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authorHans Goudey <h.goudey@me.com>2022-03-22 17:33:50 +0300
committerHans Goudey <h.goudey@me.com>2022-03-24 16:38:24 +0300
commitfb2cb0324a391041db3fdc6c66ce992adf9598aa (patch)
treea472d1cce7a82923d8e4a1d8cc48730a4792edbd
parentb89437c27e4ce286d8f3525ade8d8d28c35d582f (diff)
Fix T96308: Mesh to BMesh conversion doesn't calculate vertex normals
Currently there is a "calc_face_normal" argument to mesh to bmesh conversion, but vertex normals had always implicitly inherited whatever dirty state the mesh input's vertex normals were in. Probably they were most often assumed to not be dirty, but this was never really correct in the general case. Ever since the refactor to move vertex normals out of mesh vertices, cfa53e0fbeed7178c7, the copying logic has been explicit: copy the normals when they are not dirty. But it turns out that more control is needed, and sometimes normals should be calculated for the resulting BMesh. This commit adds an option to the conversion to calculate vertex normals, true by default. In almost all places except the decimate and edge split modifiers, I just copied the value of the "calc_face_normals" argument. Differential Revision: https://developer.blender.org/D14406
-rw-r--r--source/blender/blenkernel/intern/mesh.cc1
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc1
-rw-r--r--source/blender/blenkernel/intern/multires_unsubdivide.c1
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.h1
-rw-r--r--source/blender/editors/mesh/editmesh_mask_extract.c1
-rw-r--r--source/blender/editors/mesh/editmesh_undo.c1
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c1
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c1
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_mesh.cc1
-rw-r--r--source/blender/io/collada/collada_utils.cpp1
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc13
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c1
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc1
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c5
-rw-r--r--source/blender/modifiers/intern/MOD_edgesplit.c1
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c1
-rw-r--r--source/blender/modifiers/intern/MOD_wireframe.c1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc8
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c23
25 files changed, 66 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 61a02e10063..72cacd2bf85 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -1172,6 +1172,7 @@ BMesh *BKE_mesh_to_bmesh(Mesh *me,
{
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = false;
+ bmesh_from_mesh_params.calc_vert_normal = false;
bmesh_from_mesh_params.add_key_index = add_key_index;
bmesh_from_mesh_params.use_shapekey = true;
bmesh_from_mesh_params.active_shapekey = ob->shapenr;
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index ec3655ac491..4b529ccf3a8 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -62,6 +62,7 @@ Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(MirrorModifierData *mm
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
.cd_mask_extra = {.vmask = CD_MASK_ORIGINDEX,
.emask = CD_MASK_ORIGINDEX,
.pmask = CD_MASK_ORIGINDEX},
@@ -108,6 +109,7 @@ void BKE_mesh_mirror_apply_mirror_on_axis(struct Main *bmain,
},
&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
.cd_mask_extra =
{
.vmask = CD_MASK_SHAPEKEY,
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 50464da86e9..ea06385b07d 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -416,6 +416,7 @@ struct Mesh *BKE_mesh_remesh_voxel_fix_poles(const Mesh *mesh)
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
+ bmesh_from_mesh_params.calc_vert_normal = true;
BM_mesh_bm_from_me(bm, mesh, &bmesh_from_mesh_params);
BMVert *v;
diff --git a/source/blender/blenkernel/intern/multires_unsubdivide.c b/source/blender/blenkernel/intern/multires_unsubdivide.c
index 643e1a50fd5..543ff244538 100644
--- a/source/blender/blenkernel/intern/multires_unsubdivide.c
+++ b/source/blender/blenkernel/intern/multires_unsubdivide.c
@@ -885,6 +885,7 @@ static BMesh *get_bmesh_from_mesh(Mesh *mesh)
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
return bm;
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index 94615d558fa..fadc428f037 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -31,7 +31,7 @@ void BM_mesh_elem_toolflags_ensure(BMesh *bm);
void BM_mesh_elem_toolflags_clear(BMesh *bm);
struct BMeshCreateParams {
- uint use_toolflags : 1;
+ bool use_toolflags : true;
};
/**
