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authorTon Roosendaal <ton@blender.org>2008-12-24 14:17:45 +0300
committerTon Roosendaal <ton@blender.org>2008-12-24 14:17:45 +0300
commit9bb7babd2c17f4be6aea2ffbfe89e18fffbd0341 (patch)
treee49e489cc437c34b6ff300c4efffb02c9d4366fa
parente60e7f36679109a6c600f0029a60486e99d7995b (diff)
2.5
Made nodes compile for Makefile and mac. It has a hack for intel cards in node previews... not sure if that is still valid? commented it out.
-rw-r--r--source/blender/editors/space_node/Makefile3
-rw-r--r--source/blender/editors/space_node/node_draw.c12
2 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/Makefile b/source/blender/editors/space_node/Makefile
index d6280dd143c..70a203858a3 100644
--- a/source/blender/editors/space_node/Makefile
+++ b/source/blender/editors/space_node/Makefile
@@ -37,6 +37,7 @@ CFLAGS += $(LEVEL_1_C_WARNINGS)
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_BMFONT)/include
# not very neat....
CPPFLAGS += -I../../windowmanager
@@ -45,6 +46,8 @@ CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../imbuf
+CPPFLAGS += -I../../nodes
+CPPFLAGS += -I../../render/extern/include
CPPFLAGS += -I../../python
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index ca522678c20..2f09f87ef9e 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -593,12 +593,12 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
}
#ifdef __APPLE__
- if(is_a_really_crappy_nvidia_card()) {
- float zoomx= curarea->winx/(float)(G.v2d->cur.xmax-G.v2d->cur.xmin);
- float zoomy= curarea->winy/(float)(G.v2d->cur.ymax-G.v2d->cur.ymin);
- glPixelZoom(zoomx*xscale, zoomy*yscale);
- }
- else
+// if(is_a_really_crappy_nvidia_card()) { XXX
+// float zoomx= curarea->winx/(float)(G.v2d->cur.xmax-G.v2d->cur.xmin);
+// float zoomy= curarea->winy/(float)(G.v2d->cur.ymax-G.v2d->cur.ymin);
+// glPixelZoom(zoomx*xscale, zoomy*yscale);
+// }
+// else
#endif
glPixelZoom(xscale, yscale);