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authorTon Roosendaal <ton@blender.org>2004-01-30 01:28:51 +0300
committerTon Roosendaal <ton@blender.org>2004-01-30 01:28:51 +0300
commitf85027ad02500c8c955e1664e925a54e229a2fdc (patch)
treecdaaf59dd753cec73aca39254a59d82c6373efda
parent56926b00acc8c291e97a8095168960cca35fb8c9 (diff)
- made f10 mode buttons (shadow/env/ray/etc) all equal height.
-rw-r--r--source/blender/src/buttons_scene.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 87646198ff1..79ba058e918 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -1021,9 +1021,11 @@ static void render_panel_render(void)
block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
+ uiBlockBeginAlign(block);
+ uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 192,37, 0, 0, 0, 0, 0, "Start the rendering");
/* yafray: on request, render engine menu is back again, and moved to Render panel */
- uiDefButS(block, MENU, B_REDR, "Rendering Engine %t|Blender Internal %x0|YafRay %x1", 369, 142, 192, 22, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
- uiDefBut(block, BUT,B_DORENDER,"RENDER", 369,166,192,35, 0, 0, 0, 0, 0, "Start the rendering");
+ uiDefButS(block, MENU, B_REDR, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
+ 369, 142, 192, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|0, 0, "OSA", 369,110,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
@@ -1046,11 +1048,11 @@ static void render_panel_render(void)
uiDefButS(block, ROW,800,"Key", 467,11,44,24,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
uiBlockBeginAlign(block);
- uiDefButI(block, TOG|BIT|1,0,"Shadow", 565,166,61,35, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
- uiDefButI(block, TOG|BIT|4,0,"EnvMap", 626,166,61,35, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map renering");
- uiDefButI(block, TOG|BIT|10,0,"Pano", 565,142,41,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
- uiDefButI(block, TOG|BIT|16,0,"Ray", 606,142,35,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
- uiDefButI(block, TOG|BIT|8,0,"Radio", 641,142,46,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
+ uiDefButI(block, TOG|BIT|1,0,"Shadow", 565,171,61,30, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
+ uiDefButI(block, TOG|BIT|4,0,"EnvMap", 626,171,61,30, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map renering");
+ uiDefButI(block, TOG|BIT|10,0,"Pano", 565,142,41,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
+ uiDefButI(block, TOG|BIT|16,0,"Ray", 606,142,35,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
+ uiDefButI(block, TOG|BIT|8,0,"Radio", 641,142,46,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_DIFF,"100%", 565,110,121,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");