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authorJacques Lucke <jacques@blender.org>2020-07-17 14:47:57 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 14:49:18 +0300
commit3ef59121a49b986700747469850e02f6420ee8aa (patch)
tree9a6dc6b823ebd355e227ce0ad0427f8d1a4c8e39
parent9582797d4b50a18040e96ae07aa8c7643cbcc25a (diff)
Simulation: move initial simulation code from bf_blenkernel to bf_simulation
I removed bf_blenkernel from `nodes/CMakeLists.txt` again (added it yesterday), because now this was causing me unresolved symbol errors... Without it, cmake seems to link the libraries bf_simulation, bf_blenkernel and bf_nodes in the right order. Not sure if that is just luck or if it is guaranteed. It was possible to fix the issue by using cmakes `LINK_INTERFACE_MULTIPLICITY`, but that is probably bad style.
-rw-r--r--source/blender/blenkernel/intern/simulation.cc639
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/simulation/CMakeLists.txt7
-rw-r--r--source/blender/simulation/SIM_simulation_update.hh32
-rw-r--r--source/blender/simulation/intern/simulation_update.cc678
5 files changed, 719 insertions, 638 deletions
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index fdb0f0b235f..cec3547a3f3 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -61,9 +61,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
-extern "C" {
-void WM_clipboard_text_set(const char *buf, bool selection);
-}
+#include "SIM_simulation_update.hh"
static void simulation_init_data(ID *id)
{
@@ -209,640 +207,7 @@ void *BKE_simulation_add(Main *bmain, const char *name)
return simulation;
}
-namespace blender::bke {
-
-static void ensure_attributes_exist(ParticleSimulationState *state)
-{
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Position");
- }
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Velocity") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
- }
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
- }
-}
-
-static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
-{
- BKE_simulation_state_remove_all(simulation_cow);
- simulation_cow->current_frame = simulation_orig->current_frame;
-
- LISTBASE_FOREACH (SimulationState *, state_orig, &simulation_orig->states) {
- switch ((eSimulationStateType)state_orig->type) {
- case SIM_STATE_TYPE_PARTICLES: {
- ParticleSimulationState *particle_state_orig = (ParticleSimulationState *)state_orig;
- ParticleSimulationState *particle_state_cow = (ParticleSimulationState *)
- BKE_simulation_state_add(simulation_cow, SIM_STATE_TYPE_PARTICLES, state_orig->name);
- particle_state_cow->tot_particles = particle_state_orig->tot_particles;
- CustomData_copy(&particle_state_orig->attributes,
- &particle_state_cow->attributes,
- CD_MASK_ALL,
- CD_DUPLICATE,
- particle_state_orig->tot_particles);
- break;
- }
- }
- }
-}
-
-static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
- fn::MFNetwork &network,
- nodes::MFNetworkTreeMap &network_map,
- const nodes::DerivedNodeTree &tree)
-{
- Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
- "SimulationNodeParticleAttribute");
- uint amount = attribute_dnodes.size();
- if (amount == 0) {
- return {};
- }
-
- Vector<fn::MFInputSocket *> name_sockets;
- for (const nodes::DNode *dnode : attribute_dnodes) {
- fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
- name_sockets.append(&name_socket);
- }
-
- fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
-
- fn::MFParamsBuilder params{network_fn, 1};
-
- Array<std::string> attribute_names{amount, NoInitialization()};
- for (uint i : IndexRange(amount)) {
- params.add_uninitialized_single_output(
- fn::GMutableSpan(fn::CPPType_string, attribute_names.data() + i, 1));
- }
-
- fn::MFContextBuilder context;
- /* Todo: Check that the names don't depend on dummy nodes. */
- network_fn.call({0}, params, context);
-
- Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
- attribute_nodes_by_name_and_type;
- for (uint i : IndexRange(amount)) {
- attribute_nodes_by_name_and_type
- .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
- .append(&name_sockets[i]->node());
- }
-
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
- for (auto item : attribute_nodes_by_name_and_type.items()) {
- StringRef attribute_name = item.key.first;
- fn::MFDataType data_type = item.key.second;
- Span<fn::MFNode *> nodes = item.value;
-
- fn::MFOutputSocket &new_attribute_socket = network.add_input(
- "Attribute '" + attribute_name + "'", data_type);
- for (fn::MFNode *node : nodes) {
- network.relink(node->output(0), new_attribute_socket);
- }
- network.remove(nodes);
-
- attribute_inputs.add_new(&new_attribute_socket, attribute_name);
- }
-
- return attribute_inputs;
-}
-
-class CustomDataAttributesRef {
- private:
- Vector<void *> buffers_;
- uint size_;
- std::unique_ptr<fn::AttributesInfo> info_;
-
- public:
- CustomDataAttributesRef(CustomData &custom_data, uint size)
- {
- fn::AttributesInfoBuilder builder;
- for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
- buffers_.append(layer.data);
- switch (layer.type) {
- case CD_PROP_INT32: {
- builder.add<int32_t>(layer.name, 0);
- break;
- }
- case CD_PROP_FLOAT3: {
- builder.add<float3>(layer.name, {0, 0, 0});
