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author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-06-15 10:39:28 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-22 12:55:13 +0300 |
commit | 9900e534fe4b2bbe77d403d9df33df477a4a2cb8 (patch) | |
tree | 89c5d8c7c5d7970d17a931e1e67f874026056f37 | |
parent | 54cfeacf4b7b422aa15254333d292d755b8ff572 (diff) |
Fix T98699: Face dot colors in UV editor was using wrong color from theme
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl index 280b31ea463..c0d4393f2da 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl @@ -5,6 +5,6 @@ void main() vec3 world_pos = point_object_to_world(vec3(au, 0.0)); gl_Position = point_world_to_ndc(world_pos); - finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0); gl_PointSize = pointSize; } |