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authorCampbell Barton <ideasman42@gmail.com>2009-09-06 04:19:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-06 04:19:15 +0400
commitc9dd69c11a639aece463dac9018e88dede4b9515 (patch)
treeadb8bc5729742f0996a8131c39c5b920915dd9f8
parent3b743ac5565663d2fd0be4bbbc92e404afafbce4 (diff)
remove MTC_ functions, (don't merge)
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
-rw-r--r--source/blender/blenkernel/intern/modifier.c34
-rw-r--r--source/blender/blenkernel/intern/texture.c2
-rw-r--r--source/blender/blenlib/MTC_matrixops.h162
-rw-r--r--source/blender/blenlib/MTC_vectorops.h58
-rw-r--r--source/blender/blenlib/intern/matrixops.c438
-rw-r--r--source/blender/blenlib/intern/vectorops.c166
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_rotate.c8
-rw-r--r--source/blender/python/api2_2x/Effect.c2
-rw-r--r--source/blender/render/intern/source/convertblender.c102
-rw-r--r--source/blender/render/intern/source/envmap.c80
-rw-r--r--source/blender/render/intern/source/initrender.c2
-rw-r--r--source/blender/render/intern/source/pixelshading.c12
-rw-r--r--source/blender/render/intern/source/shadbuf.c16
-rw-r--r--source/blender/render/intern/source/shadeinput.c14
-rw-r--r--source/blender/render/intern/source/shadeoutput.c8
-rw-r--r--source/blender/render/intern/source/texture.c36
-rw-r--r--source/blender/render/intern/source/zbuf.c4
-rw-r--r--source/blender/src/drawobject.c6
-rw-r--r--source/blender/src/editface.c2
-rw-r--r--source/blender/src/editfont.c2
-rw-r--r--source/blender/src/editmesh_mods.c2
-rw-r--r--source/blender/src/editmesh_tools.c2
-rw-r--r--source/blender/src/fluidsim.c4
-rw-r--r--source/blender/src/previewrender.c2
-rw-r--r--source/blender/src/vpaint.c10
-rw-r--r--source/blender/yafray/intern/export_File.cpp39
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp38
-rw-r--r--source/blender/yafray/intern/yafray_Render.cpp2
-rw-r--r--source/blender/yafray/intern/yafray_Render.h3
29 files changed, 216 insertions, 1040 deletions
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index fa2f857cc8b..77d54125564 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -72,8 +72,8 @@
#include "BLI_editVert.h"
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
+
+
#include "BKE_main.h"
#include "BKE_anim.h"
@@ -1182,7 +1182,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
if(amd->end_cap && amd->end_cap != ob)
end_cap = mesh_get_derived_final(amd->end_cap, CD_MASK_MESH);
- MTC_Mat4One(offset);
+ Mat4One(offset);
indexMap = MEM_callocN(sizeof(*indexMap) * dm->getNumVerts(dm),
"indexmap");
@@ -1204,14 +1204,14 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
float result_mat[4][4];
if(ob)
- MTC_Mat4Invert(obinv, ob->obmat);
+ Mat4Invert(obinv, ob->obmat);
else
- MTC_Mat4One(obinv);
+ Mat4One(obinv);
- MTC_Mat4MulSerie(result_mat, offset,
+ Mat4MulSerie(result_mat, offset,
obinv, amd->offset_ob->obmat,
NULL, NULL, NULL, NULL, NULL);
- MTC_Mat4CpyMat4(offset, result_mat);
+ Mat4CpyMat4(offset, result_mat);
}
if(amd->fit_type == MOD_ARR_FITCURVE && amd->curve_ob) {
@@ -1236,7 +1236,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
prescribed length */
if(amd->fit_type == MOD_ARR_FITLENGTH
|| amd->fit_type == MOD_ARR_FITCURVE) {
- float dist = sqrt(MTC_dot3Float(offset[3], offset[3]));
+ float dist = sqrt(Inpf(offset[3], offset[3]));
if(dist > 1e-6f)
/* this gives length = first copy start to last copy end
@@ -1269,11 +1269,11 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
result = CDDM_from_template(dm, finalVerts, finalEdges, finalFaces);
/* calculate the offset matrix of the final copy (for merging) */
- MTC_Mat4One(final_offset);
+ Mat4One(final_offset);
for(j=0; j < count - 1; j++) {
- MTC_Mat4MulMat4(tmp_mat, final_offset, offset);
- MTC_Mat4CpyMat4(final_offset, tmp_mat);
+ Mat4MulMat4(tmp_mat, final_offset, offset);
+ Mat4CpyMat4(final_offset, tmp_mat);
}
numVerts = numEdges = numFaces = 0;
@@ -1309,7 +1309,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
if((count > 1) && (amd->flags & MOD_ARR_MERGE)) {
float tmp_co[3];
VECCOPY(tmp_co, mv->co);
- MTC_Mat4MulVecfl(offset, tmp_co);
+ Mat4MulVecfl(offset, tmp_co);
for(j = 0; j < maxVerts; j++) {
/* if vertex already merged, don't use it */
@@ -1324,7 +1324,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
if(amd->flags & MOD_ARR_MERGEFINAL) {
VECCOPY(tmp_co, inMV->co);
inMV = &src_mvert[i];
- MTC_Mat4MulVecfl(final_offset, tmp_co);
+ Mat4MulVecfl(final_offset, tmp_co);
if(VecLenCompare(tmp_co, inMV->co, amd->merge_dist))
indexMap[i].merge_final = 1;
}
@@ -1342,7 +1342,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
*mv2 = *mv;
numVerts++;
- MTC_Mat4MulVecfl(offset, co);
+ Mat4MulVecfl(offset, co);
VECCOPY(mv2->co, co);
}
} else if(indexMap[i].merge != i && indexMap[i].merge_final) {
@@ -3174,7 +3174,7 @@ static void tag_and_count_extra_edges(SmoothMesh *mesh, float split_angle,
/* we know the edge has 2 faces, so check the angle */
SmoothFace *face1 = edge->faces->link;
SmoothFace *face2 = edge->faces->next->link;
- float edge_angle_cos = MTC_dot3Float(face1->normal,
+ float edge_angle_cos = Inpf(face1->normal,
face2->normal);
if(edge_angle_cos < threshold) {
@@ -4042,11 +4042,11 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
/* find the projector which the face points at most directly
* (projector normal with largest dot product is best)
*/
- best_dot = MTC_dot3Float(projectors[0].normal, face_no);
+ best_dot = Inpf(projectors[0].normal, face_no);
best_projector = &projectors[0];
for(j = 1; j < num_projectors; ++j) {
- float tmp_dot = MTC_dot3Float(projectors[j].normal,
+ float tmp_dot = Inpf(projectors[j].normal,
face_no);
if(tmp_dot > best_dot) {
best_dot = tmp_dot;
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 52b88de06e0..be005af7827 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -38,7 +38,7 @@
#include "PIL_dynlib.h"
-#include "MTC_matrixops.h"
+
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
diff --git a/source/blender/blenlib/MTC_matrixops.h b/source/blender/blenlib/MTC_matrixops.h
deleted file mode 100644
index 2bc644be564..00000000000
--- a/source/blender/blenlib/MTC_matrixops.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
- * matrixops.h
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef MATRIXOPS_H
-#define MATRIXOPS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------------------------------------------------------- */
-/* need rewriting: */
-/**
- * copy the left upp3 3 by 3 of m2 to m1
- */
-void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]);
-
-/* ------------------------------------------------------------------------- */
-/* operations based on 4 by 4 matrices */
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]);
-
-/**
- * Multiply all matrices after the first, leave the result in the
- * first argument
- */
-void MTC_Mat4MulSerie(float answ[][4],
- float m1[][4], float m2[][4], float m3[][4],
- float m4[][4], float m5[][4], float m6[][4],
- float m7[][4], float m8[][4]);
-
-/**
- * m1 = m2 matprod m3
- */
-void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]);
-
-/**
- * Do vec^t prod mat, result in vec. Ignore vec[3] (vec is a
- * float[3])
- */
-void MTC_Mat4MulVecfl(float mat[][4], float *vec);
-
-/**
- * Invert mat, result in inverse. Always returns 1
- */
-int MTC_Mat4Invert(float inverse[][4], float mat[][4]);
-
-/**
- * Make the set of mat orthonormal (mat should already be orthogonal)?
- * (doesn't appear to normalize properly?)
