Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel Genrich <daniel.genrich@gmx.net>2008-11-19 22:28:12 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-11-19 22:28:12 +0300
commit28da9ad12ee9ab22432401a5c9cd485df971323a (patch)
treeae0a5773a38df61531beac365530acb037fa6a9f
parent14a0718a8a4ed3ee95f6374e20dbe9e74cf3b5c6 (diff)
parentf8e56e96bf2be4580dd34c33c6379339642638f0 (diff)
svn merge -r 17201:17502 https://svn.blender.org/svnroot/bf-blender/trunk/blender
-rw-r--r--CMakeLists.txt20
-rw-r--r--SConstruct541
-rw-r--r--blenderplayer/CMakeLists.txt1
-rw-r--r--config/darwin-config.py13
-rw-r--r--config/linux2-config.py11
-rw-r--r--config/linuxcross-config.py11
-rw-r--r--config/openbsd3-config.py11
-rw-r--r--config/sunos5-config.py13
-rw-r--r--config/win32-mingw-config.py11
-rw-r--r--config/win32-vc-config.py20
-rw-r--r--doc/blender-scons.txt78
-rw-r--r--extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj537
-rw-r--r--extern/bullet2/make/msvc_9_0/Bullet.vcproj1497
-rw-r--r--extern/glew/make/msvc_9_0/glew.vcproj196
-rw-r--r--extern/libopenjpeg/SConscript14
-rw-r--r--extern/libredcode/SConscript12
-rw-r--r--extern/libredcode/format.c5
-rw-r--r--extern/make/msvc_9_0/build_install_all.vcproj114
-rw-r--r--extern/qhull/make/msvc_9_0/qhull.vcproj877
-rw-r--r--extern/solid/make/msvc_9_0/broad/broad.vcproj369
-rw-r--r--extern/solid/make/msvc_9_0/complex/complex.vcproj355
-rw-r--r--extern/solid/make/msvc_9_0/convex/convex.vcproj469
-rw-r--r--extern/solid/make/msvc_9_0/solid.vcproj595
-rw-r--r--extern/verse/dist/SConstruct8
-rw-r--r--extern/verse/make/msvc_9_0/libverse.vcproj368
-rw-r--r--extern/verse/make/msvc_9_0/verse.vcproj669
-rw-r--r--intern/SoundSystem/intern/SND_Utils.cpp7
-rw-r--r--intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj447
-rw-r--r--intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj343
-rw-r--r--intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj351
-rw-r--r--intern/bmfont/make/msvc_9_0/bmfont.vcproj413
-rw-r--r--intern/boolop/make/msvc_9_0/boolop.vcproj487
-rw-r--r--intern/bsp/make/msvc_9_0/bsplib.vcproj371
-rw-r--r--intern/container/make/msvc_9_0/container.vcproj387
-rw-r--r--intern/decimation/make/msvc_9_0/decimation.vcproj423
-rw-r--r--intern/elbeem/SConscript2
-rw-r--r--intern/elbeem/make/msvc_9_0/elbeem.vcproj524
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp2
-rw-r--r--intern/ghost/make/msvc_9_0/ghost.vcproj539
-rw-r--r--intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj369
-rw-r--r--intern/iksolver/make/msvc_9_0/iksolver.vcproj487
-rw-r--r--intern/make/msvc_9_0/INT_build_install_all.vcproj109
-rw-r--r--intern/memutil/make/msvc_9_0/memutil.vcproj385
-rw-r--r--intern/moto/make/msvc_9_0/moto.vcproj713
-rw-r--r--intern/opennl/make/msvc_9_0/opennl.vcproj993
-rw-r--r--intern/string/make/msvc_9_0/string.vcproj355
-rw-r--r--projectfiles_vc7/blender/blender.sln17
-rw-r--r--projectfiles_vc7/blender/blender.vcproj2
-rw-r--r--projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj6
-rw-r--r--projectfiles_vc7/blender/src/BL_src.vcproj3
-rw-r--r--projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj226
-rw-r--r--projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj489
-rw-r--r--projectfiles_vc9/blender/BPY_python/BPY_python.vcproj906
-rw-r--r--projectfiles_vc9/blender/avi/BL_avi.vcproj536
-rw-r--r--projectfiles_vc9/blender/blender.sln820
-rw-r--r--projectfiles_vc9/blender/blender.vcproj264
-rw-r--r--projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj1080
-rw-r--r--projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj725
-rw-r--r--projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj513
-rw-r--r--projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj207
-rw-r--r--projectfiles_vc9/blender/gpu/BL_gpu.vcproj525
-rw-r--r--projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj888
-rw-r--r--projectfiles_vc9/blender/img/BL_img.vcproj287
-rw-r--r--projectfiles_vc9/blender/loader/BLO_loader.vcproj664
-rw-r--r--projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj828
-rw-r--r--projectfiles_vc9/blender/nodes/nodes.vcproj713
-rw-r--r--projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj220
-rw-r--r--projectfiles_vc9/blender/render/BRE_render.vcproj368
-rw-r--r--projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj132
-rw-r--r--projectfiles_vc9/blender/src/BL_src.vcproj1264
-rw-r--r--projectfiles_vc9/blender/yafray/BRE_yafray.vcproj225
-rw-r--r--projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj247
-rw-r--r--projectfiles_vc9/gameengine/converter/KX_converter.vcproj623
-rw-r--r--projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj640
-rw-r--r--projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj800
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj429
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj440
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj297
-rw-r--r--projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj1073
-rw-r--r--projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj524
-rw-r--r--projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj492
-rw-r--r--projectfiles_vc9/gameengine/network/network/NG_network.vcproj512
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj468
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj489
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj348
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj521
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj544
-rw-r--r--projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj588
-rw-r--r--projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj560
-rw-r--r--projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj536
-rw-r--r--projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj312
-rw-r--r--projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj489
-rw-r--r--projectfiles_vc9/kernel/system/SYS_system.vcproj520
-rw-r--r--source/Makefile2
-rw-r--r--source/blender/CMakeLists.txt4
-rw-r--r--source/blender/SConscript6
-rw-r--r--source/blender/blenkernel/BKE_bad_level_calls.h7
-rw-r--r--source/blender/blenkernel/BKE_fluidsim.h1
-rw-r--r--source/blender/blenkernel/BKE_lattice.h3
-rw-r--r--source/blender/blenkernel/BKE_node.h42
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h4
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/SConscript20
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c3
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c16
-rw-r--r--source/blender/blenkernel/intern/blender.c12
-rw-r--r--source/blender/blenkernel/intern/constraint.c10
-rw-r--r--source/blender/blenkernel/intern/curve.c7
-rw-r--r--source/blender/blenkernel/intern/deform.c5
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c8
-rw-r--r--source/blender/blenkernel/intern/displist.c2
-rw-r--r--source/blender/blenkernel/intern/exotic.c10
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c140
-rw-r--r--source/blender/blenkernel/intern/ipo.c9
-rw-r--r--source/blender/blenkernel/intern/lattice.c12
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/material.c10
-rw-r--r--source/blender/blenkernel/intern/modifier.c12
-rw-r--r--source/blender/blenkernel/intern/node.c176
-rw-r--r--source/blender/blenkernel/intern/object.c35
-rw-r--r--source/blender/blenkernel/intern/scene.c25
-rw-r--r--source/blender/blenkernel/intern/script.c4
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c29
-rw-r--r--source/blender/blenkernel/intern/simple_deform.c10
-rw-r--r--source/blender/blenkernel/intern/text.c6
-rw-r--r--source/blender/blenkernel/intern/texture.c23
-rw-r--r--source/blender/blenkernel/intern/world.c11
-rw-r--r--source/blender/blenlib/BLI_arithb.h2
-rw-r--r--source/blender/blenlib/BLI_blenlib.h2
-rw-r--r--source/blender/blenlib/BLI_ghash.h16
-rw-r--r--source/blender/blenlib/BLI_graph.h125
-rw-r--r--source/blender/blenlib/BLI_linklist.h1
-rw-r--r--source/blender/blenlib/BLI_memarena.h1
-rw-r--r--source/blender/blenlib/BLI_threads.h26
-rw-r--r--source/blender/blenlib/SConscript6
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c17
-rw-r--r--source/blender/blenlib/intern/BLI_linklist.c12
-rw-r--r--source/blender/blenlib/intern/BLI_memarena.c4
-rw-r--r--source/blender/blenlib/intern/arithb.c21
-rw-r--r--source/blender/blenlib/intern/graph.c1087
-rw-r--r--source/blender/blenlib/intern/threads.c132
-rw-r--r--source/blender/blenloader/SConscript1
-rw-r--r--source/blender/blenloader/intern/readblenentry.c3
-rw-r--r--source/blender/blenloader/intern/readfile.c71
-rw-r--r--source/blender/blenloader/intern/readfile.h1
-rw-r--r--source/blender/blenloader/intern/writefile.c10
-rw-r--r--source/blender/imbuf/CMakeLists.txt4
-rw-r--r--source/blender/imbuf/IMB_imbuf.h7
-rw-r--r--source/blender/imbuf/SConscript4
-rw-r--r--source/blender/imbuf/intern/IMB_anim.h6
-rw-r--r--source/blender/imbuf/intern/amiga.c6
-rw-r--r--source/blender/imbuf/intern/anim.c9
-rw-r--r--source/blender/imbuf/intern/dds/CMakeLists.txt45
-rw-r--r--source/blender/imbuf/intern/imageprocess.c206
-rw-r--r--source/blender/imbuf/intern/readimage.c5
-rw-r--r--source/blender/imbuf/intern/util.c31
-rw-r--r--source/blender/include/BIF_editarmature.h13
-rw-r--r--source/blender/include/BSE_node.h1
-rw-r--r--source/blender/include/blendef.h1
-rw-r--r--source/blender/include/butspace.h4
-rw-r--r--source/blender/include/reeb.h119
-rw-r--r--source/blender/include/transform.h3
-rw-r--r--source/blender/makesdna/DNA_armature_types.h1
-rw-r--r--source/blender/makesdna/DNA_node_types.h9
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h29
-rw-r--r--source/blender/makesdna/DNA_texture_types.h8
-rw-r--r--source/blender/makesdna/intern/SConscript44
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/Makefile2
-rw-r--r--source/blender/nodes/SConscript16
-rw-r--r--source/blender/nodes/TEX_node.h70
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c30
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_texture.c13
-rw-r--r--source/blender/nodes/intern/SHD_util.c1
-rw-r--r--source/blender/nodes/intern/TEX_nodes/Makefile48
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_bricks.c123
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_checker.c85
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_curves.c127
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c104
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_image.c106
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_invert.c79
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_math.c172
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c81
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_output.c90
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_proc.c310
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_rotate.c114
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_texture.c103
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_translate.c78
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c122
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_viewer.c61
-rw-r--r--source/blender/nodes/intern/TEX_util.c270
-rw-r--r--source/blender/nodes/intern/TEX_util.h104
-rw-r--r--source/blender/python/BPY_interface.c14
-rw-r--r--source/blender/python/api2_2x/Armature.c3
-rw-r--r--source/blender/python/api2_2x/Draw.c47
-rw-r--r--source/blender/python/api2_2x/Image.c2
-rw-r--r--source/blender/python/api2_2x/Mesh.c15
-rw-r--r--source/blender/python/api2_2x/doc/Draw.py7
-rw-r--r--source/blender/python/api2_2x/doc/Image.py2
-rw-r--r--source/blender/python/api2_2x/doc/SConscript2
-rw-r--r--source/blender/python/api2_2x/matrix.c4
-rw-r--r--source/blender/render/SConscript4
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
-rw-r--r--source/blender/render/intern/include/pixelshading.h4
-rw-r--r--source/blender/render/intern/include/texture.h3
-rw-r--r--source/blender/render/intern/source/convertblender.c28
-rw-r--r--source/blender/render/intern/source/envmap.c9
-rw-r--r--source/blender/render/intern/source/pixelshading.c8
-rw-r--r--source/blender/render/intern/source/rayshade.c6
-rw-r--r--source/blender/render/intern/source/rendercore.c2
-rw-r--r--source/blender/render/intern/source/sss.c24
-rw-r--r--source/blender/render/intern/source/texture.c63
-rw-r--r--source/blender/render/intern/source/volumetric.c2
-rw-r--r--source/blender/src/SConscript23
-rw-r--r--source/blender/src/autoarmature.c2968
-rw-r--r--source/blender/src/butspace.c4
-rw-r--r--source/blender/src/buttons_editing.c147
-rw-r--r--source/blender/src/buttons_logic.c2
-rw-r--r--source/blender/src/buttons_object.c5
-rw-r--r--source/blender/src/buttons_shading.c27
-rw-r--r--source/blender/src/drawipo.c7
-rw-r--r--source/blender/src/drawnode.c285
-rw-r--r--source/blender/src/drawscript.c13
-rw-r--r--source/blender/src/drawtext.c18
-rw-r--r--source/blender/src/drawview.c9
-rw-r--r--source/blender/src/editarmature.c781
-rw-r--r--source/blender/src/editconstraint.c21
-rw-r--r--source/blender/src/editface.c11
-rw-r--r--source/blender/src/editmesh_add.c9
-rw-r--r--source/blender/src/editmesh_mods.c2
-rw-r--r--source/blender/src/editnode.c93
-rw-r--r--source/blender/src/editscreen.c16
-rw-r--r--source/blender/src/gpencil.c8
-rw-r--r--source/blender/src/header_image.c17
-rw-r--r--source/blender/src/header_info.c92
-rw-r--r--source/blender/src/header_node.c74
-rw-r--r--source/blender/src/header_oops.c2
-rw-r--r--source/blender/src/header_script.c10
-rw-r--r--source/blender/src/header_text.c26
-rw-r--r--source/blender/src/header_view3d.c56
-rw-r--r--source/blender/src/headerbuttons.c50
-rw-r--r--source/blender/src/interface.c12
-rw-r--r--source/blender/src/interface_draw.c21
-rw-r--r--source/blender/src/poselib.c2
-rw-r--r--source/blender/src/reeb.c3159
-rw-r--r--source/blender/src/renderwin.c8
-rw-r--r--source/blender/src/seqaudio.c6
-rw-r--r--source/blender/src/space.c20
-rw-r--r--source/blender/src/toolbox.c40
-rw-r--r--source/blender/src/transform.c76
-rw-r--r--source/blender/src/transform_conversions.c65
-rw-r--r--source/blender/src/transform_generics.c47
-rw-r--r--source/blender/src/transform_orientations.c12
-rw-r--r--source/blender/src/usiblender.c15
-rw-r--r--source/creator/CMakeLists.txt5
-rw-r--r--source/creator/SConscript7
-rw-r--r--source/creator/creator.c32
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
-rw-r--r--source/gameengine/CMakeLists.txt1
-rw-r--r--source/gameengine/GameLogic/SConscript6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp1
-rw-r--r--source/gameengine/Ketsji/BL_Texture.h8
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h6
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h5
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h9
-rw-r--r--source/gameengine/Ketsji/SConscript4
-rw-r--r--source/gameengine/Makefile2
-rw-r--r--source/gameengine/Physics/Sumo/SConscript3
-rw-r--r--source/gameengine/PyDoc/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp277
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h7
-rw-r--r--source/gameengine/SConscript3
-rw-r--r--source/gameengine/VideoTexture/BlendType.h75
-rw-r--r--source/gameengine/VideoTexture/CMakeLists.txt61
-rw-r--r--source/gameengine/VideoTexture/Common.h55
-rw-r--r--source/gameengine/VideoTexture/Exception.cpp209
-rw-r--r--source/gameengine/VideoTexture/Exception.h210
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp150
-rw-r--r--source/gameengine/VideoTexture/FilterBase.h138
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.cpp178
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h97
-rw-r--r--source/gameengine/VideoTexture/FilterColor.cpp350
-rw-r--r--source/gameengine/VideoTexture/FilterColor.h168
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.cpp162
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.h107
-rw-r--r--source/gameengine/VideoTexture/FilterSource.cpp171
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h258
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp529
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h349
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp166
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.h51
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp205
-rw-r--r--source/gameengine/VideoTexture/ImageMix.h123
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp267
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h90
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp297
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h84
-rw-r--r--source/gameengine/VideoTexture/Makefile65
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp83
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.h85
-rw-r--r--source/gameengine/VideoTexture/SConscript32
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp476
-rw-r--r--source/gameengine/VideoTexture/Texture.h86
-rw-r--r--source/gameengine/VideoTexture/VideoBase.cpp195
-rw-r--r--source/gameengine/VideoTexture/VideoBase.h185
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp927
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h173
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp194
-rw-r--r--source/nan_compile.mk4
-rw-r--r--tools/Blender.py792
-rwxr-xr-xtools/btools.py1024
-rwxr-xr-xtools/crossmingw.py2
319 files changed, 57471 insertions, 3281 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9e615ecdfa5..e01a37d3b3e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -61,6 +61,8 @@ OPTION(WITH_VERSE "Enable Verse (http://verse.blender.org)" OFF)
OPTION(WITH_ELBEEM "Enable Elbeem (Fluid Simulation)" ON)
OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
OPTION(WITH_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
+OPTION(WITH_DDS "Enable DDS Support" ON)
+OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
@@ -86,14 +88,16 @@ INCLUDE(CMake/macros.cmake)
#Platform specifics
IF(UNIX)
- INCLUDE(${CMAKE_ROOT}/Modules/FindOpenAL.cmake)
- IF(OPENAL_FOUND)
- SET(WITH_OPENAL ON)
- SET(OPENAL_LIB ${OPENAL_LIBRARY})
- SET(OPENAL_INC ${OPENAL_INCLUDE_DIR})
- ELSE(OPENAL_FOUND)
- SET(WITH_OPENAL OFF)
- ENDIF(OPENAL_FOUND)
+ IF(WITH_OPENAL)
+ INCLUDE(${CMAKE_ROOT}/Modules/FindOpenAL.cmake)
+ IF(OPENAL_FOUND)
+ SET(WITH_OPENAL ON)
+ SET(OPENAL_LIB ${OPENAL_LIBRARY})
+ SET(OPENAL_INC ${OPENAL_INCLUDE_DIR})
+ ELSE(OPENAL_FOUND)
+ SET(WITH_OPENAL OFF)
+ ENDIF(OPENAL_FOUND)
+ ENDIF(WITH_OPENAL)
FIND_LIBRARY(ALUT_LIBRARY
NAMES alut
diff --git a/SConstruct b/SConstruct
index 48115a39b1d..16e98e64f6b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -42,6 +42,8 @@ import tools.Blender
import tools.btools
import tools.bcolors
+EnsureSConsVersion(1,0,0)
+
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
@@ -55,8 +57,8 @@ nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'common', 'blender', 'intern',
- 'international', 'game', 'game2',
- 'player', 'player2', 'system']
+ 'international', 'game', 'game2',
+ 'player', 'player2', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
@@ -65,15 +67,15 @@ B.binarykind = ['blender' , 'blenderplayer']
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
- use_color = None
+ use_color = None
if not use_color=='1':
- B.bc.disable()
-
+ B.bc.disable()
+
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
- B.bc.OKGREEN = '\033[34m'
- B.bc.WARNING = '\033[36m'
+ B.bc.OKGREEN = '\033[34m'
+ B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
@@ -96,243 +98,247 @@ quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
- B.quickdebug=string.split(quickdebug, ',')
+ B.quickdebug=string.split(quickdebug, ',')
else:
- B.quickdebug=[]
+ B.quickdebug=[]
if quickie:
- B.quickie=string.split(quickie,',')
+ B.quickie=string.split(quickie,',')
else:
- B.quickie=[]
-
+ B.quickie=[]
+
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
- print "Using " + toolset
- if toolset=='mstoolkit':
- env = BlenderEnvironment(ENV = os.environ)
- env.Tool('mstoolkit', ['tools'])
- else:
- env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
- if env:
- btools.SetupSpawn(env)
+ print "Using " + toolset
+ if toolset=='mstoolkit':
+ env = BlenderEnvironment(ENV = os.environ)
+ env.Tool('mstoolkit', ['tools'])
+ else:
+ env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
+ if env:
+ btools.SetupSpawn(env)
else:
- env = BlenderEnvironment(ENV = os.environ)
+ env = BlenderEnvironment(ENV = os.environ)
if not env:
- print "Could not create a build environment"
- Exit()
+ print "Could not create a build environment"
+ Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
- env['CC'] = cc
+ env['CC'] = cc
if cxx:
- env['CXX'] = cxx
+ env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
- platform = 'win32-vc'
+ platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
- platform = 'win32-mingw'
+ platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform!='win32':
- platform = 'linuxcross'
+ platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = 'config'+os.sep+platform+'-config.py'
if os.path.exists(configfile):
- print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
+ print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
- print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
+ print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
- print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
- env.Tool('crossmingw', ['tools'])
- # todo: determine proper libs/includes etc.
- # Needed for gui programs, console programs should do without it
- env.Append(LINKFLAGS=['-mwindows'])
+ print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
+ env.Tool('crossmingw', ['tools'])
+ # todo: determine proper libs/includes etc.
+ # Needed for gui programs, console programs should do without it
+ env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
- print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
- optfiles += [userconfig]
+ print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
+ optfiles += [userconfig]
else:
- print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
+ print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
if not env['BF_FANCY']:
- B.bc.disable()
+ B.bc.disable()
+
+SetOption('num_jobs', int(env['BF_NUMJOBS']))
+print "Build with %d parallel jobs" % (GetOption('num_jobs'))
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
- env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
- env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
- env['CCFLAGS'].append('-DDISABLE_ELBEEM')
+ env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
+ env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
+ env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
- if env['OURPLATFORM']=='win32-vc':
- env['CCFLAGS'].append('/openmp')
- env['CPPFLAGS'].append('/openmp')
- env['CXXFLAGS'].append('/openmp')
- else:
- if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
- env.Append(LINKFLAGS=['-openmp', '-static-intel'])
- env['CCFLAGS'].append('-openmp')
- env['CPPFLAGS'].append('-openmp')
- env['CXXFLAGS'].append('-openmp')
- else:
- env.Append(CCFLAGS=['-fopenmp'])
- env.Append(CPPFLAGS=['-fopenmp'])
- env.Append(CXXFLAGS=['-fopenmp'])
- # env.Append(LINKFLAGS=['-fprofile-generate'])
+ if env['OURPLATFORM']=='win32-vc':
+ env['CCFLAGS'].append('/openmp')
+ env['CPPFLAGS'].append('/openmp')
+ env['CXXFLAGS'].append('/openmp')
+ else:
+ if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
+ env.Append(LINKFLAGS=['-openmp', '-static-intel'])
+ env['CCFLAGS'].append('-openmp')
+ env['CPPFLAGS'].append('-openmp')
+ env['CXXFLAGS'].append('-openmp')
+ else:
+ env.Append(CCFLAGS=['-fopenmp'])
+ env.Append(CPPFLAGS=['-fopenmp'])
+ env.Append(CXXFLAGS=['-fopenmp'])
+ # env.Append(LINKFLAGS=['-fprofile-generate'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
- B.quickdebug += env['BF_DEBUG_LIBS']
+ B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
- if env['WITH_BF_OPENAL']:
- mylib_test_source_file = """
- #include "AL/alut.h"
- int main(int argc, char **argv)
- {
- alutGetMajorVersion();
- return 0;
- }
- """
-
- def CheckFreeAlut(context,env):
- context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
- env['LIBS'] = 'alut'
- result = context.TryLink(mylib_test_source_file, '.c')
- context.Result(result)
- return result
-
- env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
- sconf_temp = mkdtemp()
- conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
- if conf.CheckFreeAlut( env2 ):
- env['BF_OPENAL_LIB'] += ' alut'
- del env2
- root = ''
- for root, dirs, files in os.walk(sconf_temp, topdown=False):
- for name in files:
- os.remove(os.path.join(root, name))
- for name in dirs:
- os.rmdir(os.path.join(root, name))
- if root: os.rmdir(root)
+ if env['WITH_BF_OPENAL']:
+ mylib_test_source_file = """
+ #include "AL/alut.h"
+ int main(int argc, char **argv)
+ {
+ alutGetMajorVersion();
+ return 0;
+ }
+ """
+
+ def CheckFreeAlut(context,env):
+ context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
+ env['LIBS'] = 'alut'
+ result = context.TryLink(mylib_test_source_file, '.c')
+ context.Result(result)
+ return result
+
+ env2 = env.Clone( LIBPATH = env['BF_OPENAL'] )
+ sconf_temp = mkdtemp()
+ conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
+ if conf.CheckFreeAlut( env2 ):
+ env['BF_OPENAL_LIB'] += ' alut'
+ del env2
+ root = ''
+ for root, dirs, files in os.walk(sconf_temp, topdown=False):
+ for name in files:
+ os.remove(os.path.join(root, name))
+ for name in dirs:
+ os.rmdir(os.path.join(root, name))
+ if root: os.rmdir(root)
if len(B.quickdebug) > 0 and printdebug != 0:
- print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
- for l in B.quickdebug:
- print "\t" + l
+ print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
+ for l in B.quickdebug:
+ print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
- if 'stdc++' in env['LLIBS']:
- env['LLIBS'] = env['LLIBS'].replace('stdc++', ' ')
- else:
- print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
+ if 'stdc++' in env['LLIBS']:
+ env['LLIBS'].remove('stdc++')
+ else:
+ print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
- env['WITH_BF_PLAYER'] = True
+ env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
- env['WITH_BF_GAMEENGINE'] = False
+ env['WITH_BF_GAMEENGINE'] = False
if 'blenderlite' in B.targets:
- env['WITH_BF_GAMEENGINE'] = False
- env['WITH_BF_OPENAL'] = False
- env['WITH_BF_OPENEXR'] = False
- env['WITH_BF_ICONV'] = False
- env['WITH_BF_INTERNATIONAL'] = False
- env['WITH_BF_OPENJPEG'] = False
- env['WITH_BF_FFMPEG'] = False
- env['WITH_BF_QUICKTIME'] = False
- env['WITH_BF_YAFRAY'] = False
- env['WITH_BF_REDCODE'] = False
- env['WITH_BF_FTGL'] = False
- env['WITH_BF_DDS'] = False
- env['WITH_BF_ZLIB'] = False
- env['WITH_BF_SDL'] = False
- env['WITH_BF_JPEG'] = False
- env['WITH_BF_PNG'] = False
- env['WITH_BF_ODE'] = False
- env['WITH_BF_BULLET'] = False
- env['WITH_BF_BINRELOC'] = False
- env['BF_BUILDINFO'] = False
- env['BF_NO_ELBEEM'] = True
+ env['WITH_BF_GAMEENGINE'] = False
+ env['WITH_BF_OPENAL'] = False
+ env['WITH_BF_OPENEXR'] = False
+ env['WITH_BF_ICONV'] = False
+ env['WITH_BF_INTERNATIONAL'] = False
+ env['WITH_BF_OPENJPEG'] = False
+ env['WITH_BF_FFMPEG'] = False
+ env['WITH_BF_QUICKTIME'] = False
+ env['WITH_BF_YAFRAY'] = False
+ env['WITH_BF_REDCODE'] = False
+ env['WITH_BF_FTGL'] = False
+ env['WITH_BF_DDS'] = False
+ env['WITH_BF_ZLIB'] = False
+ env['WITH_BF_SDL'] = False
+ env['WITH_BF_JPEG'] = False
+ env['WITH_BF_PNG'] = False
+ env['WITH_BF_ODE'] = False
+ env['WITH_BF_BULLET'] = False
+ env['WITH_BF_BINRELOC'] = False
+ env['BF_BUILDINFO'] = False
+ env['BF_NO_ELBEEM'] = True
+ env['WITH_BF_PYTHON'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = env['BF_DOCDIR']
if not B.root_build_dir[-1]==os.sep:
- B.root_build_dir += os.sep
+ B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
- B.doc_build_dir += os.sep
-
+ B.doc_build_dir += os.sep
+
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
- do_clean = True
+ do_clean = True
if not quickie and do_clean:
- if os.path.exists(B.doc_build_dir):
- print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
- dirs = os.listdir(B.doc_build_dir)
- for entry in dirs:
- if os.path.isdir(B.doc_build_dir + entry) == 1:
- print "clean dir %s"%(B.doc_build_dir+entry)
- shutil.rmtree(B.doc_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.doc_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- if os.path.exists(B.root_build_dir):
- print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
- dirs = os.listdir(B.root_build_dir)
- for entry in dirs:
- if os.path.isdir(B.root_build_dir + entry) == 1:
- print "clean dir %s"%(B.root_build_dir+entry)
- shutil.rmtree(B.root_build_dir+entry)
- else: # remove file
- print "remove file %s"%(B.root_build_dir+entry)
- os.remove(B.root_build_dir+entry)
- for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
- 'extern/xvidcore/build/generic/platform.inc']:
- if os.path.exists(confile):
- print "clean file %s"%confile
- os.remove(confile)
- print B.bc.OKGREEN+'...done'+B.bc.ENDC
- else:
- print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
- Exit()
+ if os.path.exists(B.doc_build_dir):
+ print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
+ dirs = os.listdir(B.doc_build_dir)
+ for entry in dirs:
+ if os.path.isdir(B.doc_build_dir + entry) == 1:
+ print "clean dir %s"%(B.doc_build_dir+entry)
+ shutil.rmtree(B.doc_build_dir+entry)
+ else: # remove file
+ print "remove file %s"%(B.doc_build_dir+entry)
+ os.remove(B.root_build_dir+entry)
+ if os.path.exists(B.root_build_dir):
+ print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
+ dirs = os.listdir(B.root_build_dir)
+ for entry in dirs:
+ if os.path.isdir(B.root_build_dir + entry) == 1:
+ print "clean dir %s"%(B.root_build_dir+entry)
+ shutil.rmtree(B.root_build_dir+entry)
+ else: # remove file
+ print "remove file %s"%(B.root_build_dir+entry)
+ os.remove(B.root_build_dir+entry)
+ for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
+ 'extern/xvidcore/build/generic/platform.inc']:
+ if os.path.exists(confile):
+ print "clean file %s"%confile
+ os.remove(confile)
+ print B.bc.OKGREEN+'...done'+B.bc.ENDC
+ else:
+ print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
+ Exit()
if not os.path.isdir ( B.root_build_dir):
- os.makedirs ( B.root_build_dir )
- os.makedirs ( B.root_build_dir + 'source' )
- os.makedirs ( B.root_build_dir + 'intern' )
- os.makedirs ( B.root_build_dir + 'extern' )
- os.makedirs ( B.root_build_dir + 'lib' )
- os.makedirs ( B.root_build_dir + 'bin' )
+ os.makedirs ( B.root_build_dir )
+ os.makedirs ( B.root_build_dir + 'source' )
+ os.makedirs ( B.root_build_dir + 'intern' )
+ os.makedirs ( B.root_build_dir + 'extern' )
+ os.makedirs ( B.root_build_dir + 'lib' )
+ os.makedirs ( B.root_build_dir + 'bin' )
if not os.path.isdir(B.doc_build_dir):
- os.makedirs ( B.doc_build_dir )
+ os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
@@ -340,10 +346,10 @@ Help(opts.GenerateHelpText(env))
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
- B.set_quiet_output(env)
+ B.set_quiet_output(env)
else:
- if toolset=='msvc':
- B.msvc_hack(env)
+ if toolset=='msvc':
+ B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
@@ -365,21 +371,21 @@ SConscript(B.root_build_dir+'/source/SConscript')
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
- if not tp == 'player' and not tp == 'player2':
- mainlist += B.create_blender_liblist(env, tp)
+ if not tp == 'player' and not tp == 'player2':
+ mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
- B.propose_priorities()
+ B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
- env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
+ env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
- playerlist = B.create_blender_liblist(env, 'player')
- env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
+ playerlist = B.create_blender_liblist(env, 'player')
+ env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
@@ -389,19 +395,19 @@ if env['WITH_BF_PLAYER']:
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
- for prg in B.program_list:
- bundle = '%s.app' % prg[0]
- bundledir = os.path.dirname(bundle)
- for dp, dn, df in os.walk(bundle):
- if 'CVS' in dn:
- dn.remove('CVS')
- if '.svn' in dn:
- dn.remove('.svn')
- dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
- source=[dp+os.sep+f for f in df]
- blenderinstall.append(env.Install(dir=dir,source=source))
+ for prg in B.program_list:
+ bundle = '%s.app' % prg[0]
+ bundledir = os.path.dirname(bundle)
+ for dp, dn, df in os.walk(bundle):
+ if 'CVS' in dn:
+ dn.remove('CVS')
+ if '.svn' in dn:
+ dn.remove('.svn')
+ dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
+ source=[dp+os.sep+f for f in df]
+ blenderinstall.append(env.Install(dir=dir,source=source))
else:
- blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
+ blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
#- dont do .blender and scripts for darwin, it is already in the bundle
@@ -410,30 +416,41 @@ dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
- for dp, dn, df in os.walk('bin/.blender'):
- if 'CVS' in dn:
- dn.remove('CVS')
- if '.svn' in dn:
- dn.remove('.svn')
- for f in df:
- dotblendlist.append(dp+os.sep+f)
- dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
-
- dotblenderinstall = []
- for targetdir,srcfile in zip(dottargetlist, dotblendlist):
- td, tf = os.path.split(targetdir)
- dotblenderinstall.append(env.Install(dir=td, source=srcfile))
-
- #-- .blender/scripts
- scriptpath='release/scripts'
- for dp, dn, df in os.walk(scriptpath):
- if 'CVS' in dn:
- dn.remove('CVS')
- if '.svn' in dn:
- dn.remove('.svn')
- dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
- source=[dp+os.sep+f for f in df]
- scriptinstall.append(env.Install(dir=dir,source=source))
+ for dp, dn, df in os.walk('bin/.blender'):
+ if 'CVS' in dn:
+ dn.remove('CVS')
+ if '.svn' in dn:
+ dn.remove('.svn')
+
+ for f in df:
+ if not env['WITH_BF_INTERNATIONAL']:
+ if 'locale' in dp:
+ continue
+ if f == '.Blanguages':
+ continue
+ if not env['WITH_BF_FREETYPE']:
+ if f.endswith('.ttf'):
+ continue
+
+ dotblendlist.append(os.path.join(dp, f))
+ dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
+
+ dotblenderinstall = []
+ for targetdir,srcfile in zip(dottargetlist, dotblendlist):
+ td, tf = os.path.split(targetdir)
+ dotblenderinstall.append(env.Install(dir=td, source=srcfile))
+
+ if env['WITH_BF_PYTHON']:
+ #-- .blender/scripts
+ scriptpath='release/scripts'
+ for dp, dn, df in os.walk(scriptpath):
+ if 'CVS' in dn:
+ dn.remove('CVS')
+ if '.svn' in dn:
+ dn.remove('.svn')
+ dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
+ source=[dp+os.sep+f for f in df]
+ scriptinstall.append(env.Install(dir=dir,source=source))
#-- icons
if env['OURPLATFORM']=='linux2':
@@ -455,18 +472,25 @@ if env['OURPLATFORM']=='linux2':
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
+# dlls for linuxcross
+# TODO - add more libs, for now this lets blenderlite run
+if env['OURPLATFORM']=='linuxcross':
+ dir=env['BF_INSTALLDIR']
+ source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
+ scriptinstall.append(env.Install(dir=dir, source=source))
+
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
- if 'CVS' in tn:
- tn.remove('CVS')
- if '.svn' in tn:
- tn.remove('.svn')
- for f in tf:
- print ">>>", env['BF_INSTALLDIR'], tp, f
- pluglist.append(tp+os.sep+f)
- plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
+ if 'CVS' in tn:
+ tn.remove('CVS')
+ if '.svn' in tn:
+ tn.remove('.svn')
+ for f in tf:
+ print ">>>", env['BF_INSTALLDIR'], tp, f
+ pluglist.append(tp+os.sep+f)
+ plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
@@ -486,59 +510,58 @@ plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'incl
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
- td, tf = os.path.split(targetdir)
- plugininstall.append(env.Install(dir=td, source=srcfile))
+ td, tf = os.path.split(targetdir)
+ plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
- if 'CVS' in tn:
- tn.remove('CVS')
- if '.svn' in tn:
- tn.remove('.svn')
- for f in tf:
- textlist.append(tp+os.sep+f)
+ if 'CVS' in tn:
+ tn.remove('CVS')
+ if '.svn' in tn:
+ tn.remove('.svn')
+ for f in tf:
+ textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
- allinstall = [blenderinstall, plugininstall, textinstall]
+ allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
+ allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
- allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
+ allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
- dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
- '${LCGDIR}/png/lib/libpng.dll',
- '#release/windows/extra/python25.zip',
- '#release/windows/extra/zlib.pyd',
- '${LCGDIR}/sdl/lib/SDL.dll',
- '${LCGDIR}/zlib/lib/zlib.dll',
- '${LCGDIR}/tiff/lib/libtiff.dll']
- if env['BF_DEBUG']:
- dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
- else:
- dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
- if env['OURPLATFORM'] == 'win32-mingw':
- dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
- else:
- dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
- if env['WITH_BF_ICONV']:
- dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
- if env['WITH_BF_FFMPEG']:
- dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
- '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
- '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
- '${LCGDIR}/ffmpeg/lib/avutil-49.dll',
- '${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
- '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
- '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
- '${LCGDIR}/ffmpeg/lib/libx264-59.dll',
- '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
- '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
- windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
- allinstall += windlls
+ dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
+ '${BF_PNG_LIBPATH}/libpng.dll',
+ '${BF_ZLIB_LIBPATH}/zlib.dll',
+ '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
+ dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
+ if env['WITH_BF_SDL']:
+ dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
+ if env['WITH_BF_PYTHON']:
+ dllsources.append('#release/windows/extra/python25.zip')
+ dllsources.append('#release/windows/extra/zlib.pyd')
+ if env['BF_DEBUG']:
+ dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
+ else:
+ dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
+ if env['WITH_BF_ICONV']:
+ dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
+ if env['WITH_BF_FFMPEG']:
+ dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
+ '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
+ '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
+ '${LCGDIR}/ffmpeg/lib/avutil-49.dll',
+ '${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
+ '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
+ '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
+ '${LCGDIR}/ffmpeg/lib/libx264-59.dll',
+ '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
+ '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
+ windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
+ allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
@@ -552,12 +575,12 @@ if 'blender' in B.targets:
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
- blenderplayer = env.Alias('blenderplayer', B.program_list)
- Depends(blenderplayer,installtarget)
+ blenderplayer = env.Alias('blenderplayer', B.program_list)
+ Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
- blendernogame = env.Alias('blendernogame', B.program_list)
- Depends(blendernogame,installtarget)
+ blendernogame = env.Alias('blendernogame', B.program_list)
+ Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
@@ -568,7 +591,7 @@ Depends(nsiscmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
- Default(installtarget)
+ Default(installtarget)
#------------ RELEASE
# TODO: zipup the installation
@@ -578,6 +601,6 @@ if not env['WITHOUT_BF_INSTALL']:
#------------ EPYDOC
if env['WITH_BF_DOCS']:
- SConscript('source/blender/python/api2_2x/doc/SConscript')
- SConscript('source/gameengine/PyDoc/SConscript')
+ SConscript('source/blender/python/api2_2x/doc/SConscript')
+ SConscript('source/gameengine/PyDoc/SConscript')
diff --git a/blenderplayer/CMakeLists.txt b/blenderplayer/CMakeLists.txt
index 9786b7e61b2..f02650f7ea0 100644
--- a/blenderplayer/CMakeLists.txt
+++ b/blenderplayer/CMakeLists.txt
@@ -104,6 +104,7 @@ IF(UNIX)
bf_blenlib
bf_cineon
bf_openexr
+ bf_dds
bf_ftfont
extern_ftgl
bf_readblenfile
diff --git a/config/darwin-config.py b/config/darwin-config.py
index ccc3eb5a0d0..3ef7b7132d9 100644
--- a/config/darwin-config.py
+++ b/config/darwin-config.py
@@ -216,14 +216,14 @@ CXXFLAGS = [ '-pipe','-fPIC','-funsigned-char', '-fpascal-strings']
PLATFORM_LINKFLAGS = '-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime'
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
-LLIBS = 'stdc++ SystemStubs'
+LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different Os versions
if MAC_MIN_VERS == '10.3':
CFLAGS = ['-fuse-cxa-atexit']+CFLAGS
CXXFLAGS = ['-fuse-cxa-atexit']+CXXFLAGS
PLATFORM_LINKFLAGS = '-fuse-cxa-atexit '+PLATFORM_LINKFLAGS
- LLIBS = LLIBS + ' crt3.o'
+ LLIBS.append('crt3.o')
if USE_SDK==True:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS]
@@ -251,20 +251,21 @@ else:
##
CC = 'gcc'
CXX = 'g++'
-C_WARN = ' -Wall -Wno-long-double -Wdeclaration-after-statement '
+C_WARN = ['-Wdeclaration-after-statement']
-CC_WARN = ' -Wall -Wno-long-double'
+CC_WARN = ['-Wall', '-Wno-long-double']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
-BF_PROFILE_FLAGS = ' -pg -g '
+BF_PROFILE_CCFLAGS = ['-pg', '-g ']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
-BF_DEBUG_FLAGS = '-g'
+BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'
diff --git a/config/linux2-config.py b/config/linux2-config.py
index 181f1d5364d..2984c06d2df 100644
--- a/config/linux2-config.py
+++ b/config/linux2-config.py
@@ -187,21 +187,22 @@ REL_CCFLAGS = ['-O2']
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
-C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
+C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
-CC_WARN = '-Wall'
+CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
-LLIBS = 'util c m dl pthread stdc++'
+LLIBS = ['util', 'c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
-BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE = False
+BF_PROFILE_CCFLAGS = ['-pg','-g']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
-BF_DEBUG_FLAGS = '-g'
+BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR = '../build/linux2'
BF_INSTALLDIR='../install/linux2'
diff --git a/config/linuxcross-config.py b/config/linuxcross-config.py
index c10e9d76cb5..5981c8b96e5 100644
--- a/config/linuxcross-config.py
+++ b/config/linuxcross-config.py
@@ -1,4 +1,4 @@
-LCGDIR = '../lib/windows'
+LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
WITH_BF_VERSE = False
@@ -101,6 +101,9 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
+BF_WINTAB = LIBDIR + '/wintab'
+BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
+
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/gcc/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
@@ -144,7 +147,11 @@ CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
BF_DEBUG = False
-BF_DEBUG_FLAGS= ''
+BF_DEBUG_CCFLAGS= []
+
+BF_PROFILE = False
+BF_PROFILE_CCFLAGS = ['-pg','-g']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_BUILDDIR = '../build/linuxcross'
BF_INSTALLDIR='../install/linuxcross'
diff --git a/config/openbsd3-config.py b/config/openbsd3-config.py
index b2112c84b98..8fc334874f9 100644
--- a/config/openbsd3-config.py
+++ b/config/openbsd3-config.py
@@ -145,21 +145,22 @@ REL_CCFLAGS = ['-O2']
##
CC = 'gcc'
CXX = 'g++'
-C_WARN = '-Wall -Wdeclaration-after-statement'
+C_WARN = ['-Wdeclaration-after-statement']
-CC_WARN = '-Wall'
+CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
-LLIBS = 'm stdc++ pthread util'
+LLIBS = ['m', 'stdc++', 'pthread', 'util']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
-BF_PROFILE_FLAGS = ' -pg -g '
BF_PROFILE = False
+BF_PROFILE_CCFLAGS = ['-pg','-g']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
-BF_DEBUG_FLAGS = '-g'
+BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/openbsd3'
BF_INSTALLDIR='../install/openbsd3'
diff --git a/config/sunos5-config.py b/config/sunos5-config.py
index bb6c5d89e46..a44a9df7c75 100644
--- a/config/sunos5-config.py
+++ b/config/sunos5-config.py
@@ -159,25 +159,26 @@ REL_CCFLAGS = ['-O2']
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
-C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
+C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
-CC_WARN = '-Wall'
+CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
-LLIBS = 'c m dl pthread stdc++'
+LLIBS = ['c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
-BF_PROFILE_FLAGS = ['-pg','-g']
+BF_PROFILE_CCFLAGS = ['-pg', '-g ']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
-BF_DEBUG_FLAGS = ''
+BF_DEBUG_CCFLAGS = []
BF_BUILDDIR = '../build/sunos5'
BF_INSTALLDIR='../install/sunos5'
BF_DOCDIR='../install/doc'
-PLATFORM_LINKFLAGS = ['']
+PLATFORM_LINKFLAGS = []
diff --git a/config/win32-mingw-config.py b/config/win32-mingw-config.py
index d7ecad33bca..6278672ca3d 100644
--- a/config/win32-mingw-config.py
+++ b/config/win32-mingw-config.py
@@ -9,7 +9,7 @@ BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python25'
-BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
+BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/lib25_vs2005'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
@@ -64,6 +64,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
+BF_TIFF_LIB = 'libtiff'
+BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
@@ -153,16 +155,17 @@ CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
REL_CFLAGS = [ '-O2' ]
REL_CCFLAGS = [ '-O2' ]
-C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
+C_WARN = [ '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++']
BF_DEBUG = False
-BF_DEBUG_FLAGS= '-g'
+BF_DEBUG_CCFLAGS= ['-g']
-BF_PROFILE_FLAGS = ['-pg','-g']
+BF_PROFILE_CCFLAGS = ['-pg', '-g ']
+BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-mingw'
diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py
index ec401e3ad57..d7165401705 100644
--- a/config/win32-vc-config.py
+++ b/config/win32-vc-config.py
@@ -77,6 +77,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
+BF_TIFF_LIB = 'libtiff'
+BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
@@ -150,6 +152,11 @@ BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
+WITH_BF_OPENJPEG = True
+
+WITH_BF_REDCODE = False
+BF_REDCODE_INC = '#extern'
+
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -161,16 +168,20 @@ CC = 'cl.exe'
CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/MT']
+CXXFLAGS = ['/EHsc']
-BF_DEBUG_FLAGS = ['/Zi', '/FR${TARGET}.sbr']
+BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-DFTGL_LIBRARY_STATIC', '-D_CRT_SECURE_NO_DEPRECATE']
REL_CFLAGS = ['-O2', '-DNDEBUG']
REL_CCFLAGS = ['-O2', '-DNDEBUG']
+REL_CXXFLAGS = ['-O2', '-DNDEBUG']
+
C_WARN = []
CC_WARN = []
+CXX_WARN = []
-LLIBS = 'ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid'
+LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
PLATFORM_LINKFLAGS = '''
/SUBSYSTEM:CONSOLE
@@ -186,6 +197,11 @@ PLATFORM_LINKFLAGS = '''
/LARGEADDRESSAWARE
'''
+# # Todo
+# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
+# BF_PROFILE_LINKFLAGS = ['-pg']
+# BF_PROFILE = False
+
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
BF_DOCDIR='..\\install\\doc'
diff --git a/doc/blender-scons.txt b/doc/blender-scons.txt
index 8578d3f2fd4..016ba39fd09 100644
--- a/doc/blender-scons.txt
+++ b/doc/blender-scons.txt
@@ -1,9 +1,5 @@
$Id$
- Note: The current official release of SCons is 0.98, but
- our system still works for 0.97. However, this will be fixed
- soon.
-
Blenders SCons build scripts
============================
@@ -30,8 +26,9 @@ $Id$
----------------
To build Blender with the SCons scripts you need a full Python
- install, version 2.4 or later (http://www.python.org) and a SCons
- installation, version v0.97 (http://www.scons.org).
+ install, version 2.4 or later (http://www.python.org). We already provide
+ a scons-local installation, which can be found in the scons/ subdirectory.
+ This document uses the scons-local installation for its examples.
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
@@ -42,9 +39,14 @@ $Id$
In the base directory of the sources (from now on called $BLENDERHOME)
you'll see a file named SConstruct. This is the entry point for the
SCons build system. In a terminal, change to this directory. To just
- build, issue the command 'scons':
+ build, start the SCons entry script on Windows (will be used for the remainder
+ of this document):
+
+ % python scons\scons.py
+
+ On a Unix-compatible system it would be
- % scons
+ % python ./scons/scons.py
This will start the build process with default values. Depending
on your platform you may see colour in your output (non-Windows
@@ -53,8 +55,9 @@ $Id$
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
- finally copy all needed files to get a proper setup. These
- variabbles have default values for every platform in
+ finally copy all needed files to get a proper setup. The BF_DOCDIR is
+ used to generate Blender Python documentation files to. These
+ variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
@@ -63,7 +66,7 @@ $Id$
As an extra dependency, you need the MoreInfo plugin too. The creation of
the installer is tied into the build process and can be triggered with:
- % scons nsis
+ % python scons\scons.py nsis
Configuring the build
@@ -80,20 +83,21 @@ $Id$
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override
- a default value, make a copy of the proper configuration to
- $BLENDERHOME/user-config.py. This file you can modify to your
- likings. Any value set here will override the ones from the
- (platform)-config.py.
+ a default value, make a file called $BLENDERHOME/user-config.py, and copy
+ settings from the config/(platform)-config.py that you want to change. Don't
+ copy the entire file (unless explicitely stated in the configuration file),
+ because you may not get updated options you don't change yourself, which may
+ result in build errors.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
- % scons BF_CONFIG=myownsettings
+ % python scons\scons.py BF_CONFIG=myownsettings
If you want to quickly test a new setting, you can give the option
also on the command-line:
- % scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
+ % python scons\scons.py BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
This command sets the build directory to BF_BUILDDIR and disables
OpenEXR support.
@@ -101,7 +105,7 @@ $Id$
If you need to know what can be set through the command-line, run
scons with -h:
- % scons -h
+ % python scons\scons.py -h
This command will print a long list with settable options and what
every option means. Many of the default values will be empty, and
@@ -122,11 +126,11 @@ $Id$
you need to see the full command-line for compiles, then you can
change that behaviour. Also the use of colours can be changed:
- % scons BF_FANCY=0
+ % python scons\scons.py BF_FANCY=0
This will disable the use of colours.
- % scons BF_QUIET=0
+ % python scons\scons.py BF_QUIET=0
This will give the old, noisy output. Every command-line per
compile is printed out in its full glory. This is very useful when
@@ -137,11 +141,11 @@ $Id$
Compiling Only Some Libraries
-----------------------------
- Scons now has support for specifying a list of libraries that are
+ Our implementation now has support for specifying a list of libraries that are
exclusively compiled, ignoring all other libraries. This is invoked
with the BF_QUICK arguments; for example:
- % scons BF_QUICK=src,bf_blenkernel
+ % python scons\scons.py BF_QUICK=src,bf_blenkernel
Note that this not the same as passing a list of folders as in the
makefile's "quicky" command. In Scons, all of Blender's code modules
@@ -161,7 +165,7 @@ $Id$
BF_QUICKDEBUG is similar to BF_QUICK:
- % scons BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
+ % python scons\scons.py BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
To use BF_DEBUG_LIBS, put something like the following in you user-config.py:
@@ -188,14 +192,8 @@ $Id$
On Windows with all of the three toolset installed you need to
specify what toolset to use
- % scons BF_TOOLSET=msvc
- % scons BF_TOOLSET=mingw
-
- If you have only the toolkit installed, you will also need to give
- BF_TOOLSET=mstoolkit on the command-line, to make sure everything is
- setup properly. Currently there is no good mechanism to automatically
- determine wether the found 'cl.exe' is from the toolkit or from a
- complete install.
+ % python scons\scons.py BF_TOOLSET=msvc
+ % python scons\scons.py BF_TOOLSET=mingw
LINUX and OS X
@@ -208,30 +206,26 @@ $Id$
Build Blender with the defaults:
- % scons
+ % python scons\scons.py
Build Blender, but disable OpenEXR support:
- % scons WITH_BF_OPENEXR=0
+ % python scons\scons.py WITH_BF_OPENEXR=0
Build Blender, enable debug symbols:
- % scons BF_DEBUG=1
+ % python scons\scons.py BF_DEBUG=1
Build Blender, install to different directory:
- % scons BF_INSTALLDIR=/tmp/testbuild
+ % python scons\scons.py BF_INSTALLDIR=../myown/installdir
- Build Blender in /tmp/obj and install to /usr/local:
+ Build Blender in ../myown/builddir and install to ../myown/installdir:
- % scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local
+ % python scons\scons.py BF_BUILDDIR=../myown/builddir BF_INSTALLDIR=../myown/installdir
Clean BF_BUILDDIR:
- % scons clean
-
- Clean out the installed files:
-
- % scons -c
+ % python scons\scons.py clean
/Nathan Letwory (jesterKing)
diff --git a/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj
new file mode 100644
index 00000000000..eefbecb3653
--- /dev/null
+++ b/extern/bFTGL/make/msvc_9_0/ftgl_static_lib.vcproj
@@ -0,0 +1,537 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_ftgl_static_lib"
+ ProjectGUID="{F9850C15-FF0A-429E-9D47-89FB433C9BD8}"
+ RootNamespace="ftgl_static_lib"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\ftgl_static_lib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\ftgl_static.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying FTGL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\ftgl_static_lib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\ftgl_static.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying FTGL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\ftgl_static_lib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\ftgl_static.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying FTGL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\ftgl_static_lib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\ftgl_static.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying FTGL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\src\FTBitmapGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTCharmap.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTContour.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTExtrdGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTFace.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLBitmapFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLExtrdFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLOutlineFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLPixmapFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLPolygonFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGLTextureFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTGlyphContainer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTLibrary.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTOutlineGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTPixmapGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTPoint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTPolyGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTSize.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTTextureGlyph.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\FTVectoriser.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\include\FTBBox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTBitmapGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTCharmap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTCharToGlyphIndexMap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTContour.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTExtrdGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTFace.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGL.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLBitmapFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLExtrdFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLOutlineFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLPixmapFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLPolygonFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGLTextureFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTGlyphContainer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTLibrary.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTOutlineGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTPixmapGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTPoint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTPolyGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTSize.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTTextureGlyph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTVector.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\FTVectoriser.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/bullet2/make/msvc_9_0/Bullet.vcproj b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
new file mode 100644
index 00000000000..d22b98efade
--- /dev/null
+++ b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
@@ -0,0 +1,1497 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_bullet2"
+ ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
+ RootNamespace="bullet2"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\src"
+ PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+ ExceptionHandling="0"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\bullet\debug\Bullet.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\bullet\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\bullet\debug\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\Bullet.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\Gimpact MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\ConstraintSolver MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Dynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Vehicle MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\LinearMath MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletSoftBody MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;&#x0D;&#x0A;XCOPY /Y ..\..\src\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletSoftBody\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;XCOPY /Y ..\..\src\LinearMath\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionShapes\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\Gimpact\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Dynamics\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Vehicle\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\bullet"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\bullet"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\src"
+ PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+ StringPooling="true"
+ ExceptionHandling="0"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\bullet\Bullet.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\bullet\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\bullet\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="1"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\Bullet.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\Gimpact MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\ConstraintSolver MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Dynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Vehicle MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\LinearMath MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletSoftBody MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;&#x0D;&#x0A;XCOPY /Y ..\..\src\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletSoftBody\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;XCOPY /Y ..\..\src\LinearMath\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionShapes\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\Gimpact\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Dynamics\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Vehicle\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\src"
+ PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+ ExceptionHandling="0"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug\Bullet.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\debug\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\Bullet.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\Gimpact MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\ConstraintSolver MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Dynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Vehicle MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\LinearMath MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletSoftBody MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;&#x0D;&#x0A;XCOPY /Y ..\..\src\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletSoftBody\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;XCOPY /Y ..\..\src\LinearMath\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionShapes\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\Gimpact\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Dynamics\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Vehicle\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\src"
+ PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
+ StringPooling="true"
+ ExceptionHandling="0"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\Bullet.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\bullet\mtdll\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="1"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\Bullet.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\BroadphaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\NarrowPhaseCollision MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionDispatch MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\CollisionShapes MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletCollision\Gimpact MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\ConstraintSolver MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Dynamics MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletDynamics\Vehicle MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\LinearMath MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\bullet2\include\BulletSoftBody MKDIR ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;&#x0D;&#x0A;XCOPY /Y ..\..\src\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletSoftBody\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletSoftBody&#x0D;&#x0A;XCOPY /Y ..\..\src\LinearMath\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\LinearMath&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\BroadphaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\NarrowPhaseCollision&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionDispatch\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionDispatch&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\CollisionShapes\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\CollisionShapes&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletCollision\Gimpact\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletCollision\Gimpact&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\ConstraintSolver&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Dynamics\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Dynamics&#x0D;&#x0A;XCOPY /Y ..\..\src\BulletDynamics\Vehicle\*.h ..\..\..\..\..\build\msvc_9\extern\bullet\include\BulletDynamics\Vehicle&#x0D;&#x0A;&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="src"
+ >
+ <File
+ RelativePath="..\..\src\btBulletCollisionCommon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\btBulletDynamicsCommon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\Bullet-C-Api.h"
+ >
+ </File>
+ <Filter
+ Name="BulletDynamics"
+ >
+ <Filter
+ Name="ConstraintSolver"
+ >
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btConeTwistConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btConstraintSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btContactConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btContactConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btContactSolverInfo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btHingeConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btHingeConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btJacobianEntry.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolverBody.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btSolverConstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btTypedConstraint.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\ConstraintSolver\btTypedConstraint.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Dynamics"
+ >
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btDynamicsWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btRigidBody.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btRigidBody.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btSimpleDynamicsWorld.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\btSimpleDynamicsWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Dynamics\Bullet-C-API.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Vehicle"
+ >
+ <File
+ RelativePath="..\..\src\BulletDynamics\Vehicle\btRaycastVehicle.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Vehicle\btRaycastVehicle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Vehicle\btVehicleRaycaster.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Vehicle\btWheelInfo.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletDynamics\Vehicle\btWheelInfo.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="BulletCollision"
+ >
+ <Filter
+ Name="BroadphaseCollision"
+ >
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btAxisSweep3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseInterface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvt.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvt.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\BroadphaseCollision\btSimpleBroadphase.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="NarrowPhaseCollision"
+ >
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btConvexCast.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btConvexCast.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btConvexPenetrationDepthSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btDiscreteCollisionDetectorInterface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btManifoldPoint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btPersistentManifold.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btPersistentManifold.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btPointCollector.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btRaycastCallback.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btRaycastCallback.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btSimplexSolverInterface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="CollisionDispatch"
+ >
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionConfiguration.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionCreateFunc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionDispatcher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionDispatcher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionWorld.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCollisionWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSimulationIslandManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSimulationIslandManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btUnionFind.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btUnionFind.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\SphereTriangleDetector.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\SphereTriangleDetector.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="CollisionShapes"
+ >
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btBoxShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btBoxShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCapsuleShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCapsuleShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCollisionMargin.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCollisionShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCollisionShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCompoundShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCompoundShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConcaveShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConcaveShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConeShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConeShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexHullShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexHullShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCylinderShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btCylinderShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btEmptyShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btEmptyShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultiSphereShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btMultiSphereShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btOptimizedBvh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btOptimizedBvh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btShapeHull.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btShapeHull.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btSphereShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btSphereShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btStaticPlaneShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btStaticPlaneShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btStridingMeshInterface.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btStridingMeshInterface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTetrahedronShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTetrahedronShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleBuffer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleBuffer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleCallback.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleCallback.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleMesh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleMesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleMeshShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleMeshShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btTriangleShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Gimpact"
+ >
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btBoxCollision.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btClipPolygon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btContactProcessing.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btContactProcessing.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGenericPoolAllocator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGenericPoolAllocator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGeometryOperations.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactBvh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactBvh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactMassUtil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactQuantizedBvh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactQuantizedBvh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btGImpactShape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btQuantization.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btTriangleShapeEx.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\btTriangleShapeEx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_array.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_basic_geometry_operations.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_bitset.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_box_collision.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_box_set.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_box_set.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_clip_polygon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_contact.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_contact.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_geom_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_geometry.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_hash_table.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_linear_math.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_math.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_memory.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_memory.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_radixsort.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_tri_collision.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\Gimpact\gim_tri_collision.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="LinearMath"
+ >
+ <File
+ RelativePath="..\..\src\LinearMath\btAabbUtil2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btAlignedAllocator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btAlignedAllocator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btAlignedObjectArray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btConvexHull.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btConvexHull.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btDefaultMotionState.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btGeometryUtil.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btGeometryUtil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btHashMap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btIDebugDraw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btMatrix3x3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btMinMax.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btMotionState.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btPoint3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btPoolAllocator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btQuadWord.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btQuaternion.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btQuickprof.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btQuickprof.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btRandom.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btScalar.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btStackAlloc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btTransform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btTransformUtil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\LinearMath\btVector3.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="BulletSoftBody"
+ >
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBody.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBody.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyHelpers.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyHelpers.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyInternals.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftRigidCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftRigidCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftRigidDynamicsWorld.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftRigidDynamicsWorld.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftSoftCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSoftSoftCollisionAlgorithm.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletSoftBody\btSparseSDF.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/glew/make/msvc_9_0/glew.vcproj b/extern/glew/make/msvc_9_0/glew.vcproj
new file mode 100644
index 00000000000..f9d8df478ca
--- /dev/null
+++ b/extern/glew/make/msvc_9_0/glew.vcproj
@@ -0,0 +1,196 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_glew"
+ ProjectGUID="{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
+ RootNamespace="glew"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\glew\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\glew\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\glew\debug\glew.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\glew.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GLEW files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\glew"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\glew"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\glew\glew.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\glew\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\glew\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\glew\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\glew.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GLEW files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\src\glew.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\include\GL\glew.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GL\glxew.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GL\wglew.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/libopenjpeg/SConscript b/extern/libopenjpeg/SConscript
index f0a93f6e2d9..837701eeae0 100644
--- a/extern/libopenjpeg/SConscript
+++ b/extern/libopenjpeg/SConscript
@@ -7,14 +7,18 @@ Import('env')
sources = env.Glob('*.c')
incs = '.'
-flags = "-Wall -O3 -ffast-math -std=c99"
+if env['OURPLATFORM'] == 'win32-vc':
+ flags = []
+else:
+ flags = ['-Wall', '-O3', '-ffast-math', '-std=c99']
-oj_env = env.Copy();
-oj_env.Replace(CCFLAGS = '')
-oj_env.Replace(BF_DEBUG_FLAGS = '')
+oj_env = env.Clone()
+if not env['OURPLATFORM'] == 'win32-vc':
+ oj_env.Replace(CCFLAGS = '')
+ oj_env.Replace(BF_DEBUG_FLAGS = '')
oj_env.BlenderLib ( libname='extern_openjpeg',
sources=sources, includes=Split(incs),
defines=[],
libtype=['core','intern','player'],
- priority=[10, 10, 300], compileflags = Split(flags))
+ priority=[10, 10, 300], compileflags = flags)
diff --git a/extern/libredcode/SConscript b/extern/libredcode/SConscript
index 4e83ba5cbb4..9fd25ad63c7 100644
--- a/extern/libredcode/SConscript
+++ b/extern/libredcode/SConscript
@@ -9,18 +9,6 @@ Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
-root = "extern/libredcode"
-
-if not os.path.isdir(root + "/include"):
- os.mkdir(root + "/include");
-if not os.path.isdir(root + "/include/redcode"):
- os.mkdir(root + "/include/redcode");
-
-for h in env.Glob('*.h'):
- shutil.copyfile(root + "/" + h,
- root + "/include/redcode/" + h)
-
-
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],
diff --git a/extern/libredcode/format.c b/extern/libredcode/format.c
index 35410e9e269..4677c49b8a5 100644
--- a/extern/libredcode/format.c
+++ b/extern/libredcode/format.c
@@ -1,4 +1,9 @@
+#ifdef _WIN32
+#include <Winsock2.h>
+#else
#include <netinet/in.h>
+#endif
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
diff --git a/extern/make/msvc_9_0/build_install_all.vcproj b/extern/make/msvc_9_0/build_install_all.vcproj
new file mode 100644
index 00000000000..523b1c5d0a3
--- /dev/null
+++ b/extern/make/msvc_9_0/build_install_all.vcproj
@@ -0,0 +1,114 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_build_install_all"
+ ProjectGUID="{9C71A793-C177-4CAB-8EC5-923D500B39F8}"
+ RootNamespace="build_install_all"
+ Keyword="ManagedCProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\extern\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\extern\debug"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ ManagedExtensions="4"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\extern"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\extern"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ ManagedExtensions="4"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\extern\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\extern\mtdll"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ ManagedExtensions="4"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\extern\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\extern\mtdll\debug"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ ManagedExtensions="4"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/qhull/make/msvc_9_0/qhull.vcproj b/extern/qhull/make/msvc_9_0/qhull.vcproj
new file mode 100644
index 00000000000..fe5b3e806b6
--- /dev/null
+++ b/extern/qhull/make/msvc_9_0/qhull.vcproj
@@ -0,0 +1,877 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_qhull"
+ ProjectGUID="{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}"
+ RootNamespace="qhull"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\qhull.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\qhull.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying QHULL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\debug\qhull.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\qhull.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying QHULL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\qhull.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\qhull.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying QHULL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\qhull.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\qhull.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying QHULL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\src\geom.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\geom2.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\global.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\io.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\mem.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\merge.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\poly.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\poly2.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\qhull.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\qset.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\stat.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\user.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\src\geom.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\io.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\mem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\merge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\poly.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\qhull.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\qhull_a.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\qset.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\stat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\user.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/solid/make/msvc_9_0/broad/broad.vcproj b/extern/solid/make/msvc_9_0/broad/broad.vcproj
new file mode 100644
index 00000000000..c58cb08b2c3
--- /dev/null
+++ b/extern/solid/make/msvc_9_0/broad/broad.vcproj
@@ -0,0 +1,369 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_broad"
+ ProjectGUID="{0112CAD5-3584-412A-A2E5-1315A00437B4}"
+ RootNamespace="broad"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\broad.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\broad.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug\broad.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\debug\broad.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\broad.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\broad.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug\broad.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\broad\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\broad.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\src\broad\BP_C-api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\broad\BP_EndpointList.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\broad\BP_Proxy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\broad\BP_Scene.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\src\broad\BP_Endpoint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\broad\BP_EndpointList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\broad\BP_Proxy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\broad\BP_ProxyList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\broad\BP_Scene.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/solid/make/msvc_9_0/complex/complex.vcproj b/extern/solid/make/msvc_9_0/complex/complex.vcproj
new file mode 100644
index 00000000000..1828c489fc6
--- /dev/null
+++ b/extern/solid/make/msvc_9_0/complex/complex.vcproj
@@ -0,0 +1,355 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_complex"
+ ProjectGUID="{B83C6BED-11EC-46C8-AFFA-121EEDE94373}"
+ RootNamespace="complex"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\src\convex"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\complex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\complex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\src\convex"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug\complex.pch"
+ AssemblerOutput="0"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\debug\complex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\src\convex"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\complex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\complex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\src\convex"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug\complex.pch"
+ AssemblerOutput="0"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\complex\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\complex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\src\complex\DT_BBoxTree.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\complex\DT_Complex.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\src\complex\DT_BBoxTree.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\complex\DT_CBox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\complex\DT_Complex.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/solid/make/msvc_9_0/convex/convex.vcproj b/extern/solid/make/msvc_9_0/convex/convex.vcproj
new file mode 100644
index 00000000000..cb35a0ea199
--- /dev/null
+++ b/extern/solid/make/msvc_9_0/convex/convex.vcproj
@@ -0,0 +1,469 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_convex"
+ ProjectGUID="{524264F4-DF21-4B79-847F-E7CA643ECD0B}"
+ RootNamespace="convex"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\..\qhull\include"
+ PreprocessorDefinitions="_DEBUG;QHULL;WIN32;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug\convex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\debug\convex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\..\qhull\include"
+ PreprocessorDefinitions="NDEBUG;QHULL;WIN32;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\convex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\convex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\..\qhull\include"
+ PreprocessorDefinitions="NDEBUG;QHULL;WIN32;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\convex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\convex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\include;..\..\..\..\qhull\include"
+ PreprocessorDefinitions="_DEBUG;QHULL;WIN32;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug\convex.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\extern\solid\convex\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\convex.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\src\convex\DT_Accuracy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Box.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Cone.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Convex.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Cylinder.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Facet.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_LineSegment.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_PenDepth.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Point.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Polyhedron.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Polytope.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Sphere.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\src\convex\DT_Triangle.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\src\convex\DT_Accuracy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Array.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Box.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Cone.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Convex.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Cylinder.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Facet.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_GJK.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Hull.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_IndexArray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_LineSegment.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Minkowski.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_PenDepth.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Point.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Polyhedron.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Polytope.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Shape.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Sphere.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Transform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_Triangle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\convex\DT_VertexBase.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/solid/make/msvc_9_0/solid.vcproj b/extern/solid/make/msvc_9_0/solid.vcproj
new file mode 100644
index 00000000000..ed81c374696
--- /dev/null
+++ b/extern/solid/make/msvc_9_0/solid.vcproj
@@ -0,0 +1,595 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_solid"
+ ProjectGUID="{D696C86B-0B53-4471-A50D-5B983A6FA4AD}"
+ RootNamespace="solid"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\solid\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
+ PreprocessorDefinitions="_DEBUG;QHULL;WIN32;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\debug\solid.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\solid\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\solid\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\solid\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\solid.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SOLID files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID MKDIR ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;XCOPY /Y ..\..\include\SOLID*.h ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\solid"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
+ PreprocessorDefinitions="NDEBUG;QHULL;WIN32;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\solid.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\solid\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\solid\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\solid\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\solid.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SOLID files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID MKDIR ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;XCOPY /Y ..\..\include\SOLID*.h ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
+ PreprocessorDefinitions="NDEBUG;QHULL;WIN32;_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\solid.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\solid.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SOLID files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID MKDIR ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;XCOPY /Y ..\..\include\SOLID*.h ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
+ PreprocessorDefinitions="_DEBUG;QHULL;WIN32;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug\solid.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\solid.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SOLID files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID MKDIR ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;XCOPY /Y ..\..\include\SOLID*.h ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\src\DT_C-api.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Encounter.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Object.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\DT_RespTable.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Scene.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\src\DT_AlgoTable.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Encounter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Response.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\DT_RespTable.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\DT_Scene.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/verse/dist/SConstruct b/extern/verse/dist/SConstruct
index ecdc3178028..a80a1ac79e9 100644
--- a/extern/verse/dist/SConstruct
+++ b/extern/verse/dist/SConstruct
@@ -56,7 +56,7 @@ else:
platform_linkflags += ['/DEBUG','/PDB:verse.pdb']
-verse_env = env.Copy()
+verse_env = env.Clone()
cmd_gen_files = (['v_cmd_gen.c',
'v_cmd_def_a.c',
@@ -71,7 +71,7 @@ cmd_gen_files = (['v_cmd_gen.c',
cmd_gen_deps = (['v_gen_pack_init.c'])
-proto_env = env.Copy()
+proto_env = env.Clone()
proto_env.Append(CPPDEFINES=['V_GENERATE_FUNC_MODE'])
mkprot_tool = proto_env.Program(target = 'mkprot', source = cmd_gen_files)
@@ -130,10 +130,10 @@ server_source_files = (['vs_connection.c',
'vs_node_text.c'
])
-verselib_env = verse_env.Copy()
+verselib_env = verse_env.Clone()
verselib_env.Append(CPPDEFINES = defines)
-verseserver_env = verse_env.Copy()
+verseserver_env = verse_env.Clone()
verseserver_env.Append(CPPDEFINES = defines)
verseserver_env.Append (LIBPATH = ['.'])
verseserver_env.Append (LIBS= ['verse'])
diff --git a/extern/verse/make/msvc_9_0/libverse.vcproj b/extern/verse/make/msvc_9_0/libverse.vcproj
new file mode 100644
index 00000000000..cbe236d5b55
--- /dev/null
+++ b/extern/verse/make/msvc_9_0/libverse.vcproj
@@ -0,0 +1,368 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_verse"
+ ProjectGUID="{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}"
+ RootNamespace="verse"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\verse\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\verse\debug\libverse.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\verse.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying verse files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\verse\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\verse\include&#x0D;&#x0A;XCOPY /Y ..\..\dist\*.h ..\..\..\..\..\build\msvc_9\extern\verse\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\extern\verse"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\verse\libverse.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\verse\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\verse\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\verse\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\verse.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying verse files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\verse\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\verse\include&#x0D;&#x0A;XCOPY /Y ..\..\dist\*.h ..\..\..\..\..\build\msvc_9\extern\verse\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\dist\v_bignum.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_buf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_a.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_b.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_c.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_g.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_m.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_o.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_s.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_def_t.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_connect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_connection.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_encryption.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_func_storage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_a_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_b_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_c_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_g_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_init.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_m_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_o_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_s_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_gen_pack_t_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_man_pack_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network_in_que.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network_out_que.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_pack.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_pack_method.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_prime.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_randgen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\verse_ms.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\dist\v_bignum.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_cmd_buf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_connection.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_encryption.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_internal_verse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network_in_que.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_network_out_que.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_pack.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_randgen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_util.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\dist\verse_ms.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/verse/make/msvc_9_0/verse.vcproj b/extern/verse/make/msvc_9_0/verse.vcproj
new file mode 100644
index 00000000000..39363156181
--- /dev/null
+++ b/extern/verse/make/msvc_9_0/verse.vcproj
@@ -0,0 +1,669 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXT_verse_server"
+ ProjectGUID="{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}"
+ RootNamespace="verse_server"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\verse.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\build\msvc_9\libs\mtdll\debug"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse\server"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\verse\server\verse.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\verse\server\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\verse\server\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\verse\server\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="verse.lib ws2_32.lib"
+ OutputFile="..\..\..\..\bin\verse.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\build\msvc_9\libs\extern"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\extern\verse\server\verse.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\verse.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\verse.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll;..\..\..\..\build\msvc_9\libs\mtdll"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\verse.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;verse.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse\server\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\verse\server\debug\verse.pch"
+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\verse\server\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\extern\verse\server\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\verse\server\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="verse.lib ws2_32.lib"
+ OutputFile="..\..\..\..\bin\debug\verse.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\build\msvc_9\libs\extern\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libcd"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\extern\verse\server\debug\verse.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\verse.pch"
+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\verse.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\debug;..\..\..\..\build\msvc_9\libs\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\verse.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern&#x0D;&#x0A;verse.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\blenplayer"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\verse.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\verse.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\build\msvc_9\libs"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\verse.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;verse.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\dist\vs_connection.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_main.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_master.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_audio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_bitmap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_curve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_geometry.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_head.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_object.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_particle.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_storage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_node_text.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\dist\v_cmd_gen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\v_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\verse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dist\vs_server.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/SoundSystem/intern/SND_Utils.cpp b/intern/SoundSystem/intern/SND_Utils.cpp
index 78115807970..26ce106a24e 100644
--- a/intern/SoundSystem/intern/SND_Utils.cpp
+++ b/intern/SoundSystem/intern/SND_Utils.cpp
@@ -40,8 +40,13 @@
#include <math.h>
#include <string.h>
-#if defined(WIN32)
+#if defined(_WIN32)
#include <io.h>
+#define open _open
+#define read _read
+#define close _close
+#define write _write
+#define lseek _lseek
#else
#include <unistd.h>
#endif
diff --git a/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj
new file mode 100644
index 00000000000..bd75fe88d43
--- /dev/null
+++ b/intern/SoundSystem/make/msvc_9_0/SoundSystem.vcproj
@@ -0,0 +1,447 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_SoundSystem"
+ ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
+ RootNamespace="SoundSystem"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\SoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SND SoundSystem files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\SoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SND SoundSystem files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\SoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SND SoundSystem files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\SoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying SND SoundSystem files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\SND_AudioDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_C-api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_CDObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_DeviceManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_IdObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_Scene.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_SoundListener.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_SoundObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_Utils.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_WaveCache.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_WaveSlot.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\intern\SND_AudioDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_C-api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_CDObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_DependKludge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_DeviceManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_IAudioDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\SND_IdObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_Object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_Scene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_SoundListener.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_SoundObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_Utils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_WaveCache.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SND_WaveSlot.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\SoundDefines.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj
new file mode 100644
index 00000000000..2109d92d430
--- /dev/null
+++ b/intern/SoundSystem/make/msvc_9_0/dummy/DummySoundSystem.vcproj
@@ -0,0 +1,343 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_DummySoundSystem"
+ ProjectGUID="{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
+ RootNamespace="DummySoundSystem"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\DummySoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\libDummySoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\DummySoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\debug\libDummySoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\DummySoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libDummySoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\DummySoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libDummySoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\dummy\SND_DummyDevice.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\dummy\SND_DummyDevice.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj b/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj
new file mode 100644
index 00000000000..5593f00cb2b
--- /dev/null
+++ b/intern/SoundSystem/make/msvc_9_0/openal/OpenALSoundSystem.vcproj
@@ -0,0 +1,351 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_OpenALSoundSystem"
+ ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
+ RootNamespace="OpenALSoundSystem"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\OpenALSoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\debug\libOpenALSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\OpenALSoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\libOpenALSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\OpenALSoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libOpenALSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\OpenALSoundSystem.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libOpenALSoundSystem.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\openal\SND_OpenALDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\sdl\SND_SDLCDDevice.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\openal\SND_OpenALDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\sdl\SND_SDLCDDevice.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/bmfont/make/msvc_9_0/bmfont.vcproj b/intern/bmfont/make/msvc_9_0/bmfont.vcproj
new file mode 100644
index 00000000000..91d6e6afc1a
--- /dev/null
+++ b/intern/bmfont/make/msvc_9_0/bmfont.vcproj
@@ -0,0 +1,413 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_bmfont"
+ ProjectGUID="{E784098D-3ED8-433A-9353-9679415DDDC5}"
+ RootNamespace="bmfont"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\intern"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\bmfont.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bmfont\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bmfont\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bmfont\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libbmfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BMFONT files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bmfont\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\intern"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\debug\bmfont.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bmfont\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bmfont\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bmfont\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libbmfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BMFONT files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bmfont\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\intern"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\bmfont.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libbmfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BMFONT files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bmfont\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\intern"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug\bmfont.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libbmfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BMFONT files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bmfont\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\BMF_Api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_BitmapFont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helv10.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helv12.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helvb10.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helvb12.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helvb14.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_helvb8.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_scr12.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_scr14.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_font_scr15.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\BMF_BitmapFont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BMF_FontData.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\BMF_Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\BMF_Fonts.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\BMF_Settings.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/boolop/make/msvc_9_0/boolop.vcproj b/intern/boolop/make/msvc_9_0/boolop.vcproj
new file mode 100644
index 00000000000..7fe83962695
--- /dev/null
+++ b/intern/boolop/make/msvc_9_0/boolop.vcproj
@@ -0,0 +1,487 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_boolop"
+ ProjectGUID="{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}"
+ RootNamespace="boolop"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\extern;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\makesdna;$(NOINHERIT)"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\boolop\debug\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\boolop\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\boolop\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\boolop\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libboolop.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BOOLOP files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\boolop\include MKDIR ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\boolop"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\boolop"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\extern;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\makesdna;$(NOINHERIT)"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\boolop\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\boolop\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\boolop\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\boolop\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libboolop.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BOOLOP files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\boolop\include MKDIR ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\extern;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\makesdna;$(NOINHERIT)"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libboolop.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BOOLOP files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\boolop\include MKDIR ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\extern;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\makesdna;$(NOINHERIT)"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\boolop\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libboolop.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BOOLOP files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\boolop\include MKDIR ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\boolop\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="intern"
+ >
+ <Filter
+ Name="Source Files"
+ >
+ <File
+ RelativePath="..\..\intern\BOP_BBox.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_BSPNode.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_BSPTree.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Edge.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Face.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Face2Face.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Interface.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_MathUtils.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Merge.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Merge2.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Mesh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Segment.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Splitter.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Tag.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Triangulator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Vertex.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ >
+ <File
+ RelativePath="..\..\intern\BOP_BBox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_BSPNode.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_BSPTree.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Chrono.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Edge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Face.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Face2Face.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Indexs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_MathUtils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Merge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Merge2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Mesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Misc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Segment.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Splitter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Tag.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Triangulator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BOP_Vertex.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\extern\BOP_Interface.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/bsp/make/msvc_9_0/bsplib.vcproj b/intern/bsp/make/msvc_9_0/bsplib.vcproj
new file mode 100644
index 00000000000..a1b16d5b93f
--- /dev/null
+++ b/intern/bsp/make/msvc_9_0/bsplib.vcproj
@@ -0,0 +1,371 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_bsplib"
+ ProjectGUID="{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}"
+ RootNamespace="bsplib"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\container\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bsp\debug\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bsp\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bsp\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bsp\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libbsp.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BSP files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bsp\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bsp"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bsp"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\container\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bsp\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bsp\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bsp\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bsp\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libbsp.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BSP files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bsp\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\container\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libbsp.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BSP files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bsp\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\container\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug\bsplib.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bsp\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libbsp.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying BSP files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bsp\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\bsp\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\BSP_CSGException.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BSP_CSGMesh.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BSP_CSGMesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BSP_CSGMesh_CFIterator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BSP_MeshPrimitives.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\BSP_MeshPrimitives.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\CSG_BooleanOps.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\extern\CSG_BooleanOps.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/container/make/msvc_9_0/container.vcproj b/intern/container/make/msvc_9_0/container.vcproj
new file mode 100644
index 00000000000..2b40571672d
--- /dev/null
+++ b/intern/container/make/msvc_9_0/container.vcproj
@@ -0,0 +1,387 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_container"
+ ProjectGUID="{51A348C1-8684-4D67-B980-97B1FC74159B}"
+ RootNamespace="container"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\container\container.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\container\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libcontainer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying CTR files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\container\debug\container.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\container\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libcontainer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying CTR files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\container.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libcontainer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying CTR files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\container.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libcontainer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying CTR files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\CTR_List.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="../extern,../../;$(NoInherit)"
+ CompileAs="0"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="../../;$(NoInherit)"
+ CompileAs="0"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="../extern,../../;$(NoInherit)"
+ CompileAs="0"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="../../;$(NoInherit)"
+ CompileAs="0"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\CTR_List.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\CTR_Map.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\CTR_TaggedIndex.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\CTR_TaggedSetOps.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\CTR_UHeap.h"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/decimation/make/msvc_9_0/decimation.vcproj b/intern/decimation/make/msvc_9_0/decimation.vcproj
new file mode 100644
index 00000000000..7d58bf1f4c6
--- /dev/null
+++ b/intern/decimation/make/msvc_9_0/decimation.vcproj
@@ -0,0 +1,423 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_decimation"
+ ProjectGUID="{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}"
+ RootNamespace="decimation"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\debug\decimation.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libdecimation.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying LOD files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\decimation.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libdecimation.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying LOD files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\decimation.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libdecimation.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying LOD files library to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug\decimation.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libdecimation.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying LOD files library (debug target) to lib tree"
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\LOD_decimation.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_DecimationClass.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_EdgeCollapser.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_EdgeCollapser.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_ExternBufferEditor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_ExternNormalEditor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_ExternNormalEditor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_FaceNormalEditor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_FaceNormalEditor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_ManMesh2.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_ManMesh2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_MeshBounds.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_MeshException.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_MeshPrimitives.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_MeshPrimitives.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_QSDecimator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_QSDecimator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_Quadric.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_QuadricEditor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\LOD_QuadricEditor.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\extern\LOD_decimation.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/elbeem/SConscript b/intern/elbeem/SConscript
index f1c09423f04..dc8d84ef5a0 100644
--- a/intern/elbeem/SConscript
+++ b/intern/elbeem/SConscript
@@ -12,7 +12,7 @@ if env['WITH_BF_OPENMP']:
if env['OURPLATFORM']=='win32-vc':
defs += ' USE_MSVC6FIXES'
-incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC'] + ' ' +env['BF_SDL_INC']
+incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC']
incs += ' extern '
env.BlenderLib ('bf_elbeem', sources, Split(incs), Split(defs), libtype='blender', priority=0 )
diff --git a/intern/elbeem/make/msvc_9_0/elbeem.vcproj b/intern/elbeem/make/msvc_9_0/elbeem.vcproj
new file mode 100644
index 00000000000..4108e09799d
--- /dev/null
+++ b/intern/elbeem/make/msvc_9_0/elbeem.vcproj
@@ -0,0 +1,524 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_elbeem"
+ ProjectGUID="{A90C4918-4B21-4277-93BD-AF65F30951D9}"
+ RootNamespace="elbeem"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\intern;..\..\extern;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\..\lib\windows\sdl\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;NOGUI;ELBEEM_BLENDER=1;LBM_INCLUDE_CONTROL=1"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\elbeem\debug\elbeem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\elbeem\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\elbeem\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\elbeem\debug\"
+ BrowseInformation="1"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libelbeem.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying ELBEEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\elbeem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\intern;..\..\extern;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\..\lib\windows\sdl\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NOGUI;ELBEEM_BLENDER=1;LBM_INCLUDE_CONTROL=1"
+ StringPooling="true"
+ MinimalRebuild="false"
+ RuntimeLibrary="0"
+ BufferSecurityCheck="true"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\elbeem\elbeem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\elbeem\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\elbeem\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\elbeem\"
+ WarningLevel="4"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libelbeem.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying ELBEEM files library (release target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\elbeem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\intern;..\..\extern;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\..\lib\windows\sdl\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;NOGUI;ELBEEM_BLENDER=1"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug\elbeem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\debug\"
+ BrowseInformation="1"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libelbeem.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying ELBEEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\elbeem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\intern;..\..\extern;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\..\lib\windows\sdl\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NOGUI;ELBEEM_BLENDER=1"
+ StringPooling="true"
+ MinimalRebuild="false"
+ RuntimeLibrary="2"
+ BufferSecurityCheck="true"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\elbeem.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libelbeem.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying ELBEEM files library (release target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\elbeem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\elbeem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\intern\attributes.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\controlparticles.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\elbeem.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\elbeem_control.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\isosurface.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\mvmcoords.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_blenderdumper.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_bsptree.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometrymodel.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometryobject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_lighting.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_ray.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_world.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\parametrizer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\particletracer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\simulation_object.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_adap.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_control.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_init.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_interface.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_main.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_util.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\utilities.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\intern\attributes.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\controlparticles.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\extern\elbeem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\elbeem_control.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\isosurface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\mcubes_tables.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\mvmcoords.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_blenderdumper.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_bsptree.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometryclass.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometrymodel.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometryobject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_geometryshader.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_lighting.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_matrices.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_ray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_vector3dim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\ntl_world.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\parametrizer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\particletracer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\simulation_object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_class.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_control.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_interface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\solver_relax.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\utilities.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 6a06f4d715a..2094ae87c67 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -854,7 +854,7 @@ static int WeightPixelFormat(PIXELFORMATDESCRIPTOR& pfd) {
static int EnumPixelFormats(HDC hdc) {
int iPixelFormat;
int i, n, w, weight = 0;
- PIXELFORMATDESCRIPTOR pfd, pfd_fallback;
+ PIXELFORMATDESCRIPTOR pfd;
/* we need a device context to do anything */
if(!hdc) return 0;
diff --git a/intern/ghost/make/msvc_9_0/ghost.vcproj b/intern/ghost/make/msvc_9_0/ghost.vcproj
new file mode 100644
index 00000000000..fa128786a90
--- /dev/null
+++ b/intern/ghost/make/msvc_9_0/ghost.vcproj
@@ -0,0 +1,539 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_ghost"
+ ProjectGUID="{76D90B92-ECC7-409C-9F98-A8814B90F3C0}"
+ RootNamespace="ghost"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\ghost"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\ghost"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\wintab\INCLUDE"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\ghost\ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\ghost\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libghost.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GHOST files library (release target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\ghost\include MKDIR ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\wintab\INCLUDE"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB,_USE_MATH_DEFINES"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\ghost\debug\ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\ghost\debug\"
+ BrowseInformation="1"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libghost.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GHOST files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\ghost\include MKDIR ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\wintab\INCLUDE"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libghost.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GHOST files library (release target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\ghost\include MKDIR ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\wintab\INCLUDE"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug\ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\ghost\mtdll\debug\"
+ BrowseInformation="1"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libghost.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GHOST files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\ghost\include MKDIR ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\ghost\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Header Files"
+ >
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\GHOST_Buttons.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_CallbackEventConsumer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_Debug.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_DisplayManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_DisplayManagerWin32.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_Event.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventButton.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventCursor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventKey.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventNDOF.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventPrinter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventWheel.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventWindow.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_ModifierKeys.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_NDOFManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_System.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_SystemWin32.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_TimerManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_TimerTask.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_Window.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_WindowManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_WindowWin32.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\GHOST_C-api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_IEvent.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_IEventConsumer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_ISystem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_ITimerTask.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_IWindow.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_Rect.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\GHOST_Types.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Source Files"
+ >
+ <File
+ RelativePath="..\..\intern\GHOST_Buttons.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_C-api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_CallbackEventConsumer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_DisplayManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_DisplayManagerWin32.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_EventPrinter.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_ISystem.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_ModifierKeys.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_NDOFManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_Rect.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_SystemWin32.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_TimerManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_Window.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_WindowManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\GHOST_WindowWin32.cpp"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj b/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj
new file mode 100644
index 00000000000..d59b80f7b62
--- /dev/null
+++ b/intern/guardedalloc/make/msvc_9_0/guardedalloc.vcproj
@@ -0,0 +1,369 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_guardedalloc"
+ ProjectGUID="{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
+ RootNamespace="guardedalloc"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\guardedalloc.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\guardedalloc\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\guardedalloc\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libguardedalloc.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include MKDIR ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug\guardedalloc.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\guardedalloc\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libguardedalloc.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include MKDIR ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\guardedalloc.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libguardedalloc.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include MKDIR ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug\guardedalloc.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\guardedalloc\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libguardedalloc.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include MKDIR ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\guardedalloc\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\mallocn.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\mmap_win.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\BLO_sys_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_guardedalloc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\mmap_win.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="intern"
+ >
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/iksolver/make/msvc_9_0/iksolver.vcproj b/intern/iksolver/make/msvc_9_0/iksolver.vcproj
new file mode 100644
index 00000000000..0e87556380b
--- /dev/null
+++ b/intern/iksolver/make/msvc_9_0/iksolver.vcproj
@@ -0,0 +1,487 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_iksolver"
+ ProjectGUID="{542A9FA1-B7FF-441C-AE15-054DB31D3488}"
+ RootNamespace="iksolver"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\iksolver\iksolver.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\iksolver\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\iksolver\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\iksolver\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libiksolver.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying IK files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\iksolver\include MKDIR ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\iksolver\debug\iksolver.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\iksolver\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\iksolver\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\iksolver\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libiksolver.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying IK files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\iksolver\include MKDIR ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\iksolver.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libiksolver.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying IK files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\iksolver\include MKDIR ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug\iksolver.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\iksolver\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libiksolver.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying IK files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\iksolver\include MKDIR ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\iksolver\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\intern\IK_QJacobian.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QJacobian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QJacobianSolver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QJacobianSolver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QSegment.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QSegment.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QTask.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_QTask.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\IK_Solver.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_ExpMap.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_ExpMap.h"
+ >
+ </File>
+ <Filter
+ Name="TNT"
+ >
+ <File
+ RelativePath="..\..\intern\TNT\cholesky.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\cmat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\fcscmat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\fmat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\fortran.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\fspvec.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\index.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\lapack.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\lu.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\qr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\region1d.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\region2d.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\stopwatch.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\subscript.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\svd.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\tnt.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\tntmath.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\tntreqs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\transv.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\triang.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\trisolve.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\vec.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\vecadaptor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\TNT\version.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\extern\IK_solver.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/make/msvc_9_0/INT_build_install_all.vcproj b/intern/make/msvc_9_0/INT_build_install_all.vcproj
new file mode 100644
index 00000000000..dbb58134b0f
--- /dev/null
+++ b/intern/make/msvc_9_0/INT_build_install_all.vcproj
@@ -0,0 +1,109 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_build_install_all"
+ ProjectGUID="{02110D03-59DB-4571-8787-72B3C03B2F2D}"
+ Keyword="MakeFileProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\intern\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\intern\debug"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ ExcludedFromBuild="false"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\intern"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\intern"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\intern\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\intern\mtdll"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\intern\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\intern\mtdll\debug"
+ ConfigurationType="10"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ ExcludedFromBuild="false"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ </Files>
+</VisualStudioProject>
diff --git a/intern/memutil/make/msvc_9_0/memutil.vcproj b/intern/memutil/make/msvc_9_0/memutil.vcproj
new file mode 100644
index 00000000000..6f642fb16bc
--- /dev/null
+++ b/intern/memutil/make/msvc_9_0/memutil.vcproj
@@ -0,0 +1,385 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_memutil"
+ ProjectGUID="{E86B7BDE-C33C-4E55-9433-E74C141D7538}"
+ RootNamespace="memutil"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\intern;..\..\..\memutil"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\memutil\debug\memutil.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\memutil\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\memutil\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\memutil\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\memutil.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\memutil\include MKDIR ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\memutil"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\memutil"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\intern;..\..\..\memutil"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\memutil\memutil.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\memutil\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\memutil\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\memutil\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\memutil.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\memutil\include MKDIR ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\..\..\intern;..\..\..\memutil"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\memutil.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\memutil.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\memutil\include MKDIR ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\intern;..\..\..\memutil"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug\memutil.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\memutil\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\memutil.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MEM files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\memutil\include MKDIR ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\memutil\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\MEM_CacheLimiterC-Api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\intern\MEM_RefCountedC-Api.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\MEM_Allocator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_CacheLimiter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_CacheLimiterC-Api.h"
+ >
+ </File>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\MEM_NonCopyable.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_RefCounted.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_RefCountedC-Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_RefCountPtr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\MEM_SmartPtr.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/moto/make/msvc_9_0/moto.vcproj b/intern/moto/make/msvc_9_0/moto.vcproj
new file mode 100644
index 00000000000..b33bb165a75
--- /dev/null
+++ b/intern/moto/make/msvc_9_0/moto.vcproj
@@ -0,0 +1,713 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_MoTo"
+ ProjectGUID="{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}"
+ RootNamespace="MoTo"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\moto"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\moto"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\include\"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\moto\MoTo.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\moto\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\moto\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\moto\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libmoto.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MOTO files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\moto\include MKDIR ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\moto\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\moto\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include\"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\moto\debug\MoTo.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\moto\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\moto\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\moto\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libmoto.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MOTO files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\moto\include MKDIR ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\moto\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\moto\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="..\..\include\"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\MoTo.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libmoto.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MOTO files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\moto\include MKDIR ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include\"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug\MoTo.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\moto\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libmoto.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying MOTO files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\moto\include MKDIR ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\intern\moto\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\MT_CmMatrix4x4.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Matrix3x3.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Matrix4x4.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Plane3.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Point3.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Quaternion.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_random.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Transform.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Vector2.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Vector3.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\MT_Vector4.cpp"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\include\;../../include;$(NoInherit)"
+ WarningLevel="3"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\include\GEN_List.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GEN_Map.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_assert.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_CmMatrix4x4.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Matrix3x3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Matrix4x4.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_MinMax.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Optimize.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Plane3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Point2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Point3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Quaternion.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_random.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Scalar.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Stream.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Transform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Tuple2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Tuple3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Tuple4.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector4.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\NM_Scalar.h"
+ >
+ </File>
+ <Filter
+ Name="inlines"
+ >
+ <File
+ RelativePath="..\..\include\MT_Matrix3x3.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Matrix4x4.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Plane3.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Point2.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Point3.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Quaternion.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector2.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector3.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\MT_Vector4.inl"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/opennl/make/msvc_9_0/opennl.vcproj b/intern/opennl/make/msvc_9_0/opennl.vcproj
new file mode 100644
index 00000000000..28051a491d2
--- /dev/null
+++ b/intern/opennl/make/msvc_9_0/opennl.vcproj
@@ -0,0 +1,993 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_opennl"
+ ProjectGUID="{8B8D4FC3-3234-4E54-8376-5AB83D00D164}"
+ RootNamespace="opennl"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\debug\OpenNL.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libopennl.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying OpenNL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\OpenNL.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libopennl.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying OpenNL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\OpenNL.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ CompileAs="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libopennl.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying OpenNL files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\opennl\extern;..\..\..\opennl\superlu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\OpenNL.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\opennl\mtdll\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libopennl.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying OpenNL files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\opennl\include MKDIR ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\opennl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
+ >
+ <File
+ RelativePath="..\..\superlu\colamd.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\get_perm_c.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\heap_relax_snode.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\lsame.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\memory.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\mmd.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\intern\opennl.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\relax_snode.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\scolumn_bmod.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\scolumn_dfs.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\scopy_to_ucol.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sgssv.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sgstrf.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sgstrs.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\smemory.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\smyblas2.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sp_coletree.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sp_ienv.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sp_preorder.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\spanel_bmod.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\spanel_dfs.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\spivotL.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\spruneL.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\ssnode_bmod.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\ssnode_dfs.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\ssp_blas2.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\ssp_blas3.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\strsv.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\superlu_timer.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\sutil.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\util.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\superlu\xerbla.c"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3DPlugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc"
+ >
+ <File
+ RelativePath="..\..\extern\ONL_opennl.h"
+ >
+ </File>
+ <Filter
+ Name="superlu"
+ >
+ <File
+ RelativePath="..\..\superlu\BLO_sys_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\Cnames.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\colamd.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\ssp_defs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\supermatrix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\superlu\util.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/intern/string/make/msvc_9_0/string.vcproj b/intern/string/make/msvc_9_0/string.vcproj
new file mode 100644
index 00000000000..16df974ff9c
--- /dev/null
+++ b/intern/string/make/msvc_9_0/string.vcproj
@@ -0,0 +1,355 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="INT_string"
+ ProjectGUID="{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
+ RootNamespace="string"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\string\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\string\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\string\debug\string.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9/intern\string\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\string\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\string\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libstring.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying STRING files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\string\include MKDIR ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\string"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\string"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\string\string.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9/intern\string\"
+ ObjectFile="..\..\..\..\..\build\msvc_9/intern\string\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9/intern\string\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libstring.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying STRING files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\string\include MKDIR ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\string\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\string\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\string\mtdll\string.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9/intern\string\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9/intern\string\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9/intern\string\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libstring.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying STRING files library to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\string\include MKDIR ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3DPlugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\intern\string\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\string\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\.."
