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authorCampbell Barton <ideasman42@gmail.com>2020-03-27 02:52:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-27 03:27:10 +0300
commit2f149ebbe946e9f4067a83455e855f4e7b1f8fab (patch)
tree016fc511aa3d3239d4171d9a1385237d24ddb47f
parentf1fb3eb97540202fa9e3b07eda40fa2da6ed72b7 (diff)
Cleanup: uppercase macros for sculpt iterators, add to clang-format
Also use sculpt prefix for SCULPT_CLAY_STABILIZER_LEN.
-rw-r--r--.clang-format2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c81
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c5
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h10
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_pose.c10
5 files changed, 47 insertions, 61 deletions
diff --git a/.clang-format b/.clang-format
index f48449cf33c..56740fd1036 100644
--- a/.clang-format
+++ b/.clang-format
@@ -248,6 +248,8 @@ ForEachMacros:
- RNA_PROP_BEGIN
- RNA_STRUCT_BEGIN
- RNA_STRUCT_BEGIN_SKIP_RNA_TYPE
+ - SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN
+ - SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN
- SEQP_BEGIN
- SEQ_BEGIN
- foreach
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c7b15d0c096..2f8ed929a1b 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -857,8 +857,7 @@ void SCULPT_floodfill_execute(
int from_v;
BLI_gsqueue_pop(flood->queue, &from_v);
SculptVertexNeighborIter ni;
- sculpt_vertex_duplicates_and_neighbors_iter_begin(ss, from_v, ni)
- {
+ SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
const int to_v = ni.index;
if (flood->visited_vertices[to_v] == 0 && SCULPT_vertex_visible_get(ss, to_v)) {
flood->visited_vertices[to_v] = 1;
@@ -868,7 +867,7 @@ void SCULPT_floodfill_execute(
}
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
}
@@ -1683,13 +1682,12 @@ static float *sculpt_boundary_edges_automasking_init(Object *ob,
for (int i = 0; i < totvert; i++) {
if (edge_distance[i] == EDGE_DISTANCE_INF) {
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, i, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
if (edge_distance[ni.index] == propagation_it) {
edge_distance[i] = propagation_it + 1;
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
}
}
@@ -2866,12 +2864,11 @@ static void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], i
int total = 0;
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
total++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
mul_v3_v3fl(result, avg, 1.0f / (float)total);
@@ -2887,12 +2884,11 @@ static float grids_neighbor_average_mask(SculptSession *ss, int index)
int total = 0;
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
avg += SCULPT_vertex_mask_get(ss, ni.index);
total++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
return avg / (float)total;
@@ -3289,12 +3285,11 @@ static void surface_smooth_displace_step(SculptSession *ss,
float b_current_vertex[3];
int total = 0;
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, v_index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_index, ni) {
add_v3_v3(b_avg, laplacian_disp[ni.index]);
total++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / (float)total);
madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta);
@@ -3786,8 +3781,7 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
normalize_v3_v3(current_disp_norm, current_disp);
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.index), vd.co);
@@ -3796,7 +3790,7 @@ static void do_topology_slide_task_cb_ex(void *__restrict userdata,
madd_v3_v3fl(final_disp, vertex_disp_norm, dot_v3v3(current_disp, vertex_disp));
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
mul_v3_v3fl(proxy[vd.i], final_disp, fade);
@@ -3820,15 +3814,14 @@ void SCULPT_relax_vertex(SculptSession *ss,
zero_v3(smooth_pos);
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, vd->index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->index, ni) {
if (!filter_boundary_face_sets ||
(filter_boundary_face_sets && !sculpt_vertex_has_unique_face_set(ss, ni.index))) {
add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.index));
count++;
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (count > 0) {
mul_v3_fl(smooth_pos, 1.0f / (float)count);
@@ -5770,10 +5763,10 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata,
static float sculpt_clay_thumb_get_stabilized_pressure(StrokeCache *cache)
{
float final_pressure = 0.0f;
- for (int i = 0; i < CLAY_STABILIZER_LEN; i++) {
+ for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) {
final_pressure += cache->clay_pressure_stabilizer[i];
}
- return final_pressure / (float)CLAY_STABILIZER_LEN;
+ return final_pressure / (float)SCULPT_CLAY_STABILIZER_LEN;
}
static void do_clay_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
@@ -7248,7 +7241,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, Po
/* Clay stabilized pressure. */
if (brush->sculpt_tool == SCULPT_TOOL_CLAY_THUMB) {
if (ss->cache->first_time) {
- for (int i = 0; i < CLAY_STABILIZER_LEN; i++) {
+ for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) {
ss->cache->clay_pressure_stabilizer[i] = 0.0f;
}
ss->cache->clay_pressure_stabilizer_index = 0;
@@ -7256,7 +7249,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, Po
else {
cache->clay_pressure_stabilizer[cache->clay_pressure_stabilizer_index] = cache->pressure;
cache->clay_pressure_stabilizer_index += 1;
- if (cache->clay_pressure_stabilizer_index >= CLAY_STABILIZER_LEN) {
+ if (cache->clay_pressure_stabilizer_index >= SCULPT_CLAY_STABILIZER_LEN) {
cache->clay_pressure_stabilizer_index = 0;
}
}
@@ -9029,12 +9022,11 @@ static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
float edge_length = 0.0f;
int tot = 0;
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, active_vertex, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.index));
tot += 1;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (tot > 0) {
mesh->remesh_voxel_size = edge_length / (float)tot;
}
@@ -9385,10 +9377,10 @@ static EnumPropertyItem prop_mesh_filter_deform_axis_items[] = {
static bool sculpt_mesh_filter_needs_pmap(int filter_type, bool use_face_sets)