- break;
- }
- }
- }
- info_ = std::make_unique<fn::AttributesInfo>(builder);
- size_ = size;
- }
-
- operator fn::MutableAttributesRef()
- {
- return fn::MutableAttributesRef(*info_, buffers_, size_);
- }
-
- operator fn::AttributesRef() const
- {
- return fn::AttributesRef(*info_, buffers_, size_);
- }
-};
-
-static std::string dnode_to_path(const nodes::DNode &dnode)
-{
- std::string path;
- for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
- path = parent->node_ref().name() + "/" + path;
- }
- path = path + dnode.name();
- return path;
-}
-
-static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
-{
- LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
- if (!state_names.contains(state->name)) {
- BKE_simulation_state_remove(simulation, state);
- }
- }
-}
-
-static void reset_states(Simulation *simulation)
-{
- LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
- switch ((eSimulationStateType)state->type) {
- case SIM_STATE_TYPE_PARTICLES: {
- ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
- CustomData_free(&particle_state->attributes, particle_state->tot_particles);
- particle_state->tot_particles = 0;
- break;
- }
- }
- }
-}
-
-static SimulationState *try_find_state_by_name(Simulation *simulation, StringRef name)
-{
- LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
- if (state->name == name) {
- return state;
- }
- }
- return nullptr;
-}
-
-static void add_missing_particle_states(Simulation *simulation, Span<std::string> state_names)
-{
- for (StringRefNull name : state_names) {
- SimulationState *state = try_find_state_by_name(simulation, name);
- if (state != nullptr) {
- BLI_assert(state->type == SIM_STATE_TYPE_PARTICLES);
- continue;
- }
-
- BKE_simulation_state_add(simulation, SIM_STATE_TYPE_PARTICLES, name.c_str());
- }
-}
-
-static void reinitialize_empty_simulation_states(Simulation *simulation,
- const nodes::DerivedNodeTree &tree)
-{
- VectorSet<std::string> state_names;
- for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
- state_names.add(dnode_to_path(*dnode));
- }
-
- remove_unused_states(simulation, state_names);
- reset_states(simulation);
- add_missing_particle_states(simulation, state_names);
-}
-
-static void update_simulation_state_list(Simulation *simulation,
- const nodes::DerivedNodeTree &tree)
-{
- VectorSet<std::string> state_names;
- for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
- state_names.add(dnode_to_path(*dnode));
- }
-
- remove_unused_states(simulation, state_names);
- add_missing_particle_states(simulation, state_names);
-}
-
-class ParticleFunctionInput {
- public:
- virtual ~ParticleFunctionInput() = default;
- virtual void add_input(fn::AttributesRef attributes,
- fn::MFParamsBuilder &params,
- ResourceCollector &resources) const = 0;
-};
-
-class ParticleFunction {
- private:
- const fn::MultiFunction *global_fn_;
- const fn::MultiFunction *per_particle_fn_;
- Array<const ParticleFunctionInput *> global_inputs_;
- Array<const ParticleFunctionInput *> per_particle_inputs_;
- Array<bool> output_is_global_;
- Vector<uint> global_output_indices_;
- Vector<uint> per_particle_output_indices_;
- Vector<fn::MFDataType> output_types_;
- Vector<StringRefNull> output_names_;
-
- friend class ParticleFunctionEvaluator;
-
- public:
- ParticleFunction(const fn::MultiFunction *global_fn,
- const fn::MultiFunction *per_particle_fn,
- Span<const ParticleFunctionInput *> global_inputs,
- Span<const ParticleFunctionInput *> per_particle_inputs,
- Span<bool> output_is_global)
- : global_fn_(global_fn),
- per_particle_fn_(per_particle_fn),
- global_inputs_(global_inputs),
- per_particle_inputs_(per_particle_inputs),
- output_is_global_(output_is_global)
- {
- for (uint i : output_is_global_.index_range()) {
- if (output_is_global_[i]) {
- uint param_index = global_inputs_.size() + global_output_indices_.size();
- fn::MFParamType param_type = global_fn_->param_type(param_index);
- BLI_assert(param_type.is_output());
- output_types_.append(param_type.data_type());
- output_names_.append(global_fn_->param_name(param_index));
- global_output_indices_.append(i);
- }
- else {
- uint param_index = per_particle_inputs_.size() + per_particle_output_indices_.size();
- fn::MFParamType param_type = per_particle_fn_->param_type(param_index);
- BLI_assert(param_type.is_output());
- output_types_.append(param_type.data_type());
- output_names_.append(per_particle_fn_->param_name(param_index));
- per_particle_output_indices_.append(i);
- }
- }
- }
-};
-
-class ParticleFunctionEvaluator {
- private:
- ResourceCollector resources_;
- const ParticleFunction &particle_fn_;
- IndexMask mask_;
- fn::MFContextBuilder global_context_;
- fn::MFContextBuilder per_particle_context_;
- fn::AttributesRef particle_attributes_;
- Vector<void *> outputs_;
- bool is_computed_ = false;
-
- public:
- ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
- IndexMask mask,
- fn::AttributesRef particle_attributes)
- : particle_fn_(particle_fn),
- mask_(mask),
- particle_attributes_(particle_attributes),
- outputs_(particle_fn_.output_types_.size(), nullptr)
- {
- }
-
- ~ParticleFunctionEvaluator()
- {
- for (uint output_index : outputs_.index_range()) {