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\string\mtdll\debug\string.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9/intern\string\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\intern\string\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\string\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libstring.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying STRING files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\string\include MKDIR ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\intern\STR_String.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\STR_HashedString.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\STR_String.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/blender.sln b/projectfiles_vc7/blender/blender.sln
index eb235531984..c1628614642 100644
--- a/projectfiles_vc7/blender/blender.sln
+++ b/projectfiles_vc7/blender/blender.sln
@@ -17,6 +17,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
{138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
@@ -239,6 +240,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
3D Plugin Debug = 3D Plugin Debug
@@ -815,6 +820,18 @@ Global
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Debug.Build.0 = BlenderPlayer Debug|Win32
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.ActiveCfg = BlenderPlayer Release|Win32
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.Build.0 = BlenderPlayer Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.Build.0 = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.Build.0 = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Release.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj
index 26cb3fb79e1..ef6900b7b75 100644
--- a/projectfiles_vc7/blender/blender.vcproj
+++ b/projectfiles_vc7/blender/blender.vcproj
@@ -124,7 +124,7 @@ ECHO Done
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
+ AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib glew.lib"
ShowProgress="0"
OutputFile="..\..\bin\debug\blender.exe"
LinkIncremental="2"
diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
index 0dfbcaa5577..aadef58f84a 100644
--- a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
+++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
@@ -383,6 +383,9 @@
RelativePath="..\..\..\source\blender\blenlib\intern\freetypefont.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\intern\graph.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\intern\gsqueue.c">
</File>
<File
@@ -459,6 +462,9 @@
RelativePath="..\..\..\source\blender\blenlib\BLI_ghash.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_graph.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\BLI_heap.h">
</File>
<File
diff --git a/projectfiles_vc7/blender/src/BL_src.vcproj b/projectfiles_vc7/blender/src/BL_src.vcproj
index 80694690107..d6e436635cb 100644
--- a/projectfiles_vc7/blender/src/BL_src.vcproj
+++ b/projectfiles_vc7/blender/src/BL_src.vcproj
@@ -122,6 +122,9 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
+ RelativePath="..\..\..\source\blender\src\autoarmature.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\src\B.blend.c">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
new file mode 100644
index 00000000000..0c35bc62e99
--- /dev/null
+++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="FALSE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
new file mode 100644
index 00000000000..07afe8c5b30
--- /dev/null
+++ b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
@@ -0,0 +1,489 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BLO_readblenfile"
+ ProjectGUID="{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLO_readblenfile.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\readblenfile\BLO_readblenfile.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
new file mode 100644
index 00000000000..2ffc9afa67c
--- /dev/null
+++ b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
@@ -0,0 +1,906 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BPY_python"
+ ProjectGUID="{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\python\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\python\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DisableLanguageExtensions="false"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\python\debug\BPY_python.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ DisableSpecificWarnings="4100"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BPY_python.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\python"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\python"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\python\BPY_python.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\python\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\python\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\python\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ CompileAs="0"
+ DisableSpecificWarnings="4100"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BPY_python.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DisableLanguageExtensions="false"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\python\debug\BPY_python.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\python\debug\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ DisableSpecificWarnings="4100"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BPY_python.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\python\BPY_python.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\python\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\python\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\python\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ Detect64BitPortabilityProblems="false"
+ CompileAs="0"
+ DisableSpecificWarnings="4100"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BPY_python.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Armature.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\BGL.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Blender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Bone.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy_config.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy_data.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Camera.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Constraint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Curve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Draw.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Effect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\gen_library.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Geometry.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Group.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\IDProp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Ipo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Key.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Lamp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Lattice.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Library.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Mathutils.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Metaball.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Modifier.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\NLA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\NMesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Noise.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Object.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Pose.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Registry.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Scene.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneSequence.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneTimeLine.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Sound.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\SurfNurb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Sys.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Text.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Text3d.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Window.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\World.c"
+ >
+ </File>
+ <Filter
+ Name="internal"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\BezTriple.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\BPY_interface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\BPY_menus.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\charRGBA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\constant.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\euler.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\EXPP_interface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Font.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\gen_utils.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\logic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\matrix.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\meshPrimitive.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\MTex.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Particle.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\point.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\quat.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Types.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\vector.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.c"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Armature.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\BGL.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Blender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Bone.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy_config.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy_data.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Camera.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Constraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Curve.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Draw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Effect.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\gen_library.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Geometry.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Group.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\IDProp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Image.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Ipo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Key.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Lamp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Lattice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Library.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Material.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Mathutils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Mesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Metaball.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Modifier.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\NLA.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\NMesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Pose.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Registry.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Scene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneSequence.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneTimeLine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Sound.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\SurfNurb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Sys.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Text.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Text3d.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Window.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\World.h"
+ >
+ </File>
+ <Filter
+ Name="internal"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\BezTriple.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\BPY_extern.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\BPY_menus.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\bpy_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\charRGBA.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\constant.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\euler.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\EXPP_interface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Font.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\gen_utils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\logic.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\matrix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\meshPrimitive.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\modules.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\MTex.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Particle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\point.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\quat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\Types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\vector.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/avi/BL_avi.vcproj b/projectfiles_vc9/blender/avi/BL_avi.vcproj
new file mode 100644
index 00000000000..e92139fa61a
--- /dev/null
+++ b/projectfiles_vc9/blender/avi/BL_avi.vcproj
@@ -0,0 +1,536 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_avi"
+ ProjectGUID="{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\avi\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\codecs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\endian.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\options.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\avi\AVI_avi.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi_intern.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\endian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blender.sln b/projectfiles_vc9/blender/blender.sln
new file mode 100644
index 00000000000..4a12fcb2963
--- /dev/null
+++ b/projectfiles_vc9/blender/blender.sln
@@ -0,0 +1,820 @@
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8}
+ {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+ {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4}
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
+ ProjectSection(ProjectDependencies) = postProject
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", "..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.vcproj", "{9625642D-6F20-4FB6-A089-BE7441B223E3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_yafray", "yafray\BRE_yafray.vcproj", "{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine\physics\PHY_Physics\PHY_Bullet\PHY_Bullet.vcproj", "{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj", "{138DD16C-CC78-4F6C-A898-C8DA68D89067}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_broad", "..\..\extern\solid\make\msvc_9_0\broad\broad.vcproj", "{0112CAD5-3584-412A-A2E5-1315A00437B4}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_complex", "..\..\extern\solid\make\msvc_9_0\complex\complex.vcproj", "{B83C6BED-11EC-46C8-AFFA-121EEDE94373}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_convex", "..\..\extern\solid\make\msvc_9_0\convex\convex.vcproj", "{524264F4-DF21-4B79-847F-E7CA643ECD0B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_solid", "..\..\extern\solid\make\msvc_9_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}"
+ ProjectSection(ProjectDependencies) = postProject
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
+ {0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4}
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373}
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_bullet2", "..\..\extern\bullet2\make\msvc_9_0\Bullet.vcproj", "{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_ftgl_static_lib", "..\..\extern\bFTGL\make\msvc_9_0\ftgl_static_lib.vcproj", "{F9850C15-FF0A-429E-9D47-89FB433C9BD8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_glew", "..\..\extern\glew\make\msvc_9_0\glew.vcproj", "{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_qhull", "..\..\extern\qhull\make\msvc_9_0\qhull.vcproj", "{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse", "..\..\extern\verse\make\msvc_9_0\libverse.vcproj", "{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_verse_server", "..\..\extern\verse\make\msvc_9_0\verse.vcproj", "{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXT_build_install_all", "..\..\extern\make\msvc_9_0\build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}"
+ ProjectSection(ProjectDependencies) = postProject
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8}
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bmfont", "..\..\intern\bmfont\make\msvc_9_0\bmfont.vcproj", "{E784098D-3ED8-433A-9353-9679415DDDC5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}"
+ ProjectSection(ProjectDependencies) = postProject
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bsplib", "..\..\intern\bsp\make\msvc_9_0\bsplib.vcproj", "{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}"
+ ProjectSection(ProjectDependencies) = postProject
+ {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_container", "..\..\intern\container\make\msvc_9_0\container.vcproj", "{51A348C1-8684-4D67-B980-97B1FC74159B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_decimation", "..\..\intern\decimation\make\msvc_9_0\decimation.vcproj", "{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_DummySoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_ghost", "..\..\intern\ghost\make\msvc_9_0\ghost.vcproj", "{76D90B92-ECC7-409C-9F98-A8814B90F3C0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_iksolver", "..\..\intern\iksolver\make\msvc_9_0\iksolver.vcproj", "{542A9FA1-B7FF-441C-AE15-054DB31D3488}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_memutil", "..\..\intern\memutil\make\msvc_9_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_MoTo", "..\..\intern\moto\make\msvc_9_0\moto.vcproj", "{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_OpenALSoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
+ ProjectSection(ProjectDependencies) = postProject
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_opennl", "..\..\intern\opennl\make\msvc_9_0\opennl.vcproj", "{8B8D4FC3-3234-4E54-8376-5AB83D00D164}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_SoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
+ ProjectSection(ProjectDependencies) = postProject
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_string", "..\..\intern\string\make\msvc_9_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_build_install_all", "..\..\intern\make\msvc_9_0\INT_build_install_all.vcproj", "{02110D03-59DB-4571-8787-72B3C03B2F2D}"
+ ProjectSection(ProjectDependencies) = postProject
+ {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+ {E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5}
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
+ {51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B}
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Blender Debug|Win32 = Blender Debug|Win32
+ Blender Release|Win32 = Blender Release|Win32
+ BlenderPlayer Debug|Win32 = BlenderPlayer Debug|Win32
+ BlenderPlayer Release|Win32 = BlenderPlayer Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {31628053-825D-4C06-8A21-D13883489718}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {415BFD6E-64CF-422B-AF88-C07F040A7292}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {106AE171-0083-41D6-A949-20DB0E8DC251}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E013786A-9575-4F34-81B2-33290357EE87}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
+ {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.Blender Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
+ {DF25E6F2-780C-438B-8AAD-D10CF8B3820A}.BlenderPlayer Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {3D310C60-6771-48E4-BCCA-D2718CDED898}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8154A59A-CAED-403D-AB94-BC4E7C032666}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E645CC32-4823-463E-82F0-46ADDE664018}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {6B801390-5F95-4F07-81A7-97FBA046AACC}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {EC405272-28E3-4840-AAC2-53D6DE4E163D}.Blender Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {EC405272-28E3-4840-AAC2-53D6DE4E163D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {AB590CED-F71F-4A17-A89B-18583ECD633D}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {51FB3D48-2467-4BFA-A321-D848252B437E}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {09222F5E-1625-4FF3-A89A-384D16875EE5}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {9625642D-6F20-4FB6-A089-BE7441B223E3}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug|Win32.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release|Win32.Build.0 = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug|Win32.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release|Win32.Build.0 = Release|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E784098D-3ED8-433A-9353-9679415DDDC5}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {51A348C1-8684-4D67-B980-97B1FC74159B}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {FAF46346-65CC-4DB2-85C4-B99826F79D0C}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {A90C4918-4B21-4277-93BD-AF65F30951D9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {542A9FA1-B7FF-441C-AE15-054DB31D3488}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {213356A9-3A1F-41DA-9819-1297BCD17DEE}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {8B8D4FC3-3234-4E54-8376-5AB83D00D164}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {02110D03-59DB-4571-8787-72B3C03B2F2D}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {02110D03-59DB-4571-8787-72B3C03B2F2D}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/projectfiles_vc9/blender/blender.vcproj b/projectfiles_vc9/blender/blender.vcproj
new file mode 100644
index 00000000000..8950ef822a1
--- /dev/null
+++ b/projectfiles_vc9/blender/blender.vcproj
@@ -0,0 +1,264 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blender"
+ ProjectGUID="{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ RootNamespace="blender"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\bin"
+ IntermediateDirectory="..\..\..\build\msvc_9\source\blender"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\obj\windows\blender/blender.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging;..\..\..\build\msvc_9\extern\glew\include;..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;GAMEBLENDER=1;USE_SUMO_SOLID;FTGL_LIBRARY_STATIC;WITH_VERSE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\build\msvc_9\source\blender\blender.pch"
+ AssemblerListingLocation="..\..\..\build\msvc_9\source\blender\"
+ ObjectFile="..\..\..\build\msvc_9\source\blender\"
+ ProgramDataBaseFileName="..\..\..\build\msvc_9\source\blender\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="0"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ ShowProgress="0"
+ OutputFile="..\..\bin\blender.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_9\libs\intern;..\..\..\build\msvc_9\libs\extern;..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmtd.lib;odbc32.lib;odbccp32.lib"
+ ProgramDatabaseFile="..\..\..\build\msvc_9\libs\blender.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2008\python25.dll ..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\bin&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\bin\.blender\scripts MKDIR ..\..\bin\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\bin\.blender\scripts /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\bin /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\bin\debug"
+ IntermediateDirectory="..\..\..\build\msvc_9\source\blender\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ DeleteExtensionsOnClean="*.obj;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\obj\windows\blender\debug/blender.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging;..\..\..\build\msvc_9\extern\glew\include;..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\build\msvc_9\source\blender\debug\blender.pch"
+ AssemblerListingLocation="..\..\..\build\msvc_9\source\blender\debug\"
+ ObjectFile="..\..\..\build\msvc_9\source\blender\debug\"
+ ProgramDataBaseFileName="..\..\..\build\msvc_9\source\blender\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib"
+ ShowProgress="0"
+ OutputFile="..\..\bin\debug\blender.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_9\libs\intern\debug;..\..\..\build\msvc_9\libs\extern\debug"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, odbc32.lib, odbccp32.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\build\msvc_9\libs\debug\blender.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2008\python25_d.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\bin\debug&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\bin\debug\.blender MKDIR ..\..\bin\debug\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\bin\debug\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\bin\debug\.blender\scripts MKDIR ..\..\bin\debug\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\bin\debug\.blender\scripts /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\bin\debug /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\source\creator\buildinfo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\creator\creator.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\icons\winblender.rc"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\source\icons\winblender.ico"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\icons\winblenderfile.ico"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
new file mode 100644
index 00000000000..3cc89a17f1e
--- /dev/null
+++ b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
@@ -0,0 +1,1080 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BKE_blenkernel"
+ ProjectGUID="{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\action.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\anim.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\armature.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\blender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_conversions.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_Customdata.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_eulers.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_structure.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_tools.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\bmfont.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\brush.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\bullet.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\bvhutils.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\cloth.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\collision.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\colortools.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\constraint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\curve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\customdata.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\deform.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\depsgraph.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\DerivedMesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\displist.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\effect.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\exotic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\fluidsim.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\font.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\group.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\icons.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\idprop.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\implicit.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\ipo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\key.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\lattice.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\library.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\mball.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\modifier.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\multires-firstlevel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\multires.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\nla.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\object.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\packedFile.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\particle.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\particle_system.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\pointcache.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\property.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\sca.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\scene.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\screen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\script.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\shrinkwrap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\simple_deform.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\softbody.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\sound.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\suggestions.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\text.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_bitmap_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_geometry_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_method.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_object_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\verse_session.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\world.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\writeavi.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\writeffmpeg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\writeframeserver.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_action.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_anim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_armature.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_blender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bmesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bmeshCustomData.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bmfont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bmfont_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_booleanops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_brush.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bullet.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bvhutils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_cloth.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_collision.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_colortools.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_constraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_curve.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_customdata.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_deform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_depsgraph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_displist.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_effect.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_endian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_exotic.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_fluidsim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_font.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_global.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_group.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_icons.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_image.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_ipo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_key.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_lattice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_library.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_main.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_material.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_mball.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_mesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_modifier.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_multires.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_nla.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_osa_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_packedFile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_particle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_plugin_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_pointcache.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_property.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_sca.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_scene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_screen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_script.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_shrinkwrap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_simple_deform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_softbody.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_sound.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_subsurf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_suggestions.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_text.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_utildefines.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_verse.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_world.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_writeavi.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_writeffmpeg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_writeframeserver.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\bmesh_private.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenkernel\depsgraph_private.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
new file mode 100644
index 00000000000..8f36578d2b2
--- /dev/null
+++ b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
@@ -0,0 +1,725 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BLI_blenlib"
+ ProjectGUID="{31628053-825D-4C06-8A21-D13883489718}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BLI_blenlib.lib"
+ AdditionalLibraryDirectories=""
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderThrough="StdAfx.h"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLI_blenlib.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLI_blenlib.lib"
+ AdditionalLibraryDirectories=""
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BLI_blenlib.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderThrough="StdAfx.h"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLI_blenlib.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenlib\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenlib\BLI_blenlib.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenlib\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLI_blenlib.lib"
+ AdditionalLibraryDirectories=""
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\arithb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_dynstr.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_ghash.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_heap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_kdopbvh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_kdtree.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_linklist.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_memarena.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_mempool.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\boxpack2d.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\bpath.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\dynlib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\edgehash.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\fileops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\fnmatch.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\freetypefont.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\graph.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\gsqueue.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\jitter.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\matrixops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\noise.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\psfont.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\rand.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\rct.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\scanfill.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\storage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\threads.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\time.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\vectorops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\winstuff.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_arithb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_blenlib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_boxpack2d.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_bpath.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_callbacks.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_edgehash.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_editVert.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_fileops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_fnmatch.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_ghash.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_graph.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_heap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_jitter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_kdopbvh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_kdtree.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_linklist.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_memarena.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_mempool.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_scanfill.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_storage.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_storage_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_threads.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_winstuff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\MTC_matrixops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\MTC_vectorops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\PIL_dynlib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenlib\PIL_time.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
new file mode 100644
index 00000000000..02ea370e34a
--- /dev/null
+++ b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
@@ -0,0 +1,513 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blenpluginapi"
+ ProjectGUID="{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\documentation.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\externdef.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\floatpatch.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\iff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\util.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.DEF"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
new file mode 100644
index 00000000000..0ffc2ce2a41
--- /dev/null
+++ b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
@@ -0,0 +1,207 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="FTF_ftfont"
+ ProjectGUID="{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WCHAR_T16;HAVE_LC_MESSAGES;FTGL_LIBRARY_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\ftfont\FTF_ftfont.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1041"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\FTF_ftfont.lib"
+ AdditionalLibraryDirectories=""
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WCHAR_T16,HAVE_LC_MESSAGES,FTGL_LIBRARY_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\ftfont\debug\FTF_ftfont.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\ftfont\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\ftfont\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\ftfont\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1041"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\FTF_ftfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\ftfont\intern\FTF_Api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\ftfont\FTF_Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\ftfont\FTF_Settings.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/gpu/BL_gpu.vcproj b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
new file mode 100644
index 00000000000..82b6f30aa86
--- /dev/null
+++ b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
@@ -0,0 +1,525 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_gpu"
+ ProjectGUID="{138DD16C-CC78-4F6C-A898-C8DA68D89067}"
+ RootNamespace="BL_gpu"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_codegen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_draw.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_extensions.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_shader_material.glsl.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_shader_vertex.glsl.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_codegen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_draw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_extensions.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_material.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
new file mode 100644
index 00000000000..703a6407f9a
--- /dev/null
+++ b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
@@ -0,0 +1,888 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_imbuf"
+ ProjectGUID="{415BFD6E-64CF-422B-AF88-C07F040A7292}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_DDS;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_DDS;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\allocimbuf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\amiga.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\anim.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\anim5.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\antialias.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\bitplanes.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\bmp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cmap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cspace.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\data.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dither.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\divers.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dynlibtiff.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\filter.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\ham.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\hamx.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\iff.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\imageprocess.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\imginfo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\iris.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\jpeg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\md5.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\png.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\quicktime\apple\quicktime_export.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\quicktime\apple\quicktime_import.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\radiance_hdr.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\readimage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\rectop.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\rotate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\scaling.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\targa.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\thumbs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\tiff.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\writeimage.c"
+ >
+ </File>
+ <Filter
+ Name="cineon"
+ >
+ <Filter
+ Name="Source Files"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="dds"
+ >
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\BlockDXT.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\ColorBlock.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\dds_api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\DirectDrawSurface.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Image.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Stream.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\BlockDXT.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Color.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\ColorBlock.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Common.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\dds_api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\DirectDrawSurface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Image.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dds\Stream.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\dynlibtiff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_amiga.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_anim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_anim5.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_bmp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_cmap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_divers.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_dpxcineon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_filter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_ham.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_hamx.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_iff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\IMB_imbuf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\IMB_imbuf_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_imginfo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_iris.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_jpeg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_png.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_targa.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\IMB_thumbs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\IMB_tiff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\imbuf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\imbuf_patch.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\matrix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_multi.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\quicktime\quicktime_export.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\quicktime\quicktime_import.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/img/BL_img.vcproj b/projectfiles_vc9/blender/img/BL_img.vcproj
new file mode 100644
index 00000000000..b4c4d1179b0
--- /dev/null
+++ b/projectfiles_vc9/blender/img/BL_img.vcproj
@@ -0,0 +1,287 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BL_img"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <Filter
+ Name="intern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Color.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_MemPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Types.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\IMG_Api.h">
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/loader/BLO_loader.vcproj b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
new file mode 100644
index 00000000000..2b82599b643
--- /dev/null
+++ b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
@@ -0,0 +1,664 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BLO_loader"
+ ProjectGUID="{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_VERSE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\intern\genfile.c"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\intern\readblenentry.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\intern\readfile.c"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\intern\undofile.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\intern\writefile.c"
+ >
+ <FileConfiguration
+ Name="Blender Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\BLO_genfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\BLO_readfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\BLO_soundfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenloader\BLO_undofile.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
new file mode 100644
index 00000000000..cb68fa41619
--- /dev/null
+++ b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
@@ -0,0 +1,828 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="DNA_makesdna"
+ ProjectGUID="{E013786A-9575-4F34-81B2-33290357EE87}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\build\msvc_9\libs\mtdll\debug"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE,WITH_VERSE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\build\msvc_9\libs"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll;..\..\..\..\build\msvc_9\libs\mtdll"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\DNA_makesdna.pch"
+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\debug;..\..\..\..\build\msvc_9\libs\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\DNA_makesdna.pch"
+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\debug;..\..\..\..\build\msvc_9\libs\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\blenplayer"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\build\msvc_9\libs"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\intern\makesdna.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_action_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_actuator_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_armature_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_brush_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_camera_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_cloth_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_color_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_constraint_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_controller_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_curve_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_customdata_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_documentation.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_effect_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_fileglobal_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_gpencil_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_group_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_ID.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_image_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_ipo_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_key_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_lamp_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_lattice_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_listBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_material_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_mesh_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_meta_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_modifier_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_nla_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_node_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_fluidsim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_force.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_oops_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_packedFile_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_particle_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_property_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_radio_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_scene_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_screen_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_script_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_scriptlink_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sdna_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sensor_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sequence_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sound_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_space_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_text_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_texture_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_userdef_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vec_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vfont_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view2d_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view3d_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_wave_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_world_types.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/nodes/nodes.vcproj b/projectfiles_vc9/blender/nodes/nodes.vcproj
new file mode 100644
index 00000000000..d32ef98da2f
--- /dev/null
+++ b/projectfiles_vc9/blender/nodes/nodes.vcproj
@@ -0,0 +1,713 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_nodes"
+ ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\nodes\debug\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_nodes.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\nodes\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_nodes.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\nodes\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\nodes\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\nodes\debug\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\nodes\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_nodes.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2, WITH_OPENEXR"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\nodes\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\nodes\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_nodes.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\node_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_util.c"
+ >
+ </File>
+ <Filter
+ Name="CMP_nodes"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_alphaOver.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_bilateralblur.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_blur.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_brightness.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_channelMatte.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_chromaMatte.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_colorSpill.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_composite.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_crop.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_curves.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_defocus.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_diffMatte.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_dilate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_directionalblur.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_displace.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_filter.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_flip.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_gamma.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_glare.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_hueSatVal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_idMask.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_invert.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_lensdist.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_lummaMatte.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mapUV.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mapValue.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_mixrgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normalize.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_outputFile.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_premulkey.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_rgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_rotate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_scale.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombHSVA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombRGBA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombYCCA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_sepcombYUVA.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_setalpha.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_splitViewer.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_tonemap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_translate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_valToRgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_value.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_vecBlur.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_viewer.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_zcombine.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="SHD_nodes"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_camera.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_curves.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_dynamic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_geom.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_hueSatVal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_invert.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_mapping.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_mixRgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_normal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_output.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_rgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_sepcombRGB.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_squeeze.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_valToRgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_value.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_vectMath.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="TEX_nodes"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_bricks.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_checker.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_curves.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_hueSatVal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_invert.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_mixRgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_output.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_proc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_rotate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_translate.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_valToRgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_viewer.c"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\CMP_node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\SHD_node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\TEX_node.h"
+ >
+ </File>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\node_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\nodes\intern\TEX_util.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
new file mode 100644
index 00000000000..edde52b0a07
--- /dev/null
+++ b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
@@ -0,0 +1,220 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BRA_radiosity"
+ ProjectGUID="{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\radiosity"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\radiosity"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\..\build\msvc_9\extern\glew\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\radiosity\BRA_radiosity.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\radiosity\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\radiosity\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\radiosity\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BRA_radiosity.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\radiosity\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\radiosity\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\..\build\msvc_9\extern\glew\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\radiosity\debug\BRA_radiosity.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\radiosity\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\radiosity\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\radiosity\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BRA_radiosity.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\raddisplay.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radfactors.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radnode.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radpostprocess.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radpreprocess.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\intern\source\radrender.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\extern\include\radio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\radiosity\extern\include\radio_types.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/render/BRE_render.vcproj b/projectfiles_vc9/blender/render/BRE_render.vcproj
new file mode 100644
index 00000000000..27b2163f20c
--- /dev/null
+++ b/projectfiles_vc9/blender/render/BRE_render.vcproj
@@ -0,0 +1,368 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BRE_render"
+ ProjectGUID="{106AE171-0083-41D6-A949-20DB0E8DC251}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\render"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\render"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\render\BRE_render.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\render\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\render\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\render\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BRE_render.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\render\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\render\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;_USE_MATH_DEFINES"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\render\debug\BRE_render.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\render\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\render\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\render\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BRE_render.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\convertblender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\envmap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\imagetexture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\initrender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\occlusion.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\pipeline.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\pixelblending.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\pixelshading.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\rayshade.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\raytrace.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\rendercore.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\renderdatabase.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\shadbuf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\shadeinput.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\shadeoutput.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\sss.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\strand.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\sunsky.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\texture.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\source\zbuf.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\edgeRender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\envmap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\initrender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\occlusion.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\old_zbuffer_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\pixelblending.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\pixelblending_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\pixelshading.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\extern\include\RE_pipeline.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\extern\include\RE_render_ext.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\extern\include\RE_shader_ext.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\rendercore.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\rendercore_int.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\renderdatabase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\renderpipeline.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\shadbuf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\shading.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\sss.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\strand.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\sunsky.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\zbuf.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\render\intern\include\zbuf_int.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
new file mode 100644
index 00000000000..d4be79e1d46
--- /dev/null
+++ b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
@@ -0,0 +1,132 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BRE_renderconverter"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\renderconverter"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\renderconverter"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\yafray;..\..\..\source\blender\radiosity\extern\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\renderconverter\BRE_renderconverter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\renderconverter\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\renderconverter\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\renderconverter\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BRE_renderconverter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\yafray;..\..\..\source\blender\radiosity\extern\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug\BRE_renderconverter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\renderconverter\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BRE_renderconverter.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/src/BL_src.vcproj b/projectfiles_vc9/blender/src/BL_src.vcproj
new file mode 100644
index 00000000000..459bd9f1ed5
--- /dev/null
+++ b/projectfiles_vc9/blender/src/BL_src.vcproj
@@ -0,0 +1,1264 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_src"
+ ProjectGUID="{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\src"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\src"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\src\BL_src.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\src\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\src\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\src\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_src.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\src\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\src\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\src\debug\BL_src.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\src\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\src\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\src\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_src.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\src\autoarmature.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\B.blend.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\Bfont.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\bfont.ttf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\blenderbuttons.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\booleanops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\booleanops_mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\butspace.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_editing.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_logic.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_object.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_scene.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_script.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\buttons_shading.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\cmap.tga.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\cmovie.tga.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\cursors.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawaction.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawarmature.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawdeps.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawgpencil.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawimage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawimasel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawipo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawmesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawnla.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawnode.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawobject.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawoops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawscene.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawscript.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawseq.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawsound.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawtext.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawtime.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\drawview.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\edit.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editaction.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editaction_gpencil.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editarmature.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editconstraint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editcurve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editdeform.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editfont.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editgroup.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editimasel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editipo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editipo_lib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editipo_mods.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editkey.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editlattice.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmball.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh_add.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh_lib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh_loop.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh_mods.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmesh_tools.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editmode_undo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editnla.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editnode.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editobject.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editoops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editparticle.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editscreen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editseq.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editsima.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editsound.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\edittime.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\editview.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\eventdebug.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\filelist.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\filesel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\fluidsim.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\fsmenu.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\ghostwinlay.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\glutil.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\gpencil.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\hddaudio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_action.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_buttonswin.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_filesel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_imasel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_info.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_ipo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_nla.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_node.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_oops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_script.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_seq.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_sound.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_text.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_time.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\header_view3d.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\headerbuttons.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\imagepaint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\imasel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\interface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\interface_draw.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\interface_icons.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\interface_panel.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\keyframing.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\keyval.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\language.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\lorem.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\mainqueue.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\meshlaplacian.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\meshtools.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\multires.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\mywindow.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\oops.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\outliner.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\parametrizer.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\playanim.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenpluginapi\intern\pluginapi.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\poselib.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\poseobject.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\preview.blend.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\previewrender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\prvicons.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\radialcontrol.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\reeb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\renderwin.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\resources.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\retopo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\scrarea.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\screendump.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\sculptmode-stroke.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\sculptmode.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\seqaudio.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\seqeffects.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\seqscopes.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\sequence.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\space.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\spacetypes.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\splash.jpg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\swapbuffers.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\toets.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\toolbox.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_constraints.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_conversions.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_generics.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_manipulator.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_ndofinput.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_numinput.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_orientations.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\transform_snap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\unwrapper.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\usiblender.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\verse_common.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\verse_image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\verse_mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\verse_object.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\view.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\vpaint.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\writeavicodec.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\writeimage.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\writemovie.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_drawaction.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_drawmesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_drawobject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_editcurve.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_editface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_editmball.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_editobject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_gpencil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_imagepaint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_sculptmode.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_unwrapper.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BDR_vpaint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_butspace.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_cursors.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawgpencil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawimage.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawoops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawscene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawscript.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawseq.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_drawtext.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editaction.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editarmature.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editconstraint.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editdeform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editfont.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editgroup.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editkey.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editlattice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editmesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editmode_undo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editnla.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editoops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editparticle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editsca.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editseq.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editsima.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editsound.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_editview.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_filelist.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_fsmenu.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_gl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_glutil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_graphics.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_imasel.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_interface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_interface_icons.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_keyframing.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_keyval.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_language.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_mainqueue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_meshlaplacian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_meshtools.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_mywindow.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_oops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_outliner.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_poseobject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_previewrender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_radialcontrol.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_renderwin.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_resources.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_retopo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_scrarea.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_screen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_space.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_spacetypes.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_tbcallback.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_toets.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_toolbox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_transform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_usiblender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_writeavicodec.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_writeimage.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BIF_writemovie.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\blendef.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BPI_script.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_drawimasel.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_drawipo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_drawnla.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_drawoops.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_drawview.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_edit.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_editipo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_editipo_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_editnla_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_filesel.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_headerbuttons.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_seqaudio.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_seqeffects.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_seqscopes.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_sequence.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_time.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_trans_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\BSE_view.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\butspace.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\datatoc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\editmesh.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\interface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\multires.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\mydevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\nla.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\parametrizer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\parametrizer_intern.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\playanim_ext.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\reeb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\include\transform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\src\winlay.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
new file mode 100644
index 00000000000..92e1bd2595a
--- /dev/null
+++ b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
@@ -0,0 +1,225 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BRE_yafray"
+ ProjectGUID="{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}"
+ RootNamespace="BRE_yafray"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\yafray\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\yafray\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\debug\BRE_yafray.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\yafray\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\yafray\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\yafray\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BRE_yafray.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\yafray"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\yafray"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\BRE_yafray.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\yafray\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\yafray\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\yafray\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BRE_yafray.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\export_File.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\export_Plugin.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\yafexternal.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\yafray_Render.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\export_File.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\export_Plugin.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\yafexternal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\YafRay_Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\yafray\intern\yafray_Render.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
new file mode 100644
index 00000000000..64f6b92ef29
--- /dev/null
+++ b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -0,0 +1,247 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_blenderhook"
+ ProjectGUID="{8154A59A-CAED-403D-AB94-BC4E7C032666}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_blenderhook.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
+ StringPooling="true"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_blenderhook.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
new file mode 100644
index 00000000000..53a628ed5ee
--- /dev/null
+++ b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
@@ -0,0 +1,623 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_converter"
+ ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_converter.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
new file mode 100644
index 00000000000..436a007dffb
--- /dev/null
+++ b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
@@ -0,0 +1,640 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXP_expressions"
+ ProjectGUID="{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Expression.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\InputParser.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IntValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ListValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\StringValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Value.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Expression.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\InputParser.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IntValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ListValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\StringValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Value.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VoidValue.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
new file mode 100644
index 00000000000..e350db5dad8
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -0,0 +1,800 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="SCA_GameLogic"
+ ProjectGUID="{32CC75E2-EE85-45E6-8E3D-513F58464F43}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SCA_GameLogic.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_DelaySensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_DelaySensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644
index 00000000000..6f189714a42
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -0,0 +1,429 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_axctl"
+ ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ RootNamespace="GP_axctl"
+ Keyword="MFCProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ GenerateTypeLibrary="true"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="false"
+ ShowProgress="false"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="false"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
new file mode 100644
index 00000000000..69845ef8069
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
@@ -0,0 +1,440 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_common"
+ ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
new file mode 100644
index 00000000000..43e692e9bad
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -0,0 +1,297 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blenderplayer"
+ ProjectGUID="{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ RootNamespace="GP_ghost"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\debug;..\..\..\..\..\build\msvc_9\libs\extern\debug;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ OutputFile="..\..\..\..\bin\blenderplayer.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\..\build\msvc_9\libs\extern;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\icons\winplayer.rc"
+ >
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\icons\winplayer.ico"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
new file mode 100644
index 00000000000..62a0d7a7bfa
--- /dev/null
+++ b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
@@ -0,0 +1,1073 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_ketsji"
+ ProjectGUID="{E645CC32-4823-463E-82F0-46ADDE664018}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_BlenderShader.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Shader.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Texture.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Camera.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Light.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolyProxy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp"
+ >
+ </File>
+ <Filter
+ Name="ActuatorsImp"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ParentActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="SG_ControllersImp"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="SensorsImp"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="IposImp"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_BlenderShader.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Shader.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_Texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Camera.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ISystem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Light.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MotionState.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsEngineEnums.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PolyProxy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PyMath.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Scene.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h"
+ >
+ </File>
+ <Filter
+ Name="Actuators"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_GameActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ParentActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="SG_Controllers"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Sensors"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_NearSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RaySensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Ipos"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
new file mode 100644
index 00000000000..a3f43b01763
--- /dev/null
+++ b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
@@ -0,0 +1,524 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_network"
+ ProjectGUID="{6E24BF09-9653-4166-A871-F65CC9E98A9B}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
new file mode 100644
index 00000000000..bbb8cc5ec25
--- /dev/null
+++ b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -0,0 +1,492 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="NG_loopbacknetwork"
+ ProjectGUID="{6B801390-5F95-4F07-81A7-97FBA046AACC}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
new file mode 100644
index 00000000000..a9e0ce1acd2
--- /dev/null
+++ b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
@@ -0,0 +1,512 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="NG_network"
+ ProjectGUID="{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\NG_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\NG_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
new file mode 100644
index 00000000000..9d55727e90f
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -0,0 +1,468 @@
+<?xml version="1.0" encoding="shift_jis"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Bullet"
+ ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+ >
+ </Filter>
+ <File
+ RelativePath=".\ReadMe.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
new file mode 100644
index 00000000000..5c0159d5aa9
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,489 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Dummy"
+ ProjectGUID="{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
new file mode 100644
index 00000000000..e9773ecf683
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,348 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Ode"
+ ProjectGUID="{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Ode.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Ode.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Ode.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\PHY_Ode.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Ode.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
new file mode 100644
index 00000000000..582aed500ac
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,521 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Physics"
+ ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..793c8fe554b
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,544 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Sumo"
+ ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"
+ >
+ </File>
+ <Filter
+ Name="fuzzics"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"
+ >
+ </File>
+ <Filter
+ Name="fuzzics"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
new file mode 100644
index 00000000000..924babfbd21
--- /dev/null
+++ b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -0,0 +1,588 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="RAS_rasterizer"
+ ProjectGUID="{51FB3D48-2467-4BFA-A321-D848252B437E}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
new file mode 100644
index 00000000000..155290e5e39
--- /dev/null
+++ b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -0,0 +1,560 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="RAS_openglrasterizer"
+ ProjectGUID="{AB590CED-F71F-4A17-A89B-18583ECD633D}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Filters"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Blur2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Dilation2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Erosion2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_GrayScale2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Invert2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Laplacian2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Prewitt2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sepia2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sobel2DFilter.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
new file mode 100644
index 00000000000..9c63f625820
--- /dev/null
+++ b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -0,0 +1,536 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="SG_SceneGraph"
+ ProjectGUID="{09222F5E-1625-4FF3-A89A-384D16875EE5}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
new file mode 100644
index 00000000000..4a3b4b865fc
--- /dev/null
+++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
@@ -0,0 +1,312 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\TEX_Video.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="false"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\TEX_Video.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
new file mode 100644
index 00000000000..ac958a10f54
--- /dev/null
+++ b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
@@ -0,0 +1,489 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="gen_messaging"
+ ProjectGUID="{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\gen_messaging.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_messaging\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\gen_messaging.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\kernel\gen_messaging\intern\messaging.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\kernel\gen_messaging\GEN_messaging.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/kernel/system/SYS_system.vcproj b/projectfiles_vc9/kernel/system/SYS_system.vcproj
new file mode 100644
index 00000000000..a666f1f0737
--- /dev/null
+++ b/projectfiles_vc9/kernel/system/SYS_system.vcproj
@@ -0,0 +1,520 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="SYS_system"
+ ProjectGUID="{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\kernel\gen_system\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\SYS_system.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\kernel\gen_system\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SYS_system.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\SYS_System.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\GEN_DataCache.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\GEN_Map.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\GEN_SmartPtr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\kernel\gen_system\SYS_System.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/source/Makefile b/source/Makefile
index 99155206987..662cb1df0a6 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -97,6 +97,7 @@ COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
+COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
@@ -142,6 +143,7 @@ ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
+ COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index a21eadf15fa..007ee34e4e7 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -34,6 +34,10 @@ IF(WITH_OPENEXR)
SUBDIRS(imbuf/intern/openexr)
ENDIF(WITH_OPENEXR)
+IF(WITH_DDS)
+ SUBDIRS(imbuf/intern/dds)
+ENDIF(WITH_DDS)
+
IF(WITH_QUICKTIME)
SUBDIRS(quicktime)
ENDIF(WITH_QUICKTIME)
diff --git a/source/blender/SConscript b/source/blender/SConscript
index decbbf35642..543a0bf5ed6 100644
--- a/source/blender/SConscript
+++ b/source/blender/SConscript
@@ -11,13 +11,17 @@ SConscript(['avi/SConscript',
'imbuf/SConscript',
'imbuf/intern/cineon/SConscript',
'makesdna/SConscript',
- 'python/SConscript',
'radiosity/SConscript',
'readblenfile/SConscript',
'render/SConscript',
'src/SConscript',
'nodes/SConscript'])
+
+
+if env['WITH_BF_PYTHON']:
+ SConscript(['python/SConscript'])
+
if env['WITH_BF_YAFRAY']:
SConscript(['yafray/SConscript'])
diff --git a/source/blender/blenkernel/BKE_bad_level_calls.h b/source/blender/blenkernel/BKE_bad_level_calls.h
index 0b623526562..93bfb2339be 100644
--- a/source/blender/blenkernel/BKE_bad_level_calls.h
+++ b/source/blender/blenkernel/BKE_bad_level_calls.h
@@ -230,5 +230,12 @@ void PE_free_particle_edit(struct ParticleSystem *psys);
void PE_get_colors(char sel[4], char nosel[4]);
void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys);
+/* texture.c */
+struct Tex;
+struct TexResult;
+int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
+
+
+
#endif
diff --git a/source/blender/blenkernel/BKE_fluidsim.h b/source/blender/blenkernel/BKE_fluidsim.h
index 33c706da82b..4aac5eafa00 100644
--- a/source/blender/blenkernel/BKE_fluidsim.h
+++ b/source/blender/blenkernel/BKE_fluidsim.h
@@ -45,6 +45,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd);
void fluidsim_free(FluidsimModifierData *fluidmd);
DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm, FluidsimModifierData *fluidmd, int framenr, int useRenderParams);
+void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename);
DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc);
// get bounding box of mesh
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 5620674e791..dc7c9dcd5e5 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -35,6 +35,7 @@ struct Lattice;
struct Object;
struct DerivedMesh;
struct BPoint;
+struct MDeformVert;
extern struct Lattice *editLatt;
@@ -67,5 +68,7 @@ float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3];
void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3]);
void lattice_calc_modifiers(struct Object *ob);
+struct MDeformVert* lattice_get_deform_verts(struct Object *lattice);
+
#endif
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 01c54663c6d..fa3a654c1c2 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -47,6 +47,7 @@ struct rctf;
struct ListBase;
struct RenderData;
struct Scene;
+struct Tex;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
@@ -118,6 +119,8 @@ typedef struct bNodeType {
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
#define NODE_CLASS_OP_DYNAMIC 11
+#define NODE_CLASS_PATTERN 12
+#define NODE_CLASS_TEXTURE 13
/* ************** GENERIC API, TREES *************** */
@@ -377,6 +380,45 @@ void ntreeCompositForceHidden(struct bNodeTree *ntree);
void free_compbuf(struct CompBuf *cbuf); /* internal...*/
+
+/* ************** TEXTURE NODES *************** */
+
+struct TexResult;
+
+#define TEX_NODE_OUTPUT 101
+#define TEX_NODE_CHECKER 102
+#define TEX_NODE_TEXTURE 103
+#define TEX_NODE_BRICKS 104
+#define TEX_NODE_MATH 105
+#define TEX_NODE_MIX_RGB 106
+#define TEX_NODE_RGBTOBW 107
+#define TEX_NODE_VALTORGB 108
+#define TEX_NODE_IMAGE 109
+#define TEX_NODE_CURVE_RGB 110
+#define TEX_NODE_INVERT 111
+#define TEX_NODE_HUE_SAT 112
+#define TEX_NODE_CURVE_TIME 113
+#define TEX_NODE_ROTATE 114
+#define TEX_NODE_VIEWER 115
+#define TEX_NODE_TRANSLATE 116
+
+/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
+#define TEX_NODE_PROC 200
+#define TEX_NODE_PROC_MAX 300
+
+extern struct ListBase node_all_textures;
+
+/* API */
+int ntreeTexTagAnimated(struct bNodeTree *ntree);
+void ntreeTexUpdatePreviews( struct bNodeTree* nodetree );
+void ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, char do_preview, short thread, struct Tex *tex, short which_output);
+void ntreeTexCheckCyclics(struct bNodeTree *ntree);
+void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node);
+char* ntreeTexOutputMenu(struct bNodeTree *ntree);
+
+
+/**/
+
void init_nodesystem(void);
void free_nodesystem(void);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index e8276238ff2..eed22ff9d8e 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -96,6 +96,7 @@ void space_transform_invert_normal(const SpaceTransform *data, float *no);
struct Object;
struct DerivedMesh;
struct ShrinkwrapModifierData;
+struct MDeformVert;
struct BVHTree;
@@ -109,6 +110,9 @@ typedef struct ShrinkwrapCalcData
float (*vertexCos)[3]; //vertexs being shrinkwraped
int numVerts;
+ struct MDeformVert* dvert; //Pointer to mdeform array
+ int vgroup; //Vertex group num
+
struct DerivedMesh *target; //mesh we are shrinking to
SpaceTransform local2target; //transform to move bettwem local and target space
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 9662d6fbff8..6584af085cd 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -102,7 +102,7 @@
#define AVG2(x, y) ( 0.5 * ((x) + (y)) )
-#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f))
+#define FTOCHAR(val) ((val)<=0.0f)? 0 : (((val)>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*(val))+0.5f))
#define VECCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);}
#define VECCOPY2D(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1);}
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index c3cbc36a94f..0ed4f38e457 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -47,6 +47,10 @@ IF(WITH_OPENEXR)
ADD_DEFINITIONS(-DWITH_OPENEXR)
ENDIF(WITH_OPENEXR)
+IF(WITH_DDS)
+ ADD_DEFINITIONS(-DWITH_DDS)
+ENDIF(WITH_DDS)
+
IF(WITH_QUICKTIME)
SET(INC ${INC} ${QUICKTIME_INC})
ADD_DEFINITIONS(-DWITH_QUICKTIME)
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 82743ef5ea7..ab122e40bfc 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -4,23 +4,33 @@ Import ('env')
sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
-incs += ' ../python ../render/extern/include #/intern/decimation/extern'
+incs += ' ../render/extern/include #/intern/decimation/extern'
incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes'
-incs += ' #/intern/iksolver/extern ../blenloader ../quicktime'
+incs += ' #/intern/iksolver/extern ../blenloader'
incs += ' #/extern/bullet2/src'
incs += ' #/intern/bmfont'
incs += ' #/intern/opennl/extern'
incs += ' ../gpu #/extern/glew/include'
-incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
-incs += ' ' + env['BF_SDL_INC']
defs = ''
+if not env['WITH_BF_PYTHON']:
+ defs += 'DISABLE_PYTHON'
+else:
+ incs += ' ../python'
+ incs += ' ' + env['BF_PYTHON_INC']
+
+if env['WITH_BF_QUICKTIME']:
+ incs += ' ../quicktime'
+
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+
if env['WITH_BF_INTERNATIONAL']:
- defs += 'WITH_FREETYPE2'
+ defs += ' WITH_FREETYPE2'
if env['WITH_BF_VERSE']:
defs += ' WITH_VERSE'
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index ae336d0fc26..91fb9031597 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -347,3 +347,6 @@ void txt_copy_clipboard (struct Text *text){}
char stipple_quarttone[1];
+/* texture.c */
+int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output) {return 0;}
+
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index ce4458b4307..cee032f364e 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -1245,9 +1245,11 @@ static void ccgSubSurf__sync(CCGSubSurf *ss) {
}
}
- avgSharpness /= sharpCount;
- if (avgSharpness>1.0) {
- avgSharpness = 1.0;
+ if(sharpCount) {
+ avgSharpness /= sharpCount;
+ if (avgSharpness>1.0) {
+ avgSharpness = 1.0;
+ }
}
if (seam && seamEdges < 2)
@@ -1543,9 +1545,11 @@ static void ccgSubSurf__sync(CCGSubSurf *ss) {
}
}
- avgSharpness /= sharpCount;
- if (avgSharpness>1.0) {
- avgSharpness = 1.0;
+ if(sharpCount) {
+ avgSharpness /= sharpCount;
+ if (avgSharpness>1.0) {
+ avgSharpness = 1.0;
+ }
}
if (seam && seamEdges < 2)
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 1fe6447752e..5dcccc56d06 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -30,11 +30,15 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifndef WIN32
- #include <unistd.h> // for read close
- #include <sys/param.h> // for MAXPATHLEN
+#ifndef _WIN32
+ #include <unistd.h> // for read close
+ #include <sys/param.h> // for MAXPATHLEN
#else
- #include <io.h> // for open close read
+ #include <io.h> // for open close read
+ #define open _open
+ #define read _read
+ #define close _close
+ #define write _write
#endif
#include <stdlib.h>
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 4914732b801..5639f00ee39 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -64,8 +64,9 @@
#include "BKE_library.h"
#include "BKE_idprop.h"
-
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "blendef.h"
@@ -1814,6 +1815,7 @@ static bConstraintTypeInfo CTI_SIZELIKE = {
sizelike_evaluate /* evaluate */
};
+
/* ----------- Python Constraint -------------- */
static void pycon_free (bConstraint *con)
@@ -1888,8 +1890,10 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT
constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
/* only execute target calculation if allowed */
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_pyconstraint_target(data, ct);
+#endif
}
else if (ct)
Mat4One(ct->matrix);
@@ -1897,6 +1901,9 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT
static void pycon_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
{
+#ifdef DISABLE_PYTHON
+ return;
+#else
bPythonConstraint *data= con->data;
/* only evaluate in python if we're allowed to do so */
@@ -1913,6 +1920,7 @@ static void pycon_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targ
/* Now, run the actual 'constraint' function, which should only access the matrices */
BPY_pyconstraint_eval(data, cob, targets);
+#endif /* DISABLE_PYTHON */
}
static bConstraintTypeInfo CTI_PYTHON = {
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index b090ac2b538..1a671dfe771 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1100,9 +1100,12 @@ float *make_orco_curve(Object *ob)
fp[1]= 2.0f*v/(dl->nr-1) - 1.0f;
fp[2]= 0.0;
} else {
+ float *vert;
int realv= v % dl->nr;
-
- VECCOPY(fp, &dl->verts[(dl->nr*u + realv)*3]);
+ int realu= u % dl->parts;
+
+ vert= dl->verts + 3*(dl->nr*realu + realv);
+ VECCOPY(fp, vert);
fp[0]= (fp[0]-cu->loc[0])/cu->size[0];
fp[1]= (fp[1]-cu->loc[1])/cu->size[1];
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 3143c5e4df2..47736865273 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -239,12 +239,9 @@ float deformvert_get_weight(const struct MDeformVert *dvert, int group_num)
float vertexgroup_get_vertex_weight(const struct MDeformVert *dvert, int index, int group_num)
{
- if(group_num == -1)
+ if(group_num == -1 || dvert == NULL)
return 1.0;
- if(dvert == 0)
- return 0.0;
-
return deformvert_get_weight(dvert+index, group_num);
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 7f4910a9765..59619b25f8b 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -79,7 +79,9 @@
#include "MEM_guardedalloc.h"
#include "blendef.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "depsgraph_private.h"
@@ -313,6 +315,7 @@ static void dag_add_driver_relation(Ipo *ipo, DagForest *dag, DagNode *node, int
if ((icu->driver->flag & IPO_DRIVER_FLAG_INVALID) || (icu->driver->name[0] == '\0'))
continue; /* empty or invalid expression */
+#ifndef DISABLE_PYTHON
else {
/* now we need refs to all objects mentioned in this
* pydriver expression, to call 'dag_add_relation'
@@ -334,6 +337,7 @@ static void dag_add_driver_relation(Ipo *ipo, DagForest *dag, DagNode *node, int
MEM_freeN(obarray);
}
}
+#endif /* DISABLE_PYTHON */
}
else if (icu->driver->ob) {
node1 = dag_get_node(dag, icu->driver->ob);
@@ -491,8 +495,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int
else
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
}
- else
- dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
+ else
+ dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Parent");
}
/* exception case: parent is duplivert */
if(ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 3b6820461be..35097c05358 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1381,7 +1381,7 @@ void makeDispListSurf(Object *ob, ListBase *dispbase, int forRender)
for (nu=nubase->first; nu; nu=nu->next) {
if(forRender || nu->hide==0) {
if(nu->pntsv==1) {
- len= nu->resolu*SEGMENTSU(nu)+1;
+ len= nu->pntsu*nu->resolu;
dl= MEM_callocN(sizeof(DispList), "makeDispListsurf");
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index 561b564ac39..ee3fd59fe9f 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -76,10 +76,14 @@
#include <fcntl.h>
#include <string.h>
-#ifndef WIN32
+#ifndef _WIN32
#include <unistd.h>
#else
#include <io.h>
+#define open _open
+#define read _read
+#define close _close
+#define write _write
#endif
#include "MEM_guardedalloc.h"
@@ -117,7 +121,9 @@
#include "BKE_curve.h"
#include "BKE_customdata.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "blendef.h"
@@ -2427,6 +2433,7 @@ int BKE_read_exotic(char *name)
read_stl_mesh_binary(name);
retval = 1;
}
+#ifndef DISABLE_PYTHON
// TODO: this should not be in the kernel...
else { // unknown format, call Python importloader
if (BPY_call_importloader(name)) {
@@ -2436,6 +2443,7 @@ int BKE_read_exotic(char *name)
}
}
+#endif /* DISABLE_PYTHON */
waitcursor(0);
}
}
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 4580c6cbf8b..29c4e0f2fb5 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -139,6 +139,9 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
*/
+ // (ab)used to store velocities
+ fss->meshSurfNormals = NULL;
+
fss->lastgoodframe = -1;
fss->flag = 0;
@@ -153,6 +156,11 @@ void fluidsim_free(FluidsimModifierData *fluidmd)
#ifndef DISABLE_ELBEEM
if(fluidmd)
{
+ if(fluidmd->fss->meshSurfNormals)
+ {
+ MEM_freeN(fluidmd->fss->meshSurfNormals);
+ fluidmd->fss->meshSurfNormals = NULL;
+ }
MEM_freeN(fluidmd->fss);
}
#endif
@@ -462,21 +470,86 @@ DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm, FluidsimModifie
// load vertex velocities, if they exist...
// TODO? use generate flag as loading flag as well?
// warning, needs original .bobj.gz mesh loading filename
- /*
if(displaymode==3)
{
- readVelgz(targetFile, srcob);
+ fluidsim_read_vel_cache(fluidmd, dm, targetFile);
}
else
{
- // no data for preview, only clear...
- int i,j;
- for(i=0; i<mesh->totvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }}
- }*/
+ if(fss->meshSurfNormals)
+ MEM_freeN(fss->meshSurfNormals);
+
+ fss->meshSurfNormals = NULL;
+ }
return dm;
}
+
+/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
+void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename)
+{
+ int wri, i, j;
+ float wrf;
+ gzFile gzf;
+ FluidsimSettings *fss = fluidmd->fss;
+ int len = strlen(filename);
+ int totvert = dm->getNumVerts(dm);
+ float *velarray = NULL;
+
+ // mesh and vverts have to be valid from loading...
+
+ if(fss->meshSurfNormals)
+ MEM_freeN(fss->meshSurfNormals);
+
+ if(len<7)
+ {
+ return;
+ }
+
+ if(fss->domainNovecgen>0) return;
+
+ // abusing pointer to hold an array of 3d-velocities
+ fss->meshSurfNormals = MEM_callocN(sizeof(float)*3*dm->getNumVerts(dm), "Fluidsim_velocities");
+ // abusing pointer to hold an INT
+ fss->meshSurface = SET_INT_IN_POINTER(totvert);
+
+ velarray = (float *)fss->meshSurfNormals;
+
+ // .bobj.gz , correct filename
+ // 87654321
+ filename[len-6] = 'v';
+ filename[len-5] = 'e';
+ filename[len-4] = 'l';
+
+ gzf = gzopen(filename, "rb");
+ if (!gzf)
+ {
+ MEM_freeN(fss->meshSurfNormals);
+ fss->meshSurfNormals = NULL;
+ return;
+ }
+
+ gzread(gzf, &wri, sizeof( wri ));
+ if(wri != totvert)
+ {
+ MEM_freeN(fss->meshSurfNormals);
+ fss->meshSurfNormals = NULL;
+ return;
+ }
+
+ for(i=0; i<totvert;i++)
+ {
+ for(j=0; j<3; j++)
+ {
+ gzread(gzf, &wrf, sizeof( wrf ));
+ velarray[3*i + j] = wrf;
+ }
+ }
+
+ gzclose(gzf);
+}
+
void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
/*RET*/ float start[3], /*RET*/ float size[3] )
{
@@ -583,60 +656,5 @@ void initElbeemMesh(struct Object *ob,
dm->release(dm);
}
-/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
-void readVelgz(char *filename, Object *srcob)
-{
- int wri, i, j;
- float wrf;
- gzFile gzf;
- MVert *vverts = srcob->fluidsimSettings->meshSurfNormals;
- int len = strlen(filename);
- Mesh *mesh = srcob->data;
- // mesh and vverts have to be valid from loading...
-
- // clean up in any case
- for(i=0; i<mesh->totvert;i++)
- {
- for(j=0; j<3; j++)
- {
- vverts[i].co[j] = 0.;
- }
- }
- if(srcob->fluidsimSettings->domainNovecgen>0) return;
-
- if(len<7)
- {
- return;
- }
-
- // .bobj.gz , correct filename
- // 87654321
- filename[len-6] = 'v';
- filename[len-5] = 'e';
- filename[len-4] = 'l';
-
- gzf = gzopen(filename, "rb");
- if (!gzf)
- return;
-
- gzread(gzf, &wri, sizeof( wri ));
- if(wri != mesh->totvert)
- {
- return;
- }
-
- for(i=0; i<mesh->totvert;i++)
- {
- for(j=0; j<3; j++)
- {
- gzread(gzf, &wrf, sizeof( wrf ));
- vverts[i].co[j] = wrf;
- }
- }
-
- gzclose(gzf);
-}
-
-
#endif // DISABLE_ELBEEM
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 9f0ea0f1388..29db0ddd808 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -73,7 +73,10 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h" /* for BPY_pydriver_eval() */
+#endif
#define SMALL -1.0e-10
@@ -1008,6 +1011,7 @@ static void posechannel_get_local_transform (bPoseChannel *pchan, float loc[], f
*/
static float eval_driver (IpoDriver *driver, float ipotime)
{
+#ifndef DISABLE_PYTHON
/* currently, drivers are either PyDrivers (evaluating a PyExpression, or Object/Pose-Channel transforms) */
if (driver->type == IPO_DRIVER_TYPE_PYTHON) {
/* check for empty or invalid expression */
@@ -1022,7 +1026,10 @@ static float eval_driver (IpoDriver *driver, float ipotime)
*/
return BPY_pydriver_eval(driver);
}
- else {
+ else
+#endif /* DISABLE_PYTHON */
+ {
+
Object *ob= driver->ob;
/* must have an object to evaluate */
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 54915058bab..6614c657647 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -928,3 +928,15 @@ void lattice_calc_modifiers(Object *ob)
BLI_addtail(&ob->disp, dl);
}
}
+
+struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt)
+{
+ if(oblatt->type == OB_LATTICE)
+ {
+ Lattice *lt = (oblatt==G.obedit)?editLatt:(Lattice*)oblatt->data;
+ return lt->dvert;
+ }
+
+ return NULL;
+}
+
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 3d1b342bf73..33c1a4da4c7 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -597,6 +597,8 @@ static void get_flags_for_id(ID *id, char *buf)
if(GS(id->name)==ID_MA)
isnode= ((Material *)id)->use_nodes;
+ if(GS(id->name)==ID_TE)
+ isnode= ((Tex *)id)->use_nodes;
if (id->us<0)
sprintf(buf, "-1W ");
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index b47e4d2ebaa..a5832711a81 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -59,7 +59,9 @@
#include "BKE_node.h"
#include "BKE_utildefines.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "GPU_material.h"
@@ -78,7 +80,9 @@ void free_material(Material *ma)
MTex *mtex;
int a;
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&ma->scriptlink);
+#endif
for(a=0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
@@ -209,8 +213,10 @@ Material *copy_material(Material *ma)
id_us_plus((ID *)man->mtex[a]->tex);
}
}
-
+
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&ma->scriptlink);
+#endif
if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
@@ -652,7 +658,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if(ma->septex & (1<<a)) continue;
mtex= ma->mtex[a];
- if(mtex && mtex->tex && mtex->tex->type) {
+ if(mtex && mtex->tex && (mtex->tex->type | (mtex->tex->use_nodes && mtex->tex->nodetree) )) {
ma->texco |= mtex->texco;
ma->mapto |= mtex->mapto;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 13dc2e834f2..6bdd395a2ac 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -7804,9 +7804,10 @@ static void shrinkwrapModifier_deformVerts(ModifierData *md, Object *ob, Derived
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
+ else if(ob->type==OB_LATTICE) dm = NULL;
else return;
- if(dataMask & CD_MVERT)
+ if(dm != NULL && (dataMask & CD_MVERT))
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
@@ -7828,9 +7829,10 @@ static void shrinkwrapModifier_deformVertsEM(ModifierData *md, Object *ob, EditM
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_editmesh(editData, ob->data);
+ else if(ob->type==OB_LATTICE) dm = NULL;
else return;
- if(dataMask & CD_MVERT)
+ if(dm != NULL && (dataMask & CD_MVERT))
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
@@ -7916,9 +7918,10 @@ static void simpledeformModifier_deformVerts(ModifierData *md, Object *ob, Deriv
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
+ else if(ob->type==OB_LATTICE) dm = NULL;
else return;
- if(dataMask & CD_MVERT)
+ if(dm != NULL && (dataMask & CD_MVERT))
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
@@ -7942,9 +7945,10 @@ static void simpledeformModifier_deformVertsEM(ModifierData *md, Object *ob, Edi
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_editmesh(editData, ob->data);
+ else if(ob->type==OB_LATTICE) dm = NULL;
else return;
- if(dataMask & CD_MVERT)
+ if(dm != NULL && (dataMask & CD_MVERT))
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 94a21cdd5df..ae81a31c373 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -27,7 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#ifndef DISABLE_PYTHON
#include <Python.h>
+#endif
+
#include <stdlib.h>
#include <string.h>
@@ -35,6 +38,7 @@
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_scene_types.h"
@@ -67,6 +71,8 @@
#include "intern/CMP_util.h" /* stupid include path... */
#include "SHD_node.h"
+#include "TEX_node.h"
+#include "intern/TEX_util.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -74,6 +80,7 @@
static ListBase empty_list = {NULL, NULL};
ListBase node_all_composit = {NULL, NULL};
ListBase node_all_shaders = {NULL, NULL};
+ListBase node_all_textures = {NULL, NULL};
/* ************** Type stuff ********** */
@@ -103,6 +110,8 @@ void ntreeInitTypes(bNodeTree *ntree)
ntree->alltypes= node_all_shaders;
else if(ntree->type==NTREE_COMPOSIT)
ntree->alltypes= node_all_composit;
+ else if(ntree->type==NTREE_TEXTURE)
+ ntree->alltypes= node_all_textures;
else {
ntree->alltypes= empty_list;
printf("Error: no type definitions for nodes\n");
@@ -658,6 +667,28 @@ void nodeVerifyGroup(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ break;
+
+ if(node) {
+ /* set all type pointers OK */
+ ntreeInitTypes(tx->nodetree);
+
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ nodeVerifyType(tx->nodetree, node);
+ }
+ }
+ }
+ }
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -714,6 +745,26 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)ngroup) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->link)
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(nodeCountSocketLinks(tx->nodetree, sock))
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ }
+ }
+ }
+ }
+ }
+
}
/* finds a node based on given socket */
@@ -898,9 +949,12 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
/* got it-bob*/
if(ntype->initfunc!=NULL)
ntype->initfunc(node);
+
+ if(type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
nodeAddSockets(node, ntype);
-
+
return node;
}
@@ -967,6 +1021,9 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node, int internal)
node->new_node= nnode;
nnode->new_node= NULL;
nnode->preview= NULL;
+
+ if(node->type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
return nnode;
}
@@ -1257,6 +1314,22 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib) lib= 1;
+ else local= 1;
+ }
+ }
+ }
+ }
+ }
/* if all users are local, we simply make tree local */
if(local && lib==0) {
@@ -1308,6 +1381,25 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib==NULL) {
+ node->id= &newtree->id;
+ newtree->id.us++;
+ ntree->id.us--;
+ }
+ }
+ }
+ }
+ }
+ }
}
}
@@ -1572,6 +1664,8 @@ void NodeTagChanged(bNodeTree *ntree, bNode *node)
}
node->need_exec= 1;
}
+ else if(ntree->type == NTREE_TEXTURE)
+ ntreeTexUpdatePreviews(ntree);
}
void NodeTagIDChanged(bNodeTree *ntree, ID *id)
@@ -1810,7 +1904,7 @@ static void composit_begin_exec(bNodeTree *ntree, int is_group)
sock->ns.data= NULL;
}
}
- }
+ }
/* cannot initialize them while using in threads */
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB)) {
curvemapping_initialize(node->storage);
@@ -1926,12 +2020,28 @@ static void ntreeReleaseThreadStack(bNodeThreadStack *nts)
nts->used= 0;
}
+/* free texture delegates */
+static void tex_end_exec(bNodeTree *ntree)
+{
+ bNodeThreadStack *nts;
+ bNodeStack *ns;
+ int th, a;
+
+ if(ntree->threadstack)
+ for(th=0; th<BLENDER_MAX_THREADS; th++)
+ for(nts=ntree->threadstack[th].first; nts; nts=nts->next)
+ for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++)
+ if(ns->data)
+ MEM_freeN(ns->data);
+
+}
+
void ntreeBeginExecTree(bNodeTree *ntree)
{
/* let's make it sure */
if(ntree->init & NTREE_EXEC_INIT)
return;
-
+
/* allocate the thread stack listbase array */
if(ntree->type!=NTREE_COMPOSIT)
ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
@@ -1983,6 +2093,8 @@ void ntreeEndExecTree(bNodeTree *ntree)
/* another callback candidate! */
if(ntree->type==NTREE_COMPOSIT)
composit_end_exec(ntree, 0);
+ else if(ntree->type==NTREE_TEXTURE)
+ tex_end_exec(ntree);
if(ntree->stack) {
MEM_freeN(ntree->stack);
@@ -2619,6 +2731,27 @@ void ntreeCompositTagGenerators(bNodeTree *ntree)
}
}
+int ntreeTexTagAnimated(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree==NULL) return 0;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==TEX_NODE_CURVE_TIME) {
+ NodeTagChanged(ntree, node);
+ return 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
/* ************* node definition init ********** */
static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
@@ -2742,6 +2875,41 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
+static void registerTextureNodes(ListBase *ntypelist)
+{
+ nodeRegisterType(ntypelist, &node_group_typeinfo);
+ nodeRegisterType(ntypelist, &tex_node_math);
+ nodeRegisterType(ntypelist, &tex_node_mix_rgb);
+ nodeRegisterType(ntypelist, &tex_node_valtorgb);
+ nodeRegisterType(ntypelist, &tex_node_rgbtobw);
+ nodeRegisterType(ntypelist, &tex_node_curve_rgb);
+ nodeRegisterType(ntypelist, &tex_node_curve_time);
+ nodeRegisterType(ntypelist, &tex_node_invert);
+ nodeRegisterType(ntypelist, &tex_node_hue_sat);
+
+ nodeRegisterType(ntypelist, &tex_node_output);
+ nodeRegisterType(ntypelist, &tex_node_viewer);
+
+ nodeRegisterType(ntypelist, &tex_node_checker);
+ nodeRegisterType(ntypelist, &tex_node_texture);
+ nodeRegisterType(ntypelist, &tex_node_bricks);
+ nodeRegisterType(ntypelist, &tex_node_image);
+
+ nodeRegisterType(ntypelist, &tex_node_rotate);
+ nodeRegisterType(ntypelist, &tex_node_translate);
+
+ nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
+ nodeRegisterType(ntypelist, &tex_node_proc_blend);
+ nodeRegisterType(ntypelist, &tex_node_proc_magic);
+ nodeRegisterType(ntypelist, &tex_node_proc_marble);
+ nodeRegisterType(ntypelist, &tex_node_proc_clouds);
+ nodeRegisterType(ntypelist, &tex_node_proc_wood);
+ nodeRegisterType(ntypelist, &tex_node_proc_musgrave);
+ nodeRegisterType(ntypelist, &tex_node_proc_noise);
+ nodeRegisterType(ntypelist, &tex_node_proc_stucci);
+ nodeRegisterType(ntypelist, &tex_node_proc_distnoise);
+}
+
static void remove_dynamic_typeinfos(ListBase *list)
{
bNodeType *ntype= list->first;
@@ -2779,6 +2947,7 @@ void init_nodesystem(void)
{
registerCompositNodes(&node_all_composit);
registerShaderNodes(&node_all_shaders);
+ registerTextureNodes(&node_all_textures);
}
void free_nodesystem(void)
@@ -2787,4 +2956,5 @@ void free_nodesystem(void)
BLI_freelistN(&node_all_composit);
remove_dynamic_typeinfos(&node_all_shaders);
BLI_freelistN(&node_all_shaders);
+ BLI_freelistN(&node_all_textures);
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index b6f6820ca73..a25afeafaef 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -111,7 +111,9 @@
#include "LBM_fluidsim.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "GPU_material.h"
@@ -269,8 +271,10 @@ void free_object(Object *ob)
free_constraints(&ob->constraints);
free_constraint_channels(&ob->constraintChannels);
free_nlastrips(&ob->nlastrips);
-
+
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&ob->scriptlink);
+#endif
if(ob->pd){
if(ob->pd->tex)
@@ -637,9 +641,9 @@ Camera *copy_camera(Camera *cam)
camn= copy_libblock(cam);
id_us_plus((ID *)camn->ipo);
-
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&camn->scriptlink);
-
+#endif
return camn;
}
@@ -786,9 +790,9 @@ Lamp *copy_lamp(Lamp *la)
id_us_plus((ID *)lan->ipo);
if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
-
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&la->scriptlink);
-
+#endif
return lan;
}
@@ -846,7 +850,9 @@ void make_local_lamp(Lamp *la)
void free_camera(Camera *ca)
{
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&ca->scriptlink);
+#endif
}
void free_lamp(Lamp *la)
@@ -855,8 +861,9 @@ void free_lamp(Lamp *la)
int a;
/* scriptlinks */
-
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&la->scriptlink);
+#endif
for(a=0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
@@ -1156,7 +1163,10 @@ static void copy_object_pose(Object *obn, Object *ob)
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
- if(con->ipo) {
+ /* note that we can't change lib linked ipo blocks. for making
+ * proxies this still works correct however because the object
+ * is changed to object->proxy_from when evaluating the driver. */
+ if(con->ipo && !con->ipo->id.lib) {
IpoCurve *icu;
for(icu= con->ipo->curve.first; icu; icu= icu->next) {
if(icu->driver && icu->driver->ob==ob)
@@ -1202,9 +1212,9 @@ Object *copy_object(Object *ob)
modifier_copyData(md, nmd);
BLI_addtail(&obn->modifiers, nmd);
}
-
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&ob->scriptlink);
-
+#endif
obn->prop.first = obn->prop.last = NULL;
copy_properties(&obn->prop, &ob->prop);
@@ -1918,10 +1928,11 @@ void where_is_object_time(Object *ob, float ctime)
constraints_clear_evalob(cob);
}
-
+#ifndef DISABLE_PYTHON
if(ob->scriptlink.totscript && !during_script()) {
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
}
+#endif
/* set negative scale flag in object */
Crossf(vec, ob->obmat[0], ob->obmat[1]);
@@ -2288,7 +2299,9 @@ void object_handle_update(Object *ob)
}
else
where_is_object(ob);
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBJECTUPDATE);
+#endif
}
if(ob->recalc & OB_RECALC_DATA) {
@@ -2364,7 +2377,9 @@ void object_handle_update(Object *ob)
psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
}
}
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBDATAUPDATE);
+#endif
}
/* the no-group proxy case, we call update */
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index dea36a69643..1727edc10fc 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -82,7 +82,10 @@
#include "BIF_previewrender.h"
#include "BIF_editseq.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
+
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -139,7 +142,10 @@ void free_scene(Scene *sce)
if(sce->radio) MEM_freeN(sce->radio);
sce->radio= 0;
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&sce->scriptlink);
+#endif
+
if (sce->r.avicodecdata) {
free_avicodecdata(sce->r.avicodecdata);
MEM_freeN(sce->r.avicodecdata);
@@ -253,6 +259,21 @@ Scene *add_scene(char *name)
sce->toolsettings->select_thresh= 0.01f;
sce->toolsettings->jointrilimit = 0.8f;
+ sce->toolsettings->skgen_resolution = 100;
+ sce->toolsettings->skgen_threshold_internal = 0.01f;
+ sce->toolsettings->skgen_threshold_external = 0.01f;
+ sce->toolsettings->skgen_angle_limit = 45.0f;
+ sce->toolsettings->skgen_length_ratio = 1.3f;
+ sce->toolsettings->skgen_length_limit = 1.5f;
+ sce->toolsettings->skgen_correlation_limit = 0.98f;
+ sce->toolsettings->skgen_symmetry_limit = 0.1f;
+ sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
+ sce->toolsettings->skgen_postpro_passes = 1;
+ sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_HARMONIC|SKGEN_SUB_CORRELATION|SKGEN_STICK_TO_EMBEDDING;
+ sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
+ sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
+ sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
+
pset= &sce->toolsettings->particle;
pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
pset->emitterdist= 0.25f;
@@ -570,9 +591,9 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
/* object ipos are calculated in where_is_object */
do_all_data_ipos();
-
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED, 0);
-
+#endif
/* sets first, we allow per definition current scene to have dependencies on sets */
for(sce= sce->set; sce; sce= sce->set)
scene_update(sce, lay);
diff --git a/source/blender/blenkernel/intern/script.c b/source/blender/blenkernel/intern/script.c
index b93821da218..6145f6c3063 100644
--- a/source/blender/blenkernel/intern/script.c
+++ b/source/blender/blenkernel/intern/script.c
@@ -44,7 +44,9 @@
#include "BKE_global.h"
#include "BKE_main.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h" // Blender Python library
+#endif
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -57,5 +59,7 @@
void free_script (Script *script)
{
if (!script) return;
+#ifndef DISABLE_PYTHON
BPY_clear_script(script);
+#endif
}
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 28bf7aee884..ab98fb1f007 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -41,6 +41,7 @@
#include "BKE_shrinkwrap.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_lattice.h"
#include "BKE_utildefines.h"
#include "BKE_deform.h"
#include "BKE_cdderivedmesh.h"
@@ -161,6 +162,18 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
calc.numVerts = numVerts;
calc.vertexCos = vertexCos;
+ //DeformVertex
+ calc.vgroup = get_named_vertexgroup_num(calc.ob, calc.smd->vgroup_name);
+ if(calc.original)
+ {
+ calc.dvert = calc.original->getVertDataArray(calc.original, CD_MDEFORMVERT);
+ }
+ else if(calc.ob->type == OB_LATTICE)
+ {
+ calc.dvert = lattice_get_deform_verts(calc.ob);
+ }
+
+
if(smd->target)
{
//TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
@@ -207,8 +220,6 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
int i;
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
@@ -230,7 +241,7 @@ void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
if(weight == 0.0f) continue;
VECCOPY(tmp_co, co);
@@ -342,11 +353,6 @@ void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
MVert *vert = NULL; //Needed in case of vertex normal
DerivedMesh* ss_mesh = NULL;
- //Vertex group data
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- const MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
-
-
//Raycast and tree stuff
BVHTreeRayHit hit;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; //target
@@ -441,7 +447,7 @@ do
float *co = calc->vertexCos[i];
float tmp_co[3], tmp_no[3];
float lim = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
if(weight == 0.0f) continue;
@@ -520,9 +526,6 @@ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
int i;
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- const MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
-
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
@@ -547,7 +550,7 @@ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
if(weight == 0.0f) continue;
//Convert the vertex to tree coordinates
diff --git a/source/blender/blenkernel/intern/simple_deform.c b/source/blender/blenkernel/intern/simple_deform.c
index 0eb710fa48e..2978a6f7f01 100644
--- a/source/blender/blenkernel/intern/simple_deform.c
+++ b/source/blender/blenkernel/intern/simple_deform.c
@@ -32,6 +32,7 @@
#include "BKE_simple_deform.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_lattice.h"
#include "BKE_deform.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
@@ -204,7 +205,14 @@ void SimpleDeformModifier_do(SimpleDeformModifierData *smd, struct Object *ob, s
if(dm)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ {
+ dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ }
+ else if(ob->type == OB_LATTICE)
+ {
+ dvert = lattice_get_deform_verts(ob);
+ }
+
switch(smd->mode)
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 9e6efa59d71..d33721541f8 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -47,7 +47,9 @@
#include "BKE_global.h"
#include "BKE_main.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -158,7 +160,9 @@ void free_text(Text *text)
if(text->name) MEM_freeN(text->name);
MEM_freeN(text->undo_buf);
+#ifndef DISABLE_PYTHON
if (text->compiled) BPY_free_compiled_text(text);
+#endif
}
Text *add_empty_text(char *name)
@@ -571,7 +575,9 @@ int txt_get_span (TextLine *from, TextLine *to)
static void txt_make_dirty (Text *text)
{
text->flags |= TXT_ISDIRTY;
+#ifndef DISABLE_PYTHON
if (text->compiled) BPY_free_compiled_text(text);
+#endif
}
/* 0:whitespace, 1:punct, 2:alphanumeric */
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 1bb4ef3eeff..c972d70d927 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -349,6 +349,15 @@ int do_colorband(ColorBand *coba, float in, float out[4])
else
fac= 0.0f;
+ if (coba->ipotype==4) {
+ /* constant */
+ out[0]= cbd2->r;
+ out[1]= cbd2->g;
+ out[2]= cbd2->b;
+ out[3]= cbd2->a;
+ return 1;
+ }
+
if(coba->ipotype>=2) {
/* ipo from right to left: 3 2 1 0 */
@@ -414,6 +423,11 @@ void free_texture(Tex *tex)
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
+
+ if(tex->nodetree) {
+ ntreeFreeTree(tex->nodetree);
+ MEM_freeN(tex->nodetree);
+ }
}
/* ------------------------------------------------------------------------- */
@@ -577,6 +591,11 @@ Tex *copy_texture(Tex *tex)
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
+ if(tex->nodetree) {
+ ntreeEndExecTree(tex->nodetree);
+ texn->nodetree= ntreeCopyTree(tex->nodetree, 0); /* 0 == full new tree */
+ }
+
return texn;
}
@@ -727,6 +746,10 @@ void autotexname(Tex *tex)
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
if(tex) {
+ if(tex->use_nodes) {
+ new_id(&G.main->tex, (ID *)tex, "Noddy");
+ }
+ else
if(tex->type==TEX_IMAGE) {
ima= tex->ima;
if(ima) {
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 814d6f8baf1..2e89ce3f805 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -54,7 +54,9 @@
#include "BKE_main.h"
#include "BKE_icons.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -64,9 +66,10 @@ void free_world(World *wrld)
{
MTex *mtex;
int a;
-
+
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&wrld->scriptlink);
-
+#endif
for(a=0; a<MAX_MTEX; a++) {
mtex= wrld->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
@@ -124,9 +127,9 @@ World *copy_world(World *wrld)
}
if (wrld->preview) wrldn->preview = BKE_previewimg_copy(wrld->preview);
-
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&wrld->scriptlink);
-
+#endif
id_us_plus((ID *)wrldn->ipo);
return wrldn;
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index bc530621403..d59fd3d52e0 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -245,6 +245,7 @@ void VecMulf(float *v1, float f);
int VecLenCompare(float *v1, float *v2, float limit);
int VecCompare(float *v1, float *v2, float limit);
int VecEqual(float *v1, float *v2);
+int VecIsNull(float *v);
void printvecf(char *str,float v[3]);
void printvec4f(char *str, float v[4]);
@@ -266,6 +267,7 @@ void Vec2Copyf(float *v1, float *v2);
void Vec2Lerpf(float *target, float *a, float *b, float t);
void AxisAngleToQuat(float *q, float *axis, float angle);
+void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3]);
void vectoquat(float *vec, short axis, short upflag, float *q);
float VecAngle2(float *v1, float *v2);
diff --git a/source/blender/blenlib/BLI_blenlib.h b/source/blender/blenlib/BLI_blenlib.h
index 4bbda9709d7..13d5b5fe829 100644
--- a/source/blender/blenlib/BLI_blenlib.h
+++ b/source/blender/blenlib/BLI_blenlib.h
@@ -416,7 +416,7 @@ void *BLI_pointer_from_int(int val);
* @param member The name of a member field of @a strct
* @retval The offset in bytes of @a member within @a strct
*/
-#define BLI_STRUCT_OFFSET(strct, member) ((int) &((strct*) 0)->member)
+#define BLI_STRUCT_OFFSET(strct, member) ((int)(intptr_t) &((strct*) 0)->member)
#ifdef __cplusplus
}
diff --git a/source/blender/blenlib/BLI_ghash.h b/source/blender/blenlib/BLI_ghash.h
index aec77f5f385..c77e82f0a2b 100644
--- a/source/blender/blenlib/BLI_ghash.h
+++ b/source/blender/blenlib/BLI_ghash.h
@@ -34,7 +34,12 @@
struct GHash;
typedef struct GHash GHash;
-typedef struct GHashIterator GHashIterator;
+
+typedef struct GHashIterator {
+ GHash *gh;
+ int curBucket;
+ struct Entry *curEntry;
+} GHashIterator;
typedef unsigned int (*GHashHashFP) (void *key);
typedef int (*GHashCmpFP) (void *a, void *b);
@@ -63,6 +68,15 @@ int BLI_ghash_size (GHash *gh);
*/
GHashIterator* BLI_ghashIterator_new (GHash *gh);
/**
+ * Init an already allocated GHashIterator. The hash table must not
+ * be mutated while the iterator is in use, and the iterator will
+ * step exactly BLI_ghash_size(gh) times before becoming done.
+ *
+ * @param ghi The GHashIterator to initialize.
+ * @param gh The GHash to iterate over.
+ */
+void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh);
+ /**
* Free a GHashIterator.
*
* @param ghi The iterator to free.
diff --git a/source/blender/blenlib/BLI_graph.h b/source/blender/blenlib/BLI_graph.h
new file mode 100644
index 00000000000..160c2e04cf5
--- /dev/null
+++ b/source/blender/blenlib/BLI_graph.h
@@ -0,0 +1,125 @@
+#ifndef BLI_GRAPH_H_
+#define BLI_GRAPH_H_
+
+#include "DNA_listBase.h"
+
+struct BGraph;
+struct BNode;
+struct BArc;
+
+struct RadialArc;
+
+typedef void (*FreeArc)(struct BArc*);
+typedef void (*FreeNode)(struct BNode*);
+typedef void (*RadialSymmetry)(struct BNode* root_node, struct RadialArc* ring, int total);
+typedef void (*AxialSymmetry)(struct BNode* root_node, struct BNode* node1, struct BNode* node2, struct BArc* arc1, struct BArc* arc2);
+
+/* IF YOU MODIFY THOSE TYPES, YOU NEED TO UPDATE ALL THOSE THAT "INHERIT" FROM THEM
+ *
+ * RigGraph, ReebGraph
+ *
+ * */
+
+typedef struct BGraph {
+ ListBase arcs;
+ ListBase nodes;
+
+ float length;
+
+ /* function pointer to deal with custom fonctionnality */
+ FreeArc free_arc;
+ FreeNode free_node;
+ RadialSymmetry radial_symmetry;
+ AxialSymmetry axial_symmetry;
+} BGraph;
+
+typedef struct BNode {
+ void *next, *prev;
+ float p[3];
+ int flag;
+
+ int degree;
+ struct BArc **arcs;
+
+ int subgraph_index;
+
+ int symmetry_level;
+ int symmetry_flag;
+ float symmetry_axis[3];
+} BNode;
+
+typedef struct BArc {
+ void *next, *prev;
+ struct BNode *head, *tail;
+ int flag;
+
+ float length;
+
+ int symmetry_level;
+ int symmetry_group;
+ int symmetry_flag;
+} BArc;
+
+/* Helper structure for radial symmetry */
+typedef struct RadialArc
+{
+ struct BArc *arc;
+ float n[3]; /* normalized vector joining the nodes of the arc */
+} RadialArc;
+
+BNode *BLI_otherNode(BArc *arc, BNode *node);
+
+void BLI_freeNode(BGraph *graph, BNode *node);
+void BLI_removeNode(BGraph *graph, BNode *node);
+
+void BLI_removeArc(BGraph *graph, BArc *arc);
+
+void BLI_flagNodes(BGraph *graph, int flag);
+void BLI_flagArcs(BGraph *graph, int flag);
+
+int BLI_hasAdjacencyList(BGraph *rg);
+void BLI_buildAdjacencyList(BGraph *rg);
+void BLI_rebuildAdjacencyList(BGraph* rg);
+void BLI_rebuildAdjacencyListForNode(BGraph* rg, BNode *node);
+void BLI_freeAdjacencyList(BGraph *rg);
+
+int BLI_FlagSubgraphs(BGraph *graph);
+void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph);
+
+#define SHAPE_RADIX 10 /* each shape level is encoded this base */
+
+int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root);
+float BLI_subtreeLength(BNode *node);
+void BLI_calcGraphLength(BGraph *graph);
+
+void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced);
+void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced);
+void BLI_removeDoubleNodes(BGraph *graph, float limit);
+BNode * BLI_FindNodeByPosition(BGraph *graph, float *p, float limit);
+
+BArc * BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v);
+
+int BLI_isGraphCyclic(BGraph *graph);
+
+/*------------ Symmetry handling ------------*/
+void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit);
+
+void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3]);
+
+/* BNode symmetry flags */
+#define SYM_TOPOLOGICAL 1
+#define SYM_PHYSICAL 2
+
+/* the following two are exclusive */
+#define SYM_AXIAL 4
+#define SYM_RADIAL 8
+
+/* BArc symmetry flags
+ *
+ * axial symetry sides */
+#define SYM_SIDE_POSITIVE 1
+#define SYM_SIDE_NEGATIVE 2
+/* Anything higher is the order in radial symmetry */
+#define SYM_SIDE_RADIAL 3
+
+#endif /*BLI_GRAPH_H_*/
diff --git a/source/blender/blenlib/BLI_linklist.h b/source/blender/blenlib/BLI_linklist.h
index e840ffd167a..ed202c11429 100644
--- a/source/blender/blenlib/BLI_linklist.h
+++ b/source/blender/blenlib/BLI_linklist.h
@@ -45,6 +45,7 @@ typedef struct LinkNode {
} LinkNode;
int BLI_linklist_length (struct LinkNode *list);
+int BLI_linklist_index (struct LinkNode *list, void *ptr);
void BLI_linklist_reverse (struct LinkNode **listp);
diff --git a/source/blender/blenlib/BLI_memarena.h b/source/blender/blenlib/BLI_memarena.h
index 34d732e1862..a2954f8fa0d 100644
--- a/source/blender/blenlib/BLI_memarena.h
+++ b/source/blender/blenlib/BLI_memarena.h
@@ -50,6 +50,7 @@ typedef struct MemArena MemArena;
struct MemArena* BLI_memarena_new (int bufsize);
void BLI_memarena_free (struct MemArena *ma);
+void BLI_memarena_use_malloc (struct MemArena *ma);
void BLI_memarena_use_calloc (struct MemArena *ma);
void* BLI_memarena_alloc (struct MemArena *ma, int size);
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 39162b8bd91..5a7e84c42fb 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -39,17 +39,41 @@
#define BLENDER_MAX_THREADS 8
struct ListBase;
-
void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(struct ListBase *threadbase);
int BLI_available_thread_index(struct ListBase *threadbase);
void BLI_insert_thread (struct ListBase *threadbase, void *callerdata);
void BLI_remove_thread (struct ListBase *threadbase, void *callerdata);
+void BLI_remove_thread_index(struct ListBase *threadbase, int index);
+void BLI_remove_threads(struct ListBase *threadbase);
void BLI_end_threads (struct ListBase *threadbase);
void BLI_lock_thread (int type);
void BLI_unlock_thread (int type);
int BLI_system_thread_count( void ); /* gets the number of threads the system can make use of */
+
+/* ThreadedWorker is a simple tool for dispatching work to a limited number of threads in a transparent
+ * fashion from the caller's perspective
+ * */
+
+struct ThreadedWorker;
+
+/* Create a new worker supporting tot parallel threads.
