diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-08 06:15:34 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-03-08 06:15:34 +0300 |
commit | c0c840cc3109577476c70ae58ed918dea26b2640 (patch) | |
tree | 0eb1855553c5f1f13330fc445f06ef047bab77d4 | |
parent | 59c972b40ab0bb7a072984c7f787784e0e0b1d9e (diff) |
Cleanup: prefer UNUSED_VARS_NDEBUG for debug only variables
Otherwise it's possible to accidentally use these variables
in debug builds, breaking release builds.
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index e574dc0620c..adf78ec6e96 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -1266,12 +1266,11 @@ void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em) * For face selections with sticky mode enabled, this can create invalid selection states. */ void uvedit_select_flush(Scene *scene, BMEditMesh *em) { + ToolSettings *ts = scene->toolsettings; const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); -#ifndef NDEBUG - ToolSettings *ts = scene->toolsettings; BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0); -#endif + UNUSED_VARS_NDEBUG(ts); BMFace *efa; BMLoop *l; |