- void *buffer = outputs_[output_index];
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
- const fn::CPPType &type = data_type.single_type();
-
- if (particle_fn_.output_is_global_[output_index]) {
- type.destruct(buffer);
- }
- else {
- type.destruct_indices(outputs_[0], mask_);
- }
- }
- }
-
- void compute()
- {
- BLI_assert(!is_computed_);
- this->compute_globals();
- this->compute_per_particle();
- is_computed_ = true;
- }
-
- template<typename T> fn::VSpan<T> get(uint output_index, StringRef expected_name) const
- {
- return this->get(output_index, expected_name).typed<T>();
- }
-
- fn::GVSpan get(uint output_index, StringRef expected_name) const
- {
-#ifdef DEBUG
- StringRef real_name = particle_fn_.output_names_[output_index];
- BLI_assert(expected_name == real_name);
- BLI_assert(is_computed_);
-#endif
- UNUSED_VARS_NDEBUG(expected_name);
- const void *buffer = outputs_[output_index];
- const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
- if (particle_fn_.output_is_global_[output_index]) {
- return fn::GVSpan::FromSingleWithMaxSize(type, buffer);
- }
- else {
- return fn::GVSpan(fn::GSpan(type, buffer, mask_.min_array_size()));
- }
- }
-
- private:
- void compute_globals()
- {
- if (particle_fn_.global_fn_ == nullptr) {
- return;
- }
-
- fn::MFParamsBuilder params(*particle_fn_.global_fn_, mask_.min_array_size());
-
- /* Add input parameters. */
- for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
- }
-
- /* Add output parameters. */
- for (uint output_index : particle_fn_.global_output_indices_) {
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
-
- const fn::CPPType &type = data_type.single_type();
- void *buffer = resources_.linear_allocator().allocate(type.size(), type.alignment());
- params.add_uninitialized_single_output(fn::GMutableSpan(type, buffer, 1));
- outputs_[output_index] = buffer;
- }
-
- particle_fn_.global_fn_->call({0}, params, global_context_);
- }
-
- void compute_per_particle()
- {
- if (particle_fn_.per_particle_fn_ == nullptr) {
- return;
- }
-
- fn::MFParamsBuilder params(*particle_fn_.per_particle_fn_, mask_.min_array_size());
-
- /* Add input parameters. */
- for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
- }
-
- /* Add output parameters. */
- for (uint output_index : particle_fn_.per_particle_output_indices_) {
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
-
- const fn::CPPType &type = data_type.single_type();
- void *buffer = resources_.linear_allocator().allocate(type.size() * mask_.min_array_size(),
- type.alignment());
- params.add_uninitialized_single_output(
- fn::GMutableSpan(type, buffer, mask_.min_array_size()));
- outputs_[output_index] = buffer;
- }
-
- particle_fn_.per_particle_fn_->call(mask_, params, global_context_);
- }
-};
-
-class ParticleAttributeInput : public ParticleFunctionInput {
- private:
- std::string attribute_name_;
- const fn::CPPType &attribute_type_;
-
- public:
- ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
- : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
- {
- }
-
- void add_input(fn::AttributesRef attributes,
- fn::MFParamsBuilder &params,
- ResourceCollector &UNUSED(resources)) const override
- {
- std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
- if (span.has_value()) {
- params.add_readonly_single_input(*span);
- }
- else {
- params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
- }
- }
-};
-
-static const ParticleFunction *create_particle_function_for_inputs(
- Span<const fn::MFInputSocket *> sockets_to_compute,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- BLI_assert(sockets_to_compute.size() >= 1);
- const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
-
- VectorSet<const fn::MFOutputSocket *> dummy_deps;
- VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
- network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
- BLI_assert(unlinked_input_deps.size() == 0);
-
- Vector<const ParticleFunctionInput *> per_particle_inputs;
- for (const fn::MFOutputSocket *socket : dummy_deps) {
- const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
- if (attribute_name == nullptr) {
- return nullptr;
- }
- per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
- AT, *attribute_name, socket->data_type().single_type()));
- }
-
- const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
- AT, dummy_deps.as_span(), sockets_to_compute);
-
- Array<bool> output_is_global(sockets_to_compute.size(), false);
-
- const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
- AT,
- nullptr,
- &per_particle_fn,
- Span<const ParticleFunctionInput *>(),
- per_particle_inputs.as_span(),
- output_is_global.as_span());
-
- return &particle_fn;
-}
-
-class ParticleForce {
- public:
- virtual ~ParticleForce() = default;
- virtual void add_force(fn::AttributesRef attributes,
- MutableSpan<float3> r_combined_force) const = 0;
-};
-
-class ParticleFunctionForce : public ParticleForce {
- private:
- const ParticleFunction &particle_fn_;
-
- public:
- ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
- {
- }
-
- void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
- {
- IndexMask mask = IndexRange(attributes.size());
- ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
- evaluator.compute();
- fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
- for (uint i : mask) {
- r_combined_force[i] += forces[i];
- }
- }
-};
-
-static Vector<const ParticleForce *> create_forces_for_particle_simulation(
- const nodes::DNode &simulation_node,
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- Vector<const ParticleForce *> forces;
- for (const nodes::DOutputSocket *origin_socket :
- simulation_node.input(2, "Forces").linked_sockets()) {
- const nodes::DNode &origin_node = origin_socket->node();
- if (origin_node.idname() != "SimulationNodeForce") {
- continue;
- }
-
- const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
- origin_node.input(0, "Force"));
-
- const ParticleFunction *particle_fn = create_particle_function_for_inputs(
- {&force_socket}, resources, attribute_inputs);
-
- if (particle_fn == nullptr) {
- continue;
- }
-
- const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
- forces.append(&force);
- }
- return forces;
-}
-
-static Map<std::string, Vector<const ParticleForce *>> collect_forces(
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
- for (const nodes::DNode *dnode :
- network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
- std::string name = dnode_to_path(*dnode);
- Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
- *dnode, network_map, resources, attribute_inputs);
- forces_by_simulation.add_new(std::move(name), std::move(forces));
- }
- return forces_by_simulation;
-}
-
-static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation_cow)
-{
- int current_frame = scene->r.cfra;
- if (simulation_cow->current_frame == current_frame) {
- return;
- }
-
- /* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
- if (!DEG_is_active(depsgraph)) {
- return;
- }
-
- Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
-
- nodes::NodeTreeRefMap tree_refs;
- /* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
- const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
- fn::MFNetwork network;
- ResourceCollector resources;
- nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
- network, network_map, tree);
- fn::mf_network_optimization::constant_folding(network, resources);
- fn::mf_network_optimization::common_subnetwork_elimination(network);
- fn::mf_network_optimization::dead_node_removal(network);
- // WM_clipboard_text_set(network.to_dot().c_str(), false);
-
- Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
- network_map, resources, attribute_inputs);
-
- if (current_frame == 1) {
- reinitialize_empty_simulation_states(simulation_orig, tree);
-
- RNG *rng = BLI_rng_new(0);
-
- simulation_orig->current_frame = 1;
- LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
- state->tot_particles = 1000;
- CustomData_realloc(&state->attributes, state->tot_particles);
- ensure_attributes_exist(state);
-
- CustomDataAttributesRef custom_data_attributes{state->attributes,
- (uint)state->tot_particles};
-
- fn::MutableAttributesRef attributes = custom_data_attributes;
- MutableSpan<float3> positions = attributes.get<float3>("Position");
- MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
- MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
-
- for (uint i : positions.index_range()) {
- positions[i] = {i / 100.0f, 0, 0};
- velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
- ids[i] = i;
- }
- }
-
- BLI_rng_free(rng);
-
- copy_states_to_cow(simulation_orig, simulation_cow);
- }
- else if (current_frame == simulation_orig->current_frame + 1) {
- update_simulation_state_list(simulation_orig, tree);
- float time_step = 1.0f / 24.0f;
- simulation_orig->current_frame = current_frame;
-
- LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
- ensure_attributes_exist(state);
-
- CustomDataAttributesRef custom_data_attributes{state->attributes,
- (uint)state->tot_particles};
-
- fn::MutableAttributesRef attributes = custom_data_attributes;
- MutableSpan<float3> positions = attributes.get<float3>("Position");
- MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
-
- Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
- Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
- for (const ParticleForce *force : forces) {
- force->add_force(attributes, force_vectors);
- }
-
- for (uint i : positions.index_range()) {
- velocities[i] += force_vectors[i] * time_step;
- positions[i] += velocities[i] * time_step;
- }
- }
-
- copy_states_to_cow(simulation_orig, simulation_cow);
- }
-}
-
-} // namespace blender::bke
-
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
{
- blender::bke::simulation_data_update(depsgraph, scene, simulation);
+ blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation);
}
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index bb2541fd7a6..b3cb8163f2a 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -304,7 +304,6 @@ set(SRC
)
set(LIB
- bf_blenkernel
bf_functions
bf_intern_sky
)
diff --git a/source/blender/simulation/CMakeLists.txt b/source/blender/simulation/CMakeLists.txt
index c87d9330f2d..f9fc0b5c798 100644
--- a/source/blender/simulation/CMakeLists.txt
+++ b/source/blender/simulation/CMakeLists.txt
@@ -24,8 +24,11 @@ set(INC
../blenkernel
