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authorJeroen Bakker <jeroen@blender.org>2022-10-12 09:47:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-10-26 11:48:47 +0300
commit0386737097716870236d5e480f8ae1ec13e0b7a7 (patch)
treeaa4b192ca1499d388415712468f41e6409738f71
parentf9c6e0c814b673c31be162e8dbd9ac7c1bc7c5d8 (diff)
ImageEngine: Clamp image data to fit half float range.
When image data exceeds half float ranges values are set to +/- infinity that could lead to artifacts later on in the pipeline. Color management for example. This patch adds a utility function `IMB_gpu_clamp_half_float` that clamps full float values to fit within the range of half floats. This fixes T98575 and T101601.
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh2
-rw-r--r--source/blender/imbuf/IMB_imbuf.h7
-rw-r--r--source/blender/imbuf/intern/util_gpu.c16
3 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index a1cd110e1d8..eb14ad6455a 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -335,6 +335,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
offset++;
}
}
+ IMB_gpu_clamp_half_float(&extracted_buffer);
GPU_texture_update_sub(texture,
GPU_DATA_FLOAT,
@@ -391,6 +392,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
}
BKE_image_release_ibuf(image, tile_buffer, lock);
}
+ IMB_gpu_clamp_half_float(&texture_buffer);
GPU_texture_update(info.texture, GPU_DATA_FLOAT, texture_buffer.rect_float);
imb_freerectImbuf_all(&texture_buffer);
}
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 99d931e7035..4e440bf3bdd 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -938,6 +938,13 @@ struct GPUTexture *IMB_create_gpu_texture(const char *name,
bool use_high_bitdepth,
bool use_premult);
/**
+ * Ensures that values stored in the float rect can safely loaded into half float gpu textures.
+ *
+ * Does nothing when given image_buffer doesn't contain a float rect.
+ */
+void IMB_gpu_clamp_half_float(struct ImBuf *image_buffer);
+
+/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 5feb0ceb515..8afa0c4e079 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -290,3 +290,19 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
+
+void IMB_gpu_clamp_half_float(ImBuf *image_buffer)
+{
+ const float half_min = -65504;
+ const float half_max = 65504;
+ if (!image_buffer->rect_float) {
+ return;
+ }
+
+ int rect_float_len = image_buffer->x * image_buffer->y *
+ (image_buffer->channels == 0 ? 4 : image_buffer->channels);
+
+ for (int i = 0; i < rect_float_len; i++) {
+ image_buffer->rect_float[i] = clamp_f(image_buffer->rect_float[i], half_min, half_max);
+ }
+}