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authorSebastian Parborg <zeddb>2018-09-20 20:53:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-20 20:54:33 +0300
commitd0eed5e50a80ef4df9ecb14772c87d4ede11e621 (patch)
tree2c59f9f4262f9309ca5e0130d6534ee71b543ad1
parent09ea940e7ba8c4905e692134dfc14d0a6fbf909b (diff)
Texture Paint: unify missing data and slots panels, better auto position nodes.
Differential Revision: https://developer.blender.org/D3694
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py97
-rw-r--r--source/blender/blenkernel/BKE_node.h4
-rw-r--r--source/blender/blenkernel/intern/node.c48
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/space_node/node_templates.c11
5 files changed, 97 insertions, 69 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index c714af1a7b5..035f08507f9 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -207,64 +207,6 @@ class View3DPaintPanel(UnifiedPaintPanel):
bl_region_type = 'WINDOW'
-class VIEW3D_PT_imapaint_tools_missing(Panel, View3DPaintPanel):
- bl_category = "Tools"
- bl_context = ".imagepaint" # dot on purpose (access from topbar)
- bl_label = "Missing Data"
-
- @classmethod
- def poll(cls, context):
- toolsettings = context.tool_settings.image_paint
- return context.image_paint_object and not toolsettings.detect_data()
-
- def draw(self, context):
- layout = self.layout
- toolsettings = context.tool_settings.image_paint
-
- col = layout.column()
- col.label(text="Missing Data", icon='ERROR')
- if toolsettings.missing_uvs:
- col.separator()
- col.label(text="Missing UVs", icon='INFO')
- col.label(text="Unwrap the mesh in edit mode or generate a simple UV layer")
- col.operator("paint.add_simple_uvs")
-
- if toolsettings.mode == 'MATERIAL':
- if toolsettings.missing_materials:
- col.separator()
- col.label(text="Missing Materials", icon='INFO')
- col.label(text="Add a material and paint slot below")
- col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
- elif toolsettings.missing_texture:
- ob = context.active_object
- mat = ob.active_material
-
- col.separator()
- if mat:
- col.label(text="Missing Texture Slots", icon='INFO')
- col.label(text="Add a paint slot below")
- col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
- else:
- col.label(text="Missing Materials", icon='INFO')
- col.label(text="Add a material and paint slot below")
- col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
-
- elif toolsettings.mode == 'IMAGE':
- if toolsettings.missing_texture:
- col.separator()
- col.label(text="Missing Canvas", icon='INFO')
- col.label(text="Add or assign a canvas image below")
- col.label(text="Canvas Image:")
- col.template_ID(toolsettings, "canvas", new="image.new", open="image.open")
-
- if toolsettings.missing_stencil:
- col.separator()
- col.label(text="Missing Stencil", icon='INFO')
- col.label(text="Add or assign a stencil image below")
- col.label(text="Stencil Image:")
- col.template_ID(toolsettings, "stencil_image", new="image.new", open="image.open")
-
-
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
@@ -567,7 +509,6 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
col.template_list("MATERIAL_UL_matslots", "layers",
ob, "material_slots",
ob, "active_material_index", rows=2)
-
mat = ob.active_material
if mat:
col.label(text="Available Paint Slots:")
@@ -595,6 +536,43 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
col.separator()
col.operator("image.save_dirty", text="Save All Images")
+ ### Add Texture paint UVs/slots
+ if settings.missing_uvs:
+ col.separator()
+ col.label(text="No UVs available", icon='INFO')
+ col.operator("paint.add_simple_uvs")
+
+ if settings.mode == 'MATERIAL':
+ if settings.missing_materials:
+ col.separator()
+ col.label(text="Add a material and paint slot below")
+ col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
+ else:
+ ob = context.active_object
+ mat = ob.active_material
+
+ col.separator()
+ if mat:
+ col.label(text="Add a paint slot below")
+ col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
+ else:
+ col.label(text="Add a material and paint slot below")
+ col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
+
+ elif settings.mode == 'IMAGE':
+ if settings.missing_texture:
+ col.separator()
+ col.label(text="Missing Canvas", icon='INFO')
+ col.label(text="Add or assign a canvas image below")
+ col.label(text="Canvas Image:")
+ col.template_ID(settings, "canvas", new="image.new", open="image.open")
+
+ if settings.missing_stencil:
+ col.separator()
+ col.label(text="Missing Stencil", icon='INFO')
+ col.label(text="Add or assign a stencil image below")
+ col.label(text="Stencil Image:")
