diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-06-08 14:15:28 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-22 11:59:15 +0300 |
commit | 23bce4a9749de034608f765c2e91aed19bff55ec (patch) | |
tree | ebe858219b87f25859a3e389f6a68edf443b2945 | |
parent | a7c923c6d5562bfb0bbd68b07b7f00557a9bab3b (diff) |
Fix T98620: Video sequencer screen corruption occurs when resizing.
Added Windows/Intel GPU to the list of work-a-rounds. This will
reduce the performance when using Intel GPUs on all platforms.
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index 0c796ddc765..98998e2e902 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -408,7 +408,7 @@ static void detect_workarounds() /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to * noticeable performance regressions on other platforms as well. */ if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) || - GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) { + GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { GCaps.clear_viewport_workaround = true; } |