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index cfb5b35454f..c73c7be9990 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -243,7 +243,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
* work, but also accessing normals on an incomplete mesh, for example when restoring undo steps
* in edit mode. */
const float(*vert_normals)[3] = nullptr;
- if (!BKE_mesh_vertex_normals_are_dirty(me)) {
+ if (params->calc_vert_normal) {
vert_normals = BKE_mesh_vertex_normals_ensure(me);
}
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.h b/source/blender/bmesh/intern/bmesh_mesh_convert.h
index 6da5412a81c..6ac557aca77 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.h
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.h
@@ -35,6 +35,7 @@ char BM_mesh_cd_flag_from_bmesh(BMesh *bm);
struct BMeshFromMeshParams {
uint calc_face_normal : 1;
+ uint calc_vert_normal : 1;
/* add a vertex CD_SHAPE_KEYINDEX layer */
uint add_key_index : 1;
/* set vertex coordinates from the shapekey */
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index a1a7dfac282..0fdf44ffc25 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -124,6 +124,7 @@ static int geometry_extract_apply(bContext *C,
new_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BMEditMesh *em = BKE_editmesh_create(bm);
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 3452edd51dd..7fb4221a1f4 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -685,6 +685,7 @@ static void undomesh_to_editmesh(UndoMesh *um, Object *ob, BMEditMesh *em)
(&(struct BMeshFromMeshParams){
/* Handled with tessellation. */
.calc_face_normal = false,
+ .calc_vert_normal = false,
.active_shapekey = um->shapenr,
}));
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index e65d6ce2d48..ae419c08746 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -978,6 +978,7 @@ static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext)
trim_mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_op_callf(bm,
@@ -1230,12 +1231,14 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
trim_mesh,
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BM_mesh_bm_from_me(bm,
sculpt_mesh,
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index ae6dcbdbff4..616c8afe051 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -163,6 +163,7 @@ void SCULPT_dynamic_topology_enable_ex(Main *bmain, Depsgraph *depsgraph, Scene
me,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
.use_shapekey = true,
.active_shapekey = ob->shapenr,
}));
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index dc8cda964ea..bb2965126b5 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -395,6 +395,7 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BMIter iter;
@@ -590,6 +591,7 @@ static void sculpt_face_sets_init_flood_fill(Object *ob,
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BLI_bitmap *visited_faces = BLI_BITMAP_NEW(mesh->totpoly, "visited faces");
@@ -668,6 +670,7 @@ static void sculpt_face_sets_init_loop(Object *ob, const int mode)
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BMIter iter;
BMFace *f;
@@ -1200,6 +1203,7 @@ static void sculpt_face_set_delete_geometry(Object *ob,
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
BM_mesh_elem_table_init(bm, BM_FACE);
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 362e020f306..63331bba6b2 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -2985,6 +2985,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
me,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 431cbb79238..1d1a96940c9 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1753,6 +1753,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *obi, LineartRenderBu
obi->original_me,
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
}));
}
diff --git a/source/blender/io/alembic/exporter/abc_writer_mesh.cc b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
index ba028f756e1..a8d01a2dfa0 100644
--- a/source/blender/io/alembic/exporter/abc_writer_mesh.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
@@ -172,6 +172,7 @@ void ABCGenericMeshWriter::do_write(HierarchyContext &context)
BMeshCreateParams bmesh_create_params{};
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
+ bmesh_from_mesh_params.calc_vert_normal = true;
BMesh *bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
BM_mesh_triangulate(bm, quad_method, ngon_method, 4, tag_only, nullptr, nullptr, nullptr);
diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp
index d3655c10655..c37730a5f87 100644
--- a/source/blender/io/collada/collada_utils.cpp