- */
-void MTC_Mat4Ortho(float mat[][4]);
-
-/**
- * vec = mat prod vec, result in vec, ignore fourth component entirely
- * (4th component is _not_ accessed!!! vec is 3d)
- */
-void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec);
-
-/**
- * vec = mat prod vec, result in vec
- */
-void MTC_Mat4MulVec4fl(float mat[][4], float *vec);
-
-/**
- * Set <m> to the 4-D unity matrix
- */
-void MTC_Mat4One(float m[][4]);
-
-/**
- * Swap matrices m1 and m2
- */
-void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]);
-
-/**
- * Copy m2 to the top-left 3x3 of m1, don't touch the remaining elements.
- */
-void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]);
-
-/**
- * m1 = m2 * m3, but only the top-left 3x3
- */
-void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]);
-
-/* ------------------------------------------------------------------------- */
-/* Operations based on 3 by 3 matrices */
-/**
- * Do vec^t prod mat, result in vec.(vex is 3d)
- */
-void MTC_Mat3MulVecfl(float mat[][3], float *vec);
-
-/**
- * Copy m1 to m2
- */
-void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]);
-
-/**
- * m1 = m2 prod m3
- */
-void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]);
-
-/**
- * vec = vec prod mat
- */
-void MTC_Mat3MulVecd(float mat[][3], double *vec);
-
-/**
- * Guess: invert matrix
- * result goes to m1
- */
-void MTC_Mat3Inv(float m1[][3], float m2[][3]);
-
-/**
- * Sort of a determinant matrix? Doesn't seem very adjoint to me...
- * result goes to m1
- */
-void MTC_Mat3Adj(float m1[][3], float m[][3]);
-
-/**
- * Set <m> to the 3D unity matrix
- */
-void MTC_Mat3One(float m[][3]);
-
-/* ------------------------------------------------------------------------- */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* MATRIXOPS_H */
-
diff --git a/source/blender/blenlib/MTC_vectorops.h b/source/blender/blenlib/MTC_vectorops.h
deleted file mode 100644
index 4fec93b37b9..00000000000
--- a/source/blender/blenlib/MTC_vectorops.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * vectorops.h
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef VECTOROPS_H
-#define VECTOROPS_H
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_diff3Int(int v1[3], int v2[3], int v3[3]);
-void MTC_cross3Int(int v1[3], int v2[3], int v3[3]);
-int MTC_dot3Int(int v1[3], int v2[3]);
-
-void MTC_diff3Float(float v1[3], float v2[3], float v3[3]);
-void MTC_cross3Float(float v1[3], float v2[3], float v3[3]);
-float MTC_dot3Float(float v1[3], float v2[3]);
-void MTC_cp3Float(float v1[3], float v2[3]);
-/**
- * Copy vector with a minus sign (so a = -b)
- */
-void MTC_cp3FloatInv(float v1[3], float v2[3]);
-
-void MTC_swapInt(int *i1, int *i2);
-
-void MTC_diff3DFF(double v1[3], float v2[3], float v3[3]);
-void MTC_cross3Double(double v1[3], double v2[3], double v3[3]);
-float MTC_normalize3DF(float n[3]);
-
-/* ------------------------------------------------------------------------- */
-#endif /* VECTOROPS_H */
-
diff --git a/source/blender/blenlib/intern/matrixops.c b/source/blender/blenlib/intern/matrixops.c
deleted file mode 100644
index 0f9fc65f016..00000000000
--- a/source/blender/blenlib/intern/matrixops.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- *
- * Some matrix operations.
- *
- * Always use
- * - vector with x components : float x[3], int x[3], etc
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/* ------------------------------------------------------------------------- */
-#include <string.h>
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
-/* ------------------------------------------------------------------------- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#if defined(__sun__) || defined( __sun ) || defined (__sparc) || defined (__sparc__)
-#include <strings.h>
-#endif
-
-#define ABS(x) ((x) < 0 ? -(x) : (x))
-#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
-
-void MTC_Mat4CpyMat4(float m1[][4], float m2[][4])
-{
- memcpy(m1, m2, 4*4*sizeof(float));
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulSerie(float answ[][4],
- float m1[][4], float m2[][4], float m3[][4],
- float m4[][4], float m5[][4], float m6[][4],
- float m7[][4], float m8[][4])
-{
- float temp[4][4];
-
- if(m1==0 || m2==0) return;
-
- MTC_Mat4MulMat4(answ, m2, m1);
- if(m3) {
- MTC_Mat4MulMat4(temp, m3, answ);
- if(m4) {
- MTC_Mat4MulMat4(answ, m4, temp);
- if(m5) {
- MTC_Mat4MulMat4(temp, m5, answ);
- if(m6) {
- MTC_Mat4MulMat4(answ, m6, temp);
- if(m7) {
- MTC_Mat4MulMat4(temp, m7, answ);
- if(m8) {
- MTC_Mat4MulMat4(answ, m8, temp);
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
- }
- else MTC_Mat4CpyMat4(answ, temp);
- }
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4])
-{
- /* matrix product: c[j][k] = a[j][i].b[i][k] */
-
- m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0] + m2[0][3]*m3[3][0];
- m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1] + m2[0][3]*m3[3][1];
- m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2] + m2[0][3]*m3[3][2];
- m1[0][3] = m2[0][0]*m3[0][3] + m2[0][1]*m3[1][3] + m2[0][2]*m3[2][3] + m2[0][3]*m3[3][3];
-
- m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0] + m2[1][3]*m3[3][0];
- m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1] + m2[1][3]*m3[3][1];
- m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2] + m2[1][3]*m3[3][2];
- m1[1][3] = m2[1][0]*m3[0][3] + m2[1][1]*m3[1][3] + m2[1][2]*m3[2][3] + m2[1][3]*m3[3][3];
-
- m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0] + m2[2][3]*m3[3][0];
- m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1] + m2[2][3]*m3[3][1];
- m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2] + m2[2][3]*m3[3][2];
- m1[2][3] = m2[2][0]*m3[0][3] + m2[2][1]*m3[1][3] + m2[2][2]*m3[2][3] + m2[2][3]*m3[3][3];
-
- m1[3][0] = m2[3][0]*m3[0][0] + m2[3][1]*m3[1][0] + m2[3][2]*m3[2][0] + m2[3][3]*m3[3][0];
- m1[3][1] = m2[3][0]*m3[0][1] + m2[3][1]*m3[1][1] + m2[3][2]*m3[2][1] + m2[3][3]*m3[3][1];
- m1[3][2] = m2[3][0]*m3[0][2] + m2[3][1]*m3[1][2] + m2[3][2]*m3[2][2] + m2[3][3]*m3[3][2];
- m1[3][3] = m2[3][0]*m3[0][3] + m2[3][1]*m3[1][3] + m2[3][2]*m3[2][3] + m2[3][3]*m3[3][3];
-
-}
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulVecfl(float mat[][4], float *vec)
-{
- float x,y;
-
- x=vec[0];
- y=vec[1];
- vec[0]=x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2] + mat[3][0];
- vec[1]=x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2] + mat[3][1];
- vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2];
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat3MulVecfl(float mat[][3], float *vec)
-{
- float x,y;
-
- x=vec[0];
- y=vec[1];
- vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
- vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
- vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-int MTC_Mat4Invert(float inverse[][4], float mat[][4])
-{
- int i, j, k;
- double temp;
- float tempmat[4][4];
- float max;
- int maxj;
-
- /* Set inverse to identity */
- for (i=0; i<4; i++)
- for (j=0; j<4; j++)
- inverse[i][j] = 0;
- for (i=0; i<4; i++)
- inverse[i][i] = 1;
-
- /* Copy original matrix so we don't mess it up */
- for(i = 0; i < 4; i++)
- for(j = 0; j <4; j++)
- tempmat[i][j] = mat[i][j];
-
- for(i = 0; i < 4; i++) {
- /* Look for row with max pivot */
- max = ABS(tempmat[i][i]);
- maxj = i;
- for(j = i + 1; j < 4; j++) {
- if(ABS(tempmat[j][i]) > max) {
- max = ABS(tempmat[j][i]);
- maxj = j;
- }
- }
- /* Swap rows if necessary */
- if (maxj != i) {
- for( k = 0; k < 4; k++) {
- SWAP(float, tempmat[i][k], tempmat[maxj][k]);
- SWAP(float, inverse[i][k], inverse[maxj][k]);
- }
- }
-
- temp = tempmat[i][i];