+ * When new work in inserted and all threads are busy, sleep(sleep_time) before checking again
+ */
+struct ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time);
+
+/* join all working threads */
+void BLI_end_worker(struct ThreadedWorker *worker);
+
+/* also ends all working threads */
+void BLI_destroy_worker(struct ThreadedWorker *worker);
+
+/* Spawns a new work thread if possible, sleeps until one is available otherwise
+ * NOTE: inserting work is NOT thread safe, so make sure it is only done from one thread */
+void BLI_insert_work(struct ThreadedWorker *worker, void *param);
+
+
#endif
diff --git a/source/blender/blenlib/SConscript b/source/blender/blenlib/SConscript
index e7a4f2eaf13..829b39f4a61 100644
--- a/source/blender/blenlib/SConscript
+++ b/source/blender/blenlib/SConscript
@@ -7,9 +7,11 @@ cflags=''
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../include'
incs += ' ' + env['BF_FREETYPE_INC']
incs += ' ' + env['BF_ZLIB_INC']
-incs += ' ' + env['BF_SDL_INC']
defs = ''
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+
if env['WITH_BF_INTERNATIONAL']:
defs = 'WITH_FREETYPE2'
@@ -21,7 +23,7 @@ if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
-if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
+if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core', 'intern', 'player'], priority = [85,150,195], compileflags =cflags )
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index e9271ca3bb5..1967b8a88e2 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -200,12 +200,6 @@ void BLI_ghash_free(GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreef
/***/
-struct GHashIterator {
- GHash *gh;
- int curBucket;
- Entry *curEntry;
-};
-
GHashIterator *BLI_ghashIterator_new(GHash *gh) {
GHashIterator *ghi= malloc(sizeof(*ghi));
ghi->gh= gh;
@@ -219,6 +213,17 @@ GHashIterator *BLI_ghashIterator_new(GHash *gh) {
}
return ghi;
}
+void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh) {
+ ghi->gh= gh;
+ ghi->curEntry= NULL;
+ ghi->curBucket= -1;
+ while (!ghi->curEntry) {
+ ghi->curBucket++;
+ if (ghi->curBucket==ghi->gh->nbuckets)
+ break;
+ ghi->curEntry= ghi->gh->buckets[ghi->curBucket];
+ }
+}
void BLI_ghashIterator_free(GHashIterator *ghi) {
free(ghi);
}
diff --git a/source/blender/blenlib/intern/BLI_linklist.c b/source/blender/blenlib/intern/BLI_linklist.c
index 506a1036ed6..962bbeea373 100644
--- a/source/blender/blenlib/intern/BLI_linklist.c
+++ b/source/blender/blenlib/intern/BLI_linklist.c
@@ -50,6 +50,18 @@ int BLI_linklist_length(LinkNode *list) {
}
}
+int BLI_linklist_index(struct LinkNode *list, void *ptr)
+{
+ int index;
+
+ for (index = 0; list; list= list->next, index++) {
+ if (list->link == ptr)
+ return index;
+ }
+
+ return -1;
+}
+
void BLI_linklist_reverse(LinkNode **listp) {
LinkNode *rhead= NULL, *cur= *listp;
diff --git a/source/blender/blenlib/intern/BLI_memarena.c b/source/blender/blenlib/intern/BLI_memarena.c
index 69dd13cd335..87d2f0426b2 100644
--- a/source/blender/blenlib/intern/BLI_memarena.c
+++ b/source/blender/blenlib/intern/BLI_memarena.c
@@ -60,6 +60,10 @@ void BLI_memarena_use_calloc(MemArena *ma) {
ma->use_calloc= 1;
}
+void BLI_memarena_use_malloc(MemArena *ma) {
+ ma->use_calloc= 0;
+}
+
void BLI_memarena_free(MemArena *ma) {
BLI_linklist_free(ma->bufs, (void(*)(void*)) MEM_freeN);
MEM_freeN(ma);
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index bf7e3473d1f..5cfee8bf784 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -1351,8 +1351,8 @@ void Mat4ToQuat( float m[][4], float *q)
void QuatOne(float *q)
{
- q[0]= q[2]= q[3]= 0.0;
- q[1]= 1.0;
+ q[0]= 1.0;
+ q[1]= q[2]= q[3]= 0.0;
}
void NormalQuat(float *q)
@@ -1371,6 +1371,18 @@ void NormalQuat(float *q)
}
}
+void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3])
+{
+ float axis[3];
+ float angle;
+
+ Crossf(axis, v1, v2);
+
+ angle = NormalizedVecAngle2(v1, v2);
+
+ AxisAngleToQuat(q, axis, angle);
+}
+
void AxisAngleToQuat(float *q, float *axis, float angle)
{
float nor[3];
@@ -2226,6 +2238,11 @@ int VecEqual(float *v1, float *v2)
return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
}
+int VecIsNull(float *v)
+{
+ return (v[0] == 0 && v[1] == 0 && v[2] == 0);
+}
+
void CalcNormShort( short *v1, short *v2, short *v3, float *n) /* is also cross product */
{
float n1[3],n2[3];
diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c
new file mode 100644
index 00000000000..8f35b38379e
--- /dev/null
+++ b/source/blender/blenlib/intern/graph.c
@@ -0,0 +1,1087 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * graph.c: Common graph interface and methods
+ */
+
+#include <float.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_graph.h"
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "BKE_utildefines.h"
+
+static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, int total, float axis[3], float limit, int group);
+
+static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit);
+static void testAxialSymmetry(BGraph *graph, BNode* root_node, BNode* node1, BNode* node2, BArc* arc1, BArc* arc2, float axis[3], float limit, int group);
+static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group);
+
+void BLI_freeNode(BGraph *graph, BNode *node)
+{
+ if (node->arcs)
+ {
+ MEM_freeN(node->arcs);
+ }
+
+ if (graph->free_node)
+ {
+ graph->free_node(node);
+ }
+}
+
+void BLI_removeNode(BGraph *graph, BNode *node)
+{
+ BLI_freeNode(graph, node);
+ BLI_freelinkN(&graph->nodes, node);
+}
+
+BNode *BLI_otherNode(BArc *arc, BNode *node)
+{
+ return (arc->head == node) ? arc->tail : arc->head;
+}
+
+void BLI_removeArc(BGraph *graph, BArc *arc)
+{
+ if (graph->free_arc)
+ {
+ graph->free_arc(arc);
+ }
+
+ BLI_freelinkN(&graph->arcs, arc);
+}
+
+void BLI_flagNodes(BGraph *graph, int flag)
+{
+ BNode *node;
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ node->flag = flag;
+ }
+}
+
+void BLI_flagArcs(BGraph *graph, int flag)
+{
+ BArc *arc;
+
+ for(arc = graph->arcs.first; arc; arc = arc->next)
+ {
+ arc->flag = flag;
+ }
+}
+
+static void addArcToNodeAdjacencyList(BNode *node, BArc *arc)
+{
+ node->arcs[node->flag] = arc;
+ node->flag++;
+}
+
+void BLI_buildAdjacencyList(BGraph *graph)
+{
+ BNode *node;
+ BArc *arc;
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+
+ node->arcs = MEM_callocN((node->degree) * sizeof(BArc*), "adjacency list");
+
+ /* temporary use to indicate the first index available in the lists */
+ node->flag = 0;
+ }
+
+ for(arc = graph->arcs.first; arc; arc= arc->next)
+ {
+ addArcToNodeAdjacencyList(arc->head, arc);
+ addArcToNodeAdjacencyList(arc->tail, arc);
+ }
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->degree != node->flag)
+ {
+ printf("error in node [%p]. Added only %i arcs out of %i\n", node, node->flag, node->degree);
+ }
+ }
+}
+
+void BLI_rebuildAdjacencyListForNode(BGraph* graph, BNode *node)
+{
+ BArc *arc;
+
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+
+ node->arcs = MEM_callocN((node->degree) * sizeof(BArc*), "adjacency list");
+
+ /* temporary use to indicate the first index available in the lists */
+ node->flag = 0;
+
+ for(arc = graph->arcs.first; arc; arc= arc->next)
+ {
+ if (arc->head == node)
+ {
+ addArcToNodeAdjacencyList(arc->head, arc);
+ }
+ else if (arc->tail == node)
+ {
+ addArcToNodeAdjacencyList(arc->tail, arc);
+ }
+ }
+
+ if (node->degree != node->flag)
+ {
+ printf("error in node [%p]. Added only %i arcs out of %i\n", node, node->flag, node->degree);
+ }
+}
+
+void BLI_freeAdjacencyList(BGraph *graph)
+{
+ BNode *node;
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ node->arcs = NULL;
+ }
+ }
+}
+
+int BLI_hasAdjacencyList(BGraph *graph)
+{
+ BNode *node;
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->arcs == NULL)
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+void BLI_replaceNodeInArc(BGraph *graph, BArc *arc, BNode *node_src, BNode *node_replaced)
+{
+ if (arc->head == node_replaced)
+ {
+ arc->head = node_src;
+ node_src->degree++;
+ }
+
+ if (arc->tail == node_replaced)
+ {
+ arc->tail = node_src;
+ node_src->degree++;
+ }
+
+ if (arc->head == arc->tail)
+ {
+ node_src->degree -= 2;
+
+ graph->free_arc(arc);
+ BLI_freelinkN(&graph->arcs, arc);
+ }
+
+ if (node_replaced->degree == 0)
+ {
+ BLI_removeNode(graph, node_replaced);
+ }
+}
+
+void BLI_replaceNode(BGraph *graph, BNode *node_src, BNode *node_replaced)
+{
+ BArc *arc, *next_arc;
+
+ for (arc = graph->arcs.first; arc; arc = next_arc)
+ {
+ next_arc = arc->next;
+
+ if (arc->head == node_replaced)
+ {
+ arc->head = node_src;
+ node_replaced->degree--;
+ node_src->degree++;
+ }
+
+ if (arc->tail == node_replaced)
+ {
+ arc->tail = node_src;
+ node_replaced->degree--;
+ node_src->degree++;
+ }
+
+ if (arc->head == arc->tail)
+ {
+ node_src->degree -= 2;
+
+ graph->free_arc(arc);
+ BLI_freelinkN(&graph->arcs, arc);
+ }
+ }
+
+ if (node_replaced->degree == 0)
+ {
+ BLI_removeNode(graph, node_replaced);
+ }
+}
+
+void BLI_removeDoubleNodes(BGraph *graph, float limit)
+{
+ BNode *node_src, *node_replaced;
+
+ for(node_src = graph->nodes.first; node_src; node_src = node_src->next)
+ {
+ for(node_replaced = graph->nodes.first; node_replaced; node_replaced = node_replaced->next)
+ {
+ if (node_replaced != node_src && VecLenf(node_replaced->p, node_src->p) <= limit)
+ {
+ BLI_replaceNode(graph, node_src, node_replaced);
+ }
+ }
+ }
+
+}
+
+BNode * BLI_FindNodeByPosition(BGraph *graph, float *p, float limit)
+{
+ BNode *closest_node = NULL, *node;
+ float min_distance;
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ float distance = VecLenf(p, node->p);
+ if (distance <= limit && (closest_node == NULL || distance < min_distance))
+ {
+ closest_node = node;
+ min_distance = distance;
+ }
+ }
+
+ return closest_node;
+}
+/************************************* SUBGRAPH DETECTION **********************************************/
+
+void flagSubgraph(BNode *node, int subgraph)
+{
+ if (node->subgraph_index == 0)
+ {
+ BArc *arc;
+ int i;
+
+ node->subgraph_index = subgraph;
+
+ for(i = 0; i < node->degree; i++)
+ {
+ arc = node->arcs[i];
+ flagSubgraph(BLI_otherNode(arc, node), subgraph);
+ }
+ }
+}
+
+int BLI_FlagSubgraphs(BGraph *graph)
+{
+ BNode *node;
+ int subgraph = 0;
+
+ if (BLI_hasAdjacencyList(graph) == 0)
+ {
+ BLI_buildAdjacencyList(graph);
+ }
+
+ for(node = graph->nodes.first; node; node = node->next)
+ {
+ node->subgraph_index = 0;
+ }
+
+ for (node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->subgraph_index == 0)
+ {
+ subgraph++;
+ flagSubgraph(node, subgraph);
+ }
+ }
+
+ return subgraph;
+}
+
+void BLI_ReflagSubgraph(BGraph *graph, int old_subgraph, int new_subgraph)
+{
+ BNode *node;
+
+ for (node = graph->nodes.first; node; node = node->next)
+ {
+ if (node->flag == old_subgraph)
+ {
+ node->flag = new_subgraph;
+ }
+ }
+}
+
+/*************************************** CYCLE DETECTION ***********************************************/
+
+int detectCycle(BNode *node, BArc *src_arc)
+{
+ int value = 0;
+
+ if (node->flag == 0)
+ {
+ int i;
+
+ /* mark node as visited */
+ node->flag = 1;
+
+ for(i = 0; i < node->degree && value == 0; i++)
+ {
+ BArc *arc = node->arcs[i];
+
+ /* don't go back on the source arc */
+ if (arc != src_arc)
+ {
+ value = detectCycle(BLI_otherNode(arc, node), arc);
+ }
+ }
+ }
+ else
+ {
+ value = 1;
+ }
+
+ return value;
+}
+
+int BLI_isGraphCyclic(BGraph *graph)
+{
+ BNode *node;
+ int value = 0;
+
+ /* NEED TO CHECK IF ADJACENCY LIST EXIST */
+
+ /* Mark all nodes as not visited */
+ BLI_flagNodes(graph, 0);
+
+ /* detectCycles in subgraphs */
+ for(node = graph->nodes.first; node && value == 0; node = node->next)
+ {
+ /* only for nodes in subgraphs that haven't been visited yet */
+ if (node->flag == 0)
+ {
+ value = value || detectCycle(node, NULL);
+ }
+ }
+
+ return value;
+}
+
+BArc * BLI_findConnectedArc(BGraph *graph, BArc *arc, BNode *v)
+{
+ BArc *nextArc = arc->next;
+
+ for(nextArc = graph->arcs.first; nextArc; nextArc = nextArc->next)
+ {
+ if (arc != nextArc && (nextArc->head == v || nextArc->tail == v))
+ {
+ break;
+ }
+ }
+
+ return nextArc;
+}
+
+/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
+
+int subtreeShape(BNode *node, BArc *rootArc, int include_root)
+{
+ int depth = 0;
+
+ node->flag = 1;
+
+ if (include_root)
+ {
+ BNode *newNode = BLI_otherNode(rootArc, node);
+ return subtreeShape(newNode, rootArc, 0);
+ }
+ else
+ {
+ /* Base case, no arcs leading away */
+ if (node->arcs == NULL || *(node->arcs) == NULL)
+ {
+ return 0;
+ }
+ else
+ {
+ int i;
+
+ for(i = 0; i < node->degree; i++)
+ {
+ BArc *arc = node->arcs[i];
+ BNode *newNode = BLI_otherNode(arc, node);
+
+ /* stop immediate and cyclic backtracking */
+ if (arc != rootArc && newNode->flag == 0)
+ {
+ depth += subtreeShape(newNode, arc, 0);
+ }
+ }
+ }
+
+ return SHAPE_RADIX * depth + 1;
+ }
+}
+
+int BLI_subtreeShape(BGraph *graph, BNode *node, BArc *rootArc, int include_root)
+{
+ BNode *test_node;
+
+ BLI_flagNodes(graph, 0);
+ return subtreeShape(node, rootArc, include_root);
+}
+
+float BLI_subtreeLength(BNode *node)
+{
+ float length = 0;
+ int i;
+
+ node->flag = 0; /* flag node as visited */
+
+ for(i = 0; i < node->degree; i++)
+ {
+ BArc *arc = node->arcs[i];
+ BNode *other_node = BLI_otherNode(arc, node);
+
+ if (other_node->flag != 0)
+ {
+ float subgraph_length = arc->length + BLI_subtreeLength(other_node);
+ length = MAX2(length, subgraph_length);
+ }
+ }
+
+ return length;
+}
+
+void BLI_calcGraphLength(BGraph *graph)
+{
+ float length = 0;
+ int nb_subgraphs;
+ int i;
+
+ nb_subgraphs = BLI_FlagSubgraphs(graph);
+
+ for (i = 1; i <= nb_subgraphs; i++)
+ {
+ BNode *node;
+
+ for (node = graph->nodes.first; node; node = node->next)
+ {
+ /* start on an external node of the subgraph */
+ if (node->subgraph_index == i && node->degree == 1)
+ {
+ float subgraph_length = BLI_subtreeLength(node);
+ length = MAX2(length, subgraph_length);
+ break;
+ }
+ }
+ }
+
+ graph->length = length;
+}
+
+/********************************* SYMMETRY DETECTION **************************************************/
+
+void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit);
+
+void BLI_mirrorAlongAxis(float v[3], float center[3], float axis[3])
+{
+ float dv[3], pv[3];
+
+ VecSubf(dv, v, center);
+ Projf(pv, dv, axis);
+ VecMulf(pv, -2);
+ VecAddf(v, v, pv);
+}
+
+static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring, int total, float axis[3], float limit, int group)
+{
+ int symmetric = 1;
+ int i;
+
+ /* sort ring by angle */
+ for (i = 0; i < total - 1; i++)
+ {
+ float minAngle = FLT_MAX;
+ int minIndex = -1;
+ int j;
+
+ for (j = i + 1; j < total; j++)
+ {
+ float angle = Inpf(ring[i].n, ring[j].n);
+
+ /* map negative values to 1..2 */
+ if (angle < 0)
+ {
+ angle = 1 - angle;
+ }
+
+ if (angle < minAngle)
+ {
+ minIndex = j;
+ minAngle = angle;
+ }
+ }
+
+ /* swap if needed */
+ if (minIndex != i + 1)
+ {
+ RadialArc tmp;
+ tmp = ring[i + 1];
+ ring[i + 1] = ring[minIndex];
+ ring[minIndex] = tmp;
+ }
+ }
+
+ for (i = 0; i < total && symmetric; i++)
+ {
+ BNode *node1, *node2;
+ float tangent[3];
+ float normal[3];
+ float p[3];
+ int j = (i + 1) % total; /* next arc in the circular list */
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = BLI_otherNode(ring[i].arc, root_node);
+ node2 = BLI_otherNode(ring[j].arc, root_node);
+
+ VECCOPY(p, node2->p);
+ BLI_mirrorAlongAxis(p, root_node->p, normal);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) > limit)
+ {
+ symmetric = 0;
+ }
+
+ }
+
+ if (symmetric)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(root_node->symmetry_axis, axis);
+ root_node->symmetry_flag |= SYM_PHYSICAL;
+ root_node->symmetry_flag |= SYM_RADIAL;
+
+ /* FLAG SYMMETRY GROUP */
+ for (i = 0; i < total; i++)
+ {
+ ring[i].arc->symmetry_group = group;
+ ring[i].arc->symmetry_flag = SYM_SIDE_RADIAL + i;
+ }
+
+ if (graph->radial_symmetry)
+ {
+ graph->radial_symmetry(root_node, ring, total);
+ }
+ }
+}
+
+static void handleRadialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
+{
+ RadialArc *ring = NULL;
+ RadialArc *unit;
+ int total = 0;
+ int group;
+ int first;
+ int i;
+
+ /* mark topological symmetry */
+ root_node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ /* total the number of arcs in the symmetry ring */
+ for (i = 0; i < root_node->degree; i++)
+ {
+ BArc *connectedArc = root_node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ total++;
+ }
+ }
+
+ ring = MEM_callocN(sizeof(RadialArc) * total, "radial symmetry ring");
+ unit = ring;
+
+ /* fill in the ring */
+ for (unit = ring, i = 0; i < root_node->degree; i++)
+ {
+ BArc *connectedArc = root_node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ BNode *otherNode = BLI_otherNode(connectedArc, root_node);
+ float vec[3];
+
+ unit->arc = connectedArc;
+
+ /* project the node to node vector on the symmetry plane */
+ VecSubf(unit->n, otherNode->p, root_node->p);
+ Projf(vec, unit->n, axis);
+ VecSubf(unit->n, unit->n, vec);
+
+ Normalize(unit->n);
+
+ unit++;
+ }
+ }
+
+ /* sort ring by arc length
+ * using a rather bogus insertion sort
+ * butrings will never get too big to matter
+ * */
+ for (i = 0; i < total; i++)
+ {
+ int j;
+
+ for (j = i - 1; j >= 0; j--)
+ {
+ BArc *arc1, *arc2;
+
+ arc1 = ring[j].arc;
+ arc2 = ring[j + 1].arc;
+
+ if (arc1->length > arc2->length)
+ {
+ /* swap with smaller */
+ RadialArc tmp;
+
+ tmp = ring[j + 1];
+ ring[j + 1] = ring[j];
+ ring[j] = tmp;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+
+ /* Dispatch to specific symmetry tests */
+ first = 0;
+ group = 0;
+
+ for (i = 1; i < total; i++)
+ {
+ int dispatch = 0;
+ int last = i - 1;
+
+ if (fabs(ring[first].arc->length - ring[i].arc->length) > limit)
+ {
+ dispatch = 1;
+ }
+
+ /* if not dispatching already and on last arc
+ * Dispatch using current arc as last
+ * */
+ if (dispatch == 0 && i == total - 1)
+ {
+ last = i;
+ dispatch = 1;
+ }
+
+ if (dispatch)
+ {
+ int sub_total = last - first + 1;
+
+ group += 1;
+
+ if (sub_total == 1)
+ {
+ group -= 1; /* not really a group so decrement */
+ /* NOTHING TO DO */
+ }
+ else if (sub_total == 2)
+ {
+ BArc *arc1, *arc2;
+ BNode *node1, *node2;
+
+ arc1 = ring[first].arc;
+ arc2 = ring[last].arc;
+
+ node1 = BLI_otherNode(arc1, root_node);
+ node2 = BLI_otherNode(arc2, root_node);
+
+ testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, group);
+ }
+ else if (sub_total != total) /* allocate a new sub ring if needed */
+ {
+ RadialArc *sub_ring = MEM_callocN(sizeof(RadialArc) * sub_total, "radial symmetry ring");
+ int sub_i;
+
+ /* fill in the sub ring */
+ for (sub_i = 0; sub_i < sub_total; sub_i++)
+ {
+ sub_ring[sub_i] = ring[first + sub_i];
+ }
+
+ testRadialSymmetry(graph, root_node, sub_ring, sub_total, axis, limit, group);
+
+ MEM_freeN(sub_ring);
+ }
+ else if (sub_total == total)
+ {
+ testRadialSymmetry(graph, root_node, ring, total, axis, limit, group);
+ }
+
+ first = i;
+ }
+ }
+
+
+ MEM_freeN(ring);
+}
+
+static void flagAxialSymmetry(BNode *root_node, BNode *end_node, BArc *arc, int group)
+{
+ float vec[3];
+
+ arc->symmetry_group = group;
+
+ VecSubf(vec, end_node->p, root_node->p);
+
+ if (Inpf(vec, root_node->symmetry_axis) < 0)
+ {
+ arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
+ }
+ else
+ {
+ arc->symmetry_flag |= SYM_SIDE_POSITIVE;
+ }
+}
+
+static void testAxialSymmetry(BGraph *graph, BNode* root_node, BNode* node1, BNode* node2, BArc* arc1, BArc* arc2, float axis[3], float limit, int group)
+{
+ float nor[3], vec[3], p[3];
+
+ VecSubf(p, node1->p, root_node->p);
+ Crossf(nor, p, axis);
+
+ VecSubf(p, root_node->p, node2->p);
+ Crossf(vec, p, axis);
+ VecAddf(vec, vec, nor);
+
+ Crossf(nor, vec, axis);
+
+ if (abs(nor[0]) > abs(nor[1]) && abs(nor[0]) > abs(nor[2]) && nor[0] < 0)
+ {
+ VecMulf(nor, -1);
+ }
+ else if (abs(nor[1]) > abs(nor[0]) && abs(nor[1]) > abs(nor[2]) && nor[1] < 0)
+ {
+ VecMulf(nor, -1);
+ }
+ else if (abs(nor[2]) > abs(nor[1]) && abs(nor[2]) > abs(nor[0]) && nor[2] < 0)
+ {
+ VecMulf(nor, -1);
+ }
+
+ /* mirror node2 along axis */
+ VECCOPY(p, node2->p);
+ BLI_mirrorAlongAxis(p, root_node->p, nor);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) <= limit)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(root_node->symmetry_axis, nor);
+ root_node->symmetry_flag |= SYM_PHYSICAL;
+ root_node->symmetry_flag |= SYM_AXIAL;
+
+ /* flag side on arcs */
+ flagAxialSymmetry(root_node, node1, arc1, group);
+ flagAxialSymmetry(root_node, node2, arc2, group);
+
+ if (graph->axial_symmetry)
+ {
+ graph->axial_symmetry(root_node, node1, node2, arc1, arc2);
+ }
+ }
+ else
+ {
+ /* NOT SYMMETRIC */
+ }
+}
+
+static void handleAxialSymmetry(BGraph *graph, BNode *root_node, int depth, float axis[3], float limit)
+{
+ BArc *arc1 = NULL, *arc2 = NULL;
+ BNode *node1 = NULL, *node2 = NULL;
+ int i;
+
+ /* mark topological symmetry */
+ root_node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ for (i = 0; i < root_node->degree; i++)
+ {
+ BArc *connectedArc = root_node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ if (arc1 == NULL)
+ {
+ arc1 = connectedArc;
+ node1 = BLI_otherNode(arc1, root_node);
+ }
+ else
+ {
+ arc2 = connectedArc;
+ node2 = BLI_otherNode(arc2, root_node);
+ break; /* Can stop now, the two arcs have been found */
+ }
+ }
+ }
+
+ /* shouldn't happen, but just to be sure */
+ if (node1 == NULL || node2 == NULL)
+ {
+ return;
+ }
+
+ testAxialSymmetry(graph, root_node, node1, node2, arc1, arc2, axis, limit, 1);
+}
+
+static void markdownSecondarySymmetry(BGraph *graph, BNode *node, int depth, int level, float limit)
+{
+ float axis[3] = {0, 0, 0};
+ int count = 0;
+ int i;
+
+ /* count the number of branches in this symmetry group
+ * and determinte the axis of symmetry
+ * */
+ for (i = 0; i < node->degree; i++)
+ {
+ BArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ count++;
+ }
+ /* If arc is on the axis */
+ else if (connectedArc->symmetry_level == level)
+ {
+ VecAddf(axis, axis, connectedArc->head->p);
+ VecSubf(axis, axis, connectedArc->tail->p);
+ }
+ }
+
+ Normalize(axis);
+
+ /* Split between axial and radial symmetry */
+ if (count == 2)
+ {
+ handleAxialSymmetry(graph, node, depth, axis, limit);
+ }
+ else
+ {
+ handleRadialSymmetry(graph, node, depth, axis, limit);
+ }
+
+ /* markdown secondary symetries */
+ for (i = 0; i < node->degree; i++)
+ {
+ BArc *connectedArc = node->arcs[i];
+
+ if (connectedArc->symmetry_level == -depth)
+ {
+ /* markdown symmetry for branches corresponding to the depth */
+ markdownSymmetryArc(graph, connectedArc, node, level + 1, limit);
+ }
+ }
+}
+
+void markdownSymmetryArc(BGraph *graph, BArc *arc, BNode *node, int level, float limit)
+{
+ int i;
+
+ /* if arc is null, we start straight from a node */
+ if (arc)
+ {
+ arc->symmetry_level = level;
+
+ node = BLI_otherNode(arc, node);
+ }
+
+ for (i = 0; i < node->degree; i++)
+ {
+ BArc *connectedArc = node->arcs[i];
+
+ if (connectedArc != arc)
+ {
+ BNode *connectedNode = BLI_otherNode(connectedArc, node);
+
+ /* symmetry level is positive value, negative values is subtree depth */
+ connectedArc->symmetry_level = -BLI_subtreeShape(graph, connectedNode, connectedArc, 0);
+ }
+ }
+
+ arc = NULL;
+
+ for (i = 0; i < node->degree; i++)
+ {
+ int issymmetryAxis = 0;
+ BArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric */
+ if (connectedArc->symmetry_level < 0)
+ {
+ int j;
+
+ /* true by default */
+ issymmetryAxis = 1;
+
+ for (j = 0; j < node->degree; j++)
+ {
+ BArc *otherArc = node->arcs[j];
+
+ /* different arc, same depth */
+ if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
+ {
+ /* not on the symmetry axis */
+ issymmetryAxis = 0;
+ break;
+ }
+ }
+ }
+
+ /* arc could be on the symmetry axis */
+ if (issymmetryAxis == 1)
+ {
+ /* no arc as been marked previously, keep this one */
+ if (arc == NULL)
+ {
+ arc = connectedArc;
+ }
+ else if (connectedArc->symmetry_level < arc->symmetry_level)
+ {
+ /* go with more complex subtree as symmetry arc */
+ arc = connectedArc;
+ }
+ }
+ }
+
+ /* go down the arc continuing the symmetry axis */
+ if (arc)
+ {
+ markdownSymmetryArc(graph, arc, node, level, limit);
+ }
+
+
+ /* secondary symmetry */
+ for (i = 0; i < node->degree; i++)
+ {
+ BArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
+ if (connectedArc->symmetry_level < 0)
+ {
+ /* subtree depth is store as a negative value in the symmetry */
+ markdownSecondarySymmetry(graph, node, -connectedArc->symmetry_level, level, limit);
+ }
+ }
+}
+
+void BLI_markdownSymmetry(BGraph *graph, BNode *root_node, float limit)
+{
+ BNode *node;
+ BArc *arc;
+
+ if (BLI_isGraphCyclic(graph))
+ {
+ return;
+ }
+
+ /* mark down all arcs as non-symetric */
+ BLI_flagArcs(graph, 0);
+
+ /* mark down all nodes as not on the symmetry axis */
+ BLI_flagNodes(graph, 0);
+
+ node = root_node;
+
+ /* sanity check REMOVE ME */
+ if (node->degree > 0)
+ {
+ arc = node->arcs[0];
+
+ if (node->degree == 1)
+ {
+ markdownSymmetryArc(graph, arc, node, 1, limit);
+ }
+ else
+ {
+ markdownSymmetryArc(graph, NULL, node, 1, limit);
+ }
+
+
+
+ /* mark down non-symetric arcs */
+ for (arc = graph->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->symmetry_level < 0)
+ {
+ arc->symmetry_level = 0;
+ }
+ else
+ {
+ /* mark down nodes with the lowest level symmetry axis */
+ if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level)
+ {
+ arc->head->symmetry_level = arc->symmetry_level;
+ }
+ if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level)
+ {
+ arc->tail->symmetry_level = arc->symmetry_level;
+ }
+ }
+ }
+ }
+}
+
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 92fad291e83..07c02b8024f 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -38,9 +38,11 @@
#include "BLI_blenlib.h"
#include "BLI_threads.h"
+#include "PIL_time.h"
+
/* for checking system threads - BLI_system_thread_count */
#ifdef WIN32
-#include "Windows.h"
+#include "windows.h"
#elif defined(__APPLE__)
#include <sys/types.h>
#include <sys/sysctl.h>
@@ -199,6 +201,34 @@ void BLI_remove_thread(ListBase *threadbase, void *callerdata)
}
}
+void BLI_remove_thread_index(ListBase *threadbase, int index)
+{
+ ThreadSlot *tslot;
+ int counter=0;
+
+ for(tslot = threadbase->first; tslot; tslot = tslot->next, counter++) {
+ if (counter == index && tslot->avail == 0) {
+ tslot->callerdata = NULL;
+ pthread_join(tslot->pthread, NULL);
+ tslot->avail = 1;
+ break;
+ }
+ }
+}
+
+void BLI_remove_threads(ListBase *threadbase)
+{
+ ThreadSlot *tslot;
+
+ for(tslot = threadbase->first; tslot; tslot = tslot->next) {
+ if (tslot->avail == 0) {
+ tslot->callerdata = NULL;
+ pthread_join(tslot->pthread, NULL);
+ tslot->avail = 1;
+ }
+ }
+}
+
void BLI_end_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
@@ -265,4 +295,104 @@ int BLI_system_thread_count( void )
return t;
}
+/* ************************************************ */
+
+typedef struct ThreadedWorker {
+ ListBase threadbase;
+ void *(*work_fnct)(void *);
+ char busy[RE_MAX_THREAD];
+ int total;
+ int sleep_time;
+} ThreadedWorker;
+
+typedef struct WorkParam {
+ ThreadedWorker *worker;
+ void *param;
+ int index;
+} WorkParam;
+
+void *exec_work_fnct(void *v_param)
+{
+ WorkParam *p = (WorkParam*)v_param;
+ void *value;
+
+ value = p->worker->work_fnct(p->param);
+
+ p->worker->busy[p->index] = 0;
+ MEM_freeN(p);
+
+ return value;
+}
+
+ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time)
+{
+ ThreadedWorker *worker;
+
+ worker = MEM_callocN(sizeof(ThreadedWorker), "threadedworker");
+
+ if (tot > RE_MAX_THREAD)
+ {
+ tot = RE_MAX_THREAD;
+ }
+ else if (tot < 1)
+ {
+ tot= 1;
+ }
+
+ worker->total = tot;
+ worker->work_fnct = do_thread;
+
+ BLI_init_threads(&worker->threadbase, exec_work_fnct, tot);
+
+ return worker;
+}
+
+void BLI_end_worker(ThreadedWorker *worker)
+{
+ BLI_remove_threads(&worker->threadbase);
+}
+
+void BLI_destroy_worker(ThreadedWorker *worker)
+{
+ BLI_end_worker(worker);
+ BLI_freelistN(&worker->threadbase);
+ MEM_freeN(worker);
+}
+
+void BLI_insert_work(ThreadedWorker *worker, void *param)
+{
+ WorkParam *p = MEM_callocN(sizeof(WorkParam), "workparam");
+ int index;
+
+ if (BLI_available_threads(&worker->threadbase) == 0)
+ {
+ index = worker->total;
+ while(index == worker->total)
+ {
+ PIL_sleep_ms(worker->sleep_time);
+
+ for (index = 0; index < worker->total; index++)
+ {
+ if (worker->busy[index] == 0)
+ {
+ BLI_remove_thread_index(&worker->threadbase, index);
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ index = BLI_available_thread_index(&worker->threadbase);
+ }
+
+ worker->busy[index] = 1;
+
+ p->param = param;
+ p->index = index;
+ p->worker = worker;
+
+ BLI_insert_thread(&worker->threadbase, p);
+}
+
/* eof */
diff --git a/source/blender/blenloader/SConscript b/source/blender/blenloader/SConscript
index fb36b15e3e7..e4e39e6cac4 100644
--- a/source/blender/blenloader/SConscript
+++ b/source/blender/blenloader/SConscript
@@ -5,7 +5,6 @@ sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc ../blenlib ../blenkernel'
incs += ' ../makesdna ../readblenfile ../include'
-incs += ' ../python ../../kernel/gen_messaging'
incs += ' ../render/extern/include'
incs += ' ' + env['BF_ZLIB_INC']
diff --git a/source/blender/blenloader/intern/readblenentry.c b/source/blender/blenloader/intern/readblenentry.c
index 5a75b5c8b11..e4bc6e3abb2 100644
--- a/source/blender/blenloader/intern/readblenentry.c
+++ b/source/blender/blenloader/intern/readblenentry.c
@@ -364,6 +364,9 @@ BlendFileData *BLO_read_from_memfile(const char *filename, MemFile *memfile, Ble
if (fd) {
strcpy(fd->filename, filename);
+ /* clear ob->proxy_from pointers in G.main */
+ blo_clear_proxy_pointers_from_lib(fd);
+
/* separate libraries from G.main */
blo_split_main(&mainlist, G.main);
/* add the library pointers in oldmap lookup */
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 372e9856b98..1fd766be256 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1130,6 +1130,19 @@ static void change_idid_adr(ListBase *mainlist, FileData *basefd, void *old, voi
}
}
+/* lib linked proxy objects point to our local data, we need
+ * to clear that pointer before reading the undo memfile since
+ * the object might be removed, it is set again in reading
+ * if the local object still exists */
+void blo_clear_proxy_pointers_from_lib(FileData *fd)
+{
+ Object *ob= G.main->object.first;
+
+ for(;ob; ob= ob->id.next)
+ if(ob->id.lib)
+ ob->proxy_from= NULL;
+}
+
/* assumed; G.main still exists */
void blo_make_image_pointer_map(FileData *fd)
{
@@ -1511,6 +1524,7 @@ static void lib_verify_nodetree(Main *main, int open)
{
Scene *sce;
Material *ma;
+ Tex *tx;
bNodeTree *ntree;
/* this crashes blender on undo/redo
@@ -1535,6 +1549,11 @@ static void lib_verify_nodetree(Main *main, int open)
if(sce->nodetree)
ntreeVerifyTypes(sce->nodetree);
}
+ /* and texture trees */
+ for(tx= main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree)
+ ntreeVerifyTypes(tx->nodetree);
+ }
}
@@ -1571,6 +1590,9 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree)
else if(ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
((ImageUser *)node->storage)->ok= 1;
}
+ else if( ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) {
+ direct_link_curvemapping(fd, node->storage);
+ }
}
link_list(fd, &node->inputs);
link_list(fd, &node->outputs);
@@ -2478,6 +2500,9 @@ static void lib_link_texture(FileData *fd, Main *main)
if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
if(tex->pd) tex->pd->object= newlibadr(fd, tex->id.lib, tex->pd->object);
+ if(tex->nodetree)
+ lib_link_ntree(fd, &tex->id, tex->nodetree);
+
tex->id.flag -= LIB_NEEDLINK;
}
tex= tex->id.next;
@@ -2503,11 +2528,17 @@ static void direct_link_texture(FileData *fd, Tex *tex)
memset(tex->env->cube, 0, 6*sizeof(void *));
tex->env->ok= 0;
}
+
tex->pd= newdataadr(fd, tex->pd);
if(tex->pd) {
tex->pd->point_tree = NULL;
tex->pd->coba= newdataadr(fd, tex->pd->coba);
}
+
+ tex->nodetree= newdataadr(fd, tex->nodetree);
+ if(tex->nodetree)
+ direct_link_nodetree(fd, tex->nodetree);
+
tex->preview = direct_link_preview_image(fd, tex->preview);
tex->iuser.ok= 1;
@@ -7385,6 +7416,24 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ /* sanity check for skgen
+ * */
+ {
+ Scene *sce;
+ for(sce=main->scene.first; sce; sce = sce->id.next)
+ {
+ if (sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[1] ||
+ sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] ||
+ sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2])
+ {
+ sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
+ sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
+ sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
+ }
+ }
+ }
+
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 2)) {
Image *ima;
@@ -8323,11 +8372,23 @@ static void expand_key(FileData *fd, Main *mainvar, Key *key)
expand_doit(fd, mainvar, key->ipo);
}
+static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree)
+{
+ bNode *node;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->id && node->type!=CMP_NODE_R_LAYERS)
+ expand_doit(fd, mainvar, node->id);
+
+}
static void expand_texture(FileData *fd, Main *mainvar, Tex *tex)
{
expand_doit(fd, mainvar, tex->ima);
expand_doit(fd, mainvar, tex->ipo);
+
+ if(tex->nodetree)
+ expand_nodetree(fd, mainvar, tex->nodetree);
}
static void expand_brush(FileData *fd, Main *mainvar, Brush *brush)
@@ -8340,16 +8401,6 @@ static void expand_brush(FileData *fd, Main *mainvar, Brush *brush)
expand_doit(fd, mainvar, brush->clone.image);
}
-static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree)
-{
- bNode *node;
-
- for(node= ntree->nodes.first; node; node= node->next)
- if(node->id && node->type!=CMP_NODE_R_LAYERS)
- expand_doit(fd, mainvar, node->id);
-
-}
-
static void expand_material(FileData *fd, Main *mainvar, Material *ma)
{
int a;
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index 7ddb1e361da..8547a4d9652 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -112,6 +112,7 @@ FileData *blo_openblenderfile( char *name, BlendReadError *error_r);
FileData *blo_openblendermemory( void *buffer, int buffersize, BlendReadError *error_r);
FileData *blo_openblendermemfile(struct MemFile *memfile, BlendReadError *error_r);
+void blo_clear_proxy_pointers_from_lib(FileData *fd);
void blo_make_image_pointer_map(FileData *fd);
void blo_end_image_pointer_map(FileData *fd);
void blo_add_library_pointer_map(ListBase *mainlist, FileData *fd);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 5c1032045d7..93bf8111c98 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -174,8 +174,6 @@ Important to know is that 'streaming' has been added to files, for Blender Publi
#include "BIF_verse.h"
#endif
-#include "GEN_messaging.h"
-
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
@@ -472,6 +470,8 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree)
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_COMPOSIT && (node->type==CMP_NODE_TIME || node->type==CMP_NODE_CURVE_VEC || node->type==CMP_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
+ else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
+ write_curvemapping(wd, node->storage);
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
@@ -1340,6 +1340,12 @@ static void write_textures(WriteData *wd, ListBase *idbase)
if(tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba);
}
+ /* nodetree is integral part of texture, no libdata */
+ if(tex->nodetree) {
+ writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree);
+ write_nodetree(wd, tex->nodetree);
+ }
+
write_previews(wd, tex->preview);
}
tex= tex->id.next;
diff --git a/source/blender/imbuf/CMakeLists.txt b/source/blender/imbuf/CMakeLists.txt
index 0aac462573a..2d41a6d73e6 100644
--- a/source/blender/imbuf/CMakeLists.txt
+++ b/source/blender/imbuf/CMakeLists.txt
@@ -54,5 +54,9 @@ IF(WITH_FFMPEG)
ADD_DEFINITIONS(-DWITH_FFMPEG)
ENDIF(WITH_FFMPEG)
+if(WITH_DDS)
+ ADD_DEFINITIONS(-DWITH_DDS)
+ENDIF(WITH_DDS)
+
BLENDERLIB(bf_imbuf "${SRC}" "${INC}")
#env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [80, 40] )
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index d4d8030bf10..8bc1439fd09 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -403,9 +403,14 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
*
* @attention defined in imageprocess.c
*/
-void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float x, float y, int xout, int yout);
+void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
+
+void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
+void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
+void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
+
/**
* Change the ordering of the color bytes pointed to by rect from
* rgba to abgr. size * 4 color bytes are reordered.
diff --git a/source/blender/imbuf/SConscript b/source/blender/imbuf/SConscript
index 4eba4a843b2..a8c49c0394e 100644
--- a/source/blender/imbuf/SConscript
+++ b/source/blender/imbuf/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('intern/*.c')
incs = '. ../makesdna #/intern/guardedalloc #/intern/memutil ../blenlib'
-incs += ' ../avi ../quicktime ../blenkernel'
+incs += ' ../avi ../blenkernel'
incs += ' ' + env['BF_JPEG_INC']
incs += ' ' + env['BF_PNG_INC']
@@ -36,7 +36,7 @@ if env['WITH_BF_REDCODE']:
incs += ' ' + env['BF_REDCODE_INC']
if env['WITH_BF_QUICKTIME']:
- incs += ' ' + env['BF_QUICKTIME_INC']
+ incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')
env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [80, 40] )
diff --git a/source/blender/imbuf/intern/IMB_anim.h b/source/blender/imbuf/intern/IMB_anim.h
index 7dc1f966b71..745248d3218 100644
--- a/source/blender/imbuf/intern/IMB_anim.h
+++ b/source/blender/imbuf/intern/IMB_anim.h
@@ -82,7 +82,11 @@
#endif
#ifdef WITH_REDCODE
-#include <redcode/format.h>
+#ifdef _WIN32 /* on windows we use the one in extern instead */
+#include "libredcode/format.h"
+#else
+#include "libredcode/format.h"
+#endif
#endif
#include "IMB_imbuf_types.h"
diff --git a/source/blender/imbuf/intern/amiga.c b/source/blender/imbuf/intern/amiga.c
index 3d52a287a31..534e4945aa3 100644
--- a/source/blender/imbuf/intern/amiga.c
+++ b/source/blender/imbuf/intern/amiga.c
@@ -29,8 +29,12 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#ifdef _WIN32
#include <io.h>
+#define open _open
+#define read _read
+#define close _close
+#define write _write
#endif
#include "imbuf.h"
#include "imbuf_patch.h"
diff --git a/source/blender/imbuf/intern/anim.c b/source/blender/imbuf/intern/anim.c
index c0e84b73e47..80bf401bec0 100644
--- a/source/blender/imbuf/intern/anim.c
+++ b/source/blender/imbuf/intern/anim.c
@@ -97,8 +97,13 @@
#endif
#ifdef WITH_REDCODE
-#include <redcode/format.h>
-#include <redcode/codec.h>
+#ifdef _WIN32 /* on windows we use the ones in extern instead */
+#include "libredcode/format.h"
+#include "libredcode/codec.h"
+#else
+#include "libredcode/format.h"
+#include "libredcode/codec.h"
+#endif
#endif
/****/
diff --git a/source/blender/imbuf/intern/dds/CMakeLists.txt b/source/blender/imbuf/intern/dds/CMakeLists.txt
new file mode 100644
index 00000000000..842f53bd88b
--- /dev/null
+++ b/source/blender/imbuf/intern/dds/CMakeLists.txt
@@ -0,0 +1,45 @@
+# $Id: CMakeLists.txt 14444 2008-04-16 22:40:48Z hos $
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s):
+#
+# ***** END GPL LICENSE BLOCK *****
+
+FILE (GLOB SRC *.cpp)
+
+SET(INC
+ .
+ ../../../blenkernel
+ ../../../makesdna
+ ../../
+ ..
+ ../../../blenlib
+ intern/include
+ ../../../../../intern/guardedalloc
+)
+
+if(WITH_DDS)
+ ADD_DEFINITIONS(-DWITH_DDS)
+ENDIF(WITH_DDS)
+
+BLENDERLIB(bf_dds "${SRC}" "${INC}")
+#env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [90, 200])
diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c
index 30e688ebe29..f25872538cf 100644
--- a/source/blender/imbuf/intern/imageprocess.c
+++ b/source/blender/imbuf/intern/imageprocess.c
@@ -80,6 +80,17 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
}
}
}
+static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char *outI, float *outF, int x, int y)
+
+{
+ int offset = ibuf->x * y * 4 + 4*x;
+
+ if (ibuf->rect)
+ outI= (unsigned char *)ibuf->rect + offset;
+
+ if (ibuf->rect_float)
+ outF= (float *)ibuf->rect_float + offset;
+}
/**************************************************************************
* INTERPOLATIONS
@@ -92,34 +103,82 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
/* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
*/
/* function assumes out to be zero'ed, only does RGBA */
+
static float P(float k){
- float aux;
- aux=(float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
- return aux ;
+ float p1, p2, p3, p4;
+ p1 = MAX2(k+2.0f,0);
+ p2 = MAX2(k+1.0f,0);
+ p3 = MAX2(k,0);
+ p4 = MAX2(k-1.0f,0);
+ return (float)(1.0f/6.0f)*( p1*p1*p1 - 4.0f * p2*p2*p2 + 6.0f * p3*p3*p3 - 4.0f * p4*p4*p4);
}
-void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
+
+#if 0
+/* older, slower function, works the same as above */
+static float P(float k){
+ return (float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
+}
+#endif
+
+void bicubic_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
int i,j,n,m,x1,y1;
- unsigned char *dataI,*outI;
- float a,b, outR,outG,outB,outA,*dataF,*outF;
- int do_rect, do_float;
+ unsigned char *dataI;
+ float a,b,w,wx,wy[4], outR,outG,outB,outA,*dataF;
- if (in == NULL) return;
- if (in->rect == NULL && in->rect_float == NULL) return;
+ /* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
- do_rect= (out->rect != NULL);
- do_float= (out->rect_float != NULL);
+ i= (int)floor(u);
+ j= (int)floor(v);
+ a= u - i;
+ b= v - j;
- i= (int)floor(x);
- j= (int)floor(y);
- a= x - i;
- b= y - j;
+ outR = outG = outB = outA = 0.0f;
+
+/* Optimized and not so easy to read */
+
+ /* avoid calling multiple times */
+ wy[0] = P(b-(-1));
+ wy[1] = P(b- 0);
+ wy[2] = P(b- 1);
+ wy[3] = P(b- 2);
+
+ for(n= -1; n<= 2; n++){
+ x1= i+n;
+ if (x1>0 && x1 < in->x) {
+ wx = P(n-a);
+ for(m= -1; m<= 2; m++){
+ y1= j+m;
+ if (y1>0 && y1<in->y) {
+ /* normally we could do this */
+ /* w = P(n-a) * P(b-m); */
+ /* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
+ w = wx * wy[m+1];
+
+ if (outF) {
+ dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
+ outR+= dataF[0] * w;
+ outG+= dataF[1] * w;
+ outB+= dataF[2] * w;
+ outA+= dataF[3] * w;
+ }
+ if (outI) {
+ dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
+ outR+= dataI[0] * w;
+ outG+= dataI[1] * w;
+ outB+= dataI[2] * w;
+ outA+= dataI[3] * w;
+ }
+ }
+ }
+ }
+ }
- outR= 0.0f;
- outG= 0.0f;
- outB= 0.0f;
- outA= 0.0f;
+/* Done with optimized part */
+
+#if 0
+ /* older, slower function, works the same as above */
for(n= -1; n<= 2; n++){
for(m= -1; m<= 2; m++){
x1= i+n;
@@ -142,15 +201,15 @@ void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, in
}
}
}
- if (do_rect) {
- outI= (unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
+#endif
+
+ if (outI) {
outI[0]= (int)outR;
outI[1]= (int)outG;
outI[2]= (int)outB;
outI[3]= (int)outA;
}
- if (do_float) {
- outF= (float *)out->rect_float + out->x * yout * 4 + 4*xout;
+ if (outF) {
outF[0]= outR;
outF[1]= outG;
outF[2]= outB;
@@ -158,23 +217,33 @@ void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, in
}
}
+
+void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
+{
+
+ unsigned char *outI = NULL;
+ float *outF = NULL;
+
+ if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
+
+ pixel_from_buffer(out, outI, outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
+
+ bicubic_interpolation_color(in, outI, outF, u, v);
+}
+
/* function assumes out to be zero'ed, only does RGBA */
/* BILINEAR INTERPOLATION */
-void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
+void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
- float *row1, *row2, *row3, *row4, a, b, *outF;
- unsigned char *row1I, *row2I, *row3I, *row4I, *outI;
+ float *row1, *row2, *row3, *row4, a, b;
+ unsigned char *row1I, *row2I, *row3I, *row4I;
float a_b, ma_b, a_mb, ma_mb;
float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char emptyI[4]= {0, 0, 0, 0};
int y1, y2, x1, x2;
- int do_rect, do_float;
-
- if (in==NULL) return;
- if (in->rect==NULL && in->rect_float==NULL) return;
-
- do_rect= (out->rect != NULL);
- do_float= (out->rect_float != NULL);
+
+
+ /* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
x1= (int)floor(u);
x2= (int)ceil(u);
@@ -184,16 +253,7 @@ void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, i
// sample area entirely outside image?
if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
- if (do_rect)
- outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
- else
- outI= NULL;
- if (do_float)
- outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
- else
- outF= NULL;
-
- if (do_float) {
+ if (outF) {
// sample including outside of edges of image
if (x1<0 || y1<0) row1= empty;
else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
@@ -216,7 +276,7 @@ void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, i
outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
}
- if (do_rect) {
+ if (outI) {
// sample including outside of edges of image
if (x1<0 || y1<0) row1I= emptyI;
else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
@@ -241,45 +301,44 @@ void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, i
}
}
+void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
+{
+
+ unsigned char *outI = NULL;
+ float *outF = NULL;
+
+ if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
+
+ pixel_from_buffer(out, outI, outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
+
+ bilinear_interpolation_color(in, outI, outF, u, v);
+}
+
/* function assumes out to be zero'ed, only does RGBA */
/* NEAREST INTERPOLATION */
-void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, int yout)
+void neareast_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
{
- float *outF,*dataF;
- unsigned char *dataI,*outI;
+ float *dataF;
+ unsigned char *dataI;
int y1, x1;
- int do_rect, do_float;
-
- if (in==NULL) return;
- if (in->rect==NULL && in->rect_float==NULL) return;
-
- do_rect= (out->rect != NULL);
- do_float= (out->rect_float != NULL);
+ /* ImBuf in must have a valid rect or rect_float, assume this is alredy checked */
+
x1= (int)(u);
y1= (int)(v);
- if (do_rect)
- outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
- else
- outI= NULL;
- if (do_float)
- outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
- else
- outF= NULL;
-
// sample area entirely outside image?
if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
// sample including outside of edges of image
if (x1<0 || y1<0) {
- if (do_rect) {
+ if (outI) {
outI[0]= 0;
outI[1]= 0;
outI[2]= 0;
outI[3]= 0;
}
- if (do_float) {
+ if (outF) {
outF[0]= 0.0f;
outF[1]= 0.0f;
outF[2]= 0.0f;
@@ -287,14 +346,14 @@ void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, in
}
} else {
dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
- if (do_rect) {
+ if (outI) {
outI[0]= dataI[0];
outI[1]= dataI[1];
outI[2]= dataI[2];
outI[3]= dataI[3];
}
dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
- if (do_float) {
+ if (outF) {
outF[0]= dataF[0];
outF[1]= dataF[1];
outF[2]= dataF[2];
@@ -302,3 +361,16 @@ void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, in
}
}
}
+
+void neareast_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
+{
+
+ unsigned char *outI = NULL;
+ float *outF = NULL;
+
+ if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
+
+ pixel_from_buffer(out, outI, outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
+
+ neareast_interpolation_color(in, outI, outF, x, y);
+} \ No newline at end of file
diff --git a/source/blender/imbuf/intern/readimage.c b/source/blender/imbuf/intern/readimage.c
index 566df53a25e..05e7921665b 100644
--- a/source/blender/imbuf/intern/readimage.c
+++ b/source/blender/imbuf/intern/readimage.c
@@ -29,11 +29,14 @@
* $Id$
*/
-#ifdef WIN32
+#ifdef _WIN32
#include <io.h>
#include <stddef.h>
#include <sys/types.h>
#include "mmap_win.h"
+#define open _open
+#define read _read
+#define close _close
#endif
#include "BLI_blenlib.h"
diff --git a/source/blender/imbuf/intern/util.c b/source/blender/imbuf/intern/util.c
index 4f6730db1f1..c86f9b017bf 100644
--- a/source/blender/imbuf/intern/util.c
+++ b/source/blender/imbuf/intern/util.c
@@ -29,6 +29,13 @@
* $Id$
*/
+#ifdef _WIN32
+#include <io.h>
+#define open _open
+#define read _read
+#define close _close
+#endif
+
#include "BLI_blenlib.h"
#include "DNA_userdef_types.h"
@@ -64,6 +71,8 @@
#ifdef WITH_FFMPEG
#include <ffmpeg/avcodec.h>
#include <ffmpeg/avformat.h>
+//#include <ffmpeg/avdevice.h>
+#include <ffmpeg/log.h>
#if LIBAVFORMAT_VERSION_INT < (49 << 16)
#define FFMPEG_OLD_FRAME_RATE 1
@@ -229,6 +238,19 @@ static int isqtime (char *name) {
#endif
#ifdef WITH_FFMPEG
+
+void silence_log_ffmpeg(int quiet)
+{
+ if (quiet)
+ {
+ av_log_set_level(AV_LOG_QUIET);
+ }
+ else
+ {
+ av_log_set_level(AV_LOG_INFO);
+ }
+}
+
extern void do_init_ffmpeg();
void do_init_ffmpeg()
{
@@ -236,6 +258,12 @@ void do_init_ffmpeg()
if (!ffmpeg_init) {
ffmpeg_init = 1;
av_register_all();
+ //avdevice_register_all();
+
+ if ((G.f & G_DEBUG) == 0)
+ {
+ silence_log_ffmpeg(1);
+ }
}
}
@@ -254,7 +282,8 @@ static AVCodecContext* get_codec_from_stream(AVStream* stream)
static int isffmpeg (char *filename) {
AVFormatContext *pFormatCtx;
- int i, videoStream;
+ unsigned int i;
+ int videoStream;
AVCodec *pCodec;
AVCodecContext *pCodecCtx;
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index d390b96f61f..ce275563a87 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -68,6 +68,10 @@ typedef struct EditBone
} EditBone;
+float rollBoneToVector(EditBone *bone, float new_up_axis[3]);
+
+void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
+void editbones_to_armature (struct ListBase *list, struct Object *ob);
void adduplicate_armature(void);
void addvert_armature(void);
@@ -148,6 +152,15 @@ void align_selected_bones(void);
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+/* from autoarmature */
+void BIF_retargetArmature();
+void BIF_adjustRetarget();
+void BIF_freeRetarget();
+
+struct ReebArc;
+float calcVariance(struct ReebArc *arc, int start, int end, float v0[3], float n[3]);
+float calcDistance(struct ReebArc *arc, int start, int end, float head[3], float tail[3]);
+
/* useful macros */
#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))
#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED))
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index 0e9e511e9e6..d0656f09a46 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -81,6 +81,7 @@ void node_active_link_viewer(struct SpaceNode *snode);
void node_transform_ext(int mode, int unused);
void node_shader_default(struct Material *ma);
void node_composit_default(struct Scene *scene);
+void node_texture_default(struct Tex *tx);
int node_has_hidden_sockets(struct bNode *node);
diff --git a/source/blender/include/blendef.h b/source/blender/include/blendef.h
index 50179325609..60d3a589c51 100644
--- a/source/blender/include/blendef.h
+++ b/source/blender/include/blendef.h
@@ -415,6 +415,7 @@
/* NODE: 851-900 */
#define B_NODE_USEMAT 851
#define B_NODE_USESCENE 852
+#define B_NODE_USETEX 853
/* FREE 901 - 999 */
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index 3de427476b9..fd3f6e926b9 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -258,6 +258,7 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_ENV_OB 1354
#define B_ENV_FREE_ALL 1357
+#define B_TEX_USENODES 1358
/* **************** animbuts = object buttons ******* */
@@ -443,7 +444,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_SETMCOL_RND 2083
#define B_DRAWBWEIGHTS 2084
-#define B_GEN_SKELETON 2090
+#define B_GEN_SKELETON 2085
+#define B_RETARGET_SKELETON 2086
/* *********************** */
#define B_VGROUPBUTS 2100
diff --git a/source/blender/include/reeb.h b/source/blender/include/reeb.h
index c8352aedec5..57f7d1b60cf 100644
--- a/source/blender/include/reeb.h
+++ b/source/blender/include/reeb.h
@@ -28,18 +28,35 @@
#ifndef REEB_H_
#define REEB_H_
+//#define WITH_BF_REEB
+
#include "DNA_listBase.h"
+#include "BLI_graph.h"
+
+struct GHash;
struct EdgeHash;
struct ReebArc;
struct ReebEdge;
struct ReebNode;
typedef struct ReebGraph {
- ListBase arcs;
- ListBase nodes;
+ ListBase arcs;
+ ListBase nodes;
+
+ float length;
+
+ FreeArc free_arc;
+ FreeNode free_node;
+ RadialSymmetry radial_symmetry;
+ AxialSymmetry axial_symmetry;
+ /*********************************/
+
+ int resolution;
int totnodes;
struct EdgeHash *emap;
+ int multi_level;
+ struct ReebGraph *link_up; /* for multi resolution filtering, points to higher levels */
} ReebGraph;
typedef struct EmbedBucket {
@@ -49,13 +66,25 @@ typedef struct EmbedBucket {
} EmbedBucket;
typedef struct ReebNode {
- struct ReebNode *next, *prev;
+ void *next, *prev;
+ float p[3];
+ int flag;
+
+ int degree;
struct ReebArc **arcs;
+
+ int subgraph_index;
+
+ int symmetry_level;
+ int symmetry_flag;
+ float symmetry_axis[3];
+ /*********************************/
+
int index;
- int degree;
float weight;
- float p[3];
- int flags;
+ int multi_level;
+ struct ReebNode *link_down; /* for multi resolution filtering, points to lower levels, if present */
+ struct ReebNode *link_up;
} ReebNode;
typedef struct ReebEdge {
@@ -63,15 +92,28 @@ typedef struct ReebEdge {
struct ReebArc *arc;
struct ReebNode *v1, *v2;
struct ReebEdge *nextEdge;
+ int flag;
} ReebEdge;
typedef struct ReebArc {
- struct ReebArc *next, *prev;
+ void *next, *prev;
+ struct ReebNode *head, *tail;
+ int flag;
+
+ float length;
+
+ int symmetry_level;
+ int symmetry_group;
+ int symmetry_flag;
+ /*********************************/
+
ListBase edges;
- struct ReebNode *v1, *v2;
+ int bcount;
struct EmbedBucket *buckets;
- int bcount;
- int flags;
+
+ struct GHash *faces;
+ float angle;
+ struct ReebArc *link_up; /* for multi resolution filtering, points to higher levels */
} ReebArc;
typedef struct ReebArcIterator {
@@ -79,29 +121,37 @@ typedef struct ReebArcIterator {
int index;
int start;
int end;
- int stride;
+ int stride;
+ int length;
} ReebArcIterator;
struct EditMesh;
+struct EdgeIndex;
-int weightToHarmonic(struct EditMesh *em);
-int weightFromDistance(struct EditMesh *em);
+int weightToHarmonic(struct EditMesh *em, struct EdgeIndex *indexed_edges);
+int weightFromDistance(struct EditMesh *em, struct EdgeIndex *indexed_edges);
int weightFromLoc(struct EditMesh *me, int axis);
-void weightToVCol(struct EditMesh *em);
+void weightToVCol(struct EditMesh *em, int index);
+void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
+void angleToVCol(struct EditMesh *em, int index);
void renormalizeWeight(struct EditMesh *em, float newmax);
ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
-void freeGraph(ReebGraph *rg);
-void exportGraph(ReebGraph *rg, int count);
-
-#define OTHER_NODE(arc, node) ((arc->v1 == node) ? arc->v2 : arc->v1)
+ReebGraph * newReebGraph();
void initArcIterator(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head);
void initArcIterator2(struct ReebArcIterator *iter, struct ReebArc *arc, int start, int end);
+void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start);
struct EmbedBucket * nextBucket(struct ReebArcIterator *iter);
+struct EmbedBucket * nextNBucket(ReebArcIterator *iter, int n);
+struct EmbedBucket * peekBucket(ReebArcIterator *iter, int n);
+struct EmbedBucket * currentBucket(struct ReebArcIterator *iter);
+struct EmbedBucket * previousBucket(struct ReebArcIterator *iter);
+int iteratorStopped(struct ReebArcIterator *iter);
/* Filtering */
void filterNullReebGraph(ReebGraph *rg);
+int filterSmartReebGraph(ReebGraph *rg, float threshold);
int filterExternalReebGraph(ReebGraph *rg, float threshold);
int filterInternalReebGraph(ReebGraph *rg, float threshold);
@@ -110,18 +160,33 @@ void repositionNodes(ReebGraph *rg);
void postprocessGraph(ReebGraph *rg, char mode);
void removeNormalNodes(ReebGraph *rg);
-/* Graph processing */
-void buildAdjacencyList(ReebGraph *rg);
-
void sortNodes(ReebGraph *rg);
void sortArcs(ReebGraph *rg);
-int subtreeDepth(ReebNode *node, ReebArc *rootArc);
-int countConnectedArcs(ReebGraph *rg, ReebNode *node);
-int hasAdjacencyList(ReebGraph *rg);
-int isGraphCyclic(ReebGraph *rg);
-
-/* Sanity check */
+/*------------ Sanity check ------------*/
void verifyBuckets(ReebGraph *rg);
+void verifyFaces(ReebGraph *rg);
+
+/*********************** PUBLIC *********************************/
+
+#define REEB_MAX_MULTI_LEVEL 10
+
+ReebGraph *BIF_ReebGraphFromEditMesh(void);
+ReebGraph *BIF_ReebGraphMultiFromEditMesh(void);
+void BIF_flagMultiArcs(ReebGraph *rg, int flag);
+
+void BIF_GlobalReebGraphFromEditMesh(void);
+void BIF_GlobalReebFree(void);
+
+ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node);
+ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node);
+ReebNode *BIF_lowestLevelNode(ReebNode *node);
+
+ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node);
+
+void REEB_freeGraph(ReebGraph *rg);
+void REEB_exportGraph(ReebGraph *rg, int count);
+void REEB_draw();
+
#endif /*REEB_H_*/
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 51fa39ff9d6..fa7b8fc0a19 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -160,7 +160,7 @@ typedef struct TransData {
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
- void *tdmir; /* mirrored element pointer, in editmode mesh to EditVert */
+ void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
short flag; /* Various flags */
short protectflag; /* If set, copy of Object or PoseChannel protection */
/*#ifdef WITH_VERSE*/
@@ -297,6 +297,7 @@ typedef struct TransInfo {
#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
#define TD_SKIP (1 << 11) /* don't transform this data */
#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
+#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
/* transsnap->status */
#define SNAP_ON 1
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 0648c535353..93cb9f59860 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -156,6 +156,7 @@ typedef enum eBone_Flag {
BONE_DRAWWIRE = (1<<17), /* bone should be drawn as OB_WIRE, regardless of draw-types of view+armature */
BONE_NO_CYCLICOFFSET = (1<<18), /* when no parent, bone will not get cyclic offset */
BONE_EDITMODE_LOCKED = (1<<19), /* bone transforms are locked in EditMode */
+ BONE_TRANSFORM_CHILD = (1<<20), /* Indicates that a parent is also being transformed */
} eBone_Flag;
#endif
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index eda37d952c1..d5eb4024dcc 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -121,6 +121,7 @@ typedef struct bNode {
float locx, locy; /* root offset for drawing */
float width, miniwidth;
short custom1, custom2; /* to be abused for buttons */
+ float custom3, custom4;
short need_exec, exec; /* need_exec is set as UI execution event, exec is flag during exec */
@@ -156,7 +157,7 @@ typedef struct bNodeLink {
} bNodeLink;
/* the basis for a Node tree, all links and nodes reside internal here */
-/* only re-usable node trees are in the library though, materials allocate own tree struct */
+/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
@@ -185,6 +186,7 @@ typedef struct bNodeTree {
/* ntree->type, index */
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
+#define NTREE_TEXTURE 2
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1
@@ -285,4 +287,9 @@ typedef struct NodeLensDist {
short jit, proj, fit, pad;
} NodeLensDist;
+/* TEX_output */
+typedef struct TexNodeOutput {
+ char name[32];
+} TexNodeOutput;
+
#endif
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index fad5c020727..b885bbf084e 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -395,6 +395,8 @@ extern Object workob;
#define BA_FROMSET 128
+#define BA_TRANSFORM_CHILD 256 /* child of a transformed object */
+
/* an initial attempt as making selection more specific! */
#define BA_DESELECT 0
#define BA_SELECT 1
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a5eaf222941..c1c164f136f 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -433,14 +433,20 @@ typedef struct ToolSettings {
float skgen_angle_limit;
float skgen_correlation_limit;
float skgen_symmetry_limit;
+ float skgen_retarget_angle_weight;
+ float skgen_retarget_length_weight;
+ float skgen_retarget_distance_weight;
short skgen_options;
char skgen_postpro;
char skgen_postpro_passes;
char skgen_subdivisions[3];
+ char skgen_multi_level;
+ char skgen_optimisation_method;
+
+ char tpad[6];
/* Alt+RMB option */
char edge_mode;
- char pad3[4];
} ToolSettings;
/* Used by all brushes to store their properties, which can be directly set
@@ -837,12 +843,21 @@ typedef struct Scene {
#define RETOPO_ELLIPSE 4
/* toolsettings->skgen_options */
-#define SKGEN_FILTER_INTERNAL 1
-#define SKGEN_FILTER_EXTERNAL 2
-#define SKGEN_SYMMETRY 4
-#define SKGEN_CUT_LENGTH 8
-#define SKGEN_CUT_ANGLE 16
-#define SKGEN_CUT_CORRELATION 32
+#define SKGEN_FILTER_INTERNAL (1 << 0)
+#define SKGEN_FILTER_EXTERNAL (1 << 1)
+#define SKGEN_SYMMETRY (1 << 2)
+#define SKGEN_CUT_LENGTH (1 << 3)
+#define SKGEN_CUT_ANGLE (1 << 4)
+#define SKGEN_CUT_CORRELATION (1 << 5)
+#define SKGEN_HARMONIC (1 << 6)
+#define SKGEN_STICK_TO_EMBEDDING (1 << 7)
+#define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
+#define SKGEN_FILTER_SMART (1 << 9)
+#define SKGEN_DISP_LENGTH (1 << 10)
+#define SKGEN_DISP_WEIGHT (1 << 11)
+#define SKGEN_DISP_ORIG (1 << 12)
+#define SKGEN_DISP_EMBED (1 << 13)
+#define SKGEN_DISP_INDEX (1 << 14)
#define SKGEN_SUB_LENGTH 0
#define SKGEN_SUB_ANGLE 1
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index b057efb4a55..fd497cef178 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -55,13 +55,13 @@ typedef struct MTex {
float ofs[3], size[3];
short texflag, colormodel, pmapto, pmaptoneg;
- short normapspace, pad[3];
+ short normapspace, which_output, pad[2];
float r, g, b, k;
float def_var, rt;
float colfac, norfac, varfac;
float dispfac;
- float warpfac;
+ float warpfac;
} MTex;
@@ -199,6 +199,7 @@ typedef struct Tex {
struct ImageUser iuser;
+ struct bNodeTree *nodetree;
struct Ipo *ipo;
struct Image *ima;
struct PluginTex *plugin;
@@ -207,6 +208,9 @@ typedef struct Tex {
struct PreviewImage * preview;
struct PointDensity *pd;
+ char use_nodes;
+ char pad[7];
+
} Tex;
/* used for mapping node. note: rot is in degrees */
diff --git a/source/blender/makesdna/intern/SConscript b/source/blender/makesdna/intern/SConscript
index acba9ae2d1d..c8c8bd1ba68 100644
--- a/source/blender/makesdna/intern/SConscript
+++ b/source/blender/makesdna/intern/SConscript
@@ -10,36 +10,50 @@ root_build_dir=env['BF_BUILDDIR']
source_files = ['makesdna.c']
header_files = env.Glob('../*.h')
-makesdna_tool = env.Copy()
-dna = env.Copy()
+makesdna_tool = env.Clone()
+dna = env.Clone()
makesdna_tool.Append(CCFLAGS = '-DBASE_HEADER="\\"source/blender/makesdna/\\"" ')
makesdna_tool.Append (CPPPATH = ['#/intern/guardedalloc',
- '../../makesdna'])
+ '../../makesdna'])
if env['OURPLATFORM'] == 'linuxcross':
- makesdna_tool.Replace(CC='gcc')
- makesdna_tool.Replace(AR='ar')
- makesdna_tool.Replace(LINK='gcc')
+ USE_WINE = True # when cross compiling on linux 64bit this is useful
+else:
+ USE_WINE = False
+
+if not USE_WINE:
+ if env['OURPLATFORM'] == 'linuxcross':
+ makesdna_tool.Replace(CC='gcc')
+ makesdna_tool.Replace(AR='ar')
+ makesdna_tool.Replace(LINK='gcc')
if sys.platform != 'cygwin':
- makesdna_tool.Append (CCFLAGS = cflags)
+ makesdna_tool.Append (CCFLAGS = cflags)
makesdna_tool.Append (CPPDEFINES = defines)
-makesdna_tool.Append (LIBPATH = '#'+root_build_dir+'/lib')
+targetdir = root_build_dir+'/lib'
+if not (root_build_dir[0]==os.sep or root_build_dir[1]==':'):
+ targetdir = '#'+targetdir
+makesdna_tool.Append (LIBPATH = targetdir)
if env['BF_PROFILE']:
- makesdna_tool.Append (LINKFLAGS = env['BF_PROFILE_FLAGS'])
+ makesdna_tool.Append (LINKFLAGS = env['BF_PROFILE_LINKFLAGS'])
-if env['OURPLATFORM'] == 'linux2' and root_build_dir[0]==os.sep:
- makesdna = makesdna_tool.Program (target = root_build_dir+'/makesdna', source = source_files, LIBS=['bf_guardedalloc'])
-else:
- makesdna = makesdna_tool.Program (target = '#'+root_build_dir+'/makesdna', source = source_files, LIBS=['bf_guardedalloc'])
+targetdir = root_build_dir + '/makesdna'
+
+if not (root_build_dir[0]==os.sep or root_build_dir[1]==':'):
+ targetdir = '#' + targetdir
+
+makesdna = makesdna_tool.Program (target = targetdir, source = source_files, LIBS=['bf_guardedalloc'])
dna_dict = dna.Dictionary()
dna.Depends ('dna.c', makesdna)
dna.Depends ('dna.c', header_files)
if env['OURPLATFORM'] != 'linuxcross':
- dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
+ if USE_WINE:
+ dna.Command ('dna.c', '', 'wine ' + root_build_dir+os.sep+"makesdna $TARGET")
+ else:
+ dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
else:
- dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
+ dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
obj = 'intern/dna.c'
Return ('obj')
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index cf83804b999..22e732d046b 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -23,7 +23,7 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC intern/*.c intern/CMP_nodes/*.c intern/SHD_nodes/*.c)
+FILE(GLOB SRC intern/*.c intern/CMP_nodes/*.c intern/SHD_nodes/*.c intern/TEX_nodes/*.c)
SET(INC
. ../../../intern/guardedalloc ../include ../blenlib ../makesdna
diff --git a/source/blender/nodes/Makefile b/source/blender/nodes/Makefile
index ee0c82fad62..39d85d26fef 100644
--- a/source/blender/nodes/Makefile
+++ b/source/blender/nodes/Makefile
@@ -29,6 +29,6 @@
# Bounces make to subdirectories.
SOURCEDIR = source/blender/nodes
-DIRS = intern intern/CMP_nodes intern/SHD_nodes
+DIRS = intern intern/CMP_nodes intern/SHD_nodes intern/TEX_nodes
include nan_subdirs.mk
diff --git a/source/blender/nodes/SConscript b/source/blender/nodes/SConscript
index f80f4b521db..91ca6cd8c81 100644
--- a/source/blender/nodes/SConscript
+++ b/source/blender/nodes/SConscript
@@ -4,25 +4,29 @@ Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('intern/CMP_nodes/*.c')
sources += env.Glob('intern/SHD_nodes/*.c')
+sources += env.Glob('intern/TEX_nodes/*.c')
incs = '. ./intern '
incs += '#/intern/guardedalloc ../include ../blenlib ../makesdna'
-incs += ' ../python ../render/extern/include '
+incs += ' ../render/extern/include '
incs += ' ../imbuf ../avi '
-incs += ' ../blenloader ../quicktime'
+incs += ' ../blenloader'
incs += ' ../blenkernel ../renderconverter '
incs += ' ../gpu #/extern/glew/include '
-
-incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
-incs += ' ' + env['BF_SDL_INC']
defs = ''
+if env['WITH_BF_PYTHON']:
+ incs += ' ' + env['BF_PYTHON_INC']
+ incs += ' ../python'
+else:
+ defs += 'DISABLE_PYTHON'
+
if env['WITH_BF_INTERNATIONAL']:
- defs += 'WITH_FREETYPE2'
+ defs += ' WITH_FREETYPE2'
if env['WITH_BF_VERSE']:
defs += ' WITH_VERSE'
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h
new file mode 100644
index 00000000000..6be2123b96d
--- /dev/null
+++ b/source/blender/nodes/TEX_node.h
@@ -0,0 +1,70 @@
+/**
+ * $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef TEX_NODE_H
+#define TEX_NODE_H
+
+#include "BKE_node.h"
+
+
+/* ****************** types array for all texture nodes ****************** */
+
+extern bNodeType tex_node_math;
+extern bNodeType tex_node_mix_rgb;
+extern bNodeType tex_node_valtorgb;
+extern bNodeType tex_node_rgbtobw;
+extern bNodeType tex_node_output;
+extern bNodeType tex_node_viewer;
+extern bNodeType tex_node_checker;
+extern bNodeType tex_node_texture;
+extern bNodeType tex_node_bricks;
+extern bNodeType tex_node_image;
+extern bNodeType tex_node_curve_rgb;
+extern bNodeType tex_node_curve_time;
+extern bNodeType tex_node_invert;
+extern bNodeType tex_node_hue_sat;
+
+extern bNodeType tex_node_rotate;
+extern bNodeType tex_node_translate;
+
+extern bNodeType tex_node_proc_voronoi;
+extern bNodeType tex_node_proc_blend;
+extern bNodeType tex_node_proc_magic;
+extern bNodeType tex_node_proc_marble;
+extern bNodeType tex_node_proc_clouds;
+extern bNodeType tex_node_proc_wood;
+extern bNodeType tex_node_proc_musgrave;
+extern bNodeType tex_node_proc_noise;
+extern bNodeType tex_node_proc_stucci;
+extern bNodeType tex_node_proc_distnoise;
+
+#endif
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
index 49473b213ce..2065ac2ed33 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
@@ -27,17 +27,21 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#ifndef DISABLE_PYTHON
#include <Python.h>
#include <compile.h>
#include <eval.h>
+#endif
#include "DNA_text_types.h"
#include "BKE_text.h"
#include "BKE_utildefines.h"
+#ifndef DISABLE_PYTHON
#include "api2_2x/Node.h"
#include "api2_2x/gen_utils.h"
#include "BPY_extern.h"
+#endif
#include "../SHD_util.h"
@@ -45,6 +49,7 @@ static void node_dynamic_setup(bNode *node);
static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out);
static void node_dynamic_free_storage_cb(bNode *node);
+#ifndef DISABLE_PYTHON
static PyObject *init_dynamicdict(void) {
PyObject *newscriptdict;
PyGILState_STATE gilstate = PyGILState_Ensure();
@@ -58,6 +63,7 @@ static PyObject *init_dynamicdict(void) {
return newscriptdict;
}
+#endif
static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
{
@@ -140,12 +146,12 @@ static void node_dynamic_update_socket_links(bNode *node, bNodeTree *ntree)
static void node_dynamic_free_storage_cb(bNode *node)
{
+#ifndef DISABLE_PYTHON
NodeScriptDict *nsd;
PyObject *pydict;
BPy_Node *pynode;
if (!node->storage) return;
-
nsd = (NodeScriptDict *)(node->storage);
pydict = nsd->dict;
if (pydict) {
@@ -155,6 +161,7 @@ static void node_dynamic_free_storage_cb(bNode *node)
if (pynode) {
Py_DECREF(pynode);
}
+#endif
MEM_freeN(node->storage);
node->storage = NULL;
}
@@ -169,6 +176,7 @@ static void node_dynamic_disable(bNode *node)
/* Disable all pynodes using the given text (script) id */
static void node_dynamic_disable_all_by_id(ID *id)
{
+#ifndef DISABLE_PYTHON
Material *ma; /* XXX hardcoded for shaders */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
@@ -183,6 +191,7 @@ static void node_dynamic_disable_all_by_id(ID *id)
}
}
}
+#endif
}
static void node_rem_socklist_links(bNodeTree *ntree, ListBase *lb)
@@ -327,6 +336,7 @@ int nodeDynamicUnlinkText(ID *txtid) {
static void node_dynamic_pyerror_print(bNode *node)
{
+#ifndef DISABLE_PYTHON
PyGILState_STATE gilstate = PyGILState_Ensure();
fprintf(stderr, "\nError in dynamic node script \"%s\":\n", node->name);
@@ -334,6 +344,7 @@ static void node_dynamic_pyerror_print(bNode *node)
else { fprintf(stderr, "Not a valid dynamic node Python script.\n"); }
PyGILState_Release(gilstate);
+#endif
}
static void node_dynamic_register_type(bNode *node)
@@ -348,6 +359,7 @@ static void node_dynamic_register_type(bNode *node)
node->typeinfo->name = BLI_strdup(node->name);
}
+#ifndef DISABLE_PYTHON
/* node_dynamic_get_pynode:
* Find the pynode definition from the script */
static PyObject *node_dynamic_get_pynode(PyObject *dict)
@@ -389,9 +401,13 @@ static PyObject *node_dynamic_get_pynode(PyObject *dict)
"no PyNode definition found in the script!");
return NULL;
}
+#endif /* DISABLE_PYTHON */
static int node_dynamic_parse(struct bNode *node)
{
+#ifdef DISABLE_PYTHON
+ return -1;
+#else
PyObject *dict= NULL;
PyObject *pynode_data= NULL;
PyObject *pynode= NULL;
@@ -479,12 +495,14 @@ static int node_dynamic_parse(struct bNode *node)
}
return 0;
+#endif
}
/* node_dynamic_setup: prepare for execution (state: NODE_DYNAMIC_READY)
* pynodes already linked to a script (node->id != NULL). */
static void node_dynamic_setup(bNode *node)
{
+#ifndef DISABLE_PYTHON
NodeScriptDict *nsd = NULL;
bNodeTree *nodetree = NULL;
bNodeType *ntype = NULL;
@@ -608,7 +626,7 @@ static void node_dynamic_setup(bNode *node)
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
PyGILState_Release(gilstate);
-
+#endif /* DISABLE_PYTHON */
return;
}
@@ -641,6 +659,9 @@ static void node_dynamic_init_cb(bNode *node) {
/* node_dynamic_copy_cb: pynode copy callback */
static void node_dynamic_copy_cb(bNode *orig_node, bNode *new_node)
{
+#ifdef DISABLE_PYTHON
+ return;
+#else
NodeScriptDict *nsd;
PyGILState_STATE gilstate;
@@ -657,11 +678,15 @@ static void node_dynamic_copy_cb(bNode *orig_node, bNode *new_node)
Py_INCREF((PyObject *)(nsd->dict));
PyGILState_Release(gilstate);
+#endif
}
/* node_dynamic_exec_cb: the execution callback called per pixel
* during rendering. */
static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) {
+#ifdef DISABLE_PYTHON
+ return;
+#else
BPy_Node *mynode = NULL;
NodeScriptDict *nsd = NULL;
PyObject *pyresult = NULL;
@@ -716,6 +741,7 @@ static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNode
PyGILState_Release(gilstate);
}
}
+#endif
}
bNodeType node_dynamic_typeinfo = {
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
index 31dbde940fd..908cbf5abfd 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
@@ -50,6 +50,9 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
TexResult texres;
float vec[3], nor[3]={0.0f, 0.0f, 0.0f};
int retval;
+ short which_output = node->custom1;
+
+ short thread = shi->thread;
/* out: value, color, normal */
@@ -61,7 +64,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
if(in[0]->datatype==NS_OSA_VECTORS) {
float *fp= in[0]->data;
- retval= multitex_ext((Tex *)node->id, vec, fp, fp+3, shi->osatex, &texres);
+ retval= multitex_thread((Tex *)node->id, vec, fp, fp+3, shi->osatex, &texres, thread, which_output);
}
else if(in[0]->datatype==NS_OSA_VALUES) {
float *fp= in[0]->data;
@@ -69,14 +72,14 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
dxt[0]= fp[0]; dxt[1]= dxt[2]= 0.0f;
dyt[0]= fp[1]; dyt[1]= dyt[2]= 0.0f;
- retval= multitex_ext((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres);
+ retval= multitex_thread((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres, thread, which_output);
}
else
- retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
+ retval= multitex_thread((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output);
}
- else { /* only for previewrender, so we see stuff */
+ else {
VECCOPY(vec, shi->lo);
- retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
+ retval= multitex_thread((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output);
}
/* stupid exception */
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c
index f673834d2b7..b5e82db8a93 100644
--- a/source/blender/nodes/intern/SHD_util.c
+++ b/source/blender/nodes/intern/SHD_util.c
@@ -82,6 +82,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
/* convert caller data to struct */
scd.shi= shi;
scd.shr= shr;
+
/* each material node has own local shaderesult, with optional copying */
memset(shr, 0, sizeof(ShadeResult));
diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile
new file mode 100644
index 00000000000..7fad19a772c
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/Makefile
@@ -0,0 +1,48 @@
+#
+# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = nodes_tex
+DIR = $(OCGDIR)/blender/$(LIBNAME)
+
+include nan_compile.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I../../../blenkernel
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I../../../makesdna
+CPPFLAGS += -I../../../blenlib
+CPPFLAGS += -I../../../include
+CPPFLAGS += -I../../../imbuf
+CPPFLAGS += -I../../../render/extern/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c b/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
new file mode 100644
index 00000000000..c9fa3528b02
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
@@ -0,0 +1,123 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include <math.h>
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_VALUE, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
+ { SOCK_VALUE, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
+ { SOCK_VALUE, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
+ { SOCK_VALUE, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void init(bNode *node) {
+ node->custom3 = 0.5; /* offset */
+ node->custom4 = 1.0; /* squash */
+}
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float x = coord[0];
+ float y = coord[1];
+
+ float bricknum, rownum, offset = 0;
+ float ins_x, ins_y;
+ float tint;
+
+ float bricks1[4];
+ float bricks2[4];
+ float mortar[4];
+
+ float mortar_thickness = tex_input_value(in[3], coord, thread);
+ float bias = tex_input_value(in[4], coord, thread);
+ float brick_width = tex_input_value(in[5], coord, thread);
+ float row_height = tex_input_value(in[6], coord, thread);
+
+ tex_input_rgba(bricks1, in[0], coord, thread);
+ tex_input_rgba(bricks2, in[1], coord, thread);
+ tex_input_rgba(mortar, in[2], coord, thread);
+
+ rownum = floor(y / row_height);
+
+ if( node->custom1 && node->custom2 ) {
+ brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */
+ offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */
+ }
+
+ bricknum = floor((x+offset) / brick_width);
+
+ ins_x = (x+offset) - brick_width*bricknum;
+ ins_y = y - row_height*rownum;
+
+ srand( (123456*rownum) + bricknum );
+ tint = rand() / (float)RAND_MAX + bias;
+ CLAMP(tint,0.0f,1.0f);
+
+ if( ins_x < mortar_thickness || ins_y < mortar_thickness ||
+ ins_x > (brick_width - mortar_thickness) ||
+ ins_y > (row_height - mortar_thickness) ) {
+ QUATCOPY( out, mortar );
+ } else {
+ QUATCOPY( out, bricks1 );
+ ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 );
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_bricks= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_BRICKS,
+ /* name */ "Bricks",
+ /* width+range */ 150, 60, 150,
+ /* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ init,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_checker.c b/source/blender/nodes/intern/TEX_nodes/TEX_checker.c
new file mode 100644
index 00000000000..60357782e25
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_checker.c
@@ -0,0 +1,85 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include <math.h>
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_VALUE, 1, "Size", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float x = coord[0];
+ float y = coord[1];
+ float z = coord[2];
+ float sz = tex_input_value(in[2], coord, thread);
+
+ /* 0.00001 because of unit sized stuff */
+ int xi = (int)fabs(floor(0.00001 + x / sz));
+ int yi = (int)fabs(floor(0.00001 + y / sz));
+ int zi = (int)fabs(floor(0.00001 + z / sz));
+
+ if( (xi % 2 == yi % 2) == (zi % 2) ) {
+ tex_input_rgba(out, in[0], coord, thread);
+ } else {
+ tex_input_rgba(out, in[1], coord, thread);
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_checker= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_CHECKER,
+ /* name */ "Checker",
+ /* width+range */ 100, 60, 150,
+ /* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_curves.c b/source/blender/nodes/intern/TEX_nodes/TEX_curves.c
new file mode 100644
index 00000000000..8c86656b4f3
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_curves.c
@@ -0,0 +1,127 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+/* **************** CURVE Time ******************** */
+
+/* custom1 = sfra, custom2 = efra */
+static bNodeSocketType time_outputs[]= {
+ { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static void time_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ /* stack order output: fac */
+ float fac= 0.0f;
+
+ if(node->custom1 < node->custom2)
+ fac = (G.scene->r.cfra - node->custom1)/(float)(node->custom2-node->custom1);
+
+ fac = curvemapping_evaluateF(node->storage, 0, fac);
+ out[0] = CLAMPIS(fac, 0.0f, 1.0f);
+}
+
+static void time_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &time_colorfn);
+}
+
+
+static void time_init(bNode* node)
+{
+ node->custom1= G.scene->r.sfra;
+ node->custom2= G.scene->r.efra;
+ node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+bNodeType tex_node_curve_time= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_CURVE_TIME,
+ /* name */ "Time",
+ /* width+range */ 140, 100, 320,
+ /* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS,
+ /* input sock */ NULL,
+ /* output sock */ time_outputs,
+ /* storage */ "CurveMapping",
+ /* execfunc */ time_exec,
+ /* butfunc */ NULL,
+ /* initfunc */ time_init,
+ /* freestoragefunc */ node_free_curves,
+ /* copystoragefunc */ node_copy_curves,
+ /* id */ NULL
+};
+
+/* **************** CURVE RGB ******************** */
+static bNodeSocketType rgb_inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType rgb_outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void rgb_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float cin[4];
+ tex_input_rgba(cin, in[0], coord, thread);
+
+ curvemapping_evaluateRGBF(node->storage, out, cin);
+ out[3] = cin[3];
+}
+
+static void rgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &rgb_colorfn);
+}
+
+static void rgb_init(bNode *node)
+{
+ node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+bNodeType tex_node_curve_rgb= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_CURVE_RGB,
+ /* name */ "RGB Curves",
+ /* width+range */ 200, 140, 320,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ rgb_inputs,
+ /* output sock */ rgb_outputs,
+ /* storage */ "CurveMapping",
+ /* execfunc */ rgb_exec,
+ /* butfunc */ NULL,
+ /* initfunc */ rgb_init,
+ /* freestoragefunc */ node_free_curves,
+ /* copystoragefunc */ node_copy_curves,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c b/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
new file mode 100644
index 00000000000..d1a33896fc3
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
@@ -0,0 +1,104 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+
+static bNodeSocketType inputs[]= {
+ { SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
+ { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
+ { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac)
+{
+ if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
+ float col[3], hsv[3], mfac= 1.0f - fac;
+
+ rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
+ hsv[0]+= (hue - 0.5f);
+ if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
+ hsv[1]*= sat;
+ if(hsv[1]>1.0) hsv[1]= 1.0; else if(hsv[1]<0.0) hsv[1]= 0.0;
+ hsv[2]*= val;
+ if(hsv[2]>1.0) hsv[2]= 1.0; else if(hsv[2]<0.0) hsv[2]= 0.0;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
+
+ out[0]= mfac*in[0] + fac*col[0];
+ out[1]= mfac*in[1] + fac*col[1];
+ out[2]= mfac*in[2] + fac*col[2];
+ }
+ else {
+ QUATCOPY(out, in);
+ }
+}
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float in0 = tex_input_value(in[0], coord, thread);
+ float in1 = tex_input_value(in[1], coord, thread);
+ float in2 = tex_input_value(in[2], coord, thread);
+ float in3 = tex_input_value(in[3], coord, thread);
+
+ float in4[4];
+ tex_input_rgba(in4, in[4], coord, thread);
+
+ do_hue_sat_fac(node, out, in0, in1, in2, in4, in3);
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+}
+
+bNodeType tex_node_hue_sat= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_HUE_SAT,
+ /* name */ "Hue Saturation Value",
+ /* width+range */ 150, 80, 250,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
+
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
new file mode 100644
index 00000000000..f9477fef12b
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c
@@ -0,0 +1,106 @@
+/**
+ * $Id: TEX_image.c 10456 2007-04-04 13:58:12Z jesterking $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float x = coord[0];
+ float y = coord[1];
+ Image *ima= (Image *)node->id;
+ ImageUser *iuser= (ImageUser *)node->storage;
+
+ if( ima ) {
+ ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser);
+ if( ibuf ) {
+ float xsize, ysize;
+ float xoff, yoff;
+ int px, py;
+
+ float *result;
+
+ xsize = ibuf->x / 2;
+ ysize = ibuf->y / 2;
+ xoff = yoff = -1;
+
+ px = (int)( (x-xoff) * xsize );
+ py = (int)( (y-yoff) * ysize );
+
+ if( (!xsize) || (!ysize) ) return;
+ if( !ibuf->rect_float ) IMB_float_from_rect(ibuf);
+
+ while( px < 0 ) px += ibuf->x;
+ while( py < 0 ) py += ibuf->y;
+ while( px >= ibuf->x ) px -= ibuf->x;
+ while( py >= ibuf->y ) py -= ibuf->y;
+
+ result = ibuf->rect_float + py*ibuf->x*4 + px*4;
+ QUATCOPY( out, result );
+ }
+ }
+};
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+static void init(bNode* node)
+{
+ ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user");
+ node->storage= iuser;
+ iuser->sfra= 1;
+ iuser->fie_ima= 2;
+ iuser->ok= 1;
+}
+
+bNodeType tex_node_image= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_IMAGE,
+ /* name */ "Image",
+ /* width+range */ 120, 80, 300,
+ /* class+opts */ NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS,
+ /* input sock */ NULL,
+ /* output sock */ outputs,
+ /* storage */ "ImageUser",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ init,
+ /* freestoragefunc */ node_free_standard_storage,
+ /* copystoragefunc */ node_copy_standard_storage,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_invert.c b/source/blender/nodes/intern/TEX_nodes/TEX_invert.c
new file mode 100644
index 00000000000..09716951009
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_invert.c
@@ -0,0 +1,79 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+/* **************** INVERT ******************** */
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float col[4];
+
+ tex_input_rgba(col, in[0], coord, thread);
+
+ col[0] = 1.0f - col[0];
+ col[1] = 1.0f - col[1];
+ col[2] = 1.0f - col[2];
+
+ VECCOPY(out, col);
+ out[3] = col[3];
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_invert= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_INVERT,
+ /* name */ "Invert",
+ /* width+range */ 90, 80, 100,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_math.c b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
new file mode 100644
index 00000000000..a2c66078692
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
@@ -0,0 +1,172 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+
+
+/* **************** SCALAR MATH ******************** */
+static bNodeSocketType inputs[]= {
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float in0 = tex_input_value(in[0], coord, thread);
+ float in1 = tex_input_value(in[1], coord, thread);
+
+ switch(node->custom1){
+
+ case 0: /* Add */
+ *out= in0 + in1;
+ break;
+ case 1: /* Subtract */
+ *out= in0 - in1;
+ break;
+ case 2: /* Multiply */
+ *out= in0 * in1;
+ break;
+ case 3: /* Divide */
+ {
+ if(in1==0) /* We don't want to divide by zero. */
+ *out= 0.0;
+ else
+ *out= in0 / in1;
+ }
+ break;
+ case 4: /* Sine */
+ {
+ *out= sin(in0);
+ }
+ break;
+ case 5: /* Cosine */
+ {
+ *out= cos(in0);
+ }
+ break;
+ case 6: /* Tangent */
+ {
+ *out= tan(in0);
+ }
+ break;
+ case 7: /* Arc-Sine */
+ {
+ /* Can't do the impossible... */
+ if( in0 <= 1 && in0 >= -1 )
+ *out= asin(in0);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 8: /* Arc-Cosine */
+ {
+ /* Can't do the impossible... */
+ if( in0 <= 1 && in0 >= -1 )
+ *out= acos(in0);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 9: /* Arc-Tangent */
+ {
+ *out= atan(in0);
+ }
+ break;
+ case 10: /* Power */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in0 >= 0 )
+ *out= pow(in0, in1);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 11: /* Logarithm */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in0 > 0 && in1 > 0 )
+ *out= log(in0) / log(in1);
+ else
+ *out= 0.0;
+ }
+ break;
+ case 12: /* Minimum */
+ {
+ if( in0 < in1 )
+ *out= in0;
+ else
+ *out= in1;
+ }
+ break;
+ case 13: /* Maximum */
+ {
+ if( in0 > in1 )
+ *out= in0;
+ else
+ *out= in1;
+ }
+ break;
+ case 14: /* Round */
+ {
+ *out= (int)(in0 + 0.5f);
+ }
+ break;
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &valuefn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_math= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_MATH,
+ /* name */ "Math",
+ /* width+range */ 120, 110, 160,
+ /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "node_math",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c
new file mode 100644
index 00000000000..b1ccb7a3d07
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_mixRgb.c
@@ -0,0 +1,81 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+
+/* **************** MIX RGB ******************** */
+static bNodeSocketType inputs[]= {
+ { SOCK_VALUE, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float fac = tex_input_value(in[0], coord, thread);
+ float col1[4], col2[4];
+
+ tex_input_rgba(col1, in[1], coord, thread);
+ tex_input_rgba(col2, in[2], coord, thread);
+
+ CLAMP(fac, 0.0f, 1.0f);
+
+ QUATCOPY(out, col1);
+ ramp_blend(node->custom1, out, out+1, out+2, fac, col2);
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_mix_rgb= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_MIX_RGB,
+ /* name */ "Mix",
+ /* width+range */ 100, 60, 150,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_output.c b/source/blender/nodes/intern/TEX_nodes/TEX_output.c
new file mode 100644
index 00000000000..060ea8d7e67
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_output.c
@@ -0,0 +1,90 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+/* **************** COMPOSITE ******************** */
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+/* applies to render pipeline */
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ TexCallData *cdata = (TexCallData *)data;
+ TexResult *target = cdata->target;
+
+ if(in[1]->hasinput && !in[0]->hasinput)
+ tex_do_preview(node, in[1], data);
+ else
+ tex_do_preview(node, in[0], data);
+
+ if(!cdata->do_preview) {
+ if(cdata->which_output == node->custom1)
+ {
+ tex_input_rgba(&target->tr, in[0], cdata->coord, cdata->thread);
+
+ target->tin = (target->tr + target->tg + target->tb) / 3.0f;
+ target->talpha = 1.0f;
+
+ if(target->nor) {
+ if(in[1]->hasinput)
+ tex_input_vec(target->nor, in[1], cdata->coord, cdata->thread);
+ else
+ target->nor = 0;
+ }
+ }
+ }
+}
+
+static void init(bNode* node)
+{
+ TexNodeOutput *tno = MEM_callocN(sizeof(TexNodeOutput), "TEX_output");
+ strcpy(tno->name, "Default");
+ node->storage= tno;
+}
+
+
+bNodeType tex_node_output= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_OUTPUT,
+ /* name */ "Output",
+ /* width+range */ 150, 60, 200,
+ /* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW | NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ NULL,
+ /* storage */ "TexNodeOutput",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ init,
+ /* freestoragefunc */ node_free_standard_storage,
+ /* copystoragefunc */ node_copy_standard_storage,
+ /* id */ NULL
+};
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_proc.c b/source/blender/nodes/intern/TEX_nodes/TEX_proc.c
new file mode 100644
index 00000000000..9078dd1be21
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_proc.c
@@ -0,0 +1,310 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include "RE_shader_ext.h"
+
+/*
+ In this file: wrappers to use procedural textures as nodes
+*/
+
+
+static bNodeSocketType outputs_both[]= {
+ { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs_color_only[]= {
+ { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+/* Inputs common to all, #defined because nodes will need their own inputs too */
+#define I 2 /* count */
+#define COMMON_INPUTS \
+ { SOCK_RGBA, 1, "Color 1", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, \
+ { SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }
+
+/* Calls multitex and copies the result to the outputs. Called by xxx_exec, which handles inputs. */
+static void do_proc(float *result, float *coord, float *col1, float *col2, char is_normal, Tex *tex, short thread)
+{
+ TexResult texres;
+ int textype;
+
+ if(is_normal) {
+ texres.nor = result;
+ }
+ else
+ texres.nor = NULL;
+
+ textype = multitex_thread(tex, coord, 0, 0, 0, &texres, thread, 0);
+
+ if(is_normal)
+ return;
+
+ if(textype & TEX_RGB) {
+ QUATCOPY(result, &texres.tr);
+ }
+ else {
+ QUATCOPY(result, col1);
+ ramp_blend(MA_RAMP_BLEND, result, result+1, result+2, texres.tin, col2);
+ }
+}
+
+typedef void (*MapFn) (Tex *tex, bNodeStack **in, float *coord, short thread);
+
+static void texfn(
+ float *result,
+ float *coord,
+ bNode *node,
+ bNodeStack **in,
+ char is_normal,
+ MapFn map_inputs,
+ short thread)
+{
+ Tex tex = *((Tex*)(node->storage));
+ float col1[4], col2[4];
+ tex_input_rgba(col1, in[0], coord, thread);
+ tex_input_rgba(col2, in[1], coord, thread);
+
+ map_inputs(&tex, in, coord, thread);
+
+ do_proc(result, coord, col1, col2, is_normal, &tex, thread);
+}
+
+static int count_outputs(bNode *node)
+{
+ bNodeSocket *sock;
+ int num = 0;
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ num++;
+ }
+ return num;
+}
+
+/* Boilerplate generators */
+
+#define ProcNoInputs(name) \
+ static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \
+ {}
+
+#define ProcDef(name) \
+ static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
+ { \
+ texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \
+ } \
+ static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
+ { \
+ texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \
+ } \
+ static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
+ { \
+ int outs = count_outputs(node); \
+ if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \
+ if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \
+ if(outs >= 1) tex_do_preview(node, out[0], data); \
+ }
+
+
+/* --- VORONOI -- */
+static bNodeSocketType voronoi_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "W1", 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
+ { SOCK_VALUE, 1, "W2", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
+ { SOCK_VALUE, 1, "W3", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
+ { SOCK_VALUE, 1, "W4", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
+
+ { SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, 10.0f },
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 4.0f },
+
+ { -1, 0, "" }
+};
+static void voronoi_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->vn_w1 = tex_input_value(in[I+0], coord, thread);
+ tex->vn_w2 = tex_input_value(in[I+1], coord, thread);
+ tex->vn_w3 = tex_input_value(in[I+2], coord, thread);
+ tex->vn_w4 = tex_input_value(in[I+3], coord, thread);
+
+ tex->ns_outscale = tex_input_value(in[I+4], coord, thread);
+ tex->noisesize = tex_input_value(in[I+5], coord, thread);
+}
+ProcDef(voronoi)
+
+/* --- BLEND -- */
+static bNodeSocketType blend_inputs[]= {
+ COMMON_INPUTS,
+ { -1, 0, "" }
+};
+ProcNoInputs(blend)
+ProcDef(blend)
+
+/* -- MAGIC -- */
+static bNodeSocketType magic_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
+ { -1, 0, "" }
+};
+static void magic_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->turbul = tex_input_value(in[I+0], coord, thread);
+}
+ProcDef(magic)
+
+/* --- MARBLE --- */
+static bNodeSocketType marble_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
+ { -1, 0, "" }
+};
+static void marble_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->noisesize = tex_input_value(in[I+0], coord, thread);
+ tex->turbul = tex_input_value(in[I+1], coord, thread);
+}
+ProcDef(marble)
+
+/* --- CLOUDS --- */
+static bNodeSocketType clouds_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { -1, 0, "" }
+};
+static void clouds_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->noisesize = tex_input_value(in[I+0], coord, thread);
+}
+ProcDef(clouds)
+
+/* --- DISTORTED NOISE --- */
+static bNodeSocketType distnoise_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { SOCK_VALUE, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f },
+ { -1, 0, "" }
+};
+static void distnoise_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->noisesize = tex_input_value(in[I+0], coord, thread);
+ tex->dist_amount = tex_input_value(in[I+1], coord, thread);
+}
+ProcDef(distnoise)
+
+/* --- WOOD --- */
+static bNodeSocketType wood_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
+ { -1, 0, "" }
+};
+static void wood_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->noisesize = tex_input_value(in[I+0], coord, thread);
+ tex->turbul = tex_input_value(in[I+1], coord, thread);
+}
+ProcDef(wood)
+
+/* --- MUSGRAVE --- */
+static bNodeSocketType musgrave_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "H", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { SOCK_VALUE, 1, "Lacunarity", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f },
+ { SOCK_VALUE, 1, "Octaves", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 8.0f },
+
+ { SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f },
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { -1, 0, "" }
+};
+static void musgrave_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->mg_H = tex_input_value(in[I+0], coord, thread);
+ tex->mg_lacunarity = tex_input_value(in[I+1], coord, thread);
+ tex->mg_octaves = tex_input_value(in[I+2], coord, thread);
+ tex->ns_outscale = tex_input_value(in[I+3], coord, thread);
+ tex->noisesize = tex_input_value(in[I+4], coord, thread);
+}
+ProcDef(musgrave)
+
+/* --- NOISE --- */
+static bNodeSocketType noise_inputs[]= {
+ COMMON_INPUTS,
+ { -1, 0, "" }
+};
+ProcNoInputs(noise)
+ProcDef(noise)
+
+/* --- STUCCI --- */
+static bNodeSocketType stucci_inputs[]= {
+ COMMON_INPUTS,
+ { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
+ { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
+ { -1, 0, "" }
+};
+static void stucci_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
+{
+ tex->noisesize = tex_input_value(in[I+0], coord, thread);
+ tex->turbul = tex_input_value(in[I+1], coord, thread);
+}
+ProcDef(stucci)
+
+/* --- */
+
+static void init(bNode *node)
+{
+ Tex *tex = MEM_callocN(sizeof(Tex), "Tex");
+ node->storage= tex;
+
+ default_tex(tex);
+ tex->type = node->type - TEX_NODE_PROC;
+
+ if(tex->type == TEX_WOOD)
+ tex->stype = TEX_BANDNOISE;
+
+}
+
+/* Node type definitions */
+#define TexDef(TEXTYPE, outputs, name, Name) \
+ { NULL, NULL, TEX_NODE_PROC+TEXTYPE, Name, 140,80,140, NODE_CLASS_TEXTURE, \
+ NODE_OPTIONS | NODE_PREVIEW, name##_inputs, outputs, "Tex", name##_exec, NULL, init, \
+ node_free_standard_storage, node_copy_standard_storage, NULL }
+
+#define C outputs_color_only
+#define CV outputs_both
+
+bNodeType tex_node_proc_voronoi = TexDef(TEX_VORONOI, CV, voronoi, "Voronoi" );
+bNodeType tex_node_proc_blend = TexDef(TEX_BLEND, C, blend, "Blend" );
+bNodeType tex_node_proc_magic = TexDef(TEX_MAGIC, C, magic, "Magic" );
+bNodeType tex_node_proc_marble = TexDef(TEX_MARBLE, CV, marble, "Marble" );
+bNodeType tex_node_proc_clouds = TexDef(TEX_CLOUDS, CV, clouds, "Clouds" );
+bNodeType tex_node_proc_wood = TexDef(TEX_WOOD, CV, wood, "Wood" );
+bNodeType tex_node_proc_musgrave = TexDef(TEX_MUSGRAVE, CV, musgrave, "Musgrave" );
+bNodeType tex_node_proc_noise = TexDef(TEX_NOISE, C, noise, "Noise" );
+bNodeType tex_node_proc_stucci = TexDef(TEX_STUCCI, CV, stucci, "Stucci" );
+bNodeType tex_node_proc_distnoise = TexDef(TEX_DISTNOISE, CV, distnoise, "Distorted Noise" );
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c b/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
new file mode 100644
index 00000000000..93bf17d4862
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
@@ -0,0 +1,114 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include "MTC_vectorops.h"
+#include "../TEX_util.h"
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
+ { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float new_coord[3];
+
+ float ax[4];
+ float para[3];
+ float perp[3];
+ float cp[3];
+
+ float magsq, ndx;
+
+ float a = tex_input_value(in[1], coord, thread);
+ float cos_a = cos(a * 2 * M_PI);
+ float sin_a = sin(a * 2 * M_PI);
+
+ // x' = xcosa + n(n.x)(1-cosa)+(x*n)sina
+
+ tex_input_vec(ax, in[2], coord, thread);
+ magsq = ax[0]*ax[0] + ax[1]*ax[1] + ax[2]*ax[2];
+
+ if(magsq == 0) magsq = 1;
+
+ ndx = MTC_dot3Float(coord, ax);
+
+ para[0] = ax[0] * ndx * (1 - cos_a);
+ para[1] = ax[1] * ndx * (1 - cos_a);
+ para[2] = ax[2] * ndx * (1 - cos_a);
+
+ MTC_diff3Float(perp, coord, para);
+
+ perp[0] = coord[0] * cos_a;
+ perp[1] = coord[1] * cos_a;
+ perp[2] = coord[2] * cos_a;
+
+ MTC_cross3Float(cp, ax, coord);
+
+ cp[0] = cp[0] * sin_a;
+ cp[1] = cp[1] * sin_a;
+ cp[2] = cp[2] * sin_a;
+
+ new_coord[0] = para[0] + perp[0] + cp[0];
+ new_coord[1] = para[1] + perp[1] + cp[1];
+ new_coord[2] = para[2] + perp[2] + cp[2];
+
+ tex_input_rgba(out, in[0], new_coord, thread);
+}
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_rotate= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_ROTATE,
+ /* name */ "Rotate",
+ /* width+range */ 90, 80, 100,
+ /* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
new file mode 100644
index 00000000000..884d2cd0eb6
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
@@ -0,0 +1,103 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include "RE_shader_ext.h"
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ static float red[] = {1,0,0,1};
+ static float white[] = {1,1,1,1};
+
+ Tex *nodetex = (Tex *)node->id;
+
+ if(node->custom2) {
+ /* this node refers to its own texture tree! */
+ QUATCOPY(
+ out,
+ (fabs(coord[0] - coord[1]) < .01) ? white : red
+ );
+ }
+ else if(nodetex) {
+ TexResult texres;
+ int textype;
+ float nor[] = {0,0,0};
+ float col1[4], col2[4];
+
+ tex_input_rgba(col1, in[0], coord, thread);
+ tex_input_rgba(col2, in[1], coord, thread);
+
+ texres.nor = nor;
+ textype = multitex_ext(nodetex, coord, 0, 0, 0, &texres);
+
+ if(textype & TEX_RGB) {
+ QUATCOPY(out, &texres.tr);
+ }
+ else {
+ QUATCOPY(out, col1);
+ ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2);
+ }
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_texture= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_TEXTURE,
+ /* name */ "Texture",
+ /* width+range */ 120, 80, 240,
+ /* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_translate.c b/source/blender/nodes/intern/TEX_nodes/TEX_translate.c
new file mode 100644
index 00000000000..bd7e61d0ff4
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_translate.c
@@ -0,0 +1,78 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include "../TEX_util.h"
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
+ { -1, 0, "" }
+};
+
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float offset[3], new_coord[3];
+
+ tex_input_vec(offset, in[1], coord, thread);
+
+ new_coord[0] = coord[0] + offset[0];
+ new_coord[1] = coord[1] + offset[1];
+ new_coord[2] = coord[2] + offset[2];
+
+ tex_input_rgba(out, in[0], new_coord, thread);
+}
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_translate = {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_TRANSLATE,
+ /* name */ "Translate",
+ /* width+range */ 90, 80, 100,
+ /* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
new file mode 100644
index 00000000000..ec59769fdfd
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
@@ -0,0 +1,122 @@
+/**
+ * $Id: SHD_valToRgb.c 10456 2007-04-04 13:58:12Z jesterking $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+
+/* **************** VALTORGB ******************** */
+static bNodeSocketType valtorgb_in[]= {
+ { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketType valtorgb_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void valtorgb_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ if(node->storage) {
+ float fac = tex_input_value(in[0], coord, thread);
+
+ do_colorband(node->storage, fac, out);
+ }
+}
+
+static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &valtorgb_colorfn);
+}
+
+static void valtorgb_init(bNode *node)
+{
+ node->storage = add_colorband(1);
+}
+
+bNodeType tex_node_valtorgb= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_VALTORGB,
+ /* name */ "ColorRamp",
+ /* width+range */ 240, 200, 300,
+ /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
+ /* input sock */ valtorgb_in,
+ /* output sock */ valtorgb_out,
+ /* storage */ "ColorBand",
+ /* execfunc */ valtorgb_exec,
+ /* butfunc */ NULL,
+ /* initfunc */ valtorgb_init,
+ /* freestoragefunc */ node_free_standard_storage,
+ /* copystoragefunc */ node_copy_standard_storage,
+ /* id */ NULL
+
+};
+
+/* **************** RGBTOBW ******************** */
+static bNodeSocketType rgbtobw_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketType rgbtobw_out[]= {
+ { SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+
+static void rgbtobw_valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float cin[4];
+ tex_input_rgba(cin, in[0], coord, thread);
+
+ *out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f;
+}
+
+static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &rgbtobw_valuefn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_rgbtobw= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_RGBTOBW,
+ /* name */ "RGB to BW",
+ /* width+range */ 80, 40, 120,
+ /* class+opts */ NODE_CLASS_CONVERTOR, 0,
+ /* input sock */ rgbtobw_in,
+ /* output sock */ rgbtobw_out,
+ /* storage */ "",
+ /* execfunc */ rgbtobw_exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
+
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_viewer.c b/source/blender/nodes/intern/TEX_nodes/TEX_viewer.c
new file mode 100644
index 00000000000..acdaacf873c
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_viewer.c
@@ -0,0 +1,61 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include <math.h>
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { -1, 0, "" }
+};
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_do_preview(node, in[0], data);
+}
+
+bNodeType tex_node_viewer = {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_VIEWER,
+ /* name */ "Viewer",
+ /* width+range */ 100, 60, 150,
+ /* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/intern/TEX_util.c
new file mode 100644
index 00000000000..10fe3bab26c
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_util.c
@@ -0,0 +1,270 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ HOW TEXTURE NODES WORK
+
+ In contrast to Shader nodes, which place a colour into the output
+ stack when executed, Texture nodes place a TexDelegate* there. To
+ obtain a colour value from this, a node further up the chain reads
+ the TexDelegate* from its input stack, and uses tex_call_delegate to
+ retrieve the colour from the delegate.
