diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-31 12:52:46 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-03-31 14:02:25 +0300 |
commit | a28d6a7b564a434dfa0610a65bf93569e3ccebd6 (patch) | |
tree | ee4e5c63cf196b0acdf3601c7105f537893cb4c0 | |
parent | f88646a1edcc69f216e59ee54d8555f7e3e2c9c6 (diff) |
Fix T96915: GPU subdivision modifier: Smooth Shade doesn't work
Simple error in an earlier commit, the flags should be or-ed.
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_subdivision.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc index dccad081f64..5e398eb7137 100644 --- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc +++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc @@ -646,10 +646,10 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(Mesh *mesh, uint32_t * for (int i = 0; i < mesh->totpoly; i++) { uint32_t flag = 0; if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) { - flag = SUBDIV_COARSE_FACE_FLAG_SMOOTH; + flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH; } if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) { - flag = SUBDIV_COARSE_FACE_FLAG_SELECT; + flag |= SUBDIV_COARSE_FACE_FLAG_SELECT; } flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET); } |