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authorJeroen Bakker <jeroen@blender.org>2022-06-08 14:15:28 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-06-22 11:59:15 +0300
commit23bce4a9749de034608f765c2e91aed19bff55ec (patch)
treeebe858219b87f25859a3e389f6a68edf443b2945
parenta7c923c6d5562bfb0bbd68b07b7f00557a9bab3b (diff)
Fix T98620: Video sequencer screen corruption occurs when resizing.
Added Windows/Intel GPU to the list of work-a-rounds. This will reduce the performance when using Intel GPUs on all platforms.
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 0c796ddc765..98998e2e902 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -408,7 +408,7 @@ static void detect_workarounds()
/* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to
* noticeable performance regressions on other platforms as well. */
if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) ||
- GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
+ GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
GCaps.clear_viewport_workaround = true;
}