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authorCampbell Barton <campbell@blender.org>2022-03-15 11:50:11 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-03-21 15:20:39 +0300
commit18db6ed3c9d386bb178ab887604943298a9bac57 (patch)
treed66c9f1f1401f918486600353015cb1cd1a87836
parent188277f9512f128b48335e45a7651482a2a226b7 (diff)
Fix T96357: Issue clicking on stem of arrow gizmos to scale on axis
Caused by 0cb5eae9d0617abedf745753c23061ddfcfd1416 which restored support for 3D depth when selecting gizmos - making it difficult to select single lines drawn in front of other gizmos. Previously the first hit was always used. Resolve by using a margin around arrow stems when selecting which was already done for 2D arrows.
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
index 3362cf9732e..9cfb5e4b056 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
@@ -66,6 +66,11 @@
/* to use custom arrows exported to geom_arrow_gizmo.c */
//#define USE_GIZMO_CUSTOM_ARROWS
+/** Margins to add when selecting the arrow stem. */
+#define ARROW_SELECT_THRESHOLD_PX_STEM (5 * UI_DPI_FAC)
+/** Margins to add when selecting the arrow head. */
+#define ARROW_SELECT_THRESHOLD_PX_HEAD (12 * UI_DPI_FAC)
+
typedef struct ArrowGizmo3D {
wmGizmo gizmo;
GizmoCommonData data;
@@ -88,8 +93,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
const int draw_style = RNA_enum_get(arrow->gizmo.ptr, "draw_style");
const int draw_options = RNA_enum_get(arrow->gizmo.ptr, "draw_options");
- immBindBuiltinProgram(select ? GPU_SHADER_3D_UNIFORM_COLOR :
- GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
float viewport[4];
GPU_viewport_size_get_f(viewport);
@@ -133,7 +137,9 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
};
if (draw_options & ED_GIZMO_ARROW_DRAW_FLAG_STEM) {
- immUniform1f("lineWidth", arrow->gizmo.line_width * U.pixelsize);
+ const float stem_width = (arrow->gizmo.line_width * U.pixelsize) +
+ (select ? ARROW_SELECT_THRESHOLD_PX_STEM : 0);
+ immUniform1f("lineWidth", stem_width);
wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_STRIP);
}
else {
@@ -144,6 +150,8 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
GPU_matrix_push();
+ /* NOTE: ideally #ARROW_SELECT_THRESHOLD_PX_HEAD would be added here, however adding a
+ * margin in pixel space isn't so simple, nor is it as important as for the arrow stem. */
if (draw_style == ED_GIZMO_ARROW_STYLE_BOX) {
const float size = 0.05f;
@@ -248,8 +256,8 @@ static int gizmo_arrow_test_select(bContext *UNUSED(C), wmGizmo *gz, const int m
}
const float mval_fl[2] = {UNPACK2(mval)};
- const float arrow_stem_threshold_px = 5 * UI_DPI_FAC;
- const float arrow_head_threshold_px = 12 * UI_DPI_FAC;
+ const float arrow_stem_threshold_px = ARROW_SELECT_THRESHOLD_PX_STEM;
+ const float arrow_head_threshold_px = ARROW_SELECT_THRESHOLD_PX_HEAD;
/* Distance to arrow head. */
if (len_squared_v2v2(mval_fl, arrow_end) < square_f(arrow_head_threshold_px)) {