../blenlib
../depsgraph
+ ../functions
../imbuf
../makesdna
+ ../makesrna
+ ../nodes
../../../intern/guardedalloc
)
@@ -41,11 +44,15 @@ set(SRC
intern/implicit.h
intern/implicit_blender.c
intern/implicit_eigen.cpp
+ intern/simulation_update.cc
SIM_mass_spring.h
+ SIM_simulation_update.hh
)
set(LIB
+ bf_blenkernel
+ bf_nodes
)
if(WITH_OPENMP_STATIC)
diff --git a/source/blender/simulation/SIM_simulation_update.hh b/source/blender/simulation/SIM_simulation_update.hh
new file mode 100644
index 00000000000..40b62bfb58a
--- /dev/null
+++ b/source/blender/simulation/SIM_simulation_update.hh
@@ -0,0 +1,32 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SIM_SIMULATION_UPDATE_HH__
+#define __SIM_SIMULATION_UPDATE_HH__
+
+struct Depsgraph;
+struct Scene;
+struct Simulation;
+
+namespace blender::sim {
+
+void update_simulation_in_depsgraph(Depsgraph *depsgraph,
+ Scene *scene_cow,
+ Simulation *simulation_cow);
+
+}
+
+#endif /* __SIM_SIMULATION_UPDATE_HH__ */
diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
new file mode 100644
index 00000000000..918d433cb3d
--- /dev/null
+++ b/source/blender/simulation/intern/simulation_update.cc
@@ -0,0 +1,678 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "SIM_simulation_update.hh"
+
+#include "BKE_customdata.h"
+#include "BKE_simulation.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_simulation_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "BLI_array.hh"
+#include "BLI_float3.hh"
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_rand.h"
+#include "BLI_vector.hh"
+
+#include "NOD_node_tree_multi_function.hh"
+
+#include "FN_attributes_ref.hh"
+#include "FN_cpp_types.hh"
+#include "FN_multi_function_network_evaluation.hh"
+#include "FN_multi_function_network_optimization.hh"
+
+extern "C" {
+void WM_clipboard_text_set(const char *buf, bool selection);
+}
+
+namespace blender::sim {
+
+static void ensure_attributes_exist(ParticleSimulationState *state)
+{
+ if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position") == nullptr) {
+ CustomData_add_layer_named(
+ &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Position");
+ }
+ if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Velocity") == nullptr) {
+ CustomData_add_layer_named(
+ &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
+ }
+ if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
+ CustomData_add_layer_named(
+ &state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
+ }
+}
+
+static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
+{
+ BKE_simulation_state_remove_all(simulation_cow);
+ simulation_cow->current_frame = simulation_orig->current_frame;
+
+ LISTBASE_FOREACH (SimulationState *, state_orig, &simulation_orig->states) {
+ switch ((eSimulationStateType)state_orig->type) {
+ case SIM_STATE_TYPE_PARTICLES: {
+ ParticleSimulationState *particle_state_orig = (ParticleSimulationState *)state_orig;
+ ParticleSimulationState *particle_state_cow = (ParticleSimulationState *)
+ BKE_simulation_state_add(simulation_cow, SIM_STATE_TYPE_PARTICLES, state_orig->name);
+ particle_state_cow->tot_particles = particle_state_orig->tot_particles;
+ CustomData_copy(&particle_state_orig->attributes,
+ &particle_state_cow->attributes,
+ CD_MASK_ALL,
+ CD_DUPLICATE,
+ particle_state_orig->tot_particles);
+ break;
+ }
+ }
+ }
+}
+
+static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
+ fn::MFNetwork &network,
+ nodes::MFNetworkTreeMap &network_map,
+ const nodes::DerivedNodeTree &tree)
+{
+ Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
+ "SimulationNodeParticleAttribute");
+ uint amount = attribute_dnodes.size();
+ if (amount == 0) {
+ return {};
+ }
+
+ Vector<fn::MFInputSocket *> name_sockets;
+ for (const nodes::DNode *dnode : attribute_dnodes) {
+ fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
+ name_sockets.append(&name_socket);
+ }
+
+ fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
+
+ fn::MFParamsBuilder params{network_fn, 1};
+
+ Array<std::string> attribute_names{amount, NoInitialization()};
+ for (uint i : IndexRange(amount)) {
+ params.add_uninitialized_single_output(
+ fn::GMutableSpan(fn::CPPType_string, attribute_names.data() + i, 1));
+ }
+
+ fn::MFContextBuilder context;
+ /* Todo: Check that the names don't depend on dummy nodes. */
+ network_fn.call({0}, params, context);
+
+ Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
+ attribute_nodes_by_name_and_type;
+ for (uint i : IndexRange(amount)) {
+ attribute_nodes_by_name_and_type
+ .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
+ .append(&name_sockets[i]->node());
+ }
+
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
+ for (auto item : attribute_nodes_by_name_and_type.items()) {
+ StringRef attribute_name = item.key.first;
+ fn::MFDataType data_type = item.key.second;
+ Span<fn::MFNode *> nodes = item.value;
+
+ fn::MFOutputSocket &new_attribute_socket = network.add_input(
+ "Attribute '" + attribute_name + "'", data_type);
+ for (fn::MFNode *node : nodes) {
+ network.relink(node->output(0), new_attribute_socket);
+ }
+ network.remove(nodes);
+
+ attribute_inputs.add_new(&new_attribute_socket, attribute_name);
+ }
+
+ return attribute_inputs;