- if (temp == 0)
- return 0; /* No non-zero pivot */
- for(k = 0; k < 4; k++) {
- tempmat[i][k] /= temp;
- inverse[i][k] /= temp;
- }
- for(j = 0; j < 4; j++) {
- if(j != i) {
- temp = tempmat[j][i];
- for(k = 0; k < 4; k++) {
- tempmat[j][k] -= tempmat[i][k]*temp;
- inverse[j][k] -= inverse[i][k]*temp;
- }
- }
- }
- }
- return 1;
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_Mat3CpyMat4(float m1[][3], float m2[][4])
-{
-
- m1[0][0]= m2[0][0];
- m1[0][1]= m2[0][1];
- m1[0][2]= m2[0][2];
-
- m1[1][0]= m2[1][0];
- m1[1][1]= m2[1][1];
- m1[1][2]= m2[1][2];
-
- m1[2][0]= m2[2][0];
- m1[2][1]= m2[2][1];
- m1[2][2]= m2[2][2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3CpyMat3(float m1[][3], float m2[][3])
-{
- memcpy(m1, m2, 3*3*sizeof(float));
-}
-
-/* ------------------------------------------------------------------------- */
-/* void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
-void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3])
-{
- /* be careful about this rewrite... */
- /* m1[i][j] = m2[i][k]*m3[k][j], args are flipped! */
- m1[0][0]= m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
- m1[0][1]= m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
- m1[0][2]= m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
-
- m1[1][0]= m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
- m1[1][1]= m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
- m1[1][2]= m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
-
- m1[2][0]= m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
- m1[2][1]= m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
- m1[2][2]= m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
-
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-/* m1+=3; */
-/* m2+=3; */
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-/* m1+=3; */
-/* m2+=3; */
-/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
-/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
-/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
-} /* end of void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4Ortho(float mat[][4])
-{
- float len;
-
- len= MTC_normalize3DF(mat[0]);
- if(len!=0.0) mat[0][3]/= len;
- len= MTC_normalize3DF(mat[1]);
- if(len!=0.0) mat[1][3]/= len;
- len= MTC_normalize3DF(mat[2]);
- if(len!=0.0) mat[2][3]/= len;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec)
-{
- float x,y;
- /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
-
- x= vec[0];
- y= vec[1];
- vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
- vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
- vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4One(float m[][4])
-{
-
- m[0][0]= m[1][1]= m[2][2]= m[3][3]= 1.0;
- m[0][1]= m[0][2]= m[0][3]= 0.0;
- m[1][0]= m[1][2]= m[1][3]= 0.0;
- m[2][0]= m[2][1]= m[2][3]= 0.0;
- m[3][0]= m[3][1]= m[3][2]= 0.0;
-}
-
-
-/* ------------------------------------------------------------------------- */
-/* Result is a 3-vector!*/
-void MTC_Mat3MulVecd(float mat[][3], double *vec)
-{
- double x,y;
-
- /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
- x=vec[0];
- y=vec[1];
- vec[0]= x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2];
- vec[1]= x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2];
- vec[2]= x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3Inv(float m1[][3], float m2[][3])
-{
- short a,b;
- float det;
-
- /* first adjoint */
- MTC_Mat3Adj(m1,m2);
-
- /* then determinant old mat! */
- det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
- -m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
- +m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
-
- if(det==0) det=1;
- det= 1/det;
- for(a=0;a<3;a++) {
- for(b=0;b<3;b++) {
- m1[a][b]*=det;
- }
- }
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3Adj(float m1[][3], float m[][3])
-{
- m1[0][0]=m[1][1]*m[2][2]-m[1][2]*m[2][1];
- m1[0][1]= -m[0][1]*m[2][2]+m[0][2]*m[2][1];
- m1[0][2]=m[0][1]*m[1][2]-m[0][2]*m[1][1];
-
- m1[1][0]= -m[1][0]*m[2][2]+m[1][2]*m[2][0];
- m1[1][1]=m[0][0]*m[2][2]-m[0][2]*m[2][0];
- m1[1][2]= -m[0][0]*m[1][2]+m[0][2]*m[1][0];
-
- m1[2][0]=m[1][0]*m[2][1]-m[1][1]*m[2][0];
- m1[2][1]= -m[0][0]*m[2][1]+m[0][1]*m[2][0];
- m1[2][2]=m[0][0]*m[1][1]-m[0][1]*m[1][0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat3One(float m[][3])
-{
-
- m[0][0]= m[1][1]= m[2][2]= 1.0;
- m[0][1]= m[0][2]= 0.0;
- m[1][0]= m[1][2]= 0.0;
- m[2][0]= m[2][1]= 0.0;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4SwapMat4(float m1[][4], float m2[][4])
-{
- float t;
- int i, j;
-
- for(i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- t = m1[i][j];
- m1[i][j] = m2[i][j];
- m2[i][j] = t;
- }
- }
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulVec4fl(float mat[][4], float *vec)
-{
- float x,y,z;
-
- x = vec[0];
- y = vec[1];
- z = vec[2];
- vec[0] = x*mat[0][0] + y*mat[1][0] + z*mat[2][0] + mat[3][0]*vec[3];
- vec[1] = x*mat[0][1] + y*mat[1][1] + z*mat[2][1] + mat[3][1]*vec[3];
- vec[2] = x*mat[0][2] + y*mat[1][2] + z*mat[2][2] + mat[3][2]*vec[3];
- vec[3] = x*mat[0][3] + y*mat[1][3] + z*mat[2][3] + mat[3][3]*vec[3];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]) /* no clear */
-{
- m1[0][0]= m2[0][0];
- m1[0][1]= m2[0][1];
- m1[0][2]= m2[0][2];
-
- m1[1][0]= m2[1][0];
- m1[1][1]= m2[1][1];
- m1[1][2]= m2[1][2];
-
- m1[2][0]= m2[2][0];
- m1[2][1]= m2[2][1];
- m1[2][2]= m2[2][2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3])
-{
- /* m1_i_j = m2_i_k * m3_k_j ? */
-
- m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
- m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
- m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
-
- m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
- m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
- m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
-
- m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
- m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
- m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
-
-}
-
-/* ------------------------------------------------------------------------- */
-
-/* eof */
diff --git a/source/blender/blenlib/intern/vectorops.c b/source/blender/blenlib/intern/vectorops.c
deleted file mode 100644
index 3bff5235cfd..00000000000
--- a/source/blender/blenlib/intern/vectorops.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- *
- * Some vector operations.
- *
- * Always use
- * - vector with x components : float x[3], int x[3], etc
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/* ------------------------------------------------------------------------- */
-/* General format: op(a, b, c): a = b op c */
-/* Copying is done cp <from, to> */
-/* ------------------------------------------------------------------------- */
-
-#include "MTC_vectorops.h"
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-void MTC_diff3Int(int v1[3], int v2[3], int v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-void MTC_diff3Float(float v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Int(int v1[3], int v2[3], int v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Float(float v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-/* ------------------------------------------------------------------------- */
-
-void MTC_cross3Double(double v1[3], double v2[3], double v3[3])
-{
- v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
- v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
- v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
-}
-
-/* ------------------------------------------------------------------------- */
-
-int MTC_dot3Int(int v1[3], int v2[3])