+ col.template_ID(settings, "stencil_image", new="image.new", open="image.open")
# TODO, move to space_view3d.py
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
@@ -1781,7 +1759,6 @@ classes = (
VIEW3D_PT_tools_curveedit_options_stroke,
VIEW3D_PT_tools_armatureedit_options,
VIEW3D_PT_tools_posemode_options,
- VIEW3D_PT_imapaint_tools_missing,
VIEW3D_PT_tools_brush,
TEXTURE_UL_texpaintslots,
VIEW3D_MT_tools_projectpaint_uvlayer,
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 901822583cb..def0de54771 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -466,6 +466,10 @@ bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);
+void nodePositionRelative(struct bNode *from_node, struct bNode *to_node,
+ struct bNodeSocket *from_sock, struct bNodeSocket *to_sock);
+void nodePositionPropagate(struct bNode *node);
+
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex);
struct bNode *nodeFindRootParent(bNode *node);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c81f5f425d8..1e17acdeada 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1213,6 +1213,54 @@ void nodeDetachNode(struct bNode *node)
}
}
+void nodePositionRelative(bNode *from_node, bNode *to_node, bNodeSocket *from_sock, bNodeSocket *to_sock)
+{
+ float offset_x;
+ int tot_sock_idx;
+
+ /* Socket to plug into. */
+ if (SOCK_IN == to_sock->in_out) {
+ offset_x = - (from_node->typeinfo->width + 50);
+ tot_sock_idx = BLI_listbase_count(&to_node->outputs);
+ tot_sock_idx += BLI_findindex(&to_node->inputs, to_sock);
+ }
+ else {
+ offset_x = to_node->typeinfo->width + 50;
+ tot_sock_idx = BLI_findindex(&to_node->outputs, to_sock);
+ }
+
+ BLI_assert(tot_sock_idx != -1);
+
+ float offset_y = U.widget_unit * tot_sock_idx;
+
+ /* Output socket. */
+ if (SOCK_IN == from_sock->in_out) {
+ tot_sock_idx = BLI_listbase_count(&from_node->outputs);
+ tot_sock_idx += BLI_findindex(&from_node->inputs, from_sock);
+ }
+ else {
+ tot_sock_idx = BLI_findindex(&from_node->outputs, from_sock);
+ }
+
+ BLI_assert(tot_sock_idx != -1);
+
+ offset_y -= U.widget_unit * tot_sock_idx;
+
+ from_node->locx = to_node->locx + offset_x;
+ from_node->locy = to_node->locy - offset_y;
+}
+
+void nodePositionPropagate(bNode *node)
+{
+ for (bNodeSocket *nsock = node->inputs.first; nsock; nsock = nsock->next) {
+ if (nsock->link != NULL) {
+ bNodeLink *link = nsock->link;
+ nodePositionRelative(link->fromnode, link->tonode, link->fromsock, link->tosock);
+ nodePositionPropagate(link->fromnode);
+ }
+ }
+}
+
void ntreeInitDefault(bNodeTree *ntree)
{
ntree_set_typeinfo(ntree, NULL);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 805f51f008a..3ad373f4829 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5696,10 +5696,10 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
/* Connect to first available principled bsdf node. */
bNode *in_node;
+ bNode *out_node = imanode;
in_node = ntreeFindType(ntree, SH_NODE_BSDF_PRINCIPLED);
if (in_node != NULL) {
- bNode *out_node = imanode;
bNodeSocket *out_sock = nodeFindSocket(out_node, SOCK_OUT, "Color");
bNodeSocket *in_sock = NULL;
@@ -5752,10 +5752,14 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
bNodeLink *link = in_sock ? in_sock->link : NULL;
if (in_sock != NULL && link == NULL) {
nodeAddLink(ntree, out_node, out_sock, in_node, in_sock);
+
+ nodePositionRelative(out_node, in_node, out_sock, in_sock);
}
}
ntreeUpdateTree(CTX_data_main(C), ntree);
+ /* In case we added more than one node, position them too. */
+ nodePositionPropagate(out_node);
if (ima) {
BKE_texpaint_slot_refresh_cache(scene, ma);
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 7b60963e082..64c898cb628 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -218,20 +218,15 @@ static void node_socket_add_replace(const bContext *C, bNodeTree *ntree, bNode *
else if (!node_from) {
node_from = nodeAddStaticNode(C, ntree, type);
if (node_prev != NULL) {
- /* If we're replacing existing node, use it's location. */
+ /* If we're replacing existing node, use its location. */
node_from->locx = node_prev->locx;
node_from->locy = node_prev->locy;
node_from->offsetx = node_prev->offsetx;
node_from->offsety = node_prev->offsety;
}
else {
- /* Avoid exact intersection of nodes.
- * TODO(sergey): Still not ideal, but better than nothing.
- */
- int index = BLI_findindex(&node_to->inputs, sock_to);
- BLI_assert(index != -1);
- node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
- node_from->locy = node_to->locy - (node_from->typeinfo->height * index);
+ sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
+ nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
}
node_link_item_apply(bmain, node_from, item);