+*/
+
+#include <assert.h>
+#include "TEX_util.h"
+
+#define PREV_RES 128 /* default preview resolution */
+
+void tex_call_delegate(TexDelegate *dg, float *out, float *coord, short thread)
+{
+ dg->fn(out, coord, dg->node, dg->in, thread);
+}
+
+void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread)
+{
+ TexDelegate *dg = in->data;
+ if(dg) {
+ tex_call_delegate(dg, out, coord, thread);
+
+ if(in->hasoutput && in->sockettype == SOCK_VALUE) {
+ out[1] = out[2] = out[0];
+ out[3] = 1;
+ }
+ }
+ else {
+ QUATCOPY(out, in->vec);
+ }
+}
+
+void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread)
+{
+ tex_input_vec(out, in, coord, thread);
+
+ if(in->hasoutput && in->sockettype == SOCK_VECTOR) {
+ out[0] = out[0] * .5f + .5f;
+ out[1] = out[1] * .5f + .5f;
+ out[2] = out[2] * .5f + .5f;
+ out[3] = 1;
+ }
+}
+
+float tex_input_value(bNodeStack *in, float *coord, short thread)
+{
+ float out[4];
+ tex_input_vec(out, in, coord, thread);
+ return out[0];
+}
+
+static void init_preview(bNode *node)
+{
+ int xsize = node->prvr.xmax - node->prvr.xmin;
+ int ysize = node->prvr.ymax - node->prvr.ymin;
+
+ if(xsize == 0) {
+ xsize = PREV_RES;
+ ysize = PREV_RES;
+ }
+
+ if(node->preview==NULL)
+ node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
+
+ if(node->preview->rect)
+ if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
+ MEM_freeN(node->preview->rect);
+ node->preview->rect= NULL;
+ }
+
+ if(node->preview->rect==NULL) {
+ node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
+ node->preview->xsize= xsize;
+ node->preview->ysize= ysize;
+ }
+}
+
+void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata)
+{
+ int x, y;
+ float *result;
+ bNodePreview *preview;
+
+ if(!cdata->do_preview)
+ return;
+
+ if(!(node->typeinfo->flag & NODE_PREVIEW))
+ return;
+
+ init_preview(node);
+
+ preview = node->preview;
+
+ for(x=0; x<preview->xsize; x++)
+ for(y=0; y<preview->ysize; y++)
+ {
+ cdata->coord[0] = ((float) x / preview->xsize) * 2 - 1;
+ cdata->coord[1] = ((float) y / preview->ysize) * 2 - 1;
+
+ result = preview->rect + 4 * (preview->xsize*y + x);
+
+ tex_input_rgba(result, ns, cdata->coord, cdata->thread);
+ }
+}
+
+void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn)
+{
+ TexDelegate *dg;
+ if(!out->data)
+ /* Freed in tex_end_exec (node.c) */
+ dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
+ else
+ dg = out->data;
+
+
+ dg->fn = texfn;
+ dg->node = node;
+ memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*));
+ dg->type = out->sockettype;
+}
+
+void ntreeTexCheckCyclics(struct bNodeTree *ntree)
+{
+ bNode *node;
+ for(node= ntree->nodes.first; node; node= node->next) {
+
+ if(node->type == TEX_NODE_TEXTURE && node->id)
+ {
+ /* custom2 stops the node from rendering */
+ if(node->custom1) {
+ node->custom2 = 1;
+ node->custom1 = 0;
+ } else {
+ Tex *tex = (Tex *)node->id;
+
+ node->custom2 = 0;
+
+ node->custom1 = 1;
+ if(tex->use_nodes && tex->nodetree) {
+ ntreeTexCheckCyclics(tex->nodetree);
+ }
+ node->custom1 = 0;
+ }
+ }
+
+ }
+}
+
+void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, Tex *tex, short which_output)
+{
+ TexResult dummy_texres;
+ TexCallData data;
+
+ if(!texres) texres = &dummy_texres;
+ data.coord = coord;
+ data.target = texres;
+ data.do_preview = do_preview;
+ data.thread = thread;
+ data.which_output = which_output;
+
+ ntreeExecTree(nodes, &data, thread);
+}
+
+void ntreeTexUpdatePreviews(bNodeTree* nodetree)
+{
+ Tex *tex;
+ float coord[] = {0,0,0};
+ TexResult dummy_texres;
+
+ for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ if(tex->nodetree == nodetree) break;
+ if(!tex) return;
+
+ dummy_texres.nor = 0;
+
+ ntreeBeginExecTree(nodetree);
+ ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
+ ntreeEndExecTree(nodetree);
+
+}
+
+char* ntreeTexOutputMenu(bNodeTree *ntree)
+{
+ bNode *node;
+ int len = 1;
+ char *str;
+ char ctrl[4];
+ int index = 0;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->type == TEX_NODE_OUTPUT) {
+ len += strlen(
+ ((TexNodeOutput*)node->storage)->name
+ ) + strlen(" %xNNN|");
+ index ++;
+
+ if(node->custom1 > 999) {
+ printf("Error: too many outputs");
+ break;
+ }
+ }
+
+ str = malloc(len * sizeof(char));
+ *str = 0;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->type == TEX_NODE_OUTPUT) {
+ strcat(str, ((TexNodeOutput*)node->storage)->name);
+ strcat(str, " %x");
+
+ sprintf(ctrl, "%d", node->custom1);
+ strcat(str, ctrl);
+
+ if(--index)
+ strcat(str, "|");
+ else
+ break;
+ }
+
+ return str;
+}
+
+void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node)
+{
+ bNode *tnode;
+ int index = 0;
+
+ check_index:
+ for(tnode= ntree->nodes.first; tnode; tnode= tnode->next)
+ if(tnode->type == TEX_NODE_OUTPUT && tnode != node)
+ if(tnode->custom1 == index) {
+ index ++;
+ goto check_index;
+ }
+
+ node->custom1 = index;
+}
+
diff --git a/source/blender/nodes/intern/TEX_util.h b/source/blender/nodes/intern/TEX_util.h
new file mode 100644
index 00000000000..69cf20794c9
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_util.h
@@ -0,0 +1,104 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef TEX_NODE_UTIL_H_
+#define TEX_NODE_UTIL_H_
+
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_ID.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_library.h"
+
+#include "../SHD_node.h"
+#include "node_util.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h"
+
+typedef struct TexCallData {
+ TexResult *target;
+ float *coord;
+ char do_preview;
+ short thread;
+ short which_output;
+} TexCallData;
+
+typedef void(*TexFn) (float *out, float *coord, bNode *node, bNodeStack **in, short thread);
+
+typedef struct TexDelegate {
+ TexFn fn;
+ bNode *node;
+ bNodeStack *in[MAX_SOCKET];
+ int type;
+} TexDelegate;
+
+void tex_call_delegate(TexDelegate*, float *out, float *coord, short thread);
+
+void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread);
+void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread);
+float tex_input_value(bNodeStack *in, float *coord, short thread);
+
+void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn);
+void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata);
+
+void ntreeTexUpdatePreviews( bNodeTree* nodetree );
+void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, struct Tex *tex, short which_output);
+
+#endif
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 1c8b606ace3..331f72021f2 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -167,7 +167,7 @@ static void DoAllScriptsFromList( ListBase * list, short event );
static PyObject *importText( char *name );
static void init_ourImport( void );
static void init_ourReload( void );
-static PyObject *blender_import( PyObject * self, PyObject * args );
+static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw);
static void BPY_Err_Handle( char *script_name );
@@ -2849,24 +2849,28 @@ static PyObject *importText( char *name )
}
static PyMethodDef bimport[] = {
- {"blimport", blender_import, METH_VARARGS, "our own import"}
+ {"blimport", blender_import, METH_KEYWORDS, "our own import"}
};
-static PyObject *blender_import( PyObject * self, PyObject * args )
+static PyObject *blender_import( PyObject * self, PyObject * args, PyObject * kw)
{
PyObject *exception, *err, *tb;
char *name;
PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
PyObject *m;
+
//PyObject_Print(args, stderr, 0);
#if (PY_VERSION_HEX >= 0x02060000)
int dummy_val; /* what does this do?*/
+ static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
- if( !PyArg_ParseTuple( args, "s|OOOi:bimport",
+ if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bimport", kwlist,
&name, &globals, &locals, &fromlist, &dummy_val) )
return NULL;
#else
- if( !PyArg_ParseTuple( args, "s|OOO:bimport",
+ static char *kwlist[] = {"name", "globals", "locals", "fromlist", 0};
+
+ if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOO:bimport", kwlist,
&name, &globals, &locals, &fromlist ) )
return NULL;
#endif
diff --git a/source/blender/python/api2_2x/Armature.c b/source/blender/python/api2_2x/Armature.c
index aa3ef82a3e8..99a4398ec89 100644
--- a/source/blender/python/api2_2x/Armature.c
+++ b/source/blender/python/api2_2x/Armature.c
@@ -244,7 +244,8 @@ static PyObject *BonesDict_GetItem(BPy_BonesDict *self, PyObject* key)
}
if(value == NULL){ /* item not found in dict. throw exception */
char* key_str = PyString_AsString( key );
- if (key_str) {
+
+ if (key_str==NULL) {
return EXPP_ReturnPyObjError(PyExc_KeyError, "bone key must be a string" );
} else {
char buffer[128];
diff --git a/source/blender/python/api2_2x/Draw.c b/source/blender/python/api2_2x/Draw.c
index e0111f099aa..c238fe5601c 100644
--- a/source/blender/python/api2_2x/Draw.c
+++ b/source/blender/python/api2_2x/Draw.c
@@ -258,7 +258,7 @@ Normal button (a sphere that you can roll to change the normal)\n\n\
[tooltip=] The button's tooltip";
static char Method_Number_doc[] =
- "(name, event, x, y, width, height, initial, min, max, [tooltip]) - Create a \
+ "(name, event, x, y, width, height, initial, min, max, [tooltip], [callback], [clickstep], [precision]) - Create a \
new Number button\n\n\
(name) A string to display on the button\n\
(event) The event number to pass to the button event function when activated\n\
@@ -266,7 +266,10 @@ new Number button\n\n\
(width, height) The button width and height\n\
(initial, min, max) Three values (int or float) specifying the initial and \
limit values.\n\
-[tooltip=] The button's tooltip";
+[tooltip=] The button's tooltip\n\
+[callback=] The button's callback\n\
+[clickstep=] Click step for the button\n\
+[precision=] How many decimal places to maintain, if not given, it is calculated depending on range, otherwise 1,2,3 or 4. Larger values are clamped to 4";
static char Method_String_doc[] =
"(name, event, x, y, width, height, initial, length, [tooltip]) - Create a \
@@ -1600,6 +1603,8 @@ static PyObject *Method_Number( PyObject * self, PyObject * args )
Button *but;
PyObject *mino, *maxo, *inio;
PyObject *callback=NULL;
+ PyObject *a1=NULL;
+ PyObject *a2=NULL;
uiBut *ubut= NULL;
if (G.background) {
@@ -1607,11 +1612,11 @@ static PyObject *Method_Number( PyObject * self, PyObject * args )
"Can't run Draw.Number() in background mode." );
}
- if( !PyArg_ParseTuple( args, "siiiiiOOO|sO", &name, &event,
- &x, &y, &w, &h, &inio, &mino, &maxo, &tip, &callback ) )
+ if( !PyArg_ParseTuple( args, "siiiiiOOO|sOOO", &name, &event,
+ &x, &y, &w, &h, &inio, &mino, &maxo, &tip, &callback, &a1, &a2 ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected a string, five ints, three PyObjects and\n\
- optionally string and callback arguments" );
+ optionally string, callback, range and precision arguments" );
UI_METHOD_ERRORCHECK;
@@ -1632,14 +1637,30 @@ static PyObject *Method_Number( PyObject * self, PyObject * args )
min = (float)PyFloat_AsDouble( mino );
max = (float)PyFloat_AsDouble( maxo );
- range= (float)fabs(max-min); /* Click step will be a 10th of the range. */
- if (!range) range= 1.0f; /* avoid any odd errors */
+ if(a1 && PyNumber_Check(a1)) {
+ if(PyFloat_Check(a1))
+ range= (float)PyFloat_AsDouble(a1);
+ else
+ range= (float)PyInt_AsLong(a1);
+ } else {
+ range= (float)fabs(max-min); /* Click step will be a 10th of the range. */
+ if (!range) range= 1.0f; /* avoid any odd errors */
+ }
- /* set the precission to display*/
- if (range>=1000.0f) precission=1.0f;
- else if (range>=100.0f) precission=2.0f;
- else if (range>=10.0f) precission=3.0f;
- else precission=4.0f;
+ if(a2 && PyNumber_Check(a2)) {
+ if(PyFloat_Check(a2))
+ precission= (float)PyFloat_AsDouble(a2);
+ else
+ precission= (float)PyInt_AsLong(a2);
+ } else {
+ /* set the precission to display*/
+ if (range>=1000.0f) precission=1.0f;
+ else if (range>=100.0f) precission=2.0f;
+ else if (range>=10.0f) precission=3.0f;
+ else precission=4.0f;
+
+ range *= 10;
+ }
but->type = BFLOAT_TYPE;
but->val.asfloat = ini;
@@ -1647,7 +1668,7 @@ static PyObject *Method_Number( PyObject * self, PyObject * args )
if( block )
ubut= uiDefButF( block, NUM, event, name, (short)x, (short)y, (short)w, (short)h,
- &but->val.asfloat, min, max, 10*range, precission, but->tooltip );
+ &but->val.asfloat, min, max, range, precission, but->tooltip );
} else {
int ini, min, max;
diff --git a/source/blender/python/api2_2x/Image.c b/source/blender/python/api2_2x/Image.c
index 5ef2cbadbdc..dc15e008209 100644
--- a/source/blender/python/api2_2x/Image.c
+++ b/source/blender/python/api2_2x/Image.c
@@ -1380,6 +1380,8 @@ static PyGetSetDef BPy_Image_getseters[] = {
"image odd fields toggle", (void *)IMA_STD_FIELD },
{"antialias", (getter)Image_getFlag, (setter)Image_setFlag,
"image antialiasing toggle", (void *)IMA_ANTIALI },
+ {"premul", (getter)Image_getFlag, (setter)Image_setFlag,
+ "image premultiply alpha toggle", (void *)IMA_DO_PREMUL },
{"reflect", (getter)Image_getFlag, (setter)Image_setFlag,
"image reflect toggle", (void *)IMA_REFLECT },
{"clampX", (getter)Image_getFlagTpage, (setter)Image_setFlagTpage,
diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c
index a97a55244ad..32ddb464c88 100644
--- a/source/blender/python/api2_2x/Mesh.c
+++ b/source/blender/python/api2_2x/Mesh.c
@@ -6271,19 +6271,12 @@ static PyObject *Mesh_getFromObject( BPy_Mesh * self, PyObject * args )
if( origmesh->mat ) {
for( i = origmesh->totcol; i-- > 0; ) {
/* are we an object material or data based? */
- if (ob->colbits & 1<<i) {
+ if (ob->colbits & 1<<i)
self->mesh->mat[i] = ob->mat[i];
-
- if (ob->mat[i])
- ob->mat[i]->id.us++;
- if (origmesh->mat[i])
- origmesh->mat[i]->id.us--;
- } else {
+ else
self->mesh->mat[i] = origmesh->mat[i];
-
- if (origmesh->mat[i])
- origmesh->mat[i]->id.us++;
- }
+ if (self->mesh->mat[i])
+ self->mesh->mat[i]->id.us++;
}
}
}
diff --git a/source/blender/python/api2_2x/doc/Draw.py b/source/blender/python/api2_2x/doc/Draw.py
index 127f37bfbad..98e92196f8d 100644
--- a/source/blender/python/api2_2x/doc/Draw.py
+++ b/source/blender/python/api2_2x/doc/Draw.py
@@ -706,7 +706,7 @@ def Normal(event, x, y, width, height, initial, tooltip = None, callback = None)
@note: Using the same button variable with more then 1 button at a time will corrupt memory.
"""
-def Number(name, event, x, y, width, height, initial, min, max, tooltip = None, callback = None):
+def Number(name, event, x, y, width, height, initial, min, max, tooltip = None, callback = None, clickstep = None, precision = None):
"""
Create a new Number Button object.
@type name: string
@@ -735,6 +735,11 @@ def Number(name, event, x, y, width, height, initial, min, max, tooltip = None,
@param callback: an optional argument so this button can have its own
callback function. the function will run whenever this button is pressed.
This function must accept 2 arguments (event, val).
+ @type clickstep: float
+ @param clickstep: an optional argument to control the amount of change per click on the button.
+ @type precision: float
+ @param precision: an optional argument to control the amount of places after the decimal. From 1 to 4 places with 1.0..4.0.
+ Larger values are clamped to 4 places.
@rtype: Blender Button
@return: The Button created.
diff --git a/source/blender/python/api2_2x/doc/Image.py b/source/blender/python/api2_2x/doc/Image.py
index 564cac3ef9b..e376b11c4fa 100644
--- a/source/blender/python/api2_2x/doc/Image.py
+++ b/source/blender/python/api2_2x/doc/Image.py
@@ -107,6 +107,8 @@ class Image:
@type fields_odd: boolean
@ivar antialias: enable or disable the antialias option for this image.
@type antialias: boolean
+ @ivar premul: premultiply alpha toggle.
+ @type premul: boolean
@ivar bindcode: Texture's bind code (readonly).
@type bindcode: int
@ivar source: Image source type. See L{the Sources dictionary<Sources>} .
diff --git a/source/blender/python/api2_2x/doc/SConscript b/source/blender/python/api2_2x/doc/SConscript
index 49d20894c58..eca5d9a615c 100644
--- a/source/blender/python/api2_2x/doc/SConscript
+++ b/source/blender/python/api2_2x/doc/SConscript
@@ -23,6 +23,6 @@ if epydoc:
optvalues["names"] = names
optparser = OptionParser()
optparser.set_defaults(**optvalues)
- (options, args) = optparser.parse_args()
+ (options, args) = optparser.parse_args([])
cli.write_html(docindex, options)
diff --git a/source/blender/python/api2_2x/matrix.c b/source/blender/python/api2_2x/matrix.c
index 79ca5e09b25..7802de822cb 100644
--- a/source/blender/python/api2_2x/matrix.c
+++ b/source/blender/python/api2_2x/matrix.c
@@ -246,8 +246,8 @@ PyObject *Matrix_Invert(MatrixObject * self)
/*calculate the classical adjoint*/
if(self->rowSize == 2) {
mat[0] = self->matrix[1][1];
- mat[1] = -self->matrix[1][0];
- mat[2] = -self->matrix[0][1];
+ mat[1] = -self->matrix[0][1];
+ mat[2] = -self->matrix[1][0];
mat[3] = self->matrix[0][0];
} else if(self->rowSize == 3) {
Mat3Adj((float (*)[3]) mat,(float (*)[3]) *self->matrix);
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index 607ddf5c7a3..50c4b554193 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -6,7 +6,7 @@ sources = env.Glob('intern/source/*.c')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
-incs += ' ../quicktime ../include ../../kernel/gen_messaging ../blenloader'
+incs += ' ../include ../blenloader'
defs = []
@@ -17,7 +17,7 @@ else:
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
- incs += ' ' + env['BF_QUICKTIME_INC']
+ incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 112a1e9929d..a37862aa0ae 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -184,6 +184,7 @@ typedef struct ShadeInput
/* node shaders... */
struct Tex;
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
+int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
/* shaded view and bake */
struct Render;
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index c6b11b4af9a..799f5521017 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -53,8 +53,8 @@ int shadeHaloFloat(HaloRen *har,
/**
* Render the sky at pixel (x, y).
*/
-void shadeSkyPixel(float *collector, float fx, float fy);
-void shadeSkyView(float *colf, float *rco, float *view, float *dxyview);
+void shadeSkyPixel(float *collector, float fx, float fy, short thread);
+void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread);
void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
void shadeSunView(float *colf, float *view);
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 6e1ad562c14..23abec2f9ef 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -53,12 +53,13 @@ struct ImBuf;
/* texture.h */
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
-void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag);
+void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect);
void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val);
void init_render_textures(Render *re);
+void end_render_textures(void);
void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index b9b151ab9fd..09f2d1275f4 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2300,6 +2300,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
shi.vlr= vlr; /* current render face */
shi.mat= vlr->mat; /* current input material */
+ shi.thread= 0;
/* Displace the verts, flag is set when done */
if (!vlr->v1->flag)
@@ -4453,6 +4454,7 @@ void RE_Database_Free(Render *re)
end_radio_render();
end_render_materials();
+ end_render_textures();
free_pointdensities(re);
@@ -5197,23 +5199,30 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
float hoco[4], ho[4], fsvec[4], camco[4];
float mat[4][4], winmat[4][4];
float imat[4][4];
- MVert *vverts;
-
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsob, eModifierType_Fluidsim);
+ FluidsimSettings *fss = fluidmd->fss;
+ float *velarray = NULL;
+
/* only one step needed */
if(step) return 1;
+ if(fluidmd)
+ fss = fluidmd->fss;
+ else
+ return 0;
+
Mat4CpyMat4(mat, re->viewmat);
MTC_Mat4Invert(imat, mat);
/* set first vertex OK */
- if( (!fsob->fluidsimSettings) || (!fsob->fluidsimSettings->meshSurfNormals) ) return 0;
- vverts = fsob->fluidsimSettings->meshSurfNormals;
- //fprintf(stderr, "GZ_VEL obj '%s', calc load_fluidsimspeedvectors\n",fsob->id.name); // NT DEBUG
-
- if( obr->totvert != fsob->fluidsimSettings->meshSurface->totvert ) {
+ if(!fss->meshSurfNormals) return 0;
+
+ if( obr->totvert != GET_INT_FROM_POINTER(fss->meshSurface) ) {
//fprintf(stderr, "load_fluidsimspeedvectors - modified fluidsim mesh, not using speed vectors (%d,%d)...\n", obr->totvert, fsob->fluidsimSettings->meshSurface->totvert); // DEBUG
return 0;
}
+
+ velarray = (float *)fss->meshSurfNormals;
if(obi->flag & R_TRANSFORMED)
Mat4MulMat4(winmat, obi->mat, re->winmat);
@@ -5225,7 +5234,8 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
so that also small drops/little water volumes return a velocity != 0.
But I had no luck in fixing that function - DG */
for(a=0; a<obr->totvert; a++) {
- for(j=0;j<3;j++) avgvel[j] += vverts[a].co[j];
+ for(j=0;j<3;j++) avgvel[j] += velarray[3*a + j];
+
}
for(j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
@@ -5239,7 +5249,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
// get fluid velocity
fsvec[3] = 0.;
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.; fsvec[2] = 2.; // NT fixed test
- for(j=0;j<3;j++) fsvec[j] = vverts[a].co[j];
+ for(j=0;j<3;j++) fsvec[j] = velarray[3*a + j];
/* (bad) HACK insert average velocity if none is there (see previous comment) */
if((fsvec[0] == 0.0) && (fsvec[1] == 0.0) && (fsvec[2] == 0.0))
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index d281ac9e5c8..13fa9b17b71 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -439,12 +439,19 @@ static void render_envmap(Render *re, EnvMap *env)
if(re->test_break()==0) {
RenderLayer *rl= envre->result->layers.first;
+ int y;
+ char *alpha;
ibuf= IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect, 0);
ibuf->rect_float= rl->rectf;
IMB_rect_from_float(ibuf);
ibuf->rect_float= NULL;
-
+
+ /* envmap renders without alpha */
+ alpha= ((char *)ibuf->rect)+3;
+ for(y= ibuf->x*ibuf->y - 1; y>=0; y--, alpha+=4)
+ *alpha= 255;
+
env->cube[part]= ibuf;
}
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 60723963af9..af6093ab36c 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -511,7 +511,7 @@ static void fillBackgroundImage(float *collector, float fx, float fy)
}
/* Only view vector is important here. Result goes to colf[3] */
-void shadeSkyView(float *colf, float *rco, float *view, float *dxyview)
+void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread)
{
float lo[3], zen[3], hor[3], blend, blendm;
int skyflag;
@@ -550,7 +550,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview)
SWAP(float, lo[1], lo[2]);
}
- do_sky_tex(rco, lo, dxyview, hor, zen, &blend, skyflag);
+ do_sky_tex(rco, lo, dxyview, hor, zen, &blend, skyflag, thread);
}
if(blend>1.0) blend= 1.0;
@@ -607,7 +607,7 @@ void shadeSunView(float *colf, float *view)
/*
Stuff the sky color into the collector.
*/
-void shadeSkyPixel(float *collector, float fx, float fy)
+void shadeSkyPixel(float *collector, float fx, float fy, short thread)
{
float view[3], dxyview[2];
@@ -653,7 +653,7 @@ void shadeSkyPixel(float *collector, float fx, float fy)
}
/* get sky color in the collector */
- shadeSkyView(collector, NULL, view, dxyview);
+ shadeSkyView(collector, NULL, view, dxyview, thread);
collector[3] = 0.0f;
}
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index bba7cb924eb..8bbdb243c8a 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -416,7 +416,7 @@ static void ray_fadeout_endcolor(float *col, ShadeInput *origshi, ShadeInput *sh
VECCOPY(shi->view, vec);
Normalize(shi->view);
- shadeSkyView(col, isec->start, shi->view, NULL);
+ shadeSkyView(col, isec->start, shi->view, NULL, shi->thread);
shadeSunView(col, shi->view);
}
}
@@ -1652,7 +1652,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
shadfac[2]+= (1.0f-skyfac)*R.wrld.horb + skyfac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
- shadeSkyView(skycol, isec.start, view, dxyview);
+ shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
shadfac[0]+= skycol[0];
shadfac[1]+= skycol[1];
@@ -1777,7 +1777,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
shadfac[2]+= (1.0f-fac)*R.wrld.horb + fac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
- shadeSkyView(skycol, isec.start, view, dxyview);
+ shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
shadfac[0]+= skycol[0];
shadfac[1]+= skycol[1];
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 1eb42bca569..c3b281f2a23 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -647,7 +647,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
if(pass[3]<1.0f) {
if(done==0) {
- shadeSkyPixel(col, x, y);
+ shadeSkyPixel(col, x, y, pa->thread);
done= 1;
}
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index 9fb48a08503..9bde6675798 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -451,13 +451,13 @@ static void compute_radiance(ScatterTree *tree, float *co, float *rad)
VECCOPY(rdsum, result.rdsum);
VECADD(backrdsum, result.rdsum, result.backrdsum);
- if(rdsum[0] > 0.0f) rad[0]= tree->ss[0]->color*rad[0]/rdsum[0];
- if(rdsum[1] > 0.0f) rad[1]= tree->ss[1]->color*rad[1]/rdsum[1];
- if(rdsum[2] > 0.0f) rad[2]= tree->ss[2]->color*rad[2]/rdsum[2];
+ if(rdsum[0] > 1e-16f) rad[0]= tree->ss[0]->color*rad[0]/rdsum[0];
+ if(rdsum[1] > 1e-16f) rad[1]= tree->ss[1]->color*rad[1]/rdsum[1];
+ if(rdsum[2] > 1e-16f) rad[2]= tree->ss[2]->color*rad[2]/rdsum[2];
- if(backrdsum[0] > 0.0f) backrad[0]= tree->ss[0]->color*backrad[0]/backrdsum[0];
- if(backrdsum[1] > 0.0f) backrad[1]= tree->ss[1]->color*backrad[1]/backrdsum[1];
- if(backrdsum[2] > 0.0f) backrad[2]= tree->ss[2]->color*backrad[2]/backrdsum[2];
+ if(backrdsum[0] > 1e-16f) backrad[0]= tree->ss[0]->color*backrad[0]/backrdsum[0];
+ if(backrdsum[1] > 1e-16f) backrad[1]= tree->ss[1]->color*backrad[1]/backrdsum[1];
+ if(backrdsum[2] > 1e-16f) backrad[2]= tree->ss[2]->color*backrad[2]/backrdsum[2];
rad[0]= MAX2(rad[0], backrad[0]);
rad[1]= MAX2(rad[1], backrad[1]);
@@ -504,20 +504,20 @@ static void sum_leaf_radiance(ScatterTree *tree, ScatterNode *node)
}
}
- if(node->area > 0) {
+ if(node->area > 1e-16f) {
inv= 1.0/node->area;
node->rad[0] *= inv;
node->rad[1] *= inv;
node->rad[2] *= inv;
}
- if(node->backarea > 0) {
+ if(node->backarea > 1e-16f) {
inv= 1.0/node->backarea;
node->backrad[0] *= inv;
node->backrad[1] *= inv;
node->backrad[2] *= inv;
}
- if(totrad > 0.0f) {
+ if(totrad > 1e-16f) {
inv= 1.0/totrad;
node->co[0] *= inv;
node->co[1] *= inv;
@@ -578,20 +578,20 @@ static void sum_branch_radiance(ScatterTree *tree, ScatterNode *node)
node->backarea += subnode->backarea;
}
- if(node->area > 0) {
+ if(node->area > 1e-16f) {
inv= 1.0/node->area;
node->rad[0] *= inv;
node->rad[1] *= inv;
node->rad[2] *= inv;
}
- if(node->backarea > 0) {
+ if(node->backarea > 1e-16f) {
inv= 1.0/node->backarea;
node->backrad[0] *= inv;
node->backrad[1] *= inv;
node->backrad[2] *= inv;
}
- if(totrad > 0.0f) {
+ if(totrad > 1e-16f) {
inv= 1.0/totrad;
node->co[0] *= inv;
node->co[1] *= inv;
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 4fdccc9d892..d7d4d124b18 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -43,11 +43,13 @@
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_image_types.h"
+#include "DNA_node_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_image.h"
+#include "BKE_node.h"
#include "BKE_plugin_types.h"
#include "BKE_utildefines.h"
@@ -115,6 +117,10 @@ void init_render_texture(Render *re, Tex *tex)
}
}
}
+
+ if(tex->nodetree && tex->use_nodes) {
+ ntreeBeginExecTree(tex->nodetree); /* has internal flag to detect it only does it once */
+ }
}
/* ------------------------------------------------------------------------- */
@@ -130,6 +136,20 @@ void init_render_textures(Render *re)
}
}
+void end_render_texture(Tex *tex)
+{
+ if(tex && tex->use_nodes && tex->nodetree)
+ ntreeEndExecTree(tex->nodetree);
+}
+
+void end_render_textures(void)
+{
+ Tex *tex;
+ for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ if(tex->id.us)
+ end_render_texture(tex);
+}
+
/* ------------------------------------------------------------------------- */
@@ -692,6 +712,19 @@ static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
}
+/* ------------------------------------------------------------------------- */
+
+static int evalnodes(Tex *tex, float *texvec, TexResult *texres, short thread, short which_output)
+{
+ short rv = TEX_INT;
+ bNodeTree *nodes = tex->nodetree;
+
+ ntreeTexExecTree(nodes, texres, texvec, 0, thread, tex, which_output);
+
+ if(texres->nor) rv |= TEX_NOR;
+ rv |= TEX_RGB;
+ return rv;
+}
/* ------------------------------------------------------------------------- */
@@ -1131,13 +1164,17 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
/* ************************************** */
-static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
+static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
{
float tmpvec[3];
int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */
texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */
+ if(tex->use_nodes && tex->nodetree) {
+ retval = evalnodes(tex, texvec, texres, thread, which_output);
+ }
+ else
switch(tex->type) {
case 0:
@@ -1240,7 +1277,11 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
* the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */
int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
{
-
+ return multitex_thread(tex, texvec, dxt, dyt, osatex, texres, 0, 0);
+}
+
+int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
+{
if(tex==NULL) {
memset(texres, 0, sizeof(TexResult));
return 0;
@@ -1268,10 +1309,10 @@ int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, Te
do_2d_mapping(&mtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
- return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres);
+ return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output);
}
else
- return multitex(tex, texvec, dxt, dyt, osatex, texres);
+ return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
}
/* ------------------------------------------------------------------------- */
@@ -1529,7 +1570,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
}
- rgbnor= multitex(tex, texvec, NULL, NULL, 0, &texres); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
+ rgbnor= multitex(tex, texvec, NULL, NULL, 0, &texres, 0, mtex->which_output); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
/* texture output */
@@ -1833,7 +1874,7 @@ void do_material_tex(ShadeInput *shi)
}
}
- rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
+ rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
@@ -2217,7 +2258,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
- rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres);
+ rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2288,7 +2329,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
/* ------------------------------------------------------------------------- */
/* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
-void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag)
+void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread)
{
MTex *mtex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@@ -2388,7 +2429,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
/* texture */
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
- rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres);
+ rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2569,7 +2610,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
- rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
+ rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2654,7 +2695,7 @@ int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *t
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
- rgb= multitex(tex, texvec, dxt, dyt, 0, &texr);
+ rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, 0, mtex->which_output);
if(rgb) {
texr.tin= (0.35*texr.tr+0.45*texr.tg+0.2*texr.tb);
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 86705232b1e..359f6202fe4 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -585,7 +585,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co
if(RE_ray_tree_intersect(R.raytree, &isect)) {
shade_intersection(shi, col, &isect);
} else {
- shadeSkyView(col, co, shi->view, NULL);
+ shadeSkyView(col, co, shi->view, NULL, shi->thread);
shadeSunView(col, shi->view);
}
}
diff --git a/source/blender/src/SConscript b/source/blender/src/SConscript
index 47b269c85d7..c5edd711d0a 100644
--- a/source/blender/src/SConscript
+++ b/source/blender/src/SConscript
@@ -23,19 +23,22 @@ incs = ' #/intern/guardedalloc #/intern/memutil'
incs += ' ../blenlib ../makesdna ../blenkernel'
incs += ' ../include #/intern/bmfont ../imbuf ../render/extern/include'
incs += ' #/intern/bsp/extern ../radiosity/extern/include'
-incs += ' #/intern/decimation/extern ../blenloader ../python'
+incs += ' #/intern/decimation/extern ../blenloader'
incs += ' ../../kernel/gen_system #/intern/SoundSystem ../readstreamglue ../nodes'
-incs += ' ../quicktime #/intern/elbeem/extern'
+incs += ' #/intern/elbeem/extern'
incs += ' #/intern/ghost #/intern/opennl/extern'
incs += ' ../gpu #extern/glew/include'
-
-incs += ' ' + env['BF_PYTHON_INC']
-incs += ' ' + env['BF_SDL_INC']
incs += ' ' + env['BF_OPENGL_INC']
defs = []
+if env['WITH_BF_PYTHON']:
+ incs += ' ../python ' + env['BF_PYTHON_INC']
+else:
+ defs.append('DISABLE_PYTHON')
+
+
if env['BF_TWEAK_MODE']:
defs.append('TWEAK_MODE')
@@ -58,9 +61,13 @@ if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
if env['WITH_BF_ICONV']:
+ incs += ' ../quicktime'
incs += ' ' + env['BF_ICONV_INC']
defs.append('WITH_ICONV')
+if env['WITH_BF_GAMEENGINE']:
+ defs.append('GAMEBLENDER=1')
+
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
@@ -68,7 +75,7 @@ if env['WITH_BF_FFMPEG']:
if env['WITH_BF_OGG']:
defs.append('WITH_OGG')
-if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
+if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['WITH_BF_VERSE']:
@@ -82,7 +89,9 @@ if env['BF_BUILDINFO']:
if env['BF_NO_ELBEEM']:
defs.append('DISABLE_ELBEEM')
-if not env['WITH_BF_SDL']:
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+else:
defs.append('DISABLE_SDL')
if env['BF_SPLIT_SRC'] and (env['OURPLATFORM'] == 'win32-mingw'):
diff --git a/source/blender/src/autoarmature.c b/source/blender/src/autoarmature.c
new file mode 100644
index 00000000000..b0a7a2ab5cc
--- /dev/null
+++ b/source/blender/src/autoarmature.c
@@ -0,0 +1,2968 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...)
+ */
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "DNA_ID.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+#include "BLI_graph.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+
+#include "BDR_editobject.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_constraint.h"
+#include "BKE_armature.h"
+
+#include "BIF_editarmature.h"
+#include "BIF_space.h"
+
+#include "PIL_time.h"
+
+#include "mydevice.h"
+#include "reeb.h" // FIX ME
+#include "blendef.h"
+
+/************ RIG RETARGET DATA STRUCTURES ***************/
+
+struct RigJoint;
+struct RigGraph;
+struct RigNode;
+struct RigArc;
+struct RigEdge;
+
+//#define USE_THREADS
+
+typedef struct RigGraph {
+ ListBase arcs;
+ ListBase nodes;
+
+ float length;
+
+ FreeArc free_arc;
+ FreeNode free_node;
+ RadialSymmetry radial_symmetry;
+ AxialSymmetry axial_symmetry;
+ /*********************************/
+
+ struct RigNode *head;
+ ReebGraph *link_mesh;
+
+ ListBase editbones;
+
+ ListBase controls;
+ struct ThreadedWorker *worker;
+
+ GHash *bones_map; /* map of editbones by name */
+ GHash *controls_map; /* map of rigcontrols by bone pointer */
+
+ Object *ob;
+} RigGraph;
+
+typedef struct RigNode {
+ void *next, *prev;
+ float p[3];
+ int flag;
+
+ int degree;
+ struct BArc **arcs;
+
+ int subgraph_index;
+
+ int symmetry_level;
+ int symmetry_flag;
+ float symmetry_axis[3];
+ /*********************************/
+
+ ReebNode *link_mesh;
+} RigNode;
+
+typedef struct RigArc {
+ void *next, *prev;
+ RigNode *head, *tail;
+ int flag;
+
+ float length;
+
+ int symmetry_level;
+ int symmetry_group;
+ int symmetry_flag;
+ /*********************************/
+
+ ListBase edges;
+ int count;
+ ReebArc *link_mesh;
+} RigArc;
+
+typedef struct RigEdge {
+ struct RigEdge *next, *prev;
+ float head[3], tail[3];
+ float length;
+ float angle;
+ EditBone *bone;
+ float up_axis[3];
+} RigEdge;
+
+/* Control flags */
+#define RIG_CTRL_DONE 1
+#define RIG_CTRL_PARENT_DEFORM 2
+#define RIG_CTRL_FIT_ROOT 4
+#define RIG_CTRL_FIT_BONE 8
+
+typedef struct RigControl {
+ struct RigControl *next, *prev;
+ float head[3], tail[3];
+ EditBone *bone;
+ EditBone *link;
+ float up_axis[3];
+ float offset[3];
+ int flag;
+} RigControl;
+
+typedef struct MemoNode {
+ float weight;
+ int next;
+} MemoNode;
+
+typedef struct RetargetParam {
+ RigGraph *rigg;
+ RigArc *iarc;
+ RigNode *inode_start;
+} RetargetParam;
+
+typedef enum
+{
+ RETARGET_LENGTH,
+ RETARGET_AGGRESSIVE
+} RetargetMode;
+
+typedef enum
+{
+ METHOD_BRUTE_FORCE = 0,
+ METHOD_MEMOIZE = 1,
+ METHOD_ANNEALING = 2
+} RetargetMethod;
+
+typedef enum
+{
+ ARC_FREE = 0,
+ ARC_TAKEN = 1,
+ ARC_USED = 2
+} ArcUsageFlags;
+
+
+RigGraph *GLOBAL_RIGG = NULL;
+
+/*******************************************************************************************************/
+
+void *exec_retargetArctoArc(void *param);
+
+static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second);
+
+/* two levels */
+#define SHAPE_LEVELS (SHAPE_RADIX * SHAPE_RADIX)
+
+/*********************************** EDITBONE UTILS ****************************************************/
+
+int countEditBoneChildren(ListBase *list, EditBone *parent)
+{
+ EditBone *ebone;
+ int count = 0;
+
+ for (ebone = list->first; ebone; ebone = ebone->next)
+ {
+ if (ebone->parent == parent)
+ {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n)
+{
+ EditBone *ebone;
+
+ for (ebone = list->first; ebone; ebone = ebone->next)
+ {
+ if (ebone->parent == parent)
+ {
+ if (n == 0)
+ {
+ return ebone;
+ }
+ n--;
+ }
+ }
+
+ return NULL;
+}
+
+void getEditBoneRollUpAxis(EditBone *bone, float roll, float up_axis[3])
+{
+ float mat[3][3], nor[3];
+
+ VecSubf(nor, bone->tail, bone->head);
+
+ vec_roll_to_mat3(nor, roll, mat);
+ VECCOPY(up_axis, mat[2]);
+}
+
+float getNewBoneRoll(EditBone *bone, float old_up_axis[3], float quat[4])
+{
+ float mat[3][3];
+ float nor[3], up_axis[3], new_up_axis[3], vec[3];
+ float roll;
+
+ VECCOPY(new_up_axis, old_up_axis);
+ QuatMulVecf(quat, new_up_axis);
+
+ VecSubf(nor, bone->tail, bone->head);
+
+ vec_roll_to_mat3(nor, 0, mat);
+ VECCOPY(up_axis, mat[2]);
+
+ roll = NormalizedVecAngle2(new_up_axis, up_axis);
+
+ Crossf(vec, up_axis, new_up_axis);
+
+ if (Inpf(vec, nor) < 0)
+ {
+ roll = -roll;
+ }
+
+ return roll;
+}
+
+/************************************ DESTRUCTORS ******************************************************/
+
+void RIG_freeRigArc(BArc *arc)
+{
+ BLI_freelistN(&((RigArc*)arc)->edges);
+}
+
+void RIG_freeRigGraph(BGraph *rg)
+{
+ BNode *node;
+ BArc *arc;
+
+#ifdef USE_THREADS
+ BLI_destroy_worker(((RigGraph*)rg)->worker);
+#endif
+
+ REEB_freeGraph(((RigGraph*)rg)->link_mesh);
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RIG_freeRigArc(arc);
+ }
+ BLI_freelistN(&rg->arcs);
+
+ for (node = rg->nodes.first; node; node = node->next)
+ {
+ BLI_freeNode(rg, (BNode*)node);
+ }
+ BLI_freelistN(&rg->nodes);
+
+ BLI_freelistN(&((RigGraph*)rg)->controls);
+
+ BLI_ghash_free(((RigGraph*)rg)->bones_map, NULL, NULL);
+ BLI_ghash_free(((RigGraph*)rg)->controls_map, NULL, NULL);
+
+ BLI_freelistN(&((RigGraph*)rg)->editbones);
+
+ MEM_freeN(rg);
+}
+
+/************************************* ALLOCATORS ******************************************************/
+
+static RigGraph *newRigGraph()
+{
+ RigGraph *rg;
+ int totthread;
+
+ rg = MEM_callocN(sizeof(RigGraph), "rig graph");
+
+ rg->head = NULL;
+
+ rg->bones_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
+ rg->controls_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
+
+ rg->free_arc = RIG_freeRigArc;
+ rg->free_node = NULL;
+
+#ifdef USE_THREADS
+ if(G.scene->r.mode & R_FIXED_THREADS)
+ {
+ totthread = G.scene->r.threads;
+ }
+ else
+ {
+ totthread = BLI_system_thread_count();
+ }
+
+ rg->worker = BLI_create_worker(exec_retargetArctoArc, totthread, 20); /* fix number of threads */
+#endif
+
+ return rg;
+}
+
+static RigArc *newRigArc(RigGraph *rg)
+{
+ RigArc *arc;
+
+ arc = MEM_callocN(sizeof(RigArc), "rig arc");
+ arc->count = 0;
+ BLI_addtail(&rg->arcs, arc);
+
+ return arc;
+}
+
+static RigControl *newRigControl(RigGraph *rg)
+{
+ RigControl *ctrl;
+
+ ctrl = MEM_callocN(sizeof(RigControl), "rig control");
+
+ BLI_addtail(&rg->controls, ctrl);
+
+ return ctrl;
+}
+
+static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3])
+{
+ RigNode *node;
+ node = MEM_callocN(sizeof(RigNode), "rig node");
+ BLI_addtail(&rg->nodes, node);
+
+ VECCOPY(node->p, p);
+ node->degree = 1;
+ node->arcs = NULL;
+
+ arc->head = node;
+
+ return node;
+}
+
+static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node)
+{
+ node->degree++;
+
+ arc->head = node;
+}
+
+static RigNode *newRigNode(RigGraph *rg, float p[3])
+{
+ RigNode *node;
+ node = MEM_callocN(sizeof(RigNode), "rig node");
+ BLI_addtail(&rg->nodes, node);
+
+ VECCOPY(node->p, p);
+ node->degree = 0;
+ node->arcs = NULL;
+
+ return node;
+}
+
+static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3])
+{
+ RigNode *node = newRigNode(rg, p);
+
+ node->degree = 1;
+ arc->tail = node;
+
+ return node;
+}
+
+static void RIG_appendEdgeToArc(RigArc *arc, RigEdge *edge)
+{
+ BLI_addtail(&arc->edges, edge);
+
+ if (edge->prev == NULL)
+ {
+ VECCOPY(edge->head, arc->head->p);
+ }
+ else
+ {
+ RigEdge *last_edge = edge->prev;
+ VECCOPY(edge->head, last_edge->tail);
+ RIG_calculateEdgeAngle(last_edge, edge);
+ }
+
+ edge->length = VecLenf(edge->head, edge->tail);
+
+ arc->length += edge->length;
+
+ arc->count += 1;
+}
+
+static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone)
+{
+ RigEdge *edge;
+
+ edge = MEM_callocN(sizeof(RigEdge), "rig edge");
+
+ VECCOPY(edge->tail, tail);
+ edge->bone = bone;
+
+ if (bone)
+ {
+ getEditBoneRollUpAxis(bone, bone->roll, edge->up_axis);
+ }
+
+ RIG_appendEdgeToArc(arc, edge);
+}
+
+/*******************************************************************************************************/
+
+static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second)
+{
+ float vec_first[3], vec_second[3];
+
+ VecSubf(vec_first, edge_first->tail, edge_first->head);
+ VecSubf(vec_second, edge_second->tail, edge_second->head);
+
+ Normalize(vec_first);
+ Normalize(vec_second);
+
+ edge_first->angle = saacos(Inpf(vec_first, vec_second));
+}
+
+/************************************ CONTROL BONES ****************************************************/
+
+static void RIG_addControlBone(RigGraph *rg, EditBone *bone)
+{
+ RigControl *ctrl = newRigControl(rg);
+ ctrl->bone = bone;
+ VECCOPY(ctrl->head, bone->head);
+ VECCOPY(ctrl->tail, bone->tail);
+ getEditBoneRollUpAxis(bone, bone->roll, ctrl->up_axis);
+
+ BLI_ghash_insert(rg->controls_map, bone->name, ctrl);
+}
+
+static int RIG_parentControl(RigControl *ctrl, EditBone *link)
+{
+ if (link)
+ {
+ float offset[3];
+ int flag = 0;
+
+ VecSubf(offset, ctrl->bone->head, link->head);
+
+ /* if root matches, check for direction too */
+ if (Inpf(offset, offset) < 0.0001)
+ {
+ float vbone[3], vparent[3];
+
+ flag |= RIG_CTRL_FIT_ROOT;
+
+ VecSubf(vbone, ctrl->bone->tail, ctrl->bone->head);
+ VecSubf(vparent, link->tail, link->head);
+
+ /* test for opposite direction */
+ if (Inpf(vbone, vparent) > 0)
+ {
+ float nor[3];
+ float len;
+
+ Crossf(nor, vbone, vparent);
+
+ len = Inpf(nor, nor);
+ if (len < 0.0001)
+ {
+ flag |= RIG_CTRL_FIT_BONE;
+ }
+ }
+ }
+
+ /* Bail out if old one is automatically better */
+ if (flag < ctrl->flag)
+ {
+ return 0;
+ }
+
+ /* if there's already a link
+ * overwrite only if new link is higher in the chain */
+ if (ctrl->link && flag == ctrl->flag)
+ {
+ EditBone *bone = NULL;
+
+ for (bone = ctrl->link; bone; bone = bone->parent)
+ {
+ /* if link is in the chain, break and use that one */
+ if (bone == link)
+ {
+ break;
+ }
+ }
+
+ /* not in chain, don't update link */
+ if (bone == NULL)
+ {
+ return 0;
+ }
+ }
+
+
+ ctrl->link = link;
+ ctrl->flag = flag;
+
+ VECCOPY(ctrl->offset, offset);
+
+ return 1;
+ }
+
+ return 0;
+}
+
+static void RIG_reconnectControlBones(RigGraph *rg)
+{
+ RigControl *ctrl;
+ int change = 1;
+
+ /* first pass, link to deform bones */
+ for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
+ {
+ bPoseChannel *pchan;
+ bConstraint *con;
+ int found = 0;
+
+ /* DO SOME MAGIC HERE */
+ for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
+ {
+ for (con= pchan->constraints.first; con; con= con->next)
+ {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ /* constraint targets */
+ if (cti && cti->get_constraint_targets)
+ {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next)
+ {
+ if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
+ {
+ /* SET bone link to bone corresponding to pchan */
+ EditBone *link = BLI_ghash_lookup(rg->bones_map, pchan->name);
+
+ found = RIG_parentControl(ctrl, link);
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
+ }
+ }
+ }
+
+ /* if not found yet, check parent */
+ if (found == 0)
+ {
+ if (ctrl->bone->parent)
+ {
+ /* make sure parent is a deforming bone
+ * NULL if not
+ * */
+ EditBone *link = BLI_ghash_lookup(rg->bones_map, ctrl->bone->parent->name);
+
+ found = RIG_parentControl(ctrl, link);
+ }
+
+ /* check if bone is not superposed on another one */
+ {
+ RigArc *arc;
+ RigArc *best_arc = NULL;
+ EditBone *link = NULL;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RigEdge *edge;
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ if (edge->bone)
+ {
+ int fit = 0;
+
+ fit = VecLenf(ctrl->bone->head, edge->bone->head) < 0.0001;
+ fit = fit || VecLenf(ctrl->bone->tail, edge->bone->tail) < 0.0001;
+
+ if (fit)
+ {
+ /* pick the bone on the arc with the lowest symmetry level
+ * means you connect control to the trunk of the skeleton */
+ if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
+ {
+ best_arc = arc;
+ link = edge->bone;
+ }
+ }
+ }
+ }
+ }
+
+ found = RIG_parentControl(ctrl, link);
+ }
+ }
+
+ /* if not found yet, check child */
+ if (found == 0)
+ {
+ RigArc *arc;
+ RigArc *best_arc = NULL;
+ EditBone *link = NULL;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RigEdge *edge;
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ if (edge->bone && edge->bone->parent == ctrl->bone)
+ {
+ /* pick the bone on the arc with the lowest symmetry level
+ * means you connect control to the trunk of the skeleton */
+ if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
+ {
+ best_arc = arc;
+ link = edge->bone;
+ }
+ }
+ }
+ }
+
+ found = RIG_parentControl(ctrl, link);
+ }
+
+ }
+
+
+ /* second pass, make chains in control bones */
+ while (change)
+ {
+ change = 0;
+
+ printf("-------------------------\n");
+
+ for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
+ {
+ /* if control is not linked yet */
+ if (ctrl->link == NULL)
+ {
+ bPoseChannel *pchan;
+ bConstraint *con;
+ RigControl *ctrl_parent = NULL;
+ RigControl *ctrl_child;
+ int found = 0;
+
+ if (ctrl->bone->parent)
+ {
+ ctrl_parent = BLI_ghash_lookup(rg->controls_map, ctrl->bone->parent->name);
+ }
+
+ /* check constraints first */
+
+ /* DO SOME MAGIC HERE */
+ for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
+ {
+ for (con= pchan->constraints.first; con; con= con->next)
+ {
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+ ListBase targets = {NULL, NULL};
+ bConstraintTarget *ct;
+
+ /* constraint targets */
+ if (cti && cti->get_constraint_targets)
+ {
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct= targets.first; ct; ct= ct->next)
+ {
+ if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
+ {
+ /* SET bone link to ctrl corresponding to pchan */
+ RigControl *link = BLI_ghash_lookup(rg->controls_map, pchan->name);
+
+ /* if owner is a control bone, link with it */
+ if (link && link->link)
+ {
+ printf("%s -constraint- %s\n", ctrl->bone->name, link->bone->name);
+ RIG_parentControl(ctrl, link->bone);
+ found = 1;
+ break;
+ }
+ }
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 0);
+ }
+ }
+ }
+
+ if (found == 0)
+ {
+ /* check if parent is already linked */
+ if (ctrl_parent && ctrl_parent->link)
+ {
+ printf("%s -parent- %s\n", ctrl->bone->name, ctrl_parent->bone->name);
+ RIG_parentControl(ctrl, ctrl_parent->bone);
+ change = 1;
+ }
+ else
+ {
+ /* check childs */
+ for (ctrl_child = rg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
+ {
+ /* if a child is linked, link to that one */
+ if (ctrl_child->link && ctrl_child->bone->parent == ctrl->bone)
+ {
+ printf("%s -child- %s\n", ctrl->bone->name, ctrl_child->bone->name);
+ RIG_parentControl(ctrl, ctrl_child->bone);
+ change = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ }
+}
+
+/*******************************************************************************************************/
+
+static void RIG_joinArcs(RigGraph *rg, RigNode *node, RigArc *joined_arc1, RigArc *joined_arc2)
+{
+ RigEdge *edge, *next_edge;
+
+ /* ignore cases where joint is at start or end */
+ if (joined_arc1->head == joined_arc2->head || joined_arc1->tail == joined_arc2->tail)
+ {
+ return;
+ }
+
+ /* swap arcs to make sure arc1 is before arc2 */
+ if (joined_arc1->head == joined_arc2->tail)
+ {
+ RigArc *tmp = joined_arc1;
+ joined_arc1 = joined_arc2;
+ joined_arc2 = tmp;
+ }
+
+ for (edge = joined_arc2->edges.first; edge; edge = next_edge)
+ {
+ next_edge = edge->next;
+
+ RIG_appendEdgeToArc(joined_arc1, edge);
+ }
+
+ joined_arc1->tail = joined_arc2->tail;
+
+ joined_arc2->edges.first = joined_arc2->edges.last = NULL;
+
+ BLI_removeArc((BGraph*)rg, (BArc*)joined_arc2);
+
+ BLI_removeNode((BGraph*)rg, (BNode*)node);
+}
+
+static void RIG_removeNormalNodes(RigGraph *rg)
+{
+ RigNode *node, *next_node;
+
+ for (node = rg->nodes.first; node; node = next_node)
+ {
+ next_node = node->next;
+
+ if (node->degree == 2)
+ {
+ RigArc *arc, *joined_arc1 = NULL, *joined_arc2 = NULL;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->head == node || arc->tail == node)
+ {
+ if (joined_arc1 == NULL)
+ {
+ joined_arc1 = arc;
+ }
+ else
+ {
+ joined_arc2 = arc;
+ break;
+ }
+ }
+ }
+
+ RIG_joinArcs(rg, node, joined_arc1, joined_arc2);
+ }
+ }
+}
+
+static void RIG_removeUneededOffsets(RigGraph *rg)
+{
+ RigArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RigEdge *first_edge, *last_edge;
+
+ first_edge = arc->edges.first;
+ last_edge = arc->edges.last;
+
+ if (first_edge->bone == NULL)
+ {
+ if (first_edge->bone == NULL && VecLenf(first_edge->tail, arc->head->p) <= 0.001)
+ {
+ BLI_remlink(&arc->edges, first_edge);
+ MEM_freeN(first_edge);
+ }
+ else if (arc->head->degree == 1)
+ {
+ RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
+
+ if (new_node)
+ {
+ BLI_remlink(&arc->edges, first_edge);
+ MEM_freeN(first_edge);
+ BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
+ }
+ else
+ {
+ RigEdge *next_edge = first_edge->next;
+
+ if (next_edge)
+ {
+ BLI_remlink(&arc->edges, first_edge);
+ MEM_freeN(first_edge);
+
+ VECCOPY(arc->head->p, next_edge->head);
+ }
+ }
+ }
+ else
+ {
+ /* check if all arc connected start with a null edge */
+ RigArc *other_arc;
+ for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
+ {
+ if (other_arc != arc)
+ {
+ RigEdge *test_edge;
+ if (other_arc->head == arc->head)
+ {
+ test_edge = other_arc->edges.first;
+
+ if (test_edge->bone != NULL)
+ {
+ break;
+ }
+ }
+ else if (other_arc->tail == arc->head)
+ {
+ test_edge = other_arc->edges.last;
+
+ if (test_edge->bone != NULL)
+ {
+ break;
+ }
+ }
+ }
+ }
+
+ if (other_arc == NULL)
+ {
+ RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
+
+ if (new_node)
+ {
+ /* remove null edge in other arcs too */
+ for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
+ {
+ if (other_arc != arc)
+ {
+ RigEdge *test_edge;
+ if (other_arc->head == arc->head)
+ {
+ BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->head);
+ test_edge = other_arc->edges.first;
+ BLI_remlink(&other_arc->edges, test_edge);
+ MEM_freeN(test_edge);
+ }
+ else if (other_arc->tail == arc->head)
+ {
+ BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->tail);
+ test_edge = other_arc->edges.last;
+ BLI_remlink(&other_arc->edges, test_edge);
+ MEM_freeN(test_edge);
+ }
+ }
+ }
+
+ BLI_remlink(&arc->edges, first_edge);
+ MEM_freeN(first_edge);
+ BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
+ }
+ else
+ {
+ RigEdge *next_edge = first_edge->next;
+
+ if (next_edge)
+ {
+ BLI_remlink(&arc->edges, first_edge);
+ MEM_freeN(first_edge);
+
+ VECCOPY(arc->head->p, next_edge->head);
+
+ /* remove null edge in other arcs too */
+ for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
+ {
+ if (other_arc != arc)
+ {
+ RigEdge *test_edge;
+ if (other_arc->head == arc->head)
+ {
+ test_edge = other_arc->edges.first;
+ BLI_remlink(&other_arc->edges, test_edge);
+ MEM_freeN(test_edge);
+ }
+ else if (other_arc->tail == arc->head)
+ {
+ test_edge = other_arc->edges.last;
+ BLI_remlink(&other_arc->edges, test_edge);
+ MEM_freeN(test_edge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (last_edge->bone == NULL)
+ {
+ if (VecLenf(last_edge->head, arc->tail->p) <= 0.001)
+ {
+ BLI_remlink(&arc->edges, last_edge);
+ MEM_freeN(last_edge);
+ }
+ else if (arc->tail->degree == 1)
+ {
+ RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, last_edge->head, 0.001);
+
+ if (new_node)
+ {
+ RigEdge *previous_edge = last_edge->prev;
+
+ BLI_remlink(&arc->edges, last_edge);
+ MEM_freeN(last_edge);
+ BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->tail);
+
+ /* set previous angle to 0, since there's no following edges */
+ if (previous_edge)
+ {
+ previous_edge->angle = 0;
+ }
+ }
+ else
+ {
+ RigEdge *previous_edge = last_edge->prev;
+
+ if (previous_edge)
+ {
+ BLI_remlink(&arc->edges, last_edge);
+ MEM_freeN(last_edge);
+
+ VECCOPY(arc->tail->p, previous_edge->tail);
+ previous_edge->angle = 0;
+ }
+ }
+ }
+ }
+ }
+}
+
+static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node)
+{
+ EditBone *bone, *last_bone = root_bone;
+ RigArc *arc = NULL;
+ int contain_head = 0;
+
+ for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0))
+ {
+ int nb_children;
+
+ if ((bone->flag & BONE_NO_DEFORM) == 0)
+ {
+ BLI_ghash_insert(rg->bones_map, bone->name, bone);
+
+ if (arc == NULL)
+ {
+ arc = newRigArc(rg);
+
+ if (starting_node == NULL)
+ {
+ starting_node = newRigNodeHead(rg, arc, root_bone->head);
+ }
+ else
+ {
+ addRigNodeHead(rg, arc, starting_node);
+ }
+ }
+
+ if (bone->parent && (bone->flag & BONE_CONNECTED) == 0)
+ {
+ RIG_addEdgeToArc(arc, bone->head, NULL);
+ }
+
+ RIG_addEdgeToArc(arc, bone->tail, bone);
+
+ last_bone = bone;
+
+ if (strcmp(bone->name, "head") == 0)
+ {
+ contain_head = 1;
+ }
+ }
+ else if ((bone->flag & BONE_EDITMODE_LOCKED) == 0) /* ignore locked bones */
+ {
+ RIG_addControlBone(rg, bone);
+ }
+
+ nb_children = countEditBoneChildren(list, bone);
+ if (nb_children > 1)
+ {
+ RigNode *end_node = NULL;
+ int i;
+
+ if (arc != NULL)
+ {
+ end_node = newRigNodeTail(rg, arc, bone->tail);
+ }
+ else
+ {
+ end_node = newRigNode(rg, bone->tail);
+ }
+
+ for (i = 0; i < nb_children; i++)
+ {
+ root_bone = nextEditBoneChild(list, bone, i);
+ RIG_arcFromBoneChain(rg, list, root_bone, end_node);
+ }
+
+ /* arc ends here, break */
+ break;
+ }
+ }
+
+ /* If the loop exited without forking */
+ if (arc != NULL && bone == NULL)
+ {
+ newRigNodeTail(rg, arc, last_bone->tail);
+ }
+
+ if (contain_head)
+ {
+ rg->head = arc->tail;
+ }
+}
+
+/*******************************************************************************************************/
+static void RIG_findHead(RigGraph *rg)
+{
+ if (rg->head == NULL)
+ {
+ if (BLI_countlist(&rg->arcs) == 1)
+ {
+ RigArc *arc = rg->arcs.first;
+
+ rg->head = (RigNode*)arc->head;
+ }
+ else
+ {
+ RigArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RigEdge *edge = arc->edges.last;
+
+ if (edge->bone->flag & (BONE_TIPSEL|BONE_SELECTED))
+ {
+ rg->head = arc->tail;
+ break;
+ }
+ }
+ }
+
+ if (rg->head == NULL)
+ {
+ rg->head = rg->nodes.first;
+ }
+ }
+}
+
+/*******************************************************************************************************/
+
+void RIG_printNode(RigNode *node, char name[])
+{
+ printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]);
+
+ if (node->symmetry_flag & SYM_TOPOLOGICAL)
+ {
+ if (node->symmetry_flag & SYM_AXIAL)
+ printf("Symmetry AXIAL\n");
+ else if (node->symmetry_flag & SYM_RADIAL)
+ printf("Symmetry RADIAL\n");
+
+ printvecf("symmetry axis", node->symmetry_axis);
+ }
+}
+
+void RIG_printArcBones(RigArc *arc)
+{
+ RigEdge *edge;
+
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ if (edge->bone)
+ printf("%s ", edge->bone->name);
+ else
+ printf("---- ");
+ }
+ printf("\n");
+}
+
+void RIG_printCtrl(RigControl *ctrl, char *indent)
+{
+ char text[128];
+
+ printf("%sBone: %s\n", indent, ctrl->bone->name);
+ printf("%sLink: %s\n", indent, ctrl->link ? ctrl->link->name : "!NONE!");
+
+ sprintf(text, "%soffset", indent);
+ printvecf(text, ctrl->offset);
+
+ printf("%sFlag: %i\n", indent, ctrl->flag);
+}
+
+void RIG_printLinkedCtrl(RigGraph *rg, EditBone *bone, int tabs)
+{
+ RigControl *ctrl;
+ char indent[64];
+ char *s = indent;
+ int i;
+
+ for (i = 0; i < tabs; i++)
+ {
+ s[0] = '\t';
+ s++;
+ }
+ s[0] = 0;
+
+ for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
+ {
+ if (ctrl->link == bone)
+ {
+ RIG_printCtrl(ctrl, indent);
+ RIG_printLinkedCtrl(rg, ctrl->bone, tabs + 1);
+ }
+ }
+}
+
+void RIG_printArc(RigGraph *rg, RigArc *arc)
+{
+ RigEdge *edge;
+
+ RIG_printNode((RigNode*)arc->head, "head");
+
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]);
+ printf("\t\tlength %f\n", edge->length);
+ printf("\t\tangle %f\n", edge->angle * 180 / M_PI);
+ if (edge->bone)
+ {
+ printf("\t\t%s\n", edge->bone->name);
+ RIG_printLinkedCtrl(rg, edge->bone, 3);
+ }
+ }
+ printf("symmetry level: %i flag: %i group %i\n", arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
+
+ RIG_printNode((RigNode*)arc->tail, "tail");
+}
+
+void RIG_printGraph(RigGraph *rg)
+{
+ RigArc *arc;
+
+ printf("---- ARCS ----\n");
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RIG_printArc(rg, arc);
+ printf("\n");
+ }
+
+ if (rg->head)
+ {
+ RIG_printNode(rg->head, "HEAD NODE:");
+ }
+ else
+ {
+ printf("HEAD NODE: NONE\n");
+ }
+}
+
+/*******************************************************************************************************/
+
+static RigGraph *armatureToGraph(Object *ob, bArmature *arm)
+{
+ EditBone *ebone;
+ RigGraph *rg;
+
+ rg = newRigGraph();
+
+ make_boneList(&rg->editbones, &arm->bonebase, NULL);
+ rg->ob = ob;
+
+ /* Do the rotations */
+ for (ebone = rg->editbones.first; ebone; ebone=ebone->next){
+ if (ebone->parent == NULL)
+ {
+ RIG_arcFromBoneChain(rg, &rg->editbones, ebone, NULL);
+ }
+ }
+
+ BLI_removeDoubleNodes((BGraph*)rg, 0.001);
+
+ RIG_removeNormalNodes(rg);
+
+ RIG_removeUneededOffsets(rg);
+
+ BLI_buildAdjacencyList((BGraph*)rg);
+
+ RIG_findHead(rg);
+
+ BLI_markdownSymmetry((BGraph*)rg, (BNode*)rg->head, G.scene->toolsettings->skgen_symmetry_limit);
+
+ RIG_reconnectControlBones(rg); /* after symmetry, because we use levels to find best match */
+
+ if (BLI_isGraphCyclic((BGraph*)rg))
+ {
+ printf("armature cyclic\n");
+ }
+
+ return rg;
+}
+
+/************************************ GENERATING *****************************************************/
+
+static EditBone *add_editbonetolist(char *name, ListBase *list)
+{
+ EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone");
+
+ BLI_strncpy(bone->name, name, 32);
+ unique_editbone_name(list, bone->name);
+
+ BLI_addtail(list, bone);
+
+ bone->flag |= BONE_TIPSEL;
+ bone->weight= 1.0F;
+ bone->dist= 0.25F;
+ bone->xwidth= 0.1;
+ bone->zwidth= 0.1;
+ bone->ease1= 1.0;
+ bone->ease2= 1.0;
+ bone->rad_head= 0.10;
+ bone->rad_tail= 0.05;
+ bone->segments= 1;
+ bone->layer= 1;//arm->layer;
+
+ return bone;
+}
+
+EditBone * generateBonesForArc(RigGraph *rigg, ReebArc *arc, ReebNode *head, ReebNode *tail)
+{
+ ReebArcIterator iter;
+ float n[3];
+ float ADAPTIVE_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
+ EditBone *lastBone = NULL;
+
+ /* init iterator to get start and end from head */
+ initArcIterator(&iter, arc, head);
+
+ /* Calculate overall */
+ VecSubf(n, arc->buckets[iter.end].p, head->p);
+
+ if (1 /* G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION */ )
+ {
+ EmbedBucket *bucket = NULL;
+ EmbedBucket *previous = NULL;
+ EditBone *child = NULL;
+ EditBone *parent = NULL;
+ float normal[3] = {0, 0, 0};
+ float avg_normal[3];
+ int total = 0;
+ int boneStart = iter.start;
+
+ parent = add_editbonetolist("Bone", &rigg->editbones);
+ parent->flag = BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
+ VECCOPY(parent->head, head->p);
+
+ for (previous = nextBucket(&iter), bucket = nextBucket(&iter);
+ bucket;
+ previous = bucket, bucket = nextBucket(&iter))
+ {
+ float btail[3];
+ float value = 0;
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_STICK_TO_EMBEDDING)
+ {
+ VECCOPY(btail, bucket->p);
+ }
+ else
+ {
+ float length;
+
+ /* Calculate normal */
+ VecSubf(n, bucket->p, parent->head);
+ length = Normalize(n);
+
+ total += 1;
+ VecAddf(normal, normal, n);
+ VECCOPY(avg_normal, normal);
+ VecMulf(avg_normal, 1.0f / total);
+
+ VECCOPY(btail, avg_normal);
+ VecMulf(btail, length);
+ VecAddf(btail, btail, parent->head);
+ }
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_ADAPTIVE_DISTANCE)
+ {
+ value = calcDistance(arc, boneStart, iter.index, parent->head, btail);
+ }
+ else
+ {
+ float n[3];
+
+ VecSubf(n, btail, parent->head);
+ value = calcVariance(arc, boneStart, iter.index, parent->head, n);
+ }
+
+ if (value > ADAPTIVE_THRESHOLD)
+ {
+ VECCOPY(parent->tail, btail);
+
+ child = add_editbonetolist("Bone", &rigg->editbones);
+ VECCOPY(child->head, parent->tail);
+ child->parent = parent;
+ child->flag |= BONE_CONNECTED|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
+
+ parent = child; // new child is next parent
+ boneStart = iter.index; // start from end
+
+ normal[0] = normal[1] = normal[2] = 0;
+ total = 0;
+ }
+ }
+
+ VECCOPY(parent->tail, tail->p);
+
+ lastBone = parent; /* set last bone in the chain */
+ }
+
+ return lastBone;
+}
+
+void generateMissingArcsFromNode(RigGraph *rigg, ReebNode *node, int multi_level_limit)
+{
+ while (node->multi_level > multi_level_limit && node->link_up)
+ {
+ node = node->link_up;
+ }
+
+ while (node->multi_level < multi_level_limit && node->link_down)
+ {
+ node = node->link_down;
+ }
+
+ if (node->multi_level == multi_level_limit)
+ {
+ int i;
+
+ for (i = 0; i < node->degree; i++)
+ {
+ ReebArc *earc = node->arcs[i];
+
+ if (earc->flag == ARC_FREE && earc->head == node)
+ {
+ ReebNode *other = BIF_otherNodeFromIndex(earc, node);
+
+ earc->flag = ARC_USED;
+
+ generateBonesForArc(rigg, earc, node, other);
+ generateMissingArcsFromNode(rigg, other, multi_level_limit);
+ }
+ }
+ }
+}
+
+void generateMissingArcs(RigGraph *rigg)
+{
+ ReebGraph *reebg = rigg->link_mesh;
+ int multi_level_limit = 5;
+
+ for (reebg = rigg->link_mesh; reebg; reebg = reebg->link_up)
+ {
+ ReebArc *earc;
+
+ for (earc = reebg->arcs.first; earc; earc = earc->next)
+ {
+ if (earc->flag == ARC_USED)
+ {
+ generateMissingArcsFromNode(rigg, earc->head, multi_level_limit);
+ generateMissingArcsFromNode(rigg, earc->tail, multi_level_limit);
+ }
+ }
+ }
+}
+
+/************************************ RETARGETTING *****************************************************/
+
+static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], float tail[3], float qrot[4], float resize)
+{
+ RigControl *ctrl_child;
+ float parent_offset[3], tail_offset[3];
+
+ VecSubf(tail_offset, ctrl->tail, ctrl->head);
+ VecMulf(tail_offset, resize);
+
+ VECCOPY(parent_offset, ctrl->offset);
+ VecMulf(parent_offset, resize);
+
+ QuatMulVecf(qrot, parent_offset);
+ QuatMulVecf(qrot, tail_offset);
+
+ VecAddf(ctrl->bone->head, head, parent_offset);
+ VecAddf(ctrl->bone->tail, ctrl->bone->head, tail_offset);
+ ctrl->bone->roll = getNewBoneRoll(ctrl->bone, ctrl->up_axis, qrot);
+
+ ctrl->flag |= RIG_CTRL_DONE;
+
+ /* Cascade to connected control bones */
+ for (ctrl_child = rigg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
+ {
+ if (ctrl_child->link == ctrl->bone)
+ {
+ repositionControl(rigg, ctrl_child, ctrl->bone->head, ctrl->bone->tail, qrot, resize);
+ }
+ }
+
+}
+
+static void repositionBone(RigGraph *rigg, RigEdge *edge, float vec0[3], float vec1[3])
+{
+ EditBone *bone;
+ RigControl *ctrl;
+ float qrot[4], resize;
+ float v1[3], v2[3];
+ float l1, l2;
+
+ bone = edge->bone;
+
+ VecSubf(v1, edge->tail, edge->head);
+ VecSubf(v2, vec1, vec0);
+
+ l1 = Normalize(v1);
+ l2 = Normalize(v2);
+
+ resize = l2 / l1;
+
+ RotationBetweenVectorsToQuat(qrot, v1, v2);
+
+ for (ctrl = rigg->controls.first; ctrl; ctrl = ctrl->next)
+ {
+ if (ctrl->link == bone)
+ {
+ repositionControl(rigg, ctrl, vec0, vec1, qrot, resize);
+ }
+ }
+
+ VECCOPY(bone->head, vec0);
+ VECCOPY(bone->tail, vec1);
+ bone->roll = getNewBoneRoll(bone, edge->up_axis, qrot);
+}
+
+static RetargetMode detectArcRetargetMode(RigArc *arc);
+static void retargetArctoArcLength(RigGraph *rigg, RigArc *iarc, RigNode *inode_start);
+
+
+static RetargetMode detectArcRetargetMode(RigArc *iarc)
+{
+ RetargetMode mode = RETARGET_AGGRESSIVE;
+ ReebArc *earc = iarc->link_mesh;
+ RigEdge *edge;
+ int large_angle = 0;
+ float avg_angle = 0;
+ float avg_length = 0;
+ int nb_edges = 0;
+
+
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ avg_angle += edge->angle;
+ nb_edges++;
+ }
+
+ avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */
+
+ avg_length = iarc->length / nb_edges;
+
+
+ if (nb_edges > 2)
+ {
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ if (fabs(edge->angle - avg_angle) > M_PI / 6)
+ {
+ large_angle = 1;
+ }
+ }
+ }
+ else if (nb_edges == 2 && avg_angle > 0)
+ {
+ large_angle = 1;
+ }
+
+
+ if (large_angle == 0)
+ {
+ mode = RETARGET_LENGTH;
+ }
+
+ if (earc->bcount <= (iarc->count - 1))
+ {
+ mode = RETARGET_LENGTH;
+ }
+
+ mode = RETARGET_AGGRESSIVE;
+
+ return mode;
+}
+
+#ifndef USE_THREADS
+static void printCostCube(float *cost_cube, int nb_joints)
+{
+ int i;
+
+ for (i = 0; i < nb_joints; i++)
+ {
+ printf("%0.3f ", cost_cube[3 * i]);
+ }
+ printf("\n");
+
+ for (i = 0; i < nb_joints; i++)
+ {
+ printf("%0.3f ", cost_cube[3 * i + 1]);
+ }
+ printf("\n");
+
+ for (i = 0; i < nb_joints; i++)
+ {
+ printf("%0.3f ", cost_cube[3 * i + 2]);
+ }
+ printf("\n");
+}
+
+static void printMovesNeeded(int *positions, int nb_positions)
+{
+ int moves = 0;
+ int i;
+
+ for (i = 0; i < nb_positions; i++)
+ {
+ moves += positions[i] - (i + 1);
+ }
+
+ printf("%i moves needed\n", moves);
+}
+
+static void printPositions(int *positions, int nb_positions)
+{
+ int i;
+
+ for (i = 0; i < nb_positions; i++)
+ {
+ printf("%i ", positions[i]);
+ }
+ printf("\n");
+}
+#endif
+
+#define MAX_COST 100 /* FIX ME */
+
+static float costDistance(ReebArcIterator *iter, float *vec0, float *vec1, int i0, int i1)
+{
+ EmbedBucket *bucket = NULL;
+ float max_dist = 0;
+ float v1[3], v2[3], c[3];
+ float v1_inpf;
+
+ if (G.scene->toolsettings->skgen_retarget_distance_weight > 0)
+ {
+ VecSubf(v1, vec0, vec1);
+
+ v1_inpf = Inpf(v1, v1);
+
+ if (v1_inpf > 0)
+ {
+ int j;
+ for (j = i0 + 1; j < i1 - 1; j++)
+ {
+ float dist;
+
+ bucket = peekBucket(iter, j);
+
+ VecSubf(v2, bucket->p, vec1);
+
+ Crossf(c, v1, v2);
+
+ dist = Inpf(c, c) / v1_inpf;
+
+ max_dist = dist > max_dist ? dist : max_dist;
+ }
+
+ return G.scene->toolsettings->skgen_retarget_distance_weight * max_dist;
+ }
+ else
+ {
+ return MAX_COST;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+static float costAngle(float original_angle, float vec_first[3], float vec_second[3])
+{
+ if (G.scene->toolsettings->skgen_retarget_angle_weight > 0)
+ {
+ float current_angle;
+
+ if (!VecIsNull(vec_first) && !VecIsNull(vec_second))
+ {
+ current_angle = saacos(Inpf(vec_first, vec_second));
+
+ return G.scene->toolsettings->skgen_retarget_angle_weight * fabs(current_angle - original_angle);
+ }
+ else
+ {
+ return G.scene->toolsettings->skgen_retarget_angle_weight * M_PI;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+static float costLength(float original_length, float current_length)
+{
+ if (current_length == 0)
+ {
+ return MAX_COST;
+ }
+ else
+ {
+ float length_ratio = fabs((current_length - original_length) / original_length);
+ return G.scene->toolsettings->skgen_retarget_length_weight * length_ratio * length_ratio;
+ }
+}
+
+static float calcCostLengthDistance(ReebArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec1, float *vec2, int i1, int i2)
+{
+ float vec[3];
+ float length;
+
+ VecSubf(vec, vec2, vec1);
+ length = Normalize(vec);
+
+ return costLength(edge->length, length) + costDistance(iter, vec1, vec2, i1, i2);
+}
+
+static float calcCostAngleLengthDistance(ReebArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec0, float *vec1, float *vec2, int i1, int i2)
+{
+ float vec_second[3], vec_first[3];
+ float length2;
+ float new_cost = 0;
+
+ VecSubf(vec_second, vec2, vec1);
+ length2 = Normalize(vec_second);
+
+
+ /* Angle cost */
+ if (edge->prev)
+ {
+ VecSubf(vec_first, vec1, vec0);
+ Normalize(vec_first);
+
+ new_cost += costAngle(edge->prev->angle, vec_first, vec_second);
+ }
+
+ /* Length cost */
+ new_cost += costLength(edge->length, length2);
+
+ /* Distance cost */
+ new_cost += costDistance(iter, vec1, vec2, i1, i2);
+
+ return new_cost;
+}
+
+static float calcCost(ReebArcIterator *iter, RigEdge *e1, RigEdge *e2, float *vec0, float *vec1, float *vec2, int i0, int i1, int i2)
+{
+ float vec_second[3], vec_first[3];
+ float length1, length2;
+ float new_cost = 0;
+
+ VecSubf(vec_second, vec2, vec1);
+ length2 = Normalize(vec_second);
+
+ VecSubf(vec_first, vec1, vec0);
+ length1 = Normalize(vec_first);
+
+ /* Angle cost */
+ new_cost += costAngle(e1->angle, vec_first, vec_second);
+
+ /* Length cost */
+ new_cost += costLength(e1->length, length1);
+ new_cost += costLength(e2->length, length2);
+
+ /* Distance cost */
+ new_cost += costDistance(iter, vec0, vec1, i0, i1);
+ new_cost += costDistance(iter, vec1, vec2, i1, i2);
+
+ return new_cost;
+}
+
+static void calcGradient(RigEdge *e1, RigEdge *e2, ReebArcIterator *iter, int index, int nb_joints, float *cost_cube, int *positions, float **vec_cache)
+{
+ EmbedBucket *bucket = NULL;
+ float *vec0, *vec1, *vec2;
+ float current_cost;
+ int i0, i1, i2;
+ int next_position;
+
+ vec0 = vec_cache[index];
+ vec1 = vec_cache[index + 1];
+ vec2 = vec_cache[index + 2];
+
+ if (index == 0)
+ {
+ i0 = 0;
+ }
+ else
+ {
+ i0 = positions[index - 1];
+ }
+
+ i1 = positions[index];
+
+ if (index +1 == nb_joints)
+ {
+ i2 = iter->length;
+ }
+ else
+ {
+ i2 = positions[index + 1];
+ }
+
+
+ current_cost = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, i1, i2);
+ cost_cube[index * 3 + 1] = current_cost;
+
+ next_position = positions[index] + 1;
+
+ if (index + 1 < nb_joints && next_position == positions[index + 1])
+ {
+ cost_cube[index * 3 + 2] = MAX_COST;
+ }
+ else if (next_position > iter->length) /* positions are indexed at 1, so length is last */
+ {
+ cost_cube[index * 3 + 2] = MAX_COST;
+ }
+ else
+ {
+ bucket = peekBucket(iter, next_position);
+
+ if (bucket == NULL)
+ {
+ cost_cube[index * 3 + 2] = MAX_COST;
+ }
+ else
+ {
+ vec1 = bucket->p;
+
+ cost_cube[index * 3 + 2] = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, next_position, i2) - current_cost;
+ }
+ }
+
+ next_position = positions[index] - 1;
+
+ if (index - 1 > -1 && next_position == positions[index - 1])
+ {
+ cost_cube[index * 3] = MAX_COST;
+ }
+ else if (next_position < 1) /* positions are indexed at 1, so 1 is first */
+ {
+ cost_cube[index * 3] = MAX_COST;
+ }
+ else
+ {
+ bucket = peekBucket(iter, next_position);
+
+ if (bucket == NULL)
+ {
+ cost_cube[index * 3] = MAX_COST;
+ }
+ else
+ {
+ vec1 = bucket->p;
+
+ cost_cube[index * 3] = calcCost(iter, e1, e2, vec0, vec1, vec2, i0, next_position, i2) - current_cost;
+ }
+ }
+}
+
+static float probability(float delta_cost, float temperature)
+{
+ if (delta_cost < 0)
+ {
+ return 1;
+ }
+ else
+ {
+ return (float)exp(delta_cost / temperature);
+ }
+}
+
+static int neighbour(int nb_joints, float *cost_cube, int *moving_joint, int *moving_direction)
+{
+ int total = 0;
+ int chosen = 0;
+ int i;
+
+ for (i = 0; i < nb_joints; i++)
+ {
+ if (cost_cube[i * 3] < MAX_COST)
+ {
+ total++;
+ }
+
+ if (cost_cube[i * 3 + 2] < MAX_COST)
+ {
+ total++;
+ }
+ }
+
+ if (total == 0)
+ {
+ return 0;
+ }
+
+ chosen = (int)(BLI_drand() * total);
+
+ for (i = 0; i < nb_joints; i++)
+ {
+ if (cost_cube[i * 3] < MAX_COST)
+ {
+ if (chosen == 0)
+ {
+ *moving_joint = i;
+ *moving_direction = -1;
+ break;
+ }
+ chosen--;
+ }
+
+ if (cost_cube[i * 3 + 2] < MAX_COST)
+ {
+ if (chosen == 0)
+ {
+ *moving_joint = i;
+ *moving_direction = 1;
+ break;
+ }
+ chosen--;
+ }
+ }
+
+ return 1;
+}
+
+static int indexMemoNode(int nb_positions, int previous, int current, int joints_left)
+{
+ return joints_left * nb_positions * nb_positions + current * nb_positions + previous;
+}
+
+static void copyMemoPositions(int *positions, MemoNode *table, int nb_positions, int joints_left)
+{
+ int previous = 0, current = 0;
+ int i = 0;
+
+ for (i = 0; joints_left > 0; joints_left--, i++)
+ {
+ MemoNode *node;
+ node = table + indexMemoNode(nb_positions, previous, current, joints_left);
+
+ positions[i] = node->next;
+
+ previous = current;
+ current = node->next;
+ }
+}
+
+static MemoNode * solveJoints(MemoNode *table, ReebArcIterator *iter, float **vec_cache, int nb_joints, int nb_positions, int previous, int current, RigEdge *edge, int joints_left)
+{
+ MemoNode *node;
+ int index = indexMemoNode(nb_positions, previous, current, joints_left);
+
+ node = table + index;
+
+ if (node->weight != 0)
+ {
+ return node;
+ }
+ else if (joints_left == 0)
+ {
+ float *vec1 = vec_cache[current];
+ float *vec2 = vec_cache[nb_positions + 1];
+
+ node->weight = calcCostLengthDistance(iter, vec_cache, edge, vec1, vec2, current, iter->length);
+
+ return node;
+ }
+ else
+ {
+ MemoNode *min_node = NULL;
+ float *vec0 = vec_cache[previous];
+ float *vec1 = vec_cache[current];
+ float min_weight;
+ int min_next;
+ int next;
+
+ for (next = current + 1; next <= nb_positions - (joints_left - 1); next++)
+ {
+ MemoNode *next_node;
+ float *vec2 = vec_cache[next];
+ float weight = 0;
+
+ /* ADD WEIGHT OF PREVIOUS - CURRENT - NEXT triple */
+ weight = calcCostAngleLengthDistance(iter, vec_cache, edge, vec0, vec1, vec2, current, next);
+
+ if (weight >= MAX_COST)
+ {
+ continue;
+ }
+
+ /* add node weight */
+ next_node = solveJoints(table, iter, vec_cache, nb_joints, nb_positions, current, next, edge->next, joints_left - 1);
+ weight += next_node->weight;
+
+ if (min_node == NULL || weight < min_weight)
+ {
+ min_weight = weight;
+ min_node = next_node;
+ min_next = next;
+ }
+ }
+
+ if (min_node)
+ {
+ node->weight = min_weight;
+ node->next = min_next;
+ return node;
+ }
+ else
+ {
+ node->weight = MAX_COST;
+ return node;
+ }
+ }
+
+}
+
+static int testFlipArc(RigArc *iarc, RigNode *inode_start)
+{
+ ReebArc *earc = iarc->link_mesh;
+ ReebNode *enode_start = BIF_NodeFromIndex(earc, inode_start->link_mesh);
+
+ /* no flip needed if both nodes are the same */
+ if ((enode_start == earc->head && inode_start == iarc->head) || (enode_start == earc->tail && inode_start == iarc->tail))
+ {
+ return 0;
+ }
+ else
+ {
+ return 1;
+ }
+}
+
+static void retargetArctoArcAggresive(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
+{
+ ReebArcIterator iter;
+ RigEdge *edge;
+ EmbedBucket *bucket = NULL;
+ ReebNode *node_start, *node_end;
+ ReebArc *earc = iarc->link_mesh;
+ float min_cost = FLT_MAX;
+ float *vec0, *vec1, *vec2;
+ float **vec_cache;
+ float *cost_cache;
+ int *best_positions;
+ int *positions;
+ int nb_edges = BLI_countlist(&iarc->edges);
+ int nb_joints = nb_edges - 1;
+ RetargetMethod method = G.scene->toolsettings->skgen_optimisation_method;
+ int i;
+
+ if (nb_joints > earc->bcount)
+ {
+ printf("NOT ENOUGH BUCKETS!\n");
+ return;
+ }
+
+ positions = MEM_callocN(sizeof(int) * nb_joints, "Aggresive positions");
+ best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best Aggresive positions");
+ cost_cache = MEM_callocN(sizeof(float) * nb_edges, "Cost cache");
+ vec_cache = MEM_callocN(sizeof(float*) * (nb_edges + 1), "Vec cache");
+
+ if (testFlipArc(iarc, inode_start))
+ {
+ node_start = earc->tail;
+ node_end = earc->head;
+ }
+ else
+ {
+ node_start = earc->head;
+ node_end = earc->tail;
+ }
+
+ /* init with first values */
+ for (i = 0; i < nb_joints; i++)
+ {
+ positions[i] = i + 1;
+ //positions[i] = (earc->bcount / nb_edges) * (i + 1);
+ }
+
+ /* init cost cache */
+ for (i = 0; i < nb_edges; i++)
+ {
+ cost_cache[i] = 0;
+ }
+
+ vec_cache[0] = node_start->p;
+ vec_cache[nb_edges] = node_end->p;
+
+ if (method == METHOD_MEMOIZE)
+ {
+ int nb_positions = earc->bcount;
+ int nb_memo_nodes = nb_positions * nb_positions * (nb_joints + 1);
+ MemoNode *table = MEM_callocN(nb_memo_nodes * sizeof(MemoNode), "memoization table");
+ MemoNode *result;
+ float **positions_cache = MEM_callocN(sizeof(float*) * (nb_positions + 2), "positions cache");
+ int i;
+
+ positions_cache[0] = node_start->p;
+ positions_cache[nb_positions + 1] = node_end->p;
+
+ initArcIterator(&iter, earc, node_start);
+
+ for (i = 1; i <= nb_positions; i++)
+ {
+ EmbedBucket *bucket = peekBucket(&iter, i);
+ positions_cache[i] = bucket->p;
+ }
+
+ result = solveJoints(table, &iter, positions_cache, nb_joints, earc->bcount, 0, 0, iarc->edges.first, nb_joints);
+
+ min_cost = result->weight;
+ copyMemoPositions(best_positions, table, earc->bcount, nb_joints);
+
+ MEM_freeN(table);
+ MEM_freeN(positions_cache);
+ }
+ /* BRUTE FORCE */
+ else if (method == METHOD_BRUTE_FORCE)
+ {
+ int last_index = 0;
+ int first_pass = 1;
+ int must_move = nb_joints - 1;
+
+ while(1)
+ {
+ float cost = 0;
+ int need_calc = 0;
+
+ /* increment to next possible solution */
+
+ i = nb_joints - 1;
+
+ if (first_pass)
+ {
+ need_calc = 0;
+ first_pass = 0;
+ }
+ else
+ {
+ /* increment positions, starting from the last one
+ * until a valid increment is found
+ * */
+ for (i = must_move; i >= 0; i--)
+ {
+ int remaining_joints = nb_joints - (i + 1);
+
+ positions[i] += 1;
+ need_calc = i;
+
+ if (positions[i] + remaining_joints <= earc->bcount)
+ {
+ break;
+ }
+ }
+ }
+
+ if (i == -1)
+ {
+ break;
+ }
+
+ /* reset joints following the last increment*/
+ for (i = i + 1; i < nb_joints; i++)
+ {
+ positions[i] = positions[i - 1] + 1;
+ }
+
+ /* calculating cost */
+ initArcIterator(&iter, earc, node_start);
+
+ vec0 = NULL;
+ vec1 = node_start->p;
+ vec2 = NULL;
+
+ for (edge = iarc->edges.first, i = 0, last_index = 0;
+ edge;
+ edge = edge->next, i += 1)
+ {
+
+ if (i >= need_calc)
+ {
+ float vec_first[3], vec_second[3];
+ float length1, length2;
+ float new_cost = 0;
+ int i1, i2;
+
+ if (i < nb_joints)
+ {
+ i2 = positions[i];
+ bucket = peekBucket(&iter, positions[i]);
+ vec2 = bucket->p;
+ vec_cache[i + 1] = vec2; /* update cache for updated position */
+ }
+ else
+ {
+ i2 = iter.length;
+ vec2 = node_end->p;
+ }
+
+ if (i > 0)
+ {
+ i1 = positions[i - 1];
+ }
+ else
+ {
+ i1 = 1;
+ }
+
+ vec1 = vec_cache[i];
+
+
+ VecSubf(vec_second, vec2, vec1);
+ length2 = Normalize(vec_second);
+
+ /* check angle */
+ if (i != 0 && G.scene->toolsettings->skgen_retarget_angle_weight > 0)
+ {
+ RigEdge *previous = edge->prev;
+
+ vec0 = vec_cache[i - 1];
+ VecSubf(vec_first, vec1, vec0);
+ length1 = Normalize(vec_first);
+
+ /* Angle cost */
+ new_cost += costAngle(previous->angle, vec_first, vec_second);
+ }
+
+ /* Length Cost */
+ new_cost += costLength(edge->length, length2);
+
+ /* Distance Cost */
+ new_cost += costDistance(&iter, vec1, vec2, i1, i2);
+
+ cost_cache[i] = new_cost;
+ }
+
+ cost += cost_cache[i];
+
+ if (cost > min_cost)
+ {
+ must_move = i;
+ break;
+ }
+ }
+
+ if (must_move != i || must_move > nb_joints - 1)
+ {
+ must_move = nb_joints - 1;
+ }
+
+ /* cost optimizing */
+ if (cost < min_cost)
+ {
+ min_cost = cost;
+ memcpy(best_positions, positions, sizeof(int) * nb_joints);
+ }
+ }
+ }
+ /* SIMULATED ANNEALING */
+ else if (method == METHOD_ANNEALING)
+ {
+ RigEdge *previous;
+ float *cost_cube;
+ float cost;
+ int k;
+ int kmax;
+
+ kmax = 100000;
+
+ BLI_srand(nb_joints);
+
+ /* [joint: index][position: -1, 0, +1] */
+ cost_cube = MEM_callocN(sizeof(float) * 3 * nb_joints, "Cost Cube");
+
+ initArcIterator(&iter, earc, node_start);
+
+ /* init vec_cache */
+ for (i = 0; i < nb_joints; i++)
+ {
+ bucket = peekBucket(&iter, positions[i]);
+ vec_cache[i + 1] = bucket->p;
+ }
+
+ cost = 0;
+
+ /* init cost cube */
+ for (previous = iarc->edges.first, edge = previous->next, i = 0;
+ edge;
+ previous = edge, edge = edge->next, i += 1)
+ {
+ calcGradient(previous, edge, &iter, i, nb_joints, cost_cube, positions, vec_cache);
+
+ cost += cost_cube[3 * i + 1];
+ }
+
+#ifndef USE_THREADS
+ printf("initial cost: %f\n", cost);
+ printf("kmax: %i\n", kmax);
+#endif
+
+ for (k = 0; k < kmax; k++)
+ {
+ int status;
+ int moving_joint = -1;
+ int move_direction = -1;
+ float delta_cost;
+ float temperature;
+
+ status = neighbour(nb_joints, cost_cube, &moving_joint, &move_direction);
+
+ if (status == 0)
+ {
+ /* if current state is still a minimum, copy it */
+ if (cost < min_cost)
+ {
+ min_cost = cost;
+ memcpy(best_positions, positions, sizeof(int) * nb_joints);
+ }
+ break;
+ }
+
+ delta_cost = cost_cube[moving_joint * 3 + (1 + move_direction)];
+
+ temperature = 1 - (float)k / (float)kmax;
+ if (probability(delta_cost, temperature) > BLI_frand())
+ {
+ /* update position */
+ positions[moving_joint] += move_direction;
+
+ /* update vector cache */
+ bucket = peekBucket(&iter, positions[moving_joint]);
+ vec_cache[moving_joint + 1] = bucket->p;
+
+ cost += delta_cost;
+
+ /* cost optimizing */
+ if (cost < min_cost)
+ {
+ min_cost = cost;
+ memcpy(best_positions, positions, sizeof(int) * nb_joints);
+ }
+
+ /* update cost cube */
+ for (previous = iarc->edges.first, edge = previous->next, i = 0;
+ edge;
+ previous = edge, edge = edge->next, i += 1)
+ {
+ if (i == moving_joint - 1 ||
+ i == moving_joint ||
+ i == moving_joint + 1)
+ {
+ calcGradient(previous, edge, &iter, i, nb_joints, cost_cube, positions, vec_cache);
+ }
+ }
+ }
+ }
+
+ //min_cost = cost;
+ //memcpy(best_positions, positions, sizeof(int) * nb_joints);
+
+// printf("k = %i\n", k);
+
+
+ MEM_freeN(cost_cube);
+ }
+
+
+ vec0 = node_start->p;
+ initArcIterator(&iter, earc, node_start);
+
+#ifndef USE_THREADS
+ printPositions(best_positions, nb_joints);
+ printMovesNeeded(best_positions, nb_joints);
+ printf("min_cost %f\n", min_cost);
+ printf("buckets: %i\n", earc->bcount);
+#endif
+
+ /* set joints to best position */
+ for (edge = iarc->edges.first, i = 0;
+ edge;
+ edge = edge->next, i++)
+ {
+ if (i < nb_joints)
+ {
+ bucket = peekBucket(&iter, best_positions[i]);
+ vec1 = bucket->p;
+ }
+ else
+ {
+ vec1 = node_end->p;
+ }
+
+ if (edge->bone)
+ {
+ repositionBone(rigg, edge, vec0, vec1);
+ }
+
+ vec0 = vec1;
+ }
+
+ MEM_freeN(positions);
+ MEM_freeN(best_positions);
+ MEM_freeN(cost_cache);
+ MEM_freeN(vec_cache);
+}
+
+static void retargetArctoArcLength(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
+{
+ ReebArcIterator iter;
+ ReebArc *earc = iarc->link_mesh;
+ ReebNode *node_start, *node_end;
+ RigEdge *edge;
+ EmbedBucket *bucket = NULL;
+ float embedding_length = 0;
+ float *vec0 = NULL;
+ float *vec1 = NULL;
+ float *previous_vec = NULL;
+
+
+ if (testFlipArc(iarc, inode_start))
+ {
+ node_start = (ReebNode*)earc->tail;
+ node_end = (ReebNode*)earc->head;
+ }
+ else
+ {
+ node_start = (ReebNode*)earc->head;
+ node_end = (ReebNode*)earc->tail;
+ }
+
+ initArcIterator(&iter, earc, node_start);
+
+ bucket = nextBucket(&iter);
+
+ vec0 = node_start->p;
+
+ while (bucket != NULL)
+ {
+ vec1 = bucket->p;
+
+ embedding_length += VecLenf(vec0, vec1);
+
+ vec0 = vec1;
+ bucket = nextBucket(&iter);
+ }
+
+ embedding_length += VecLenf(node_end->p, vec1);
+
+ /* fit bones */
+ initArcIterator(&iter, earc, node_start);
+
+ bucket = nextBucket(&iter);
+
+ vec0 = node_start->p;
+ previous_vec = vec0;
+ vec1 = bucket->p;
+
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ float new_bone_length = edge->length / iarc->length * embedding_length;
+
+ float length = 0;
+
+ while (bucket && new_bone_length > length)
+ {
+ length += VecLenf(previous_vec, vec1);
+ bucket = nextBucket(&iter);
+ previous_vec = vec1;
+ vec1 = bucket->p;
+ }
+
+ if (bucket == NULL)
+ {
+ vec1 = node_end->p;
+ }
+
+ /* no need to move virtual edges (space between unconnected bones) */
+ if (edge->bone)
+ {
+ repositionBone(rigg, edge, vec0, vec1);
+ }
+
+ vec0 = vec1;
+ previous_vec = vec1;
+ }
+}
+
+static void retargetArctoArc(RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
+{
+#ifdef USE_THREADS
+ RetargetParam *p = MEM_callocN(sizeof(RetargetParam), "RetargetParam");
+
+ p->rigg = rigg;
+ p->iarc = iarc;
+ p->inode_start = inode_start;
+
+ BLI_insert_work(rigg->worker, p);
+#else
+ RetargetParam p;
+
+ p.rigg = rigg;
+ p.iarc = iarc;
+ p.inode_start = inode_start;
+
+ exec_retargetArctoArc(&p);
+#endif
+}
+
+void *exec_retargetArctoArc(void *param)
+{
+ RetargetParam *p = (RetargetParam*)param;
+ RigGraph *rigg = p->rigg;
+ RigArc *iarc = p->iarc;
+ RigNode *inode_start = p->inode_start;
+ ReebArc *earc = iarc->link_mesh;
+
+ if (BLI_countlist(&iarc->edges) == 1)
+ {
+ RigEdge *edge = iarc->edges.first;
+
+ if (testFlipArc(iarc, inode_start))
+ {
+ repositionBone(rigg, edge, earc->tail->p, earc->head->p);
+ }
+ else
+ {
+ repositionBone(rigg, edge, earc->head->p, earc->tail->p);
+ }
+ }
+ else
+ {
+ RetargetMode mode = detectArcRetargetMode(iarc);
+
+ if (mode == RETARGET_AGGRESSIVE)
+ {
+ retargetArctoArcAggresive(rigg, iarc, inode_start);
+ }
+ else
+ {
+ retargetArctoArcLength(rigg, iarc, inode_start);
+ }
+ }
+
+#ifdef USE_THREADS
+ MEM_freeN(p);
+#endif
+
+ return NULL;
+}
+
+static void matchMultiResolutionNode(RigGraph *rigg, RigNode *inode, ReebNode *top_node)
+{
+ ReebNode *enode = top_node;
+ ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
+ int ishape, eshape;
+
+ ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
+ eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
+
+ inode->link_mesh = enode;
+
+ while (ishape == eshape && enode->link_down)
+ {
+ inode->link_mesh = enode;
+
+ enode = enode->link_down;
+ reebg = BIF_graphForMultiNode(rigg->link_mesh, enode); /* replace with call to link_down once that exists */
+ eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
+ }
+}
+
+static void markMultiResolutionChildArc(ReebNode *end_enode, ReebNode *enode)
+{
+ int i;
+
+ for(i = 0; i < enode->degree; i++)
+ {
+ ReebArc *earc = (ReebArc*)enode->arcs[i];
+
+ if (earc->flag == ARC_FREE)
+ {
+ earc->flag = ARC_TAKEN;
+
+ if (earc->tail->degree > 1 && earc->tail != end_enode)
+ {
+ markMultiResolutionChildArc(end_enode, earc->tail);
+ }
+ break;
+ }
+ }
+}
+
+static void markMultiResolutionArc(ReebArc *start_earc)
+{
+ if (start_earc->link_up)
+ {
+ ReebArc *earc;
+ for (earc = start_earc->link_up ; earc; earc = earc->link_up)
+ {
+ earc->flag = ARC_TAKEN;
+
+ if (earc->tail->index != start_earc->tail->index)
+ {
+ markMultiResolutionChildArc(earc->tail, earc->tail);
+ }
+ }
+ }
+}
+
+static void matchMultiResolutionArc(RigGraph *rigg, RigNode *start_node, RigArc *next_iarc, ReebArc *next_earc)
+{
+ ReebNode *enode = next_earc->head;
+ ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
+ int ishape, eshape;
+
+ ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)start_node, (BArc*)next_iarc, 1) % SHAPE_LEVELS;
+ eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
+
+ while (ishape != eshape && next_earc->link_up)
+ {
+ next_earc->flag = ARC_TAKEN; // mark previous as taken, to prevent backtrack on lower levels
+
+ next_earc = next_earc->link_up;
+ reebg = reebg->link_up;
+ enode = next_earc->head;
+ eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
+ }
+
+ next_earc->flag = ARC_USED;
+ next_iarc->link_mesh = next_earc;
+
+ /* mark all higher levels as taken too */
+ markMultiResolutionArc(next_earc);
