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author | Joseph Eagar <joeedh@gmail.com> | 2022-07-25 21:52:07 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-07-25 21:53:48 +0300 |
commit | 462f99bf38648a08226b1fba423315aec2bc577b (patch) | |
tree | 4ca4d6d36e5810a24cbae1777a4f1d946dc82bdd | |
parent | fb9f12eeec9f04e8b715d5c21bcbd8cc67117eba (diff) |
Sculpt: Fix T99779, pbvh gets wrong active vertex for multires
The recent multires winding fix missed a code branch.
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 00a4eee47e3..6cebcdfea4e 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -2424,7 +2424,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh, madd_v3_v3v3fl(location, ray_start, ray_normal, *depth); const int x_it[4] = {0, 1, 1, 0}; - const int y_it[4] = {0, 0, 1, 1}; + const int y_it[4] = {1, 1, 0, 0}; for (int j = 0; j < 4; j++) { /* Always assign nearest_vertex_co in the first iteration to avoid comparison against |