{
return use_face_sets || ELEM(filter_type,
- MESH_FILTER_SMOOTH,
- MESH_FILTER_RELAX,
- MESH_FILTER_RELAX_FACE_SETS,
- MESH_FILTER_SURFACE_SMOOTH);
+ MESH_FILTER_SMOOTH,
+ MESH_FILTER_RELAX,
+ MESH_FILTER_RELAX_FACE_SETS,
+ MESH_FILTER_SURFACE_SMOOTH);
}
static void mesh_filter_task_cb(void *__restrict userdata,
@@ -9865,26 +9857,24 @@ static void mask_filter_task_cb(void *__restrict userdata,
}
case MASK_FILTER_GROW:
max = 0.0f;
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vmask_f = data->prev_mask[ni.index];
if (vmask_f > max) {
max = vmask_f;
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
*vd.mask = max;
break;
case MASK_FILTER_SHRINK:
min = 1.0f;
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vmask_f = data->prev_mask[ni.index];
if (vmask_f < min) {
min = vmask_f;
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
*vd.mask = min;
break;
case MASK_FILTER_CONTRAST_INCREASE:
@@ -10035,15 +10025,14 @@ static float neighbor_dirty_mask(SculptSession *ss, PBVHVertexIter *vd)
zero_v3(avg);
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, vd->index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->index, ni) {
float normalized[3];
sub_v3_v3v3(normalized, SCULPT_vertex_co_get(ss, ni.index), vd->co);
normalize_v3(normalized);
add_v3_v3(avg, normalized);
total++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
mul_v3_fl(avg, 1.0f / total);
@@ -10592,11 +10581,10 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
for (int i = 0; i < vertex_count; i++) {
float avg = 0.0f;
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, i, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
avg += ss->filter_cache->normal_factor[ni.index];
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
ss->filter_cache->normal_factor[i] = avg / ni.size;
}
}
@@ -10721,8 +10709,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
int from_v;
BLI_gsqueue_pop(not_visited_vertices, &from_v);
SculptVertexNeighborIter ni;
- sculpt_vertex_neighbors_iter_begin(ss, from_v, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
if (totpoints + (ni.size * 2) < max_preview_vertices) {
int to_v = ni.index;
ss->preview_vert_index_list[totpoints] = from_v;
@@ -10738,7 +10725,7 @@ void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float
}
}
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
BLI_gsqueue_free(not_visited_vertices);
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 12aaf756cf3..b1cc6d02bbb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -145,12 +145,11 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
int tot_indices = 0;
build_indices[tot_indices] = vd.index;
tot_indices++;
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
build_indices[tot_indices] = ni.index;
tot_indices++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
/* As we don't know the order of the neighbor vertices, we create all possible combinations
* between the neighbor and the original vertex as length constraints. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index d8e29d0e773..1c22b4e40c1 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -102,7 +102,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
SculptVertexNeighborIter *iter);
/* Iterator over neighboring vertices. */
-#define sculpt_vertex_neighbors_iter_begin(ss, v_index, neighbor_iterator) \
+#define SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
neighbor_iterator.i++) { \
@@ -110,7 +110,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
/* Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
* first since they are nearest for floodfill. */
-#define sculpt_vertex_duplicates_and_neighbors_iter_begin(ss, v_index, neighbor_iterator) \
+#define SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
neighbor_iterator.i--) { \
@@ -118,7 +118,7 @@ void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
neighbor_iterator.is_duplicate = (ni.i >= \
neighbor_iterator.size - neighbor_iterator.num_duplicates);
-#define sculpt_vertex_neighbors_iter_end(neighbor_iterator) \
+#define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \
} \
if (neighbor_iterator.neighbors != neighbor_iterator.neighbors_fixed) { \
MEM_freeN(neighbor_iterator.neighbors); \
@@ -517,7 +517,7 @@ bool SCULPT_pbvh_calc_area_normal(const struct Brush *brush,
* For descriptions of these settings, check the operator properties.
*/
-#define CLAY_STABILIZER_LEN 10
+#define SCULPT_CLAY_STABILIZER_LEN 10
typedef struct StrokeCache {
/* Invariants */
@@ -608,7 +608,7 @@ typedef struct StrokeCache {
/* Angle of the front tilting plane of the brush to simulate clay accumulation. */
float clay_thumb_front_angle;
/* Stores pressure samples to get an stabilized strength and radius variation. */
- float clay_pressure_stabilizer[CLAY_STABILIZER_LEN];
+ float clay_pressure_stabilizer[SCULPT_CLAY_STABILIZER_LEN];
int clay_pressure_stabilizer_index;
/* Cloth brush */
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c b/source/blender/editors/sculpt_paint/sculpt_pose.c
index f1c884f9897..8b842c07e79 100644
--- a/source/blender/editors/sculpt_paint/sculpt_pose.c
+++ b/source/blender/editors/sculpt_paint/sculpt_pose.c
@@ -209,12 +209,11 @@ static void pose_brush_grow_factor_task_cb_ex(void *__restrict userdata,
float max = 0.0f;
/* Grow the factor. */
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
float vmask_f = data->prev_mask[ni.index];
max = MAX2(vmask_f, max);
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
/* Keep the count of the vertices that where added to the factors in this grow iteration. */
if (max > data->prev_mask[vd.index]) {
@@ -442,12 +441,11 @@ static void pose_brush_init_task_cb_ex(void *__restrict userdata,
SculptVertexNeighborIter ni;
float avg = 0.0f;
int total = 0;
- sculpt_vertex_neighbors_iter_begin(ss, vd.index, ni)
- {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
avg += data->pose_factor[ni.index];
total++;
}
- sculpt_vertex_neighbors_iter_end(ni);
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
data->pose_factor[vd.index] = avg / total;