+// while (next_earc->link_up)
+// {
+// next_earc = next_earc->link_up;
+// next_earc->flag = ARC_TAKEN;
+// }
+}
+
+static void matchMultiResolutionStartingNode(RigGraph *rigg, ReebGraph *reebg, RigNode *inode)
+{
+ ReebNode *enode;
+ int ishape, eshape;
+
+ enode = reebg->nodes.first;
+
+ ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
+ eshape = BLI_subtreeShape((BGraph*)rigg->link_mesh, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
+
+ while (ishape != eshape && reebg->link_up)
+ {
+ reebg = reebg->link_up;
+
+ enode = reebg->nodes.first;
+
+ eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
+ }
+
+ inode->link_mesh = enode;
+}
+
+static void findCorrespondingArc(RigGraph *rigg, RigArc *start_arc, RigNode *start_node, RigArc *next_iarc, int root)
+{
+ ReebNode *enode = start_node->link_mesh;
+ ReebArc *next_earc;
+ int symmetry_level = next_iarc->symmetry_level;
+ int symmetry_group = next_iarc->symmetry_group;
+ int symmetry_flag = next_iarc->symmetry_flag;
+ int i;
+
+ next_iarc->link_mesh = NULL;
+
+// if (root)
+// {
+// printf("-----------------------\n");
+// printf("MATCHING LIMB\n");
+// RIG_printArcBones(next_iarc);
+// }
+
+ for(i = 0; i < enode->degree; i++)
+ {
+ next_earc = (ReebArc*)enode->arcs[i];
+
+// if (next_earc->flag == ARC_FREE)
+// {
+// printf("candidate (level %i ?= %i) (flag %i ?= %i) (group %i ?= %i)\n",
+// symmetry_level, next_earc->symmetry_level,
+// symmetry_flag, next_earc->symmetry_flag,
+// symmetry_group, next_earc->symmetry_flag);
+// }
+
+ if (next_earc->flag == ARC_FREE &&
+ next_earc->symmetry_flag == symmetry_flag &&
+ next_earc->symmetry_group == symmetry_group &&
+ next_earc->symmetry_level == symmetry_level)
+ {
+// printf("CORRESPONDING ARC FOUND\n");
+// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
+
+ matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
+ break;
+ }
+ }
+
+ /* not found, try at higher nodes (lower node might have filtered internal arcs, messing shape of tree */
+ if (next_iarc->link_mesh == NULL)
+ {
+// printf("NO CORRESPONDING ARC FOUND - GOING TO HIGHER LEVELS\n");
+
+ if (enode->link_up)
+ {
+ start_node->link_mesh = enode->link_up;
+ findCorrespondingArc(rigg, start_arc, start_node, next_iarc, 0);
+ }
+ }
+
+ /* still not found, print debug info */
+ if (root && next_iarc->link_mesh == NULL)
+ {
+ start_node->link_mesh = enode; /* linking back with root node */
+
+// printf("NO CORRESPONDING ARC FOUND\n");
+// RIG_printArcBones(next_iarc);
+//
+// printf("ON NODE %i, multilevel %i\n", enode->index, enode->multi_level);
+//
+// printf("LOOKING FOR\n");
+// printf("flag %i -- level %i -- flag %i -- group %i\n", ARC_FREE, symmetry_level, symmetry_flag, symmetry_group);
+//
+// printf("CANDIDATES\n");
+// for(i = 0; i < enode->degree; i++)
+// {
+// next_earc = (ReebArc*)enode->arcs[i];
+// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
+// }
+
+ /* Emergency matching */
+ for(i = 0; i < enode->degree; i++)
+ {
+ next_earc = (ReebArc*)enode->arcs[i];
+
+ if (next_earc->flag == ARC_FREE && next_earc->symmetry_level == symmetry_level)
+ {
+// printf("USING: \n");
+// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
+ matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
+ break;
+ }
+ }
+ }
+
+}
+
+static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node)
+{
+ RigNode *inode = start_node;
+ int i;
+
+ /* no start arc on first node */
+ if (start_arc)
+ {
+ ReebNode *enode = start_node->link_mesh;
+ ReebArc *earc = start_arc->link_mesh;
+
+ retargetArctoArc(rigg, start_arc, start_node);
+
+ enode = BIF_otherNodeFromIndex(earc, enode);
+ inode = (RigNode*)BLI_otherNode((BArc*)start_arc, (BNode*)inode);
+
+ /* match with lowest node with correct shape */
+ matchMultiResolutionNode(rigg, inode, enode);
+ }
+
+ for(i = 0; i < inode->degree; i++)
+ {
+ RigArc *next_iarc = (RigArc*)inode->arcs[i];
+
+ /* no back tracking */
+ if (next_iarc != start_arc)
+ {
+ findCorrespondingArc(rigg, start_arc, inode, next_iarc, 1);
+ if (next_iarc->link_mesh)
+ {
+ retargetSubgraph(rigg, next_iarc, inode);
+ }
+ }
+ }
+}
+
+static void adjustGraphs(RigGraph *rigg)
+{
+ RigArc *arc;
+
+ for (arc = rigg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->link_mesh)
+ {
+ retargetArctoArc(rigg, arc, arc->head);
+ }
+ }
+
+#ifdef USE_THREADS
+ BLI_end_worker(rigg->worker);
+#endif
+
+ /* Turn the list into an armature */
+ editbones_to_armature(&rigg->editbones, rigg->ob);
+
+ BIF_undo_push("Retarget Skeleton");
+}
+
+static void retargetGraphs(RigGraph *rigg)
+{
+ ReebGraph *reebg = rigg->link_mesh;
+ RigNode *inode;
+
+ /* flag all ReebArcs as free */
+ BIF_flagMultiArcs(reebg, ARC_FREE);
+
+ /* return to first level */
+ reebg = rigg->link_mesh;
+
+ inode = rigg->head;
+
+ matchMultiResolutionStartingNode(rigg, reebg, inode);
+
+ retargetSubgraph(rigg, NULL, inode);
+
+ //generateMissingArcs(rigg);
+
+#ifdef USE_THREADS
+ BLI_end_worker(rigg->worker);
+#endif
+
+ /* Turn the list into an armature */
+ editbones_to_armature(&rigg->editbones, rigg->ob);
+}
+
+
+void BIF_retargetArmature()
+{
+ Object *ob;
+ Base *base;
+ ReebGraph *reebg;
+ double start_time, end_time;
+ double gstart_time, gend_time;
+ double reeb_time, rig_time, retarget_time, total_time;
+
+ gstart_time = start_time = PIL_check_seconds_timer();
+
+ reebg = BIF_ReebGraphMultiFromEditMesh();
+
+ end_time = PIL_check_seconds_timer();
+ reeb_time = end_time - start_time;
+
+ printf("Reeb Graph created\n");
+
+ base= FIRSTBASE;
+ for (base = FIRSTBASE; base; base = base->next)
+ {
+ if TESTBASELIB(base) {
+ ob = base->object;
+
+ if (ob->type==OB_ARMATURE)
+ {
+ RigGraph *rigg;
+ bArmature *arm;
+
+ arm = ob->data;
+
+ /* Put the armature into editmode */
+
+
+ start_time = PIL_check_seconds_timer();
+
+ rigg = armatureToGraph(ob, arm);
+
+ end_time = PIL_check_seconds_timer();
+ rig_time = end_time - start_time;
+
+ printf("Armature graph created\n");
+
+ //RIG_printGraph(rigg);
+
+ rigg->link_mesh = reebg;
+
+ printf("retargetting %s\n", ob->id.name);
+
+ start_time = PIL_check_seconds_timer();
+
+ retargetGraphs(rigg);
+
+ end_time = PIL_check_seconds_timer();
+ retarget_time = end_time - start_time;
+
+ BIF_freeRetarget();
+
+ GLOBAL_RIGG = rigg;
+
+ break; /* only one armature at a time */
+ }
+ }
+ }
+
+ gend_time = PIL_check_seconds_timer();
+
+ total_time = gend_time - gstart_time;
+
+ printf("-----------\n");
+ printf("runtime: \t%.3f\n", total_time);
+ printf("reeb: \t\t%.3f (%.1f%%)\n", reeb_time, reeb_time / total_time * 100);
+ printf("rig: \t\t%.3f (%.1f%%)\n", rig_time, rig_time / total_time * 100);
+ printf("retarget: \t%.3f (%.1f%%)\n", retarget_time, retarget_time / total_time * 100);
+ printf("-----------\n");
+
+ BIF_undo_push("Retarget Skeleton");
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void BIF_adjustRetarget()
+{
+ if (GLOBAL_RIGG)
+ {
+ adjustGraphs(GLOBAL_RIGG);
+ }
+}
+
+void BIF_freeRetarget()
+{
+ if (GLOBAL_RIGG)
+ {
+ RIG_freeRigGraph((BGraph*)GLOBAL_RIGG);
+ GLOBAL_RIGG = NULL;
+ }
+}
diff --git a/source/blender/src/butspace.c b/source/blender/src/butspace.c
index f134e9a9650..2ca709184c5 100644
--- a/source/blender/src/butspace.c
+++ b/source/blender/src/butspace.c
@@ -511,7 +511,8 @@ void curvemap_buttons(uiBlock *block, CurveMapping *cumap, char labeltype, short
static void do_node_buts(unsigned short event)
{
Material *ma;
-
+ SpaceNode *snode = curarea->spacedata.first;
+
/* all operations default on active material layer here */
/* but this also gets called for lamp and world... */
ma= G.buts->lockpoin;
@@ -523,6 +524,7 @@ static void do_node_buts(unsigned short event)
if(event>=B_NODE_EXEC) {
if(ma) end_render_material(ma); /// temporal... 3d preview
BIF_preview_changed(ID_MA);
+ BIF_preview_changed(ID_TE);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWBUTSSHADING, 0);
}
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 3d60e9a8eea..b6dfd29d62a 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -180,6 +180,8 @@
#include "butspace.h" // own module
#include "multires.h"
+#include "reeb.h"
+
static float editbutweight= 1.0;
float editbutvweight= 1;
static int actmcol= 0, acttface= 0, acttface_rnd = 0, actmcol_rnd = 0;
@@ -3244,6 +3246,7 @@ void do_curvebuts(unsigned short event)
case B_CONVERTNURB:
if(G.obedit) {
setsplinetype(event-B_CONVERTPOLY);
+ BIF_undo_push("Convert type");
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
@@ -3275,6 +3278,7 @@ void do_curvebuts(unsigned short event)
}
nu= nu->next;
}
+ BIF_undo_push("Cyclic");
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
@@ -3282,6 +3286,7 @@ void do_curvebuts(unsigned short event)
case B_SETWEIGHT:
if(G.obedit) {
weightflagNurb(1, editbutweight, 0);
+ BIF_undo_push("Set weight");
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
@@ -3315,6 +3320,7 @@ void do_curvebuts(unsigned short event)
}
makeknots(nu, 2, nu->flagv>>1);
}
+ BIF_undo_push("Make knots");
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
@@ -3366,6 +3372,7 @@ void do_curvebuts(unsigned short event)
nu= nu->next;
}
}
+ BIF_undo_push("Make 2D/3D");
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
break;
@@ -3381,6 +3388,7 @@ void do_curvebuts(unsigned short event)
}
}
+ BIF_undo_push("Set resolution");
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSALL, 0);
@@ -5052,6 +5060,9 @@ void do_meshbuts(unsigned short event)
case B_GEN_SKELETON:
generateSkeleton();
break;
+ case B_RETARGET_SKELETON:
+ BIF_retargetArmature();
+ break;
}
/* WATCH IT: previous events only in editmode! */
@@ -5150,6 +5161,100 @@ static void skgen_reorder(void *option, void *arg2)
}
}
+static void skgen_graphgen(void *arg1, void *arg2)
+{
+ BIF_GlobalReebGraphFromEditMesh();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static void skgen_graphfree(void *arg1, void *arg2)
+{
+ BIF_GlobalReebFree();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static void skgen_rigadjust(void *arg1, void *arg2)
+{
+ BIF_adjustRetarget();
+}
+
+static void skgen_rigfree(void *arg1, void *arg2)
+{
+ BIF_freeRetarget();
+}
+
+static void skgen_graph_block(uiBlock *block)
+{
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
+ uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
+ uiDefButF(block, NUM, B_DIFF, "", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 10.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 53,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_SMART, B_DIFF, "Sm", 1078,110, 30,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Smart Filtering");
+ uiDefButF(block, NUM, B_DIFF, "", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 10.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
+
+ uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 90,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
+ uiDefButF(block, NUM, B_DIFF, "T:", 1150, 90,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
+ uiDefButC(block, NUM, B_DIFF, "P:", 1025, 70, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Average", 1150, 70, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
+
+ uiBlockEndAlign(block);
+}
+
+static void editing_panel_mesh_skgen_display(Object *ob, Mesh *me)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_display", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Mesh Tools More", "Skgen");
+ if(uiNewPanel(curarea, block, "Graph", "Editing", 960, 0, 318, 204)==0) return;
+
+ but = uiDefBut(block, BUT, B_DIFF, "Generate", 1025,170,125,19, 0, 0, 0, 0, 0, "Generate Graph from Mesh");
+ uiButSetFunc(but, skgen_graphgen, NULL, NULL);
+ but = uiDefBut(block, BUT, B_DIFF, "Free", 1150,170,125,19, 0, 0, 0, 0, 0, "Free Graph from Mesh");
+ uiButSetFunc(but, skgen_graphfree, NULL, NULL);
+
+ skgen_graph_block(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, SKGEN_DISP_LENGTH, REDRAWVIEW3D, "Length", 1025, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Length");
+ uiDefButBitS(block, TOG, SKGEN_DISP_WEIGHT, REDRAWVIEW3D, "Weight", 1075, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Weight");
+ uiDefButBitS(block, TOG, SKGEN_DISP_EMBED, REDRAWVIEW3D, "Embed", 1125, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Arc Embedings");
+ uiDefButBitS(block, TOG, SKGEN_DISP_INDEX, REDRAWVIEW3D, "Index", 1175, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Arc and Node indexes");
+ uiDefButBitS(block, TOG, SKGEN_DISP_ORIG, REDRAWVIEW3D, "Original", 1225, 40, 50,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Original Graph");
+
+ uiBlockEndAlign(block);
+
+ uiDefButC(block, NUM, REDRAWVIEW3D, "Level:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_multi_level, 0, REEB_MAX_MULTI_LEVEL, 1, 0,"Specify the level to draw");
+}
+
+static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_retarget", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Mesh Tools More", "Skgen");
+ if(uiNewPanel(curarea, block, "Retarget", "Editing", 960, 0, 318, 204)==0) return;
+
+ uiDefBut(block, BUT, B_RETARGET_SKELETON, "Retarget Skeleton", 1025,170,100,19, 0, 0, 0, 0, 0, "Retarget Selected Armature to this Mesh");
+ but = uiDefBut(block, BUT, B_DIFF, "Adjust", 1125,170,100,19, 0, 0, 0, 0, 0, "Adjust Retarget using new weights");
+ uiButSetFunc(but, skgen_rigadjust, NULL, NULL);
+ but = uiDefBut(block, BUT, B_DIFF, "Free", 1225,170,50,19, 0, 0, 0, 0, 0, "Free Retarget structure");
+ uiButSetFunc(but, skgen_rigfree, NULL, NULL);
+
+ skgen_graph_block(block);
+
+ uiDefButF(block, NUM, B_DIFF, "Ang:", 1025, 40, 83,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
+ uiDefButF(block, NUM, B_DIFF, "Len:", 1108, 40, 83,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
+ uiDefButF(block, NUM, B_DIFF, "Dist:", 1191, 40, 84,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
+ uiDefButC(block, NUM, B_DIFF, "Method:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_optimisation_method, 0, 2, 1, 0,"Optimisation Method (0: brute, 1: memoize, 2: annealing max fixed");
+}
+
static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
{
uiBlock *block;
@@ -5157,20 +5262,17 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
int i;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return;
+ uiNewPanelTabbed("Mesh Tools More", "Skgen");
+ if(uiNewPanel(curarea, block, "Generator", "Editing", 960, 0, 318, 204)==0) return;
- uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
+ uiDefBut(block, BUT, B_GEN_SKELETON, "Generate", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
- uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
- uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
- uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
- uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
- uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
+ skgen_graph_block(block);
+ uiBlockBeginAlign(block);
for(i = 0; i < SKGEN_SUB_TOTAL; i++)
{
- int y = 90 - 20 * i;
+ int y = 50 - 20 * i;
but = uiDefIconBut(block, BUT, B_MODIFIER_RECALC, VICON_MOVE_DOWN, 1025, y, 16, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Change the order the subdivisions algorithm are applied");
uiButSetFunc(but, skgen_reorder, SET_INT_IN_POINTER(i), NULL);
@@ -5187,18 +5289,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_angle_limit,0.0, 90.0, 10, 0, "Specify the threshold angle in degrees for subdivision");
break;
case SKGEN_SUB_CORRELATION:
- uiDefButBitS(block, TOG, SKGEN_CUT_CORRELATION, B_DIFF, "Correlation", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on correlation");
- uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the threshold correlation for subdivision");
+ uiDefButBitS(block, TOG, SKGEN_CUT_CORRELATION, B_DIFF, "Adaptative", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs adaptatively");
+ uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,114,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the adaptive threshold for subdivision");
+ uiDefButBitS(block, TOG, SKGEN_STICK_TO_EMBEDDING, B_DIFF, "E", 1225, y, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Stick endpoint to embedding");
+ uiDefButBitS(block, TOG, SKGEN_ADAPTIVE_DISTANCE, B_DIFF, "D", 1250, y, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Adaptive distance (on) or variance(off)");
break;
}
}
- uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
- uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
- uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
- uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
- uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
- uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
uiBlockEndAlign(block);
}
@@ -5741,11 +5839,11 @@ void sculptmode_draw_interface_textures(uiBlock *block, unsigned short cx, unsig
for(i=-1; i<8; i++) {
char str[64];
int loos;
- mtex= sd->mtex[i];
if(i==-1)
strcpy(str, "Default");
else {
+ mtex= sd->mtex[i];
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
else strcpy(str, "");
}
@@ -5756,13 +5854,15 @@ void sculptmode_draw_interface_textures(uiBlock *block, unsigned short cx, unsig
cy= orig_y-20;
cx+= 85;
- mtex= sd->mtex[sd->texact];
if(sd->texact == -1) {
uiBlockBeginAlign(block);
uiDefBut(block,LABEL,B_NOP,"",cx,cy,115,20,0,0,0,0,0,""); /* Padding */
} else {
- ID *id= NULL;
+ ID *id = NULL;
+
+ mtex= sd->mtex[sd->texact];
+
uiBlockBeginAlign(block);
if(mtex && mtex->tex) id= &mtex->tex->id;
@@ -6623,8 +6723,11 @@ void editing_panels()
editing_panel_mesh_tools1(ob, ob->data);
uiNewPanelTabbed("Mesh Tools 1", "Editing");
- if (G.rt == 42) /* hidden for now, no time for docs */
- editing_panel_mesh_skgen(ob, ob->data);
+ #ifdef WITH_BF_REEB
+ editing_panel_mesh_skgen(ob, ob->data);
+ editing_panel_mesh_skgen_retarget(ob, ob->data);
+ editing_panel_mesh_skgen_display(ob, ob->data);
+ #endif
editing_panel_mesh_uvautocalculation();
if (EM_texFaceCheck())
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 0dcdc36fdcd..8aca111f41f 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -3549,7 +3549,7 @@ void logic_buts(void)
if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
uiBlockEndAlign(block);
- yco-=17;
+ yco-=20;
/* mark all actuators linked to these controllers */
/* note that some of these actuators could be from objects that are not in the display list.
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 763038adaae..748524f2fc8 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -152,7 +152,10 @@
#include "BSE_edit.h"
#include "BDR_editobject.h"
+
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "butspace.h" // own module
@@ -643,6 +646,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
}
else {
switch (con->type) {
+#ifndef DISABLE_PYTHON
case CONSTRAINT_TYPE_PYTHON:
{
bPythonConstraint *data = con->data;
@@ -724,6 +728,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
draw_constraint_spaceselect(block, con, *xco, *yco-(73+theight), is_armature_owner(ob), -1);
}
break;
+#endif /* DISABLE_PYTHON */
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = con->data;
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 3e5f5305033..55475e74450 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -286,6 +286,7 @@ void do_texbuts(unsigned short event)
scrarea_queue_headredraw(curarea);
BIF_preview_changed(ID_TE);
allqueue(REDRAWBUTSSHADING, 0);
+ allqueue(REDRAWNODE, 0);
if(G.buts->texfrom == 3) /* brush texture */
allqueue(REDRAWIMAGE, 0);
break;
@@ -414,6 +415,16 @@ void do_texbuts(unsigned short event)
}
}
break;
+ case B_TEX_USENODES:
+ if(tex->use_nodes && tex->nodetree==NULL) {
+ node_texture_default(tex);
+ }
+ tex->type = 0;
+ BIF_preview_changed(ID_TE);
+ allqueue(REDRAWNODE, 0);
+ allqueue(REDRAWBUTSSHADING, 0);
+ allqueue(REDRAWIPO, 0);
+ break;
default:
if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) {
@@ -1848,11 +1859,13 @@ static void texture_panel_texture(MTex *actmtex, Material *ma, World *wrld, Lamp
/* newnoise: all texture types as menu, not enough room for more buttons.
* Can widen panel, but looks ugly when other panels overlap it */
+ if( !tex->use_nodes ) {
+ sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d|Point Density %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE, TEX_POINTDENSITY);
+ uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
+ }
- sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d|Point Density %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE, TEX_POINTDENSITY);
- uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
-
+ uiDefButC(block, TOG, B_TEX_USENODES, "Nodes", 160, 100, 140, 25, &tex->use_nodes, 0.0f, 0.0f, 0, 0, "");
}
else {
// label to avoid centering
@@ -3860,6 +3873,12 @@ static void material_panel_texture(Object *ob, Material *ma)
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erases link to texture");
+ if(mtex->tex->use_nodes) {
+ char *menustr = ntreeTexOutputMenu(mtex->tex->nodetree);
+ uiDefBut(block, LABEL, 0, "Use Output:", 100, 100, 163, 20, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, MENU, B_MATPRV, menustr, 100, 80, 163, 20, &mtex->which_output, 0, 0, 0, 0, "Which output to use, for multi-output textures");
+ free(menustr);
+ }
}
else
uiDefButS(block, TOG, B_EXTEXBROWSE, "Add New" ,100, 150, 163, 20, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
diff --git a/source/blender/src/drawipo.c b/source/blender/src/drawipo.c
index aee00baef8e..973782d7463 100644
--- a/source/blender/src/drawipo.c
+++ b/source/blender/src/drawipo.c
@@ -86,7 +86,9 @@
#include "BSE_editnla_types.h"
#include "BSE_time.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "mydevice.h"
#include "blendef.h"
@@ -1925,6 +1927,7 @@ void do_ipobuts(unsigned short event)
ei= get_active_editipo();
if(ei) {
if(ei->icu->driver) {
+#ifndef DISABLE_PYTHON
if (ei->icu->driver->type == IPO_DRIVER_TYPE_PYTHON) {
/* first del pydriver's global dict, just in case
* an available pydrivers.py module needs to be reloaded */
@@ -1933,7 +1936,9 @@ void do_ipobuts(unsigned short event)
BPY_pydriver_eval(ei->icu->driver);
DAG_scene_sort(G.scene);
}
- else if(G.sipo->blocktype==ID_KE || G.sipo->blocktype==ID_AC)
+ else
+#endif
+ if(G.sipo->blocktype==ID_KE || G.sipo->blocktype==ID_AC)
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
else
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index 7decec3f0e3..04407b8500a 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -451,6 +451,9 @@ static void node_browse_tex_cb(void *ntree_v, void *node_v)
nodeSetActive(ntree, node);
+ if( ntree->type == NTREE_TEXTURE )
+ ntreeTexCheckCyclics( ntree );
+
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
@@ -491,29 +494,45 @@ static void node_dynamic_update_cb(void *ntree_v, void *node_v)
static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
+ short multi = (
+ node->id &&
+ ((Tex*)node->id)->use_nodes &&
+ (node->type != CMP_NODE_TEXTURE) &&
+ (node->type != TEX_NODE_TEXTURE)
+ );
+
if(block) {
uiBut *bt;
char *strp;
+ short width = (short)(butr->xmax - butr->xmin);
/* browse button texture */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
- butr->xmin, butr->ymin, 20, 19,
+ butr->xmin, butr->ymin+(multi?30:0), 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse texture");
uiButSetFunc(bt, node_browse_tex_cb, ntree, node);
if(strp) MEM_freeN(strp);
if(node->id) {
bt= uiDefBut(block, TEX, B_NOP, "TE:",
- butr->xmin+19, butr->ymin, butr->xmax-butr->xmin-19, 19,
+ butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Texture name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
+ uiBlockEndAlign(block);
+ if(multi) {
+ char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree);
+ uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures");
+ free(menustr);
+ return 50;
+ }
+ return 20;
}
- return 19;
+ else return multi? 50: 20;
}
static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
@@ -2183,6 +2202,261 @@ static void node_composit_set_butfunc(bNodeType *ntype)
}
}
+/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
+
+static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short w = butr->xmax-butr->xmin;
+ short ofw = 32;
+
+ uiBlockBeginAlign(block);
+
+ /* Offset */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Offset",
+ butr->xmin, butr->ymin+20, w-ofw, 20,
+ &node->custom3,
+ 0, 1, 0.25, 2,
+ "Offset amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+20, ofw, 20,
+ &node->custom1,
+ 2, 99, 0, 0,
+ "Offset every N rows" );
+
+ /* Squash */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Squash",
+ butr->xmin, butr->ymin+0, w-ofw, 20,
+ &node->custom4,
+ 0, 99, 0.25, 2,
+ "Stretch amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+0, ofw, 20,
+ &node->custom2,
+ 2, 99, 0, 0,
+ "Stretch every N rows" );
+
+ uiBlockEndAlign(block);
+ }
+ return 40;
+}
+
+/* Copied from buttons_shading.c -- needs unifying */
+static char* noisebasis_menu()
+{
+ static char nbmenu[256];
+ sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
+ return nbmenu;
+}
+
+static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ Tex *tex = (Tex *)node->storage;
+ short x,y,w,h;
+
+ if( block ) {
+ x = butr->xmin;
+ y = butr->ymin;
+ w = butr->xmax - x;
+ h = butr->ymax - y;
+ }
+
+ switch( tex->type ) {
+ case TEX_BLEND:
+ if( block ) {
+ uiBlockBeginAlign( block );
+ uiDefButS( block, MENU, B_NODE_EXEC+node->nr,
+ "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6",
+ x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" );
+ uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC+node->nr, "Flip XY", x, y, w, 20,
+ &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
+ uiBlockEndAlign( block );
+ }
+ return 40;
+
+
+ case TEX_MARBLE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiBlockEndAlign(block);
+ }
+ return 60;
+
+ case TEX_WOOD:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+ }
+ return 80;
+
+ case TEX_CLOUDS:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value");
+ uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+
+ uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
+ }
+ return 80;
+
+ case TEX_DISTNOISE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
+ uiBlockEndAlign(block);
+ }
+ return 36;
+ }
+ return 0;
+}
+
+static int node_texture_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ char *strp;
+ uiBut *bt;
+
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, butr->ymin, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_image_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
+ butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Image");
+ uiButSetFunc(bt, node_active_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button */
+ short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
+ short width= xmax - xmin - 19;
+
+ bt= uiDefBut(block, TEX, B_NOP, "IM:",
+ xmin+19, butr->ymin, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+ }
+ }
+ return 20;
+}
+
+static int node_texture_buts_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if( block ) {
+ uiBut *bt;
+ short width;
+ char *name = ((TexNodeOutput*)node->storage)->name;
+
+ uiBlockBeginAlign(block);
+
+ width = (short)(butr->xmax - butr->xmin);
+
+ bt = uiDefBut(
+ block, TEX, B_NOP,
+ "Name:",
+ butr->xmin, butr->ymin,
+ width, 19,
+ name, 0, 31,
+ 0, 0,
+ "Name this output"
+ );
+
+ uiBlockEndAlign(block);
+ }
+ return 19;
+}
+
+/* only once called */
+static void node_texture_set_butfunc(bNodeType *ntype)
+{
+ if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
+ ntype->butfunc = node_texture_buts_proc;
+ }
+ else switch(ntype->type) {
+
+ case TEX_NODE_MATH:
+ ntype->butfunc = node_buts_math;
+ break;
+
+ case TEX_NODE_MIX_RGB:
+ ntype->butfunc = node_buts_mix_rgb;
+ break;
+
+ case TEX_NODE_VALTORGB:
+ ntype->butfunc = node_buts_valtorgb;
+ break;
+
+ case TEX_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+
+ case TEX_NODE_CURVE_TIME:
+ ntype->butfunc = node_buts_time;
+ break;
+
+ case TEX_NODE_TEXTURE:
+ ntype->butfunc = node_buts_texture;
+ break;
+
+ case TEX_NODE_BRICKS:
+ ntype->butfunc = node_texture_buts_bricks;
+ break;
+
+ case TEX_NODE_IMAGE:
+ ntype->butfunc = node_texture_buts_image;
+ break;
+
+ case TEX_NODE_OUTPUT:
+ ntype->butfunc = node_texture_buts_output;
+ break;
+
+ default:
+ ntype->butfunc= NULL;
+ }
+}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
@@ -2202,6 +2476,11 @@ void init_node_butfuncs(void)
node_composit_set_butfunc(ntype);
ntype= ntype->next;
}
+ ntype = node_all_textures.first;
+ while(ntype) {
+ node_texture_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
}
/* ************** Generic drawing ************** */
diff --git a/source/blender/src/drawscript.c b/source/blender/src/drawscript.c
index c744449d1db..f9e2d138a78 100644
--- a/source/blender/src/drawscript.c
+++ b/source/blender/src/drawscript.c
@@ -55,7 +55,9 @@
#include "BKE_global.h"
#include "BKE_main.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "BIF_gl.h"
#include "BIF_keyval.h"
@@ -87,6 +89,9 @@ void drawscriptspace(ScrArea *sa, void *spacedata)
glClear(GL_COLOR_BUFFER_BIT);
myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
+#ifdef DISABLE_PYTHON
+ return;
+#else
if (!sc->script) return;
script = sc->script;
@@ -115,10 +120,12 @@ void drawscriptspace(ScrArea *sa, void *spacedata)
addqueue(curarea->win, MOUSEX, 0);
}
}
+#endif /* DISABLE_PYTHON */
}
void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt)
{
+#ifndef DISABLE_PYTHON
unsigned short event = evt->event;
short val = evt->val;
char ascii = evt->ascii;
@@ -163,19 +170,21 @@ void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *
if (event == QKEY)
if (val && (G.qual & LR_CTRLKEY) && okee("Quit Blender")) exit_usiblender();
}
-
+#endif
return;
+
}
void free_scriptspace (SpaceScript *sc)
{
if (!sc) return;
-
+#ifndef DISABLE_PYTHON
/*free buttons references*/
if (sc->but_refs) {
BPy_Set_DrawButtonsList(sc->but_refs);
BPy_Free_DrawButtonsList();
sc->but_refs = NULL;
}
+#endif
sc->script = NULL;
}
diff --git a/source/blender/src/drawtext.c b/source/blender/src/drawtext.c
index ca1f6cff202..1c8380c7a7d 100644
--- a/source/blender/src/drawtext.c
+++ b/source/blender/src/drawtext.c
@@ -71,8 +71,10 @@
#include "BSE_filesel.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "mydevice.h"
#include "blendef.h"
@@ -1841,7 +1843,8 @@ void unlink_text(Text *text)
bScreen *scr;
ScrArea *area;
SpaceLink *sl;
-
+
+#ifndef DISABLE_PYTHON
/* check if this text was used as script link:
* this check function unsets the pointers and returns how many
* script links used this Text */
@@ -1852,7 +1855,8 @@ void unlink_text(Text *text)
if (nodeDynamicUnlinkText ((ID*)text)) {
allqueue(REDRAWNODE, 0);
}
-
+#endif
+
for (scr= G.main->screen.first; scr; scr= scr->id.next) {
for (area= scr->areabase.first; area; area= area->next) {
for (sl= area->spacedata.first; sl; sl= sl->next) {
@@ -2050,7 +2054,9 @@ void run_python_script(SpaceText *st)
{
Text *text=st->text;
char *py_filename;
-
+#ifdef DISABLE_PYTHON
+ error("python disabled in this build");
+#else
if (!BPY_txt_do_python_Text(text)) {
int lineno = BPY_Err_getLinenumber();
// jump to error if happened in current text:
@@ -2072,6 +2078,7 @@ void run_python_script(SpaceText *st)
"check console");
}
}
+#endif
}
static void set_tabs(Text *text)
@@ -2929,8 +2936,10 @@ void winqreadtextspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break; /* BREAK Q */
case RKEY:
if (G.qual == LR_ALTKEY) {
+#ifndef DISABLE_PYTHON
if (text->compiled) BPY_free_compiled_text(text);
text->compiled = NULL;
+#endif
if (okee("Reopen text")) {
if (!reopen_text(text))
error("Could not reopen file");
@@ -3199,13 +3208,14 @@ void winqreadtextspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
}
+#ifndef DISABLE_PYTHON
/* Run text plugin scripts if enabled */
if (st->doplugins && event && val) {
if (BPY_menu_do_shortcut(PYMENU_TEXTPLUGIN, event, G.qual)) {
do_draw= 1;
}
}
-
+#endif
if (do_draw)
redraw_alltext();
}
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 8f2623575aa..de3e464060d 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -153,7 +153,9 @@
#include "BSE_time.h"
#include "BSE_view.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "RE_render_ext.h"
@@ -165,6 +167,8 @@
#include "RE_pipeline.h" // make_stars
+#include "reeb.h"
+
#include "GPU_draw.h"
#include "GPU_material.h"
@@ -3238,6 +3242,8 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
BIF_drawPropCircle(); // only editmode and particles have proportional edit
BIF_drawSnap();
}
+
+ REEB_draw();
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
@@ -3350,6 +3356,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
}
}
+#ifndef DISABLE_PYTHON
/* run any view3d draw handler script links */
if (sa->scriptlink.totscript)
BPY_do_spacehandlers(sa, 0, 0, SPACEHANDLER_VIEW3D_DRAW);
@@ -3359,7 +3366,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
!during_script()) {
BPY_do_pyscript((ID *)G.scene, SCRIPT_REDRAW);
}
-
+#endif
}
void drawview3d_render(struct View3D *v3d, float viewmat[][4], int winx, int winy, float winmat[][4], int shadow)
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 0b8c1339dae..ee5d56eaf43 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1817,6 +1817,31 @@ void deselectall_armature(int toggle, int doundo)
}
}
+/* adjust bone roll to align Z axis with vector
+ * vec is in local space and is normalized
+ */
+float rollBoneToVector(EditBone *bone, float new_up_axis[3])
+{
+ float mat[3][3], nor[3], up_axis[3], vec[3];
+ float roll;
+
+ VecSubf(nor, bone->tail, bone->head);
+
+ vec_roll_to_mat3(nor, 0, mat);
+ VECCOPY(up_axis, mat[2]);
+
+ roll = NormalizedVecAngle2(new_up_axis, up_axis);
+
+ Crossf(vec, up_axis, new_up_axis);
+
+ if (Inpf(vec, nor) < 0)
+ {
+ roll = -roll;
+ }
+
+ return roll;
+}
+
/* Sets the roll value of selected bones, depending on the mode
* mode == 0: their z-axes point upwards
* mode == 1: their z-axes point towards 3d-cursor
@@ -4514,542 +4539,7 @@ void transform_armature_mirror_update(void)
/*************************************** SKELETON GENERATOR ******************************************/
/*****************************************************************************************************/
-/**************************************** SYMMETRY HANDLING ******************************************/
-
-void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
-
-void mirrorAlongAxis(float v[3], float center[3], float axis[3])
-{
- float dv[3], pv[3];
-
- VecSubf(dv, v, center);
- Projf(pv, dv, axis);
- VecMulf(pv, -2);
- VecAddf(v, v, pv);
-}
-
-/* Helper structure for radial symmetry */
-typedef struct RadialArc
-{
- ReebArc *arc;
- float n[3]; /* normalized vector joining the nodes of the arc */
-} RadialArc;
-
-void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3])
-{
- RadialArc *ring = NULL;
- RadialArc *unit;
- float limit = G.scene->toolsettings->skgen_symmetry_limit;
- int symmetric = 1;
- int count = 0;
- int i;
-
- /* count the number of arcs in the symmetry ring */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- count++;
- }
- }
-
- ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
- unit = ring;
-
- /* fill in the ring */
- for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- ReebNode *otherNode = OTHER_NODE(connectedArc, node);
- float vec[3];
-
- unit->arc = connectedArc;
-
- /* project the node to node vector on the symmetry plane */
- VecSubf(unit->n, otherNode->p, node->p);
- Projf(vec, unit->n, axis);
- VecSubf(unit->n, unit->n, vec);
-
- Normalize(unit->n);
-
- unit++;
- }
- }
-
- /* sort ring */
- for (i = 0; i < count - 1; i++)
- {
- float minAngle = 3; /* arbitrary high value, higher than 2, at least */
- int minIndex = -1;
- int j;
-
- for (j = i + 1; j < count; j++)
- {
- float angle = Inpf(ring[i].n, ring[j].n);
-
- /* map negative values to 1..2 */
- if (angle < 0)
- {
- angle = 1 - angle;
- }
-
- if (angle < minAngle)
- {
- minIndex = j;
- minAngle = angle;
- }
- }
-
- /* swap if needed */
- if (minIndex != i + 1)
- {
- RadialArc tmp;
- tmp = ring[i + 1];
- ring[i + 1] = ring[minIndex];
- ring[minIndex] = tmp;
- }
- }
-
- for (i = 0; i < count && symmetric; i++)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- float p[3];
- int j = (i + 1) % count; /* next arc in the circular list */
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- VECCOPY(p, node2->p);
- mirrorAlongAxis(p, node->p, normal);
-
- /* check if it's within limit before continuing */
- if (VecLenf(node1->p, p) > limit)
- {
- symmetric = 0;
- }
-
- }
-
- if (symmetric)
- {
- /* first pass, merge incrementally */
- for (i = 0; i < count - 1; i++)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- int j = i + 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- /* mirror first node and mix with the second */
- mirrorAlongAxis(node1->p, node->p, normal);
- VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, ring[i].arc, node);
- initArcIterator(&iter2, ring[j].arc, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket2->nv += bucket1->nv; /* add counts */
-
- /* mirror on axis */
- mirrorAlongAxis(bucket1->p, node->p, normal);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
- }
- }
- }
-
- /* second pass, mirror back on previous arcs */
- for (i = count - 1; i > 0; i--)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- int j = i - 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- /* copy first node than mirror */
- VECCOPY(node2->p, node1->p);
- mirrorAlongAxis(node2->p, node->p, normal);
-
- /* Copy buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, ring[i].arc, node);
- initArcIterator(&iter2, ring[j].arc, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- mirrorAlongAxis(bucket2->p, node->p, normal);
- }
- }
- }
- }
-
- MEM_freeN(ring);
-}
-
-void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3])
-{
- ReebArc *arc1 = NULL;
- ReebArc *arc2 = NULL;
- ReebNode *node1 = NULL, *node2 = NULL;
- float limit = G.scene->toolsettings->skgen_symmetry_limit;
- float nor[3], vec[3], p[3];
- int i;
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- if (arc1 == NULL)
- {
- arc1 = connectedArc;
- node1 = OTHER_NODE(arc1, node);
- }
- else
- {
- arc2 = connectedArc;
- node2 = OTHER_NODE(arc2, node);
- break; /* Can stop now, the two arcs have been found */
- }
- }
- }
-
- /* shouldn't happen, but just to be sure */
- if (node1 == NULL || node2 == NULL)
- {
- return;
- }
-
- VecSubf(p, node1->p, node->p);
- Crossf(vec, p, axis);
- Crossf(nor, vec, axis);
-
- /* mirror node2 along axis */
- VECCOPY(p, node2->p);
- mirrorAlongAxis(p, node->p, nor);
-
- /* check if it's within limit before continuing */
- if (VecLenf(node1->p, p) <= limit)
- {
-
- /* average with node1 */
- VecAddf(node1->p, node1->p, p);
- VecMulf(node1->p, 0.5f);
-
- /* mirror back on node2 */
- VECCOPY(node2->p, node1->p);
- mirrorAlongAxis(node2->p, node->p, nor);
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (arc1->bcount > 0 && arc2->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, arc1, node);
- initArcIterator(&iter2, arc2, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket1->nv += bucket2->nv; /* add counts */
-
- /* mirror on axis */
- mirrorAlongAxis(bucket2->p, node->p, nor);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
-
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- mirrorAlongAxis(bucket2->p, node->p, nor);
- }
- }
- }
-}
-
-void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
-{
- float axis[3] = {0, 0, 0};
- int count = 0;
- int i;
-
- /* Only reestablish spatial symmetry if needed */
- if (G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY)
- {
- /* count the number of branches in this symmetry group
- * and determinte the axis of symmetry
- * */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- count++;
- }
- /* If arc is on the axis */
- else if (connectedArc->flags == level)
- {
- VecAddf(axis, axis, connectedArc->v1->p);
- VecSubf(axis, axis, connectedArc->v2->p);
- }
- }
-
- Normalize(axis);
-
- /* Split between axial and radial symmetry */
- if (count == 2)
- {
- reestablishAxialSymmetry(node, depth, axis);
- }
- else
- {
- reestablishRadialSymmetry(node, depth, axis);
- }
- }
-
- /* markdown secondary symetries */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- if (connectedArc->flags == -depth)
- {
- /* markdown symmetry for branches corresponding to the depth */
- markdownSymmetryArc(connectedArc, node, level + 1);
- }
- }
-}
-void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
-{
- int i;
- arc->flags = level;
-
- node = OTHER_NODE(arc, node);
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- if (connectedArc != arc)
- {
- ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
-
- /* symmetry level is positive value, negative values is subtree depth */
- connectedArc->flags = -subtreeDepth(connectedNode, connectedArc);
- }
- }
-
- arc = NULL;
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- int issymmetryAxis = 0;
- ReebArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric */
- if (connectedArc->flags < 0)
- {
- int j;
-
- /* true by default */
- issymmetryAxis = 1;
-
- for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
- {
- ReebArc *otherArc = node->arcs[j];
-
- /* different arc, same depth */
- if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
- {
- /* not on the symmetry axis */
- issymmetryAxis = 0;
- }
- }
- }
-
- /* arc could be on the symmetry axis */
- if (issymmetryAxis == 1)
- {
- /* no arc as been marked previously, keep this one */
- if (arc == NULL)
- {
- arc = connectedArc;
- }
- else
- {
- /* there can't be more than one symmetry arc */
- arc = NULL;
- break;
- }
- }
- }
-
- /* go down the arc continuing the symmetry axis */
- if (arc)
- {
- markdownSymmetryArc(arc, node, level);
- }
-
-
- /* secondary symmetry */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
- if (connectedArc->flags < 0)
- {
- /* subtree depth is store as a negative value in the flag */
- markdownSecondarySymmetry(node, -connectedArc->flags, level);
- }
- }
-}
-
-void markdownSymmetry(ReebGraph *rg)
-{
- ReebNode *node;
- ReebArc *arc;
- /* only for Acyclic graphs */
- int cyclic = isGraphCyclic(rg);
-
- /* mark down all arcs as non-symetric */
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- arc->flags = 0;
- }
-
- /* mark down all nodes as not on the symmetry axis */
- for (node = rg->nodes.first; node; node = node->next)
- {
- node->flags = 0;
- }
-
- /* node list is sorted, so lowest node is always the head (by design) */
- node = rg->nodes.first;
-
- /* only work on acyclic graphs and if only one arc is incident on the first node */
- if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
- {
- arc = node->arcs[0];
-
- markdownSymmetryArc(arc, node, 1);
-
- /* mark down non-symetric arcs */
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->flags < 0)
- {
- arc->flags = 0;
- }
- else
- {
- /* mark down nodes with the lowest level symmetry axis */
- if (arc->v1->flags == 0 || arc->v1->flags > arc->flags)
- {
- arc->v1->flags = arc->flags;
- }
- if (arc->v2->flags == 0 || arc->v2->flags > arc->flags)
- {
- arc->v2->flags = arc->flags;
- }
- }
- }
- }
-}
/**************************************** SUBDIVISION ALGOS ******************************************/
@@ -5114,7 +4604,7 @@ EditBone * subdivideByAngle(ReebArc *arc, ReebNode *head, ReebNode *tail)
return lastBone;
}
-float calcCorrelation(ReebArc *arc, int start, int end, float v0[3], float n[3])
+float calcVariance(ReebArc *arc, int start, int end, float v0[3], float n[3])
{
int len = 2 + abs(end - start);
@@ -5162,19 +4652,47 @@ float calcCorrelation(ReebArc *arc, int start, int end, float v0[3], float n[3])
/* adding start(0) and end(1) values to s_t */
s_t += (avg_t * avg_t) + (1 - avg_t) * (1 - avg_t);
- return 1.0f - s_xyz / s_t;
+ return s_xyz / s_t;
}
else
{
- return 1.0f;
+ return 0;
}
}
+float calcDistance(ReebArc *arc, int start, int end, float head[3], float tail[3])
+{
+ ReebArcIterator iter;
+ EmbedBucket *bucket = NULL;
+ float max_dist = 0;
+
+ /* calculate maximum distance */
+ for (initArcIterator2(&iter, arc, start, end), bucket = nextBucket(&iter);
+ bucket;
+ bucket = nextBucket(&iter))
+ {
+ float v1[3], v2[3], c[3];
+ float dist;
+
+ VecSubf(v1, head, tail);
+ VecSubf(v2, bucket->p, tail);
+
+ Crossf(c, v1, v2);
+
+ dist = Inpf(c, c) / Inpf(v1, v1);
+
+ max_dist = dist > max_dist ? dist : max_dist;
+ }
+
+
+ return max_dist;
+}
+
EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
{
ReebArcIterator iter;
float n[3];
- float CORRELATION_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
+ float ADAPTIVE_THRESHOLD = G.scene->toolsettings->skgen_correlation_limit;
EditBone *lastBone = NULL;
/* init iterator to get start and end from head */
@@ -5183,15 +4701,17 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
/* Calculate overall */
VecSubf(n, arc->buckets[iter.end].p, head->p);
- if (G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION &&
- calcCorrelation(arc, iter.start, iter.end, head->p, n) < CORRELATION_THRESHOLD)
+ if (G.scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION)
{
EmbedBucket *bucket = NULL;
EmbedBucket *previous = NULL;
EditBone *child = NULL;
EditBone *parent = NULL;
+ float normal[3] = {0, 0, 0};
+ float avg_normal[3];
+ int total = 0;
int boneStart = iter.start;
-
+
parent = add_editbone("Bone");
parent->flag = BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
VECCOPY(parent->head, head->p);
@@ -5200,12 +4720,46 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
bucket;
previous = bucket, bucket = nextBucket(&iter))
{
- /* Calculate normal */
- VecSubf(n, bucket->p, parent->head);
+ float btail[3];
+ float value = 0;
- if (calcCorrelation(arc, boneStart, iter.index, parent->head, n) < CORRELATION_THRESHOLD)
+ if (G.scene->toolsettings->skgen_options & SKGEN_STICK_TO_EMBEDDING)
{
- VECCOPY(parent->tail, previous->p);
+ VECCOPY(btail, bucket->p);
+ }
+ else
+ {
+ float length;
+
+ /* Calculate normal */
+ VecSubf(n, bucket->p, parent->head);
+ length = Normalize(n);
+
+ total += 1;
+ VecAddf(normal, normal, n);
+ VECCOPY(avg_normal, normal);
+ VecMulf(avg_normal, 1.0f / total);
+
+ VECCOPY(btail, avg_normal);
+ VecMulf(btail, length);
+ VecAddf(btail, btail, parent->head);
+ }
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_ADAPTIVE_DISTANCE)
+ {
+ value = calcDistance(arc, boneStart, iter.index, parent->head, btail);
+ }
+ else
+ {
+ float n[3];
+
+ VecSubf(n, btail, parent->head);
+ value = calcVariance(arc, boneStart, iter.index, parent->head, n);
+ }
+
+ if (value > ADAPTIVE_THRESHOLD)
+ {
+ VECCOPY(parent->tail, btail);
child = add_editbone("Bone");
VECCOPY(child->head, parent->tail);
@@ -5214,6 +4768,9 @@ EditBone * subdivideByCorrelation(ReebArc *arc, ReebNode *head, ReebNode *tail)
parent = child; // new child is next parent
boneStart = iter.index; // start from end
+
+ normal[0] = normal[1] = normal[2] = 0;
+ total = 0;
}
}
@@ -5231,7 +4788,7 @@ float arcLengthRatio(ReebArc *arc)
float embedLength = 0.0f;
int i;
- arcLength = VecLenf(arc->v1->p, arc->v2->p);
+ arcLength = VecLenf(arc->head->p, arc->tail->p);
if (arc->bcount > 0)
{
@@ -5241,8 +4798,8 @@ float arcLengthRatio(ReebArc *arc)
embedLength += VecLenf(arc->buckets[i - 1].p, arc->buckets[i].p);
}
/* Add head and tail -> embedding vectors */
- embedLength += VecLenf(arc->v1->p, arc->buckets[0].p);
- embedLength += VecLenf(arc->v2->p, arc->buckets[arc->bcount - 1].p);
+ embedLength += VecLenf(arc->head->p, arc->buckets[0].p);
+ embedLength += VecLenf(arc->tail->p, arc->buckets[arc->bcount - 1].p);
}
else
{
@@ -5374,8 +4931,6 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
{
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
}
-
- setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
dst = add_object(OB_ARMATURE);
base_init_from_view3d(BASACT, G.vd);
@@ -5392,7 +4947,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
arcBoneMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
- markdownSymmetry(rg);
+ BLI_markdownSymmetry((BGraph*)rg, rg->nodes.first, G.scene->toolsettings->skgen_symmetry_limit);
for (arc = rg->arcs.first; arc; arc = arc->next)
{
@@ -5402,43 +4957,43 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
/* Find out the direction of the arc through simple heuristics (in order of priority) :
*
- * 1- Arcs on primary symmetry axis (flags == 1) point up (head: high weight -> tail: low weight)
+ * 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight)
* 2- Arcs starting on a primary axis point away from it (head: node on primary axis)
* 3- Arcs point down (head: low weight -> tail: high weight)
*
- * Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low)
+ * Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low)
*/
/* if arc is a symmetry axis, internal bones go up the tree */
- if (arc->flags == 1 && arc->v2->degree != 1)
+ if (arc->symmetry_level == 1 && arc->tail->degree != 1)
{
- head = arc->v2;
- tail = arc->v1;
+ head = arc->tail;
+ tail = arc->head;
- arc->flags = -1; /* mark arc direction */
+ arc->flag = -1; /* mark arc direction */
}
/* Bones point AWAY from the symmetry axis */
- else if (arc->v1->flags == 1)
+ else if (arc->head->symmetry_level == 1)
{
- head = arc->v1;
- tail = arc->v2;
+ head = arc->head;
+ tail = arc->tail;
- arc->flags = 1; /* mark arc direction */
+ arc->flag = 1; /* mark arc direction */
}
- else if (arc->v2->flags == 1)
+ else if (arc->tail->symmetry_level == 1)
{
- head = arc->v2;
- tail = arc->v1;
+ head = arc->tail;
+ tail = arc->head;
- arc->flags = -1; /* mark arc direction */
+ arc->flag = -1; /* mark arc direction */
}
/* otherwise, always go from low weight to high weight */
else
{
- head = arc->v1;
- tail = arc->v2;
+ head = arc->head;
+ tail = arc->tail;
- arc->flags = 1; /* mark arc direction */
+ arc->flag = 1; /* mark arc direction */
}
/* Loop over subdivision methods */
@@ -5480,12 +5035,12 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
ReebArc *incomingArc = NULL;
int i;
- for (i = 0; node->arcs[i] != NULL; i++)
+ for (i = 0; i < node->degree; i++)
{
- arc = node->arcs[i];
+ arc = (ReebArc*)node->arcs[i];
/* if arc is incoming into the node */
- if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1))
+ if ((arc->head == node && arc->flag == -1) || (arc->tail == node && arc->flag == 1))
{
if (incomingArc == NULL)
{
@@ -5506,12 +5061,12 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
EditBone *parentBone = BLI_ghash_lookup(arcBoneMap, incomingArc);
/* Look for outgoing arcs and parent their bones */
- for (i = 0; node->arcs[i] != NULL; i++)
+ for (i = 0; i < node->degree; i++)
{
arc = node->arcs[i];
/* if arc is outgoing from the node */
- if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1))
+ if ((arc->head == node && arc->flag == 1) || (arc->tail == node && arc->flag == -1))
{
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
@@ -5529,89 +5084,21 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
}
BLI_ghash_free(arcBoneMap, NULL, NULL);
-
- setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
BIF_undo_push("Generate Skeleton");
}
void generateSkeleton(void)
{
- EditMesh *em = G.editMesh;
- ReebGraph *rg = NULL;
- int i;
+ ReebGraph *reebg;
- if (em == NULL)
- return;
-
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
-
- if (weightFromDistance(em) == 0)
- {
- error("No selected vertex\n");
- return;
- }
-
- renormalizeWeight(em, 1.0f);
-
- weightToHarmonic(em);
-
-#ifdef DEBUG_REEB
- weightToVCol(em);
-#endif
-
- rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
-
- verifyBuckets(rg);
-
- /* Remove arcs without embedding */
- filterNullReebGraph(rg);
-
- verifyBuckets(rg);
-
-
- i = 1;
- /* filter until there's nothing more to do */
- while (i == 1)
- {
- i = 0; /* no work done yet */
-
- if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
- {
- i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
- }
-
- verifyBuckets(rg);
-
- if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
- {
- i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
- }
- }
-
- verifyBuckets(rg);
-
- repositionNodes(rg);
- verifyBuckets(rg);
+ reebg = BIF_ReebGraphFromEditMesh();
- /* Filtering might have created degree 2 nodes, so remove them */
- removeNormalNodes(rg);
-
- verifyBuckets(rg);
-
- for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
- {
- postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
- }
+ generateSkeletonFromReebGraph(reebg);
- buildAdjacencyList(rg);
-
- sortNodes(rg);
-
- sortArcs(rg);
-
- generateSkeletonFromReebGraph(rg);
+ REEB_freeGraph(reebg);
- freeGraph(rg);
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
}
diff --git a/source/blender/src/editconstraint.c b/source/blender/src/editconstraint.c
index b6243a33944..42972e4aa5d 100644
--- a/source/blender/src/editconstraint.c
+++ b/source/blender/src/editconstraint.c
@@ -65,7 +65,9 @@
#include "BIF_space.h"
#include "BIF_toolbox.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "blendef.h"
#include "nla.h"
@@ -444,7 +446,7 @@ void add_constraint (short only_IK)
else if (nr==18) {
char *menustr;
int scriptint= 0;
-
+#ifndef DISABLE_PYTHON
/* popup a list of usable scripts */
menustr = buildmenu_pyconstraints(NULL, &scriptint);
scriptint = pupmenu(menustr);
@@ -459,6 +461,7 @@ void add_constraint (short only_IK)
/* make sure target allowance is set correctly */
BPY_pyconstraint_update(ob, con);
}
+#endif
}
else if (nr==19) {
con = add_new_constraint(CONSTRAINT_TYPE_CHILDOF);
@@ -700,7 +703,8 @@ static void test_constraints (Object *owner, const char substring[])
/* clear disabled-flag first */
curcon->flag &= ~CONSTRAINT_DISABLE;
-
+
+#ifndef DISABLE_PYTHON
/* Check specialised data (settings) for constraints that need this */
if (curcon->type == CONSTRAINT_TYPE_PYTHON) {
bPythonConstraint *data = curcon->data;
@@ -711,16 +715,16 @@ static void test_constraints (Object *owner, const char substring[])
}
else if (BPY_is_pyconstraint(data->text)==0) {
curcon->flag |= CONSTRAINT_DISABLE;
- }
- else {
+ } else {
/* does the constraint require target input... also validates targets */
BPY_pyconstraint_update(owner, curcon);
}
-
/* targets have already been checked for this */
continue;
}
- else if (curcon->type == CONSTRAINT_TYPE_KINEMATIC) {
+ else
+#endif
+ if (curcon->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = curcon->data;
/* bad: we need a separate set of checks here as poletarget is
@@ -869,6 +873,7 @@ void validate_pyconstraint_cb (void *arg1, void *arg2)
data->text = text;
}
+#ifndef DISABLE_PYTHON
/* this returns a string for the list of usable pyconstraint script names */
char *buildmenu_pyconstraints (Text *con_text, int *pyconindex)
{
@@ -909,15 +914,17 @@ char *buildmenu_pyconstraints (Text *con_text, int *pyconindex)
return str;
}
+#endif /* DISABLE_PYTHON */
/* this callback gets called when the 'refresh' button of a pyconstraint gets pressed */
void update_pyconstraint_cb (void *arg1, void *arg2)
{
Object *owner= (Object *)arg1;
bConstraint *con= (bConstraint *)arg2;
-
+#ifndef DISABLE_PYTHON
if (owner && con)
BPY_pyconstraint_update(owner, con);
+#endif
}
/* ------------- Child-Of Constraint ------------------ */
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index 77c27dfa3db..53fb6dbffb1 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -99,8 +99,10 @@
#include "BDR_unwrapper.h"
#include "BDR_editobject.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
/* Pupmenu codes: */
#define UV_CUBE_MAPPING 2
@@ -1238,7 +1240,9 @@ void face_borderselect()
void uv_autocalc_tface()
{
short mode, i=0, has_pymenu=0; /* pymenu must be bigger then UV_*_MAPPING */
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
char menu_number[3];
/* uvmenu, will add python items */
@@ -1253,7 +1257,7 @@ void uv_autocalc_tface()
MENUSTRING("Project from View (Bounds)",UV_BOUNDS_MAPPING) "|%l|"
MENUSTRING("Reset", UV_RESET_MAPPING);
-
+#ifndef DISABLE_PYTHON
/* note that we account for the 10 previous entries with i+10: */
for (pym = BPyMenuTable[PYMENU_UVCALCULATION]; pym; pym = pym->next, i++) {
@@ -1268,14 +1272,15 @@ void uv_autocalc_tface()
sprintf(menu_number, "%d", i+10);
strcat(uvmenu, menu_number);
}
+#endif
mode= pupmenu(uvmenu);
-
+#ifndef DISABLE_PYTHON
if (mode >= 10) {
BPY_menu_do_python(PYMENU_UVCALCULATION, mode - 10);
return;
}
-
+#endif
switch(mode) {
case UV_CUBE_MAPPING:
calculate_uv_map(B_UVAUTO_CUBE); break;
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
index 4dc64b0f933..16a5b049da2 100644
--- a/source/blender/src/editmesh_add.c
+++ b/source/blender/src/editmesh_add.c
@@ -90,8 +90,10 @@
#include "editmesh.h"
/* bpymenu */
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
static float icovert[12][3] = {
{0,0,-200},
@@ -686,14 +688,17 @@ void addedgeface_mesh(void)
}
else if(amount > 4) {
+#ifndef DISABLE_PYTHON
/* Python Menu */
BPyMenu *pym;
+#endif
char menu_number[3];
int i=0, has_pymenu=0, ret;
/* facemenu, will add python items */
char facemenu[4096]= "Make Faces%t|Auto%x1|Make FGon%x2|Clear FGon%x3";
+#ifndef DISABLE_PYTHON
/* note that we account for the 10 previous entries with i+4: */
for (pym = BPyMenuTable[PYMENU_MESHFACEKEY]; pym; pym = pym->next, i++) {
@@ -708,16 +713,18 @@ void addedgeface_mesh(void)
sprintf(menu_number, "%d", i+4);
strcat(facemenu, menu_number);
}
-
+#endif
ret= pupmenu(facemenu);
if(ret==1) addfaces_from_edgenet();
else if(ret==2) make_fgon(1);
else if(ret==3) make_fgon(0);
+#ifndef DISABLE_PYTHON
else if (ret >= 4) {
BPY_menu_do_python(PYMENU_MESHFACEKEY, ret - 4);
return;
}
+#endif
return;
}
else if(amount<2) {
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 81d0ffeeb3b..3dbbe7d7336 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -1864,7 +1864,7 @@ void faceloop_select(EditEdge *startedge, int select)
looking= 0;
for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0) { /* not done quad */
+ if(efa->h==0 && efa->e4 && efa->f1==0) { /* not done quad */
if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
/* if edge tagged, select opposing edge and mark face ok */
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index 23387673f95..f5de20891b4 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -40,6 +40,7 @@
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
@@ -53,6 +54,7 @@
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_material.h"
+#include "BKE_texture.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
@@ -176,6 +178,10 @@ static void snode_handle_recalc(SpaceNode *snode)
allqueue(REDRAWNODE, 1);
}
+ else if(snode->treetype==NTREE_TEXTURE) {
+ ntreeTexUpdatePreviews(snode->nodetree);
+ BIF_preview_changed(ID_TE);
+ }
}
static void shader_node_event(SpaceNode *snode, short event)
@@ -423,6 +429,36 @@ static void composit_node_event(SpaceNode *snode, short event)
}
}
+static void texture_node_event(SpaceNode *snode, short event)
+{
+ switch(event) {
+ case B_REDR:
+ allqueue(REDRAWNODE, 1);
+ break;
+ case B_NODE_LOADIMAGE:
+ {
+ bNode *node= nodeGetActive(snode->edittree);
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ if(node->id)
+ strcpy(name, ((Image *)node->id)->name);
+ else strcpy(name, U.textudir);
+ if (G.qual & LR_CTRLKEY) {
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ } else {
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ }
+ break;
+ }
+ default:
+ /* B_NODE_EXEC */
+ ntreeTexCheckCyclics( snode->nodetree );
+ snode_handle_recalc(snode);
+ allqueue(REDRAWNODE, 1);
+ break;
+ }
+}
+
/* assumes nothing being done in ntree yet, sets the default in/out node */
/* called from shading buttons or header */
@@ -486,6 +522,36 @@ void node_composit_default(Scene *sce)
ntreeCompositForceHidden(sce->nodetree);
}
+/* assumes nothing being done in ntree yet, sets the default in/out node */
+/* called from shading buttons or header */
+void node_texture_default(Tex *tx)
+{
+ bNode *in, *out;
+ bNodeSocket *fromsock, *tosock;
+
+ /* but lets check it anyway */
+ if(tx->nodetree) {
+ printf("error in texture initialize\n");
+ return;
+ }
+
+ tx->nodetree= ntreeAddTree(NTREE_TEXTURE);
+
+ out= nodeAddNodeType(tx->nodetree, TEX_NODE_OUTPUT, NULL, NULL);
+ out->locx= 300.0f; out->locy= 300.0f;
+
+ in= nodeAddNodeType(tx->nodetree, TEX_NODE_CHECKER, NULL, NULL);
+ in->locx= 10.0f; in->locy= 300.0f;
+ nodeSetActive(tx->nodetree, in);
+
+ fromsock= in->outputs.first;
+ tosock= out->inputs.first;
+ nodeAddLink(tx->nodetree, in, fromsock, out, tosock);
+
+ ntreeSolveOrder(tx->nodetree); /* needed for pointers */
+ ntreeTexUpdatePreviews(tx->nodetree);
+}
+
/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
void snode_set_context(SpaceNode *snode)
{
@@ -516,6 +582,16 @@ void snode_set_context(SpaceNode *snode)
snode->nodetree= G.scene->nodetree;
}
+ else if(snode->treetype==NTREE_TEXTURE) {
+ if(ob) {
+ Tex *tx= give_current_texture(ob, ob->actcol);
+ if(tx) {
+ snode->from= (ID*)ob; /* please check this; i have no idea what 'from' is. */
+ snode->id= &tx->id;
+ snode->nodetree= tx->nodetree;
+ }
+ }
+ }
/* find editable group */
if(snode->nodetree)
@@ -608,6 +684,12 @@ static void node_set_active(SpaceNode *snode, bNode *node)
}
}
}
+ else if(snode->treetype==NTREE_TEXTURE) {
+ if(node->id)
+ BIF_preview_changed(-1);
+ allqueue(REDRAWBUTSSHADING, 1);
+ allqueue(REDRAWIPO, 0);
+ }
}
}
@@ -1188,6 +1270,9 @@ static void scale_node(SpaceNode *snode, bNode *node)
BIF_undo_push("Scale Node");
allqueue(REDRAWNODE, 1);
+
+ if(snode->nodetree->type == NTREE_TEXTURE)
+ ntreeTexUpdatePreviews(snode->nodetree);
}
/* ******************** rename ******************* */
@@ -1702,6 +1787,12 @@ bNode *node_add_node(SpaceNode *snode, int type, float locx, float locy)
NodeTagChanged(snode->edittree, node);
}
+
+ if(snode->nodetree->type==NTREE_TEXTURE) {
+ ntreeTexCheckCyclics(snode->edittree);
+ ntreeTexUpdatePreviews(snode->edittree);
+ }
+
return node;
}
@@ -2481,6 +2572,8 @@ void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
shader_node_event(snode, val);
else if(snode->treetype==NTREE_COMPOSIT)
composit_node_event(snode, val);
+ else if(snode->treetype==NTREE_TEXTURE)
+ texture_node_event(snode, val);
break;
case RENDERPREVIEW:
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 2557894d0e0..3cc306c8ea9 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -104,7 +104,10 @@
#include "BSE_seqaudio.h"
#include "BSE_view.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
+
#include "mydevice.h"
#include "blendef.h"
@@ -1378,11 +1381,13 @@ void screenmain(void)
BIF_read_file(ext_load_str);
sound_initialize_sounds();
}
+#ifndef DISABLE_PYTHON
else if ((event==ONLOAD_SCRIPT) && BPY_has_onload_script()) {
/* event queued in setup_app_data() in blender.c, where G.f is checked */
onload_script = 1;
firsttime = 1; /* see last 'if' in this function */
}
+#endif
else {
towin= 1;
}
@@ -1518,13 +1523,14 @@ void screenmain(void)
}
/* Bizar hack. The event queue has mutated... */
if ( (firsttime) && (event == 0) ) {
-
+#ifndef DISABLE_PYTHON
if (onload_script) {
/* OnLoad scriptlink */
BPY_do_pyscript(&G.scene->id, SCRIPT_ONLOAD);
onload_script = 0;
- }
- else if (G.fileflags & G_FILE_AUTOPLAY) {
+ } else
+#endif
+ if (G.fileflags & G_FILE_AUTOPLAY) {
// SET AUTOPLAY in G.flags for
// other fileloads
@@ -1887,9 +1893,9 @@ static void del_area(ScrArea *sa)
uiFreeBlocks(&sa->uiblocks);
uiFreePanels(&sa->panels);
-
+#ifndef DISABLE_PYTHON
BPY_free_scriptlink(&sa->scriptlink);
-
+#endif
if(sa==curarea) curarea= NULL;
if(sa==g_activearea) g_activearea= NULL;
}
diff --git a/source/blender/src/gpencil.c b/source/blender/src/gpencil.c
index 497443edffd..fd8bd7dc014 100644
--- a/source/blender/src/gpencil.c
+++ b/source/blender/src/gpencil.c
@@ -267,6 +267,7 @@ bGPDframe *gpencil_frame_duplicate (bGPDframe *src)
/* make a copy of the source frame */
dst= MEM_dupallocN(src);
+ dst->prev= dst->next= NULL;
/* copy strokes */
dst->strokes.first = dst->strokes.last= NULL;
@@ -294,13 +295,18 @@ bGPDlayer *gpencil_layer_duplicate (bGPDlayer *src)
/* make a copy of source layer */
dst= MEM_dupallocN(src);
+ dst->prev= dst->next= NULL;
/* copy frames */
dst->frames.first= dst->frames.last= NULL;
for (gpf= src->frames.first; gpf; gpf= gpf->next) {
- /* make a copy of source stroke */
+ /* make a copy of source frame */
gpfd= gpencil_frame_duplicate(gpf);
BLI_addtail(&dst->frames, gpfd);
+
+ /* if source frame was the current layer's 'active' frame, reassign that too */
+ if (gpf == dst->actframe)
+ dst->actframe= gpfd;
}
/* return new layer */
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 4ca287d81c5..cf8f3c5c99d 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -82,8 +82,10 @@
#include "BSE_trans_types.h"
#include "BSE_edit.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "IMB_imbuf_types.h"
@@ -658,8 +660,9 @@ static uiBlock *image_image_rtmappingmenu(void *arg_unused)
static void do_image_imagemenu(void *arg, int event)
{
/* events >=20 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 20) BPY_menu_do_python(PYMENU_IMAGE, event - 20);
-
+#endif
switch(event)
{
case 0:
@@ -704,7 +707,9 @@ static uiBlock *image_imagemenu(void *arg_unused)
ImBuf *ibuf= BKE_image_get_ibuf(G.sima->image, &G.sima->iuser);
uiBlock *block;
short yco= 0, menuwidth=150;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "image_imagemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
@@ -749,7 +754,7 @@ static uiBlock *image_imagemenu(void *arg_unused)
uiDefIconTextBlockBut(block, image_image_rtmappingmenu, NULL, ICON_RIGHTARROW_THIN, "Realtime Texture Mapping", 0, yco-=20, 120, 19, "");
// uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Realtime Texture Animation|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
}
-
+#ifndef DISABLE_PYTHON
/* note that we acount for the N previous entries with i+20: */
for (pym = BPyMenuTable[PYMENU_IMAGE]; pym; pym = pym->next, i++) {
@@ -757,7 +762,7 @@ static uiBlock *image_imagemenu(void *arg_unused)
NULL, 0.0, 0.0, 1, i+20,
pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -948,6 +953,7 @@ static uiBlock *image_uvs_weldalignmenu(void *arg_unused)
return block;
}
+#ifndef DISABLE_PYTHON
static void do_image_uvs_scriptsmenu(void *arg, int event)
{
BPY_menu_do_python(PYMENU_UV, event);
@@ -978,6 +984,7 @@ static uiBlock *image_uvs_scriptsmenu (void *args_unused)
return block;
}
+#endif /* DISABLE_PYTHON */
static void do_image_uvsmenu(void *arg, int event)
{
@@ -1088,10 +1095,12 @@ static uiBlock *image_uvsmenu(void *arg_unused)
uiDefIconTextBlockBut(block, image_uvs_showhidemenu, NULL, ICON_RIGHTARROW_THIN, "Show/Hide Faces", 0, yco-=20, menuwidth, 19, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, image_uvs_scriptsmenu, NULL, ICON_RIGHTARROW_THIN, "Scripts", 0, yco-=20, 120, 19, "");
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index 28248c052b3..b6bd00d2ad6 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -115,8 +115,10 @@
#include "MEM_guardedalloc.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -332,8 +334,9 @@ Scene *copy_scene(Scene *sce, int level)
obase= obase->next;
base= base->next;
}
+#ifndef DISABLE_PYTHON
BPY_copy_scriptlink(&sce->scriptlink);
-
+#endif
/* sculpt data */
sce->sculptdata.session = NULL;
if (sce->sculptdata.cumap) {
@@ -650,12 +653,14 @@ static void do_info_file_importmenu(void *arg, int event)
areawinset(sa->win);
}
+#ifndef DISABLE_PYTHON
/* events >=3 are registered bpython scripts */
if (event >= 3) {
BPY_menu_do_python(PYMENU_IMPORT, event - 3);
BIF_undo_push("Import file");
- }
- else {
+ } else
+#endif
+ {
switch(event) {
case 0: /* DXF */
@@ -677,7 +682,9 @@ static uiBlock *info_file_importmenu(void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
@@ -690,13 +697,13 @@ static uiBlock *info_file_importmenu(void *arg_unused)
0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "STL...",
0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 2, "");
-
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
for (pym = BPyMenuTable[PYMENU_IMPORT]; pym; pym = pym->next, i++) {
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i+3, pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -712,11 +719,12 @@ static void do_info_file_exportmenu(void *arg, int event)
if (!sa) sa= closest_bigger_area();
areawinset(sa->win);
}
-
+#ifndef DISABLE_PYTHON
/* events >=3 are registered bpython scripts */
if (event >= 3) BPY_menu_do_python(PYMENU_EXPORT, event - 3);
-
- else switch(event) {
+ else
+#endif
+ switch(event) {
case 0:
write_vrml_fs();
@@ -735,7 +743,9 @@ static uiBlock *info_file_exportmenu(void *arg_unused)
{
uiBlock *block;
short yco = 20, menuwidth = 120;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "exportmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
@@ -749,6 +759,7 @@ static uiBlock *info_file_exportmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "STL...",
0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 2, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
/* note that we acount for the 3 previous entries with i+3: */
@@ -757,7 +768,7 @@ static uiBlock *info_file_exportmenu(void *arg_unused)
NULL, 0.0, 0.0, 1, i+3,
pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -1160,9 +1171,12 @@ static uiBlock *info_filemenu(void *arg_unused)
void do_info_add_meshmenu(void *arg, int event)
{
+#ifndef DISABLE_PYTHON
if (event>=20) {
BPY_menu_do_python(PYMENU_ADDMESH, event - 20);
- } else {
+ } else
+#endif
+ {
switch(event) {
case 0:
/* Plane */
@@ -1214,7 +1228,9 @@ static uiBlock *info_add_meshmenu(void *arg_unused)
short yco= 0;
/* Python Menu */
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i=0;
block= uiNewBlock(&curarea->uiblocks, "add_meshmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
@@ -1231,7 +1247,7 @@ static uiBlock *info_add_meshmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Grid|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 8, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Monkey|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 9, "");
-
+#ifndef DISABLE_PYTHON
pym = BPyMenuTable[PYMENU_ADDMESH];
if (pym) {
uiDefIconTextBut(block, SEPR, 0, ICON_BLANK1, "", 0, yco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -1240,7 +1256,8 @@ static uiBlock *info_add_meshmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, i+20, pym->tooltip?pym->tooltip:pym->filename);
}
}
-
+#endif
+
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 50);
@@ -1496,9 +1513,12 @@ static uiBlock *info_add_groupmenu(void *arg_unused)
void do_info_addmenu(void *arg, int event)
{
+#ifndef DISABLE_PYTHON
if (event>=20) {
BPY_menu_do_python(PYMENU_ADD, event - 20);
- } else {
+ } else
+#endif
+ {
switch(event) {
case 0:
/* Mesh */
@@ -1547,7 +1567,9 @@ static uiBlock *info_addmenu(void *arg_unused)
{
/* static short tog=0; */
uiBlock *block;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i=0;
short yco= 0;
@@ -1575,6 +1597,7 @@ static uiBlock *info_addmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Armature", 0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 8, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Lattice", 0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 9, "");
+#ifndef DISABLE_PYTHON
pym = BPyMenuTable[PYMENU_ADD];
if (pym) {
uiDefIconTextBut(block, SEPR, 0, ICON_BLANK1, "", 0, yco-=6, 1620, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -1583,7 +1606,8 @@ static uiBlock *info_addmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, i+20, pym->tooltip?pym->tooltip:pym->filename);
}
}
-
+#endif
+
uiBlockSetDirection(block, UI_DOWN);
uiTextBoundsBlock(block, 80);
@@ -1948,9 +1972,10 @@ static void do_info_rendermenu(void *arg, int event)
if (!sa) sa= closest_bigger_area();
areawinset(sa->win);
}
-
+#ifndef DISABLE_PYTHON
BPY_menu_do_python(PYMENU_RENDER, event - 10);
BIF_undo_push("Rendering Script");
+#endif
}
else {
switch(event) {
@@ -1998,7 +2023,9 @@ static void do_info_rendermenu(void *arg, int event)
static uiBlock *info_rendermenu(void *arg_unused)
{
uiBlock *block;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
short yco= 0;
short menuwidth=120;
int i=0;
@@ -2026,12 +2053,14 @@ static uiBlock *info_rendermenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Render Settings|F10", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
for (pym = BPyMenuTable[PYMENU_RENDER]; pym; pym = pym->next, i++) {
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i+10, pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
+
uiBlockSetDirection(block, UI_DOWN);
uiTextBoundsBlock(block, 80);
@@ -2042,8 +2071,9 @@ static uiBlock *info_rendermenu(void *arg_unused)
static void do_info_help_websitesmenu(void *arg, int event)
{
+#ifndef DISABLE_PYTHON
BPY_menu_do_python(PYMENU_HELPWEBSITES, event);
-
+#endif
allqueue(REDRAWVIEW3D, 0);
}
@@ -2051,17 +2081,19 @@ static void do_info_help_websitesmenu(void *arg, int event)
static uiBlock *info_help_websitesmenu(void *arg_unused)
{
uiBlock *block;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
short yco = 20, menuwidth = 120;
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "info_help_websitesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_help_websitesmenu, NULL);
-
+#ifndef DISABLE_PYTHON
for (pym = BPyMenuTable[PYMENU_HELPWEBSITES]; pym; pym = pym->next, i++) {
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i, pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -2071,8 +2103,11 @@ static uiBlock *info_help_websitesmenu(void *arg_unused)
static void do_info_help_systemmenu(void *arg, int event)
{
/* events >=10 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 10) BPY_menu_do_python(PYMENU_HELPSYSTEM, event - 10);
- else {
+ else
+#endif
+ {
switch(event) {
case 1: /* Benchmark */
@@ -2102,7 +2137,9 @@ static void do_info_help_systemmenu(void *arg, int event)
static uiBlock *info_help_systemmenu(void *arg_unused)
{
uiBlock *block;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
short yco = 20, menuwidth = 120;
int i = 0;
@@ -2110,11 +2147,11 @@ static uiBlock *info_help_systemmenu(void *arg_unused)
uiBlockSetButmFunc(block, do_info_help_systemmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Benchmark", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
-
+#ifndef DISABLE_PYTHON
for (pym = BPyMenuTable[PYMENU_HELPSYSTEM]; pym; pym = pym->next, i++) {
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i+10, pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -2132,8 +2169,11 @@ static void do_info_helpmenu(void *arg, int event)
}
/* events >=10 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 10) BPY_menu_do_python(PYMENU_HELP, event - 10);
- else {
+ else
+#endif
+ {
switch(event) {
case 0: /* About Blender */
@@ -2150,20 +2190,22 @@ static uiBlock *info_helpmenu(void *arg_unused)
uiBlock *block;
short yco= 0;
short menuwidth=120;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "info_helpmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_helpmenu, NULL);
uiDefIconTextBut(block, BUTM, B_SHOWSPLASH, ICON_BLANK1, "About Blender...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
-
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
for (pym = BPyMenuTable[PYMENU_HELP]; pym; pym = pym->next, i++) {
uiDefIconTextBut(block, BUTM, 1, ICON_PYTHON, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i+10, pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, info_help_websitesmenu, NULL, ICON_RIGHTARROW_THIN, "Websites", 0, yco-=20, 120, 19, "");
diff --git a/source/blender/src/header_node.c b/source/blender/src/header_node.c
index d27a41c59f5..2bd028766d1 100644
--- a/source/blender/src/header_node.c
+++ b/source/blender/src/header_node.c
@@ -68,6 +68,7 @@ void do_node_buttons(ScrArea *sa, unsigned short event)
{
SpaceNode *snode= sa->spacedata.first;
Material *ma;
+ Tex *tx;
switch(event) {
case B_NODE_USEMAT:
@@ -93,6 +94,21 @@ void do_node_buttons(ScrArea *sa, unsigned short event)
snode_set_context(snode);
allqueue(REDRAWNODE, 0);
break;
+
+ case B_NODE_USETEX:
+ tx = (Tex *)snode->id;
+ if(tx) {
+ tx->type = 0;
+ if(tx->use_nodes && tx->nodetree==NULL) {
+ node_texture_default(tx);
+ snode_set_context(snode);
+ }
+ BIF_preview_changed(ID_TE);
+ allqueue(REDRAWNODE, 0);
+ allqueue(REDRAWBUTSSHADING, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+ break;
}
}
@@ -424,6 +440,36 @@ static uiBlock *node_add_distortmenu(void *arg_unused)
return block;
}
+static uiBlock *node_add_patternmenu(void *arg_unused)
+{
+ SpaceNode *snode= curarea->spacedata.first;
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "node_add_patternmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_node_addmenu, NULL);
+
+ node_make_addmenu(snode, NODE_CLASS_PATTERN, block);
+
+ uiBlockSetDirection(block, UI_RIGHT);
+ uiTextBoundsBlock(block, 60);
+
+ return block;
+}
+static uiBlock *node_add_texturemenu(void *arg_unused)
+{
+ SpaceNode *snode= curarea->spacedata.first;
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "node_add_texturemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_node_addmenu, NULL);
+
+ node_make_addmenu(snode, NODE_CLASS_TEXTURE, block);
+
+ uiBlockSetDirection(block, UI_RIGHT);
+ uiTextBoundsBlock(block, 60);
+
+ return block;
+}
static uiBlock *node_add_groupmenu(void *arg_unused)
{
SpaceNode *snode= curarea->spacedata.first;
@@ -486,7 +532,17 @@ static uiBlock *node_addmenu(void *arg_unused)
uiDefIconTextBlockBut(block, node_add_distortmenu, NULL, ICON_RIGHTARROW_THIN, "Distort", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, node_add_groupmenu, NULL, ICON_RIGHTARROW_THIN, "Group", 0, yco-=20, 120, 19, "");
- } else
+ } else if(snode->treetype==NTREE_TEXTURE) {
+ uiDefIconTextBlockBut(block, node_add_inputmenu, NULL, ICON_RIGHTARROW_THIN, "Input", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_outputmenu, NULL, ICON_RIGHTARROW_THIN, "Output", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_colormenu, NULL, ICON_RIGHTARROW_THIN, "Color", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_patternmenu, NULL, ICON_RIGHTARROW_THIN, "Patterns", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_texturemenu, NULL, ICON_RIGHTARROW_THIN, "Textures", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_convertermenu, NULL, ICON_RIGHTARROW_THIN, "Convertor", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_distortmenu, NULL, ICON_RIGHTARROW_THIN, "Distort", 0, yco-=20, 120, 19, "");
+ uiDefIconTextBlockBut(block, node_add_groupmenu, NULL, ICON_RIGHTARROW_THIN, "Group", 0, yco-=20, 120, 19, "");
+ }
+ else
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
if(curarea->headertype==HEADERTOP) {
@@ -696,6 +752,9 @@ void node_buttons(ScrArea *sa)
xco+= XIC;
uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,2,XIC,YIC-2,
&(snode->treetype), 2, 1, 0, 0, "Composite Nodes");
+ xco+= XIC;
+ uiDefIconButI(block, ROW, B_REDR, ICON_TEXTURE_DEHLT, xco,2,XIC,YIC-2,
+ &(snode->treetype), 2, 2, 0, 0, "Texture Nodes");
xco+= 2*XIC;
uiBlockEndAlign(block);
@@ -723,6 +782,19 @@ void node_buttons(ScrArea *sa)
uiDefButBitS(block, TOG, SNODE_BACKDRAW, REDRAWNODE, "Backdrop", xco+5,0,80,19, &snode->flag, 0.0f, 0.0f, 0, 0, "Use active Viewer Node output as backdrop");
xco+= 80;
}
+ else if(snode->treetype==NTREE_TEXTURE) {
+ if(snode->from) {
+
+ xco= std_libbuttons(block, xco, 0, 0, NULL, B_TEXBROWSE, ID_TE, 1, snode->id, snode->from, &(snode->menunr),
+ B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
+
+ if(snode->id) {
+ Tex *tx= (Tex *)snode->id;
+ uiDefButC(block, TOG, B_NODE_USETEX, "Use Nodes", xco+5,0,70,19, &tx->use_nodes, 0.0f, 0.0f, 0, 0, "");
+ xco+=80;
+ }
+ }
+ }
/* always as last */
sa->headbutlen= xco+2*XIC;
diff --git a/source/blender/src/header_oops.c b/source/blender/src/header_oops.c
index 68326c330ad..b839029c139 100644
--- a/source/blender/src/header_oops.c
+++ b/source/blender/src/header_oops.c
@@ -63,8 +63,10 @@
#include "BKE_depsgraph.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
static int viewmovetemp = 0;
diff --git a/source/blender/src/header_script.c b/source/blender/src/header_script.c
index 53c4b9b5953..2bf58fb2873 100644
--- a/source/blender/src/header_script.c
+++ b/source/blender/src/header_script.c
@@ -57,8 +57,10 @@
#include "BKE_sca.h"
#include "BSE_filesel.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "blendef.h"
#include "mydevice.h"
@@ -68,6 +70,7 @@
/* ********************** SCRIPT ****************************** */
/* action executed after clicking in Scripts menu */
+#ifndef DISABLE_PYTHON
static void do_scripts_submenus(void *int_arg, int event)
{
int menutype = (intptr_t)int_arg;
@@ -152,6 +155,7 @@ static uiBlock *script_scriptsmenu(void *arg_unused)
uiTextBoundsBlock(block, 50);
return block;
}
+#endif /* DISABLE_PYTHON */
void do_script_buttons(unsigned short event)
{
@@ -160,6 +164,7 @@ void do_script_buttons(unsigned short event)
int nr= 1;
Script *script = sc->script;
+#ifndef DISABLE_PYTHON
if (!sc) return;
if (sc->spacetype != SPACE_SCRIPT) return;
@@ -200,7 +205,7 @@ void do_script_buttons(unsigned short event)
}
break;
}
-
+#endif
return;
}
@@ -240,6 +245,7 @@ void script_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSS);
xco+=XIC;
+#ifndef DISABLE_PYTHON
/* pull down menus */
if((curarea->flag & HEADER_NO_PULLDOWN)==0) {
uiBlockSetEmboss(block, UI_EMBOSSP);
@@ -248,7 +254,7 @@ void script_buttons(void)
uiDefPulldownBut(block,script_scriptsmenu, NULL, "Scripts", xco, 0, xmax, 20, "");
xco+=xmax;
}
-
+#endif
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
diff --git a/source/blender/src/header_text.c b/source/blender/src/header_text.c
index 9bb59a81192..9268642db2f 100644
--- a/source/blender/src/header_text.c
+++ b/source/blender/src/header_text.c
@@ -84,8 +84,10 @@
#include "BLI_blenlib.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "blendef.h"
#include "mydevice.h"
@@ -166,11 +168,12 @@ void do_text_buttons(unsigned short event)
st->text = st->text->id.next;
pop_space_text(st);
}
-
+
+#ifndef DISABLE_PYTHON
BPY_clear_bad_scriptlinks(text);
BPY_free_pyconstraint_links(text);
free_text_controllers(text);
-
+#endif
unlink_text(text);
free_libblock(&G.main->text, text);
@@ -231,7 +234,7 @@ void do_text_buttons(unsigned short event)
break;
}
}
-
+#ifndef DISABLE_PYTHON
static void do_text_template_scriptsmenu(void *arg, int event)
{
BPY_menu_do_python(PYMENU_SCRIPTTEMPLATE, event);
@@ -293,6 +296,7 @@ static uiBlock *text_plugin_scriptsmenu (void *args_unused)
return block;
}
+#endif
/* action executed after clicking in File menu */
static void do_text_filemenu(void *arg, int event)
@@ -316,8 +320,10 @@ static void do_text_filemenu(void *arg, int event)
activate_fileselect(FILE_SPECIAL, "Open Text File", G.sce, add_text_fs);
break;
case 3:
+#ifndef DISABLE_PYTHON
if (text->compiled) BPY_free_compiled_text(text);
text->compiled = NULL;
+#endif
if (okee("Reopen Text")) {
if (!reopen_text(text)) {
error("Could not reopen file");
@@ -339,6 +345,7 @@ static void do_text_filemenu(void *arg, int event)
run_python_script(st);
break;
case 8:
+#ifndef DISABLE_PYTHON
{
Object *ob;
bConstraint *con;
@@ -373,6 +380,7 @@ static void do_text_filemenu(void *arg, int event)
}
}
}
+#endif
break;
default:
break;
@@ -820,16 +828,18 @@ static uiBlock *text_filemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Run Python Script|Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
-
+#ifndef DISABLE_PYTHON
if (BPY_is_pyconstraint(text))
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Refresh All PyConstraints", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
-
+#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
-
+
+#ifndef DISABLE_PYTHON
uiDefIconTextBlockBut(block, text_template_scriptsmenu, NULL, ICON_RIGHTARROW_THIN, "Script Templates", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, text_plugin_scriptsmenu, NULL, ICON_RIGHTARROW_THIN, "Text Plugins", 0, yco-=20, 120, 19, "");
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -924,8 +934,10 @@ static short do_modification_check(SpaceText *st_v) {
} else {
switch (pupmenu("File Modified Outside Blender %t|Reload from disk %x0|Make text internal (separate copy) %x1|Ignore %x2")) {
case 0:
+#ifndef DISABLE_PYTHON
if (text->compiled) BPY_free_compiled_text(text);
text->compiled = NULL;
+#endif
reopen_text(text);
if (st->showsyntax) txt_format_text(st);
return 1;
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index d57fa18a705..e2caf97df05 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -125,8 +125,10 @@
#include "BIF_verse.h"
#endif
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "blendef.h"
#include "multires.h"
@@ -461,6 +463,7 @@ static uiBlock *view3d_view_alignviewmenu(void *arg_unused)
return block;
}
+#ifndef DISABLE_PYTHON
static void do_view3d_view_spacehandlers(void *arg, int event)
{
Text *text = G.main->text.first;
@@ -548,6 +551,7 @@ static uiBlock *view3d_view_spacehandlers(void *arg_unused)
return block;
}
+#endif /* DISABLE_PYTHON */
static void do_view3d_viewmenu(void *arg, int event)
{
@@ -691,8 +695,10 @@ static uiBlock *view3d_viewmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation|Alt A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 13, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, view3d_view_spacehandlers, NULL, ICON_RIGHTARROW_THIN, "Space Handler Scripts", 0, yco-=20, 120, 19, "");
+#endif
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
@@ -1468,8 +1474,10 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused)
void do_view3d_select_faceselmenu(void *arg, int event)
{
/* events >= 6 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 6) BPY_menu_do_python(PYMENU_FACESELECT, event - 6);
-
+#endif
+
switch(event) {
case 0: /* border select */
borderselect();
@@ -1491,7 +1499,9 @@ static uiBlock *view3d_select_faceselmenu(void *arg_unused)
{
uiBlock *block;
short yco= 0, menuwidth=120;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i = 0;
block= uiNewBlock(&curarea->uiblocks, "view3d_select_faceselmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
@@ -1507,6 +1517,7 @@ static uiBlock *view3d_select_faceselmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Linked Faces|Ctrl L", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
/* note that we account for the 6 previous entries with i+6: */
@@ -1515,7 +1526,8 @@ static uiBlock *view3d_select_faceselmenu(void *arg_unused)
menuwidth, 19, NULL, 0.0, 0.0, 1, i+6,
pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -2445,6 +2457,7 @@ static uiBlock *view3d_edit_object_showhidemenu(void *arg_unused)
return block;
}
+#ifndef DISABLE_PYTHON
static void do_view3d_edit_object_scriptsmenu(void *arg, int event)
{
BPY_menu_do_python(PYMENU_OBJECT, event);
@@ -2471,6 +2484,7 @@ static uiBlock *view3d_edit_object_scriptsmenu(void *arg_unused)
return block;
}
+#endif /* DISABLE_PYTHON */
#ifdef WITH_VERSE
extern ListBase session_list;
@@ -2610,9 +2624,10 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Move to Layer...|M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBlockBut(block, view3d_edit_object_showhidemenu, NULL, ICON_RIGHTARROW_THIN, "Show/Hide Objects", 0, yco-=20, 120, 19, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, view3d_edit_object_scriptsmenu, NULL, ICON_RIGHTARROW_THIN, "Scripts", 0, yco-=20, 120, 19, "");
-
+#endif
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
@@ -3078,6 +3093,7 @@ static uiBlock *view3d_edit_mesh_showhidemenu(void *arg_unused)
return block;
}
+#ifndef DISABLE_PYTHON
static void do_view3d_edit_mesh_scriptsmenu(void *arg, int event)
{
BPY_menu_do_python(PYMENU_MESH, event);
@@ -3104,6 +3120,7 @@ static uiBlock *view3d_edit_mesh_scriptsmenu(void *arg_unused)
return block;
}
+#endif /* DISABLE_PYTHON */
static void do_view3d_edit_meshmenu(void *arg, int event)
{
@@ -3248,9 +3265,11 @@ static uiBlock *view3d_edit_meshmenu(void *arg_unused)
uiDefIconTextBlockBut(block, view3d_edit_mesh_showhidemenu, NULL, ICON_RIGHTARROW_THIN, "Show/Hide Vertices", 0, yco-=20, 120, 19, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, view3d_edit_mesh_scriptsmenu, NULL, ICON_RIGHTARROW_THIN, "Scripts", 0, yco-=20, 120, 19, "");
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -3965,7 +3984,7 @@ static void do_view3d_edit_armaturemenu(void *arg, int event)
}
-
+#ifndef DISABLE_PYTHON
static void do_view3d_scripts_armaturemenu(void *arg, int event)
{
BPY_menu_do_python(PYMENU_ARMATURE, event);
@@ -3996,6 +4015,7 @@ static uiBlock *view3d_scripts_armaturemenu(void *args_unused)
return block;
}
+#endif /* DISABLE_PYTHON */
static void do_view3d_armature_settingsmenu(void *arg, int event)
{
@@ -4077,10 +4097,11 @@ static uiBlock *view3d_edit_armaturemenu(void *arg_unused)
uiDefIconTextBlockBut(block, view3d_edit_armature_parentmenu, NULL, ICON_RIGHTARROW_THIN, "Parent", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_armature_settingsmenu, NULL, ICON_RIGHTARROW_THIN, "Bone Settings", 0, yco-=20, 120, 19, "");