-{
- return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
-}
-
-/* ------------------------------------------------------------------------- */
-
-float MTC_dot3Float(float v1[3], float v2[3])
-{
- return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cp3Float(float v1[3], float v2[3])
-{
- v2[0] = v1[0];
- v2[1] = v1[1];
- v2[2] = v1[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_cp3FloatInv(float v1[3], float v2[3])
-{
- v2[0] = -v1[0];
- v2[1] = -v1[1];
- v2[2] = -v1[2];
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_swapInt(int *i1, int *i2)
-{
- int swap;
- swap = *i1;
- *i1 = *i2;
- *i2 = swap;
-}
-
-/* ------------------------------------------------------------------------- */
-
-void MTC_diff3DFF(double v1[3], float v2[3], float v3[3])
-{
- v1[0] = v2[0] - v3[0];
- v1[1] = v2[1] - v3[1];
- v1[2] = v2[2] - v3[2];
-}
-
-/* ------------------------------------------------------------------------- */
-float MTC_normalize3DF(float n[3])
-{
- float d;
-
- d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
- /* FLT_EPSILON is too large! A larger value causes normalize errors in */
- /* a scaled down utah teapot */
- if(d>0.0000000000001) {
-
- /* d= sqrt(d); This _should_ be sqrt, but internally it's a double*/
- /* anyway. This is safe. */
- d = sqrt(d);
-
- n[0]/=d;
- n[1]/=d;
- n[2]/=d;
- } else {
- n[0]=n[1]=n[2]= 0.0;
- d= 0.0;
- }
- return d;
-}
-
-/* ------------------------------------------------------------------------- */
-
-/* eof */
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c b/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
index 3a2c2b1def1..9fcc9dcb90c 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
@@ -27,7 +27,7 @@
*/
#include <math.h>
-#include "MTC_vectorops.h"
+
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
@@ -64,19 +64,19 @@ static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, shor
if(magsq == 0) magsq = 1;
- ndx = MTC_dot3Float(coord, ax);
+ ndx = Inpf(coord, ax);
para[0] = ax[0] * ndx * (1 - cos_a);
para[1] = ax[1] * ndx * (1 - cos_a);
para[2] = ax[2] * ndx * (1 - cos_a);
- MTC_diff3Float(perp, coord, para);
+ VecSubf(perp, coord, para);
perp[0] = coord[0] * cos_a;
perp[1] = coord[1] * cos_a;
perp[2] = coord[2] * cos_a;
- MTC_cross3Float(cp, ax, coord);
+ Crossf(cp, ax, coord);
cp[0] = cp[0] * sin_a;
cp[1] = cp[1] * sin_a;
diff --git a/source/blender/python/api2_2x/Effect.c b/source/blender/python/api2_2x/Effect.c
index 4d3dce741fc..1a37856a4d6 100644
--- a/source/blender/python/api2_2x/Effect.c
+++ b/source/blender/python/api2_2x/Effect.c
@@ -41,7 +41,7 @@
#include "gen_utils.h"
#include "blendef.h"
#include "vector.h"
-#include "MTC_matrixops.h"
+
#define EXPP_EFFECT_STA_MIN -250.0f
#define EXPP_EFFECT_END_MIN 1.0f
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 3c6b872a16d..24f4a6f7ad3 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -32,7 +32,7 @@
#include <limits.h>
#include "blendef.h"
-#include "MTC_matrixops.h"
+
#include "MEM_guardedalloc.h"
@@ -203,8 +203,8 @@ void RE_make_stars(Render *re, void (*initfunc)(void),
if (re) re->flag |= R_HALO;
else stargrid *= 1.0; /* then it draws fewer */
- if(re) MTC_Mat4Invert(mat, re->viewmat);
- else MTC_Mat4One(mat);
+ if(re) Mat4Invert(mat, re->viewmat);
+ else Mat4One(mat);
/* BOUNDING BOX CALCULATION
* bbox goes from z = loc_near_var | loc_far_var,
@@ -252,7 +252,7 @@ void RE_make_stars(Render *re, void (*initfunc)(void),
done++;
}
else {
- MTC_Mat4MulVecfl(re->viewmat, vec);
+ Mat4MulVecfl(re->viewmat, vec);
/* in vec are global coordinates
* calculate distance to camera
@@ -841,7 +841,7 @@ static void autosmooth(Render *re, ObjectRen *obr, float mat[][4], int degr)
/* rotate vertices and calculate normal of faces */
for(a=0; a<obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
}
for(a=0; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
@@ -1278,19 +1278,19 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
VECADD(vlr->v1->co, bb_center, xvec);
VECADD(vlr->v1->co, vlr->v1->co, yvec);
- MTC_Mat4MulVecfl(re->viewmat, vlr->v1->co);
+ Mat4MulVecfl(re->viewmat, vlr->v1->co);
VECSUB(vlr->v2->co, bb_center, xvec);
VECADD(vlr->v2->co, vlr->v2->co, yvec);
- MTC_Mat4MulVecfl(re->viewmat, vlr->v2->co);
+ Mat4MulVecfl(re->viewmat, vlr->v2->co);
VECSUB(vlr->v3->co, bb_center, xvec);
VECSUB(vlr->v3->co, vlr->v3->co, yvec);
- MTC_Mat4MulVecfl(re->viewmat, vlr->v3->co);
+ Mat4MulVecfl(re->viewmat, vlr->v3->co);
VECADD(vlr->v4->co, bb_center, xvec);
VECSUB(vlr->v4->co, vlr->v4->co, yvec);
- MTC_Mat4MulVecfl(re->viewmat, vlr->v4->co);
+ Mat4MulVecfl(re->viewmat, vlr->v4->co);
CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
VECCOPY(vlr->v1->n,vlr->n);
@@ -1581,8 +1581,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
/* 2.5 setup matrices */
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat); /* need to be that way, for imat texture */
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat); /* need to be that way, for imat texture */
Mat3CpyMat4(nmat, ob->imat);
Mat3Transp(nmat);
@@ -1854,7 +1854,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
time= curlen/strandlen;
VECCOPY(loc,state.co);
- MTC_Mat4MulVecfl(re->viewmat,loc);
+ Mat4MulVecfl(re->viewmat,loc);
if(strandbuf) {
VECCOPY(svert->co, loc);
@@ -1894,7 +1894,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
VECCOPY(loc,state.co);
if(part->draw_as!=PART_DRAW_BB)
- MTC_Mat4MulVecfl(re->viewmat,loc);
+ Mat4MulVecfl(re->viewmat,loc);
switch(part->draw_as) {
case PART_DRAW_LINE:
@@ -1903,7 +1903,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.size = hasize;
VECCOPY(vel,state.vel);
- MTC_Mat4Mul3Vecfl(re->viewmat,vel);
+ Mat4Mul3Vecfl(re->viewmat,vel);
Normalize(vel);
if(part->draw & PART_DRAW_VEL_LENGTH)
@@ -1997,8 +1997,8 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *me, int totvert,
float vec[3], hasize, mat[4][4], imat[3][3];
int a, ok, seed= ma->seed1;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat3CpyMat4(imat, ob->imat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat3CpyMat4(imat, ob->imat);
re->flag |= R_HALO;
@@ -2009,7 +2009,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *me, int totvert,
hasize= ma->hasize;
VECCOPY(vec, mvert->co);
- MTC_Mat4MulVecfl(mat, vec);
+ Mat4MulVecfl(mat, vec);
if(ma->mode & MA_HALOPUNO) {
xn= mvert->no[0];
@@ -2142,7 +2142,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
}
if (texco & TEXCO_GLOB) {
VECCOPY(shi->gl, shi->co);
- MTC_Mat4MulVecfl(re->viewinv, shi->gl);
+ Mat4MulVecfl(re->viewinv, shi->gl);
}
if (texco & TEXCO_NORM) {
VECCOPY(shi->orn, shi->vn);
@@ -2282,9 +2282,9 @@ static void init_render_mball(Render *re, ObjectRen *obr)
if (ob!=find_basis_mball(ob))
return;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
- MTC_Mat3CpyMat4(imat, ob->imat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
+ Mat3CpyMat4(imat, ob->imat);
ma= give_render_material(re, ob, 1);
@@ -2305,7 +2305,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
ver= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(ver->co, data);
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
/* render normals are inverted */
xn= -nors[0];
@@ -2389,7 +2389,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
if(orco) {
v1->orco= orco; orco+= 3; orcoret++;
}
- MTC_Mat4MulVecfl(mat, v1->co);
+ Mat4MulVecfl(mat, v1->co);
for (v = 1; v < sizev; v++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
@@ -2397,7 +2397,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
if(orco) {
ver->orco= orco; orco+= 3; orcoret++;
}
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
}