+}
+
+class CustomDataAttributesRef {
+ private:
+ Vector<void *> buffers_;
+ uint size_;
+ std::unique_ptr<fn::AttributesInfo> info_;
+
+ public:
+ CustomDataAttributesRef(CustomData &custom_data, uint size)
+ {
+ fn::AttributesInfoBuilder builder;
+ for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
+ buffers_.append(layer.data);
+ switch (layer.type) {
+ case CD_PROP_INT32: {
+ builder.add<int32_t>(layer.name, 0);
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ builder.add<float3>(layer.name, {0, 0, 0});
+ break;
+ }
+ }
+ }
+ info_ = std::make_unique<fn::AttributesInfo>(builder);
+ size_ = size;
+ }
+
+ operator fn::MutableAttributesRef()
+ {
+ return fn::MutableAttributesRef(*info_, buffers_, size_);
+ }
+
+ operator fn::AttributesRef() const
+ {
+ return fn::AttributesRef(*info_, buffers_, size_);
+ }
+};
+
+static std::string dnode_to_path(const nodes::DNode &dnode)
+{
+ std::string path;
+ for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
+ path = parent->node_ref().name() + "/" + path;
+ }
+ path = path + dnode.name();
+ return path;
+}
+
+static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
+{
+ LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
+ if (!state_names.contains(state->name)) {
+ BKE_simulation_state_remove(simulation, state);
+ }
+ }
+}
+
+static void reset_states(Simulation *simulation)
+{
+ LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
+ switch ((eSimulationStateType)state->type) {
+ case SIM_STATE_TYPE_PARTICLES: {
+ ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
+ CustomData_free(&particle_state->attributes, particle_state->tot_particles);
+ particle_state->tot_particles = 0;
+ break;
+ }
+ }
+ }
+}
+
+static SimulationState *try_find_state_by_name(Simulation *simulation, StringRef name)
+{
+ LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
+ if (state->name == name) {
+ return state;
+ }
+ }
+ return nullptr;
+}
+
+static void add_missing_particle_states(Simulation *simulation, Span<std::string> state_names)
+{
+ for (StringRefNull name : state_names) {
+ SimulationState *state = try_find_state_by_name(simulation, name);
+ if (state != nullptr) {
+ BLI_assert(state->type == SIM_STATE_TYPE_PARTICLES);
+ continue;
+ }
+
+ BKE_simulation_state_add(simulation, SIM_STATE_TYPE_PARTICLES, name.c_str());
+ }
+}
+
+static void reinitialize_empty_simulation_states(Simulation *simulation,
+ const nodes::DerivedNodeTree &tree)
+{
+ VectorSet<std::string> state_names;
+ for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
+ state_names.add(dnode_to_path(*dnode));
+ }
+
+ remove_unused_states(simulation, state_names);
+ reset_states(simulation);
+ add_missing_particle_states(simulation, state_names);
+}
+
+static void update_simulation_state_list(Simulation *simulation,
+ const nodes::DerivedNodeTree &tree)
+{
+ VectorSet<std::string> state_names;
+ for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
+ state_names.add(dnode_to_path(*dnode));
+ }
+
+ remove_unused_states(simulation, state_names);
+ add_missing_particle_states(simulation, state_names);
+}
+
+class ParticleFunctionInput {
+ public:
+ virtual ~ParticleFunctionInput() = default;
+ virtual void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &resources) const = 0;
+};
+
+class ParticleFunction {
+ private:
+ const fn::MultiFunction *global_fn_;
+ const fn::MultiFunction *per_particle_fn_;
+ Array<const ParticleFunctionInput *> global_inputs_;
+ Array<const ParticleFunctionInput *> per_particle_inputs_;
+ Array<bool> output_is_global_;
+ Vector<uint> global_output_indices_;
+ Vector<uint> per_particle_output_indices_;
+ Vector<fn::MFDataType> output_types_;
+ Vector<StringRefNull> output_names_;
+
+ friend class ParticleFunctionEvaluator;
+
+ public:
+ ParticleFunction(const fn::MultiFunction *global_fn,
+ const fn::MultiFunction *per_particle_fn,
+ Span<const ParticleFunctionInput *> global_inputs,
+ Span<const ParticleFunctionInput *> per_particle_inputs,
+ Span<bool> output_is_global)
+ : global_fn_(global_fn),
+ per_particle_fn_(per_particle_fn),
+ global_inputs_(global_inputs),
+ per_particle_inputs_(per_particle_inputs),
+ output_is_global_(output_is_global)
+ {
+ for (uint i : output_is_global_.index_range()) {
+ if (output_is_global_[i]) {
+ uint param_index = global_inputs_.size() + global_output_indices_.size();
+ fn::MFParamType param_type = global_fn_->param_type(param_index);
+ BLI_assert(param_type.is_output());
+ output_types_.append(param_type.data_type());
+ output_names_.append(global_fn_->param_name(param_index));
+ global_output_indices_.append(i);
+ }
+ else {
+ uint param_index = per_particle_inputs_.size() + per_particle_output_indices_.size();
+ fn::MFParamType param_type = per_particle_fn_->param_type(param_index);
+ BLI_assert(param_type.is_output());
+ output_types_.append(param_type.data_type());
+ output_names_.append(per_particle_fn_->param_name(param_index));
+ per_particle_output_indices_.append(i);
+ }
+ }
+ }
+};
+
+class ParticleFunctionEvaluator {
+ private:
+ ResourceCollector resources_;
+ const ParticleFunction &particle_fn_;
+ IndexMask mask_;
+ fn::MFContextBuilder global_context_;
+ fn::MFContextBuilder per_particle_context_;
