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authorPhilipp Oeser <info@graphics-engineer.com>2020-02-27 17:47:32 +0300
committerNathan Letwory <nathan@blender.org>2020-03-09 22:33:34 +0300
commitfa7623ee4469b298473308ffc81365dc8864c531 (patch)
treea451fd34047090aa5e94ec24deba8aecfba18c02
parent50f058ee962438bd44c6503e55e602d714d116a4 (diff)
Fix (unreported) Separate bones creates empty armature
Fix for fix (rB8bf7ca9fe31c). The fix was not actually working [neither for multi-armature-editing as intended nor for single armatures] and it broke single-armature bone separation completely. More or less indentation issue, move relevant code out of bone loop, do after all bones have been checked, guess this was intended anyways. Differential Revision: https://developer.blender.org/D6949
-rw-r--r--source/blender/editors/armature/armature_relations.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index c2c7d7e5ee7..ae0501d14ef 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -639,14 +639,14 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
has_selected_any = true;
}
}
- if (has_selected_bone == false) {
- if (has_selected_any) {
- /* Without this, we may leave head/tail selected
- * which isn't expected after separating. */
- ED_armature_edit_deselect_all(ob_old);
- }
- continue;
+ }
+ if (has_selected_bone == false) {
+ if (has_selected_any) {
+ /* Without this, we may leave head/tail selected
+ * which isn't expected after separating. */
+ ED_armature_edit_deselect_all(ob_old);
}
+ continue;
}
}