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authorJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
committerJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
commit8ca09e6c5eb6ac5401f7e7d89185e341921e7d3a (patch)
tree0f94de8a5a261f3b3263359f0475f1664b317d82
parent76d86142367e0eb67e7a423ae5a4884bbd21d6ac (diff)
GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used. The GPU_SHADER_BUILDER is a buildtime tool for developers to pre-validate GLSL (and in the overseen future pre-compile to SpirV). We don't see that this needs to become a required step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER is more descriptive name.
-rw-r--r--CMakeLists.txt8
m---------release/datafiles/locale0
m---------release/scripts/addons0
-rw-r--r--source/blender/gpu/CMakeLists.txt2
4 files changed, 5 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 22f31d6af48..6b7ee7f1887 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -565,13 +565,13 @@ endif()
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
-option(WITH_GPU_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
+option(WITH_GPU_BUILDTIME_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
mark_as_advanced(
WITH_OPENGL
WITH_GLEW_ES
WITH_GL_PROFILE_ES20
- WITH_GPU_SHADER_BUILDER
+ WITH_GPU_BUILDTIME_SHADER_BUILDER
)
# Metal
@@ -1340,9 +1340,9 @@ else()
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
endif()
-if (WITH_GPU_SHADER_BUILDER AND WITH_USD)
+if (WITH_GPU_BUILDTIME_SHADER_BUILDER AND WITH_USD)
message(FATAL_ERROR
- "Unable to compile WITH_GPU_SHADER_BUILDER and WITH_USD."
+ "Unable to compile WITH_GPU_BUILDTIME_SHADER_BUILDER and WITH_USD."
)
endif()
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject 055bc5223c1cd249e32ccbc8e8796ba9925c8c3
+Subproject a2eb507891449a0b67582be9561840075513661
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 7ea2e74fc41b2eabdbf639b812082e73823b09d
+Subproject 7a8502871c34db0343cc7de52d6b49b15a84238
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 0f539d4b30a..1c883f7fa41 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -561,7 +561,7 @@ endif()
-if(WITH_GPU_SHADER_BUILDER)
+if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
# TODO(@fclem) Fix this mess.
if(APPLE)
add_executable(shader_builder