+#ifndef DISABLE_PYTHON
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBlockBut(block, view3d_scripts_armaturemenu, NULL, ICON_RIGHTARROW_THIN, "Scripts", 0, yco-=20, 120, 19, "");
-
+#endif
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -4486,8 +4507,9 @@ static uiBlock *view3d_pose_armaturemenu(void *arg_unused)
static void do_view3d_vpaintmenu(void *arg, int event)
{
/* events >= 3 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 3) BPY_menu_do_python(PYMENU_VERTEXPAINT, event - 3);
-
+#endif
switch(event) {
case 0: /* undo vertex painting */
BIF_undo();
@@ -4509,7 +4531,9 @@ static uiBlock *view3d_vpaintmenu(void *arg_unused)
{
uiBlock *block;
short yco= 0, menuwidth=120;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i=0;
block= uiNewBlock(&curarea->uiblocks, "view3d_paintmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
@@ -4519,6 +4543,7 @@ static uiBlock *view3d_vpaintmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Set Vertex Colors|Shift K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Set Shaded Vertex Colors", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+#ifndef DISABLE_PYTHON
/* note that we account for the 3 previous entries with i+3:
even if the last item isnt displayed, it dosent matter */
for (pym = BPyMenuTable[PYMENU_VERTEXPAINT]; pym; pym = pym->next, i++) {
@@ -4526,7 +4551,8 @@ static uiBlock *view3d_vpaintmenu(void *arg_unused)
menuwidth, 19, NULL, 0.0, 0.0, 1, i+3,
pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -4581,8 +4607,9 @@ static void do_view3d_wpaintmenu(void *arg, int event)
Object *ob= OBACT;
/* events >= 3 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 4) BPY_menu_do_python(PYMENU_WEIGHTPAINT, event - 4);
-
+#endif
switch(event) {
case 0: /* undo weight painting */
BIF_undo();
@@ -4604,7 +4631,9 @@ static uiBlock *view3d_wpaintmenu(void *arg_unused)
{
uiBlock *block;
short yco= 0, menuwidth=120, menunr=1;
+#ifndef DISABLE_PYTHON
BPyMenu *pym;
+#endif
int i=0;
block= uiNewBlock(&curarea->uiblocks, "view3d_paintmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
@@ -4624,7 +4653,8 @@ static uiBlock *view3d_wpaintmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
menunr++;
}
-
+
+#ifndef DISABLE_PYTHON
/* note that we account for the 4 previous entries with i+4:
even if the last item isnt displayed, it dosent matter */
for (pym = BPyMenuTable[PYMENU_WEIGHTPAINT]; pym; pym = pym->next, i++) {
@@ -4632,7 +4662,8 @@ static uiBlock *view3d_wpaintmenu(void *arg_unused)
menuwidth, 19, NULL, 0.0, 0.0, 1, i+4,
pym->tooltip?pym->tooltip:pym->filename);
}
-
+#endif
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -4904,8 +4935,9 @@ static uiBlock *view3d_faceselmenu(void *arg_unused)
void do_view3d_select_particlemenu(void *arg, int event)
{
/* events >= 6 are registered bpython scripts */
+#ifndef DISABLE_PYTHON
if (event >= 6) BPY_menu_do_python(PYMENU_FACESELECT, event - 6);
-
+#endif
switch(event) {
case 0:
PE_borderselect();
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
index 44044841a99..f4135071e3e 100644
--- a/source/blender/src/headerbuttons.c
+++ b/source/blender/src/headerbuttons.c
@@ -161,8 +161,10 @@
#include "BDR_editmball.h"
#include "BDR_sculptmode.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "GPU_draw.h"
@@ -425,6 +427,15 @@ static void do_update_for_newframe(int mute, int events)
/* composite */
if(G.scene->use_nodes && G.scene->nodetree)
ntreeCompositTagAnimated(G.scene->nodetree);
+
+ /* update animated texture nodes */
+ {
+ Tex *tex;
+ for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ if( tex->use_nodes && tex->nodetree ) {
+ ntreeTexTagAnimated( tex->nodetree );
+ }
+ }
}
void update_for_newframe(void)
@@ -535,6 +546,7 @@ static void filesel_u_renderdir(char *name)
allqueue(REDRAWALL, 0);
}
+#ifndef DISABLE_PYTHON
static void filesel_u_pythondir(char *name)
{
char dir[FILE_MAXDIR], file[FILE_MAXFILE];
@@ -550,6 +562,7 @@ static void filesel_u_pythondir(char *name)
error("Invalid scripts dir: check console");
}
}
+#endif
static void filesel_u_sounddir(char *name)
{
@@ -854,10 +867,25 @@ void do_global_buttons(unsigned short event)
break;
case B_EXTEXBROWSE:
case B_TEXBROWSE:
-
- if(G.buts->texnr== -2) {
+ {
+ void *lockpoin = NULL;
+ short *menunr = 0;
+
+ /* this is called now from Node editor too, buttons might not exist */
+ if(curarea->spacetype==SPACE_NODE) {
+ SpaceNode *snode = curarea->spacedata.first;
+ menunr = &snode->menunr;
+ lockpoin = snode->id;
+ }
+ else if(G.buts) {
+ menunr = &G.buts->texnr;
+ lockpoin = G.buts->lockpoin;
+ }
+ else return;
+
+ if(*menunr == -2) {
- id= G.buts->lockpoin;
+ id= lockpoin;
if(event==B_EXTEXBROWSE) {
id= NULL;
ma= give_current_material(ob, ob->actcol);
@@ -868,16 +896,16 @@ void do_global_buttons(unsigned short event)
}
}
if(G.qual & LR_CTRLKEY) {
- activate_databrowse_imasel(id, ID_TE, 0, B_TEXBROWSE, &G.buts->texnr, do_global_buttons);
+ activate_databrowse_imasel((ID*)lockpoin, ID_TE, 0, B_TEXBROWSE, menunr, do_global_buttons);
}
else {
- activate_databrowse(id, ID_TE, 0, B_TEXBROWSE, &G.buts->texnr, do_global_buttons);
+ activate_databrowse((ID*)lockpoin, ID_TE, 0, B_TEXBROWSE, menunr, do_global_buttons);
}
return;
}
- if(G.buts->texnr < 0) break;
+ if(*menunr < 0) break;
- if(G.buts->pin) {
+ if(G.buts && G.buts->pin) {
}
else {
@@ -892,7 +920,7 @@ void do_global_buttons(unsigned short event)
idtest= G.main->tex.first;
while(idtest) {
- if(nr==G.buts->texnr) {
+ if(nr==*menunr) {
break;
}
nr++;
@@ -915,10 +943,12 @@ void do_global_buttons(unsigned short event)
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWNODE, 0);
BIF_preview_changed(ID_MA);
}
}
break;
+ }
case B_ACTIONDELETE:
/* only available when not pinned */
if (G.saction->pin == 0) {
@@ -1525,7 +1555,7 @@ void do_global_buttons(unsigned short event)
activate_fileselect(FILE_SPECIAL, "SELECT RENDER PATH", U.renderdir, filesel_u_renderdir);
break;
-
+#ifndef DISABLE_PYTHON
case B_PYMENUEVAL: /* is button from space.c *info* */
waitcursor( 1 ); /* can take some time */
if (BPY_path_update() == 0) { /* re-eval scripts registration in menus */
@@ -1542,7 +1572,7 @@ void do_global_buttons(unsigned short event)
activate_fileselect(FILE_SPECIAL, "SELECT SCRIPT PATH", U.pythondir, filesel_u_pythondir);
break;
-
+#endif
case B_SOUNDDIRFILESEL: /* is button from space.c *info* */
if(curarea->spacetype==SPACE_INFO) {
sa= closest_bigger_area();
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 7c1a4668a56..7417218f253 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -96,7 +96,9 @@
#include "BSE_view.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h" /* for BPY_button_eval */
+#endif
#include "GHOST_Types.h" /* for tablet data */
@@ -1806,7 +1808,7 @@ static int ui_do_but_TEX(uiBut *but)
((G.qual & LR_COMMANDKEY) || (G.qual & LR_CTRLKEY)) &&
((dev==XKEY) || (dev==CKEY) || (dev==VKEY)) ) {
- char buf[UI_MAX_DRAW_STR]={0};
+ char buf[UI_MAX_DRAW_STR+1]={0};
/* paste */
if (dev==VKEY) {
@@ -2144,15 +2146,19 @@ static int ui_act_as_text_but(uiBut *but)
but->max= max;
if(textleft==0) but->flag &= ~UI_TEXT_LEFT;
+#ifndef DISABLE_PYTHON
if(BPY_button_eval(str, &value)) {
/* Uncomment this if you want to see an error message (and annoy users) */
/* error("Invalid Python expression, check console");*/
value = 0.0f; /* Zero out value on error */
if(str[0])
- retval = 0; /* invalidate return value if eval failed, except when string was null */
+ retval = B_NOP; /* invalidate return value if eval failed, except when string was null */
}
-
+#else
+ value=atof(str);
+#endif
+
if(but->pointype!=FLO) value= (int)value;
if(but->type==NUMABS) value= fabs(value);
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index 83ae449b989..78e74442342 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -68,6 +68,7 @@
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_utildefines.h"
+#include "BKE_texture.h"
#include "datatoc.h" /* std font */
@@ -1978,6 +1979,7 @@ static void ui_draw_but_COLORBAND(uiBut *but)
CBData *cbd;
float x1, y1, sizex, sizey;
float dx, v3[2], v1[2], v2[2], v1a[2], v2a[2];
+ float pos, colf[4];
int a;
if(coba==NULL) return;
@@ -1998,7 +2000,7 @@ static void ui_draw_but_COLORBAND(uiBut *but)
v1[0]+= dx;
}
- glShadeModel(GL_SMOOTH);
+ glShadeModel(GL_FLAT);
glEnable(GL_BLEND);
cbd= coba->data;
@@ -2012,17 +2014,16 @@ static void ui_draw_but_COLORBAND(uiBut *but)
glColor4fv( &cbd->r );
glVertex2fv(v1); glVertex2fv(v2);
- for(a=0; a<coba->tot; a++, cbd++) {
-
- v1[0]=v2[0]= x1+ cbd->pos*sizex;
-
- glColor4fv( &cbd->r );
+ for( a = 1; a < sizex; a++ ) {
+ pos = ((float)a) / (sizex-1);
+ do_colorband( coba, pos, colf );
+
+ v1[0]=v2[0]= x1 + a;
+
+ glColor4fv( colf );
glVertex2fv(v1); glVertex2fv(v2);
}
-
- v1[0]=v2[0]= x1+ sizex;
- glVertex2fv(v1); glVertex2fv(v2);
-
+
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_BLEND);
diff --git a/source/blender/src/poselib.c b/source/blender/src/poselib.c
index b819dd2a865..13520c94b87 100644
--- a/source/blender/src/poselib.c
+++ b/source/blender/src/poselib.c
@@ -508,7 +508,7 @@ void poselib_rename_pose (Object *ob)
if (marker == NULL) return;
/* get name of pose */
- sprintf(name, marker->name);
+ strncpy(name, marker->name, sizeof(name));
if (sbutton(name, 0, sizeof(name)-1, "Name: ") == 0)
return;
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
index 85fb5815c3e..b37087064cb 100644
--- a/source/blender/src/reeb.c
+++ b/source/blender/src/reeb.c
@@ -30,10 +30,13 @@
#include <stdio.h>
#include <stdlib.h> // for qsort
+#include "PIL_time.h"
+
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_armature_types.h"
#include "MEM_guardedalloc.h"
@@ -41,14 +44,20 @@
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_edgehash.h"
+#include "BLI_ghash.h"
+#include "BLI_heap.h"
#include "BDR_editobject.h"
+#include "BMF_Api.h"
+
#include "BIF_editmesh.h"
#include "BIF_editarmature.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BIF_graphics.h"
+#include "BIF_gl.h"
+#include "BIF_resources.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
@@ -60,6 +69,10 @@
#include "reeb.h"
+
+ReebGraph *GLOBAL_RG = NULL;
+ReebGraph *FILTERED_RG = NULL;
+
/*
* Skeleton generation algorithm based on:
* "Harmonic Skeleton for Realistic Character Animation"
@@ -72,11 +85,548 @@
* SIGGRAPH 2007
*
* */
+
+#define DEBUG_REEB
+#define DEBUG_REEB_NODE
+
+typedef struct VertexData
+{
+ float w; /* weight */
+ int i; /* index */
+ ReebNode *n;
+} VertexData;
+
+typedef struct EdgeIndex
+{
+ EditEdge **edges;
+ int *offset;
+} EdgeIndex;
+
+typedef enum {
+ MERGE_LOWER,
+ MERGE_HIGHER,
+ MERGE_APPEND
+} MergeDirection;
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
+void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
-EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
+EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index);
+void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
+void addFacetoArc(ReebArc *arc, EditFace *efa);
+
+void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
+void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
+
+void flipArcBuckets(ReebArc *arc);
+
+
+/***************************************** UTILS **********************************************/
+
+VertexData *allocVertexData(EditMesh *em)
+{
+ VertexData *data;
+ EditVert *eve;
+ int totvert, index;
+
+ totvert = BLI_countlist(&em->verts);
+
+ data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData");
+
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ data[index].i = index;
+ data[index].w = 0;
+ eve->tmp.p = data + index;
+ }
+
+ return data;
+}
+
+int indexData(EditVert *eve)
+{
+ return ((VertexData*)eve->tmp.p)->i;
+}
+
+float weightData(EditVert *eve)
+{
+ return ((VertexData*)eve->tmp.p)->w;
+}
+
+void weightSetData(EditVert *eve, float w)
+{
+ ((VertexData*)eve->tmp.p)->w = w;
+}
+
+ReebNode* nodeData(EditVert *eve)
+{
+ return ((VertexData*)eve->tmp.p)->n;
+}
+
+void nodeSetData(EditVert *eve, ReebNode *n)
+{
+ ((VertexData*)eve->tmp.p)->n = n;
+}
+
+void REEB_freeArc(BArc *barc)
+{
+ ReebArc *arc = (ReebArc*)barc;
+ BLI_freelistN(&arc->edges);
+
+ if (arc->buckets)
+ MEM_freeN(arc->buckets);
+
+ if (arc->faces)
+ BLI_ghash_free(arc->faces, NULL, NULL);
+
+ MEM_freeN(arc);
+}
+
+void REEB_freeGraph(ReebGraph *rg)
+{
+ ReebArc *arc;
+ ReebNode *node;
+
+ // free nodes
+ for( node = rg->nodes.first; node; node = node->next )
+ {
+ BLI_freeNode((BGraph*)rg, (BNode*)node);
+ }
+ BLI_freelistN(&rg->nodes);
+
+ // free arcs
+ arc = rg->arcs.first;
+ while( arc )
+ {
+ ReebArc *next = arc->next;
+ REEB_freeArc((BArc*)arc);
+ arc = next;
+ }
+
+ // free edge map
+ BLI_edgehash_free(rg->emap, NULL);
+
+ /* free linked graph */
+ if (rg->link_up)
+ {
+ REEB_freeGraph(rg->link_up);
+ }
+
+ MEM_freeN(rg);
+}
+
+ReebGraph * newReebGraph()
+{
+ ReebGraph *rg;
+ rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
+
+ rg->totnodes = 0;
+ rg->emap = BLI_edgehash_new();
+
+
+ rg->free_arc = REEB_freeArc;
+ rg->free_node = NULL;
+ rg->radial_symmetry = REEB_RadialSymmetry;
+ rg->axial_symmetry = REEB_AxialSymmetry;
+
+ return rg;
+}
+
+void BIF_flagMultiArcs(ReebGraph *rg, int flag)
+{
+ for ( ; rg; rg = rg->link_up)
+ {
+ BLI_flagArcs((BGraph*)rg, flag);
+ }
+}
+
+ReebNode * addNode(ReebGraph *rg, EditVert *eve)
+{
+ float weight;
+ ReebNode *node = NULL;
+
+ weight = weightData(eve);
+
+ node = MEM_callocN(sizeof(ReebNode), "reeb node");
+
+ node->flag = 0; // clear flag on init
+ node->symmetry_level = 0;
+ node->arcs = NULL;
+ node->degree = 0;
+ node->weight = weight;
+ node->index = rg->totnodes;
+ VECCOPY(node->p, eve->co);
+
+ BLI_addtail(&rg->nodes, node);
+ rg->totnodes++;
+
+ nodeSetData(eve, node);
+
+ return node;
+}
+
+ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
+{
+ ReebNode *cp_node = NULL;
+
+ cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
+
+ memcpy(cp_node, node, sizeof(ReebNode));
+
+ cp_node->prev = NULL;
+ cp_node->next = NULL;
+ cp_node->arcs = NULL;
+
+ cp_node->link_up = NULL;
+ cp_node->link_down = NULL;
+
+ BLI_addtail(&rg->nodes, cp_node);
+ rg->totnodes++;
+
+ return cp_node;
+}
+
+void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
+{
+ ReebNode *low_node, *high_node;
+
+ if (low_rg == NULL || high_rg == NULL)
+ {
+ return;
+ }
+
+ for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
+ {
+ for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
+ {
+ if (low_node->index == high_node->index)
+ {
+ high_node->link_down = low_node;
+ low_node->link_up = high_node;
+ break;
+ }
+ }
+ }
+}
+
+ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
+{
+ return (arc->head->index == node->index) ? arc->tail : arc->head;
+}
+
+ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
+{
+ return (arc->head->index == node->index) ? arc->head : arc->tail;
+}
+
+ReebNode *BIF_lowestLevelNode(ReebNode *node)
+{
+ while (node->link_down)
+ {
+ node = node->link_down;
+ }
+
+ return node;
+}
+
+ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
+{
+ ReebArc *cp_arc;
+ ReebNode *node;
+
+ cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
+
+ memcpy(cp_arc, arc, sizeof(ReebArc));
+
+ cp_arc->link_up = arc;
+
+ cp_arc->head = NULL;
+ cp_arc->tail = NULL;
+
+ cp_arc->prev = NULL;
+ cp_arc->next = NULL;
+
+ cp_arc->edges.first = NULL;
+ cp_arc->edges.last = NULL;
+
+ /* copy buckets */
+ cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
+ memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
+
+ /* copy faces map */
+ cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ mergeArcFaces(rg, cp_arc, arc);
+
+ /* find corresponding head and tail */
+ for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
+ {
+ if (node->index == arc->head->index)
+ {
+ cp_arc->head = node;
+ }
+ else if (node->index == arc->tail->index)
+ {
+ cp_arc->tail = node;
+ }
+ }
+
+ BLI_addtail(&rg->arcs, cp_arc);
+
+ return cp_arc;
+}
+
+ReebGraph * copyReebGraph(ReebGraph *rg, int level)
+{
+ ReebNode *node;
+ ReebArc *arc;
+ ReebGraph *cp_rg = newReebGraph();
+
+ cp_rg->resolution = rg->resolution;
+ cp_rg->length = rg->length;
+ cp_rg->link_up = rg;
+ cp_rg->multi_level = level;
+
+ /* Copy nodes */
+ for (node = rg->nodes.first; node; node = node->next)
+ {
+ ReebNode *cp_node = copyNode(cp_rg, node);
+ cp_node->multi_level = level;
+ }
+
+ /* Copy arcs */
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ copyArc(cp_rg, arc);
+ }
+
+ BLI_buildAdjacencyList((BGraph*)cp_rg);
+
+ return cp_rg;
+}
+
+ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
+{
+ ReebGraph *multi_rg = rg;
+
+ while(multi_rg && multi_rg->multi_level != node->multi_level)
+ {
+ multi_rg = multi_rg->link_up;
+ }
+
+ return multi_rg;
+}
+
+ReebEdge * copyEdge(ReebEdge *edge)
+{
+ ReebEdge *newEdge = NULL;
+
+ newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
+ memcpy(newEdge, edge, sizeof(ReebEdge));
+
+ newEdge->next = NULL;
+ newEdge->prev = NULL;
+
+ return newEdge;
+}
+
+void printArc(ReebArc *arc)
+{
+ ReebEdge *edge;
+ ReebNode *head = (ReebNode*)arc->head;
+ ReebNode *tail = (ReebNode*)arc->tail;
+ printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
+
+ for(edge = arc->edges.first; edge ; edge = edge->next)
+ {
+ printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
+ }
+}
+
+void flipArc(ReebArc *arc)
+{
+ ReebNode *tmp;
+ tmp = arc->head;
+ arc->head = arc->tail;
+ arc->tail = tmp;
+
+ flipArcBuckets(arc);
+}
+
+#ifdef DEBUG_REEB_NODE
+void NodeDegreeDecrement(ReebGraph *rg, ReebNode *node)
+{
+ node->degree--;
+
+// if (node->degree == 0)
+// {
+// printf("would remove node %i\n", node->index);
+// }
+}
+
+void NodeDegreeIncrement(ReebGraph *rg, ReebNode *node)
+{
+// if (node->degree == 0)
+// {
+// printf("first connect node %i\n", node->index);
+// }
+
+ node->degree++;
+}
+
+#else
+#define NodeDegreeDecrement(rg, node) {node->degree--;}
+#define NodeDegreeIncrement(rg, node) {node->degree++;}
+#endif
+void repositionNodes(ReebGraph *rg)
+{
+ BArc *arc = NULL;
+ BNode *node = NULL;
+
+ // Reset node positions
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->p[0] = node->p[1] = node->p[2] = 0;
+ }
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (((ReebArc*)arc)->bcount > 0)
+ {
+ float p[3];
+
+ VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
+ VecMulf(p, 1.0f / arc->head->degree);
+ VecAddf(arc->head->p, arc->head->p, p);
+
+ VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
+ VecMulf(p, 1.0f / arc->tail->degree);
+ VecAddf(arc->tail->p, arc->tail->p, p);
+ }
+ }
+}
+
+void verifyNodeDegree(ReebGraph *rg)
+{
+#ifdef DEBUG_REEB
+ ReebNode *node = NULL;
+ ReebArc *arc = NULL;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ int count = 0;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->head == node || arc->tail == node)
+ {
+ count++;
+ }
+ }
+ if (count != node->degree)
+ {
+ printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
+ }
+ if (node->degree == 0)
+ {
+ printf("zero degree node %i with weight %f\n", node->index, node->weight);
+ }
+ }
+#endif
+}
+
+void verifyBucketsArc(ReebGraph *rg, ReebArc *arc)
+{
+ ReebNode *head = (ReebNode*)arc->head;
+ ReebNode *tail = (ReebNode*)arc->tail;
+
+ if (arc->bcount > 0)
+ {
+ int i;
+ for(i = 0; i < arc->bcount; i++)
+ {
+ if (arc->buckets[i].nv == 0)
+ {
+ printArc(arc);
+ printf("count error in bucket %i/%i\n", i+1, arc->bcount);
+ }
+ }
+
+ if (ceil(head->weight) != arc->buckets[0].val)
+ {
+ printArc(arc);
+ printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
+ }
+ if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
+ {
+ printArc(arc);
+ printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
+ }
+ }
+}
+
+void verifyBuckets(ReebGraph *rg)
+{
+#ifdef DEBUG_REEB
+ ReebArc *arc = NULL;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ verifyBucketsArc(rg, arc);
+ }
+#endif
+}
+
+void verifyFaces(ReebGraph *rg)
+{
+#ifdef DEBUG_REEB
+ int total = 0;
+ ReebArc *arc = NULL;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ total += BLI_ghash_size(arc->faces);
+ }
+
+#endif
+}
+
+void verifyArcs(ReebGraph *rg)
+{
+ ReebArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->head->weight > arc->tail->weight)
+ {
+ printf("FLIPPED ARC!\n");
+ }
+ }
+}
+
+void verifyMultiResolutionLinks(ReebGraph *rg, int level)
+{
+#ifdef DEBUG_REEB
+ ReebGraph *lower_rg = rg->link_up;
+
+ if (lower_rg)
+ {
+ ReebArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
+ {
+ printf("missing arc %p for level %i\n", arc->link_up, level);
+ printf("Source arc was ---\n");
+ printArc(arc);
+
+ arc->link_up = NULL;
+ }
+ }
+
+
+ verifyMultiResolutionLinks(lower_rg, level + 1);
+ }
+#endif
+}
/***************************************** BUCKET UTILS **********************************************/
void addVertToBucket(EmbedBucket *b, float co[3])
@@ -137,11 +687,30 @@ void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
}
}
+void flipArcBuckets(ReebArc *arc)
+{
+ int i, j;
+
+ for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
+ {
+ EmbedBucket tmp;
+
+ tmp = arc->buckets[i];
+ arc->buckets[i] = arc->buckets[j];
+ arc->buckets[j] = tmp;
+ }
+}
+
+int countArcBuckets(ReebArc *arc)
+{
+ return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
+}
+
void allocArcBuckets(ReebArc *arc)
{
int i;
- float start = ceil(arc->v1->weight);
- arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
+ float start = ceil(arc->head->weight);
+ arc->bcount = countArcBuckets(arc);
if (arc->bcount > 0)
{
@@ -164,6 +733,11 @@ void resizeArcBuckets(ReebArc *arc)
EmbedBucket *oldBuckets = arc->buckets;
int oldBCount = arc->bcount;
+ if (countArcBuckets(arc) == oldBCount)
+ {
+ return;
+ }
+
allocArcBuckets(arc);
if (oldBCount != 0 && arc->bcount != 0)
@@ -195,234 +769,394 @@ void resizeArcBuckets(ReebArc *arc)
MEM_freeN(oldBuckets);
}
}
-/***************************************** UTILS **********************************************/
-ReebEdge * copyEdge(ReebEdge *edge)
+void reweightBuckets(ReebArc *arc)
{
- ReebEdge *newEdge = NULL;
-
- newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
- memcpy(newEdge, edge, sizeof(ReebEdge));
-
- newEdge->next = NULL;
- newEdge->prev = NULL;
+ int i;
+ float start = ceil((arc->head)->weight);
- return newEdge;
+ if (arc->bcount > 0)
+ {
+ for(i = 0; i < arc->bcount; i++)
+ {
+ arc->buckets[i].val = start + i;
+ }
+ }
}
-void printArc(ReebArc *arc)
+static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
{
- ReebEdge *edge;
- printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
+ int total;
+ int j;
- for(edge = arc->edges.first; edge ; edge = edge->next)
+ total = end_index - start_index + 2;
+
+ for (j = start_index; j <= end_index; j++)
{
- printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
+ EmbedBucket *empty = arc->buckets + j;
+ empty->nv = 1;
+ VecLerpf(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
}
}
-void freeArc(ReebArc *arc)
+void fillArcEmptyBuckets(ReebArc *arc)
{
- BLI_freelistN(&arc->edges);
+ float *start_p, *end_p;
+ int start_index = 0, end_index = 0;
+ int missing = 0;
+ int i;
- if (arc->buckets)
- MEM_freeN(arc->buckets);
+ start_p = arc->head->p;
- MEM_freeN(arc);
+ for(i = 0; i < arc->bcount; i++)
+ {
+ EmbedBucket *bucket = arc->buckets + i;
+
+ if (missing)
+ {
+ if (bucket->nv > 0)
+ {
+ missing = 0;
+
+ end_p = bucket->p;
+ end_index = i - 1;
+
+ interpolateBuckets(arc, start_p, end_p, start_index, end_index);
+ }
+ }
+ else
+ {
+ if (bucket->nv == 0)
+ {
+ missing = 1;
+
+ if (i > 0)
+ {
+ start_p = arc->buckets[i - 1].p;
+ }
+ start_index = i;
+ }
+ }
+ }
+
+ if (missing)
+ {
+ end_p = arc->tail->p;
+ end_index = arc->bcount - 1;
+
+ interpolateBuckets(arc, start_p, end_p, start_index, end_index);
+ }
}
-void freeGraph(ReebGraph *rg)
+static void ExtendArcBuckets(ReebArc *arc)
{
- ReebArc *arc;
- ReebNode *node;
+ ReebArcIterator iter;
+ EmbedBucket *previous, *bucket, *last_bucket, *first_bucket;
+ float average_length = 0, length;
+ int padding_head = 0, padding_tail = 0;
- // free nodes
- for( node = rg->nodes.first; node; node = node->next )
+ if (arc->bcount == 0)
{
- // Free adjacency lists
- if (node->arcs != NULL)
- {
- MEM_freeN(node->arcs);
- }
+ return; /* failsafe, shouldn't happen */
}
- BLI_freelistN(&rg->nodes);
- // free arcs
- arc = rg->arcs.first;
- while( arc )
+ initArcIterator(&iter, arc, arc->head);
+
+ for ( previous = nextBucket(&iter), bucket = nextBucket(&iter);
+ bucket;
+ previous = bucket, bucket = nextBucket(&iter)
+ )
{
- ReebArc *next = arc->next;
- freeArc(arc);
- arc = next;
+ average_length += VecLenf(previous->p, bucket->p);
}
+ average_length /= (arc->bcount - 1);
- // free edge map
- BLI_edgehash_free(rg->emap, NULL);
+ first_bucket = arc->buckets;
+ last_bucket = arc->buckets + (arc->bcount - 1);
- MEM_freeN(rg);
-}
+ length = VecLenf(first_bucket->p, arc->head->p);
+ if (length > 2 * average_length)
+ {
+ padding_head = (int)floor(length / average_length);
+ }
-void repositionNodes(ReebGraph *rg)
-{
- ReebArc *arc = NULL;
- ReebNode *node = NULL;
+ length = VecLenf(last_bucket->p, arc->tail->p);
+ if (length > 2 * average_length)
+ {
+ padding_tail = (int)floor(length / average_length);
+ }
- // Reset node positions
- for(node = rg->nodes.first; node; node = node->next)
+ if (padding_head + padding_tail > 0)
{
- node->p[0] = node->p[1] = node->p[2] = 0;
+ EmbedBucket *old_buckets = arc->buckets;
+
+ arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
+ memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
+
+ arc->bcount = padding_head + arc->bcount + padding_tail;
+
+ MEM_freeN(old_buckets);
}
- for(arc = rg->arcs.first; arc; arc = arc->next)
+ if (padding_head > 0)
{
- if (arc->bcount > 0)
- {
- float p[3];
-
- VECCOPY(p, arc->buckets[0].p);
- VecMulf(p, 1.0f / arc->v1->degree);
- VecAddf(arc->v1->p, arc->v1->p, p);
-
- VECCOPY(p, arc->buckets[arc->bcount - 1].p);
- VecMulf(p, 1.0f / arc->v2->degree);
- VecAddf(arc->v2->p, arc->v2->p, p);
- }
+ interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
}
-}
-
-void verifyNodeDegree(ReebGraph *rg)
-{
- ReebNode *node = NULL;
- ReebArc *arc = NULL;
-
- for(node = rg->nodes.first; node; node = node->next)
+
+ if (padding_tail > 0)
{
- int count = 0;
- for(arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->v1 == node || arc->v2 == node)
- {
- count++;
- }
- }
- if (count != node->degree)
- {
- printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
- }
+ interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
}
}
-void verifyBuckets(ReebGraph *rg)
+/* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
+void extendGraphBuckets(ReebGraph *rg)
{
-#ifdef DEBUG_REEB
- ReebArc *arc = NULL;
- for(arc = rg->arcs.first; arc; arc = arc->next)
+ ReebArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
{
- if (arc->bcount > 0)
- {
- int i;
- for(i = 0; i < arc->bcount; i++)
- {
- if (arc->buckets[i].nv == 0)
- {
- printArc(arc);
- printf("count error in bucket %i/%i\n", i+1, arc->bcount);
- }
- }
-
- if (ceil(arc->v1->weight) < arc->buckets[0].val)
- {
- printArc(arc);
- printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(arc->v1->weight));
- }
- if (floor(arc->v2->weight) < arc->buckets[arc->bcount - 1].val)
- {
- printArc(arc);
- printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(arc->v2->weight));
- }
- }
+ ExtendArcBuckets(arc);
}
-#endif
}
-/************************************** ADJACENCY LIST *************************************************/
+/**************************************** LENGTH CALCULATIONS ****************************************/
-void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
+void calculateArcLength(ReebArc *arc)
{
- ReebArc **arclist;
+ ReebArcIterator iter;
+ EmbedBucket *bucket = NULL;
+ float *vec0, *vec1;
- for(arclist = node->arcs; *arclist; arclist++)
- { }
+ arc->length = 0;
- *arclist = arc;
-}
-
-void buildAdjacencyList(ReebGraph *rg)
-{
- ReebNode *node = NULL;
- ReebArc *arc = NULL;
+ initArcIterator(&iter, arc, arc->head);
- for(node = rg->nodes.first; node; node = node->next)
+ bucket = nextBucket(&iter);
+
+ vec0 = arc->head->p;
+ vec1 = arc->head->p; /* in case there's no embedding */
+
+ while (bucket != NULL)
{
- if (node->arcs != NULL)
- {
- MEM_freeN(node->arcs);
- }
+ vec1 = bucket->p;
+
+ arc->length += VecLenf(vec0, vec1);
- node->arcs = MEM_callocN((node->degree + 1) * sizeof(ReebArc*), "adjacency list");
+ vec0 = vec1;
+ bucket = nextBucket(&iter);
}
+
+ arc->length += VecLenf(arc->tail->p, vec1);
+}
- for(arc = rg->arcs.first; arc; arc= arc->next)
+void calculateGraphLength(ReebGraph *rg)
+{
+ ReebArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
{
- addArcToNodeAdjacencyList(arc->v1, arc);
- addArcToNodeAdjacencyList(arc->v2, arc);
+ calculateArcLength(arc);
}
}
-int hasAdjacencyList(ReebGraph *rg)
+/**************************************** SYMMETRY HANDLING ******************************************/
+
+void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
{
- ReebNode *node;
+ ReebNode *node = (ReebNode*)root_node;
+ float axis[3];
+ int i;
- for(node = rg->nodes.first; node; node = node->next)
+ VECCOPY(axis, root_node->symmetry_axis);
+
+ /* first pass, merge incrementally */
+ for (i = 0; i < count - 1; i++)
{
- if (node->arcs == NULL)
+ ReebNode *node1, *node2;
+ ReebArc *arc1, *arc2;
+ float tangent[3];
+ float normal[3];
+ int j = i + 1;
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
+ node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
+
+ arc1 = (ReebArc*)ring[i].arc;
+ arc2 = (ReebArc*)ring[j].arc;
+
+ /* mirror first node and mix with the second */
+ BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
+ VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
+
+ /* Merge buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (arc1->bcount > 0 && arc2->bcount > 0)
{
- return 0;
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, arc1, (ReebNode*)root_node);
+ initArcIterator(&iter2, arc2, (ReebNode*)root_node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
+
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
+ {
+ bucket1 = nextBucket(&iter1);
+ }
+
+ while(bucket2 && bucket2->val < bucket1->val)
+ {
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ bucket2->nv += bucket1->nv; /* add counts */
+
+ /* mirror on axis */
+ BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
+ /* add bucket2 in bucket1 */
+ VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
+ }
}
}
- return 1;
+ /* second pass, mirror back on previous arcs */
+ for (i = count - 1; i > 0; i--)
+ {
+ ReebNode *node1, *node2;
+ ReebArc *arc1, *arc2;
+ float tangent[3];
+ float normal[3];
+ int j = i - 1;
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
+ node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
+
+ arc1 = (ReebArc*)ring[i].arc;
+ arc2 = (ReebArc*)ring[j].arc;
+
+ /* copy first node than mirror */
+ VECCOPY(node2->p, node1->p);
+ BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
+
+ /* Copy buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (arc1->bcount > 0 && arc2->bcount > 0)
+ {
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, arc1, node);
+ initArcIterator(&iter2, arc2, node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
+
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
+ {
+ bucket1 = nextBucket(&iter1);
+ }
+
+ while(bucket2 && bucket2->val < bucket1->val)
+ {
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ /* copy and mirror back to bucket2 */
+ bucket2->nv = bucket1->nv;
+ VECCOPY(bucket2->p, bucket1->p);
+ BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
+ }
+ }
+ }
}
-int countConnectedArcs(ReebGraph *rg, ReebNode *node)
+void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
{
- int count = 0;
+ ReebArc *arc1, *arc2;
+ float nor[3], p[3];
+
+ arc1 = (ReebArc*)barc1;
+ arc2 = (ReebArc*)barc2;
+
+ VECCOPY(nor, root_node->symmetry_axis);
- /* use adjacency list if present */
- if (node->arcs)
+ /* mirror node2 along axis */
+ VECCOPY(p, node2->p);
+ BLI_mirrorAlongAxis(p, root_node->p, nor);
+
+ /* average with node1 */
+ VecAddf(node1->p, node1->p, p);
+ VecMulf(node1->p, 0.5f);
+
+ /* mirror back on node2 */
+ VECCOPY(node2->p, node1->p);
+ BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
+
+ /* Merge buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (arc1->bcount > 0 && arc2->bcount > 0)
{
- ReebArc **arcs;
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, arc1, (ReebNode*)root_node);
+ initArcIterator(&iter2, arc2, (ReebNode*)root_node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
- for(arcs = node->arcs; *arcs; arcs++)
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
{
- count++;
+ bucket1 = nextBucket(&iter1);
}
- }
- else
- {
- ReebArc *arc;
- for(arc = rg->arcs.first; arc; arc = arc->next)
+
+ while(bucket2 && bucket2->val < bucket1->val)
{
- if (arc->v1 == node || arc->v2 == node)
- {
- count++;
- }
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ bucket1->nv += bucket2->nv; /* add counts */
+
+ /* mirror on axis */
+ BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
+ /* add bucket2 in bucket1 */
+ VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
+
+ /* copy and mirror back to bucket2 */
+ bucket2->nv = bucket1->nv;
+ VECCOPY(bucket2->p, bucket1->p);
+ BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
}
}
-
- return count;
}
+/************************************** ADJACENCY LIST *************************************************/
+
+
/****************************************** SMOOTHING **************************************************/
void postprocessGraph(ReebGraph *rg, char mode)
@@ -492,12 +1226,14 @@ int compareArcsWeight(void *varc1, void *varc2)
{
ReebArc *arc1 = (ReebArc*)varc1;
ReebArc *arc2 = (ReebArc*)varc2;
+ ReebNode *node1 = (ReebNode*)arc1->head;
+ ReebNode *node2 = (ReebNode*)arc2->head;
- if (arc1->v1->weight < arc2->v1->weight)
+ if (node1->weight < node2->weight)
{
return -1;
}
- if (arc1->v1->weight > arc2->v1->weight)
+ if (node1->weight > node2->weight)
{
return 1;
}
@@ -511,15 +1247,235 @@ void sortArcs(ReebGraph *rg)
{
BLI_sortlist(&rg->arcs, compareArcsWeight);
}
+/******************************************* JOINING ***************************************************/
+
+void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
+{
+ ReebNode *node;
+ float old_weight;
+ float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
+ int i;
+
+ node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
+
+ /* prevent backtracking */
+ if (node->flag == 1)
+ {
+ return;
+ }
+
+ if (arc->tail == start_node)
+ {
+ flipArc(arc);
+ }
+
+ start_node->flag = 1;
+
+ for (i = 0; i < node->degree; i++)
+ {
+ ReebArc *next_arc = node->arcs[i];
+
+ reweightArc(rg, next_arc, node, end_weight);
+ }
+
+ /* update only if needed */
+ if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
+ {
+ old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
+
+ arc->head->weight = start_weight;
+ arc->tail->weight = end_weight;
+
+ reweightBuckets(arc);
+ resizeArcBuckets(arc);
+ fillArcEmptyBuckets(arc);
+
+ arc->head->weight = old_weight;
+ }
+}
+
+void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
+{
+ int i;
+
+ BLI_flagNodes((BGraph*)rg, 0);
+
+ for (i = 0; i < start_node->degree; i++)
+ {
+ ReebArc *next_arc = start_node->arcs[i];
+
+ reweightArc(rg, next_arc, start_node, start_weight);
+ }
+ start_node->weight = start_weight;
+}
+
+int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
+{
+ int joined = 0;
+ int subgraph;
+
+ for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
+ {
+ ReebNode *start_node, *end_node;
+ ReebNode *min_node_start = NULL, *min_node_end = NULL;
+ float min_distance = FLT_MAX;
+
+ for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
+ {
+ if (start_node->subgraph_index == subgraph && start_node->degree == 1)
+ {
+
+ for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
+ {
+ if (end_node->subgraph_index != subgraph)
+ {
+ float distance = VecLenf(start_node->p, end_node->p);
+
+ if (distance < threshold && distance < min_distance)
+ {
+ min_distance = distance;
+ min_node_end = end_node;
+ min_node_start = start_node;
+ }
+ }
+ }
+ }
+ }
+
+ end_node = min_node_end;
+ start_node = min_node_start;
+
+ if (end_node && start_node)
+ {
+ ReebArc *start_arc, *end_arc;
+ int merging = 0;
+
+ start_arc = start_node->arcs[0];
+ end_arc = end_node->arcs[0];
+
+ if (start_arc->tail == start_node)
+ {
+ reweightSubgraph(rg, end_node, start_node->weight);
+
+ start_arc->tail = end_node;
+
+ merging = 1;
+ }
+ else if (start_arc->head == start_node)
+ {
+ reweightSubgraph(rg, start_node, end_node->weight);
+
+ start_arc->head = end_node;
+
+ merging = 2;
+ }
+
+ if (merging)
+ {
+ BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
+
+ resizeArcBuckets(start_arc);
+ fillArcEmptyBuckets(start_arc);
+
+ NodeDegreeIncrement(rg, end_node);
+ BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
+
+ BLI_removeNode((BGraph*)rg, (BNode*)start_node);
+ }
+
+ joined = 1;
+ }
+ }
+
+ return joined;
+}
+
+/* Reweight graph from smallest node, fix fliped arcs */
+void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
+{
+ int subgraph;
+
+ for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
+ {
+ ReebNode *node;
+ ReebNode *start_node = NULL;
+
+ for (node = rg->nodes.first; node; node = node->next)
+ {
+ if (node->subgraph_index == subgraph)
+ {
+ if (start_node == NULL || node->weight < start_node->weight)
+ {
+ start_node = node;
+ }
+ }
+ }
+
+ if (start_node)
+ {
+ reweightSubgraph(rg, start_node, start_node->weight);
+ }
+ }
+}
+
+int joinSubgraphs(ReebGraph *rg, float threshold)
+{
+ int nb_subgraphs;
+ int joined = 0;
+
+ BLI_buildAdjacencyList((BGraph*)rg);
+
+ if (BLI_isGraphCyclic((BGraph*)rg))
+ {
+ /* don't deal with cyclic graphs YET */
+ return 0;
+ }
+
+ /* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
+ sortNodes(rg);
+
+ nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
+
+ /* Harmonic function can create flipped arcs, take the occasion to fix them */
+ if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
+ {
+ fixSubgraphsOrientation(rg, nb_subgraphs);
+ }
+
+ if (nb_subgraphs > 1)
+ {
+ joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
+
+ if (joined)
+ {
+ removeNormalNodes(rg);
+ BLI_buildAdjacencyList((BGraph*)rg);
+ }
+ }
+
+ return joined;
+}
/****************************************** FILTERING **************************************************/
+float lengthArc(ReebArc *arc)
+{
+#if 0
+ ReebNode *head = (ReebNode*)arc->head;
+ ReebNode *tail = (ReebNode*)arc->tail;
+
+ return tail->weight - head->weight;
+#else
+ return arc->length;
+#endif
+}
+
int compareArcs(void *varc1, void *varc2)
{
ReebArc *arc1 = (ReebArc*)varc1;
ReebArc *arc2 = (ReebArc*)varc2;
- float len1 = arc1->v2->weight - arc1->v1->weight;
- float len2 = arc2->v2->weight - arc2->v1->weight;
+ float len1 = lengthArc(arc1);
+ float len2 = lengthArc(arc2);
if (len1 < len2)
{
@@ -539,12 +1495,17 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
{
ReebArc *arc = NULL, *nextArc = NULL;
- /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
- for(arc = rg->arcs.first; arc; arc = arc->next)
+ if (merging)
{
- if (arc->v1 == srcArc->v1 && arc->v2 == srcArc->v2 && arc != srcArc)
+ /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
+ for(arc = rg->arcs.first; arc; arc = arc->next)
{
- mergeArcBuckets(srcArc, arc, srcArc->v1->weight, srcArc->v2->weight);
+ if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
+ {
+ ReebNode *head = srcArc->head;
+ ReebNode *tail = srcArc->tail;
+ mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
+ }
}
}
@@ -554,48 +1515,52 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
{
nextArc = arc->next;
- if (arc->v1 == removedNode || arc->v2 == removedNode)
+ if (arc->head == removedNode || arc->tail == removedNode)
{
- if (arc->v1 == removedNode)
+ if (arc->head == removedNode)
{
- arc->v1 = newNode;
+ arc->head = newNode;
}
else
{
- arc->v2 = newNode;
+ arc->tail = newNode;
}
// Remove looped arcs
- if (arc->v1 == arc->v2)
+ if (arc->head == arc->tail)
{
// v1 or v2 was already newNode, since we're removing an arc, decrement degree
- newNode->degree--;
+ NodeDegreeDecrement(rg, newNode);
- // If it's safeArc, it'll be removed later, so keep it for now
+ // If it's srcArc, it'll be removed later, so keep it for now
if (arc != srcArc)
{
BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
+ REEB_freeArc((BArc*)arc);
}
}
- // Remove flipped arcs
- else if (arc->v1->weight > arc->v2->weight)
- {
- // Decrement degree from the other node
- OTHER_NODE(arc, newNode)->degree--;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
- }
else
{
- newNode->degree++; // incrementing degree since we're adding an arc
+ /* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
+ if (arc->head->weight > arc->tail->weight)
+ {
+ flipArc(arc);
+ }
+ //newNode->degree++; // incrementing degree since we're adding an arc
+ NodeDegreeIncrement(rg, newNode);
+ mergeArcFaces(rg, arc, srcArc);
if (merging)
{
+ ReebNode *head = arc->head;
+ ReebNode *tail = arc->tail;
+
// resize bucket list
resizeArcBuckets(arc);
- mergeArcBuckets(arc, srcArc, arc->v1->weight, arc->v2->weight);
+ mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
+
+ /* update length */
+ arc->length += srcArc->length;
}
}
}
@@ -615,14 +1580,13 @@ void filterNullReebGraph(ReebGraph *rg)
// Only collapse arcs too short to have any embed bucket
if (arc->bcount == 0)
{
- ReebNode *newNode = arc->v1;
- ReebNode *removedNode = arc->v2;
+ ReebNode *newNode = (ReebNode*)arc->head;
+ ReebNode *removedNode = (ReebNode*)arc->tail;
float blend;
blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
- //newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
- VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
+ VecLerpf(newNode->p, removedNode->p, newNode->p, blend);
filterArc(rg, newNode, removedNode, arc, 0);
@@ -630,130 +1594,300 @@ void filterNullReebGraph(ReebGraph *rg)
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
+ REEB_freeArc((BArc*)arc);
- BLI_freelinkN(&rg->nodes, removedNode);
+ BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
}
arc = nextArc;
}
}
-int filterInternalReebGraph(ReebGraph *rg, float threshold)
+int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
{
ReebArc *arc = NULL, *nextArc = NULL;
int value = 0;
BLI_sortlist(&rg->arcs, compareArcs);
-
- arc = rg->arcs.first;
- while(arc)
+
+ for (arc = rg->arcs.first; arc; arc = nextArc)
{
nextArc = arc->next;
// Only collapse non-terminal arcs that are shorter than threshold
- if ((arc->v1->degree > 1 && arc->v2->degree > 1 && arc->v2->weight - arc->v1->weight < threshold))
+ if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
{
ReebNode *newNode = NULL;
ReebNode *removedNode = NULL;
- /* Keep the node with the highestn number of connected arcs */
- if (arc->v1->degree >= arc->v2->degree)
+ /* Always remove lower node, so arcs don't flip */
+ newNode = arc->head;
+ removedNode = arc->tail;
+
+ filterArc(rg, newNode, removedNode, arc, 1);
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ REEB_freeArc((BArc*)arc);
+
+ BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
+ value = 1;
+ }
+
+ // Only collapse terminal arcs that are shorter than threshold
+ else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
+ {
+ ReebNode *terminalNode = NULL;
+ ReebNode *middleNode = NULL;
+ ReebNode *removedNode = NULL;
+
+ // Assign terminal and middle nodes
+ if (arc->head->degree == 1)
{
- newNode = arc->v1;
- removedNode = arc->v2;
+ terminalNode = arc->head;
+ middleNode = arc->tail;
}
else
{
- newNode = arc->v2;
- removedNode = arc->v1;
+ terminalNode = arc->tail;
+ middleNode = arc->head;
}
- filterArc(rg, newNode, removedNode, arc, 1);
+ if (middleNode->degree == 2)
+ {
+#if 1
+ // If middle node is a normal node, it will be removed later
+ /* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
+ * FOR HANDS, THIS IS NOT THE BEST RESULT
+ * */
+ continue;
+#else
+ removedNode = terminalNode;
+
+ // removing arc, so we need to decrease the degree of the remaining node
+ NodeDegreeDecrement(rg, middleNode);
+#endif
+ }
+ // Otherwise, just plain remove of the arc
+ else
+ {
+ removedNode = terminalNode;
+
+ // removing arc, so we need to decrease the degree of the remaining node
+ NodeDegreeDecrement(rg, middleNode);
+ }
// Reset nextArc, it might have changed
nextArc = arc->next;
BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
+ REEB_freeArc((BArc*)arc);
- BLI_freelinkN(&rg->nodes, removedNode);
+ BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
value = 1;
}
-
- arc = nextArc;
}
return value;
}
-int filterExternalReebGraph(ReebGraph *rg, float threshold)
+int filterCyclesReebGraph(ReebGraph *rg, float distance_threshold)
+{
+ ReebArc *arc1, *arc2;
+ ReebArc *next2;
+ int filtered = 0;
+
+ for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
+ {
+ for (arc2 = arc1->next; arc2; arc2 = next2)
+ {
+ next2 = arc2->next;
+ if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
+ {
+ mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
+ mergeArcFaces(rg, arc1, arc2);
+ mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
+
+ NodeDegreeDecrement(rg, arc1->head);
+ NodeDegreeDecrement(rg, arc1->tail);
+
+ BLI_remlink(&rg->arcs, arc2);
+ REEB_freeArc((BArc*)arc2);
+
+ filtered = 1;
+ }
+ }
+ }
+
+ return filtered;
+}
+
+int filterSmartReebGraph(ReebGraph *rg, float threshold)
{
ReebArc *arc = NULL, *nextArc = NULL;
int value = 0;
BLI_sortlist(&rg->arcs, compareArcs);
+#ifdef DEBUG_REEB
+ {
+ EditFace *efa;
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
+ efa->tmp.fp = -1;
+ }
+ }
+#endif
+
arc = rg->arcs.first;
while(arc)
{
nextArc = arc->next;
+
+ /* need correct normals and center */
+ recalc_editnormals();
- // Only collapse terminal arcs that are shorter than threshold
- if ((arc->v1->degree == 1 || arc->v2->degree == 1) && arc->v2->weight - arc->v1->weight < threshold)
+ // Only test terminal arcs
+ if (arc->head->degree == 1 || arc->tail->degree == 1)
{
- ReebNode *terminalNode = NULL;
- ReebNode *middleNode = NULL;
- ReebNode *newNode = NULL;
- ReebNode *removedNode = NULL;
+ GHashIterator ghi;
int merging = 0;
+ int total = BLI_ghash_size(arc->faces);
+ float avg_angle = 0;
+ float avg_vec[3] = {0,0,0};
- // Assign terminal and middle nodes
- if (arc->v1->degree == 1)
- {
- terminalNode = arc->v1;
- middleNode = arc->v2;
- }
- else
+ for(BLI_ghashIterator_init(&ghi, arc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
{
- terminalNode = arc->v2;
- middleNode = arc->v1;
+ EditFace *efa = BLI_ghashIterator_getValue(&ghi);
+
+#if 0
+ ReebArcIterator iter;
+ EmbedBucket *bucket = NULL;
+ EmbedBucket *previous = NULL;
+ float min_distance = -1;
+ float angle = 0;
+
+ initArcIterator(&iter, arc, arc->head);
+
+ bucket = nextBucket(&iter);
+
+ while (bucket != NULL)
+ {
+ float *vec0 = NULL;
+ float *vec1 = bucket->p;
+ float midpoint[3], tangent[3];
+ float distance;
+
+ /* first bucket. Previous is head */
+ if (previous == NULL)
+ {
+ vec0 = arc->head->p;
+ }
+ /* Previous is a valid bucket */
+ else
+ {
+ vec0 = previous->p;
+ }
+
+ VECCOPY(midpoint, vec1);
+
+ distance = VecLenf(midpoint, efa->cent);
+
+ if (min_distance == -1 || distance < min_distance)
+ {
+ min_distance = distance;
+
+ VecSubf(tangent, vec1, vec0);
+ Normalize(tangent);
+
+ angle = Inpf(tangent, efa->n);
+ }
+
+ previous = bucket;
+ bucket = nextBucket(&iter);
+ }
+
+ avg_angle += saacos(fabs(angle));
+#ifdef DEBUG_REEB
+ efa->tmp.fp = saacos(fabs(angle));
+#endif
+#else
+ VecAddf(avg_vec, avg_vec, efa->n);
+#endif
}
+
+
+#if 0
+ avg_angle /= total;
+#else
+ VecMulf(avg_vec, 1.0 / total);
+ avg_angle = Inpf(avg_vec, avg_vec);
+#endif
- // If middle node is a normal node, merge to terminal node
- if (middleNode->degree == 2)
- {
+ arc->angle = avg_angle;
+
+ if (avg_angle > threshold)
merging = 1;
- newNode = terminalNode;
- removedNode = middleNode;
- }
- // Otherwise, just plain remove of the arc
- else
- {
- merging = 0;
- newNode = middleNode;
- removedNode = terminalNode;
- }
- // Merging arc
if (merging)
{
- filterArc(rg, newNode, removedNode, arc, 1);
- }
- else
- {
- // removing arc, so we need to decrease the degree of the remaining node
- newNode->degree--;
+ ReebNode *terminalNode = NULL;
+ ReebNode *middleNode = NULL;
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+ int merging = 0;
+
+ // Assign terminal and middle nodes
+ if (arc->head->degree == 1)
+ {
+ terminalNode = arc->head;
+ middleNode = arc->tail;
+ }
+ else
+ {
+ terminalNode = arc->tail;
+ middleNode = arc->head;
+ }
+
+ // If middle node is a normal node, merge to terminal node
+ if (middleNode->degree == 2)
+ {
+ merging = 1;
+ newNode = terminalNode;
+ removedNode = middleNode;
+ }
+ // Otherwise, just plain remove of the arc
+ else
+ {
+ merging = 0;
+ newNode = middleNode;
+ removedNode = terminalNode;
+ }
+
+ // Merging arc
+ if (merging)
+ {
+ filterArc(rg, newNode, removedNode, arc, 1);
+ }
+ else
+ {
+ // removing arc, so we need to decrease the degree of the remaining node
+ //newNode->degree--;
+ NodeDegreeDecrement(rg, newNode);
+ }
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ REEB_freeArc((BArc*)arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ value = 1;
}
-
- // Reset nextArc, it might have changed
- nextArc = arc->next;
-
- BLI_remlink(&rg->arcs, arc);
- freeArc(arc);
-
- BLI_freelinkN(&rg->nodes, removedNode);
- value = 1;
}
arc = nextArc;
@@ -762,6 +1896,63 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
return value;
}
+void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
+{
+ int done = 1;
+
+ calculateGraphLength(rg);
+
+ if ((options & SKGEN_FILTER_EXTERNAL) == 0)
+ {
+ threshold_external = 0;
+ }
+
+ if ((options & SKGEN_FILTER_INTERNAL) == 0)
+ {
+ threshold_internal = 0;
+ }
+
+ if (threshold_internal > 0 || threshold_external > 0)
+ {
+ /* filter until there's nothing more to do */
+ while (done == 1)
+ {
+ done = 0; /* no work done yet */
+
+ done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
+ }
+ }
+
+ if (options & SKGEN_FILTER_SMART)
+ {
+ filterSmartReebGraph(rg, 0.5);
+ filterCyclesReebGraph(rg, 0.5);
+ }
+
+ repositionNodes(rg);
+
+ /* Filtering might have created degree 2 nodes, so remove them */
+ removeNormalNodes(rg);
+}
+
+void finalizeGraph(ReebGraph *rg, char passes, char method)
+{
+ int i;
+
+ BLI_buildAdjacencyList((BGraph*)rg);
+
+ sortNodes(rg);
+
+ sortArcs(rg);
+
+ for(i = 0; i < passes; i++)
+ {
+ postprocessGraph(rg, method);
+ }
+
+ extendGraphBuckets(rg);
+}
+
/************************************** WEIGHT SPREADING ***********************************************/
int compareVerts( const void* a, const void* b )
@@ -770,11 +1961,11 @@ int compareVerts( const void* a, const void* b )
EditVert *vb = *(EditVert**)b;
int value = 0;
- if (va->tmp.fp < vb->tmp.fp)
+ if (weightData(va) < weightData(vb))
{
value = -1;
}
- else if (va->tmp.fp > vb->tmp.fp)
+ else if (weightData(va) > weightData(vb))
{
value = 1;
}
@@ -806,109 +1997,21 @@ void spreadWeight(EditMesh *em)
{
eve = verts[i];
- if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
+ if (i == 0 || (weightData(eve) - lastWeight) > FLT_EPSILON)
{
- lastWeight = eve->tmp.fp;
+ lastWeight = weightData(eve);
}
else
{
work_needed = 1;
- eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
- lastWeight = eve->tmp.fp;
+ weightSetData(eve, lastWeight + FLT_EPSILON * 2);
+ lastWeight = weightData(eve);
}
}
}
MEM_freeN(verts);
}
-/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
-
-int subtreeDepth(ReebNode *node, ReebArc *rootArc)
-{
- int depth = 0;
-
- /* Base case, no arcs leading away */
- if (node->arcs == NULL || *(node->arcs) == NULL)
- {
- return 0;
- }
- else
- {
- ReebArc ** pArc;
-
- for(pArc = node->arcs; *pArc; pArc++)
- {
- ReebArc *arc = *pArc;
-
- /* only arcs that go down the tree */
- if (arc != rootArc)
- {
- ReebNode *newNode = OTHER_NODE(arc, node);
- depth = MAX2(depth, subtreeDepth(newNode, arc));
- }
- }
- }
-
- return depth + 1;
-}
-
-/*************************************** CYCLE DETECTION ***********************************************/
-
-int detectCycle(ReebNode *node, ReebArc *srcArc)
-{
- int value = 0;
-
- if (node->flags == 0)
- {
- ReebArc ** pArc;
-
- /* mark node as visited */
- node->flags = 1;
-
- for(pArc = node->arcs; *pArc && value == 0; pArc++)
- {
- ReebArc *arc = *pArc;
-
- /* don't go back on the source arc */
- if (arc != srcArc)
- {
- value = detectCycle(OTHER_NODE(arc, node), arc);
- }
- }
- }
- else
- {
- value = 1;
- }
-
- return value;
-}
-
-int isGraphCyclic(ReebGraph *rg)
-{
- ReebNode *node;
- int value = 0;
-
- /* NEED TO CHECK IF ADJACENCY LIST EXIST */
-
- /* Mark all nodes as not visited */
- for(node = rg->nodes.first; node; node = node->next)
- {
- node->flags = 0;
- }
-
- /* detectCycles in subgraphs */
- for(node = rg->nodes.first; node && value == 0; node = node->next)
- {
- /* only for nodes in subgraphs that haven't been visited yet */
- if (node->flags == 0)
- {
- value = value || detectCycle(node, NULL);
- }
- }
-
- return value;
-}
/******************************************** EXPORT ***************************************************/
@@ -917,9 +2020,8 @@ void exportNode(FILE *f, char *text, ReebNode *node)
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
}
-void exportGraph(ReebGraph *rg, int count)
+void REEB_exportGraph(ReebGraph *rg, int count)
{
-#ifdef DEBUG_REEB
ReebArc *arc;
char filename[128];
FILE *f;
@@ -937,78 +2039,107 @@ void exportGraph(ReebGraph *rg, int count)
for(arc = rg->arcs.first; arc; arc = arc->next)
{
int i;
+ float p[3];
- exportNode(f, "v1", arc->v1);
+ exportNode(f, "v1", arc->head);
for(i = 0; i < arc->bcount; i++)
{
fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
}
- exportNode(f, "v2", arc->v2);
+ VecAddf(p, arc->tail->p, arc->head->p);
+ VecMulf(p, 0.5f);
+
+ fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
+ exportNode(f, "v2", arc->tail);
}
fclose(f);
-#endif
}
/***************************************** MAIN ALGORITHM **********************************************/
-ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
+/* edges alone will create zero degree nodes, use this function to remove them */
+void removeZeroNodes(ReebGraph *rg)
{
- ReebArc *nextArc = arc->next;
+ ReebNode *node, *next_node;
- for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
+ for (node = rg->nodes.first; node; node = next_node)
{
- if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
+ next_node = node->next;
+
+ if (node->degree == 0)
{
- break;
+ BLI_removeNode((BGraph*)rg, (BNode*)node);
}
}
-
- return nextArc;
}
void removeNormalNodes(ReebGraph *rg)
{
- ReebArc *arc;
+ ReebArc *arc, *nextArc;
// Merge degree 2 nodes
- for(arc = rg->arcs.first; arc; arc = arc->next)
+ for(arc = rg->arcs.first; arc; arc = nextArc)
{
- while (arc->v1->degree == 2 || arc->v2->degree == 2)
+ nextArc = arc->next;
+
+ while (arc->head->degree == 2 || arc->tail->degree == 2)
{
// merge at v1
- if (arc->v1->degree == 2)
+ if (arc->head->degree == 2)
{
- ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
+ ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
- // Merge arc only if needed
- if (arc->v1 == nextArc->v2)
- {
- mergeConnectedArcs(rg, arc, nextArc);
+ /* If arcs are one after the other */
+ if (arc->head == connectedArc->tail)
+ {
+ /* remove furthest arc */
+ if (arc->tail->weight < connectedArc->head->weight)
+ {
+ mergeConnectedArcs(rg, arc, connectedArc);
+ nextArc = arc->next;
+ }
+ else
+ {
+ mergeConnectedArcs(rg, connectedArc, arc);
+ break; /* arc was removed, move to next */
+ }
}
- // Otherwise, mark down vert
+ /* Otherwise, arcs are side by side */
else
{
- arc->v1->degree = 3;
+ /* Don't do anything, we need to keep the lowest node, even if degree 2 */
+ break;
}
}
// merge at v2
- if (arc->v2->degree == 2)
+ if (arc->tail->degree == 2)
{
- ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
+ ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
- // Merge arc only if needed
- if (arc->v2 == nextArc->v1)
+ /* If arcs are one after the other */
+ if (arc->tail == connectedArc->head)
{
- mergeConnectedArcs(rg, arc, nextArc);
+ /* remove furthest arc */
+ if (arc->head->weight < connectedArc->tail->weight)
+ {
+ mergeConnectedArcs(rg, arc, connectedArc);
+ nextArc = arc->next;
+ }
+ else
+ {
+ mergeConnectedArcs(rg, connectedArc, arc);
+ break; /* arc was removed, move to next */
+ }
}
- // Otherwise, mark down vert
+ /* Otherwise, arcs are side by side */
else
{
- arc->v2->degree = 3;
+ /* Don't do anything, we need to keep the lowest node, even if degree 2 */
+ break;
}
}
}
@@ -1041,11 +2172,23 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
return result;
}
-typedef enum {
- MERGE_LOWER,
- MERGE_HIGHER,
- MERGE_APPEND
-} MergeDirection;
+void addFacetoArc(ReebArc *arc, EditFace *efa)
+{
+ BLI_ghash_insert(arc->faces, efa, efa);
+}
+
+void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
+{
+ GHashIterator ghi;
+
+ for(BLI_ghashIterator_init(&ghi, aSrc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
+ {
+ EditFace *efa = BLI_ghashIterator_getValue(&ghi);
+ BLI_ghash_insert(aDst->faces, efa, efa);
+ }
+}
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
{
@@ -1109,29 +2252,32 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int result = 0;
ReebNode *removedNode = NULL;
+ a0->length += a1->length;
+
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+ mergeArcFaces(rg, a0, a1);
// Bring a0 to the combine length of both arcs
- if (a0->v2 == a1->v1)
+ if (a0->tail == a1->head)
{
- removedNode = a0->v2;
- a0->v2 = a1->v2;
+ removedNode = a0->tail;
+ a0->tail = a1->tail;
}
- else if (a0->v1 == a1->v2)
+ else if (a0->head == a1->tail)
{
- removedNode = a0->v1;
- a0->v1 = a1->v1;
+ removedNode = a0->head;
+ a0->head = a1->head;
}
resizeArcBuckets(a0);
// Merge a1 in a0
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
// remove a1 from graph
BLI_remlink(&rg->arcs, a1);
- freeArc(a1);
+ REEB_freeArc((BArc*)a1);
- BLI_freelinkN(&rg->nodes, removedNode);
+ BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
result = 1;
return result;
@@ -1141,74 +2287,89 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
{
int result = 0;
// TRIANGLE POINTS DOWN
- if (a0->v1->weight == a1->v1->weight) // heads are the same
+ if (a0->head->weight == a1->head->weight) // heads are the same
{
- if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
+ if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
{
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+ mergeArcFaces(rg, a0, a1);
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
// Adjust node degree
- a1->v1->degree--;
- a1->v2->degree--;
+ //a1->head->degree--;
+ NodeDegreeDecrement(rg, a1->head);
+ //a1->tail->degree--;
+ NodeDegreeDecrement(rg, a1->tail);
// remove a1 from graph
BLI_remlink(&rg->arcs, a1);
- freeArc(a1);
+ REEB_freeArc((BArc*)a1);
result = 1;
}
- else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
+ else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
+ mergeArcFaces(rg, a1, a0);
// Adjust node degree
- a0->v1->degree--;
- a1->v2->degree++;
+ //a0->head->degree--;
+ NodeDegreeDecrement(rg, a0->head);
+ //a1->tail->degree++;
+ NodeDegreeIncrement(rg, a1->tail);
- mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
- a0->v1 = a1->v2;
+ mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
+ a0->head = a1->tail;
resizeArcBuckets(a0);
}
else // a0>n2 is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
+ mergeArcFaces(rg, a0, a1);
// Adjust node degree
- a1->v1->degree--;
- a0->v2->degree++;
+ //a1->head->degree--;
+ NodeDegreeDecrement(rg, a1->head);
+ //a0->tail->degree++;
+ NodeDegreeIncrement(rg, a0->tail);
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
- a1->v1 = a0->v2;
+ mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
+ a1->head = a0->tail;
resizeArcBuckets(a1);
}
}
// TRIANGLE POINTS UP
- else if (a0->v2->weight == a1->v2->weight) // tails are the same
+ else if (a0->tail->weight == a1->tail->weight) // tails are the same
{
- if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
+ if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
+ mergeArcFaces(rg, a0, a1);
// Adjust node degree
- a1->v2->degree--;
- a0->v1->degree++;
+ //a1->tail->degree--;
+ NodeDegreeDecrement(rg, a1->tail);
+ //a0->head->degree++;
+ NodeDegreeIncrement(rg, a0->head);
- mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
- a1->v2 = a0->v1;
+ mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
+ a1->tail = a0->head;
resizeArcBuckets(a1);
}
- else // a1->v1->weight is in the middle
+ else // a1->head->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
+ mergeArcFaces(rg, a1, a0);
// Adjust node degree
- a0->v2->degree--;
- a1->v1->degree++;
+ //a0->tail->degree--;
+ NodeDegreeDecrement(rg, a0->tail);
+ //a1->head->degree++;
+ NodeDegreeIncrement(rg, a1->head);
- mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
- a0->v2 = a1->v1;
+ mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
+ a0->tail = a1->head;
resizeArcBuckets(a0);
}
}
@@ -1229,7 +2390,7 @@ void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, Reeb
if (total == 0) // if it wasn't a total merge, go forward
{
- if (a0->v2->weight < a1->v2->weight)
+ if (a0->tail->weight < a1->tail->weight)
{
a0 = nextArcMappedToEdge(a0, e0);
}
@@ -1252,25 +2413,6 @@ void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
glueByMergeSort(rg, a0, a2, e0, e2);
}
-ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
-{
- ReebNode *node = NULL;
-
- node = MEM_callocN(sizeof(ReebNode), "reeb node");
-
- node->flags = 0; // clear flags on init
- node->arcs = NULL;
- node->degree = 0;
- node->weight = weight;
- node->index = rg->totnodes;
- VECCOPY(node->p, eve->co);
-
- BLI_addtail(&rg->nodes, node);
- rg->totnodes++;
-
- return node;
-}
-
ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
{
ReebEdge *edge;
@@ -1288,7 +2430,9 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
- arc->flags = 0; // clear flags on init
+ arc->flag = 0; // clear flag on init
+ arc->symmetry_level = 0;
+ arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
if (node1->weight <= node2->weight)
{
@@ -1301,12 +2445,14 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
v2 = node1;
}
- arc->v1 = v1;
- arc->v2 = v2;
+ arc->head = v1;
+ arc->tail = v2;
// increase node degree
- v1->degree++;
- v2->degree++;
+ //v1->degree++;
+ NodeDegreeIncrement(rg, v1);
+ //v2->degree++;
+ NodeDegreeIncrement(rg, v2);
BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
@@ -1321,8 +2467,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
/* adding buckets for embedding */
allocArcBuckets(arc);
- offset = arc->v1->weight;
- len = arc->v2->weight - arc->v1->weight;
+ offset = arc->head->weight;
+ len = arc->tail->weight - arc->head->weight;
#if 0
/* This is the actual embedding filling described in the paper
@@ -1330,8 +2476,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
*/
if (arc->bcount > 0)
{
- addVertToBucket(&(arc->buckets[0]), arc->v1->co);
- addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
+ addVertToBucket(&(arc->buckets[0]), arc->head->co);
+ addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
}
#else
for(i = 0; i < arc->bcount; i++)
@@ -1349,7 +2495,7 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
return edge;
}
-void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
+void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
{
ReebEdge *re1, *re2, *re3;
ReebEdge *e1, *e2, *e3;
@@ -1359,6 +2505,10 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
re2 = createArc(rg, n2, n3);
re3 = createArc(rg, n3, n1);
+ addFacetoArc(re1->arc, efa);
+ addFacetoArc(re2->arc, efa);
+ addFacetoArc(re3->arc, efa);
+
len1 = (float)fabs(n1->weight - n2->weight);
len2 = (float)fabs(n2->weight - n3->weight);
len3 = (float)fabs(n3->weight - n1->weight);
@@ -1401,7 +2551,6 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
{
ReebGraph *rg;
- struct DynamicList * dlist;
EditVert *eve;
EditFace *efa;
int index;
@@ -1412,10 +2561,9 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
int countfaces = 0;
#endif
- rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
+ rg = newReebGraph();
- rg->totnodes = 0;
- rg->emap = BLI_edgehash_new();
+ rg->resolution = subdivisions;
totvert = BLI_countlist(&em->verts);
totfaces = BLI_countlist(&em->faces);
@@ -1425,47 +2573,50 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
/* Spread weight to minimize errors */
spreadWeight(em);
- renormalizeWeight(em, (float)subdivisions);
+ renormalizeWeight(em, (float)rg->resolution);
/* Adding vertice */
- for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ for(index = 0, eve = em->verts.first; eve; eve = eve->next)
{
- eve->hash = index;
- eve->f2 = 0;
- eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
+ if (eve->h == 0)
+ {
+ addNode(rg, eve);
+ eve->f2 = 0;
+ index++;
+ }
}
- /* Temporarely convert node list to dynamic list, for indexed access */
- dlist = BLI_dlist_from_listbase(&rg->nodes);
-
/* Adding face, edge per edge */
for(efa = em->faces.first; efa; efa = efa->next)
{
- ReebNode *n1, *n2, *n3;
-
- n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
- n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
- n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
-
- addTriangleToGraph(rg, n1, n2, n3);
-
- if (efa->v4)
+ if (efa->h == 0)
{
- ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
- addTriangleToGraph(rg, n1, n3, n4);
- }
-
+ ReebNode *n1, *n2, *n3;
+
+ n1 = nodeData(efa->v1);
+ n2 = nodeData(efa->v2);
+ n3 = nodeData(efa->v3);
+
+ addTriangleToGraph(rg, n1, n2, n3, efa);
+
+ if (efa->v4)
+ {
+ ReebNode *n4 = nodeData(efa->v4);
+ addTriangleToGraph(rg, n1, n3, n4, efa);
+ }
#ifdef DEBUG_REEB
- countfaces++;
- if (countfaces % 100 == 0)
- {
- printf("face %i of %i\n", countfaces, totfaces);
- }
+ countfaces++;
+ if (countfaces % 100 == 0)
+ {
+ printf("\rface %i of %i", countfaces, totfaces);
+ }
#endif
-
-
+ }
}
- BLI_listbase_from_dlist(dlist, &rg->nodes);
+
+ printf("\n");
+
+ removeZeroNodes(rg);
removeNormalNodes(rg);
@@ -1484,12 +2635,12 @@ void renormalizeWeight(EditMesh *em, float newmax)
/* First pass, determine maximum and minimum */
eve = em->verts.first;
- minimum = eve->tmp.fp;
- maximum = eve->tmp.fp;
+ minimum = weightData(eve);
+ maximum = minimum;
for(eve = em->verts.first; eve; eve = eve->next)
{
- maximum = MAX2(maximum, eve->tmp.fp);
- minimum = MIN2(minimum, eve->tmp.fp);
+ maximum = MAX2(maximum, weightData(eve));
+ minimum = MIN2(minimum, weightData(eve));
}
range = maximum - minimum;
@@ -1497,7 +2648,8 @@ void renormalizeWeight(EditMesh *em, float newmax)
/* Normalize weights */
for(eve = em->verts.first; eve; eve = eve->next)
{
- eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
+ float weight = (weightData(eve) - minimum) / range * newmax;
+ weightSetData(eve, weight);
}
}
@@ -1512,7 +2664,7 @@ int weightFromLoc(EditMesh *em, int axis)
/* Copy coordinate in weight */
for(eve = em->verts.first; eve; eve = eve->next)
{
- eve->tmp.fp = eve->co[axis];
+ weightSetData(eve, eve->co[axis]);
}
return 1;
@@ -1534,7 +2686,36 @@ static float cotan_weight(float *v1, float *v2, float *v3)
return Inpf(a, b)/clen;
}
-int weightToHarmonic(EditMesh *em)
+void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, long e1, long e2, long e3)
+{
+ /* Angle opposite e1 */
+ float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
+
+ /* Angle opposite e2 */
+ float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
+
+ /* Angle opposite e3 */
+ float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
+
+ int i1 = indexData(v1);
+ int i2 = indexData(v2);
+ int i3 = indexData(v3);
+
+ nlMatrixAdd(i1, i1, t2+t3);
+ nlMatrixAdd(i2, i2, t1+t3);
+ nlMatrixAdd(i3, i3, t1+t2);
+
+ nlMatrixAdd(i1, i2, -t3);
+ nlMatrixAdd(i2, i1, -t3);
+
+ nlMatrixAdd(i2, i3, -t1);
+ nlMatrixAdd(i3, i2, -t1);
+
+ nlMatrixAdd(i3, i1, -t2);
+ nlMatrixAdd(i1, i3, -t2);
+}
+
+int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
{
NLboolean success;
EditVert *eve;
@@ -1561,49 +2742,53 @@ int weightToHarmonic(EditMesh *em)
/* Find local extrema */
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
- EditEdge *eed;
- int maximum = 1;
- int minimum = 1;
-
- eve->hash = index; /* Assign index to vertex */
-
- NextEdgeForVert(NULL, NULL); /* Reset next edge */
- for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
+ if (eve->h == 0)
{
- EditVert *eve2;
+ EditEdge *eed;
+ int maximum = 1;
+ int minimum = 1;
- if (eed->v1 == eve)
+ NextEdgeForVert(indexed_edges, -1); /* Reset next edge */
+ for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index))
{
- eve2 = eed->v2;
- }
- else
- {
- eve2 = eed->v1;
+ EditVert *eve2;
+
+ if (eed->v1 == eve)
+ {
+ eve2 = eed->v2;
+ }
+ else
+ {
+ eve2 = eed->v1;
+ }
+
+ if (eve2->h == 0)
+ {
+ /* Adjacent vertex is bigger, not a local maximum */
+ if (weightData(eve2) > weightData(eve))
+ {
+ maximum = 0;
+ }
+ /* Adjacent vertex is smaller, not a local minimum */
+ else if (weightData(eve2) < weightData(eve))
+ {
+ minimum = 0;
+ }
+ }
}
- /* Adjacent vertex is bigger, not a local maximum */
- if (eve2->tmp.fp > eve->tmp.fp)
+ if (maximum || minimum)
{
- maximum = 0;
+ float w = weightData(eve);
+ eve->f1 = 0;
+ nlSetVariable(0, index, w);
+ nlLockVariable(index);
}
- /* Adjacent vertex is smaller, not a local minimum */
- else if (eve2->tmp.fp < eve->tmp.fp)
+ else
{
- minimum = 0;
+ eve->f1 = 1;
}
}
-
- if (maximum || minimum)
- {
- float w = eve->tmp.fp;
- eve->f1 = 0;
- nlSetVariable(0, index, w);
- nlLockVariable(index);
- }
- else
- {
- eve->f1 = 1;
- }
}
nlBegin(NL_MATRIX);
@@ -1617,39 +2802,34 @@ int weightToHarmonic(EditMesh *em)
/* Add faces count to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
- efa->e1->tmp.l++;
- efa->e2->tmp.l++;
- efa->e3->tmp.l++;
+ if (efa->h == 0)
+ {
+ efa->e1->tmp.l++;
+ efa->e2->tmp.l++;
+ efa->e3->tmp.l++;
+
+ if (efa->e4)
+ {
+ efa->e4->tmp.l++;
+ }
+ }
}
/* Add faces angle to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
- /* Angle opposite e1 */
- float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
-
- /* Angle opposite e2 */
- float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
-
- /* Angle opposite e3 */
- float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
-
- int i1 = efa->v1->hash;
- int i2 = efa->v2->hash;
- int i3 = efa->v3->hash;
-
- nlMatrixAdd(i1, i1, t2+t3);
- nlMatrixAdd(i2, i2, t1+t3);
- nlMatrixAdd(i3, i3, t1+t2);
-
- nlMatrixAdd(i1, i2, -t3);
- nlMatrixAdd(i2, i1, -t3);
-
- nlMatrixAdd(i2, i3, -t1);
- nlMatrixAdd(i3, i2, -t1);
-
- nlMatrixAdd(i3, i1, -t2);
- nlMatrixAdd(i1, i3, -t2);
+ if (efa->h == 0)
+ {
+ if (efa->v4 == NULL)
+ {
+ addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
+ }
+ else
+ {
+ addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
+ addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
+ }
+ }
}
nlEnd(NL_MATRIX);
@@ -1663,7 +2843,7 @@ int weightToHarmonic(EditMesh *em)
rval = 1;
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
- eve->tmp.fp = nlGetVariable(0, index);
+ weightSetData(eve, nlGetVariable(0, index));
}
}
else
@@ -1677,46 +2857,175 @@ int weightToHarmonic(EditMesh *em)
}
-EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
+EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index)
{
- static EditEdge *e = NULL;
+ static int offset = -1;
/* Reset method, call with NULL mesh pointer */
- if (em == NULL)
+ if (index == -1)
{
- e = NULL;
+ offset = -1;
return NULL;
}
/* first pass, start at the head of the list */
- if (e == NULL)
+ if (offset == -1)
{
- e = em->edges.first;
+ offset = indexed_edges->offset[index];
}
/* subsequent passes, start on the next edge */
else
{
- e = e->next;
+ offset++;
+ }
+
+ return indexed_edges->edges[offset];
+}
+
+void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
+{
+ Heap *edge_heap;
+ EditVert *current_eve = NULL;
+ EditEdge *eed = NULL;
+ EditEdge *select_eed = NULL;
+
+ edge_heap = BLI_heap_new();
+
+ current_eve = starting_vert;
+
+ /* insert guard in heap, when that is returned, no more edges */
+ BLI_heap_insert(edge_heap, FLT_MAX, NULL);
+
+ /* Initialize edge flag */
+ for(eed= em->edges.first; eed; eed= eed->next)
+ {
+ eed->f1 = 0;
+ }
+
+ while (BLI_heap_size(edge_heap) > 0)
+ {
+ float current_weight;
+
+ current_eve->f1 = 1; /* mark vertex as selected */
+
+ /* Add all new edges connected to current_eve to the list */
+ NextEdgeForVert(indexed_edges, -1); // Reset next edge
+ for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve)))
+ {
+ if (eed->f1 == 0)
+ {
+ BLI_heap_insert(edge_heap, weightData(current_eve) + eed->tmp.fp, eed);
+ eed->f1 = 1;
+ }
+ }
+
+ /* Find next shortest edge with unselected verts */
+ do
+ {
+ current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
+ select_eed = BLI_heap_popmin(edge_heap);
+ } while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
+
+ if (select_eed != NULL)
+ {
+ select_eed->f1 = 2;
+
+ if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
+ {
+ current_eve = select_eed->v1;
+ }
+ else /* otherwise, it's v2 */
+ {
+ current_eve = select_eed->v2;
+ }
+
+ weightSetData(current_eve, current_weight);
+ }
}
+
+ BLI_heap_free(edge_heap, NULL);
+}
+
+void freeEdgeIndex(EdgeIndex *indexed_edges)
+{
+ MEM_freeN(indexed_edges->offset);
+ MEM_freeN(indexed_edges->edges);
+}
- for( ; e ; e = e->next)
+void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
+{
+ EditVert *eve;
+ EditEdge *eed;
+ int totvert = 0;
+ int tot_indexed = 0;
+ int offset = 0;
+
+ totvert = BLI_countlist(&em->verts);
+
+ indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset");
+
+ for(eed = em->edges.first; eed; eed = eed->next)
{
- if (e->v1 == v || e->v2 == v)
+ if (eed->v1->h == 0 && eed->v2->h == 0)
{
- break;
+ tot_indexed += 2;
+ indexed_edges->offset[indexData(eed->v1)]++;
+ indexed_edges->offset[indexData(eed->v2)]++;
}
- }
+ }
- return e;
+ tot_indexed += totvert;
+
+ indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
+
+ /* setting vert offsets */
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ if (eve->h == 0)
+ {
+ int d = indexed_edges->offset[indexData(eve)];
+ indexed_edges->offset[indexData(eve)] = offset;
+ offset += d + 1;
+ }
+ }
+
+ /* adding edges in array */
+ for(eed = em->edges.first; eed; eed= eed->next)
+ {
+ if (eed->v1->h == 0 && eed->v2->h == 0)
+ {
+ int i;
+ for (i = indexed_edges->offset[indexData(eed->v1)]; i < tot_indexed; i++)
+ {
+ if (indexed_edges->edges[i] == NULL)
+ {
+ indexed_edges->edges[i] = eed;
+ break;
+ }
+ }
+
+ for (i = indexed_edges->offset[indexData(eed->v2)]; i < tot_indexed; i++)
+ {
+ if (indexed_edges->edges[i] == NULL)
+ {
+ indexed_edges->edges[i] = eed;
+ break;
+ }
+ }
+ }
+ }
}
-int weightFromDistance(EditMesh *em)
+int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
{
EditVert *eve;
int totedge = 0;
+ int totvert = 0;
int vCount = 0;
- if (em == NULL || BLI_countlist(&em->verts) == 0)
+ totvert = BLI_countlist(&em->verts);
+
+ if (em == NULL || totvert == 0)
{
return 0;
}
@@ -1727,9 +3036,9 @@ int weightFromDistance(EditMesh *em)
{
return 0;
}
-
- /* Initialize vertice flags and find at least one selected vertex */
- for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
+
+ /* Initialize vertice flag and find at least one selected vertex */
+ for(eve = em->verts.first; eve; eve = eve->next)
{
eve->f1 = 0;
if (eve->f & SELECT)
@@ -1744,110 +3053,94 @@ int weightFromDistance(EditMesh *em)
}
else
{
- EditVert *eve, *current_eve = NULL;
+ EditEdge *eed;
+ int allDone = 0;
+
+ /* Calculate edge weight */
+ for(eed = em->edges.first; eed; eed= eed->next)
+ {
+ if (eed->v1->h == 0 && eed->v2->h == 0)
+ {
+ eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
+ }
+ }
+
/* Apply dijkstra spf for each selected vert */
for(eve = em->verts.first; eve; eve = eve->next)
{
if (eve->f & SELECT)
{
- current_eve = eve;
- eve->f1 = 1;
-
+ shortestPathsFromVert(em, eve, indexed_edges);
+ }
+ }
+
+ /* connect unselected islands */
+ while (allDone == 0)
+ {
+ EditVert *selected_eve = NULL;
+ float selected_weight = 0;
+ float min_distance = FLT_MAX;
+
+ allDone = 1;
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ /* for every vertex visible that hasn't been processed yet */
+ if (eve->h == 0 && eve->f1 != 1)
{
- EditEdge *eed = NULL;
- EditEdge *select_eed = NULL;
- EditEdge **edges = NULL;
- float currentWeight = 0;
- int eIndex = 0;
-
- edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
+ EditVert *closest_eve;
- /* Calculate edge weight and initialize edge flags */
- for(eed= em->edges.first; eed; eed= eed->next)
+ /* find the closest processed vertex */
+ for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
{
- eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
- eed->f1 = 0;
- }
-
- do {
- int i;
-
- current_eve->f1 = 1; /* mark vertex as selected */
-
- /* Add all new edges connected to current_eve to the list */
- NextEdgeForVert(NULL, NULL); // Reset next edge
- for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
- {
- if (eed->f1 == 0)
- {
- edges[eIndex] = eed;
- eed->f1 = 1;
- eIndex++;
- }
- }
-
- /* Find next shortest edge */
- select_eed = NULL;
- for(i = 0; i < eIndex; i++)
- {
- eed = edges[i];
-
- if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
- {
- float newWeight = 0;
- if (eed->v1->f1 == 1)
- {
- newWeight = eed->v1->tmp.fp + eed->tmp.fp;
- }
- else
- {
- newWeight = eed->v2->tmp.fp + eed->tmp.fp;
- }
-
- if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
- {
- currentWeight = newWeight;
- select_eed = eed;
- }
- }
- }
-
- if (select_eed != NULL)
+ /* vertex is already processed and distance is smaller than current minimum */
+ if (closest_eve->f1 == 1)
{
- select_eed->f1 = 2;
-
- if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
+ float distance = VecLenf(closest_eve->co, eve->co);
+ if (distance < min_distance)
{
- current_eve = select_eed->v1;
+ min_distance = distance;
+ selected_eve = eve;
+ selected_weight = weightData(closest_eve);
}
- else /* otherwise, it's v2 */
- {
- current_eve = select_eed->v2;
- }
- current_eve->tmp.fp = currentWeight;
}
- } while (select_eed != NULL);
-
- MEM_freeN(edges);
+ }
}
}
+
+ if (selected_eve)
+ {
+ allDone = 0;
+
+ weightSetData(selected_eve, selected_weight + min_distance);
+ shortestPathsFromVert(em, selected_eve, indexed_edges);
+ }
}
}
+ for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
+ {
+ if (eve->f1 == 0)
+ {
+ printf("vertex not reached\n");
+ break;
+ }
+ }
+
return 1;
}
-MCol MColFromWeight(EditVert *eve)
+MCol MColFromVal(float val)
{
MCol col;
col.a = 255;
- col.b = (char)(eve->tmp.fp * 255);
+ col.b = (char)(val * 255);
col.g = 0;
- col.r = (char)((1.0f - eve->tmp.fp) * 255);
+ col.r = (char)((1.0f - val) * 255);
return col;
}
-void weightToVCol(EditMesh *em)
+void weightToVCol(EditMesh *em, int index)
{
EditFace *efa;
MCol *mcol;
@@ -1856,14 +3149,148 @@ void weightToVCol(EditMesh *em)
}
for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = MColFromVal(weightData(efa->v1));
+ mcol[1] = MColFromVal(weightData(efa->v2));
+ mcol[2] = MColFromVal(weightData(efa->v3));
+
+ if(efa->v4) {
+ mcol[3] = MColFromVal(weightData(efa->v4));
+ }
+ }
+ }
+}
+
+void angleToVCol(EditMesh *em, int index)
+{
+ EditFace *efa;
+ MCol *mcol;
+
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ MCol col;
+ if (efa->tmp.fp > 0)
+ {
+ col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1));
+ }
+ else
+ {
+ col.a = 255;
+ col.r = 0;
+ col.g = 255;
+ col.b = 0;
+ }
+
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = col;
+ mcol[1] = col;
+ mcol[2] = col;
+
+ if(efa->v4) {
+ mcol[3] = col;
+ }
+ }
+ }
+}
+
+void blendColor(MCol *dst, MCol *src)
+{
+#if 1
+ float blend_src = (float)src->a / (float)(src->a + dst->a);
+ float blend_dst = (float)dst->a / (float)(src->a + dst->a);
+ dst->a += src->a;
+ dst->r = (char)(dst->r * blend_dst + src->r * blend_src);
+ dst->g = (char)(dst->g * blend_dst + src->g * blend_src);
+ dst->b = (char)(dst->b * blend_dst + src->b * blend_src);
+#else
+ dst->r = src->r;
+ dst->g = src->g;
+ dst->b = src->b;
+#endif
+}
+
+void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
+{
+ GHashIterator ghi;
+ EditFace *efa;
+ ReebArc *arc;
+ MCol *mcol;
+ MCol col;
+ int total = BLI_countlist(&rg->arcs);
+ int i = 0;
+
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ col.a = 0;
+
+ col.r = 0;
+ col.g = 0;
+ col.b = 0;
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = col;
+ mcol[1] = col;
+ mcol[2] = col;
+
+ if(efa->v4) {
+ mcol[3] = col;
+ }
+ }
+ }
+
+ for (arc = rg->arcs.first; arc; arc = arc->next, i++)
+ {
+ float r,g,b;
+ col.a = 1;
+
+ hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b);
+
+ col.r = FTOCHAR(r);
+ col.g = FTOCHAR(g);
+ col.b = FTOCHAR(b);
+
+ for(BLI_ghashIterator_init(&ghi, arc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
+ {
+ efa = BLI_ghashIterator_getValue(&ghi);
+
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+
+ blendColor(&mcol[0], &col);
+ blendColor(&mcol[1], &col);
+ blendColor(&mcol[2], &col);
+
+ if(efa->v4) {
+ blendColor(&mcol[3], &col);
+ }
+ }
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- mcol[0] = MColFromWeight(efa->v1);
- mcol[1] = MColFromWeight(efa->v2);
- mcol[2] = MColFromWeight(efa->v3);
+ mcol[0].a = 255;
+ mcol[1].a = 255;
+ mcol[2].a = 255;
if(efa->v4) {
- mcol[3] = MColFromWeight(efa->v4);
+ mcol[3].a = 255;
}
}
}
@@ -1874,7 +3301,7 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
{
iter->arc = arc;
- if (head == arc->v1)
+ if (head == arc->head)
{
iter->start = 0;
iter->end = arc->bcount - 1;
@@ -1887,7 +3314,36 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
iter->stride = -1;
}
+ iter->length = arc->bcount;
+
+ iter->index = iter->start - iter->stride;
+}
+
+void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start)
+{
+ iter->arc = arc;
+
+ if (head == arc->head)
+ {
+ iter->start = start;
+ iter->end = arc->bcount - 1;
+ iter->stride = 1;
+ }
+ else
+ {
+ iter->start = arc->bcount - 1 - start;
+ iter->end = 0;
+ iter->stride = -1;
+ }
+
iter->index = iter->start - iter->stride;
+
+ iter->length = arc->bcount - start;
+
+ if (start >= arc->bcount)
+ {
+ iter->start = iter->end; /* stop iterator since it's past its end */
+ }
}
void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
@@ -1907,6 +3363,8 @@ void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
}
iter->index = iter->start - iter->stride;
+
+ iter->length = abs(iter->end - iter->start) + 1;
}
EmbedBucket * nextBucket(ReebArcIterator *iter)
@@ -1921,3 +3379,412 @@ EmbedBucket * nextBucket(ReebArcIterator *iter)
return result;
}
+
+EmbedBucket * nextNBucket(ReebArcIterator *iter, int n)
+{
+ EmbedBucket *result = NULL;
+
+ iter->index += n * iter->stride;
+
+ /* check if passed end */
+ if ((iter->stride == 1 && iter->index <= iter->end) ||
+ (iter->stride == -1 && iter->index >= iter->end))
+ {
+ result = &(iter->arc->buckets[iter->index]);
+ }
+ else
+ {
+ /* stop iterator if passed end */
+ iter->index = iter->end;
+ }
+
+ return result;
+}
+
+EmbedBucket * peekBucket(ReebArcIterator *iter, int n)
+{
+ EmbedBucket *result = NULL;
+ int index = iter->index + n * iter->stride;
+
+ /* check if passed end */
+ if ((iter->stride == 1 && index <= iter->end && index >= iter->start) ||
+ (iter->stride == -1 && index >= iter->end && index <= iter->start))
+ {
+ result = &(iter->arc->buckets[index]);
+ }
+
+ return result;
+}
+
+EmbedBucket * previousBucket(struct ReebArcIterator *iter)
+{
+ EmbedBucket *result = NULL;
+
+ if (iter->index != iter->start)
+ {
+ iter->index -= iter->stride;
+ result = &(iter->arc->buckets[iter->index]);
+ }
+
+ return result;
+}
+
+int iteratorStopped(struct ReebArcIterator *iter)
+{
+ if (iter->index == iter->end)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
+{
+ EmbedBucket *result = NULL;
+
+ if (iter->index != iter->end)
+ {
+ result = &(iter->arc->buckets[iter->index]);
+ }
+
+ return result;
+}
+
+/************************ PUBLIC FUNCTIONS *********************************************/
+
+ReebGraph *BIF_ReebGraphMultiFromEditMesh(void)
+{
+ EditMesh *em = G.editMesh;
+ EdgeIndex indexed_edges;
+ VertexData *data;
+ ReebGraph *rg = NULL;
+ ReebGraph *rgi, *previous;
+ int i, nb_levels = REEB_MAX_MULTI_LEVEL;
+
+ if (em == NULL)
+ return NULL;
+
+ data = allocVertexData(em);
+
+ buildIndexedEdges(em, &indexed_edges);
+
+ if (weightFromDistance(em, &indexed_edges) == 0)
+ {
+ error("No selected vertex\n");
+ freeEdgeIndex(&indexed_edges);
+ return NULL;
+ }
+
+ renormalizeWeight(em, 1.0f);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
+ {
+ weightToHarmonic(em, &indexed_edges);
+ }
+
+ freeEdgeIndex(&indexed_edges);
+
+#ifdef DEBUG_REEB
+ weightToVCol(em, 0);
+#endif
+
+ rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
+
+ /* Remove arcs without embedding */
+ filterNullReebGraph(rg);
+
+ /* smart filter and loop filter on basic level */
+ filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
+
+ repositionNodes(rg);
+
+ /* Filtering might have created degree 2 nodes, so remove them */
+ removeNormalNodes(rg);
+
+ joinSubgraphs(rg, 1.0);
+
+ BLI_buildAdjacencyList((BGraph*)rg);
+
+ /* calc length before copy, so we have same length on all levels */
+ BLI_calcGraphLength((BGraph*)rg);
+
+ previous = NULL;
+ for (i = 0; i <= nb_levels; i++)
+ {
+ rgi = rg;
+
+ /* don't filter last level */
+ if (i > 0)
+ {
+ float internal_threshold;
+ float external_threshold;
+
+ /* filter internal progressively in second half only*/
+ if (i > nb_levels / 2)
+ {
+ internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal;
+ }
+ else
+ {
+ internal_threshold = rg->length * G.scene->toolsettings->skgen_threshold_internal * (2 * i / (float)nb_levels);
+ }
+
+ external_threshold = rg->length * G.scene->toolsettings->skgen_threshold_external * (i / (float)nb_levels);
+
+ filterGraph(rgi, G.scene->toolsettings->skgen_options, internal_threshold, external_threshold);
+ }
+
+ if (i < nb_levels)
+ {
+ rg = copyReebGraph(rgi, i + 1);
+ }
+
+ finalizeGraph(rgi, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
+
+ BLI_markdownSymmetry((BGraph*)rgi, rgi->nodes.first, G.scene->toolsettings->skgen_symmetry_limit);
+
+ if (previous != NULL)
+ {
+ relinkNodes(rgi, previous);
+ }
+ previous = rgi;
+ }
+
+ verifyMultiResolutionLinks(rg, 0);
+
+ MEM_freeN(data);
+
+ return rg;
+}
+
+ReebGraph *BIF_ReebGraphFromEditMesh(void)
+{
+ EditMesh *em = G.editMesh;
+ EdgeIndex indexed_edges;
+ VertexData *data;
+ ReebGraph *rg = NULL;
+
+ if (em == NULL)
+ return NULL;
+
+ data = allocVertexData(em);
+
+ buildIndexedEdges(em, &indexed_edges);
+
+ if (weightFromDistance(em, &indexed_edges) == 0)
+ {
+ error("No selected vertex\n");
+ freeEdgeIndex(&indexed_edges);
+ freeEdgeIndex(&indexed_edges);
+ return NULL;
+ }
+
+ renormalizeWeight(em, 1.0f);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
+ {
+ weightToHarmonic(em, &indexed_edges);
+ }
+
+ freeEdgeIndex(&indexed_edges);
+
+#ifdef DEBUG_REEB
+ weightToVCol(em, 1);
+#endif
+
+ rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
+
+ REEB_exportGraph(rg, -1);
+
+ printf("GENERATED\n");
+ printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
+
+ /* Remove arcs without embedding */
+ filterNullReebGraph(rg);
+
+ BLI_freeAdjacencyList((BGraph*)rg);
+
+ printf("NULL FILTERED\n");
+ printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
+
+ filterGraph(rg, G.scene->toolsettings->skgen_options, G.scene->toolsettings->skgen_threshold_internal, G.scene->toolsettings->skgen_threshold_external);
+
+ finalizeGraph(rg, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
+
+ REEB_exportGraph(rg, -1);
+
+#ifdef DEBUG_REEB
+ arcToVCol(rg, em, 0);
+ //angleToVCol(em, 1);
+#endif
+
+ printf("DONE\n");
+ printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
+
+ MEM_freeN(data);
+
+ return rg;
+}
+
+void BIF_GlobalReebFree()
+{
+ if (GLOBAL_RG != NULL)
+ {
+ REEB_freeGraph(GLOBAL_RG);
+ GLOBAL_RG = NULL;
+ }
+}
+
+void BIF_GlobalReebGraphFromEditMesh(void)
+{
+ ReebGraph *rg;
+
+ BIF_GlobalReebFree();
+
+ rg = BIF_ReebGraphMultiFromEditMesh();
+
+ GLOBAL_RG = rg;
+}
+
+void REEB_draw()
+{
+ ReebGraph *rg;
+ ReebArc *arc;
+ int i = 0;
+
+ if (GLOBAL_RG == NULL)
+ {
+ return;
+ }
+
+ if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
+ {
