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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-18 12:22:51 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-18 12:22:51 +0400
commit07fc2aa5268da7708a289fa785b0f0cbd9be2575 (patch)
tree9bbe540d1853f2a259b64b8d51ad2bf142c3cdda
parent3bda88babfd422e2b40377d8d3be9a4bda7ed997 (diff)
BGE #18665: Servo control and relative motion
Servo control motion actuator did not work as expected when the object is moving on a moving platform. This patch introduces a new Ref field in the servo motion actuator to set a reference object for the velocity calculation. You can set the object during the game using the actuator "reference" attribute; use an object name or an object reference. The servo controller takes into account the angular velocity of the reference object to compute the relative local velocity.
-rw-r--r--source/blender/blenkernel/intern/sca.c9
-rw-r--r--source/blender/blenloader/intern/readfile.c17
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h1
-rw-r--r--source/blender/src/buttons_logic.c54
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp7
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp83
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h12
-rw-r--r--source/gameengine/PyDoc/GameTypes.py2
8 files changed, 155 insertions, 30 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index bbca97d75f7..ea7b566c3b5 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -579,6 +579,10 @@ void set_sca_new_poins_ob(Object *ob)
bCameraActuator *ca= act->data;
ID_NEW(ca->ob);
}
+ else if(act->type==ACT_OBJECT) {
+ bObjectActuator *oa= act->data;
+ ID_NEW(oa->reference);
+ }
else if(act->type==ACT_SCENE) {
bSceneActuator *sca= act->data;
ID_NEW(sca->camera);
@@ -606,6 +610,7 @@ void sca_remove_ob_poin(Object *obt, Object *ob)
bMessageSensor *ms;
bActuator *act;
bCameraActuator *ca;
+ bObjectActuator *oa;
bSceneActuator *sa;
bEditObjectActuator *eoa;
bPropertyActuator *pa;
@@ -628,6 +633,10 @@ void sca_remove_ob_poin(Object *obt, Object *ob)
ca= act->data;
if(ca->ob==ob) ca->ob= NULL;
break;
+ case ACT_OBJECT:
+ oa= act->data;
+ if(oa->reference==ob) oa->reference= NULL;
+ break;
case ACT_PROPERTY:
pa= act->data;
if(pa->ob==ob) pa->ob= NULL;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 91557da7aa6..0f233410f4e 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3077,6 +3077,10 @@ static void lib_link_object(FileData *fd, Main *main)
bAddObjectActuator *eoa= act->data;
if(eoa) eoa->ob= newlibadr(fd, ob->id.lib, eoa->ob);
}
+ else if(act->type==ACT_OBJECT) {
+ bObjectActuator *oa= act->data;
+ oa->reference= newlibadr(fd, ob->id.lib, oa->reference);
+ }
else if(act->type==ACT_EDIT_OBJECT) {
bEditObjectActuator *eoa= act->data;
if(eoa==NULL) {
@@ -3087,6 +3091,15 @@ static void lib_link_object(FileData *fd, Main *main)
eoa->me= newlibadr(fd, ob->id.lib, eoa->me);
}
}
+ else if(act->type==ACT_OBJECT) {
+ bObjectActuator *oa= act->data;
+ if(oa==NULL) {
+ init_actuator(act);
+ }
+ else {
+ oa->reference= newlibadr(fd, ob->id.lib, oa->reference);
+ }
+ }
else if(act->type==ACT_SCENE) {
bSceneActuator *sa= act->data;
sa->camera= newlibadr(fd, ob->id.lib, sa->camera);
@@ -8862,6 +8875,10 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, eoa->me);
}
}
+ else if(act->type==ACT_OBJECT) {
+ bObjectActuator *oa= act->data;
+ expand_doit(fd, mainvar, oa->reference);
+ }
else if(act->type==ACT_SCENE) {
bSceneActuator *sa= act->data;
expand_doit(fd, mainvar, sa->camera);
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index aeabae42adf..81c02779cba 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -107,6 +107,7 @@ typedef struct bObjectActuator {
float loc[3], rot[3];
float dloc[3], drot[3];
float linearvelocity[3], angularvelocity[3];
+ struct Object *reference;
} bObjectActuator;
typedef struct bIpoActuator {
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index b229fe440a5..605568680ba 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1830,42 +1830,44 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
}
} else if (oa->type == ACT_OBJECT_SERVO)
{
- ysize= 172;