/* if V-cyclic, add extra vertices at end of the row */
if (dl->flag & DL_CYCL_U) {
@@ -2547,8 +2547,8 @@ static void init_render_surf(Render *re, ObjectRen *obr)
nu= cu->nurb.first;
if(nu==0) return;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
/* material array */
memset(matar, 0, 4*32);
@@ -2609,8 +2609,8 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
dl= cu->disp.first;
if(cu->disp.first==NULL) return;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
/* material array */
memset(matar, 0, 4*32);
@@ -2651,7 +2651,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
ver->flag = 0;
}
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
if (orco) {
ver->orco = orco;
@@ -2703,7 +2703,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
ver= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(ver->co, fp);
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
fp+= 3;
if (orco) {
@@ -2951,9 +2951,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
me= ob->data;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
- MTC_Mat3CpyMat4(imat, ob->imat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
+ Mat3CpyMat4(imat, ob->imat);
if(me->totvert==0)
return;
@@ -3046,7 +3046,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
ver= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(ver->co, mvert->co);
if(do_autosmooth==0) /* autosmooth on original unrotated data to prevent differences between frames */
- MTC_Mat4MulVecfl(mat, ver->co);
+ Mat4MulVecfl(mat, ver->co);
if(orco) {
ver->orco= orco;
@@ -3267,13 +3267,13 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
shb->soft= lar->soft;
shb->shadhalostep= lar->shadhalostep;
- MTC_Mat4Ortho(mat);
- MTC_Mat4Invert(shb->winmat, mat); /* winmat is temp */
+ Mat4Ortho(mat);
+ Mat4Invert(shb->winmat, mat); /* winmat is temp */
/* matrix: combination of inverse view and lampmat */
/* calculate again: the ortho-render has no correct viewinv */
- MTC_Mat4Invert(viewinv, re->viewmat);
- MTC_Mat4MulMat4(shb->viewmat, viewinv, shb->winmat);
+ Mat4Invert(viewinv, re->viewmat);
+ Mat4MulMat4(shb->viewmat, viewinv, shb->winmat);
/* projection */
shb->d= lar->clipsta;
@@ -3351,11 +3351,11 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
BLI_addtail(&re->lampren, lar);
go->lampren= lar;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
- MTC_Mat3CpyMat4(lar->mat, mat);
- MTC_Mat3CpyMat4(lar->imat, ob->imat);
+ Mat3CpyMat4(lar->mat, mat);
+ Mat3CpyMat4(lar->imat, ob->imat);
lar->bufsize = la->bufsize;
lar->samp = la->samp;
@@ -3527,7 +3527,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->sh_invcampos[0]= -lar->co[0];
lar->sh_invcampos[1]= -lar->co[1];
lar->sh_invcampos[2]= -lar->co[2];
- MTC_Mat3MulVecfl(lar->imat, lar->sh_invcampos);
+ Mat3MulVecfl(lar->imat, lar->sh_invcampos);
/* z factor, for a normalized volume */
angle= saacos(lar->spotsi);
@@ -4149,7 +4149,7 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
obi->duplitexmat= BLI_memarena_alloc(re->memArena, sizeof(float)*4*4);
Mat4Invert(imat, dob->mat);
- MTC_Mat4MulSerie(obi->duplitexmat, re->viewmat, dob->omat, imat, re->viewinv, 0, 0, 0, 0);
+ Mat4MulSerie(obi->duplitexmat, re->viewmat, dob->omat, imat, re->viewinv, 0, 0, 0, 0);
}
}
@@ -4273,8 +4273,8 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
else if(render_object_type(ob->type))
add_render_object(re, ob, par, dob, timeoffset, vectorlay);
else {
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
}
time= PIL_check_seconds_timer();
@@ -4516,8 +4516,8 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
for(SETLOOPER(re->scene, base)) {
ob= base->object;
/* imat objects has to be done here, since displace can have texture using Object map-input */
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
/* each object should only be rendered once */
ob->flag &= ~OB_DONE;
ob->transflag &= ~OB_RENDER_DUPLI;
@@ -4663,8 +4663,8 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
if(redoimat) {
for(SETLOOPER(re->scene, base)) {
ob= base->object;
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ Mat4Invert(ob->imat, mat);
}
}
@@ -5070,7 +5070,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
return 0;
Mat4CpyMat4(mat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
+ Mat4Invert(imat, mat);
/* set first vertex OK */
if(!fss->meshSurfNormals) return 0;
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 13fa9b17b71..46669fd8f47 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -51,7 +51,7 @@
#include "BKE_texture.h"
#include "BKE_utildefines.h"
-#include "MTC_matrixops.h"
+
/* this module */
#include "render_types.h"
@@ -209,9 +209,9 @@ static void envmap_transmatrix(float mat[][4], int part)
eul[2]= -M_PI/2.0;
}
- MTC_Mat4CpyMat4(tmat, mat);
+ Mat4CpyMat4(tmat, mat);
EulToMat4(eul, rotmat);
- MTC_Mat4MulSerie(mat, tmat, rotmat,
+ Mat4MulSerie(mat, tmat, rotmat,
0, 0, 0,
0, 0, 0);
}
@@ -229,12 +229,12 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
int a;
if(mode==0) {
- MTC_Mat4Invert(tmat, mat);
- MTC_Mat3CpyMat4(imat, tmat);
+ Mat4Invert(tmat, mat);
+ Mat3CpyMat4(imat, tmat);
}
else {
- MTC_Mat4CpyMat4(tmat, mat);
- MTC_Mat3CpyMat4(imat, mat);
+ Mat4CpyMat4(tmat, mat);
+ Mat3CpyMat4(imat, mat);
}
for(obi=re->instancetable.first; obi; obi=obi->next) {
@@ -265,7 +265,7 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
if((a & 255)==0) har= obr->bloha[a>>8];
else har++;
- MTC_Mat4MulVecfl(tmat, har->co);
+ Mat4MulVecfl(tmat, har->co);
}
}
@@ -278,22 +278,22 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
Mat3CpyMat3(cmat, lar->imat);
Mat3MulMat3(lar->imat, cmat, imat);
- MTC_Mat3MulVecfl(imat, lar->vec);
- MTC_Mat4MulVecfl(tmat, lar->co);
+ Mat3MulVecfl(imat, lar->vec);
+ Mat4MulVecfl(tmat, lar->co);
lar->sh_invcampos[0]= -lar->co[0];
lar->sh_invcampos[1]= -lar->co[1];
lar->sh_invcampos[2]= -lar->co[2];
- MTC_Mat3MulVecfl(lar->imat, lar->sh_invcampos);
+ Mat3MulVecfl(lar->imat, lar->sh_invcampos);
lar->sh_invcampos[2]*= lar->sh_zfac;
if(lar->shb) {
if(mode==1) {
- MTC_Mat4Invert(pmat, mat);
- MTC_Mat4MulMat4(smat, pmat, lar->shb->viewmat);
- MTC_Mat4MulMat4(lar->shb->persmat, smat, lar->shb->winmat);
+ Mat4Invert(pmat, mat);
+ Mat4MulMat4(smat, pmat, lar->shb->viewmat);
+ Mat4MulMat4(lar->shb->persmat, smat, lar->shb->winmat);
}
- else MTC_Mat4MulMat4(lar->shb->persmat, lar->shb->viewmat, lar->shb->winmat);
+ else Mat4MulMat4(lar->shb->persmat, lar->shb->viewmat, lar->shb->winmat);
}
}
@@ -371,8 +371,8 @@ static void env_set_imats(Render *re)
base= G.scene->base.first;
while(base) {
- MTC_Mat4MulMat4(mat, base->object->obmat, re->viewmat);
- MTC_Mat4Invert(base->object->imat, mat);
+ Mat4MulMat4(mat, base->object->obmat, re->viewmat);
+ Mat4Invert(base->object->imat, mat);
base= base->next;
}
@@ -391,18 +391,18 @@ static void render_envmap(Render *re, EnvMap *env)
short part;
/* need a recalc: ortho-render has no correct viewinv */
- MTC_Mat4Invert(oldviewinv, re->viewmat);
+ Mat4Invert(oldviewinv, re->viewmat);
envre= envmap_render_copy(re, env);
/* precalc orthmat for object */
- MTC_Mat4CpyMat4(orthmat, env->object->obmat);
- MTC_Mat4Ortho(orthmat);
+ Mat4CpyMat4(orthmat, env->object->obmat);
+ Mat4Ortho(orthmat);
/* need imat later for texture imat */
- MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
- MTC_Mat4Invert(tmat, mat);
- MTC_Mat3CpyMat4(env->obimat, tmat);
+ Mat4MulMat4(mat, orthmat, re->viewmat);
+ Mat4Invert(tmat, mat);
+ Mat3CpyMat4(env->obimat, tmat);
for(part=0; part<6; part++) {
if(env->type==ENV_PLANE && part!=1)
@@ -410,17 +410,17 @@ static void render_envmap(Render *re, EnvMap *env)
re->display_clear(envre->result);
- MTC_Mat4CpyMat4(tmat, orthmat);