+ for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
+ }
+ else
+ {
+ i = G.scene->toolsettings->skgen_multi_level;
+
+ for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
+ }
+
+ glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
+
+ glDisable(GL_DEPTH_TEST);
+ for (arc = rg->arcs.first; arc; arc = arc->next, i++)
+ {
+ ReebArcIterator iter;
+ EmbedBucket *bucket;
+ float vec[3];
+ char text[128];
+ char *s = text;
+
+ glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
+ glColor3f(0, 0, 0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(arc->head->p);
+
+ if (arc->bcount)
+ {
+ initArcIterator(&iter, arc, arc->head);
+ for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
+ {
+ glVertex3fv(bucket->p);
+ }
+ }
+
+ glVertex3fv(arc->tail->p);
+ glEnd();
+
+ glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
+
+ if (arc->symmetry_level == 1)
+ {
+ glColor3f(1, 0, 0);
+ }
+ else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
+ {
+ glColor3f(1, 0.5f, 0);
+ }
+ else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
+ {
+ glColor3f(0.5f, 1, 0);
+ }
+ else
+ {
+ glColor3f(1, 1, 0);
+ }
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(arc->head->p);
+
+ if (arc->bcount)
+ {
+ initArcIterator(&iter, arc, arc->head);
+ for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
+ {
+ glVertex3fv(bucket->p);
+ }
+ }
+
+ glVertex3fv(arc->tail->p);
+ glEnd();
+
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
+ {
+ glColor3f(1, 1, 1);
+ glBegin(GL_POINTS);
+ glVertex3fv(arc->head->p);
+ glVertex3fv(arc->tail->p);
+
+ glColor3f(0.5f, 0.5f, 1);
+ if (arc->bcount)
+ {
+ initArcIterator(&iter, arc, arc->head);
+ for (bucket = nextBucket(&iter); bucket; bucket = nextBucket(&iter))
+ {
+ glVertex3fv(bucket->p);
+ }
+ }
+ glEnd();
+ }
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
+ {
+ VecLerpf(vec, arc->head->p, arc->tail->p, 0.5f);
+ s += sprintf(s, "%i (%i-%i-%i) ", i, arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_DISP_WEIGHT)
+ {
+ s += sprintf(s, "w:%0.3f ", arc->tail->weight - arc->head->weight);
+ }
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_DISP_LENGTH)
+ {
+ s += sprintf(s, "l:%0.3f", arc->length);
+ }
+
+ glColor3f(0, 1, 0);
+ glRasterPos3fv(vec);
+ BMF_DrawString( G.fonts, text);
+ }
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
+ {
+ sprintf(text, " %i", arc->head->index);
+ glRasterPos3fv(arc->head->p);
+ BMF_DrawString( G.fonts, text);
+
+ sprintf(text, " %i", arc->tail->index);
+ glRasterPos3fv(arc->tail->p);
+ BMF_DrawString( G.fonts, text);
+ }
+ }
+ glEnable(GL_DEPTH_TEST);
+
+ glLineWidth(1.0);
+ glPointSize(1.0);
+}
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index b4d78b7fa37..bbac70e9e5e 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -88,7 +88,10 @@
#include "BDR_sculptmode.h"
#include "BDR_editobject.h"
+
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h" /* for BPY_do_all_scripts */
+#endif
#include "BSE_view.h"
#include "BSE_drawview.h"
@@ -1273,8 +1276,10 @@ void BIF_store_spare(void)
/* set up display, render an image or scene */
void BIF_do_render(int anim)
{
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_RENDER, anim);
+#endif
BIF_store_spare();
@@ -1286,8 +1291,9 @@ void BIF_do_render(int anim)
}
if(G.scene->r.dither_intensity != 0.0f)
BIF_redraw_render_rect();
-
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER, anim);
+#endif
}
void do_ogl_view3d_render(Render *re, View3D *v3d, int winx, int winy)
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c
index 9b4e3361625..0bc40674350 100644
--- a/source/blender/src/seqaudio.c
+++ b/source/blender/src/seqaudio.c
@@ -398,11 +398,7 @@ static void audio_fill_seq(Sequence * seq, void * mixdown,
if (!seq->hdaudio) {
char name[FILE_MAXDIR+FILE_MAXFILE];
- strncpy(name, seq->strip->dir,
- FILE_MAXDIR-1);
- strncat(name,
- seq->strip->stripdata->name,
- FILE_MAXFILE-1);
+ BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name);
BLI_convertstringcode(name, G.sce);
seq->hdaudio= sound_open_hdaudio(name);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index c26620ccbf2..b6221c2f84b 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -168,7 +168,9 @@
#include "PIL_time.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "butspace.h"
#include "mydevice.h"
@@ -1079,7 +1081,9 @@ void BIF_undo(void)
else {
/* now also in faceselect mode */
if(U.uiflag & USER_GLOBALUNDO) {
+#ifndef DISABLE_PYTHON
BPY_scripts_clear_pyobjects();
+#endif
BKE_undo_step(1);
sound_initialize_sounds();
}
@@ -1248,12 +1252,13 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
* - grease-pencil also defaults to leftmouse
*/
if(event==LEFTMOUSE) {
+#ifndef DISABLE_PYTHON
/* run any view3d event handler script links */
if (sa->scriptlink.totscript) {
if (BPY_do_spacehandlers(sa, event, val, SPACEHANDLER_VIEW3D_EVENT))
return; /* return if event was processed (swallowed) by handler(s) */
}
-
+#endif
if(gpencil_do_paint(sa, L_MOUSE)) return;
if(BIF_do_manipulator(sa)) return;
}
@@ -1309,10 +1314,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
}
+#ifndef DISABLE_PYTHON
/* run any view3d event handler script links */
if (event && sa->scriptlink.totscript)
if (BPY_do_spacehandlers(sa, event, val, SPACEHANDLER_VIEW3D_EVENT))
return; /* return if event was processed (swallowed) by handler(s) */
+#endif
/* TEXTEDITING?? */
if((G.obedit) && G.obedit->type==OB_FONT) {
@@ -4324,7 +4331,8 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgsp+(1*mpref)+(1*midsp)),y2,mpref,buth,
&(U.uiflag), 0, 0, 0, 0, "Allows all codecs for rendering (not guaranteed)");
#endif
-
+
+#ifndef DISABLE_PYTHON
uiDefBut(block, LABEL,0,"Auto Run Python Scripts",
(xpos+edgsp+(1*midsp)+(1*mpref)),y6label,mpref,buth,
0, 0, 0, 0, 0, "");
@@ -4332,7 +4340,8 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiDefButBitI(block, TOGN, USER_DONT_DOSCRIPTLINKS, REDRAWBUTSSCRIPT, "Enabled by Default",
(xpos+edgsp+(1*mpref)+(1*midsp)),y5,mpref,buth,
&(U.flag), 0, 0, 0, 0, "Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)");
-
+#endif
+
uiDefBut(block, LABEL,0,"Keyboard:",
(xpos+edgsp+(3*midsp)+(3*mpref)),y2label,mpref,buth,
0, 0, 0, 0, 0, "");
@@ -4511,6 +4520,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
0, 0, 0, 0, 0, "Select the default render output location");
uiBlockEndAlign(block);
+#ifndef DISABLE_PYTHON
uiBlockBeginAlign(block);
uiDefBut(block, TEX, B_PYMENUEVAL, "Python Scripts: ",
(xpos+edgsp+lpref+midsp),y1,(lpref-2*smfileselbut),buth,
@@ -4522,7 +4532,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgsp+(2*lpref)+midsp-smfileselbut),y1,smfileselbut,buth,
0, 0, 0, 0, 0, "Select the default Python script location");
uiBlockEndAlign(block);
-
+#endif
uiBlockBeginAlign(block);
uiDefBut(block, TEX, 0, "Sounds: ",
@@ -7081,6 +7091,7 @@ SpaceType *spacetext_get_type(void)
static void spacescript_change(ScrArea *sa, void *spacedata)
{
+#ifndef DISABLE_PYTHON
SpaceScript *sc = (SpaceScript*) spacedata;
/*clear all temp button references*/
@@ -7089,6 +7100,7 @@ static void spacescript_change(ScrArea *sa, void *spacedata)
BPy_Free_DrawButtonsList();
sc->but_refs = NULL;
}
+#endif
}
SpaceType *spacescript_get_type(void)
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index 55feb4c0305..b675f6868f8 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -121,8 +121,10 @@
#include "mydevice.h"
/* bpymenu */
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#include "BPY_menus.h"
+#endif
#include "BLO_sys_types.h" // for intptr_t support
@@ -1593,6 +1595,17 @@ static TBitem tb_node_addcomp[]= {
{ 0, "Group", 9, NULL},
{ 0, "Dynamic", 10, NULL},
{ -1, "", 0, NULL}};
+
+static TBitem tb_node_addtex[]= {
+ { 0, "Input", 1, NULL},
+ { 0, "Output", 2, NULL},
+ { 0, "Color", 3, NULL},
+ { 0, "Convertor", 4, NULL},
+ { 0, "Patterns", 5, NULL},
+ { 0, "Textures", 6, NULL},
+ { 0, "Distort", 7, NULL},
+ { 0, "Group", 8, NULL},
+ { -1, "", 0, NULL}};
/* do_node_addmenu() in header_node.c, prototype in BSE_headerbuttons.h */
@@ -1924,12 +1937,15 @@ static TBitem *create_mesh_sublevel(ListBase *storage)
Link *link;
TBitem *meshmenu, *mm;
int totmenu= 10, totpymenu=0, a=0;
-
+
+#ifndef DISABLE_PYTHON
/* Python Menu */
BPyMenu *pym;
/* count the python menu items*/
for (pym = BPyMenuTable[PYMENU_ADDMESH]; pym; pym = pym->next, totpymenu++) {}
+#endif
+
if (totpymenu) totmenu += totpymenu+1; /* add 1 for the seperator */
link= MEM_callocN(sizeof(Link) + sizeof(TBitem)*(totmenu+1), "mesh menu");
@@ -1948,6 +1964,7 @@ static TBitem *create_mesh_sublevel(ListBase *storage)
mm->icon = 0; mm->retval= a; mm->name = "Monkey"; mm++; a++;
/* a == 10 */
+#ifndef DISABLE_PYTHON
if (totpymenu) {
int i=0;
mm->icon = 0; mm->retval= 0; mm->name = "SEPR"; mm++;
@@ -1960,7 +1977,8 @@ static TBitem *create_mesh_sublevel(ListBase *storage)
mm++; a++;
}
}
-
+#endif
+
/* terminate the menu */
mm->icon= -1; mm->retval= a; mm->name= ""; mm->poin= do_info_add_meshmenu;
@@ -2119,7 +2137,7 @@ void toolbox_n(void)
menu3= tb__select;
menu4= tb_edit;
menu5= tb_transform_editmode2;
- }
+ }
else if(G.obedit->type==OB_LATTICE) {
menu1= tb_empty;str1= "Lattice";
menu2= tb_empty;
@@ -2138,8 +2156,11 @@ void toolbox_n(void)
if(snode->treetype==NTREE_COMPOSIT)
menu1= tb_node_addcomp;
- else
+ else if(snode->treetype==NTREE_SHADER)
menu1= tb_node_addsh;
+ else if(snode->treetype==NTREE_TEXTURE)
+ menu1= tb_node_addtex;
+
str1= "Add";
menu2= tb_node_node; str2= "Node";
menu3= tb_node_select; str3= "Select";
@@ -2166,8 +2187,17 @@ void toolbox_n(void)
menu1[7].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_DISTORT);
menu1[8].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_GROUP);
menu1[9].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_OP_DYNAMIC);
-
}
+ else if(snode->treetype==NTREE_TEXTURE) {
+ menu1[0].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_INPUT);
+ menu1[1].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_OUTPUT);
+ menu1[2].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_OP_COLOR);
+ menu1[3].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_CONVERTOR);
+ menu1[4].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_PATTERN);
+ menu1[5].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_TEXTURE);
+ menu1[6].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_DISTORT);
+ menu1[7].poin= node_add_sublevel(&storage, snode->nodetree, NODE_CLASS_GROUP);
+ }
dx= 96;
tot= 5;
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index b9b8a4a21a9..7a13943d0e0 100644
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -2486,25 +2486,28 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
Mat3CpyMat4(pmtx, t->poseobj->obmat);
Mat3Inv(imtx, pmtx);
- VecSubf(vec, td->center, center);
-
- Mat3MulVecfl(pmtx, vec); // To Global space
- Mat3MulVecfl(mat, vec); // Applying rotation
- Mat3MulVecfl(imtx, vec); // To Local space
-
- VecAddf(vec, vec, center);
- /* vec now is the location where the object has to be */
-
- VecSubf(vec, vec, td->center); // Translation needed from the initial location
-
- Mat3MulVecfl(pmtx, vec); // To Global space
- Mat3MulVecfl(td->smtx, vec);// To Pose space
-
- protectedTransBits(td->protectflag, vec);
-
- VecAddf(td->loc, td->iloc, vec);
-
- constraintTransLim(t, td);
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ VecSubf(vec, td->center, center);
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(mat, vec); // Applying rotation
+ Mat3MulVecfl(imtx, vec); // To Local space
+
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+
+ VecSubf(vec, vec, td->center); // Translation needed from the initial location
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(td->smtx, vec);// To Pose space
+
+ protectedTransBits(td->protectflag, vec);
+
+ VecAddf(td->loc, td->iloc, vec);
+
+ constraintTransLim(t, td);
+ }
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
@@ -2520,23 +2523,28 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
}
}
else {
- /* translation */
- VecSubf(vec, td->center, center);
- Mat3MulVecfl(mat, vec);
- VecAddf(vec, vec, center);
- /* vec now is the location where the object has to be */
- VecSubf(vec, vec, td->center);
- Mat3MulVecfl(td->smtx, vec);
-
- protectedTransBits(td->protectflag, vec);
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ /* translation */
+ VecSubf(vec, td->center, center);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+ VecSubf(vec, vec, td->center);
+ Mat3MulVecfl(td->smtx, vec);
+
+ protectedTransBits(td->protectflag, vec);
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, vec);
}
- else VecAddf(td->loc, td->iloc, vec);
+
constraintTransLim(t, td);
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 3465983d110..f58eaefc628 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -540,8 +540,17 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ob = ob;
td->flag= TD_SELECTED|TD_USEQUAT;
- if(bone->flag & BONE_HINGE_CHILD_TRANSFORM)
+ if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
+ {
+ td->flag |= TD_NOCENTER;
+ }
+
+ if (bone->flag & BONE_TRANSFORM_CHILD)
+ {
td->flag |= TD_NOCENTER;
+ td->flag |= TD_NO_LOC;
+ }
+
td->protectflag= pchan->protectflag;
td->loc = pchan->loc;
@@ -628,17 +637,25 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->con= pchan->constraints.first;
}
-static void bone_children_clear_transflag(ListBase *lb)
+static void bone_children_clear_transflag(TransInfo *t, ListBase *lb)
{
Bone *bone= lb->first;
for(;bone;bone= bone->next) {
if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
+ {
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
+ }
+ else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
+ {
+ bone->flag |= BONE_TRANSFORM_CHILD;
+ }
else
+ {
bone->flag &= ~BONE_TRANSFORM;
+ }
- bone_children_clear_transflag(&bone->childbase);
+ bone_children_clear_transflag(t, &bone->childbase);
}
}
@@ -661,6 +678,7 @@ static void set_pose_transflags(TransInfo *t, Object *ob)
bone->flag &= ~BONE_TRANSFORM;
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
+ bone->flag &= ~BONE_TRANSFORM_CHILD;
}
}
@@ -670,7 +688,7 @@ static void set_pose_transflags(TransInfo *t, Object *ob)
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
if(bone->flag & BONE_TRANSFORM)
- bone_children_clear_transflag(&bone->childbase);
+ bone_children_clear_transflag(t, &bone->childbase);
}
}
/* now count, and check if we have autoIK or have to switch from translate to rotate */
@@ -1115,6 +1133,14 @@ static void createTransArmatureVerts(TransInfo *t)
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
+ VecSubf(delta, ebo->tail, ebo->head);
+ vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
+
+ if ((ebo->flag & BONE_ROOTSEL) == 0)
+ {
+ td->extra = ebo;
+ }
+
td->ext = NULL;
td->tdi = NULL;
td->val = NULL;
@@ -1132,6 +1158,11 @@ static void createTransArmatureVerts(TransInfo *t)
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
+ VecSubf(delta, ebo->tail, ebo->head);
+ vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
+
+ td->extra = ebo; /* to fix roll */
+
td->ext = NULL;
td->tdi = NULL;
td->val = NULL;
@@ -1845,7 +1876,7 @@ static void VertsToTransData(TransData *td, EditVert *eve)
td->ext = NULL;
td->tdi = NULL;
td->val = NULL;
- td->tdmir = NULL;
+ td->extra = NULL;
if (BIF_GetTransInfo()->mode == TFM_BWEIGHT) {
td->val = &(eve->bweight);
td->ival = eve->bweight;
@@ -2198,7 +2229,7 @@ static void createTransEditVerts(TransInfo *t)
/* Mirror? */
if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
EditVert *vmir= editmesh_get_x_mirror_vert(G.obedit, tob->iloc); /* initializes octree on first call */
- if(vmir != eve) tob->tdmir = vmir;
+ if(vmir != eve) tob->extra = vmir;
}
tob++;
}
@@ -3497,9 +3528,17 @@ static void set_trans_object_base_flags(TransInfo *t)
parsel= parsel->parent;
}
- if(parsel) {
- base->flag &= ~SELECT;
- base->flag |= BA_WAS_SEL;
+ if(parsel)
+ {
+ if (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)
+ {
+ base->flag |= BA_TRANSFORM_CHILD;
+ }
+ else
+ {
+ base->flag &= ~SELECT;
+ base->flag |= BA_WAS_SEL;
+ }
}
/* used for flush, depgraph will change recalcs if needed :) */
ob->recalc |= OB_RECALC_OB;
@@ -3526,7 +3565,7 @@ static void clear_trans_object_base_flags(void)
base= FIRSTBASE;
while(base) {
if(base->flag & BA_WAS_SEL) base->flag |= SELECT;
- base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO);
+ base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO|BA_TRANSFORM_CHILD);
base = base->next;
}
@@ -4097,6 +4136,12 @@ static void createTransObject(TransInfo *t)
td->protectflag= ob->protectflag;
td->ext = tx;
+ if (base->flag & BA_TRANSFORM_CHILD)
+ {
+ td->flag |= TD_NOCENTER;
+ td->flag |= TD_NO_LOC;
+ }
+
/* select linked objects, but skip them later */
if (ob->id.lib != 0) {
td->flag |= TD_SKIP;
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index a1440b8cbce..229889d15ff 100644
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -254,7 +254,7 @@ static void editmesh_apply_to_mirror(TransInfo *t)
if (td->flag & TD_SKIP)
continue;
- eve = td->tdmir;
+ eve = td->extra;
if(eve) {
eve->co[0]= -td->loc[0];
eve->co[1]= td->loc[1];
@@ -470,6 +470,8 @@ void recalcData(TransInfo *t)
else if(G.obedit->type==OB_ARMATURE){ /* no recalc flag, does pose */
bArmature *arm= G.obedit->data;
EditBone *ebo;
+ TransData *td = t->data;
+ int i;
/* Ensure all bones are correctly adjusted */
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
@@ -506,6 +508,38 @@ void recalcData(TransInfo *t)
ebo->oldlength= ebo->length;
}
}
+
+
+ if (t->mode != TFM_BONE_ROLL)
+ {
+ /* fix roll */
+ for(i = 0; i < t->total; i++, td++)
+ {
+ if (td->extra)
+ {
+ float vec[3], up_axis[3];
+ float qrot[4];
+
+ ebo = td->extra;
+ VECCOPY(up_axis, td->axismtx[2]);
+
+ if (t->mode != TFM_ROTATION)
+ {
+ VecSubf(vec, ebo->tail, ebo->head);
+ Normalize(vec);
+ RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
+ QuatMulVecf(qrot, up_axis);
+ }
+ else
+ {
+ Mat3MulVecfl(t->mat, up_axis);
+ }
+
+ ebo->roll = rollBoneToVector(ebo, up_axis);
+ }
+ }
+ }
+
if(arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update();
@@ -820,7 +854,10 @@ void restoreTransObjects(TransInfo *t)
((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
}
#endif
- }
+ }
+
+ Mat3One(t->mat);
+
recalcData(t);
}
@@ -876,12 +913,16 @@ void calculateCenterCursor2D(TransInfo *t)
void calculateCenterMedian(TransInfo *t)
{
float partial[3] = {0.0f, 0.0f, 0.0f};
+ int total = 0;
int i;
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
+ {
VecAddf(partial, partial, t->data[i].center);
+ total++;
+ }
}
else {
/*
@@ -892,7 +933,7 @@ void calculateCenterMedian(TransInfo *t)
}
}
if(i)
- VecMulf(partial, 1.0f / i);
+ VecMulf(partial, 1.0f / total);
VECCOPY(t->center, partial);
calculateCenter2D(t);
diff --git a/source/blender/src/transform_orientations.c b/source/blender/src/transform_orientations.c
index fc9dfbb902e..0bc1ef5ca1f 100644
--- a/source/blender/src/transform_orientations.c
+++ b/source/blender/src/transform_orientations.c
@@ -40,6 +40,7 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
+#include "BKE_armature.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -680,21 +681,20 @@ int getTransformOrientation(float normal[3], float plane[3], int activeOnly)
{
if (ebone->flag & BONE_SELECTED)
{
+ float mat[3][3];
float vec[3];
VecSubf(vec, ebone->tail, ebone->head);
Normalize(vec);
VecAddf(normal, normal, vec);
+
+ vec_roll_to_mat3(vec, ebone->roll, mat);
+ VecAddf(plane, plane, mat[2]);
}
}
}
Normalize(normal);
- Crossf(plane, G.obedit->obmat[0], normal);
-
- if (Inpf(plane, plane) < FLT_EPSILON)
- {
- Crossf(plane, G.obedit->obmat[1], normal);
- }
+ Normalize(plane);
if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
{
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index 7fdc6725964..16c26336b89 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -134,7 +134,9 @@
#include "BDR_imagepaint.h"
#include "BDR_vpaint.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "blendef.h"
@@ -147,6 +149,8 @@
#include "PIL_time.h"
+#include "reeb.h"
+
#include "GPU_extensions.h"
#include "GPU_draw.h"
@@ -677,11 +681,13 @@ int BIF_read_homefile(int from_memory)
undo_imagepaint_clear();
BKE_reset_undo();
BKE_write_undo("Original"); /* save current state */
-
+
+#ifndef DISABLE_PYTHON
/* if from memory, need to refresh python scripts */
if (from_memory) {
BPY_path_update();
}
+#endif
return success;
}
@@ -914,8 +920,10 @@ void BIF_write_file(char *target)
return;
}
+#ifndef DISABLE_PYTHON
/* send the OnSave event */
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript(&G.scene->id, SCRIPT_ONSAVE);
+#endif
for (li= G.main->library.first; li; li= li->id.next) {
if (li->parent==NULL && BLI_streq(li->name, target)) {
@@ -1093,6 +1101,9 @@ void exit_usiblender(void)
BIF_clear_tempfiles();
+ BIF_GlobalReebFree();
+ BIF_freeRetarget();
+
tf= G.ttfdata.first;
while(tf)
{
@@ -1125,9 +1136,11 @@ void exit_usiblender(void)
free_editArmature();
free_posebuf();
+#ifndef DISABLE_PYTHON
/* before free_blender so py's gc happens while library still exists */
/* needed at least for a rare sigsegv that can happen in pydrivers */
BPY_end_python();
+#endif
fastshade_free_render(); /* shaded view */
free_blender(); /* blender.c, does entire library */
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index c4b77f893fd..ee6f19e457d 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -143,6 +143,7 @@ IF(WIN32)
COMMAND xcopy /E /Y \"${WIN_SOURCE_DIR}\\release\\scripts\\*.*\" \"${TARGETDIR}\\.blender\\scripts\"
COMMAND xcopy /E /Y \"${WIN_SOURCE_DIR}\\release\\plugins\\*.*\" \"${TARGETDIR}\\plugins\"
COMMAND copy /Y \"${WIN_SOURCE_DIR}\\release\\text\\*.*\" \"${TARGETDIR}\"
+ COMMAND copy /Y \"${WIN_SOURCE_DIR}\\release\\windows\\extra\\python25.zip\" \"${TARGETDIR}\\\"
)
FILE(TO_NATIVE_PATH "${LIBDIR}" WIN_LIBDIR)
@@ -222,6 +223,7 @@ IF(UNIX)
bf_avi
bf_cineon
bf_openexr
+ bf_dds
bf_readblenfile
blender_bop
bf_kernel
@@ -264,7 +266,8 @@ IF(UNIX)
blender_python
bf_quicktime
extern_binreloc
- extern_glew
+ extern_glew
+ bf_videotex
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
diff --git a/source/creator/SConscript b/source/creator/SConscript
index c5a661abd69..505b69b8e6d 100644
--- a/source/creator/SConscript
+++ b/source/creator/SConscript
@@ -6,7 +6,7 @@ sources = 'creator.c'
incs = '#/intern/guardedalloc ../blender/blenlib ../blender/blenkernel'
incs += ' ../blender/include ../blender/blenloader ../blender/imbuf'
incs += ' ../blender/renderconverter ../blender/render/extern/include'
-incs += ' ../blender/python ../blender/makesdna ../kernel/gen_messaging'
+incs += ' ../blender/makesdna ../kernel/gen_messaging'
incs += ' ../kernel/gen_system #/extern/glew/include ../blender/gpu'
incs += ' ' + env['BF_OPENGL_INC']
@@ -25,4 +25,9 @@ if env['WITH_BF_OPENEXR']:
if not env['WITH_BF_SDL']:
defs.append('DISABLE_SDL')
+if env['WITH_BF_PYTHON']:
+ incs += ' ../blender/python'
+else:
+ defs.append('DISABLE_PYTHON')
+
env.BlenderLib ( libname = 'blender_creator', sources = Split(sources), includes = Split(incs), defines = defs, libtype='core', priority = 1 )
diff --git a/source/creator/creator.c b/source/creator/creator.c
index b5360b31a0a..872a5f4d497 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -72,7 +72,9 @@
#include "IMB_imbuf.h" // for quicktime_init
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "RE_pipeline.h"
@@ -515,9 +517,9 @@ int main(int argc, char **argv)
if ( (G.windowstate == G_WINDOWSTATE_BORDER) || (G.windowstate == G_WINDOWSTATE_FULLSCREEN))
setprefsize(stax, stay, sizx, sizy, 0);
-
+#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
-
+#endif
/**
* NOTE: sound_init_audio() *must be* after start_python,
* at least on FreeBSD.
@@ -539,8 +541,9 @@ int main(int argc, char **argv)
#endif
}
else {
+#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
-
+#endif
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
// (ton) Commented out. I have no idea whats thisfor... will mail around!
@@ -549,7 +552,7 @@ int main(int argc, char **argv)
// sound_init_audio();
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
-
+#ifndef DISABLE_PYTHON
/**
* NOTE: the U.pythondir string is NULL until BIF_init() is executed,
* so we provide the BPY_ function below to append the user defined
@@ -559,7 +562,8 @@ int main(int argc, char **argv)
* on U.pythondir.
*/
BPY_post_start_python();
-
+#endif
+
#ifdef WITH_QUICKTIME
quicktime_init();
@@ -644,13 +648,14 @@ int main(int argc, char **argv)
if (a < argc) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
Render *re= RE_NewRender(G.scene->id.name);
-
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_RENDER, 0);
-
+#endif
RE_BlenderAnim(re, G.scene, frame, frame, G.scene->frame_step);
-
+#ifndef DISABLE_PYTHON
BPY_do_all_scripts(SCRIPT_POSTRENDER, 0);
+#endif
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
@@ -659,14 +664,15 @@ int main(int argc, char **argv)
case 'a':
if (G.scene) {
Render *re= RE_NewRender(G.scene->id.name);
-
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_RENDER, 1);
-
+#endif
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra, G.scene->frame_step);
-
+#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_POSTRENDER, 1);
+#endif
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
@@ -704,6 +710,7 @@ int main(int argc, char **argv)
}
break;
case 'P':
+#ifndef DISABLE_PYTHON
a++;
if (a < argc) {
/* If we're not running in background mode, then give python a valid screen */
@@ -714,6 +721,9 @@ int main(int argc, char **argv)
BPY_run_python_script (argv[a]);
}
else printf("\nError: you must specify a Python script after '-P '.\n");
+#else
+ printf("This blender was built without python support\n");
+#endif /* DISABLE_PYTHON */
break;
case 'o':
a++;
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 9fbdc3fa1c9..4410763ec53 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -364,6 +364,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
if (sceneconverter)
{
@@ -655,6 +656,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
if (sceneconverter)
{
diff --git a/source/gameengine/CMakeLists.txt b/source/gameengine/CMakeLists.txt
index 93de588ba00..3ea788791e2 100644
--- a/source/gameengine/CMakeLists.txt
+++ b/source/gameengine/CMakeLists.txt
@@ -40,6 +40,7 @@ SUBDIRS(
SceneGraph
Physics/Bullet
Physics/Sumo
+ VideoTexture
)
IF(WITH_PLAYER)
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index fa5a3123215..b4e2159dc22 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -8,11 +8,13 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer'
incs += ' ' + env['BF_PYTHON_INC']
-incs += ' ' + env['BF_SDL_INC']
+
defs = ''
-if not env['WITH_BF_SDL']:
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+else:
defs += ' DISABLE_SDL'
env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 110] )
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index a9196a1a5e3..aa5e5835cdc 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -686,6 +686,7 @@ bool GPG_Application::startEngine(void)
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index 0d0c7a277f2..830ffceb0f7 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -59,6 +59,14 @@ public:
void SetMapping(int mode);
void DisableUnit();
void setTexEnv(BL_Material *mat, bool modulate=false);
+ unsigned int swapTexture (unsigned int newTex) {
+ // swap texture codes
+ unsigned int tmp = mTexture;
+ mTexture = newTex;
+ // return original texture code
+ return tmp;
+ }
+
};
#endif//__BL_TEXTURE_H__
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 4ddf5a924df..6e5db1b56c1 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -67,6 +67,12 @@ public:
MTFace* GetMTFace(void) const;
unsigned int* GetMCol(void) const;
+ BL_Texture * getTex (unsigned int idx) {
+ return (idx < MAXTEX) ? mTextures + idx : NULL;
+ }
+ Image * getImage (unsigned int idx) {
+ return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
+ }
// for ipos
void UpdateIPO(
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 3830d422138..53b3e348a36 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -793,7 +793,7 @@ KX_PYMETHODDEF_DOC(KX_Camera, setOnTop,
{
class KX_Scene* scene;
- scene = PHY_GetActiveScene();
+ scene = KX_GetActiveScene();
MT_assert(scene);
scene->SetCameraOnTop(this);
Py_Return;
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 739c122a5ef..a168beb9a70 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1027,7 +1027,7 @@ bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args,
PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value)
{
- KX_Scene *scene = PHY_GetActiveScene();
+ KX_Scene *scene = KX_GetActiveScene();
char* meshname;
void* mesh_pt;
@@ -1050,7 +1050,7 @@ PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value)
PyObject* KX_GameObject::PyEndObject(PyObject* self)
{
- KX_Scene *scene = PHY_GetActiveScene();
+ KX_Scene *scene = KX_GetActiveScene();
scene->DelayedRemoveObject(this);
Py_RETURN_NONE;
@@ -1447,7 +1447,7 @@ PyObject* KX_GameObject::PySetParent(PyObject* self, PyObject* value)
// The object we want to set as parent
CValue *m_ob = (CValue*)value;
KX_GameObject *obj = ((KX_GameObject*)m_ob);
- KX_Scene *scene = PHY_GetActiveScene();
+ KX_Scene *scene = KX_GetActiveScene();
this->SetParent(scene, obj);
@@ -1456,7 +1456,7 @@ PyObject* KX_GameObject::PySetParent(PyObject* self, PyObject* value)
PyObject* KX_GameObject::PyRemoveParent(PyObject* self)
{
- KX_Scene *scene = PHY_GetActiveScene();
+ KX_Scene *scene = KX_GetActiveScene();
this->RemoveParent(scene);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index b1ab8e3e7de..8bcda4479e1 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -470,7 +470,7 @@ else
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
// set Python hooks for each scene
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
- PHY_SetActiveScene(scene);
+ KX_SetActiveScene(scene);
scene->GetPhysicsEnvironment()->endFrame();
@@ -568,7 +568,7 @@ else
// set Python hooks for each scene
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
- PHY_SetActiveScene(scene);
+ KX_SetActiveScene(scene);
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
scene->UpdateParents(m_clockTime);
@@ -1540,6 +1540,11 @@ double KX_KetsjiEngine::GetAnimFrameRate()
return m_anim_framerate;
}
+double KX_KetsjiEngine::GetClockTime(void) const
+{
+ return m_clockTime;
+}
+
void KX_KetsjiEngine::SetAnimFrameRate(double framerate)
{
m_anim_framerate = framerate;
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 1aa067a9962..4184202c518 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -254,6 +254,11 @@ public:
bool GetUseFixedTime(void) const;
/**
+ * Returns current render frame clock time
+ */
+ double GetClockTime(void) const;
+
+ /**
* Returns the difference between the local time of the scene (when it
* was running and not suspended) and the "curtime"
*/
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index eb56e8de679..89549ca6b57 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -119,7 +119,7 @@ bool KX_ParentActuator::Update()
return false; // do nothing on negative events
KX_GameObject *obj = (KX_GameObject*) GetParent();
- KX_Scene *scene = PHY_GetActiveScene();
+ KX_Scene *scene = KX_GetActiveScene();
switch (m_mode) {
case KX_PARENT_SET:
if (m_ob)
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index a30d9f4022d..0032d83c2ff 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1461,16 +1461,21 @@ PyObject* initMathutils()
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
-void PHY_SetActiveScene(class KX_Scene* scene)
+void KX_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;
}
-class KX_Scene* PHY_GetActiveScene()
+class KX_Scene* KX_GetActiveScene()
{
return gp_KetsjiScene;
}
+class KX_KetsjiEngine* KX_GetActiveEngine()
+{
+ return gp_KetsjiEngine;
+}
+
// utility function for loading and saving the globalDict
int saveGamePythonConfig( char **marshal_buffer)
{
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 36e3db6ec35..57ee0be9400 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -45,6 +45,7 @@ PyObject* initGameKeys();
PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level);
PyObject* initMathutils();
+PyObject* initVideoTexture(void);
void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();
@@ -54,8 +55,12 @@ void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
-void PHY_SetActiveScene(class KX_Scene* scene);
-class KX_Scene* PHY_GetActiveScene();
+class KX_KetsjiEngine;
+class KX_Scene;
+
+void KX_SetActiveScene(class KX_Scene* scene);
+class KX_Scene* KX_GetActiveScene();
+class KX_KetsjiEngine* KX_GetActiveEngine();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 02e7aed82a5..f5c620b583f 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -41,8 +41,10 @@ if env['OURPLATFORM'] == 'win32-vc':
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_PYTHON_INC']
-incs += ' ' + env['BF_SDL_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
diff --git a/source/gameengine/Makefile b/source/gameengine/Makefile
index 1d3bc8c2058..51bc0f7d39f 100644
--- a/source/gameengine/Makefile
+++ b/source/gameengine/Makefile
@@ -35,7 +35,7 @@ DIR = $(OCGDIR)/gameengine
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
-DIRS += Network Physics
+DIRS += Network Physics VideoTexture
ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript
index be7922efd44..86e8db5919f 100644
--- a/source/gameengine/Physics/Sumo/SConscript
+++ b/source/gameengine/Physics/Sumo/SConscript
@@ -1,7 +1,6 @@
#!/usr/bin/python
Import ('env')
-sumoenv = env.Copy()
sources = ['SumoPHYCallbackBridge.cpp',
'SumoPhysicsController.cpp',
'SumoPhysicsEnvironment.cpp',
@@ -16,7 +15,7 @@ incs =['.',
'Fuzzics/include',
'#/intern/moto/include'
]
-incs += [sumoenv['BF_SOLID_INC']]
+incs += [env['BF_SOLID_INC']]
cflags = []
if env['OURPLATFORM']=='win32-vc':
diff --git a/source/gameengine/PyDoc/SConscript b/source/gameengine/PyDoc/SConscript
index 3d1aa66bc69..ac0b163d7bd 100644
--- a/source/gameengine/PyDoc/SConscript
+++ b/source/gameengine/PyDoc/SConscript
@@ -23,6 +23,6 @@ if epydoc:
optvalues["names"] = names
optparser = OptionParser()
optparser.set_defaults(**optvalues)
- (options, args) = optparser.parse_args()
+ (options, args) = optparser.parse_args([])
cli.write_html(docindex, options)
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 6e5553d4781..282c7306285 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -58,7 +58,7 @@
RAS_2DFilterManager::RAS_2DFilterManager():
texturewidth(-1), textureheight(-1),
canvaswidth(-1), canvasheight(-1),
-numberoffilters(0)
+numberoffilters(0), need_tex_update(true)
{
isshadersupported = GLEW_ARB_shader_objects &&
GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
@@ -78,6 +78,7 @@ numberoffilters(0)
m_gameObjects[passindex] = NULL;
}
texname[0] = texname[1] = texname[2] = -1;
+ errorprinted= false;
}
RAS_2DFilterManager::~RAS_2DFilterManager()
@@ -85,76 +86,107 @@ RAS_2DFilterManager::~RAS_2DFilterManager()
FreeTextures();
}
+void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *task, const char *code)
+{
+ GLcharARB log[5000];
+ GLsizei length = 0;
+ const char *c, *pos, *end;
+ int line = 1;
+
+ if(errorprinted)
+ return;
+
+ errorprinted= true;
+
+ glGetInfoLogARB(shader, sizeof(log), &length, log);
+ end = code + strlen(code);
+
+ printf("2D Filter GLSL Shader: %s error:\n", task);
+
+ c = code;
+ while ((c < end) && (pos = strchr(c, '\n'))) {
+ printf("%2d ", line);
+ fwrite(c, (pos+1)-c, 1, stdout);
+ c = pos+1;
+ line++;
+ }
+ printf("%s", c);
+
+ printf("%s\n", log);
+}
+
unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
{
- GLuint program = 0;
- GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
- GLint success;
+ GLuint program = 0;
+ GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ GLint success;
- glShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
+ glShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
- glCompileShaderARB(fShader);
+ glCompileShaderARB(fShader);
- glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
- if(!success)
- {
- /*Shader Comile Error*/
- std::cout << "2dFilters - Shader compile error" << std::endl;
- return 0;
- }
-
- program = glCreateProgramObjectARB();
- glAttachObjectARB(program, fShader);
- glLinkProgramARB(program);
- glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
- if (!success)
- {
- /*Program Link Error*/
- std::cout << "2dFilters - Shader program link error" << std::endl;
- return 0;
- }
-
- glValidateProgramARB(program);
- glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
- if (!success)
- {
- /*Program Validation Error*/
- std::cout << "2dFilters - Shader program validation error" << std::endl;
- return 0;
- }
+ glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
+ if(!success)
+ {
+ /*Shader Comile Error*/
+ PrintShaderErrors(fShader, "compile", shadersource);
+ return 0;
+ }
+
+ program = glCreateProgramObjectARB();
+ glAttachObjectARB(program, fShader);
- return program;
+ glLinkProgramARB(program);
+ glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ /*Program Link Error*/
+ PrintShaderErrors(fShader, "link", shadersource);
+ return 0;
+ }
+
+ glValidateProgramARB(program);
+ glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
+ if (!success)
+ {
+ /*Program Validation Error*/
+ PrintShaderErrors(fShader, "validate", shadersource);
+ return 0;
+ }
+
+ return program;
}
unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
{
- switch(filtermode)
- {
- case RAS_2DFILTER_BLUR:
- return CreateShaderProgram(BlurFragmentShader);
- case RAS_2DFILTER_SHARPEN:
- return CreateShaderProgram(SharpenFragmentShader);
- case RAS_2DFILTER_DILATION:
- return CreateShaderProgram(DilationFragmentShader);
- case RAS_2DFILTER_EROSION:
- return CreateShaderProgram(ErosionFragmentShader);
- case RAS_2DFILTER_LAPLACIAN:
- return CreateShaderProgram(LaplacionFragmentShader);
- case RAS_2DFILTER_SOBEL:
- return CreateShaderProgram(SobelFragmentShader);
- case RAS_2DFILTER_PREWITT:
- return CreateShaderProgram(PrewittFragmentShader);
- case RAS_2DFILTER_GRAYSCALE:
- return CreateShaderProgram(GrayScaleFragmentShader);
- case RAS_2DFILTER_SEPIA:
- return CreateShaderProgram(SepiaFragmentShader);
- case RAS_2DFILTER_INVERT:
- return CreateShaderProgram(InvertFragmentShader);
- }
- return 0;
+ switch(filtermode)
+ {
+ case RAS_2DFILTER_BLUR:
+ return CreateShaderProgram(BlurFragmentShader);
+ case RAS_2DFILTER_SHARPEN:
+ return CreateShaderProgram(SharpenFragmentShader);
+ case RAS_2DFILTER_DILATION:
+ return CreateShaderProgram(DilationFragmentShader);
+ case RAS_2DFILTER_EROSION:
+ return CreateShaderProgram(ErosionFragmentShader);
+ case RAS_2DFILTER_LAPLACIAN:
+ return CreateShaderProgram(LaplacionFragmentShader);
+ case RAS_2DFILTER_SOBEL:
+ return CreateShaderProgram(SobelFragmentShader);
+ case RAS_2DFILTER_PREWITT:
+ return CreateShaderProgram(PrewittFragmentShader);
+ case RAS_2DFILTER_GRAYSCALE:
+ return CreateShaderProgram(GrayScaleFragmentShader);
+ case RAS_2DFILTER_SEPIA:
+ return CreateShaderProgram(SepiaFragmentShader);
+ case RAS_2DFILTER_INVERT:
+ return CreateShaderProgram(InvertFragmentShader);
+ }
+ return 0;
}
-void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propNames)
+
+void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propNames)
{
texflag[passindex] = 0;
if(glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
@@ -185,50 +217,50 @@ void RAS_2DFilterManager::StartShaderProgram(int passindex)
glActiveTextureARB(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texname[0]);
- if (uniformLoc != -1)
- {
+ if (uniformLoc != -1)
+ {
glUniform1iARB(uniformLoc, 0);
- }
+ }
- /* send depth texture to glsl program if it needs */
+ /* send depth texture to glsl program if it needs */
if(texflag[passindex] & 0x1){
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture");
- glActiveTextureARB(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, texname[1]);
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture");
+ glActiveTextureARB(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texname[1]);
- if (uniformLoc != -1)
- {
- glUniform1iARB(uniformLoc, 1);
- }
- }
+ if (uniformLoc != -1)
+ {
+ glUniform1iARB(uniformLoc, 1);
+ }
+ }
- /* send luminance texture to glsl program if it needs */
+ /* send luminance texture to glsl program if it needs */
if(texflag[passindex] & 0x2){
- uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture");
- glActiveTextureARB(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, texname[2]);
-
- if (uniformLoc != -1)
- {
- glUniform1iARB(uniformLoc, 2);
- }
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture");
+ glActiveTextureARB(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, texname[2]);
+
+ if (uniformLoc != -1)
+ {
+ glUniform1iARB(uniformLoc, 2);
+ }
}
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_TextureCoordinateOffset");
- if (uniformLoc != -1)
- {
- glUniform2fvARB(uniformLoc, 9, textureoffsets);
- }
+ if (uniformLoc != -1)
+ {
+ glUniform2fvARB(uniformLoc, 9, textureoffsets);
+ }
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureWidth");
- if (uniformLoc != -1)
- {
+ if (uniformLoc != -1)
+ {
glUniform1fARB(uniformLoc,texturewidth);
- }
+ }
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureHeight");
- if (uniformLoc != -1)
- {
+ if (uniformLoc != -1)
+ {
glUniform1fARB(uniformLoc,textureheight);
- }
+ }
int i, objProperties = m_properties[passindex].size();
for(i=0; i<objProperties; i++)
@@ -249,11 +281,11 @@ void RAS_2DFilterManager::EndShaderProgram()
void RAS_2DFilterManager::FreeTextures()
{
- if(texname[0]!=-1)
+ if(texname[0]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[0]);
- if(texname[1]!=-1)
+ if(texname[1]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[1]);
- if(texname[2]!=-1)
+ if(texname[2]!=(unsigned int)-1)
glDeleteTextures(1, (GLuint*)&texname[2]);
}
@@ -300,20 +332,20 @@ void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas)
RAS_Rect canvas_rect = canvas->GetWindowArea();
canvaswidth = canvas->GetWidth();
canvasheight = canvas->GetHeight();
+
texturewidth = canvaswidth + canvas_rect.GetLeft();
textureheight = canvasheight + canvas_rect.GetBottom();
-
GLint i,j;
i = 0;
- while ((1 << i) <= texturewidth)
- i++;
- texturewidth = (1 << (i));
+ while ((1 << i) <= texturewidth)
+ i++;
+ texturewidth = (1 << (i));
- // Now for height
- i = 0;
- while ((1 << i) <= textureheight)
- i++;
- textureheight = (1 << (i));
+ // Now for height
+ i = 0;
+ while ((1 << i) <= textureheight)
+ i++;
+ textureheight = (1 << (i));
GLfloat xInc = 1.0f / (GLfloat)texturewidth;
GLfloat yInc = 1.0f / (GLfloat)textureheight;
@@ -328,6 +360,23 @@ void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas)
}
}
+void RAS_2DFilterManager::UpdateCanvasTextureCoord(unsigned int * viewport)
+{
+ /*
+ This function update canvascoord[].
+ These parameters are used to create texcoord[1]
+ That way we can access the texcoord relative to the canvas:
+ (0.0,0.0) bottom left, (1.0,1.0) top right, (0.5,0.5) center
+ */
+ canvascoord[0] = (GLfloat) viewport[0] / viewport[2];
+ canvascoord[0] *= -1;
+ canvascoord[1] = (GLfloat) (texturewidth - viewport[0]) / viewport[2];
+
+ canvascoord[2] = (GLfloat) viewport[1] / viewport[3];
+ canvascoord[2] *= -1;
+ canvascoord[3] = (GLfloat)(textureheight - viewport[1]) / viewport[3];
+}
+
void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
{
bool need_depth=false;
@@ -355,12 +404,21 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
if(num_filters <= 0)
return;
+ GLuint viewport[4]={0};
+ glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
+
if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
{
UpdateOffsetMatrix(canvas);
+ UpdateCanvasTextureCoord((unsigned int*)viewport);
+ need_tex_update = true;
+ }
+
+ if(need_tex_update)
+ {
SetupTextures(need_depth, need_luminance);
+ need_tex_update = false;
}
- GLuint viewport[4]={0};
if(need_depth){
glActiveTextureARB(GL_TEXTURE1);
@@ -371,10 +429,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
if(need_luminance){
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
- glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0 , texturewidth,textureheight, 0);
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0, texturewidth,textureheight, 0);
}
- glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
@@ -398,10 +455,10 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glBegin(GL_QUADS);
glColor4f(1.f, 1.f, 1.f, 1.f);
- glTexCoord2f(1.0, 1.0); glVertex2f(1,1);
- glTexCoord2f(0.0, 1.0); glVertex2f(-1,1);
- glTexCoord2f(0.0, 0.0); glVertex2f(-1,-1);
- glTexCoord2f(1.0, 0.0); glVertex2f(1,-1);
+ glTexCoord2f(1.0, 1.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[1], canvascoord[3]); glVertex2f(1,1);
+ glTexCoord2f(0.0, 1.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[0], canvascoord[3]); glVertex2f(-1,1);
+ glTexCoord2f(0.0, 0.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[0], canvascoord[2]); glVertex2f(-1,-1);
+ glTexCoord2f(1.0, 0.0); glMultiTexCoord2fARB(GL_TEXTURE3_ARB, canvascoord[1], canvascoord[2]); glVertex2f(1,-1);
glEnd();
}
}
@@ -417,7 +474,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
return;
if(pass<0 || pass>=MAX_RENDER_PASS)
return;
-
+ need_tex_update = true;
if(mode == RAS_2DFILTER_DISABLED)
{
m_enabled[pass] = 0;
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index c16bd41dd0e..6a420a974d4 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -38,12 +38,15 @@ private:
void AnalyseShader(int passindex, vector<STR_String>& propNames);
void StartShaderProgram(int passindex);
void EndShaderProgram();
+ void PrintShaderErrors(unsigned int shader, const char *task, const char *code);
void SetupTextures(bool depth, bool luminance);
void FreeTextures();
void UpdateOffsetMatrix(RAS_ICanvas* canvas);
-
+ void UpdateCanvasTextureCoord(unsigned int * viewport);
+
+ float canvascoord[4];
float textureoffsets[18];
float view[4];
/* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
@@ -58,6 +61,8 @@ private:
short texflag[MAX_RENDER_PASS];
bool isshadersupported;
+ bool errorprinted;
+ bool need_tex_update;
unsigned int m_filters[MAX_RENDER_PASS];
short m_enabled[MAX_RENDER_PASS];
diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript
index c2750d19706..e841f206eee 100644
--- a/source/gameengine/SConscript
+++ b/source/gameengine/SConscript
@@ -15,7 +15,8 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
'Physics/Bullet/SConscript',
- 'Physics/Sumo/SConscript'
+ 'Physics/Sumo/SConscript',
+ 'VideoTexture/SConscript'
])
if env['WITH_BF_PLAYER']:
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h
new file mode 100644
index 00000000000..ac3ed8812a6
--- /dev/null
+++ b/source/gameengine/VideoTexture/BlendType.h
@@ -0,0 +1,75 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined BLENDTYPE_H
+#define BLENDTYPE_H
+
+
+/// class allows check type of blender python object and access its contained object
+template <class PyObj> class BlendType
+{
+public:
+ /// constructor
+ BlendType (char * name) : m_name(name) {}
+
+ /// check blender type and return pointer to contained object or NULL (if type is not valid)
+ PyObj * checkType (PyObject * obj)
+ {
+ // if pointer to type isn't set
+ if (m_objType == NULL)
+ {
+ // compare names of type
+ if (strcmp(obj->ob_type->tp_name, m_name) == 0)
+ // if name of type match, save pointer to type
+ m_objType = obj->ob_type;
+ else
+ // if names of type don't match, return NULL
+ return NULL;
+ }
+ // if pointer to type is set and don't match to type of provided object, return NULL
+ else if (obj->ob_type != m_objType)
+ return NULL;
+ // return pointer to object
+ return (PyObj*)obj;
+ }
+
+ /// parse arguments to get object
+ PyObj * parseArg (PyObject * args)
+ {
+ // parse arguments
+ PyObject * obj;
+ if (PyArg_ParseTuple(args, "O", &obj))
+ // if successfully parsed, return pointer to object
+ return checkType(obj);
+ // otherwise return NULL
+ return NULL;
+ }
+
+protected:
+ /// name of Python type
+ char * m_name;
+ /// pointer to Python type
+ PyTypeObject * m_objType;
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt
new file mode 100644
index 00000000000..1674602edd7
--- /dev/null
+++ b/source/gameengine/VideoTexture/CMakeLists.txt
@@ -0,0 +1,61 @@
+# $Id$
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+FILE(GLOB SRC *.cpp)
+
+SET(INC
+ .
+ ../../../source/gameengine/Ketsji
+ ../../../source/gameengine/Expressions
+ ../../../source/gameengine/GameLogic
+ ../../../source/gameengine/SceneGraph
+ ../../../source/gameengine/Rasterizer
+ ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
+ ../../../source/gameengine/BlenderRoutines
+ ../../../source/blender/include
+ ../../../source/blender/blenlib
+ ../../../source/blender/blenkernel
+ ../../../source/blender/makesdna
+ ../../../source/blender/imbuf
+ ../../../source/blender/python
+ ../../../source/blender/gpu
+ ../../../source/kernel/gen_system
+ ../../../intern/string
+ ../../../intern/moto/include
+ ../../../intern/guardedalloc
+ ../../../intern/SoundSystem
+ ../../../extern/glew/include
+ ${PYTHON_INC}
+)
+
+IF(WITH_FFMPEG)
+ SET(INC ${INC} ${FFMPEG_INC})
+ ADD_DEFINITIONS(-DWITH_FFMPEG)
+ ADD_DEFINITIONS(-D__STDC_CONSTANT_MACROS)
+ENDIF(WITH_FFMPEG)
+
+BLENDERLIB(bf_videotex "${SRC}" "${INC}")
+#env.BlenderLib ( 'bf_videotex', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
diff --git a/source/gameengine/VideoTexture/Common.h b/source/gameengine/VideoTexture/Common.h
new file mode 100644
index 00000000000..f771077bbba
--- /dev/null
+++ b/source/gameengine/VideoTexture/Common.h
@@ -0,0 +1,55 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if defined WIN32
+#define WINDOWS_LEAN_AND_MEAN
+#endif
+
+#if !defined NULL
+#define NULL 0
+#endif
+
+#if !defined HRESULT
+#define HRESULT long
+#endif
+
+#if !defined DWORD
+#define DWORD unsigned long
+#endif
+
+#if !defined S_OK
+#define S_OK ((HRESULT)0L)
+#endif
+
+#if !defined BYTE
+#define BYTE unsigned char
+#endif
+
+#if !defined WIN32
+#define Sleep(time) sleep(time)
+#endif
+
+#if !defined FAILED
+#define FAILED(Status) ((HRESULT)(Status)<0)
+#endif
+
+#include <iostream>
diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp
new file mode 100644
index 00000000000..3f939de6bc2
--- /dev/null
+++ b/source/gameengine/VideoTexture/Exception.cpp
@@ -0,0 +1,209 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include <strstream>
+#include <fstream>
+
+#include <PyObjectPlus.h>
+
+#include "Exception.h"
+
+
+// exception identificators
+ExceptionID ErrGeneral, ErrNotFound;
+
+// exception descriptions
+ExpDesc errGenerDesc (ErrGeneral, "General Error");
+ExpDesc errNFoundDesc (ErrNotFound, "Error description not found");
+
+
+
+// implementation of ExpDesc
+
+// constructor
+ExpDesc::ExpDesc (ExceptionID & exp, char * desc, RESULT hres)
+: m_expID(exp), m_hRslt(hres), m_description(desc)
+{
+}
+
+// destructor
+ExpDesc::~ExpDesc (void) {}
+
+// list of descriptions
+std::vector<ExpDesc*> ExpDesc::m_expDescs;
+
+
+// class Exception
+
+
+// last exception description
+std::string Exception::m_lastError;
+
+// log file name
+char * Exception::m_logFile = NULL;
+
+
+// basic constructor
+Exception::Exception ()
+{
+ // default values
+ m_expID = &ErrNotFound;
+ m_hRslt = S_OK;
+ m_line = 0;
+}
+
+
+// destructor
+Exception::~Exception () throw() { }
+
+
+// copy constructor
+Exception::Exception (const Exception & xpt)
+{ copy (xpt); }
+
+
+// assignment operator
+Exception & Exception::operator= (const Exception & xpt)
+{ copy (xpt); return *this; }
+
+
+// get exception description
+const char * Exception::what()
+{
+ // set exception description
+ setXptDesc();
+ // return c string
+ return m_desc.c_str();
+}
+
+
+// debug version - with file and line of exception
+Exception::Exception (ExceptionID & expID, RESULT rslt, char * fil, int lin)
+: m_expID (&expID), m_hRslt (rslt)
+{
+ // set file and line
+ if (strlen(fil) > 0 || lin > 0)
+ setFileLine (fil, lin);
+}
+
+
+// set file and line
+void Exception::setFileLine (char * fil, int lin)
+{
+ if (fil != NULL) m_fileName = fil;
+ m_line = lin;
+}
+
+
+// report exception
+void Exception::report(void)
+{
+ // set exception description
+ setXptDesc();
+ // set python error
+ PyErr_SetString(PyExc_RuntimeError, what());
+ // if log file is set
+ if (m_logFile != NULL)
+ {
+ // write description to log
+ std::ofstream logf (m_logFile, std::ios_base::app);
+ logf << m_fileName << ':' << m_line << ':' << m_desc << std::endl;
+ logf.flush();
+ logf.close();
+ }
+}
+
+
+// set exception description
+void Exception::setXptDesc (void)
+{
+ // if description is not set
+ if (m_desc.size() == 0)
+ {
+ // start of search -1
+ // found description "NotFound" 0
+ // found description without matching result 1
+ // found description with matching result 2
+ int best = -1;
+ // find exception description
+ for (std::vector<ExpDesc*>::iterator it = ExpDesc::m_expDescs.begin(); it != ExpDesc::m_expDescs.end(); ++it)
+ {
+ // use "NotFound", if there is not better
+ if (best < 0 && (*it)->isExp(&ErrNotFound) > 0)
+ {
+ (*it)->loadDesc(m_desc);
+ best = 0;
+ }
+ // match exception
+ int nBest = (*it)->isExp(m_expID, m_hRslt);
+ // if exception is matching better
+ if (nBest > 0 && best < nBest)
+ {
+ // set description
+ (*it)->loadDesc(m_desc);
+ best = nBest;
+ // if matching exactly, finish search
+ if (best == 2) break;
+ }
+ }
+ // add result code
+ // length of result code
+ const size_t rsltSize = 11;
+ // delimit description
+ const char delimRslt[] = ": ";
+ // set text of description
+ char rsltTxt[rsltSize];
+ std::ostrstream os(rsltTxt, rsltSize);
+ os << std::hex << m_hRslt << delimRslt << '\0';
+ // copy result to description
+ m_desc.insert(0, rsltTxt);
+ // copy exception description to last exception string
+ m_lastError = m_desc;
+ }
+}
+
+
+// copy exception data
+void Exception::copy (const Exception & xpt)
+{
+ // standard data
+ m_expID = xpt.m_expID;
+ m_hRslt = xpt.m_hRslt;
+ m_desc = xpt.m_desc;
+
+ // debug data
+ m_fileName = xpt.m_fileName;
+ m_line = xpt.m_line;
+}
+
+void registerAllExceptions(void)
+{
+ errGenerDesc.registerDesc();
+ errNFoundDesc.registerDesc();
+ MaterialNotAvailDesc.registerDesc();
+ ImageSizesNotMatchDesc.registerDesc();
+ SceneInvalidDesc.registerDesc();
+ CameraInvalidDesc.registerDesc();
+ SourceVideoEmptyDesc.registerDesc();
+ SourceVideoCreationDesc.registerDesc();
+}
diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h
new file mode 100644
index 00000000000..5345e87f199
--- /dev/null
+++ b/source/gameengine/VideoTexture/Exception.h
@@ -0,0 +1,210 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#if !defined EXCEPTION_H
+#define EXCEPTION_H
+
+#include <exception>
+#include <vector>
+#include <string>
+#include <algorithm>
+
+#include "Common.h"
+
+
+#define CHCKHRSLTV(fnc,val,err) \
+{ \
+ HRESULT macroHRslt = (fnc); \
+ if (macroHRslt != val) \
+ throw Exception (err, macroHRslt, __FILE__, __LINE__); \
+}
+
+#define THRWEXCP(err,hRslt) throw Exception (err, hRslt, __FILE__, __LINE__);
+
+
+#if defined WIN32
+
+#define CHCKHRSLT(fnc,err) \
+{ \
+ HRESULT macroHRslt = (fnc); \
+ if (FAILED(macroHRslt)) \
+ throw Exception (err, macroHRslt, __FILE__, __LINE__); \
+}
+
+#else
+
+#define CHCKHRSLT(fnc,err) CHCKHRSLTV(fnc,S_OK,err)
+
+#endif
+
+
+// forward declarations
+class ExceptionID;
+class Exception;
+
+
+// exception identificators
+extern ExceptionID ErrGeneral, ErrNotFound;
+
+
+// result type
+typedef long RESULT;
+
+
+// class ExceptionID for exception identification
+class ExceptionID
+{
+public:
+ // constructor a destructor
+ ExceptionID (void) {}
+ ~ExceptionID (void) {}
+
+private:
+ // not allowed
+ ExceptionID (const ExceptionID & obj) throw() {}
+ ExceptionID & operator= (const ExceptionID & obj) throw() { return *this; }
+};
+
+
+// class ExpDesc for exception description
+class ExpDesc
+{
+public:
+ // constructor a destructor
+ ExpDesc (ExceptionID & exp, char * desc, RESULT hres = S_OK);
+ ~ExpDesc (void);
+
+ // comparision function
+ // returns 0, if exception identification don't match at all
+ // returns 1, if only exception identification is matching
+ // returns 2, if both exception identification and result are matching
+ int isExp (ExceptionID * exp, RESULT hres = S_OK) throw()
+ {
+ // check exception identification
+ if (&m_expID == exp)
+ {
+ // check result value
+ if (m_hRslt == hres) return 2;
+ // only identification match
+ if (m_hRslt == S_OK) return 1;
+ }
+ // no match
+ return 0;
+ }
+
+ // get exception description
+ void loadDesc (std::string & desc) throw()
+ {
+ desc = m_description;
+ }
+
+ void registerDesc(void)
+ {
+ if (std::find(m_expDescs.begin(), m_expDescs.end(), this) == m_expDescs.end())
+ m_expDescs.push_back(this);
+ }
+ // list of exception descriptions
+ static std::vector<ExpDesc*> m_expDescs;
+
+private:
+ // exception ID
+ ExceptionID & m_expID;
+ // result
+ RESULT m_hRslt;
+ // description
+ char * m_description;
+
+ // not allowed
+ ExpDesc (const ExpDesc & obj) : m_expID (ErrNotFound) {}
+ ExpDesc & operator= (const ExpDesc & obj) { return *this; }
+};
+
+
+
+// class Exception
+class Exception : public std::exception
+{
+public:
+ // constructor
+ Exception ();
+ // destructor
+ virtual ~Exception () throw();
+ // copy constructor
+ Exception (const Exception & xpt);
+ // assignment operator
+ Exception & operator= (const Exception & xpt);
+ // get exception description
+ virtual const char * what(void);
+
+ // debug version of constructor
+ Exception (ExceptionID & expID, RESULT rslt, char * fil, int lin);
+ // set source file and line of exception
+ void setFileLine (char * fil, int lin);
+
+ // get description in string
+ std::string & getDesc (void) throw() { return m_desc; }
+
+ // report exception
+ virtual void report (void);
+
+ // get exception id
+ ExceptionID * getID (void) throw() { return m_expID; }
+
+ /// last exception description
+ static std::string m_lastError;
+
+ /// log file name
+ static char * m_logFile;
+
+protected:
+ // exception identification
+ ExceptionID * m_expID;
+ // RESULT code
+ RESULT m_hRslt;
+
+ // exception description
+ std::string m_desc;
+
+ // set exception description
+ virtual void setXptDesc (void);
+
+ // copy exception
+ void copy (const Exception & xpt);
+
+ // file name where exception was thrown
+ std::string m_fileName;
+ // line number in file
+ int m_line;
+
+};
+
+extern ExpDesc MaterialNotAvailDesc;
+extern ExpDesc ImageSizesNotMatchDesc;
+extern ExpDesc SceneInvalidDesc;
+extern ExpDesc CameraInvalidDesc;
+extern ExpDesc SourceVideoEmptyDesc;
+extern ExpDesc SourceVideoCreationDesc;
+
+
+void registerAllExceptions(void);
+#endif
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
new file mode 100644
index 00000000000..b0112cd355b
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -0,0 +1,150 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#include "FilterBase.h"
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+
+// FilterBase class implementation
+
+// constructor
+FilterBase::FilterBase (void) : m_previous(NULL) {}
+
+
+// destructor
+FilterBase::~FilterBase (void)
+{
+ // release Python objects, if not released yet
+ release();
+}
+
+
+// release python objects
+void FilterBase::release (void)
+{
+ // release previous filter object
+ setPrevious(NULL);
+}
+
+
+// set new previous filter
+void FilterBase::setPrevious (PyFilter * filt, bool useRefCnt)
+{
+ // if reference counting has to be used
+ if (useRefCnt)
+ {
+ // reference new filter
+ if (filt != NULL) Py_INCREF(filt);
+ // release old filter
+ Py_XDECREF(m_previous);
+ }
+ // set new previous filter
+ m_previous = filt;
+}
+
+
+// find first filter
+FilterBase * FilterBase::findFirst (void)
+{
+ // find first filter in chain
+ FilterBase * frst;
+ for (frst = this; frst->m_previous != NULL; frst = frst->m_previous->m_filter);
+ // set first filter
+ return frst;
+}
+
+
+
+// list offilter types
+PyTypeList pyFilterTypes;
+
+
+
+// functions for python interface
+
+
+// object allocation
+PyObject * Filter_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds)
+{
+ // allocate object
+ PyFilter * self = reinterpret_cast<PyFilter*>(type->tp_alloc(type, 0));
+ // initialize object structure
+ self->m_filter = NULL;
+ // return allocated object
+ return reinterpret_cast<PyObject*>(self);
+}
+
+// object deallocation
+void Filter_dealloc (PyFilter * self)
+{
+ // release object attributes
+ if (self->m_filter != NULL)
+ {
+ self->m_filter->release();
+ delete self->m_filter;
+ self->m_filter = NULL;
+ }
+}
+
+
+// get previous pixel filter object
+PyObject * Filter_getPrevious (PyFilter * self, void * closure)
+{
+ // if filter object is available
+ if (self->m_filter != NULL)
+ {
+ // pixel filter object
+ PyObject * filt = reinterpret_cast<PyObject*>(self->m_filter->getPrevious());
+ // if filter is present
+ if (filt != NULL)
+ {
+ // return it
+ Py_INCREF(filt);
+ return filt;
+ }
+ }
+ // otherwise return none
+ Py_RETURN_NONE;
+}
+
+
+// set previous pixel filter object
+int Filter_setPrevious (PyFilter * self, PyObject * value, void * closure)
+{
+ // if filter object is available
+ if (self->m_filter != NULL)
+ {
+ // check new value
+ if (value == NULL || !pyFilterTypes.in(value->ob_type))
+ {
+ // report value error
+ PyErr_SetString(PyExc_TypeError, "Invalid type of value");
+ return -1;
+ }
+ // set new value
+ self->m_filter->setPrevious(reinterpret_cast<PyFilter*>(value));
+ }
+ // return success
+ return 0;
+}
diff --git a/source/gameengine/VideoTexture/FilterBase.h b/source/gameengine/VideoTexture/FilterBase.h
new file mode 100644
index 00000000000..b6080f018d5
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -0,0 +1,138 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERBASE_H
+#define FILTERBASE_H
+
+#include "Common.h"
+
+#include <PyObjectPlus.h>
+
+#include "PyTypeList.h"
+
+#define VT_C(v,idx) ((unsigned char*)&v)[idx]
+#define VT_R(v) ((unsigned char*)&v)[0]
+#define VT_G(v) ((unsigned char*)&v)[1]
+#define VT_B(v) ((unsigned char*)&v)[2]
+#define VT_A(v) ((unsigned char*)&v)[3]
+#define VT_RGBA(v,r,g,b,a) VT_R(v)=(unsigned char)r, VT_G(v)=(unsigned char)g, VT_B(v)=(unsigned char)b, VT_A(v)=(unsigned char)a
+
+// forward declaration
+class FilterBase;
+
+
+// python structure for filter
+struct PyFilter
+{
+ PyObject_HEAD
+ // source object
+ FilterBase * m_filter;
+};
+
+
+/// base class for pixel filters
+class FilterBase
+{
+public:
+ /// constructor
+ FilterBase (void);
+ /// destructor
+ virtual ~FilterBase (void);
+ // release python objects
+ virtual void release (void);
+
+ /// convert pixel
+ template <class SRC> unsigned int convert (SRC src, short x, short y,
+ short * size, unsigned int pixSize)
+ {
+ return filter(src, x, y, size, pixSize,
+ convertPrevious(src, x, y, size, pixSize));
+ }
+
+ /// get previous filter
+ PyFilter * getPrevious (void) { return m_previous; }
+ /// set previous filter
+ void setPrevious (PyFilter * filt, bool useRefCnt = true);
+
+ /// find first filter in chain
+ FilterBase * findFirst (void);
+
+ /// get first filter's source pixel size
+ unsigned int firstPixelSize (void) { return findFirst()->getPixelSize(); }
+
+protected:
+ /// previous pixel filter
+ PyFilter * m_previous;
+
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return val; }
+ /// filter pixel, source int buffer
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return val; }
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 1; }
+
+ /// get converted pixel from previous filters
+ template <class SRC> unsigned int convertPrevious (SRC src, short x, short y,
+ short * size, unsigned int pixSize)
+ {
+ // if previous filter doesn't exists, return source pixel
+ if (m_previous == NULL) return *src;
+ // otherwise return converted pixel
+ return m_previous->m_filter->convert(src, x, y, size, pixSize);
+ }
+};
+
+
+// list of python filter types
+extern PyTypeList pyFilterTypes;
+
+
+// functions for python interface
+
+// object initialization
+template <class T> static int Filter_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
+{
+ PyFilter * self = reinterpret_cast<PyFilter*>(pySelf);
+ // create filter object
+ if (self->m_filter != NULL) delete self->m_filter;
+ self->m_filter = new T();
+ // initialization succeded
+ return 0;
+}
+
+// object allocation
+PyObject * Filter_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds);
+// object deallocation
+void Filter_dealloc (PyFilter * self);
+
+// get previous pixel filter object
+PyObject * Filter_getPrevious (PyFilter * self, void * closure);
+// set previous pixel filter object
+int Filter_setPrevious (PyFilter * self, PyObject * value, void * closure);
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.cpp b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
new file mode 100644
index 00000000000..43d7566102a
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
@@ -0,0 +1,178 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "FilterBlueScreen.h"
+
+#include "FilterBase.h"
+#include "PyTypeList.h"
+
+// implementation FilterBlueScreen
+
+// constructor
+FilterBlueScreen::FilterBlueScreen (void)
+{
+ // set color to blue
+ setColor(0, 0, 255);
+ // set limits
+ setLimits(64, 64);
+}
+
+// set color
+void FilterBlueScreen::setColor (unsigned char red, unsigned char green, unsigned char blue)
+{
+ m_color[0] = red;
+ m_color[1] = green;
+ m_color[2] = blue;
+}
+
+// set limits for color variation
+void FilterBlueScreen::setLimits (unsigned short minLimit, unsigned short maxLimit)
+{
+ m_limits[0] = minLimit;
+ m_limits[1] = maxLimit > minLimit ? maxLimit : minLimit;
+ // calculate square values
+ for (short idx = 0; idx < 2; ++idx)
+ m_squareLimits[idx] = m_limits[idx] * m_limits[idx];
+ // limits distance
+ m_limitDist = m_squareLimits[1] - m_squareLimits[0];
+}
+
+
+
+// cast Filter pointer to FilterBlueScreen
+inline FilterBlueScreen * getFilter (PyFilter * self)
+{ return static_cast<FilterBlueScreen*>(self->m_filter); }
+
+
+// python methods and get/sets
+
+// get color
+static PyObject * getColor (PyFilter * self, void * closure)
+{
+ return Py_BuildValue("[BBB]", getFilter(self)->getColor()[0],
+ getFilter(self)->getColor()[1], getFilter(self)->getColor()[2]);
+}
+
+// set color
+static int setColor (PyFilter * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 3
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 2)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 3 ints");
+ return -1;
+ }
+ // set color
+ getFilter(self)->setColor((unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
+ (unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 2))));
+ // success
+ return 0;
+}
+
+// get limits
+static PyObject * getLimits (PyFilter * self, void * closure)
+{
+ return Py_BuildValue("[II]", getFilter(self)->getLimits()[0],
+ getFilter(self)->getLimits()[1]);
+}
+
+// set limit
+static int setLimits (PyFilter * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
+ return -1;
+ }
+ // set limits
+ getFilter(self)->setLimits((unsigned short)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned short)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1))));
+ // success
+ return 0;
+}
+
+
+// attributes structure
+static PyGetSetDef filterBSGetSets[] =
+{
+ {(char*)"color", (getter)getColor, (setter)setColor, (char*)"blue screen color", NULL},
+ {(char*)"limits", (getter)getLimits, (setter)setLimits, (char*)"blue screen color limits", NULL},
+ // attributes from FilterBase class
+ {(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
+ {NULL}
+};
+
+// define python type
+PyTypeObject FilterBlueScreenType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterBlueScreen", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Filter for Blue Screen objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ filterBSGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterBlueScreen>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
new file mode 100644
index 00000000000..820e4a44501
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.h
@@ -0,0 +1,97 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERBLUESCREEN_H
+#define FILTERBLUESCREEN_H
+
+#include "Common.h"
+
+#include "FilterBase.h"
+
+
+/// pixel filter for blue screen
+class FilterBlueScreen : public FilterBase
+{
+public:
+ /// constructor
+ FilterBlueScreen (void);
+ /// destructor
+ virtual ~FilterBlueScreen (void) {}
+
+ /// get color
+ unsigned char * getColor (void) { return m_color; }
+ /// set color
+ void setColor (unsigned char red, unsigned char green, unsigned char blue);
+
+ /// get limits for color variation
+ unsigned short * getLimits (void) { return m_limits; }
+ /// set limits for color variation
+ void setLimits (unsigned short minLimit, unsigned short maxLimit);
+
+protected:
+ /// blue screen color (red component first)
+ unsigned char m_color[3];
+ /// limits for color variation - first defines, where ends fully transparent
+ /// color, second defines, where begins fully opaque color
+ unsigned short m_limits[2];
+ /// squared limits for color variation
+ unsigned int m_squareLimits[2];
+ /// distance between squared limits
+ unsigned int m_limitDist;
+
+ /// filter pixel template, source int buffer
+ template <class SRC> unsigned int tFilter (SRC src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // calculate differences
+ int difRed = int(VT_R(val)) - int(m_color[0]);
+ int difGreen = int(VT_G(val)) - int(m_color[1]);
+ int difBlue = int(VT_B(val)) - int(m_color[2]);
+ // calc distance from "blue screen" color
+ unsigned int dist = (unsigned int)(difRed * difRed + difGreen * difGreen
+ + difBlue * difBlue);
+ // condition for fully transparent color
+ if (m_squareLimits[0] >= dist)
+ // return color with zero alpha
+ VT_A(val) = 0;
+ // condition for fully opaque color
+ else if (m_squareLimits[1] <= dist)
+ // return normal colour
+ VT_A(val) = 0xFF;
+ // otherwise calc alpha
+ else
+ VT_A(val) = (((dist - m_squareLimits[0]) << 8) / m_limitDist);
+ return val;
+ }
+
+ /// virtual filtering function for byte source
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// virtual filtering function for unsigned int source
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp
new file mode 100644
index 00000000000..22ee729b200
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterColor.cpp
@@ -0,0 +1,350 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "FilterColor.h"
+
+#include "FilterBase.h"
+#include "PyTypeList.h"
+
+// implementation FilterGray
+
+// attributes structure
+static PyGetSetDef filterGrayGetSets[] =
+{ // attributes from FilterBase class
+ {(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
+ {NULL}
+};
+
+// define python type
+PyTypeObject FilterGrayType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterGray", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Filter for gray scale effect", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ filterGrayGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterGray>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
+
+// implementation FilterColor
+
+// constructor
+FilterColor::FilterColor (void)
+{
+ // reset color matrix to identity
+ for (int r = 0; r < 4; ++r)
+ for (int c = 0; c < 5; ++c)
+ m_matrix[r][c] = (r == c) ? 256 : 0;
+}
+
+// set color matrix
+void FilterColor::setMatrix (ColorMatrix & mat)
+{
+ // copy matrix
+ for (int r = 0; r < 4; ++r)
+ for (int c = 0; c < 5; ++c)
+ m_matrix[r][c] = mat[r][c];
+}
+
+
+
+// cast Filter pointer to FilterColor
+inline FilterColor * getFilterColor (PyFilter * self)
+{ return static_cast<FilterColor*>(self->m_filter); }
+
+
+// python methods and get/sets
+
+// get color matrix
+static PyObject * getMatrix (PyFilter * self, void * closure)
+{
+ ColorMatrix & mat = getFilterColor(self)->getMatrix();
+ return Py_BuildValue("((hhhhh)(hhhhh)(hhhhh)(hhhhh))",
+ mat[0][0], mat[0][1], mat[0][2], mat[0][3], mat[0][4],
+ mat[1][0], mat[1][1], mat[1][2], mat[1][3], mat[1][4],
+ mat[2][0], mat[2][1], mat[2][2], mat[2][3], mat[2][4],
+ mat[3][0], mat[3][1], mat[3][2], mat[3][3], mat[3][4]);
+}
+
+// set color matrix
+static int setMatrix (PyFilter * self, PyObject * value, void * closure)
+{
+ // matrix to store items
+ ColorMatrix mat;
+ // check validity of parameter
+ bool valid = value != NULL && PySequence_Check(value)
+ && PySequence_Length(value) == 4;
+ // check rows
+ for (int r = 0; valid && r < 4; ++r)
+ {
+ // get row object
+ PyObject * row = PySequence_Fast_GET_ITEM(value, r);
+ // check sequence
+ valid = PySequence_Check(row) && PySequence_Length(row) == 5;
+ // check items
+ for (int c = 0; valid && c < 5; ++c)
+ {
+ // item must be int
+ valid = PyInt_Check(PySequence_Fast_GET_ITEM(row, c));
+ // if it is valid, save it in matrix
+ if (valid)
+ mat[r][c] = short(PyInt_AsLong(PySequence_Fast_GET_ITEM(row, c)));
+ }
+ }
+ // if parameter is not valid, report error
+ if (!valid)
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a matrix [4][5] of ints");
+ return -1;
+ }
+ // set color matrix
+ getFilterColor(self)->setMatrix(mat);
+ // success
+ return 0;
+}
+
+
+// attributes structure
+static PyGetSetDef filterColorGetSets[] =
+{
+ {(char*)"matrix", (getter)getMatrix, (setter)setMatrix, (char*)"matrix [4][5] for color calculation", NULL},
+ // attributes from FilterBase class
+ {(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
+ {NULL}
+};
+
+// define python type
+PyTypeObject FilterColorType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterColor", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Filter for color calculations", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ filterColorGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterColor>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
+// implementation FilterLevel
+
+// constructor
+FilterLevel::FilterLevel (void)
+{
+ // reset color levels
+ for (int r = 0; r < 4; ++r)
+ {
+ levels[r][0] = 0;
+ levels[r][1] = 0xFF;
+ levels[r][2] = 0xFF;
+ }
+}
+
+// set color levels
+void FilterLevel::setLevels (ColorLevel & lev)
+{
+ // copy levels
+ for (int r = 0; r < 4; ++r)
+ {
+ for (int c = 0; c < 2; ++c)
+ levels[r][c] = lev[r][c];
+ levels[r][2] = lev[r][0] < lev[r][1] ? lev[r][1] - lev[r][0] : 1;
+ }
+}
+
+
+// cast Filter pointer to FilterLevel
+inline FilterLevel * getFilterLevel (PyFilter * self)
+{ return static_cast<FilterLevel*>(self->m_filter); }
+
+
+// python methods and get/sets
+
+// get color levels
+static PyObject * getLevels (PyFilter * self, void * closure)
+{
+ ColorLevel & lev = getFilterLevel(self)->getLevels();
+ return Py_BuildValue("((HH)(HH)(HH)(HH))",
+ lev[0][0], lev[0][1], lev[1][0], lev[1][1],
+ lev[2][0], lev[2][1], lev[3][0], lev[3][1]);
+}
+
+// set color levels
+static int setLevels (PyFilter * self, PyObject * value, void * closure)
+{
+ // matrix to store items
+ ColorLevel lev;
+ // check validity of parameter
+ bool valid = value != NULL && PySequence_Check(value)
+ && PySequence_Length(value) == 4;
+ // check rows
+ for (int r = 0; valid && r < 4; ++r)
+ {
+ // get row object
+ PyObject * row = PySequence_Fast_GET_ITEM(value, r);
+ // check sequence
+ valid = PySequence_Check(row) && PySequence_Length(row) == 2;
+ // check items
+ for (int c = 0; valid && c < 2; ++c)
+ {
+ // item must be int
+ valid = PyInt_Check(PySequence_Fast_GET_ITEM(row, c));
+ // if it is valid, save it in matrix
+ if (valid)
+ lev[r][c] = (unsigned short)(PyInt_AsLong(PySequence_Fast_GET_ITEM(row, c)));
+ }
+ }
+ // if parameter is not valid, report error
+ if (!valid)
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a matrix [4][2] of ints");
+ return -1;
+ }
+ // set color matrix
+ getFilterLevel(self)->setLevels(lev);
+ // success
+ return 0;
+}
+
+
+// attributes structure
+static PyGetSetDef filterLevelGetSets[] =
+{
+ {(char*)"levels", (getter)getLevels, (setter)setLevels, (char*)"levels matrix [4] (min, max)", NULL},
+ // attributes from FilterBase class
+ {(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
+ {NULL}
+};
+
+// define python type
+PyTypeObject FilterLevelType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterLevel", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Filter for levels calculations", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ filterLevelGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterLevel>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/FilterColor.h b/source/gameengine/VideoTexture/FilterColor.h
new file mode 100644
index 00000000000..b7e52c4521c
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterColor.h
@@ -0,0 +1,168 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERCOLOR_H
+#define FILTERCOLOR_H
+
+#include "Common.h"
+
+#include "FilterBase.h"
+
+
+/// pixel filter for gray scale
+class FilterGray : public FilterBase
+{
+public:
+ /// constructor
+ FilterGray (void) {}
+ /// destructor
+ virtual ~FilterGray (void) {}
+
+protected:
+ /// filter pixel template, source int buffer
+ template <class SRC> unsigned int tFilter (SRC src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // calculate gray value
+ unsigned int gray = (28 * (VT_B(val)) + 151 * (VT_G(val))
+ + 77 * (VT_R(val))) >> 8;
+ // return gray scale value
+ VT_R(val) = gray;
+ VT_G(val) = gray;
+ VT_B(val) = gray;
+ return val;
+ }
+
+ /// virtual filtering function for byte source
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// virtual filtering function for unsigned int source
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+/// type for color matrix
+typedef short ColorMatrix[4][5];
+
+/// pixel filter for color calculation
+class FilterColor : public FilterBase
+{
+public:
+ /// constructor
+ FilterColor (void);
+ /// destructor
+ virtual ~FilterColor (void) {}
+
+ /// get color matrix
+ ColorMatrix & getMatrix (void) { return m_matrix; }
+ /// set color matrix
+ void setMatrix (ColorMatrix & mat);
+
+protected:
+ /// color calculation matrix
+ ColorMatrix m_matrix;
+
+ /// calculate one color component
+ unsigned char calcColor (unsigned int val, short idx)
+ {
+ return (((m_matrix[idx][0] * (VT_R(val)) + m_matrix[idx][1] * (VT_G(val))
+ + m_matrix[idx][2] * (VT_B(val)) + m_matrix[idx][3] * (VT_A(val))
+ + m_matrix[idx][4]) >> 8) & 0xFF);
+ }
+
+ /// filter pixel template, source int buffer
+ template <class SRC> unsigned int tFilter (SRC src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // return calculated color
+ int color;
+ VT_RGBA(color, calcColor(val, 0), calcColor(val, 1), calcColor(val, 2), calcColor(val, 3));
+ return color;
+ }
+
+ /// virtual filtering function for byte source
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// virtual filtering function for unsigned int source
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+/// type for color levels
+typedef unsigned short ColorLevel[4][3];
+
+/// pixel filter for color calculation
+class FilterLevel : public FilterBase
+{
+public:
+ /// constructor
+ FilterLevel (void);
+ /// destructor
+ virtual ~FilterLevel (void) {}
+
+ /// get color matrix
+ ColorLevel & getLevels (void) { return levels; }
+ /// set color matrix
+ void setLevels (ColorLevel & lev);
+
+protected:
+ /// color calculation matrix
+ ColorLevel levels;
+
+ /// calculate one color component
+ unsigned int calcColor (unsigned int val, short idx)
+ {
+ unsigned int col = VT_C(val,idx);;
+ if (col <= levels[idx][0]) col = 0;
+ else if (col >= levels[idx][1]) col = 0xFF;
+ else col = (((col - levels[idx][0]) << 8) / levels[idx][2]) & 0xFF;
+ return col;
+ }
+
+ /// filter pixel template, source int buffer
+ template <class SRC> unsigned int tFilter (SRC src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // return calculated color
+ int color;
+ VT_RGBA(color, calcColor(val, 0), calcColor(val, 1), calcColor(val, 2), calcColor(val, 3));
+ return color;
+ }
+
+ /// virtual filtering function for byte source
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// virtual filtering function for unsigned int source
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp
new file mode 100644
index 00000000000..03a79c1c8ce
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterNormal.cpp
@@ -0,0 +1,162 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "FilterNormal.h"
+
+#include "FilterBase.h"
+#include "PyTypeList.h"
+
+// implementation FilterNormal
+
+// constructor
+FilterNormal::FilterNormal (void) : m_colIdx(0)
+{
+ // set default depth
+ setDepth(4);
+}
+
+// set color shift
+void FilterNormal::setColor (unsigned short colIdx)
+{
+ // check validity of index
+ if (colIdx < 3)
+ // set color shift
+ m_colIdx = colIdx;
+}
+
+// set depth
+void FilterNormal::setDepth (float depth)
+{
+ m_depth = depth;
+ m_depthScale = depth / depthScaleKoef;
+}
+
+
+// cast Filter pointer to FilterNormal
+inline FilterNormal * getFilter (PyFilter * self)
+{ return static_cast<FilterNormal*>(self->m_filter); }
+
+
+// python methods and get/sets
+
+// get index of color used to calculate normal
+static PyObject * getColor (PyFilter * self, void * closure)
+{
+ return Py_BuildValue("H", getFilter(self)->getColor());
+}
+
+// set index of color used to calculate normal
+static int setColor (PyFilter * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PyInt_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a int");
+ return -1;
+ }
+ // set color index
+ getFilter(self)->setColor((unsigned short)(PyInt_AsLong(value)));
+ // success
+ return 0;
+}
+
+
+// get depth
+static PyObject * getDepth (PyFilter * self, void * closure)
+{
+ return Py_BuildValue("f", getFilter(self)->getDepth());
+}
+
+// set depth
+static int setDepth (PyFilter * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PyFloat_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a float");
+ return -1;
+ }
+ // set depth
+ getFilter(self)->setDepth(float(PyFloat_AsDouble(value)));
+ // success
+ return 0;
+}
+
+
+// attributes structure
+static PyGetSetDef filterNormalGetSets[] =
+{
+ {(char*)"colorIdx", (getter)getColor, (setter)setColor, (char*)"index of color used to calculate normal (0 - red, 1 - green, 2 - blue)", NULL},
+ {(char*)"depth", (getter)getDepth, (setter)setDepth, (char*)"depth of relief", NULL},
+ // attributes from FilterBase class
+ {(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
+ {NULL}
+};
+
+// define python type
+PyTypeObject FilterNormalType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterNormal", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Filter for Blue Screen objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ filterNormalGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterNormal>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/FilterNormal.h b/source/gameengine/VideoTexture/FilterNormal.h
new file mode 100644
index 00000000000..840043be9a1
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterNormal.h
@@ -0,0 +1,107 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERNORMAL_H
+#define FILTERNORMAL_H
+
+#include "Common.h"
+
+#include "FilterBase.h"
+
+
+// scale constants for normals
+const float depthScaleKoef = 255.0;
+const float normScaleKoef = float(depthScaleKoef / 2.0);
+
+
+/// pixel filter for normal mapping
+class FilterNormal : public FilterBase
+{
+public:
+ /// constructor
+ FilterNormal (void);
+ /// destructor
+ virtual ~FilterNormal (void) {}
+
+ /// get index of color used to calculate normals
+ unsigned short getColor (void) { return m_colIdx; }
+ /// set index of color used to calculate normals
+ void setColor (unsigned short colIdx);
+
+ /// get depth
+ float getDepth (void) { return m_depth; }
+ /// set depth
+ void setDepth (float depth);
+
+protected:
+ /// depth of normal relief
+ float m_depth;
+ /// scale to calculate normals
+ float m_depthScale;
+
+ /// color index, 0=red, 1=green, 2=blue, 3=alpha
+ unsigned short m_colIdx;
+
+ /// filter pixel, source int buffer
+ template <class SRC> unsigned int tFilter (SRC * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ {
+ // get value of required color
+ int actPix = int(VT_C(val,m_colIdx));
+ int upPix = actPix;
+ int leftPix = actPix;
+ // get upper and left pixel from actual pixel
+ if (y > 0)
+ {
+ val = convertPrevious(src - pixSize * size[0], x, y - 1, size, pixSize);
+ upPix = VT_C(val,m_colIdx);
+ }
+ if (x > 0)
+ {
+ val = convertPrevious(src - pixSize, x - 1, y, size, pixSize);
+ leftPix = VT_C(val,m_colIdx);
+ }
+ // height differences (from blue color)
+ float dx = (actPix - leftPix) * m_depthScale;
+ float dy = (actPix - upPix) * m_depthScale;
+ // normalize vector
+ float dz = float(normScaleKoef / sqrt(dx * dx + dy * dy + 1.0));
+ dx = dx * dz + normScaleKoef;
+ dy = dy * dz + normScaleKoef;
+ dz += normScaleKoef;
+ // return normal vector converted to color
+ VT_RGBA(val, dx, dy, dz, 0xFF);
+ return val;
+ }
+
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// filter pixel, source int buffer
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/FilterSource.cpp b/source/gameengine/VideoTexture/FilterSource.cpp
new file mode 100644
index 00000000000..f3676e93a6d
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterSource.cpp
@@ -0,0 +1,171 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "FilterSource.h"
+
+#include "FilterBase.h"
+#include "PyTypeList.h"
+
+
+// FilterRGB24
+
+// define python type
+PyTypeObject FilterRGB24Type =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterRGB24", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Source filter RGB24 objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ NULL, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterRGB24>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
+// FilterRGBA32
+
+// define python type
+PyTypeObject FilterRGBA32Type =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterRGBA32", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Source filter RGBA32 objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ NULL, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterRGBA32>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
+// FilterBGR24
+
+// define python type
+PyTypeObject FilterBGR24Type =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.FilterBGR24", /*tp_name*/
+ sizeof(PyFilter), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Filter_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Source filter BGR24 objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ NULL, /* tp_methods */
+ 0, /* tp_members */
+ NULL, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Filter_init<FilterBGR24>, /* tp_init */
+ 0, /* tp_alloc */
+ Filter_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
new file mode 100644
index 00000000000..7e90747d252
--- /dev/null
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -0,0 +1,258 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERSOURCE_H
+#define FILTERSOURCE_H
+
+#include "Common.h"
+
+#include "FilterBase.h"
+
+
+/// class for RGB24 conversion
+class FilterRGB24 : public FilterBase
+{
+public:
+ /// constructor
+ FilterRGB24 (void) {}
+ /// destructor
+ virtual ~FilterRGB24 (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 3; }
+
+protected:
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ { VT_RGBA(val,src[0],src[1],src[2],0xFF); return val; }
+};
+
+/// class for RGBA32 conversion
+class FilterRGBA32 : public FilterBase
+{
+public:
+ /// constructor
+ FilterRGBA32 (void) {}
+ /// destructor
+ virtual ~FilterRGBA32 (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 4; }
+
+protected:
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ if ((intptr_t(src)&0x3) == 0)
+ return *(unsigned int*)src;
+ else
+ {
+ VT_RGBA(val,src[0],src[1],src[2],src[3]);
+ return val;
+ }
+ }
+};
+
+/// class for BGR24 conversion
+class FilterBGR24 : public FilterBase
+{
+public:
+ /// constructor
+ FilterBGR24 (void) {}
+ /// destructor
+ virtual ~FilterBGR24 (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 3; }
+
+protected:
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ { VT_RGBA(val,src[2],src[1],src[0],0xFF); return val; }
+};
+
+/// class for YV12 conversion
+class FilterYV12 : public FilterBase
+{
+public:
+ /// constructor
+ FilterYV12 (void) {}
+ /// destructor
+ virtual ~FilterYV12 (void) {}
+
+ /// get source pixel size
+ virtual unsigned int getPixelSize (void) { return 1; }
+
+ /// set pointers to color buffers
+ void setBuffs (unsigned char * buff, short * size)
+ {
+ unsigned int buffSize = size[0] * size[1];
+ m_buffV = buff + buffSize;
+ m_buffU = m_buffV + (buffSize >> 2);
+ m_pitchUV = size[0] >> 1;
+ }
+
+protected:
+ /// begin of V buffer
