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authorCampbell Barton <ideasman42@gmail.com>2008-08-16 04:06:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-16 04:06:51 +0400
commit1ffede887211c748d4426d6e68f179dac5a5bcfd (patch)
tree5e560a3bbb8f18a15c2cabec74dd1302b6136bd8
parent528722f4726908ff47653b39a8a16589e5401003 (diff)
SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported. CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
-rw-r--r--CMakeLists.txt1
-rw-r--r--source/blender/src/buttons_logic.c6
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
3 files changed, 6 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0ea26750ec1..5b86ca8f21e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -63,7 +63,6 @@ OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
-OPTION(YESIAMSTUPID "Enable execution on 64-bit platforms" OFF)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 8788363c19b..cdb66714573 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -3183,7 +3183,8 @@ void logic_buts(void)
while(cont) {
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
- act->flag |= ACT_LINKED;
+ if (act)
+ act->flag |= ACT_LINKED;
}
controller_state_mask |= cont->state_mask;
cont = cont->next;
@@ -3231,7 +3232,8 @@ void logic_buts(void)
/* this controller is visible, mark all its actuator */
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
- act->flag |= ACT_VISIBLE;
+ if (act)
+ act->flag |= ACT_VISIBLE;
}
uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index cd1b029fc34..f9081c90288 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -248,7 +248,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
{
// didn't compile, so instead of compile, complain
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
return;
@@ -285,7 +285,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
else
{
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
//PyRun_SimpleString(m_scriptText.Ptr());
}