+ Mat4CpyMat4(tmat, orthmat);
envmap_transmatrix(tmat, part);
- MTC_Mat4Invert(mat, tmat);
+ Mat4Invert(mat, tmat);
/* mat now is the camera 'viewmat' */
- MTC_Mat4CpyMat4(envre->viewmat, mat);
- MTC_Mat4CpyMat4(envre->viewinv, tmat);
+ Mat4CpyMat4(envre->viewmat, mat);
+ Mat4CpyMat4(envre->viewinv, tmat);
/* we have to correct for the already rotated vertexcoords */
- MTC_Mat4MulMat4(tmat, oldviewinv, envre->viewmat);
- MTC_Mat4Invert(env->imat, tmat);
+ Mat4MulMat4(tmat, oldviewinv, envre->viewmat);
+ Mat4Invert(env->imat, tmat);
env_rotate_scene(envre, tmat, 1);
init_render_world(envre);
@@ -501,13 +501,13 @@ void make_envmaps(Render *re)
float orthmat[4][4], mat[4][4], tmat[4][4];
/* precalc orthmat for object */
- MTC_Mat4CpyMat4(orthmat, env->object->obmat);
- MTC_Mat4Ortho(orthmat);
+ Mat4CpyMat4(orthmat, env->object->obmat);
+ Mat4Ortho(orthmat);
/* need imat later for texture imat */
- MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
- MTC_Mat4Invert(tmat, mat);
- MTC_Mat3CpyMat4(env->obimat, tmat);
+ Mat4MulMat4(mat, orthmat, re->viewmat);
+ Mat4Invert(tmat, mat);
+ Mat3CpyMat4(env->obimat, tmat);
}
else {
@@ -676,20 +676,20 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe
/* rotate to envmap space, if object is set */
VECCOPY(vec, texvec);
- if(env->object) MTC_Mat3MulVecfl(env->obimat, vec);
- else MTC_Mat4Mul3Vecfl(R.viewinv, vec);
+ if(env->object) Mat3MulVecfl(env->obimat, vec);
+ else Mat4Mul3Vecfl(R.viewinv, vec);
face= envcube_isect(env, vec, sco);
ibuf= env->cube[face];
if(osatex) {
if(env->object) {
- MTC_Mat3MulVecfl(env->obimat, dxt);
- MTC_Mat3MulVecfl(env->obimat, dyt);
+ Mat3MulVecfl(env->obimat, dxt);
+ Mat3MulVecfl(env->obimat, dyt);
}
else {
- MTC_Mat4Mul3Vecfl(R.viewinv, dxt);
- MTC_Mat4Mul3Vecfl(R.viewinv, dyt);
+ Mat4Mul3Vecfl(R.viewinv, dxt);
+ Mat4Mul3Vecfl(R.viewinv, dyt);
}
set_dxtdyt(dxts, dyts, dxt, dyt, face);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, texres);
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 40c0edb6e5f..e5894606454 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -41,7 +41,7 @@
#include "BLI_blenlib.h"
#include "BLI_jitter.h"
-#include "MTC_matrixops.h"
+
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index af6093ab36c..58101b5126a 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -32,8 +32,8 @@
/* External modules: */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
+
+
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
@@ -153,7 +153,7 @@ static void render_lighting_halo(HaloRen *har, float *colf)
/* rotate view to lampspace */
VECCOPY(lvrot, lv);
- MTC_Mat3MulVecfl(lar->imat, lvrot);
+ Mat3MulVecfl(lar->imat, lvrot);
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
@@ -545,7 +545,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th
VECCOPY(lo, view);
if(R.wrld.skytype & WO_SKYREAL) {
- MTC_Mat3MulVecfl(R.imat, lo);
+ Mat3MulVecfl(R.imat, lo);
SWAP(float, lo[1], lo[2]);
@@ -587,7 +587,7 @@ void shadeSunView(float *colf, float *view)
VECCOPY(sview, view);
Normalize(sview);
- MTC_Mat3MulVecfl(R.imat, sview);
+ Mat3MulVecfl(R.imat, sview);
if (sview[2] < 0.0)
sview[2] = 0.0;
Normalize(sview);
@@ -668,7 +668,7 @@ void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy,
calc_view_vector(view, fx, fy);
Normalize(view);
- /*MTC_Mat3MulVecfl(R.imat, view);*/
+ /*Mat3MulVecfl(R.imat, view);*/
AtmospherePixleShader(sunsky, view, distance, collector);
}
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index c53a2b68c9c..cd7a0449d0e 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -26,7 +26,7 @@
#include <math.h>
#include <string.h>
-#include "MTC_matrixops.h"
+
#include "MEM_guardedalloc.h"
#include "DNA_group_types.h"
@@ -403,7 +403,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
wsize= shb->pixsize*(shb->size/2.0);
i_window(-wsize, wsize, -wsize, wsize, shb->d, shb->clipend, shb->winmat);
- MTC_Mat4MulMat4(shb->persmat, shb->viewmat, shb->winmat);
+ Mat4MulMat4(shb->persmat, shb->viewmat, shb->winmat);
if(ELEM(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY)) {
/* jitter, weights - not threadsafe! */
@@ -673,7 +673,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
VECCOPY(co, rco);
co[3]= 1.0f;
- MTC_Mat4MulVec4fl(shb->persmat, co); /* rational hom co */
+ Mat4MulVec4fl(shb->persmat, co); /* rational hom co */
xs1= siz*(1.0f+co[0]/co[3]);
ys1= siz*(1.0f+co[1]/co[3]);
@@ -714,7 +714,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
co[1]= rco[1]+dxco[1];
co[2]= rco[2]+dxco[2];
co[3]= 1.0;
- MTC_Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
+ Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
dx[0]= xs1- siz*(1.0+co[0]/co[3]);
dx[1]= ys1- siz*(1.0+co[1]/co[3]);
@@ -722,7 +722,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
co[1]= rco[1]+dyco[1];
co[2]= rco[2]+dyco[2];
co[3]= 1.0;
- MTC_Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
+ Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
dy[0]= xs1- siz*(1.0+co[0]/co[3]);
dy[1]= ys1- siz*(1.0+co[1]/co[3]);
@@ -858,7 +858,7 @@ float shadow_halo(LampRen *lar, float *p1, float *p2)
co[1]= p1[1];
co[2]= p1[2]/lar->sh_zfac;
co[3]= 1.0;
- MTC_Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
+ Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
xf1= siz*(1.0+co[0]/co[3]);
yf1= siz*(1.0+co[1]/co[3]);
zf1= (co[2]/co[3]);
@@ -868,7 +868,7 @@ float shadow_halo(LampRen *lar, float *p1, float *p2)
co[1]= p2[1];
co[2]= p2[2]/lar->sh_zfac;
co[3]= 1.0;
- MTC_Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
+ Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
xf2= siz*(1.0+co[0]/co[3]);
yf2= siz*(1.0+co[1]/co[3]);
zf2= (co[2]/co[3]);
@@ -1659,7 +1659,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v
}
/* move 3d vector to lampbuf */
- MTC_Mat4MulVec4fl(shb->persmat, hoco); /* rational hom co */
+ Mat4MulVec4fl(shb->persmat, hoco); /* rational hom co */
/* clip We can test for -1.0/1.0 because of the properties of the
* coordinate transformations. */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 1cd8ec110f9..7e3d906b035 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -29,7 +29,7 @@
#include <math.h>
#include <string.h>
-#include "MTC_matrixops.h"
+
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -416,13 +416,13 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
if(texco & TEXCO_GLOB) {
VECCOPY(shi->gl, shi->co);
- MTC_Mat4MulVecfl(R.viewinv, shi->gl);
+ Mat4MulVecfl(R.viewinv, shi->gl);
if(shi->osatex) {
VECCOPY(shi->dxgl, shi->dxco);
- MTC_Mat3MulVecfl(R.imat, shi->dxco);
+ Mat3MulVecfl(R.imat, shi->dxco);
VECCOPY(shi->dygl, shi->dyco);
- MTC_Mat3MulVecfl(R.imat, shi->dyco);
+ Mat3MulVecfl(R.imat, shi->dyco);
}
}
@@ -974,12 +974,12 @@ void shade_input_set_shade_texco(ShadeInput *shi)
if(texco & TEXCO_GLOB) {
VECCOPY(shi->gl, shi->co);
- MTC_Mat4MulVecfl(R.viewinv, shi->gl);
+ Mat4MulVecfl(R.viewinv, shi->gl);
if(shi->osatex) {
VECCOPY(shi->dxgl, shi->dxco);
- MTC_Mat3MulVecfl(R.imat, shi->dxco);
+ Mat3MulVecfl(R.imat, shi->dxco);
VECCOPY(shi->dygl, shi->dyco);
- MTC_Mat3MulVecfl(R.imat, shi->dyco);
+ Mat3MulVecfl(R.imat, shi->dyco);
}
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 2fbd93df0ce..4bdd0b69699 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -30,7 +30,7 @@
#include <math.h>
#include <string.h>
-#include "MTC_matrixops.h"
+
#include "BLI_arithb.h"
#include "BKE_colortools.h"
@@ -168,7 +168,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
p1[0]= shi->co[0]-lar->co[0];
p1[1]= shi->co[1]-lar->co[1];
p1[2]= -lar->co[2];
- MTC_Mat3MulVecfl(lar->imat, p1);
+ Mat3MulVecfl(lar->imat, p1);
VECCOPY(npos, p1); // npos is double!
