diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2020-03-03 19:22:52 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@blender.org> | 2020-03-10 15:31:43 +0300 |
commit | c7e28f25d58ab1277712e6d8ed6293f8d39e1758 (patch) | |
tree | de55903af560573d760bb3b5cb5defe651049398 | |
parent | 41c11fb265286ff193dc53e0e5a0c2c3bd973dc1 (diff) |
Fix T72028: Crash switching to vertex paint
This would happen when done from editmode, on a mesh with any modifier,
after adding/removing geometry in editmode.
Similar to rBba0870713b9b (which did this for weightpaint and sculpt
already), ensure an evaluated depsgraph, otherwise
'runtime.mesh_deform_eval' would not be up to date causing problems
later.
Maniphest Tasks: T72028
Differential Revision: https://developer.blender.org/D7011
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index cafdd72c7cd..7b4a0e7313c 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2529,6 +2529,9 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op) } else { Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C); + if (depsgraph) { + depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + } wmWindowManager *wm = CTX_wm_manager(C); ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob); BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint); |