diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-03-29 08:45:37 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-29 10:08:57 +0300 |
commit | 36593405713745854f4da933282ca3c3a5041063 (patch) | |
tree | c8834d668eebb4a2891e0021e42bea904e1d358d | |
parent | 8994f09a4a79d1ed7365bb3e96f07674a9d84353 (diff) |
Cleanup: logical error in path select picking
Resolve logical error in edbm_shortest_path_pick_invoke
where any discrepancy between EDBM_unified_findnearest and
edbm_elem_find_nearest caused the active-object to be cleared.
While it's not a problem at the moment, using a larger threshold
for path picking exposes the error.
-rw-r--r-- | source/blender/editors/mesh/editmesh_path.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c index 2cb8da37260..b7f671a4157 100644 --- a/source/blender/editors/mesh/editmesh_path.c +++ b/source/blender/editors/mesh/editmesh_path.c @@ -669,18 +669,17 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE return edbm_shortest_path_pick_exec(C, op); } - Base *basact = NULL; BMVert *eve = NULL; BMEdge *eed = NULL; BMFace *efa = NULL; ViewContext vc; - BMEditMesh *em; bool track_active = true; em_setup_viewcontext(C, &vc); copy_v2_v2_int(vc.mval, event->mval); - em = vc.em; + Base *basact = BASACT(vc.view_layer); + BMEditMesh *em = vc.em; view3d_operator_needs_opengl(C); |