/* pre-scale */
@@ -180,7 +180,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
/* rotate view */
VECCOPY(nray, shi->view);
- MTC_Mat3MulVecd(lar->imat, nray);
+ Mat3MulVecd(lar->imat, nray);
if(R.wrld.mode & WO_MIST) {
/* patchy... */
@@ -1143,7 +1143,7 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist)
/* rotate view to lampspace */
VECCOPY(lvrot, lv);
- MTC_Mat3MulVecfl(lar->imat, lvrot);
+ Mat3MulVecfl(lar->imat, lvrot);
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
/* 1.0f/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 007b69a9b97..3e8cf71605d 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -30,7 +30,7 @@
#include <string.h>
#include <math.h>
-#include "MTC_matrixops.h"
+
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -829,7 +829,7 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float
else {
VECCOPY(nor, n);
}
- MTC_Mat4Mul3Vecfl(R.viewinv, nor);
+ Mat4Mul3Vecfl(R.viewinv, nor);
x1= fabs(nor[0]);
y1= fabs(nor[1]);
@@ -922,7 +922,7 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad
if(n==NULL) return 0;
VECCOPY(nor, n);
- if(ob) MTC_Mat4Mul3Vecfl(ob->imat, nor);
+ if(ob) Mat4Mul3Vecfl(ob->imat, nor);
x1= fabs(nor[0]);
y1= fabs(nor[1]);
@@ -1540,13 +1540,13 @@ void do_material_tex(ShadeInput *shi)
VECCOPY(tempvec, shi->co);
if(mtex->texflag & MTEX_OB_DUPLI_ORIG)
if(shi->obi && shi->obi->duplitexmat)
- MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
- MTC_Mat4MulVecfl(ob->imat, tempvec);
+ Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
+ Mat4MulVecfl(ob->imat, tempvec);
if(shi->osatex) {
VECCOPY(dxt, shi->dxco);
VECCOPY(dyt, shi->dyco);
- MTC_Mat4Mul3Vecfl(ob->imat, dxt);
- MTC_Mat4Mul3Vecfl(ob->imat, dyt);
+ Mat4Mul3Vecfl(ob->imat, dxt);
+ Mat4Mul3Vecfl(ob->imat, dyt);
}
}
else {
@@ -2237,7 +2237,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
case TEXCO_OBJECT:
if(mtex->object) {
VECCOPY(tempvec, lo);
- MTC_Mat4MulVecfl(mtex->object->imat, tempvec);
+ Mat4MulVecfl(mtex->object->imat, tempvec);
co= tempvec;
}
break;
@@ -2245,16 +2245,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
case TEXCO_GLOB:
if(rco) {
VECCOPY(tempvec, rco);
- MTC_Mat4MulVecfl(R.viewinv, tempvec);
+ Mat4MulVecfl(R.viewinv, tempvec);
co= tempvec;
}
else
co= lo;
// VECCOPY(shi->dxgl, shi->dxco);
-// MTC_Mat3MulVecfl(R.imat, shi->dxco);
+// Mat3MulVecfl(R.imat, shi->dxco);
// VECCOPY(shi->dygl, shi->dyco);
-// MTC_Mat3MulVecfl(R.imat, shi->dyco);
+// Mat3MulVecfl(R.imat, shi->dyco);
break;
}
@@ -2376,12 +2376,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
dx= dxt;
dy= dyt;
VECCOPY(tempvec, shi->co);
- MTC_Mat4MulVecfl(ob->imat, tempvec);
+ Mat4MulVecfl(ob->imat, tempvec);
if(shi->osatex) {
VECCOPY(dxt, shi->dxco);
VECCOPY(dyt, shi->dyco);
- MTC_Mat4Mul3Vecfl(ob->imat, dxt);
- MTC_Mat4Mul3Vecfl(ob->imat, dyt);
+ Mat4Mul3Vecfl(ob->imat, dxt);
+ Mat4Mul3Vecfl(ob->imat, dyt);
}
}
else {
@@ -2392,12 +2392,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
else if(mtex->texco==TEXCO_GLOB) {
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
VECCOPY(shi->gl, shi->co);
- MTC_Mat4MulVecfl(R.viewinv, shi->gl);
+ Mat4MulVecfl(R.viewinv, shi->gl);
}
else if(mtex->texco==TEXCO_VIEW) {
VECCOPY(tempvec, lavec);
- MTC_Mat3MulVecfl(la->imat, tempvec);
+ Mat3MulVecfl(la->imat, tempvec);
if(la->type==LA_SPOT) {
tempvec[0]*= la->spottexfac;
@@ -2410,8 +2410,8 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
VECCOPY(dxt, shi->dxlv);
VECCOPY(dyt, shi->dylv);
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
- MTC_Mat3MulVecfl(la->imat, dxt);
- MTC_Mat3MulVecfl(la->imat, dyt);
+ Mat3MulVecfl(la->imat, dxt);
+ Mat3MulVecfl(la->imat, dyt);
VecMulf(dxt, la->spottexfac);
VecMulf(dyt, la->spottexfac);
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 509ac81c58b..19ec0059a08 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -42,7 +42,7 @@
#include "BLI_jitter.h"
#include "BLI_threads.h"
-#include "MTC_matrixops.h"
+
#include "MEM_guardedalloc.h"
#include "DNA_lamp_types.h"
@@ -2314,7 +2314,7 @@ void RE_zbufferall_radio(struct RadView *vw, RNode **rg_elem, int rg_totelem, Re
hashlist_projectvert(NULL, winmat, NULL);
/* needed for projectvert */
- MTC_Mat4MulMat4(winmat, vw->viewmat, vw->winmat);
+ Mat4MulMat4(winmat, vw->viewmat, vw->winmat);
/* 1.0f for clipping in clippyra()... bad stuff actually */
zbuf_alloc_span(&zspan, vw->rectx, vw->recty, 1.0f);
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index ef37b184a85..fddbadac22d 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -41,7 +41,7 @@
#include "IMB_imbuf.h"
-#include "MTC_matrixops.h"
+
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
@@ -1040,7 +1040,7 @@ static void drawcamera(Object *ob, int flag)
Mat4Ortho(vec);
mymultmatrix(vec);
- MTC_Mat4SwapMat4(G.vd->persmat, tmat);
+ Mat4SwapMat4(G.vd->persmat, tmat);
mygetsingmatrix(G.vd->persmat);
if(cam->flag & CAM_SHOWLIMITS) {
@@ -1053,7 +1053,7 @@ static void drawcamera(Object *ob, int flag)
if(cam->flag & CAM_SHOWMIST)
if(wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
- MTC_Mat4SwapMat4(G.vd->persmat, tmat);
+ Mat4SwapMat4(G.vd->persmat, tmat);
}
}
}
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index f6a0b88cbc8..1430c6ad0d5 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -39,7 +39,7 @@
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
-#include "MTC_matrixops.h"
+
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
diff --git a/source/blender/src/editfont.c b/source/blender/src/editfont.c
index 682125dabb1..30097f9e786 100644
--- a/source/blender/src/editfont.c
+++ b/source/blender/src/editfont.c
@@ -42,7 +42,7 @@
#include <io.h>
#endif
-#include "MTC_matrixops.h"
+
#include "MEM_guardedalloc.h"
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 3dbbe7d7336..980478945cb 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -39,7 +39,7 @@ editmesh_mods.c, UI level access, no geometry changes
#include "MEM_guardedalloc.h"
-#include "MTC_matrixops.h"
+
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 0fb072c1af4..4c72d7450b6 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -106,7 +106,7 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
#include "editmesh.h"
-#include "MTC_vectorops.h"
+
#include "PIL_time.h"
diff --git a/source/blender/src/fluidsim.c b/source/blender/src/fluidsim.c
index 4be00b63ecb..c176ff7800e 100644
--- a/source/blender/src/fluidsim.c
+++ b/source/blender/src/fluidsim.c
@@ -57,7 +57,7 @@
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "BLI_arithb.h"
-#include "MTC_matrixops.h"
+
#include "BKE_customdata.h"
#include "BKE_displist.h"
@@ -801,7 +801,7 @@ void fluidsimBake(struct Object *ob)
}
// init trafo matrix
- MTC_Mat4CpyMat4(domainMat, fsDomain->obmat);
+ Mat4CpyMat4(domainMat, fsDomain->obmat);
if(!Mat4Invert(invDomMat, domainMat)) {
snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n");
elbeemDebugOut(debugStrBuffer);
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c
index 21be4b2cf49..98cdb99b6d2 100644
--- a/source/blender/src/previewrender.c
+++ b/source/blender/src/previewrender.c
@@ -47,7 +47,7 @@
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
-#include "MTC_matrixops.h"
+
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
index 8da5e1b2572..2b4c4b33ddf 100644
--- a/source/blender/src/vpaint.c
+++ b/source/blender/src/vpaint.c
@@ -43,7 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
-#include "MTC_matrixops.h"
+
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
@@ -1204,7 +1204,7 @@ void weight_paint(void)
else totindex= 0;
}
- MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ Mat4SwapMat4(G.vd->persmat, mat);
if(Gwp.flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
@@ -1313,7 +1313,7 @@ void weight_paint(void)
}
}
- MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ Mat4SwapMat4(G.vd->persmat, mat);
}
else BIF_wait_for_statechange();
@@ -1436,7 +1436,7 @@ void vertex_paint()
else totindex= 0;
}
- MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ Mat4SwapMat4(G.vd->persmat, mat);
if(Gvp.flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
@@ -1497,7 +1497,7 @@ void vertex_paint()
}
}
- MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ Mat4SwapMat4(G.vd->persmat, mat);
do_shared_vertexcol(me);
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index ea700965826..425ec66bab3 100644
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -6,6 +6,8 @@
using namespace std;
+#define MTC_cp3Float(_a, _b) VecCopyf(_b, _a)
+
static string command_path = "";
#ifdef WIN32
@@ -20,7 +22,6 @@ static string command_path = "";
