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authorKent Mein <mein@cs.umn.edu>2004-02-03 19:52:08 +0300
committerKent Mein <mein@cs.umn.edu>2004-02-03 19:52:08 +0300
commit2cb51d0b734f595e21a54fc17458117eaa48f793 (patch)
tree7cd3038cbb711b627e441441f8cd3d752a1c0106
parentc968c1b1ff9c65b2ef3dedaac03e9411d57e4201 (diff)
Added two small bug fixes LukeW found.
HoR, HoG, HoB tooltips talked about Zenith instead of Horizon. added (F6) to the texture tooltip. He also mentioned F5 but the F5 is already there its just context sensitive and the sub menus do not have the shortcut. Kent
-rw-r--r--source/blender/src/buttons_shading.c6
-rw-r--r--source/blender/src/header_buttonswin.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 60d368da6e8..f1fb191c2d0 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1589,9 +1589,9 @@ static void world_panel_world(World *wrld)
uiDefButF(block, COL, B_COLZEN, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the zenith");
- uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the zenith");
- uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the zenith");
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon");
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon");
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_MATPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith");
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index 6e6bea9111a..bfad2c1b6d2 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -549,7 +549,7 @@ void buts_buttons(void)
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
- uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons");
+ uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
uiDefIconButC(block, ROW, B_REDR, ICON_RADIO,xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");