+ fn::AttributesRef particle_attributes_;
+ Vector<void *> outputs_;
+ bool is_computed_ = false;
+
+ public:
+ ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
+ IndexMask mask,
+ fn::AttributesRef particle_attributes)
+ : particle_fn_(particle_fn),
+ mask_(mask),
+ particle_attributes_(particle_attributes),
+ outputs_(particle_fn_.output_types_.size(), nullptr)
+ {
+ }
+
+ ~ParticleFunctionEvaluator()
+ {
+ for (uint output_index : outputs_.index_range()) {
+ void *buffer = outputs_[output_index];
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+ const fn::CPPType &type = data_type.single_type();
+
+ if (particle_fn_.output_is_global_[output_index]) {
+ type.destruct(buffer);
+ }
+ else {
+ type.destruct_indices(outputs_[0], mask_);
+ }
+ }
+ }
+
+ void compute()
+ {
+ BLI_assert(!is_computed_);
+ this->compute_globals();
+ this->compute_per_particle();
+ is_computed_ = true;
+ }
+
+ template<typename T> fn::VSpan<T> get(uint output_index, StringRef expected_name) const
+ {
+ return this->get(output_index, expected_name).typed<T>();
+ }
+
+ fn::GVSpan get(uint output_index, StringRef expected_name) const
+ {
+#ifdef DEBUG
+ StringRef real_name = particle_fn_.output_names_[output_index];
+ BLI_assert(expected_name == real_name);
+ BLI_assert(is_computed_);
+#endif
+ UNUSED_VARS_NDEBUG(expected_name);
+ const void *buffer = outputs_[output_index];
+ const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
+ if (particle_fn_.output_is_global_[output_index]) {
+ return fn::GVSpan::FromSingleWithMaxSize(type, buffer);
+ }
+ else {
+ return fn::GVSpan(fn::GSpan(type, buffer, mask_.min_array_size()));
+ }
+ }
+
+ private:
+ void compute_globals()
+ {
+ if (particle_fn_.global_fn_ == nullptr) {
+ return;
+ }
+
+ fn::MFParamsBuilder params(*particle_fn_.global_fn_, mask_.min_array_size());
+
+ /* Add input parameters. */
+ for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
+ input->add_input(particle_attributes_, params, resources_);
+ }
+
+ /* Add output parameters. */
+ for (uint output_index : particle_fn_.global_output_indices_) {
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+
+ const fn::CPPType &type = data_type.single_type();
+ void *buffer = resources_.linear_allocator().allocate(type.size(), type.alignment());
+ params.add_uninitialized_single_output(fn::GMutableSpan(type, buffer, 1));
+ outputs_[output_index] = buffer;
+ }
+
+ particle_fn_.global_fn_->call({0}, params, global_context_);
+ }
+
+ void compute_per_particle()
+ {
+ if (particle_fn_.per_particle_fn_ == nullptr) {
+ return;
+ }
+
+ fn::MFParamsBuilder params(*particle_fn_.per_particle_fn_, mask_.min_array_size());
+
+ /* Add input parameters. */
+ for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
+ input->add_input(particle_attributes_, params, resources_);
+ }
+
+ /* Add output parameters. */
+ for (uint output_index : particle_fn_.per_particle_output_indices_) {
+ fn::MFDataType data_type = particle_fn_.output_types_[output_index];
+ BLI_assert(data_type.is_single()); /* For now. */
+
+ const fn::CPPType &type = data_type.single_type();
+ void *buffer = resources_.linear_allocator().allocate(type.size() * mask_.min_array_size(),
+ type.alignment());
+ params.add_uninitialized_single_output(
+ fn::GMutableSpan(type, buffer, mask_.min_array_size()));
+ outputs_[output_index] = buffer;
+ }
+
+ particle_fn_.per_particle_fn_->call(mask_, params, global_context_);
+ }
+};
+
+class ParticleAttributeInput : public ParticleFunctionInput {
+ private:
+ std::string attribute_name_;
+ const fn::CPPType &attribute_type_;
+
+ public:
+ ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
+ : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
+ {
+ }
+
+ void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &UNUSED(resources)) const override
+ {
+ std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
+ if (span.has_value()) {
+ params.add_readonly_single_input(*span);
+ }
+ else {
+ params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
+ }
+ }
+};
+
+static const ParticleFunction *create_particle_function_for_inputs(
+ Span<const fn::MFInputSocket *> sockets_to_compute,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ BLI_assert(sockets_to_compute.size() >= 1);
+ const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
+
+ VectorSet<const fn::MFOutputSocket *> dummy_deps;
+ VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
+ network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
+ BLI_assert(unlinked_input_deps.size() == 0);
+
+ Vector<const ParticleFunctionInput *> per_particle_inputs;
+ for (const fn::MFOutputSocket *socket : dummy_deps) {
+ const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
+ if (attribute_name == nullptr) {
+ return nullptr;
+ }
+ per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
+ AT, *attribute_name, socket->data_type().single_type()));
+ }
+
+ const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
+ AT, dummy_deps.as_span(), sockets_to_compute);
+
+ Array<bool> output_is_global(sockets_to_compute.size(), false);
+
+ const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
+ AT,
+ nullptr,
+ &per_particle_fn,