#define FILE_MAXFILE 80
#endif
-
static string find_path()
{
HKEY hkey;
@@ -1036,10 +1037,10 @@ void yafrayFileRender_t::writeMaterialsAndModulators()
// In this case this means the inverse of that matrix
float texmat[4][4], itexmat[4][4];
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
+ Mat4CpyMat4(texmat, mtex->object->obmat);
else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
+ Mat4CpyMat4(texmat, maincam_obj->obmat);
+ Mat4Invert(itexmat, texmat);
ostr << "\n\t\tm00=\"" << itexmat[0][0] << "\" m01=\"" << itexmat[1][0]
<< "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n";
ostr << "\t\tm10=\"" << itexmat[0][1] << "\" m11=\"" << itexmat[1][1]
@@ -1304,8 +1305,8 @@ void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<V
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
+ Mat4MulMat4(mat, obj->obmat, re->viewmat);
+ Mat4Invert(imat, mat);
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
fci!=VLR_list.end();++fci)
@@ -1319,7 +1320,7 @@ void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<V
vert_idx[vlr->v1] = vidx++;
ver = vlr->v1;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1340,7 +1341,7 @@ void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<V
vert_idx[vlr->v2] = vidx++;
ver = vlr->v2;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1361,7 +1362,7 @@ void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<V
vert_idx[vlr->v3] = vidx++;
ver = vlr->v3;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1382,7 +1383,7 @@ void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<V
vert_idx[vlr->v4] = vidx++;
ver = vlr->v4;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
ostr << "\t\t\t<p x=\"" << tvec[0]
<< "\" y=\"" << tvec[1]
<< "\" z=\"" << tvec[2] << "\" />\n";
@@ -1532,7 +1533,7 @@ void yafrayFileRender_t::writeAllObjects()
for (int j=0;j<4;j++)
obmat[i][j] = dupMtx->second[(i<<2)+j];
- MTC_Mat4Invert(imat, obmat);
+ Mat4Invert(imat, obmat);
// first object written as normal (but with transform of first duplivert)
Object* obj = dup_srcob[dupMtx->first];
@@ -1546,7 +1547,7 @@ void yafrayFileRender_t::writeAllObjects()
for (int j=0;j<4;j++)
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
+ Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
ostr.str("");
// yafray matrix = transpose of Blender
@@ -1592,13 +1593,13 @@ void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4]
// transform area lamp coords back to world
float lpco[4][3];
MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
+ Mat4MulVecfl(iview, lpco[0]);
MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
+ Mat4MulVecfl(iview, lpco[1]);
MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
+ Mat4MulVecfl(iview, lpco[2]);
MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
+ Mat4MulVecfl(iview, lpco[3]);
ostr << "\t<a x=\""<< lpco[0][0] <<"\" y=\""<< lpco[0][1] <<"\" z=\"" << lpco[0][2] <<"\" />\n";
ostr << "\t<b x=\""<< lpco[1][0] <<"\" y=\""<< lpco[1][1] <<"\" z=\"" << lpco[1][2] <<"\" />\n";
ostr << "\t<c x=\""<< lpco[2][0] <<"\" y=\""<< lpco[2][1] <<"\" z=\"" << lpco[2][2] <<"\" />\n";
@@ -1618,7 +1619,7 @@ void yafrayFileRender_t::writeLamps()
float iview[4][4];
// re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
+ Mat4Invert(iview, re->viewmat);
// all lamps
for(go=(GroupObject *)re->lights.first; go; go= go->next, i++) {
@@ -1751,9 +1752,9 @@ void yafrayFileRender_t::writeLamps()
// transform lamp co & vec back to world
float lpco[3], lpvec[3];
MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
+ Mat4MulVecfl(iview, lpco);
MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
+ Mat4Mul3Vecfl(iview, lpvec);
// position, (==-blendir for sun/hemi)
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index db9fb7ccc72..cabb90f44c4 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -6,6 +6,7 @@
using namespace std;
+#define MTC_cp3Float(_a, _b) VecCopyf(_b, _a)
#ifdef WIN32
#define WIN32_SKIP_HKEY_PROTECTION
@@ -19,7 +20,6 @@ using namespace std;
#define FILE_MAXFILE 80
#endif
-
static string find_path()
{
HKEY hkey;
@@ -939,10 +939,10 @@ void yafrayPluginRender_t::writeMaterialsAndModulators()
// In this case this means the inverse of that matrix
float texmat[4][4], itexmat[4][4];
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
+ Mat4CpyMat4(texmat, mtex->object->obmat);
else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
+ Mat4CpyMat4(texmat, maincam_obj->obmat);
+ Mat4Invert(itexmat, texmat);
#define flp yafray::parameter_t
params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
@@ -1231,15 +1231,15 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
+ Mat4MulMat4(mat, obj->obmat, re->viewmat);
+ Mat4Invert(imat, mat);
if (vert_idx.find(vlr->v1)==vert_idx.end())
{
vert_idx[vlr->v1] = vidx++;
ver = vlr->v1;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
// has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
if (has_orco==1)
@@ -1252,7 +1252,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v2] = vidx++;
ver = vlr->v2;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
// has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
if (has_orco==1)
@@ -1265,7 +1265,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v3] = vidx++;
ver = vlr->v3;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
// has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
if (has_orco==1)
@@ -1278,7 +1278,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
vert_idx[vlr->v4] = vidx++;
ver = vlr->v4;
MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
+ Mat4MulVecfl(imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
// has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
if (has_orco==1)
@@ -1414,7 +1414,7 @@ void yafrayPluginRender_t::writeAllObjects()
for (int i=0;i<4;i++)
for (int j=0;j<4;j++)
obmat[i][j] = dupMtx->second[(i<<2)+j];
- MTC_Mat4Invert(imat, obmat);
+ Mat4Invert(imat, obmat);
// first object written as normal (but with transform of first duplivert)
Object* obj = dup_srcob[dupMtx->first];
@@ -1428,7 +1428,7 @@ void yafrayPluginRender_t::writeAllObjects()
for (int j=0;j<4;j++)
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
+ Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
float mtr[4*4];
mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
@@ -1475,13 +1475,13 @@ void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][
// transform area lamp coords back to world
float lpco[4][3];
MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
+ Mat4MulVecfl(iview, lpco[0]);
MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
+ Mat4MulVecfl(iview, lpco[1]);
MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
+ Mat4MulVecfl(iview, lpco[2]);
MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
+ Mat4MulVecfl(iview, lpco[3]);
params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
@@ -1500,7 +1500,7 @@ void yafrayPluginRender_t::writeLamps()
float iview[4][4];
// re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
+ Mat4Invert(iview, re->viewmat);
// all lamps
for(go=(GroupObject *)re->lights.first; go; go= go->next, i++)
@@ -1641,9 +1641,9 @@ void yafrayPluginRender_t::writeLamps()
// transform lamp co & vec back to world
float lpco[3], lpvec[3];
MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
+ Mat4MulVecfl(iview, lpco);
MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
+ Mat4Mul3Vecfl(iview, lpvec);
// position, (==-blendir for sun/hemi)
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
diff --git a/source/blender/yafray/intern/yafray_Render.cpp b/source/blender/yafray/intern/yafray_Render.cpp
index 01da4683d71..97a3f3b518a 100644
--- a/source/blender/yafray/intern/yafray_Render.cpp
+++ b/source/blender/yafray/intern/yafray_Render.cpp
@@ -85,7 +85,7 @@ bool yafrayRender_t::getAllMatTexObs()
if(obi->flag & R_DUPLI_TRANSFORMED) {
// compute object matrix with dupli transform, need to transform
// obi->mat out of view space for it
- MTC_Mat4MulSerie(mat, re->viewinv, obi->mat, re->viewmat, obi->obr->ob->obmat, 0, 0, 0, 0);
+ Mat4MulSerie(mat, re->viewinv, obi->mat, re->viewmat, obi->obr->ob->obmat, 0, 0, 0, 0);
addDupliMtx(obi->obr->ob, mat);
}
}
diff --git a/source/blender/yafray/intern/yafray_Render.h b/source/blender/yafray/intern/yafray_Render.h
index 43d2c6c602a..b3ab12e8ae9 100644
--- a/source/blender/yafray/intern/yafray_Render.h
+++ b/source/blender/yafray/intern/yafray_Render.h
@@ -29,8 +29,7 @@ extern "C" {
#include "renderpipeline.h"
/* useful matrix & vector operations */
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
+#include "BLI_arithb.h"
#include "BLI_blenlib.h"