+ ysize= 195;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, LABEL, 0, "linV", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "Sets the target linear velocity, it will be achieve by automatic application of force. Null velocity is a valid target");
- uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
- uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Velocity is defined in local coordinates");
-
- uiDefBut(block, LABEL, 0, "Limit", xco, yco-68, 45, 19, NULL, 0, 0, 0, 0, "Select if the force need to be limited along certain axis (local or global depending on LinV Local flag)");
- uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_X, B_REDR, "X", xco+45, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the X axis");
- uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Y, B_REDR, "Y", xco+45+wval, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Y axis");
- uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Z, B_REDR, "Z", xco+45+2*wval, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Z axis");
- uiDefBut(block, LABEL, 0, "Max", xco, yco-87, 45, 19, NULL, 0, 0, 0, 0, "Set the upper limit for force");
- uiDefBut(block, LABEL, 0, "Min", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Set the lower limit for force");
+ uiDefBut(block, LABEL, 0, "Ref", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+45, yco-45, wval*3, 19, &(oa->reference), "Reference object for velocity calculation, leave empty for world reference");
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19, NULL, 0, 0, 0, 0, "Sets the target relative linear velocity, it will be achieve by automatic application of force. Null velocity is a valid target");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-68, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Velocity is defined in local coordinates");
+
+ uiDefBut(block, LABEL, 0, "Limit", xco, yco-91, 45, 19, NULL, 0, 0, 0, 0, "Select if the force need to be limited along certain axis (local or global depending on LinV Local flag)");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_X, B_REDR, "X", xco+45, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the X axis");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Y, B_REDR, "Y", xco+45+wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Y axis");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Z, B_REDR, "Z", xco+45+2*wval, yco-91, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Z axis");
+ uiDefBut(block, LABEL, 0, "Max", xco, yco-110, 45, 19, NULL, 0, 0, 0, 0, "Set the upper limit for force");
+ uiDefBut(block, LABEL, 0, "Min", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Set the lower limit for force");
if (oa->flag & ACT_SERVO_LIMIT_X) {
- uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-110, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
}
if (oa->flag & ACT_SERVO_LIMIT_Y) {
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-110, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
}
if (oa->flag & ACT_SERVO_LIMIT_Z) {
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-110, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
}
- uiDefBut(block, LABEL, 0, "Servo", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
- uiDefButF(block, NUMSLI, B_REDR, "P: ", xco+45, yco-129, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient");
- uiDefBut(block, LABEL, 0, "Slow", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
- but = uiDefButF(block, NUMSLI, B_REDR, " I : ", xco+45, yco-148, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response");
+ uiDefBut(block, LABEL, 0, "Servo", xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
+ uiDefButF(block, NUMSLI, B_REDR, "P: ", xco+45, yco-152, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient");
+ uiDefBut(block, LABEL, 0, "Slow", xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
+ but = uiDefButF(block, NUMSLI, B_REDR, " I : ", xco+45, yco-171, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response");
uiButSetFunc(but, update_object_actuator_PID, oa, NULL);
- uiDefBut(block, LABEL, 0, "Fast", xco+45+3*wval, yco-148, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response");