+++ b/source/blender/io/collada/collada_utils.cpp
@@ -425,6 +425,7 @@ void bc_triangulate_mesh(Mesh *me)
BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default, &bm_create_params);
BMeshFromMeshParams bm_from_me_params{};
bm_from_me_params.calc_face_normal = true;
+ bm_from_me_params.calc_vert_normal = true;
BM_mesh_bm_from_me(bm, me, &bm_from_me_params);
BM_mesh_triangulate(bm, quad_method, use_beauty, 4, tag_only, nullptr, nullptr, nullptr);
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 93aba14aa0b..f43dbf39a7f 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -89,8 +89,13 @@ std::pair<Mesh *, bool> OBJMesh::triangulate_mesh_eval()
if (export_mesh_eval_->totpoly <= 0) {
return {export_mesh_eval_, false};
}
- const struct BMeshCreateParams bm_create_params = {0u};
- const struct BMeshFromMeshParams bm_convert_params = {1u, 0, 0, 0};
+ const BMeshCreateParams bm_create_params = {0u};
+ BMeshFromMeshParams bm_convert_params{};
+ bm_convert_params.calc_face_normal = true;
+ bm_convert_params.calc_vert_normal = true;
+ bm_convert_params.add_key_index = false;
+ bm_convert_params.use_shapekey = false;
+
/* Lower threshold where triangulation of a polygon starts, i.e. a quadrilateral will be
* triangulated here. */
const int triangulate_min_verts = 4;
@@ -378,8 +383,8 @@ void OBJMesh::store_normal_coords_and_indices(Vector<float3> &r_normal_coords)
normal_to_index.reserve(export_mesh_eval_->totpoly);
loop_to_normal_index_.resize(export_mesh_eval_->totloop);
loop_to_normal_index_.fill(-1);
- const float(
- *lnors)[3] = (const float(*)[3])(CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
+ const float(*lnors)[3] = (const float(*)[3])(
+ CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index add95a0d248..037d2282483 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -126,6 +126,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
.add_key_index = false,
.use_shapekey = false,
.active_shapekey = 0,
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index bb05ae3e1b3..347a2618710 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -259,6 +259,7 @@ static BMesh *BMD_mesh_bm_create(
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
+ bmesh_from_mesh_params.calc_vert_normal = true;
BM_mesh_bm_from_me(bm, mesh_operand_ob, &bmesh_from_mesh_params);
if (UNLIKELY(*r_is_flip)) {
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 975f80a04f8..db4b1828cbe 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -106,6 +106,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
DecimateModifierData *dmd = (DecimateModifierData *)md;
Mesh *mesh = meshData, *result = NULL;
BMesh *bm;
+ bool calc_vert_normal;
bool calc_face_normal;
float *vweights = NULL;
@@ -122,18 +123,21 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return mesh;
}
calc_face_normal = true;
+ calc_vert_normal = true;
break;
case MOD_DECIM_MODE_UNSUBDIV:
if (dmd->iter == 0) {
return mesh;
}
calc_face_normal = false;
+ calc_vert_normal = false;
break;
case MOD_DECIM_MODE_DISSOLVE:
if (dmd->angle == 0.0f) {
return mesh;
}
calc_face_normal = true;
+ calc_vert_normal = false;
break;
default:
return mesh;
@@ -175,6 +179,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = calc_face_normal,
+ .calc_vert_normal = calc_vert_normal,
.cd_mask_extra = {.vmask = CD_MASK_ORIGINDEX,
.emask = CD_MASK_ORIGINDEX,
.pmask = CD_MASK_ORIGINDEX},
diff --git a/source/blender/modifiers/intern/MOD_edgesplit.c b/source/blender/modifiers/intern/MOD_edgesplit.c
index 1039bcb2b3b..c400c93b131 100644
--- a/source/blender/modifiers/intern/MOD_edgesplit.c
+++ b/source/blender/modifiers/intern/MOD_edgesplit.c
@@ -72,6 +72,7 @@ Mesh *doEdgeSplit(const Mesh *mesh, EdgeSplitModifierData *emd)
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = calc_face_normals,
+ .calc_vert_normal = false,
.add_key_index = false,
.use_shapekey = false,
.active_shapekey = 0,
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index b713df05b80..297da5c0c7f 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -74,6 +74,7 @@ static Mesh *triangulate_mesh(Mesh *mesh,
&((struct BMeshCreateParams){0}),
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = false,
.cd_mask_extra = cd_mask_extra,
}));
diff --git a/source/blender/modifiers/intern/MOD_wireframe.c b/source/blender/modifiers/intern/MOD_wireframe.c
index 706960182cf..cee15e50f9a 100644
--- a/source/blender/modifiers/intern/MOD_wireframe.c
+++ b/source/blender/modifiers/intern/MOD_wireframe.c
@@ -82,6 +82,7 @@ static Mesh *WireframeModifier_do(WireframeModifierData *wmd, Object *ob, Mesh *