+ Span<const ParticleFunctionInput *>(),
+ per_particle_inputs.as_span(),
+ output_is_global.as_span());
+
+ return &particle_fn;
+}
+
+class ParticleForce {
+ public:
+ virtual ~ParticleForce() = default;
+ virtual void add_force(fn::AttributesRef attributes,
+ MutableSpan<float3> r_combined_force) const = 0;
+};
+
+class ParticleFunctionForce : public ParticleForce {
+ private:
+ const ParticleFunction &particle_fn_;
+
+ public:
+ ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
+ {
+ }
+
+ void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
+ {
+ IndexMask mask = IndexRange(attributes.size());
+ ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
+ evaluator.compute();
+ fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
+ for (uint i : mask) {
+ r_combined_force[i] += forces[i];
+ }
+ }
+};
+
+static Vector<const ParticleForce *> create_forces_for_particle_simulation(
+ const nodes::DNode &simulation_node,
+ nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Vector<const ParticleForce *> forces;
+ for (const nodes::DOutputSocket *origin_socket :
+ simulation_node.input(2, "Forces").linked_sockets()) {
+ const nodes::DNode &origin_node = origin_socket->node();
+ if (origin_node.idname() != "SimulationNodeForce") {
+ continue;
+ }
+
+ const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
+ origin_node.input(0, "Force"));
+
+ const ParticleFunction *particle_fn = create_particle_function_for_inputs(
+ {&force_socket}, resources, attribute_inputs);
+
+ if (particle_fn == nullptr) {
+ continue;
+ }
+
+ const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
+ forces.append(&force);
+ }
+ return forces;
+}
+
+static Map<std::string, Vector<const ParticleForce *>> collect_forces(
+ nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
+ for (const nodes::DNode *dnode :
+ network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ std::string name = dnode_to_path(*dnode);
+ Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
+ *dnode, network_map, resources, attribute_inputs);
+ forces_by_simulation.add_new(std::move(name), std::move(forces));
+ }
+ return forces_by_simulation;
+}
+
+void update_simulation_in_depsgraph(Depsgraph *depsgraph,
+ Scene *scene_cow,
+ Simulation *simulation_cow)
+{
+ int current_frame = scene_cow->r.cfra;
+ if (simulation_cow->current_frame == current_frame) {
+ return;
+ }
+
+ /* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
+ if (!DEG_is_active(depsgraph)) {
+ return;
+ }
+
+ Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
+
+ nodes::NodeTreeRefMap tree_refs;
+ /* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
+ const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
+ fn::MFNetwork network;
+ ResourceCollector resources;
+ nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
+ network, network_map, tree);
+ fn::mf_network_optimization::constant_folding(network, resources);
+ fn::mf_network_optimization::common_subnetwork_elimination(network);
+ fn::mf_network_optimization::dead_node_removal(network);
+ // WM_clipboard_text_set(network.to_dot().c_str(), false);
+
+ Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
+ network_map, resources, attribute_inputs);
+
+ if (current_frame == 1) {
+ reinitialize_empty_simulation_states(simulation_orig, tree);
+
+ RNG *rng = BLI_rng_new(0);
+
+ simulation_orig->current_frame = 1;
+ LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
+ state->tot_particles = 1000;
+ CustomData_realloc(&state->attributes, state->tot_particles);
+ ensure_attributes_exist(state);
+
+ CustomDataAttributesRef custom_data_attributes{state->attributes,
+ (uint)state->tot_particles};
+
+ fn::MutableAttributesRef attributes = custom_data_attributes;
+ MutableSpan<float3> positions = attributes.get<float3>("Position");
+ MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
+ MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
+
+ for (uint i : positions.index_range()) {
+ positions[i] = {i / 100.0f, 0, 0};
+ velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
+ ids[i] = i;
+ }
+ }
+
+ BLI_rng_free(rng);
+
+ copy_states_to_cow(simulation_orig, simulation_cow);
+ }
+ else if (current_frame == simulation_orig->current_frame + 1) {
+ update_simulation_state_list(simulation_orig, tree);
+ float time_step = 1.0f / 24.0f;
+ simulation_orig->current_frame = current_frame;
+
+ LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
+ ensure_attributes_exist(state);
+
+ CustomDataAttributesRef custom_data_attributes{state->attributes,
+ (uint)state->tot_particles};
+
+ fn::MutableAttributesRef attributes = custom_data_attributes;
+ MutableSpan<float3> positions = attributes.get<float3>("Position");
+ MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
+
+ Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
+ Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
+ for (const ParticleForce *force : forces) {
+ force->add_force(attributes, force_vectors);
+ }
+
+ for (uint i : positions.index_range()) {
+ velocities[i] += force_vectors[i] * time_step;
+ positions[i] += velocities[i] * time_step;
+ }
+ }
+
+ copy_states_to_cow(simulation_orig, simulation_cow);
+ }
+}
+
+} // namespace blender::sim