- uiDefButF(block, NUMSLI, B_REDR, "D: ", xco+45, yco-167, wval*3, 19, oa->forcerot+2, -100.0, 100.0, 100, 0, "Derivate coefficient, not required, high values can cause instability");
+ uiDefBut(block, LABEL, 0, "Fast", xco+45+3*wval, yco-171, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response");
+ uiDefButF(block, NUMSLI, B_REDR, "D: ", xco+45, yco-190, wval*3, 19, oa->forcerot+2, -100.0, 100.0, 100, 0, "Derivate coefficient, not required, high values can cause instability");
}
str= "Motion Type %t|Simple motion %x0|Servo Control %x1";
but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &oa->type, 0.0, 0.0, 0, 0, "");
@@ -3788,7 +3790,7 @@ void logic_buts(void)
uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
- uiDefIconButBitS(block, TOG, CONT_PRIO, B_REDR, ICON_BOOKMARKS, (short)(xco+width-66), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Bookmarl controller to run before all other non-bookmarked controllers on each logic frame");
+ uiDefIconButBitS(block, TOG, CONT_PRIO, B_REDR, ICON_BOOKMARKS, (short)(xco+width-66), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Bookmarl controller to run before all other non-bookmarked controllers");
uiBlockSetEmboss(block, UI_EMBOSSP);
sprintf(name, "%d", first_bit(cont->state_mask)+1);
uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state index (from 1 to 30)");
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 60d64621665..98df34aa4a9 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -134,6 +134,7 @@ void BL_ConvertActuators(char* maggiename,
case ACT_OBJECT:
{
bObjectActuator* obact = (bObjectActuator*) bact->data;
+ KX_GameObject* obref = NULL;
MT_Vector3 forcevec(KX_BLENDERTRUNC(obact->forceloc[0]),
KX_BLENDERTRUNC(obact->forceloc[1]),
KX_BLENDERTRUNC(obact->forceloc[2]));
@@ -171,9 +172,13 @@ void BL_ConvertActuators(char* maggiename,
bitLocalFlag.AngularVelocity = bool((obact->flag & ACT_ANG_VEL_LOCAL)!=0);
bitLocalFlag.ServoControl = bool(obact->type == ACT_OBJECT_SERVO);
bitLocalFlag.AddOrSetLinV = bool((obact->flag & ACT_ADD_LIN_VEL)!=0);
-
+ if (obact->reference && bitLocalFlag.ServoControl)
+ {
+ obref = converter->FindGameObject(obact->reference);
+ }
KX_ObjectActuator* tmpbaseact = new KX_ObjectActuator(gameobj,
+ obref,
forcevec.getValue(),
torquevec.getValue(),
dlocvec.getValue(),
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 0232e3407b0..eaae04d406d 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -45,6 +45,7 @@
KX_ObjectActuator::
KX_ObjectActuator(
SCA_IObject* gameobj,
+ KX_GameObject* refobj,
const MT_Vector3& force,
const MT_Vector3& torque,
const MT_Vector3& dloc,
@@ -69,6 +70,7 @@ KX_ObjectActuator(
m_previous_error(0.0,0.0,0.0),
m_error_accumulator(0.0,0.0,0.0),
m_bitLocalFlag (flag),
+ m_reference(refobj),
m_active_combined_velocity (false),
m_linear_damping_active(false),
m_angular_damping_active(false)
@@ -80,10 +82,17 @@ KX_ObjectActuator(
m_pid = m_torque;
}
-
+ if (m_reference)
+ m_reference->RegisterActuator(this);
UpdateFuzzyFlags();
}
+KX_ObjectActuator::~KX_ObjectActuator()
+{
+ if (m_reference)
+ m_reference->UnregisterActuator(this);
+}
+
bool KX_ObjectActuator::Update()
{
@@ -132,6 +141,18 @@ bool KX_ObjectActuator::Update()
if (mass < MT_EPSILON)
return false;
MT_Vector3 v = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity);
+ if (m_reference)
+ {
+ const MT_Point3& mypos = parent->NodeGetWorldPosition();
+ const MT_Point3& refpos = m_reference->NodeGetWorldPosition();
+ MT_Point3 relpos;
+ relpos = (mypos-refpos);
+ MT_Vector3 vel= m_reference->GetVelocity(relpos);
+ if (m_bitLocalFlag.LinearVelocity)
+ // must convert in local space
+ vel = parent->NodeGetWorldOrientation().transposed()*vel;
+ v -= vel;
+ }
MT_Vector3 e = m_linear_velocity - v;
MT_Vector3 dv = e - m_previous_error;
MT_Vector3 I = m_error_accumulator + e;
@@ -260,7 +281,34 @@ CValue* KX_ObjectActuator::GetReplica()
return replica;
}
+void KX_ObjectActuator::ProcessReplica()
+{
+ SCA_IActuator::ProcessReplica();
+ if (m_reference)
+ m_reference->RegisterActuator(this);
+}
+bool KX_ObjectActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == (SCA_IObject*)m_reference)
+ {
+ // this object is being deleted, we cannot continue to use it as reference.