&(struct BMeshCreateParams){0},
&(struct BMeshFromMeshParams){
.calc_face_normal = true,
+ .calc_vert_normal = true,
.add_key_index = false,
.use_shapekey = false,
.active_shapekey = 0,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index e78c4d7bc35..27ec05a4508 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -58,7 +58,13 @@ static Mesh *triangulate_mesh_selection(const Mesh &mesh,
CustomData_MeshMasks cd_mask_extra = {
CD_MASK_ORIGINDEX, CD_MASK_ORIGINDEX, 0, CD_MASK_ORIGINDEX};
BMeshCreateParams create_params{0};
- BMeshFromMeshParams from_mesh_params{true, 1, 1, 1, cd_mask_extra};
+ BMeshFromMeshParams from_mesh_params{};
+ from_mesh_params.calc_face_normal = true;
+ from_mesh_params.calc_vert_normal = true;
+ from_mesh_params.add_key_index = true;
+ from_mesh_params.use_shapekey = true;
+ from_mesh_params.active_shapekey = 1;
+ from_mesh_params.cd_mask_extra = cd_mask_extra;
BMesh *bm = BKE_mesh_to_bmesh_ex(&mesh, &create_params, &from_mesh_params);
/* Tag faces to be triangulated from the selection mask. */
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index 38ec242fa49..543094d9b8c 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -1066,7 +1066,8 @@ static PyObject *bpy_bmesh_to_mesh(BPy_BMesh *self, PyObject *args)
}
PyDoc_STRVAR(bpy_bmesh_from_object_doc,
- ".. method:: from_object(object, depsgraph, cage=False, face_normals=True)\n"
+ ".. method:: from_object(object, depsgraph, cage=False, face_normals=True, "
+ "vertex_normals=True)\n"
"\n"
" Initialize this bmesh from existing object data-block (only meshes are currently "
"supported).\n"
@@ -1076,10 +1077,12 @@ PyDoc_STRVAR(bpy_bmesh_from_object_doc,
" :arg cage: Get the mesh as a deformed cage.\n"
" :type cage: boolean\n"
" :arg face_normals: Calculate face normals.\n"
+ " :arg vertex_normals: Calculate vertex normals.\n"
" :type face_normals: boolean\n");
static PyObject *bpy_bmesh_from_object(BPy_BMesh *self, PyObject *args, PyObject *kw)
{
- static const char *kwlist[] = {"object", "depsgraph", "cage", "face_normals", NULL};
+ static const char *kwlist[] = {
+ "object", "depsgraph", "cage", "face_normals", "vertex_normals", NULL};
PyObject *py_object;
PyObject *py_depsgraph;
Object *ob, *ob_eval;
@@ -1089,6 +1092,7 @@ static PyObject *bpy_bmesh_from_object(BPy_BMesh *self, PyObject *args, PyObject
BMesh *bm;
bool use_cage = false;
bool use_fnorm = true;
+ bool use_vert_normal = true;
const CustomData_MeshMasks data_masks = CD_MASK_BMESH;
BPY_BM_CHECK_OBJ(self);
@@ -1102,7 +1106,9 @@ static PyObject *bpy_bmesh_from_object(BPy_BMesh *self, PyObject *args, PyObject
PyC_ParseBool,
&use_cage,
PyC_ParseBool,
- &use_fnorm) ||
+ &use_fnorm,
+ PyC_ParseBool,
+ &use_vert_normal) ||
!(ob = PyC_RNA_AsPointer(py_object, "Object")) ||
!(depsgraph = PyC_RNA_AsPointer(py_depsgraph, "Depsgraph"))) {
return NULL;
@@ -1153,6 +1159,7 @@ static PyObject *bpy_bmesh_from_object(BPy_BMesh *self, PyObject *args, PyObject
me_eval,
(&(struct BMeshFromMeshParams){
.calc_face_normal = use_fnorm,
+ .calc_vert_normal = use_vert_normal,
}));
if (need_free) {
@@ -1164,7 +1171,8 @@ static PyObject *bpy_bmesh_from_object(BPy_BMesh *self, PyObject *args, PyObject
PyDoc_STRVAR(
bpy_bmesh_from_mesh_doc,
- ".. method:: from_mesh(mesh, face_normals=True, use_shape_key=False, shape_key_index=0)\n"
+ ".. method:: from_mesh(mesh, face_normals=True, vertex_normals=True, use_shape_key=False, "
+ "shape_key_index=0)\n"
"\n"
" Initialize this bmesh from existing mesh datablock.\n"
"\n"
@@ -1184,11 +1192,13 @@ PyDoc_STRVAR(
"mesh won't be added.\n");
static PyObject *bpy_bmesh_from_mesh(BPy_BMesh *self, PyObject *args, PyObject *kw)
{
- static const char *kwlist[] = {"mesh", "face_normals", "use_shape_key", "shape_key_index", NULL};
+ static const char *kwlist[] = {
+ "mesh", "face_normals", "vertex_normals", "use_shape_key", "shape_key_index", NULL};
BMesh *bm;
PyObject *py_mesh;
Mesh *me;
bool use_fnorm = true;
+ bool use_vert_normal = true;
bool use_shape_key = false;
int shape_key_index = 0;
@@ -1202,6 +1212,8 @@ static PyObject *bpy_bmesh_from_mesh(BPy_BMesh *self, PyObject *args, PyObject *
PyC_ParseBool,
&use_fnorm,
PyC_ParseBool,
+ &use_vert_normal,
+ PyC_ParseBool,
&use_shape_key,
&shape_key_index) ||
!(me = PyC_RNA_AsPointer(py_mesh, "Mesh"))) {
@@ -1214,6 +1226,7 @@ static PyObject *bpy_bmesh_from_mesh(BPy_BMesh *self, PyObject *args, PyObject *
me,
(&(struct BMeshFromMeshParams){
.calc_face_normal = use_fnorm,
+ .calc_vert_normal = use_vert_normal,
.use_shapekey = use_shape_key,
.active_shapekey = shape_key_index + 1,
}));