+ m_reference = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_ObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_reference];
+ if (h_obj) {
+ if (m_reference)
+ m_reference->UnregisterActuator(this);
+ m_reference = (KX_GameObject*)(*h_obj);
+ m_reference->RegisterActuator(this);
+ }
+}
/* some 'standard' utilities... */
bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type)
@@ -357,6 +405,7 @@ PyAttributeDef KX_ObjectActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("forceLimitY", KX_ObjectActuator, pyattr_get_forceLimitY, pyattr_set_forceLimitY),
KX_PYATTRIBUTE_RW_FUNCTION("forceLimitZ", KX_ObjectActuator, pyattr_get_forceLimitZ, pyattr_set_forceLimitZ),
KX_PYATTRIBUTE_VECTOR_RW_CHECK("pid", -100, 200, true, KX_ObjectActuator, m_pid, PyCheckPid),
+ KX_PYATTRIBUTE_RW_FUNCTION("reference", KX_ObjectActuator,pyattr_get_reference,pyattr_set_reference),
{ NULL } //Sentinel
};
@@ -484,6 +533,38 @@ int KX_ObjectActuator::pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
+PyObject* KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
+ if (!actuator->m_reference)
+ Py_RETURN_NONE;
+
+ return actuator->m_reference->GetProxy();
+}
+
+int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
+ KX_GameObject *refOb;
+
+ if (!ConvertPythonToGameObject(value, &refOb, true, "actu.reference = value: KX_ObjectActuator"))
+ return PY_SET_ATTR_FAIL;
+
+ if (actuator->m_reference)
+ actuator->m_reference->UnregisterActuator(actuator);
+
+ if(refOb==NULL) {
+ actuator->m_reference= NULL;
+ }
+ else {
+ actuator->m_reference = refOb;
+ actuator->m_reference->RegisterActuator(actuator);
+ }
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+
/* 1. set ------------------------------------------------------------------ */
/* Removed! */
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index b60f877074d..f9bd2a0c748 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -35,6 +35,8 @@
#include "SCA_IActuator.h"
#include "MT_Vector3.h"
+class KX_GameObject;
+
//
// Stores the flags for each CValue derived class
//
@@ -92,7 +94,7 @@ class KX_ObjectActuator : public SCA_IActuator
MT_Vector3 m_previous_error;
MT_Vector3 m_error_accumulator;
KX_LocalFlags m_bitLocalFlag;
-
+ KX_GameObject* m_reference;
// A hack bool -- oh no sorry everyone
// This bool is used to check if we have informed
// the physics object that we are no longer
@@ -121,6 +123,7 @@ public:
KX_ObjectActuator(
SCA_IObject* gameobj,
+ KX_GameObject* refobj,
const MT_Vector3& force,
const MT_Vector3& torque,
const MT_Vector3& dloc,
@@ -131,8 +134,11 @@ public:
const KX_LocalFlags& flag,
PyTypeObject* T=&Type
);
-
+ ~KX_ObjectActuator();
CValue* GetReplica();
+ void ProcessReplica();
+ bool UnlinkObject(SCA_IObject* clientobj);
+ void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
void UpdateFuzzyFlags()
@@ -188,6 +194,8 @@ public:
static int pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
// This lets the attribute macros use UpdateFuzzyFlags()
static int PyUpdateFuzzyFlags(void *self, const PyAttributeDef *attrdef)
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index ca02b1a2798..5ec6f31e30c 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2668,6 +2668,8 @@ class KX_ObjectActuator(SCA_IActuator):
@ivar pid: The PID coefficients of the servo controller
@type pid: list of floats [proportional, integral, derivate]
+ @ivar reference: The object that is used as reference to compute the velocity for the servo controller.
+ @type reference: KX_GameObject or None
@group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, getAngularVelocity,
setAngularVelocity, getDamping, setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, getForceLimitZ, setForceLimitZ,