+ unsigned char * m_buffV;
+ /// begin of U buffer
+ unsigned char * m_buffU;
+ /// pitch for V & U buffers
+ short m_pitchUV;
+
+ /// interpolation function
+ int interpol (int a, int b, int c, int d)
+ { return (9 * (b + c) - a - d + 8) >> 4; }
+
+ /// common horizontal interpolation
+ int interpolH (unsigned char * src)
+ { return interpol(*(src-1), *src, *(src+1), *(src+2)); }
+
+ /// common vertical interpolation
+ int interpolV (unsigned char * src)
+ { return interpol(*(src-m_pitchUV), *src, *(src+m_pitchUV), *(src+2*m_pitchUV)); }
+
+ /// common joined vertical and horizontal interpolation
+ int interpolVH (unsigned char * src)
+ {
+ return interpol(interpolV(src-1), interpolV(src), interpolV(src+1),
+ interpolV(src+2));
+ }
+
+ /// is pixel on edge
+ bool isEdge (short x, short y, short * size)
+ { return x <= 1 || x >= size[0] - 4 || y <= 1 || y >= size[1] - 4; }
+
+ /// get the first parameter on the low edge
+ unsigned char * interParA (unsigned char * src, short x, short size, short shift)
+ { return x > 1 ? src - shift : src; }
+ /// get the third parameter on the high edge
+ unsigned char * interParC (unsigned char * src, short x, short size, short shift)
+ { return x < size - 2 ? src + shift : src; }
+ /// get the fourth parameter on the high edge
+ unsigned char * interParD (unsigned char * src, short x, short size, short shift)
+ { return x < size - 4 ? src + 2 * shift : x < size - 2 ? src + shift : src; }
+
+ /// horizontal interpolation on edges
+ int interpolEH (unsigned char * src, short x, short size)
+ {
+ return interpol(*interParA(src, x, size, 1), *src,
+ *interParC(src, x, size, 1), *interParD(src, x, size, 1));
+ }
+
+ /// vertical interpolation on edges
+ int interpolEV (unsigned char * src, short y, short size)
+ {
+ return interpol(*interParA(src, y, size, m_pitchUV), *src,
+ *interParC(src, y, size, m_pitchUV), *interParD(src, y, size, m_pitchUV));
+ }
+
+ /// joined vertical and horizontal interpolation on edges
+ int interpolEVH (unsigned char * src, short x, short y, short * size)
+ {
+ return interpol(interpolEV(interParA(src, x, size[0], 1), y, size[1]),
+ interpolEV(src, y, size[1]), interpolEV(interParC(src, x, size[0], 1), y, size[1]),
+ interpolEV(interParD(src, x, size[0], 1), y, size[1]));
+ }
+
+
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val)
+ {
+ // V & U offset
+ long offset = (x >> 1) + m_pitchUV * (y >> 1);
+ // get modified YUV -> CDE: C = Y - 16; D = U - 128; E = V - 128
+ int c = *src - 16;
+ int d = m_buffU[offset] - 128;
+ int e = m_buffV[offset] - 128;
+ // if horizontal interpolation is needed
+ if ((x & 1) == 1)
+ // if vertical interpolation is needed too
+ if ((y & 1) == 1)
+ // if this pixel is on the edge
+ if (isEdge(x, y, size))
+ {
+ // get U & V from edge
+ d = interpolEVH(m_buffU + offset, x, y, size) - 128;
+ e = interpolEVH(m_buffV + offset, x, y, size) - 128;
+ }
+ // otherwise get U & V from inner range
+ else
+ {
+ d = interpolVH(m_buffU + offset) - 128;
+ e = interpolVH(m_buffV + offset) - 128;
+ }
+ // otherwise use horizontal interpolation only
+ else
+ // if this pixel is on the edge
+ if (isEdge(x, y, size))
+ {
+ // get U & V from edge
+ d = interpolEH(m_buffU + offset, x, size[0]) - 128;
+ e = interpolEH(m_buffV + offset, x, size[0]) - 128;
+ }
+ // otherwise get U & V from inner range
+ else
+ {
+ d = interpolH(m_buffU + offset) - 128;
+ e = interpolH(m_buffV + offset) - 128;
+ }
+ // otherwise if only vertical interpolation is needed
+ else if ((y & 1) == 1)
+ // if this pixel is on the edge
+ if (isEdge(x, y, size))
+ {
+ // get U & V from edge
+ d = interpolEV(m_buffU + offset, y, size[1]) - 128;
+ e = interpolEV(m_buffV + offset, y, size[1]) - 128;
+ }
+ // otherwise get U & V from inner range
+ else
+ {
+ d = interpolV(m_buffU + offset) - 128;
+ e = interpolV(m_buffV + offset) - 128;
+ }
+ // convert to RGB
+ // R = clip(( 298 * C + 409 * E + 128) >> 8)
+ // G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
+ // B = clip(( 298 * C + 516 * D + 128) >> 8)
+ int red = (298 * c + 409 * e + 128) >> 8;
+ if (red >= 0x100) red = 0xFF;
+ else if (red < 0) red = 0;
+ int green = (298 * c - 100 * d - 208 * e) >> 8;
+ if (green >= 0x100) green = 0xFF;
+ else if (green < 0) green = 0;
+ int blue = (298 * c + 516 * d + 128) >> 8;
+ if (blue >= 0x100) blue = 0xFF;
+ else if (blue < 0) blue = 0;
+ // return result
+ VT_RGBA(val, red, green, blue, 0xFF);
+ return val;
+ }
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
new file mode 100644
index 00000000000..dcca20de24a
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -0,0 +1,529 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#include "ImageBase.h"
+
+#include <vector>
+#include <string.h>
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "FilterBase.h"
+
+#include "Exception.h"
+
+
+
+// ImageBase class implementation
+
+// constructor
+ImageBase::ImageBase (bool staticSrc) : m_image(NULL), m_imgSize(0),
+m_avail(false), m_scale(false), m_scaleChange(false), m_flip(false),
+m_staticSources(staticSrc), m_pyfilter(NULL)
+{
+ m_size[0] = m_size[1] = 0;
+}
+
+
+// destructor
+ImageBase::~ImageBase (void)
+{
+ // release image
+ delete [] m_image;
+}
+
+
+// release python objects
+bool ImageBase::release (void)
+{
+ // iterate sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ {
+ // release source object
+ delete *it;
+ *it = NULL;
+ }
+ // release filter object
+ Py_XDECREF(m_pyfilter);
+ m_pyfilter = NULL;
+ return true;
+}
+
+
+// get image
+unsigned int * ImageBase::getImage (unsigned int texId)
+{
+ // if image is not available
+ if (!m_avail)
+ {
+ // if there are any sources
+ if (!m_sources.empty())
+ {
+ // get images from sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ // get source image
+ (*it)->getImage();
+ // init image
+ init(m_sources[0]->getSize()[0], m_sources[0]->getSize()[1]);
+ }
+ // calculate new image
+ calcImage(texId);
+ }
+ // if image is available, return it, otherwise NULL
+ return m_avail ? m_image : NULL;
+}
+
+
+// refresh image source
+void ImageBase::refresh (void)
+{
+ // invalidate this image
+ m_avail = false;
+ // refresh all sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ (*it)->refresh();
+}
+
+
+// get source object
+PyImage * ImageBase::getSource (const char * id)
+{
+ // find source
+ ImageSourceList::iterator src = findSource(id);
+ // return it, if found
+ return src != m_sources.end() ? (*src)->getSource() : NULL;
+}
+
+
+// set source object
+bool ImageBase::setSource (const char * id, PyImage * source)
+{
+ // find source
+ ImageSourceList::iterator src = findSource(id);
+ // check source loop
+ if (source != NULL && source->m_image->loopDetect(this))
+ return false;
+ // if found, set new object
+ if (src != m_sources.end())
+ // if new object is not empty or sources are static
+ if (source != NULL || m_staticSources)
+ // replace previous source
+ (*src)->setSource(source);
+ // otherwise delete source
+ else
+ m_sources.erase(src);
+ // if source is not found and adding is allowed
+ else
+ if (!m_staticSources)
+ {
+ // create new source
+ ImageSource * newSrc = newSource(id);
+ newSrc->setSource(source);
+ // if source was created, add it to source list
+ if (newSrc != NULL) m_sources.push_back(newSrc);
+ }
+ // otherwise source wasn't set
+ else
+ return false;
+ // source was set
+ return true;
+}
+
+
+// set pixel filter
+void ImageBase::setFilter (PyFilter * filt)
+{
+ // reference new filter
+ if (filt != NULL) Py_INCREF(filt);
+ // release previous filter
+ Py_XDECREF(m_pyfilter);
+ // set new filter
+ m_pyfilter = filt;
+}
+
+
+// initialize image data
+void ImageBase::init (short width, short height)
+{
+ // if image has to be scaled
+ if (m_scale)
+ {
+ // recalc sizes of image
+ width = calcSize(width);
+ height = calcSize(height);
+ }
+ // if sizes differ
+ if (width != m_size[0] || height != m_size[1])
+ {
+ // new buffer size
+ unsigned int newSize = width * height;
+ // if new buffer is larger than previous
+ if (newSize > m_imgSize)
+ {
+ // set new buffer size
+ m_imgSize = newSize;
+ // release previous and create new buffer
+ delete [] m_image;
+ m_image = new unsigned int[m_imgSize];
+ }
+ // new image size
+ m_size[0] = width;
+ m_size[1] = height;
+ // scale was processed
+ m_scaleChange = false;
+ }
+}
+
+
+// find source
+ImageSourceList::iterator ImageBase::findSource (const char * id)
+{
+ // iterate sources
+ ImageSourceList::iterator it;
+ for (it = m_sources.begin(); it != m_sources.end(); ++it)
+ // if id matches, return iterator
+ if ((*it)->is(id)) return it;
+ // source not found
+ return it;
+}
+
+
+// check sources sizes
+bool ImageBase::checkSourceSizes (void)
+{
+ // reference size
+ short * refSize = NULL;
+ // iterate sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ {
+ // get size of current source
+ short * curSize = (*it)->getSize();
+ // if size is available and is not empty
+ if (curSize[0] != 0 && curSize[1] != 0)
+ // if reference size is not set
+ if (refSize == NULL)
+ // set current size as reference
+ refSize = curSize;
+ // otherwise check with current size
+ else if (curSize[0] != refSize[0] || curSize[1] != refSize[1])
+ // if they don't match, report it
+ return false;
+ }
+ // all sizes match
+ return true;
+}
+
+
+// compute nearest power of 2 value
+short ImageBase::calcSize (short size)
+{
+ // while there is more than 1 bit in size value
+ while ((size & (size - 1)) != 0)
+ // clear last bit
+ size = size & (size - 1);
+ // return result
+ return size;
+}
+
+
+// perform loop detection
+bool ImageBase::loopDetect (ImageBase * img)
+{
+ // if this object is the same as parameter, loop is detected
+ if (this == img) return true;
+ // check all sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ // if source detected loop, return this result
+ if ((*it)->getSource() != NULL && (*it)->getSource()->m_image->loopDetect(img))
+ return true;
+ // no loop detected
+ return false;
+}
+
+
+// ImageSource class implementation
+
+// constructor
+ImageSource::ImageSource (const char * id) : m_source(NULL), m_image(NULL)
+{
+ // copy id
+ int idx;
+ for (idx = 0; id[idx] != '\0' && idx < SourceIdSize - 1; ++idx)
+ m_id[idx] = id[idx];
+ m_id[idx] = '\0';
+}
+
+// destructor
+ImageSource::~ImageSource (void)
+{
+ // release source
+ setSource(NULL);
+}
+
+
+// compare id
+bool ImageSource::is (const char * id)
+{
+ for (char * myId = m_id; *myId != '\0'; ++myId, ++id)
+ if (*myId != *id) return false;
+ return *id == '\0';
+}
+
+
+// set source object
+void ImageSource::setSource (PyImage * source)
+{
+ // reference new source
+ if (source != NULL) Py_INCREF(source);
+ // release previous source
+ Py_XDECREF(m_source);
+ // set new source
+ m_source = source;
+}
+
+
+// get image from source
+unsigned int * ImageSource::getImage (void)
+{
+ // if source is available
+ if (m_source != NULL)
+ // get image from source
+ m_image = m_source->m_image->getImage();
+ // otherwise reset buffer
+ else
+ m_image = NULL;
+ // return image
+ return m_image;
+}
+
+
+// refresh source
+void ImageSource::refresh (void)
+{
+ // if source is available, refresh it
+ if (m_source != NULL) m_source->m_image->refresh();
+}
+
+
+
+// list of image types
+PyTypeList pyImageTypes;
+
+
+
+// functions for python interface
+
+// object allocation
+PyObject * Image_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds)
+{
+ // allocate object
+ PyImage * self = reinterpret_cast<PyImage*>(type->tp_alloc(type, 0));
+ // initialize object structure
+ self->m_image = NULL;
+ // return allocated object
+ return reinterpret_cast<PyObject*>(self);
+}
+
+// object deallocation
+void Image_dealloc (PyImage * self)
+{
+ // release object attributes
+ if (self->m_image != NULL)
+ {
+ // if release requires deleting of object, do it
+ if (self->m_image->release())
+ delete self->m_image;
+ self->m_image = NULL;
+ }
+}
+
+// get image data
+PyObject * Image_getImage (PyImage * self, void * closure)
+{
+ try
+ {
+ // get image
+ unsigned int * image = self->m_image->getImage();
+ return Py_BuildValue("s#", image, self->m_image->getBuffSize());
+ }
+ catch (Exception & exp)
+ {
+ exp.report();
+ }
+ Py_RETURN_NONE;
+}
+
+// get image size
+PyObject * Image_getSize (PyImage * self, void * closure)
+{
+ return Py_BuildValue("(hh)", self->m_image->getSize()[0],
+ self->m_image->getSize()[1]);
+}
+
+// refresh image
+PyObject * Image_refresh (PyImage * self)
+{
+ self->m_image->refresh();
+ Py_RETURN_NONE;
+}
+
+// get scale
+PyObject * Image_getScale (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getScale()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set scale
+int Image_setScale (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setScale(value == Py_True);
+ // success
+ return 0;
+}
+
+// get flip
+PyObject * Image_getFlip (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getFlip()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set flip
+int Image_setFlip (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setFlip(value == Py_True);
+ // success
+ return 0;
+}
+
+
+// get filter source object
+PyObject * Image_getSource (PyImage * self, PyObject * args)
+{
+ // get arguments
+ char * id;
+ if (self->m_image != NULL && PyArg_ParseTuple(args, "s", &id))
+ {
+ // get source object
+ PyObject * src = reinterpret_cast<PyObject*>(self->m_image->getSource(id));
+ // if source is available
+ if (src != NULL)
+ {
+ // return source
+ Py_INCREF(src);
+ return src;
+ }
+ }
+ // source was not found
+ Py_RETURN_NONE;
+}
+
+
+// set filter source object
+PyObject * Image_setSource (PyImage * self, PyObject * args)
+{
+ // get arguments
+ char * id;
+ PyObject * obj;
+ if (self->m_image != NULL && PyArg_ParseTuple(args, "sO", &id, &obj))
+ {
+ // check type of object
+ if (pyImageTypes.in(obj->ob_type))
+ {
+ // convert to image struct
+ PyImage * img = reinterpret_cast<PyImage*>(obj);
+ // set source
+ if (!self->m_image->setSource(id, img))
+ {
+ // if not set, retport error
+ PyErr_SetString(PyExc_RuntimeError, "Invalid source or id");
+ return NULL;
+ }
+ }
+ // else report error
+ else
+ {
+ PyErr_SetString(PyExc_RuntimeError, "Invalid type of object");
+ return NULL;
+ }
+ }
+ // return none
+ Py_RETURN_NONE;
+}
+
+
+// get pixel filter object
+PyObject * Image_getFilter (PyImage * self, void * closure)
+{
+ // if image object is available
+ if (self->m_image != NULL)
+ {
+ // pixel filter object
+ PyObject * filt = reinterpret_cast<PyObject*>(self->m_image->getFilter());
+ // if filter is present
+ if (filt != NULL)
+ {
+ // return it
+ Py_INCREF(filt);
+ return filt;
+ }
+ }
+ // otherwise return none
+ Py_RETURN_NONE;
+}
+
+
+// set pixel filter object
+int Image_setFilter (PyImage * self, PyObject * value, void * closure)
+{
+ // if image object is available
+ if (self->m_image != NULL)
+ {
+ // check new value
+ if (value == NULL || !pyFilterTypes.in(value->ob_type))
+ {
+ // report value error
+ PyErr_SetString(PyExc_TypeError, "Invalid type of value");
+ return -1;
+ }
+ // set new value
+ self->m_image->setFilter(reinterpret_cast<PyFilter*>(value));
+ }
+ // return success
+ return 0;
+}
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
new file mode 100644
index 00000000000..138580ce701
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -0,0 +1,349 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGEBASE_H
+#define IMAGEBASE_H
+
+#include "Common.h"
+
+#include <vector>
+#include <PyObjectPlus.h>
+
+#include "PyTypeList.h"
+
+#include "FilterBase.h"
+
+
+// forward declarations
+struct PyImage;
+class ImageSource;
+
+
+/// type for list of image sources
+typedef std::vector<ImageSource*> ImageSourceList;
+
+
+/// base class for image filters
+class ImageBase
+{
+public:
+ /// constructor
+ ImageBase (bool staticSrc = false);
+ /// destructor
+ virtual ~ImageBase (void);
+ /// release contained objects, if returns true, object should be deleted
+ virtual bool release (void);
+
+ /// get image
+ unsigned int * getImage (unsigned int texId = 0);
+ /// get image size
+ short * getSize (void) { return m_size; }
+ /// get image buffer size
+ unsigned long getBuffSize (void)
+ { return m_size[0] * m_size[1] * sizeof(unsigned int); }
+ /// refresh image - invalidate its current content
+ virtual void refresh (void);
+
+ /// get scale
+ bool getScale (void) { return m_scale; }
+ /// set scale
+ void setScale (bool scale) { m_scale = scale; m_scaleChange = true; }
+ /// get vertical flip
+ bool getFlip (void) { return m_flip; }
+ /// set vertical flip
+ void setFlip (bool flip) { m_flip = flip; }
+
+ /// get source object
+ PyImage * getSource (const char * id);
+ /// set source object, return true, if source was set
+ bool setSource (const char * id, PyImage * source);
+
+ /// get pixel filter
+ PyFilter * getFilter (void) { return m_pyfilter; }
+ /// set pixel filter
+ void setFilter (PyFilter * filt);
+
+ /// calculate size (nearest power of 2)
+ static short calcSize (short size);
+
+protected:
+ /// image buffer
+ unsigned int * m_image;
+ /// image buffer size
+ unsigned int m_imgSize;
+ /// image size
+ short m_size[2];
+ /// image is available
+ bool m_avail;
+
+ /// scale image to power 2 sizes
+ bool m_scale;
+ /// scale was changed
+ bool m_scaleChange;
+ /// flip image vertically
+ bool m_flip;
+
+ /// source image list
+ ImageSourceList m_sources;
+ /// flag for disabling addition and deletion of sources
+ bool m_staticSources;
+
+ /// pixel filter
+ PyFilter * m_pyfilter;
+
+ /// initialize image data
+ void init (short width, short height);
+
+ /// find source
+ ImageSourceList::iterator findSource (const char * id);
+
+ /// create new source
+ virtual ImageSource * newSource (const char * id) { return NULL; }
+
+ /// check source sizes
+ bool checkSourceSizes (void);
+
+ /// calculate image from sources and set its availability
+ virtual void calcImage (unsigned int texId) {}
+
+ /// perform loop detection
+ bool loopDetect (ImageBase * img);
+
+ /// template for image conversion
+ template<class FLT, class SRC> void convImage (FLT & filter, SRC srcBuff,
+ short * srcSize)
+ {
+ // destination buffer
+ unsigned int * dstBuff = m_image;
+ // pixel size from filter
+ unsigned int pixSize = filter.firstPixelSize();
+ // if no scaling is needed
+ if (srcSize[0] == m_size[0] && srcSize[1] == m_size[1])
+ // if flipping isn't required
+ if (!m_flip)
+ // copy bitmap
+ for (short y = 0; y < m_size[1]; ++y)
+ for (short x = 0; x < m_size[0]; ++x, ++dstBuff, srcBuff += pixSize)
+ // copy pixel
+ *dstBuff = filter.convert(srcBuff, x, y, srcSize, pixSize);
+ // otherwise flip image top to bottom
+ else
+ {
+ // go to last row of image
+ srcBuff += srcSize[0] * (srcSize[1] - 1) * pixSize;
+ // copy bitmap
+ for (short y = m_size[1] - 1; y >= 0; --y, srcBuff -= 2 * srcSize[0] * pixSize)
+ for (short x = 0; x < m_size[0]; ++x, ++dstBuff, srcBuff += pixSize)
+ // copy pixel
+ *dstBuff = filter.convert(srcBuff, x, y, srcSize, pixSize);
+ }
+ // else scale picture (nearest neighbour)
+ else
+ {
+ // interpolation accumulator
+ int accHeight = srcSize[1] >> 1;
+ // if flipping is required
+ if (m_flip)
+ // go to last row of image
+ srcBuff += srcSize[0] * (srcSize[1] - 1) * pixSize;
+ // process image rows
+ for (int y = 0; y < srcSize[1]; ++y)
+ {
+ // increase height accum
+ accHeight += m_size[1];
+ // if pixel row has to be drawn
+ if (accHeight >= srcSize[1])
+ {
+ // decrease accum
+ accHeight -= srcSize[1];
+ // width accum
+ int accWidth = srcSize[0] >> 1;
+ // process row
+ for (int x = 0; x < srcSize[0]; ++x)
+ {
+ // increase width accum
+ accWidth += m_size[0];
+ // if pixel has to be drawn
+ if (accWidth >= srcSize[0])
+ {
+ // decrease accum
+ accWidth -= srcSize[0];
+ // convert pixel
+ *dstBuff = filter.convert(srcBuff, x, m_flip ? srcSize[1] - y - 1 : y,
+ srcSize, pixSize);
+ // next pixel
+ ++dstBuff;
+ }
+ // shift source pointer
+ srcBuff += pixSize;
+ }
+ }
+ // if pixel row will not be drawn
+ else
+ // move source pointer to next row
+ srcBuff += pixSize * srcSize[0];
+ // if y flipping is required
+ if (m_flip)
+ // go to previous row of image
+ srcBuff -= 2 * pixSize * srcSize[0];
+ }
+ }
+ }
+
+ // template for specific filter preprocessing
+ template <class F, class SRC> void filterImage (F & filt, SRC srcBuff, short * srcSize)
+ {
+ // find first filter in chain
+ FilterBase * firstFilter = NULL;
+ if (m_pyfilter != NULL) firstFilter = m_pyfilter->m_filter->findFirst();
+ // if first filter is available
+ if (firstFilter != NULL)
+ {
+ // python wrapper for filter
+ PyFilter pyFilt;
+ pyFilt.m_filter = &filt;
+ // set specified filter as first in chain
+ firstFilter->setPrevious(&pyFilt, false);
+ // convert video image
+ convImage(*(m_pyfilter->m_filter), srcBuff, srcSize);
+ // delete added filter
+ firstFilter->setPrevious(NULL, false);
+ }
+ // otherwise use given filter for conversion
+ else convImage(filt, srcBuff, srcSize);
+ // source was processed
+ m_avail = true;
+ }
+};
+
+
+// python structure for image filter
+struct PyImage
+{
+ PyObject_HEAD
+ // source object
+ ImageBase * m_image;
+};
+
+
+// size of id
+const int SourceIdSize = 32;
+
+
+/// class for source of image
+class ImageSource
+{
+public:
+ /// constructor
+ ImageSource (const char * id);
+ /// destructor
+ virtual ~ImageSource (void);
+
+ /// get id
+ const char * getId (void) { return m_id; }
+ /// compare id to argument
+ bool is (const char * id);
+
+ /// get source object
+ PyImage * getSource (void) { return m_source; }
+ /// set source object
+ void setSource (PyImage * source);
+
+ /// get image from source
+ unsigned int * getImage (void);
+ /// get buffered image
+ unsigned int * getImageBuf (void) { return m_image; }
+ /// refresh source
+ void refresh (void);
+
+ /// get image size
+ short * getSize (void)
+ {
+ static short defSize [] = {0, 0};
+ return m_source != NULL ? m_source->m_image->getSize() : defSize;
+ }
+
+protected:
+ /// id of source
+ char m_id [SourceIdSize];
+ /// pointer to source structure
+ PyImage * m_source;
+ /// buffered image from source
+ unsigned int * m_image;
+
+private:
+ /// default constructor is forbidden
+ ImageSource (void) {}
+};
+
+
+
+// list of python image types
+extern PyTypeList pyImageTypes;
+
+
+// functions for python interface
+
+// object initialization
+template <class T> static int Image_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
+{
+ PyImage * self = reinterpret_cast<PyImage*>(pySelf);
+ // create source object
+ if (self->m_image != NULL) delete self->m_image;
+ self->m_image = new T();
+ // initialization succeded
+ return 0;
+}
+
+// object allocation
+PyObject * Image_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds);
+// object deallocation
+void Image_dealloc (PyImage * self);
+
+// get image data
+PyObject * Image_getImage (PyImage * self, void * closure);
+// get image size
+PyObject * Image_getSize (PyImage * self, void * closure);
+// refresh image - invalidate current content
+PyObject * Image_refresh (PyImage * self);
+
+// get scale
+PyObject * Image_getScale (PyImage * self, void * closure);
+// set scale
+int Image_setScale (PyImage * self, PyObject * value, void * closure);
+// get flip
+PyObject * Image_getFlip (PyImage * self, void * closure);
+// set flip
+int Image_setFlip (PyImage * self, PyObject * value, void * closure);
+
+// get filter source object
+PyObject * Image_getSource (PyImage * self, PyObject * args);
+// set filter source object
+PyObject * Image_setSource (PyImage * self, PyObject * args);
+
+// get pixel filter object
+PyObject * Image_getFilter (PyImage * self, void * closure);
+// set pixel filter object
+int Image_setFilter (PyImage * self, PyObject * value, void * closure);
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
new file mode 100644
index 00000000000..19ad17ac643
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -0,0 +1,166 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "ImageBuff.h"
+
+#include "ImageBase.h"
+#include "FilterSource.h"
+
+
+// default filter
+FilterRGB24 defFilter;
+
+
+// load image from buffer
+void ImageBuff::load (unsigned char * img, short width, short height)
+{
+ // initialize image buffer
+ init(width, height);
+ // original size
+ short orgSize[2] = {width, height};
+ // is filter available
+ if (m_pyfilter != NULL)
+ // use it to process image
+ convImage(*(m_pyfilter->m_filter), img, orgSize);
+ else
+ // otherwise use default filter
+ convImage(defFilter, img, orgSize);
+ // image is available
+ m_avail = true;
+}
+
+
+
+// cast Image pointer to ImageBuff
+inline ImageBuff * getImageBuff (PyImage * self)
+{ return static_cast<ImageBuff*>(self->m_image); }
+
+
+// python methods
+
+// load image
+static PyObject * load (PyImage * self, PyObject * args)
+{
+ // parameters: string image buffer, its size, width, height
+ unsigned char * buff;
+ unsigned int buffSize;
+ short width;
+ short height;
+ // parse parameters
+ if (!PyArg_ParseTuple(args, "s#hh", &buff, &buffSize, &width, &height))
+ {
+ // report error
+ PyErr_SetString(PyExc_TypeError, "Parameters are not correct");
+ return NULL;
+ }
+ // else check buffer size
+ else
+ {
+ // calc proper buffer size
+ unsigned int propSize = width * height;
+ // use pixel size from filter
+ if (self->m_image->getFilter() != NULL)
+ propSize *= self->m_image->getFilter()->m_filter->firstPixelSize();
+ else
+ propSize *= defFilter.firstPixelSize();
+ // check if buffer size is correct
+ if (propSize != buffSize)
+ {
+ // if not, report error
+ PyErr_SetString(PyExc_TypeError, "Buffer hasn't correct size");
+ return NULL;
+ }
+ else
+ // if correct, load image
+ getImageBuff(self)->load(buff, width, height);
+ }
+ Py_RETURN_NONE;
+}
+
+
+// methods structure
+static PyMethodDef imageBuffMethods[] =
+{
+ {"load", (PyCFunction)load, METH_VARARGS, "Load image from buffer"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageBuffGetSets[] =
+{ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {NULL}
+};
+
+
+// define python type
+PyTypeObject ImageBuffType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageBuff", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Image source from image buffer", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageBuffMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageBuffGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Image_init<ImageBuff>, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/ImageBuff.h b/source/gameengine/VideoTexture/ImageBuff.h
new file mode 100644
index 00000000000..fa2025fa8c4
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageBuff.h
@@ -0,0 +1,51 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGEBUFF_H
+#define IMAGEBUFF_H
+
+
+#include "Common.h"
+
+#include "ImageBase.h"
+
+
+/// class for image buffer
+class ImageBuff : public ImageBase
+{
+public:
+ /// constructor
+ ImageBuff (void) : ImageBase(true) {}
+
+ /// destructor
+ virtual ~ImageBuff (void) {}
+
+ /// load image from buffer
+ void load (unsigned char * img, short width, short height);
+
+ /// refresh image - do nothing
+ virtual void refresh (void) {}
+};
+
+
+#endif
+
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
new file mode 100644
index 00000000000..b07b362818c
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -0,0 +1,205 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include "ImageMix.h"
+
+#include "ImageBase.h"
+
+#include "Exception.h"
+
+
+// cast ImageSource pointer to ImageSourceMix
+inline ImageSourceMix * getImageSourceMix (ImageSource * src)
+{ return static_cast<ImageSourceMix*>(src); }
+
+
+// get weight
+short ImageMix::getWeight (const char * id)
+{
+ // find source
+ ImageSourceList::iterator src = findSource(id);
+ // if found, return its weight
+ return src != m_sources.end() ? getImageSourceMix(*src)->getWeight() : 0;
+}
+
+// set weight
+bool ImageMix::setWeight (const char * id, short weight)
+{
+ // find source
+ ImageSourceList::iterator src = findSource(id);
+ // if source isn't found, report it
+ if (src == m_sources.end()) return false;
+ // set its weight
+ getImageSourceMix(*src)->setWeight(weight);
+ return true;
+}
+
+ExceptionID ImageSizesNotMatch;
+
+ExpDesc ImageSizesNotMatchDesc (ImageSizesNotMatch, "Image sizes of sources are different");
+
+// calculate image from sources and set its availability
+void ImageMix::calcImage (unsigned int texId)
+{
+ // check source sizes
+ if (!checkSourceSizes()) THRWEXCP(ImageSizesNotMatch, S_OK);
+ // set offsets to image buffers
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ // if image buffer is available
+ if ((*it)->getImageBuf() != NULL)
+ // set its offset
+ getImageSourceMix(*it)->setOffset(m_sources[0]->getImageBuf());
+ // otherwise don't calculate image
+ else
+ return;
+ // if there is only single source
+ if (m_sources.size() == 1)
+ {
+ // use single filter
+ FilterBase mixFilt;
+ // fiter and convert image
+ filterImage(mixFilt, m_sources[0]->getImageBuf(), m_sources[0]->getSize());
+ }
+ // otherwise use mix filter to merge source images
+ else
+ {
+ FilterImageMix mixFilt (m_sources);
+ // fiter and convert image
+ filterImage(mixFilt, m_sources[0]->getImageBuf(), m_sources[0]->getSize());
+ }
+}
+
+
+
+// cast Image pointer to ImageMix
+inline ImageMix * getImageMix (PyImage * self)
+{ return static_cast<ImageMix*>(self->m_image); }
+
+
+// python methods
+
+// get source weight
+PyObject * getWeight (PyImage * self, PyObject * args)
+{
+ // weight
+ short weight = 0;
+ // get arguments
+ char * id;
+ if (self->m_image != NULL && PyArg_ParseTuple(args, "s", &id))
+ // get weight
+ weight = getImageMix(self)->getWeight(id);
+ // return weight
+ return Py_BuildValue("h", weight);
+}
+
+
+// set source weight
+PyObject * setWeight (PyImage * self, PyObject * args)
+{
+ // get arguments
+ char * id;
+ short weight = 0;
+ if (self->m_image != NULL && PyArg_ParseTuple(args, "sh", &id, &weight))
+ // set weight
+ if (!getImageMix(self)->setWeight(id, weight))
+ {
+ // if not set, report error
+ PyErr_SetString(PyExc_RuntimeError, "Invalid id of source");;
+ return NULL;
+ }
+ // return none
+ Py_RETURN_NONE;
+}
+
+
+// methods structure
+static PyMethodDef imageMixMethods[] =
+{
+ {"getSource", (PyCFunction)Image_getSource, METH_VARARGS, "get image source"},
+ {"setSource", (PyCFunction)Image_setSource, METH_VARARGS, "set image source"},
+ {"getWeight", (PyCFunction)getWeight, METH_VARARGS, "get image source weight"},
+ {"setWeight", (PyCFunction)setWeight, METH_VARARGS, "set image source weight"},
+ // methods from ImageBase class
+ {"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageMixGetSets[] =
+{ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {NULL}
+};
+
+
+// define python type
+PyTypeObject ImageMixType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageMix", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Image mixer", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageMixMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageMixGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Image_init<ImageMix>, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
+
diff --git a/source/gameengine/VideoTexture/ImageMix.h b/source/gameengine/VideoTexture/ImageMix.h
new file mode 100644
index 00000000000..b4842bd6b40
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageMix.h
@@ -0,0 +1,123 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGEMIX_H
+#define IMAGEMIX_H
+
+
+#include "Common.h"
+
+#include "ImageBase.h"
+#include "FilterBase.h"
+
+
+/// class for source mixing
+class ImageSourceMix : public ImageSource
+{
+public:
+ /// constructor
+ ImageSourceMix (const char * id) : ImageSource(id), m_weight(0x100) {}
+ /// destructor
+ virtual ~ImageSourceMix (void) {}
+
+ /// get offset
+ long long getOffset (void) { return m_offset; }
+ /// set offset
+ void setOffset (unsigned int * firstImg) { m_offset = m_image - firstImg; }
+
+ /// get weight
+ short getWeight (void) { return m_weight; }
+ /// set weight
+ void setWeight (short weight) { m_weight = weight; }
+
+protected:
+ /// buffer offset to the first source buffer
+ long long m_offset;
+ /// source weight
+ short m_weight;
+};
+
+
+/// class for image mixer
+class ImageMix : public ImageBase
+{
+public:
+ /// constructor
+ ImageMix (void) : ImageBase(false) {}
+
+ /// destructor
+ virtual ~ImageMix (void) {}
+
+ /// get weight
+ short getWeight (const char * id);
+ /// set weight
+ bool setWeight (const char * id, short weight);
+
+protected:
+
+ /// create new source
+ virtual ImageSource * newSource (const char * id) { return new ImageSourceMix(id); }
+
+ /// calculate image from sources and set its availability
+ virtual void calcImage (unsigned int texId);
+};
+
+
+/// pixel filter for image mixer
+class FilterImageMix : public FilterBase
+{
+public:
+ /// constructor
+ FilterImageMix (ImageSourceList & sources) : m_sources(sources) {}
+ /// destructor
+ virtual ~FilterImageMix (void) {}
+
+protected:
+ /// source list
+ ImageSourceList & m_sources;
+
+ /// filter pixel, source int buffer
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ {
+ // resulting pixel color
+ int color[] = {0, 0, 0, 0};
+ // iterate sources
+ for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
+ {
+ // get pointer to mixer source
+ ImageSourceMix * mixSrc = static_cast<ImageSourceMix*>(*it);
+ // add weighted source pixel to result
+ color[0] += mixSrc->getWeight() * (src[mixSrc->getOffset()] & 0xFF);
+ color[1] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 8) & 0xFF);
+ color[2] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 16) & 0xFF);
+ color[3] += mixSrc->getWeight() * ((src[mixSrc->getOffset()] >> 24) & 0xFF);
+ }
+ // return resulting color
+ return ((color[0] >> 8) & 0xFF) | (color[1] & 0xFF00)
+ | ((color[2] << 8) & 0xFF0000) | ((color[3] << 16) & 0xFF000000);
+ }
+};
+
+
+#endif
+
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
new file mode 100644
index 00000000000..a8f7871fa21
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -0,0 +1,267 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include <KX_BlenderCanvas.h>
+#include <KX_BlenderRenderTools.h>
+#include <RAS_IRasterizer.h>
+#include <RAS_OpenGLRasterizer.h>
+#include <KX_WorldInfo.h>
+#include <KX_Light.h>
+
+#include "ImageRender.h"
+
+#include "ImageBase.h"
+#include "BlendType.h"
+#include "Exception.h"
+
+ExceptionID SceneInvalid, CameraInvalid;
+ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
+ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
+
+#if 0 // not yet supported
+
+// constructor
+ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) : m_scene(scene),
+m_camera(camera)
+{
+ // create screen area
+ m_area.winrct.xmin = m_upLeft[0];
+ m_area.winrct.ymin = m_upLeft[1];
+ m_area.winx = m_size[0];
+ m_area.winy = m_size[1];
+ // create canvas
+ m_canvas = new KX_BlenderCanvas(&m_area);
+ // create render tools
+ m_rendertools = new KX_BlenderRenderTools();
+ // create rasterizer
+ m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
+ m_rasterizer->Init();
+ // initialize background colour
+ setBackground(0, 0, 255);
+ // refresh lights
+ refreshLights();
+}
+
+// destructor
+ImageRender::~ImageRender (void)
+{
+ // release allocated objects
+ delete m_rasterizer;
+ delete m_rendertools;
+ delete m_canvas;
+}
+
+
+// set background color
+void ImageRender::setBackground (unsigned char red, unsigned char green, unsigned char blue)
+{
+ m_background[0] = red;
+ m_background[1] = green;
+ m_background[2] = blue;
+ m_rasterizer->SetBackColor(m_background[0], m_background[1], m_background[2], 1.0);
+}
+
+
+// capture image from viewport
+void ImageRender::calcImage (unsigned int texId)
+{
+ // setup camera
+ bool cameraPasive = !m_camera->GetViewport();
+ // render scene
+ Render();
+ // reset camera
+ if (cameraPasive) m_camera->EnableViewport(false);
+ // get image from viewport
+ ImageViewport::calcImage(texId);
+}
+
+void ImageRender::Render()
+{
+ //
+}
+
+// refresh lights
+void ImageRender::refreshLights (void)
+{
+ // clear lights list
+ //m_rendertools->RemoveAllLights();
+ // set lights
+ //for (int idx = 0; idx < scene->GetLightList()->GetCount(); ++idx)
+ // m_rendertools->AddLight(((KX_LightObject*)(scene->GetLightList()->GetValue(idx)))->GetLightData());
+}
+
+
+
+// cast Image pointer to ImageRender
+inline ImageRender * getImageRender (PyImage * self)
+{ return static_cast<ImageRender*>(self->m_image); }
+
+
+// python methods
+
+// Blender Scene type
+BlendType<KX_Scene> sceneType ("KX_Scene");
+// Blender Camera type
+BlendType<KX_Camera> cameraType ("KX_Camera");
+
+
+// object initialization
+static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
+{
+ // parameters - scene object
+ PyObject * scene;
+ // camera object
+ PyObject * camera;
+ // parameter keywords
+ static char *kwlist[] = {"sceneObj", "cameraObj", NULL};
+ // get parameters
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", kwlist, &scene, &camera))
+ return -1;
+ try
+ {
+ // get scene pointer
+ KX_Scene * scenePtr (NULL);
+ if (scene != NULL) scenePtr = sceneType.checkType(scene);
+ // throw exception if scene is not available
+ if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);
+
+ // get camera pointer
+ KX_Camera * cameraPtr (NULL);
+ if (camera != NULL) cameraPtr = cameraType.checkType(camera);
+ // throw exception if camera is not available
+ if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
+
+ // get pointer to image structure
+ PyImage * self = reinterpret_cast<PyImage*>(pySelf);
+ // create source object
+ if (self->m_image != NULL) delete self->m_image;
+ self->m_image = new ImageRender(scenePtr, cameraPtr);
+ }
+ catch (Exception & exp)
+ {
+ exp.report();
+ return -1;
+ }
+ // initialization succeded
+ return 0;
+}
+
+
+// get background color
+PyObject * getBackground (PyImage * self, void * closure)
+{
+ return Py_BuildValue("[BBB]", getImageRender(self)->getBackground()[0],
+ getImageRender(self)->getBackground()[1], getImageRender(self)->getBackground()[2]);
+}
+
+// set color
+static int setBackground (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 3
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 2)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 3 ints");
+ return -1;
+ }
+ // set background color
+ getImageRender(self)->setBackground((unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ (unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
+ (unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 2))));
+ // success
+ return 0;
+}
+
+
+// methods structure
+static PyMethodDef imageRenderMethods[] =
+{ // methods from ImageBase class
+ {"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageRenderGetSets[] =
+{
+ {(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
+ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {NULL}
+};
+
+
+// define python type
+PyTypeObject ImageRenderType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageRender", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Image source from render", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageRenderMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageRenderGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)ImageRender_init, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
+
+
+#endif // #if 0
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
new file mode 100644
index 00000000000..66255f04d2c
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -0,0 +1,90 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGERENDER_H
+#define IMAGERENDER_H
+
+
+#include "Common.h"
+
+#include <KX_Scene.h>
+#include <KX_Camera.h>
+#include <DNA_screen_types.h>
+#include <RAS_ICanvas.h>
+#include <RAS_IRasterizer.h>
+#include <RAS_IRenderTools.h>
+
+#include "ImageViewport.h"
+
+
+/// class for render 3d scene
+class ImageRender : public ImageViewport
+{
+public:
+ /// constructor
+ ImageRender (KX_Scene * scene, KX_Camera * camera);
+
+ /// destructor
+ virtual ~ImageRender (void);
+
+ /// get background color
+ unsigned char * getBackground (void) { return m_background; }
+ /// set background color
+ void setBackground (unsigned char red, unsigned char green, unsigned char blue);
+
+protected:
+ /// rendered scene
+ KX_Scene * m_scene;
+ /// camera for render
+ KX_Camera * m_camera;
+
+ /// screen area for rendering
+ ScrArea m_area;
+ /// rendering device
+ RAS_ICanvas * m_canvas;
+ /// rasterizer
+ RAS_IRasterizer * m_rasterizer;
+ /// render tools
+ RAS_IRenderTools * m_rendertools;
+
+ /// background colour
+ unsigned char m_background[3];
+
+
+ /// render 3d scene to image
+ virtual void calcImage (unsigned int texId);
+
+ /// refresh lights
+ void refreshLights (void);
+ /// methods from KX_KetsjiEngine
+ bool BeginFrame();
+ void EndFrame();
+ void Render();
+ void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
+ void RenderFrame(KX_Scene* scene, KX_Camera* cam);
+ void SetBackGround(KX_WorldInfo* wi);
+ void SetWorldSettings(KX_WorldInfo* wi);
+};
+
+
+#endif
+
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
new file mode 100644
index 00000000000..deb66ffb6ba
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -0,0 +1,297 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include <BIF_gl.h>
+
+#include "Texture.h"
+#include "ImageBase.h"
+#include "FilterSource.h"
+#include "ImageViewport.h"
+
+
+// constructor
+ImageViewport::ImageViewport (void) : m_texInit(false)
+{
+ // get viewport rectangle
+ glGetIntegerv(GL_VIEWPORT, m_viewport);
+ // create buffer for viewport image
+ m_viewportImage = new BYTE [3 * getViewportSize()[0] * getViewportSize()[1]];
+ // set attributes
+ setWhole(false);
+}
+
+// destructor
+ImageViewport::~ImageViewport (void)
+{ delete m_viewportImage; }
+
+
+// use whole viewport to capture image
+void ImageViewport::setWhole (bool whole)
+{
+ // set whole
+ m_whole = whole;
+ // set capture size to viewport size, if whole,
+ // otherwise place area in the middle of viewport
+ for (int idx = 0; idx < 2; ++idx)
+ {
+ // capture size
+ m_capSize[idx] = whole ? short(getViewportSize()[idx])
+ : calcSize(short(getViewportSize()[idx]));
+ // position
+ m_position[idx] = whole ? 0 : (getViewportSize()[idx] - m_capSize[idx]) >> 1;
+ }
+ // init image
+ init(m_capSize[0], m_capSize[1]);
+ // set capture position
+ setPosition();
+}
+
+void ImageViewport::setCaptureSize (short * size)
+{
+ m_whole = false;
+ if (size == NULL)
+ size = m_capSize;
+ for (int idx = 0; idx < 2; ++idx)
+ {
+ if (size[idx] < 1)
+ m_capSize[idx] = 1;
+ else if (size[idx] > getViewportSize()[idx])
+ m_capSize[idx] = short(getViewportSize()[idx]);
+ else
+ m_capSize[idx] = size[idx];
+ }
+ init(m_capSize[0], m_capSize[1]);
+ // set capture position
+ setPosition();
+}
+
+// set position of capture rectangle
+void ImageViewport::setPosition (GLint * pos)
+{
+ // if new position is not provided, use existing position
+ if (pos == NULL) pos = m_position;
+ // save position
+ for (int idx = 0; idx < 2; ++idx)
+ m_position[idx] = pos[idx] < 0 ? 0 : pos[idx] >= getViewportSize()[idx]
+ - m_capSize[idx] ? getViewportSize()[idx] - m_capSize[idx] : pos[idx];
+ // recalc up left corner
+ for (int idx = 0; idx < 2; ++idx)
+ m_upLeft[idx] = m_position[idx] + m_viewport[idx];
+}
+
+
+// capture image from viewport
+void ImageViewport::calcImage (unsigned int texId)
+{
+ // if scale was changed
+ if (m_scaleChange)
+ // reset image
+ init(m_capSize[0], m_capSize[1]);
+ // if texture wasn't initialized
+ if (!m_texInit)
+ {
+ // initialize it
+ loadTexture(texId, m_image, m_size);
+ m_texInit = true;
+ }
+ // if texture can be directly created
+ if (texId != 0 && m_pyfilter == NULL && m_capSize[0] == calcSize(m_capSize[0])
+ && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip)
+ {
+ // just copy current viewport to texture
+ glBindTexture(GL_TEXTURE_2D, texId);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1]);
+ // image is not available
+ m_avail = false;
+ }
+ // otherwise copy viewport to buffer, if image is not available
+ else if (!m_avail)
+ {
+ // get frame buffer data
+ glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGB,
+ GL_UNSIGNED_BYTE, m_viewportImage);
+ // filter loaded data
+ FilterRGB24 filt;
+ filterImage(filt, m_viewportImage, m_capSize);
+ }
+}
+
+
+
+// cast Image pointer to ImageViewport
+inline ImageViewport * getImageViewport (PyImage * self)
+{ return static_cast<ImageViewport*>(self->m_image); }
+
+
+// python methods
+
+
+// get whole
+static PyObject * ImageViewport_getWhole (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && getImageViewport(self)->getWhole()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set whole
+static int ImageViewport_setWhole (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set whole
+ if (self->m_image != NULL) getImageViewport(self)->setWhole(value == Py_True);
+ // success
+ return 0;
+}
+
+
+// get position
+static PyObject * ImageViewport_getPosition (PyImage * self, void * closure)
+{
+ return Py_BuildValue("(ii)", getImageViewport(self)->getPosition()[0],
+ getImageViewport(self)->getPosition()[1]);
+}
+
+// set position
+static int ImageViewport_setPosition (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
+ return -1;
+ }
+ // set position
+ GLint pos [] = {
+ GLint(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ GLint(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ };
+ getImageViewport(self)->setPosition(pos);
+ // success
+ return 0;
+}
+
+// get capture size
+static PyObject * ImageViewport_getCaptureSize (PyImage * self, void * closure)
+{
+ return Py_BuildValue("(ii)", getImageViewport(self)->getCaptureSize()[0],
+ getImageViewport(self)->getCaptureSize()[1]);
+}
+
+// set capture size
+static int ImageViewport_setCaptureSize (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
+ return -1;
+ }
+ // set capture size
+ short size [] = {
+ short(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ short(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ };
+ getImageViewport(self)->setCaptureSize(size);
+ // success
+ return 0;
+}
+
+
+// methods structure
+static PyMethodDef imageViewportMethods[] =
+{ // methods from ImageBase class
+ {"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageViewportGetSets[] =
+{
+ {(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to capture", NULL},
+ {(char*)"position", (getter)ImageViewport_getPosition, (setter)ImageViewport_setPosition, (char*)"upper left corner of captured area", NULL},
+ {(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of viewport area being captured", NULL},
+ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {NULL}
+};
+
+
+// define python type
+PyTypeObject ImageViewportType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageViewport", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Image source from viewport", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageViewportMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageViewportGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Image_init<ImageViewport>, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
new file mode 100644
index 00000000000..4265906b8f5
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -0,0 +1,84 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGEVIEWPORT_H
+#define IMAGEVIEWPORT_H
+
+
+#include "Common.h"
+
+#include "ImageBase.h"
+
+
+/// class for viewport access
+class ImageViewport : public ImageBase
+{
+public:
+ /// constructor
+ ImageViewport (void);
+
+ /// destructor
+ virtual ~ImageViewport (void);
+
+ /// is whole buffer used
+ bool getWhole (void) { return m_whole; }
+ /// set whole buffer use
+ void setWhole (bool whole);
+ /// get capture size in viewport
+ short * getCaptureSize (void) { return m_capSize; }
+ /// set capture size in viewport
+ void setCaptureSize (short * size = NULL);
+
+ /// get position in viewport
+ GLint * getPosition (void) { return m_position; }
+ /// set position in viewport
+ void setPosition (GLint * pos = NULL);
+
+protected:
+ /// frame buffer rectangle
+ GLint m_viewport[4];
+
+ /// size of captured area
+ short m_capSize[2];
+ /// use whole viewport
+ bool m_whole;
+
+ /// position of capture rectangle in viewport
+ GLint m_position[2];
+ /// upper left point for capturing
+ GLint m_upLeft[2];
+
+ /// buffer to copy viewport
+ BYTE * m_viewportImage;
+ /// texture is initialized
+ bool m_texInit;
+
+ /// capture image from viewport
+ virtual void calcImage (unsigned int texId);
+
+ /// get viewport size
+ GLint * getViewportSize (void) { return m_viewport + 2; }
+};
+
+
+#endif
+
diff --git a/source/gameengine/VideoTexture/Makefile b/source/gameengine/VideoTexture/Makefile
new file mode 100644
index 00000000000..bead176808b
--- /dev/null
+++ b/source/gameengine/VideoTexture/Makefile
@@ -0,0 +1,65 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = videotex
+DIR = $(OCGDIR)/gameengine/$(LIBNAME)
+SOURCEDIR = source/gameengine/VideoTexture
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += $(OGL_CPPFLAGS)
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I../../blender/python
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
+CPPFLAGS += -I$(NAN_MOTO)/include
+CPPFLAGS += -I../Rasterizer/RAS_OpenGLRasterizer
+CPPFLAGS += -I../Rasterizer -I../GameLogic -I../SceneGraph
+CPPFLAGS += -I../BlenderRoutines -I../Expressions -I../Ketsji
+CPPFLAGS += -I../../kernel/gen_system
+CPPFLAGS += -I.
+CPPFLAGS += -I../../blender/blenkernel
+CPPFLAGS += -I../../blender/blenlib
+CPPFLAGS += -I../../blender/include
+CPPFLAGS += -I../../blender/makesdna
+CPPFLAGS += -I../../blender/imbuf
+CPPFLAGS += -I../../blender/gpu
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+
+ifeq ($(WITH_FFMPEG),true)
+ CPPFLAGS += -DWITH_FFMPEG
+ CPPFLAGS += $(NAN_FFMPEGCFLAGS)
+endif
+
+
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
new file mode 100644
index 00000000000..6d2676dce09
--- /dev/null
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -0,0 +1,83 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include "PyTypeList.h"
+
+#include <memory>
+#include <vector>
+
+#include <PyObjectPlus.h>
+
+
+/// check, if type is in list
+bool PyTypeList::in (PyTypeObject * type)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ // if item is found, return with success
+ if ((*it)->getType() == type) return true;
+ // otherwise return not found
+ return false;
+}
+
+/// add type to list
+void PyTypeList::add (PyTypeObject * type, const char * name)
+{
+ PyTypeListItem * typeItem;
+ // if list doesn't exist, create it
+ if (m_list.get() == NULL)
+ m_list.reset(new PyTypeListType());
+ if (!in(type))
+ // add new item to list
+ m_list->push_back(new PyTypeListItem(type, name));
+}
+
+/// prepare types
+bool PyTypeList::ready (void)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ // if preparation failed, report it
+ if (PyType_Ready((*it)->getType()) < 0) return false;
+ // success
+ return true;
+}
+
+/// register types to module
+void PyTypeList::reg (PyObject * module)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ {
+ // increase ref count
+ Py_INCREF((*it)->getType());
+ // add type to module
+ PyModule_AddObject(module, (char*)(*it)->getName(), (PyObject*)(*it)->getType());
+ }
+}
diff --git a/source/gameengine/VideoTexture/PyTypeList.h b/source/gameengine/VideoTexture/PyTypeList.h
new file mode 100644
index 00000000000..4daf88bfa19
--- /dev/null
+++ b/source/gameengine/VideoTexture/PyTypeList.h
@@ -0,0 +1,85 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined PYTYPELIST_H
+#define PYTYPELIST_H
+
+#include "Common.h"
+
+#include <memory>
+#include <vector>
+
+#include <PyObjectPlus.h>
+
+// forward declaration
+class PyTypeListItem;
+
+// type for list of types
+typedef std::vector<PyTypeListItem*> PyTypeListType;
+
+
+/// class to store list of python types
+class PyTypeList
+{
+public:
+ /// check, if type is in list
+ bool in (PyTypeObject * type);
+
+ /// add type to list
+ void add (PyTypeObject * type, const char * name);
+
+ /// prepare types
+ bool ready (void);
+
+ /// register types to module
+ void reg (PyObject * module);
+
+protected:
+ /// pointer to list of types
+ std::auto_ptr<PyTypeListType> m_list;
+};
+
+
+/// class for item of python type list
+class PyTypeListItem
+{
+public:
+ /// constructor adds type into list
+ PyTypeListItem (PyTypeObject * type, const char * name)
+ : m_type(type), m_name(name)
+ { }
+
+ /// does type match
+ PyTypeObject * getType (void) { return m_type; }
+
+ /// get name of type
+ const char * getName (void) { return m_name; }
+
+protected:
+ /// pointer to type object
+ PyTypeObject * m_type;
+ /// name of type
+ const char * m_name;
+};
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
new file mode 100644
index 00000000000..f3fe0dab6ad
--- /dev/null
+++ b/source/gameengine/VideoTexture/SConscript
@@ -0,0 +1,32 @@
+#!/usr/bin/python
+import sys
+
+Import ('env')
+
+sources = env.Glob('*.cpp')
+
+incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
+incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
+incs += ' #source/gameengine/BlenderRoutines'
+incs += ' #source/blender/include #source/blender/blenlib #source/blender/blenkernel'
+incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python'
+incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
+incs += ' #intern/guardedalloc #intern/SoundSystem'
+incs += ' #extern/glew/include'
+
+cflags = []
+defs = ''
+if env['OURPLATFORM'] == 'win32-vc':
+ cflags.append('/GR')
+ cflags.append('/Ox')
+
+incs += ' ' + env['BF_PYTHON_INC']
+#incs += ' ' + env['BF_OPENGL_INC']
+
+if env['WITH_BF_FFMPEG']:
+ defs += ' WITH_FFMPEG'
+ incs += ' ' + env['BF_FFMPEG_INC']
+ defs += ' __STDC_CONSTANT_MACROS'
+
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], compileflags = cflags )
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
new file mode 100644
index 00000000000..66c67023e38
--- /dev/null
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -0,0 +1,476 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include <KX_GameObject.h>
+#include <RAS_MeshObject.h>
+#include <DNA_mesh_types.h>
+#include <DNA_meshdata_types.h>
+#include <DNA_image_types.h>
+#include <IMB_imbuf_types.h>
+#include <BDR_drawmesh.h>
+#include <KX_PolygonMaterial.h>
+
+#include <MEM_guardedalloc.h>
+
+#include <KX_BlenderMaterial.h>
+#include <BL_Texture.h>
+
+#include "KX_KetsjiEngine.h"
+#include "KX_PythonInit.h"
+#include "Texture.h"
+#include "ImageBase.h"
+#include "Exception.h"
+
+#include <memory.h>
+#include <BIF_gl.h>
+
+
+// macro for exception handling and logging
+#define CATCH_EXCP catch (Exception & exp) \
+{ exp.report(); }
+
+
+// Blender GameObject type
+BlendType<KX_GameObject> gameObjectType ("KX_GameObject");
+
+
+// load texture
+void loadTexture (unsigned int texId, unsigned int * texture, short * size,
+ bool mipmap)
+{
+ // load texture for rendering
+ glBindTexture(GL_TEXTURE_2D, texId);
+ if (mipmap)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, texture);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
+ }
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+
+// get pointer to material
+RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID)
+{
+ // if object is available
+ if (obj != NULL)
+ {
+ // get pointer to texture image
+ KX_GameObject * gameObj = gameObjectType.checkType(obj);
+ if (gameObj != NULL && gameObj->GetMeshCount() > 0)
+ {
+ // get material from mesh
+ RAS_MeshObject * mesh = gameObj->GetMesh(0);
+ RAS_MeshMaterial *meshMat = mesh->GetMeshMaterial(matID);
+ if (meshMat != NULL && meshMat->m_bucket != NULL)
+ // return pointer to polygon or blender material
+ return meshMat->m_bucket->GetPolyMaterial();
+ }
+ }
+ // otherwise material was not found
+ return NULL;
+}
+
+
+// get material ID
+short getMaterialID (PyObject * obj, char * name)
+{
+ // search for material
+ for (short matID = 0;; ++matID)
+ {
+ // get material
+ RAS_IPolyMaterial * mat = getMaterial(obj, matID);
+ // if material is not available, report that no material was found
+ if (mat == NULL)
+ break;
+ // name is a material name if it starts with MA and a UV texture name if it starts with IM
+ if (name[0] == 'I' && name[1] == 'M')
+ {
+ // if texture name matches
+ if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0)
+ return matID;
+ } else
+ {
+ // if material name matches
+ if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0)
+ return matID;
+ }
+ }
+ // material was not found
+ return -1;
+}
+
+
+// Texture object allocation
+PyObject * Texture_new (PyTypeObject *type, PyObject *args, PyObject *kwds)
+{
+ // allocate object
+ Texture * self = reinterpret_cast<Texture*>(type->tp_alloc(type, 0));
+ // initialize object structure
+ self->m_actTex = 0;
+ self->m_orgSaved = false;
+ self->m_imgTexture = NULL;
+ self->m_matTexture = NULL;
+ self->m_mipmap = false;
+ self->m_scaledImg = NULL;
+ self->m_scaledImgSize = 0;
+ self->m_source = NULL;
+ self->m_lastClock = 0.0;
+ // return allocated object
+ return reinterpret_cast<PyObject*>(self);
+}
+
+
+// forward declaration
+PyObject * Texture_close(Texture * self);
+int Texture_setSource (Texture * self, PyObject * value, void * closure);
+
+
+// Texture object deallocation
+void Texture_dealloc (Texture * self)
+{
+ // release renderer
+ Py_XDECREF(self->m_source);
+ // close texture
+ Texture_close(self);
+ // release scaled image buffer
+ delete [] self->m_scaledImg;
+ // release object
+ self->ob_type->tp_free((PyObject*)self);
+}
+
+
+ExceptionID MaterialNotAvail;
+ExpDesc MaterialNotAvailDesc (MaterialNotAvail, "Texture material is not available");
+
+// Texture object initialization
+int Texture_init (Texture *self, PyObject *args, PyObject *kwds)
+{
+ // parameters - game object with video texture
+ PyObject * obj = NULL;
+ // material ID
+ short matID = 0;
+ // texture ID
+ short texID = 0;
+ // texture object with shared texture ID
+ Texture * texObj = NULL;
+
+ static char *kwlist[] = {"gameObj", "materialID", "textureID", "textureObj", NULL};
+
+ // get parameters
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!", kwlist, &obj, &matID,
+ &texID, &TextureType, &texObj))
+ return -1;
+
+ // if parameters are available
+ if (obj != NULL)
+ {
+ // process polygon material or blender material
+ try
+ {
+ // get pointer to texture image
+ RAS_IPolyMaterial * mat = getMaterial(obj, matID);
+ if (mat != NULL)
+ {
+ // is it blender material or polygon material
+ if (mat->GetFlag() & RAS_BLENDERGLSL)
+ {
+ self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID);
+ self->m_useMatTexture = false;
+ } else if (mat->GetFlag() & RAS_BLENDERMAT)
+ {
+ // get blender material texture
+ self->m_matTexture = static_cast<KX_BlenderMaterial*>(mat)->getTex(texID);
+ self->m_useMatTexture = true;
+ }
+ else
+ {
+ // get texture pointer from polygon material
+ MTFace * tface = static_cast<KX_PolygonMaterial*>(mat)->GetMTFace();
+ self->m_imgTexture = (Image*)tface->tpage;
+ self->m_useMatTexture = false;
+ }
+ }
+ // check if texture is available, if not, initialization failed
+ if (self->m_imgTexture == NULL && self->m_matTexture == NULL)
+ // throw exception if initialization failed
+ THRWEXCP(MaterialNotAvail, S_OK);
+
+ // if texture object is provided
+ if (texObj != NULL)
+ {
+ // copy texture code
+ self->m_actTex = texObj->m_actTex;
+ self->m_mipmap = texObj->m_mipmap;
+ if (texObj->m_source != NULL)
+ Texture_setSource(self, reinterpret_cast<PyObject*>(texObj->m_source), NULL);
+ }
+ else
+ // otherwise generate texture code
+ glGenTextures(1, (GLuint*)&self->m_actTex);
+ }
+ catch (Exception & exp)
+ {
+ exp.report();
+ return -1;
+ }
+ }
+ // initialization succeded
+ return 0;
+}
+
+
+// close added texture
+PyObject * Texture_close(Texture * self)
+{
+ // restore texture
+ if (self->m_orgSaved)
+ {
+ self->m_orgSaved = false;
+ // restore original texture code
+ if (self->m_useMatTexture)
+ self->m_matTexture->swapTexture(self->m_orgTex);
+ else
+ self->m_imgTexture->bindcode = self->m_orgTex;
+ // drop actual texture
+ if (self->m_actTex != 0)
+ {
+ glDeleteTextures(1, (GLuint *)&self->m_actTex);
+ self->m_actTex = 0;
+ }
+ }
+ Py_RETURN_NONE;
+}
+
+
+// refresh texture
+PyObject * Texture_refresh (Texture * self, PyObject * args)
+{
+ // get parameter - refresh source
+ PyObject * param;
+ if (!PyArg_ParseTuple(args, "O", &param) || !PyBool_Check(param))
+ {
+ // report error
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return NULL;
+ }
+ // some trick here: we are in the business of loading a texture,
+ // no use to do it if we are still in the same rendering frame.
+ // We find this out by looking at the engine current clock time
+ KX_KetsjiEngine* engine = KX_GetActiveEngine();
+ if (engine->GetClockTime() != self->m_lastClock)
+ {
+ self->m_lastClock = engine->GetClockTime();
+ // set source refresh
+ bool refreshSource = (param == Py_True);
+ // try to proces texture from source
+ try
+ {
+ // if source is available
+ if (self->m_source != NULL)
+ {
+ // check texture code
+ if (!self->m_orgSaved)
+ {
+ self->m_orgSaved = true;
+ // save original image code
+ if (self->m_useMatTexture)
+ self->m_orgTex = self->m_matTexture->swapTexture(self->m_actTex);
+ else
+ {
+ self->m_orgTex = self->m_imgTexture->bindcode;
+ self->m_imgTexture->bindcode = self->m_actTex;
+ }
+ }
+
+ // get texture
+ unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex);
+ // if texture is available
+ if (texture != NULL)
+ {
+ // get texture size
+ short * orgSize = self->m_source->m_image->getSize();
+ // calc scaled sizes
+ short size[] = {ImageBase::calcSize(orgSize[0]), ImageBase::calcSize(orgSize[1])};
+ // scale texture if needed
+ if (size[0] != orgSize[0] || size[1] != orgSize[1])
+ {
+ // if scaled image buffer is smaller than needed
+ if (self->m_scaledImgSize < (unsigned int)(size[0] * size[1]))
+ {
+ // new size
+ self->m_scaledImgSize = size[0] * size[1];
+ // allocate scaling image
+ delete [] self->m_scaledImg;
+ self->m_scaledImg = new unsigned int[self->m_scaledImgSize];
+ }
+ // scale texture
+ gluScaleImage(GL_RGBA, orgSize[0], orgSize[1], GL_UNSIGNED_BYTE, texture,
+ size[0], size[1], GL_UNSIGNED_BYTE, self->m_scaledImg);
+ // use scaled image instead original
+ texture = self->m_scaledImg;
+ }
+ // load texture for rendering
+ loadTexture (self->m_actTex, texture, size, self->m_mipmap);
+
+ // refresh texture source, if required
+ if (refreshSource) self->m_source->m_image->refresh();
+ }
+ }
+ }
+ CATCH_EXCP;
+ }
+ Py_RETURN_NONE;
+}
+
+
+// get mipmap value
+PyObject * Texture_getMipmap (Texture * self, void * closure)
+{
+ // return true if flag is set, otherwise false
+ if (self->m_mipmap) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set mipmap value
+int Texture_setMipmap (Texture * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set mipmap
+ self->m_mipmap = value == Py_True;
+ // success
+ return 0;
+}
+
+
+// get source object
+PyObject * Texture_getSource (Texture * self, PyObject * value, void * closure)
+{
+ // if source exists
+ if (self->m_source != NULL)
+ {
+ Py_INCREF(self->m_source);
+ return reinterpret_cast<PyObject*>(self->m_source);
+ }
+ // otherwise return None
+ Py_RETURN_NONE;
+}
+
+
+// set source object
+int Texture_setSource (Texture * self, PyObject * value, void * closure)
+{
+ // check new value
+ if (value == NULL || !pyImageTypes.in(value->ob_type))
+ {
+ // report value error
+ PyErr_SetString(PyExc_TypeError, "Invalid type of value");
+ return -1;
+ }
+ // increase ref count for new value
+ Py_INCREF(value);
+ // release previous
+ Py_XDECREF(self->m_source);
+ // set new value
+ self->m_source = reinterpret_cast<PyImage*>(value);
+ // return success
+ return 0;
+}
+
+
+// class Texture methods
+static PyMethodDef textureMethods[] =
+{
+ { "close", (PyCFunction)Texture_close, METH_NOARGS, "Close dynamic texture and restore original"},
+ { "refresh", (PyCFunction)Texture_refresh, METH_VARARGS, "Refresh texture from source"},
+ {NULL} /* Sentinel */
+};
+
+// class Texture attributes
+static PyGetSetDef textureGetSets[] =
+{
+ {(char*)"source", (getter)Texture_getSource, (setter)Texture_setSource, (char*)"source of texture", NULL},
+ {(char*)"mipmap", (getter)Texture_getMipmap, (setter)Texture_setMipmap, (char*)"mipmap texture", NULL},
+ {NULL}
+};
+
+
+// class Texture declaration
+PyTypeObject TextureType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.Texture", /*tp_name*/
+ sizeof(Texture), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Texture_dealloc,/*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Texture objects", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ textureMethods, /* tp_methods */
+ 0, /* tp_members */
+ textureGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Texture_init, /* tp_init */
+ 0, /* tp_alloc */
+ Texture_new, /* tp_new */
+};
diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h
new file mode 100644
index 00000000000..3c371e51537
--- /dev/null
+++ b/source/gameengine/VideoTexture/Texture.h
@@ -0,0 +1,86 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined TEXTURE_H
+#define TEXTURE_H
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+
+#include <DNA_image_types.h>
+#include <BL_Texture.h>
+#include <KX_BlenderMaterial.h>
+
+#include "ImageBase.h"
+#include "BlendType.h"
+
+
+// type Texture declaration
+struct Texture
+{
+ PyObject_HEAD
+
+ // texture is using blender material
+ bool m_useMatTexture;
+
+ // video texture bind code
+ unsigned int m_actTex;
+ // original texture bind code
+ unsigned int m_orgTex;
+ // original texture saved
+ bool m_orgSaved;
+
+ // texture image for game materials
+ Image * m_imgTexture;
+ // texture for blender materials
+ BL_Texture * m_matTexture;
+
+ // use mipmapping
+ bool m_mipmap;
+
+ // scaled image buffer
+ unsigned int * m_scaledImg;
+ // scaled image buffer size
+ unsigned int m_scaledImgSize;
+ // last refresh
+ double m_lastClock;
+
+ // image source
+ PyImage * m_source;
+};
+
+
+// Texture type description
+extern PyTypeObject TextureType;
+
+// load texture
+void loadTexture (unsigned int texId, unsigned int * texture, short * size,
+ bool mipmap = false);
+
+// get material
+RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
+
+// get material ID
+short getMaterialID (PyObject * obj, char * name);
+
+
+#endif
diff --git a/source/gameengine/VideoTexture/VideoBase.cpp b/source/gameengine/VideoTexture/VideoBase.cpp
new file mode 100644
index 00000000000..10117c3af9e
--- /dev/null
+++ b/source/gameengine/VideoTexture/VideoBase.cpp
@@ -0,0 +1,195 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if defined WIN32
+#define WINDOWS_LEAN_AND_MEAN
+#include <Windows.h>
+#endif
+
+#include "VideoBase.h"
+
+#include "FilterSource.h"
+
+// VideoBase implementation
+
+
+// initialize image data
+void VideoBase::init(short width, short height)
+{
+ // save original sizes
+ m_orgSize[0] = width;
+ m_orgSize[1] = height;
+ // call base class initialization
+ ImageBase::init(width, height);
+}
+
+
+// process video frame
+void VideoBase::process (BYTE * sample)
+{
+ // if scale was changed
+ if (m_scaleChange)
+ // reset image
+ init(m_orgSize[0], m_orgSize[1]);
+ // if image is allocated and is able to store new image
+ if (m_image != NULL && !m_avail)
+ {
+ // filters used
+ // convert video format to image
+ switch (m_format)
+ {
+ case RGBA32:
+ {
+ FilterRGBA32 filtRGBA;
+ // use filter object for format to convert image
+ filterImage(filtRGBA, sample, m_orgSize);
+ // finish
+ break;
+ }
+ case RGB24:
+ {
+ FilterRGB24 filtRGB;
+ // use filter object for format to convert image
+ filterImage(filtRGB, sample, m_orgSize);
+ // finish
+ break;
+ }
+ case YV12:
+ {
+ // use filter object for format to convert image
+ FilterYV12 filtYUV;
+ filtYUV.setBuffs(sample, m_orgSize);
+ filterImage(filtYUV, sample, m_orgSize);
+ // finish
+ break;
+ }
+ }
+ }
+}
+
+
+// python functions
+
+
+// exceptions for video source initialization
+ExceptionID SourceVideoEmpty, SourceVideoCreation;
+ExpDesc SourceVideoEmptyDesc (SourceVideoEmpty, "Source Video is empty");
+ExpDesc SourceVideoCreationDesc (SourceVideoCreation, "SourceVideo object was not created");
+
+// open video source
+void Video_open (VideoBase * self, char * file, short captureID)
+{
+ // if file is empty, throw exception
+ if (file == NULL) THRWEXCP(SourceVideoEmpty, S_OK);
+
+ // open video file or capture device
+ if (captureID >= 0)
+ self->openCam(file, captureID);
+ else
+ self->openFile(file);
+}
+
+
+// play video
+PyObject * Video_play (PyImage * self)
+{ if (getVideo(self)->play()) Py_RETURN_TRUE; else Py_RETURN_FALSE; }
+
+// stop video
+PyObject * Video_stop (PyImage * self)
+{ if (getVideo(self)->stop()) Py_RETURN_TRUE; else Py_RETURN_FALSE; }
+
+// get status
+PyObject * Video_getStatus (PyImage * self, void * closure)
+{
+ return Py_BuildValue("h", getVideo(self)->getStatus());
+}
+
+// refresh video
+PyObject * Video_refresh (PyImage * self)
+{
+ getVideo(self)->refresh();
+ return Video_getStatus(self, NULL);
+}
+
+
+// get range
+PyObject * Video_getRange (PyImage * self, void * closure)
+{
+ return Py_BuildValue("[ff]", getVideo(self)->getRange()[0],
+ getVideo(self)->getRange()[1]);
+}
+
+// set range
+int Video_setRange (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyFloat_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyFloat_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 longs");
+ return -1;
+ }
+ // set range
+ getVideo(self)->setRange(PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0)),
+ PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1)));
+ // success
+ return 0;
+}
+
+// get repeat
+PyObject * Video_getRepeat (PyImage * self, void * closure)
+{ return Py_BuildValue("h", getVideo(self)->getRepeat()); }
+
+// set repeat
+int Video_setRepeat (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PyInt_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be an int");
+ return -1;
+ }
+ // set repeat
+ getVideo(self)->setRepeat(int(PyInt_AsLong(value)));
+ // success
+ return 0;
+}
+
+// get frame rate
+PyObject * Video_getFrameRate (PyImage * self, void * closure)
+{ return Py_BuildValue("f", double(getVideo(self)->getFrameRate())); }
+
+// set frame rate
+int Video_setFrameRate (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PyFloat_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a float");
+ return -1;
+ }
+ // set repeat
+ getVideo(self)->setFrameRate(float(PyFloat_AsDouble(value)));
+ // success
+ return 0;
+}
diff --git a/source/gameengine/VideoTexture/VideoBase.h b/source/gameengine/VideoTexture/VideoBase.h
new file mode 100644
index 00000000000..15ecb7a78f4
--- /dev/null
+++ b/source/gameengine/VideoTexture/VideoBase.h
@@ -0,0 +1,185 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined VIDEOBASE_H
+#define VIDEOBASE_H
+
+
+#include <PyObjectPlus.h>
+
+#include "ImageBase.h"
+
+#include "Exception.h"
+
+// source states
+const int SourceError = -1;
+const int SourceEmpty = 0;
+const int SourceReady = 1;
+const int SourcePlaying = 2;
+const int SourceStopped = 3;
+
+
+// video source formats
+enum VideoFormat { None, RGB24, YV12, RGBA32 };
+
+
+/// base class for video source
+class VideoBase : public ImageBase
+{
+public:
+ /// constructor
+ VideoBase (void) : ImageBase(true), m_format(None), m_status(SourceEmpty),
+ m_repeat(0), m_frameRate(1.0)
+ {
+ m_orgSize[0] = m_orgSize[1] = 0;
+ m_range[0] = m_range[1] = 0.0;
+ }
+
+ /// destructor
+ virtual ~VideoBase (void) {}
+
+ /// open video file
+ virtual void openFile (char * file)
+ {
+ m_isFile = true;
+ m_status = SourceReady;
+ }
+ /// open video capture device
+ virtual void openCam (char * file, short camIdx)
+ {
+ m_isFile = false;
+ m_status = SourceReady;
+ }
+
+ /// play video
+ virtual bool play (void)
+ {
+ if (m_status == SourceReady || m_status == SourceStopped)
+ {
+ m_status = SourcePlaying;
+ return true;
+ }
+ return false;
+ }
+ /// stop/pause video
+ virtual bool stop (void)
+ {
+ if (m_status == SourcePlaying)
+ {
+ m_status = SourceStopped;
+ return true;
+ }
+ return false;
+ }
+
+ // get video status
+ int getStatus (void) { return m_status; }
+
+ /// get play range
+ const double * getRange (void) { return m_range; }
+ /// set play range
+ virtual void setRange (double start, double stop)
+ {
+ if (m_isFile)
+ {
+ m_range[0] = start;
+ m_range[1] = stop;
+ }
+ }
+
+ // get video repeat
+ int getRepeat (void) { return m_repeat; }
+ /// set video repeat
+ virtual void setRepeat (int rep)
+ { if (m_isFile) m_repeat = rep; }
+
+ /// get frame rate
+ float getFrameRate (void) { return m_frameRate; }
+ /// set frame rate
+ virtual void setFrameRate (float rate)
+ { if (m_isFile) m_frameRate = rate > 0.0 ? rate : 1.0f; }
+
+protected:
+ /// video format
+ VideoFormat m_format;
+ /// original video size
+ short m_orgSize[2];
+
+ /// video status
+ int m_status;
+
+ /// is source file
+ bool m_isFile;
+
+ /// replay range
+ double m_range[2];
+ /// repeat count
+ int m_repeat;
+ /// frame rate
+ float m_frameRate;
+
+ /// initialize image data
+ void init (short width, short height);
+
+ /// process source data
+ void process (BYTE * sample);
+};
+
+
+
+// python fuctions
+
+
+// cast Image pointer to Video
+inline VideoBase * getVideo (PyImage * self)
+{ return static_cast<VideoBase*>(self->m_image); }
+
+
+extern ExceptionID SourceVideoCreation;
+
+// object initialization
+template <class T> void Video_init (PyImage * self)
+{
+ // create source video object
+ if (self->m_image != NULL) delete self->m_image;
+ HRESULT hRslt = S_OK;
+ self->m_image = new T(&hRslt);
+ CHCKHRSLT(hRslt, SourceVideoCreation);
+}
+
+
+// video functions
+void Video_open (VideoBase * self, char * file, short captureID);
+PyObject * Video_play (PyImage * self);
+PyObject * Video_stop (PyImage * self);
+PyObject * Video_refresh (PyImage * self);
+PyObject * Video_getStatus (PyImage * self, void * closure);
+PyObject * Video_getRange (PyImage * self, void * closure);
+int Video_setRange (PyImage * self, PyObject * value, void * closure);
+PyObject * Video_getRepeat (PyImage * self, void * closure);
+int Video_setRepeat (PyImage * self, PyObject * value, void * closure);
+PyObject * Video_getFrameRate (PyImage * self, void * closure);
+int Video_setFrameRate (PyImage * self, PyObject * value, void * closure);
+
+
+#endif
+
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
new file mode 100644
index 00000000000..02798c7e596
--- /dev/null
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -0,0 +1,927 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#ifdef WITH_FFMPEG
+
+// INT64_C fix for some linux machines (C99ism)
+#define __STDC_CONSTANT_MACROS
+#include <stdint.h>
+
+
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include <string>
+
+#include "Exception.h"
+#include "VideoFFmpeg.h"
+
+
+// default framerate
+const double defFrameRate = 25.0;
+// time scale constant
+const long timeScale = 1000;
+
+// macro for exception handling and logging
+#define CATCH_EXCP catch (Exception & exp) \
+{ exp.report(); m_status = SourceError; }
+
+extern "C" void do_init_ffmpeg();
+
+// class RenderVideo
+
+// constructor
+VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(),
+m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL),
+m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL),
+m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0),
+m_lastFrame(-1), m_eof(false), m_curPosition(-1), m_startTime(0),
+m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false)
+{
+ // set video format
+ m_format = RGB24;
+ // force flip because ffmpeg always return the image in the wrong orientation for texture
+ setFlip(true);
+ // construction is OK
+ *hRslt = S_OK;
+}
+
+// destructor
+VideoFFmpeg::~VideoFFmpeg ()
+{
+}
+
+
+// release components
+bool VideoFFmpeg::release()
+{
+ // release
+ if (m_codecCtx)
+ {
+ avcodec_close(m_codecCtx);
+ m_codecCtx = NULL;
+ }
+ if (m_formatCtx)
+ {
+ av_close_input_file(m_formatCtx);
+ m_formatCtx = NULL;
+ }
+ if (m_frame)
+ {
+ av_free(m_frame);
+ m_frame = NULL;
+ }
+ if (m_frameDeinterlaced)
+ {
+ MEM_freeN(m_frameDeinterlaced->data[0]);
+ av_free(m_frameDeinterlaced);
+ m_frameDeinterlaced = NULL;
+ }
+ if (m_frameRGB)
+ {
+ MEM_freeN(m_frameRGB->data[0]);
+ av_free(m_frameRGB);
+ m_frameRGB = NULL;
+ }
+ if (m_imgConvertCtx)
+ {
+ sws_freeContext(m_imgConvertCtx);
+ m_imgConvertCtx = NULL;
+ }
+ m_codec = NULL;
+ m_status = SourceStopped;
+ return true;
+}
+
+
+// set initial parameters
+void VideoFFmpeg::initParams (short width, short height, float rate, bool image)
+{
+ m_captWidth = width;
+ m_captHeight = height;
+ m_captRate = rate;
+ m_isImage = image;
+}
+
+int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AVFormatParameters *formatParams)
+{
+ AVFormatContext *formatCtx;
+ int i, videoStream;
+ AVCodec *codec;
+ AVCodecContext *codecCtx;
+
+ if(av_open_input_file(&formatCtx, filename, inputFormat, 0, formatParams)!=0)
+ return -1;
+
+ if(av_find_stream_info(formatCtx)<0)
+ {
+ av_close_input_file(formatCtx);
+ return -1;
+ }
+
+ /* Find the first video stream */
+ videoStream=-1;
+ for(i=0; i<formatCtx->nb_streams; i++)
+ {
+ if(formatCtx->streams[i] &&
+ get_codec_from_stream(formatCtx->streams[i]) &&
+ (get_codec_from_stream(formatCtx->streams[i])->codec_type==CODEC_TYPE_VIDEO))
+ {
+ videoStream=i;
+ break;
+ }
+ }
+
+ if(videoStream==-1)
+ {
+ av_close_input_file(formatCtx);
+ return -1;
+ }
+
+ codecCtx = get_codec_from_stream(formatCtx->streams[videoStream]);
+
+ /* Find the decoder for the video stream */
+ codec=avcodec_find_decoder(codecCtx->codec_id);
+ if(codec==NULL)
+ {
+ av_close_input_file(formatCtx);
+ return -1;
+ }
+ codecCtx->workaround_bugs = 1;
+ if(avcodec_open(codecCtx, codec)<0)
+ {
+ av_close_input_file(formatCtx);
+ return -1;
+ }
+
+#ifdef FFMPEG_OLD_FRAME_RATE
+ if(codecCtx->frame_rate>1000 && codecCtx->frame_rate_base==1)
+ codecCtx->frame_rate_base=1000;
+ m_baseFrameRate = (double)codecCtx->frame_rate / (double)codecCtx->frame_rate_base;
+#else
+ m_baseFrameRate = av_q2d(formatCtx->streams[videoStream]->r_frame_rate);
+#endif
+ if (m_baseFrameRate <= 0.0)
+ m_baseFrameRate = defFrameRate;
+
+ m_codec = codec;
+ m_codecCtx = codecCtx;
+ m_formatCtx = formatCtx;
+ m_videoStream = videoStream;
+ m_frame = avcodec_alloc_frame();
+ m_frameDeinterlaced = avcodec_alloc_frame();
+ m_frameRGB = avcodec_alloc_frame();
+
+ // allocate buffer if deinterlacing is required
+ avpicture_fill((AVPicture*)m_frameDeinterlaced,
+ (uint8_t*)MEM_callocN(avpicture_get_size(
+ m_codecCtx->pix_fmt,
+ m_codecCtx->width, m_codecCtx->height),
+ "ffmpeg deinterlace"),
+ m_codecCtx->pix_fmt, m_codecCtx->width, m_codecCtx->height);
+
+ // check if the pixel format supports Alpha
+ if (m_codecCtx->pix_fmt == PIX_FMT_RGB32 ||
+ m_codecCtx->pix_fmt == PIX_FMT_BGR32 ||
+ m_codecCtx->pix_fmt == PIX_FMT_RGB32_1 ||
+ m_codecCtx->pix_fmt == PIX_FMT_BGR32_1)
+ {
+ // allocate buffer to store final decoded frame
+ m_format = RGBA32;
+ avpicture_fill((AVPicture*)m_frameRGB,
+ (uint8_t*)MEM_callocN(avpicture_get_size(
+ PIX_FMT_RGBA,
+ m_codecCtx->width, m_codecCtx->height),
+ "ffmpeg rgba"),
+ PIX_FMT_RGBA, m_codecCtx->width, m_codecCtx->height);
+ // allocate sws context
+ m_imgConvertCtx = sws_getContext(
+ m_codecCtx->width,
+ m_codecCtx->height,
+ m_codecCtx->pix_fmt,
+ m_codecCtx->width,
+ m_codecCtx->height,
+ PIX_FMT_RGBA,
+ SWS_FAST_BILINEAR,
+ NULL, NULL, NULL);
+ } else
+ {
+ // allocate buffer to store final decoded frame
+ m_format = RGB24;
+ avpicture_fill((AVPicture*)m_frameRGB,
+ (uint8_t*)MEM_callocN(avpicture_get_size(
+ PIX_FMT_RGB24,
+ m_codecCtx->width, m_codecCtx->height),
+ "ffmpeg rgb"),
+ PIX_FMT_RGB24, m_codecCtx->width, m_codecCtx->height);
+ // allocate sws context
+ m_imgConvertCtx = sws_getContext(
+ m_codecCtx->width,
+ m_codecCtx->height,
+ m_codecCtx->pix_fmt,
+ m_codecCtx->width,
+ m_codecCtx->height,
+ PIX_FMT_RGB24,
+ SWS_FAST_BILINEAR,
+ NULL, NULL, NULL);
+ }
+ if (!m_imgConvertCtx) {
+ avcodec_close(m_codecCtx);
+ av_close_input_file(m_formatCtx);
+ av_free(m_frame);
+ MEM_freeN(m_frameDeinterlaced->data[0]);
+ av_free(m_frameDeinterlaced);
+ MEM_freeN(m_frameRGB->data[0]);
+ av_free(m_frameRGB);
+ return -1;
+ }
+ return 0;
+}
+
+// open video file
+void VideoFFmpeg::openFile (char * filename)
+{
+ do_init_ffmpeg();
+
+ if (openStream(filename, NULL, NULL) != 0)
+ return;
+
+ if (m_codecCtx->gop_size)
+ m_preseek = (m_codecCtx->gop_size < 25) ? m_codecCtx->gop_size+1 : 25;
+ else if (m_codecCtx->has_b_frames)
+ m_preseek = 25; // should determine gopsize
+ else
+ m_preseek = 0;
+
+ // get video time range
+ m_range[0] = 0.0;
+ m_range[1] = (double)m_formatCtx->duration / AV_TIME_BASE;
+
+ // open base class
+ VideoBase::openFile(filename);
+
+ if (
+#ifdef FFMPEG_PB_IS_POINTER
+ m_formatCtx->pb && m_formatCtx->pb->is_streamed
+#else
+ m_formatCtx->pb.is_streamed
+#endif
+ )
+ {
+ // the file is in fact a streaming source, prevent seeking
+ m_isFile = false;
+ // for streaming it is important to do non blocking read
+ m_formatCtx->flags |= AVFMT_FLAG_NONBLOCK;
+ }
+
+ if (m_isImage)
+ {
+ // the file is to be treated as an image, i.e. load the first frame only
+ m_isFile = false;
+ // in case of reload, the filename is taken from m_imageName, no need to change it
+ if (m_imageName.Ptr() != filename)
+ m_imageName = filename;
+ m_preseek = 0;
+ m_avail = false;
+ play();
+ }
+
+}
+
+
+// open video capture device
+void VideoFFmpeg::openCam (char * file, short camIdx)
+{
+ // open camera source
+ AVInputFormat *inputFormat;
+ AVFormatParameters formatParams;
+ AVRational frameRate;
+ char *p, filename[28], rateStr[20];
+
+ do_init_ffmpeg();
+
+ memset(&formatParams, 0, sizeof(formatParams));
+#ifdef WIN32
+ // video capture on windows only through Video For Windows driver
+ inputFormat = av_find_input_format("vfwcap");
+ if (!inputFormat)
+ // Video For Windows not supported??
+ return;
+ sprintf(filename, "%d", camIdx);
+#else
+ // In Linux we support two types of devices: VideoForLinux and DV1394.
+ // the user specify it with the filename:
+ // [<device_type>][:<standard>]
+ // <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394. By default 'v4l'
+ // <standard> : 'pal', 'secam' or 'ntsc'. By default 'ntsc'
+ // The driver name is constructed automatically from the device type:
+ // v4l : /dev/video<camIdx>
+ // dv1394: /dev/dv1394/<camIdx>
+ // If you have different driver name, you can specify the driver name explicitely
+ // instead of device type. Examples of valid filename:
+ // /dev/v4l/video0:pal
+ // /dev/ieee1394/1:ntsc
+ // dv1394:secam
+ // v4l:pal
+ if (file && strstr(file, "1394") != NULL)
+ {
+ // the user specifies a driver, check if it is v4l or d41394
+ inputFormat = av_find_input_format("dv1394");
+ sprintf(filename, "/dev/dv1394/%d", camIdx);
+ } else
+ {
+ inputFormat = av_find_input_format("video4linux");
+ sprintf(filename, "/dev/video%d", camIdx);
+ }
+ if (!inputFormat)
+ // these format should be supported, check ffmpeg compilation
+ return;
+ if (file && strncmp(file, "/dev", 4) == 0)
+ {
+ // user does not specify a driver
+ strncpy(filename, file, sizeof(filename));
+ filename[sizeof(filename)-1] = 0;
+ if ((p = strchr(filename, ':')) != 0)
+ *p = 0;
+ }
+ if (file && (p = strchr(file, ':')) != NULL)
+ formatParams.standard = p+1;
+#endif
+ //frame rate
+ if (m_captRate <= 0.f)
+ m_captRate = defFrameRate;
+ sprintf(rateStr, "%f", m_captRate);
+ av_parse_video_frame_rate(&frameRate, rateStr);
+ // populate format parameters
+ // need to specify the time base = inverse of rate
+ formatParams.time_base.num = frameRate.den;
+ formatParams.time_base.den = frameRate.num;
+ formatParams.width = m_captWidth;
+ formatParams.height = m_captHeight;
+
+ if (openStream(filename, inputFormat, &formatParams) != 0)
+ return;
+
+ // for video capture it is important to do non blocking read
+ m_formatCtx->flags |= AVFMT_FLAG_NONBLOCK;
+ // open base class
+ VideoBase::openCam(file, camIdx);
+}
+
+// play video
+bool VideoFFmpeg::play (void)
+{
+ try
+ {
+ // if object is able to play
+ if (VideoBase::play())
+ {
+ // set video position
+ setPositions();
+ // return success
+ return true;
+ }
+ }
+ CATCH_EXCP;
+ return false;
+}
+
+
+// stop video
+bool VideoFFmpeg::stop (void)
+{
+ try
+ {
+ if (VideoBase::stop())
+ {
+ return true;
+ }
+ }
+ CATCH_EXCP;
+ return false;
+}
+
+
+// set video range
+void VideoFFmpeg::setRange (double start, double stop)
+{
+ try
+ {
+ // set range
+ VideoBase::setRange(start, stop);
+ // set range for video
+ setPositions();
+ }
+ CATCH_EXCP;
+}
+
+// set framerate
+void VideoFFmpeg::setFrameRate (float rate)
+{
+ VideoBase::setFrameRate(rate);
+}
+
+
+// image calculation
+void VideoFFmpeg::calcImage (unsigned int texId)
+{
+ loadFrame();
+}
+
+
+// load frame from video
+void VideoFFmpeg::loadFrame (void)
+{
+ // get actual time
+ double actTime = PIL_check_seconds_timer() - m_startTime;
+ // if video has ended
+ if (m_isFile && actTime * m_frameRate >= m_range[1])
+ {
+ // if repeats are set, decrease them
+ if (m_repeat > 0)
+ --m_repeat;
+ // if video has to be replayed
+ if (m_repeat != 0)
+ {
+ // reset its position
+ actTime -= (m_range[1] - m_range[0]) / m_frameRate;
+ m_startTime += (m_range[1] - m_range[0]) / m_frameRate;
+ }
+ // if video has to be stopped, stop it
+ else
+ m_status = SourceStopped;
+ }
+ // if video is playing
+ if (m_status == SourcePlaying)
+ {
+ // actual frame
+ long actFrame = m_isFile ? long(actTime * actFrameRate()) : m_lastFrame + 1;
+ // if actual frame differs from last frame
+ if (actFrame != m_lastFrame)
+ {
+ // get image
+ if(grabFrame(actFrame))
+ {
+ AVFrame* frame = getFrame();
+ // save actual frame
+ m_lastFrame = actFrame;
+ // init image, if needed
+ init(short(m_codecCtx->width), short(m_codecCtx->height));
+ // process image
+ process((BYTE*)(frame->data[0]));
+ // in case it is an image, automatically stop reading it
+ if (m_isImage)
+ {
+ m_status = SourceStopped;
+ // close the file as we don't need it anymore
+ release();
+ }
+ }
+ }
+ }
+}
+
+
+// set actual position
+void VideoFFmpeg::setPositions (void)
+{
+ // set video start time
+ m_startTime = PIL_check_seconds_timer();
+ // if file is played and actual position is before end position
+ if (m_isFile && !m_eof && m_lastFrame >= 0 && m_lastFrame < m_range[1] * actFrameRate())
+ // continue from actual position
+ m_startTime -= double(m_lastFrame) / actFrameRate();
+ else
+ m_startTime -= m_range[0];
+}
+
+// position pointer in file, position in second
+bool VideoFFmpeg::grabFrame(long position)
+{
+ AVPacket packet;
+ int frameFinished;
+ int posFound = 1;
+ bool frameLoaded = false;
+ long long targetTs = 0;
+
+ // first check if the position that we are looking for is in the preseek range
+ // if so, just read the frame until we get there
+ if (position > m_curPosition + 1
+ && m_preseek
+ && position - (m_curPosition + 1) < m_preseek)
+ {
+ while(av_read_frame(m_formatCtx, &packet)>=0)
+ {
+ if (packet.stream_index == m_videoStream)
+ {
+ avcodec_decode_video(
+ m_codecCtx,
+ m_frame, &frameFinished,
+ packet.data, packet.size);
+ if (frameFinished)
+ m_curPosition++;
+ }
+ av_free_packet(&packet);
+ if (position == m_curPosition+1)
+ break;
+ }
+ }
+ // if the position is not in preseek, do a direct jump
+ if (position != m_curPosition + 1)
+ {
+ double timeBase = av_q2d(m_formatCtx->streams[m_videoStream]->time_base);
+ long long pos = (long long)
+ ((long long) (position - m_preseek) * AV_TIME_BASE / m_baseFrameRate);
+ long long startTs = m_formatCtx->streams[m_videoStream]->start_time;
+
+ if (pos < 0)
+ pos = 0;
+
+ if (startTs != AV_NOPTS_VALUE)
+ pos += (long long)(startTs * AV_TIME_BASE * timeBase);
+
+ if (position <= m_curPosition || !m_eof)
+ {
+ // no need to seek past the end of the file
+ if (av_seek_frame(m_formatCtx, -1, pos, AVSEEK_FLAG_BACKWARD) >= 0)
+ {
+ // current position is now lost, guess a value.
+ // It's not important because it will be set at this end of this function
+ m_curPosition = position - m_preseek - 1;
+ }
+ }
+ // this is the timestamp of the frame we're looking for
+ targetTs = (long long)(((double) position) / m_baseFrameRate / timeBase);
+ if (startTs != AV_NOPTS_VALUE)
+ targetTs += startTs;
+
+ posFound = 0;
+ avcodec_flush_buffers(m_codecCtx);
+ }
+
+ while(av_read_frame(m_formatCtx, &packet)>=0)
+ {
+ if(packet.stream_index == m_videoStream)
+ {
+ avcodec_decode_video(m_codecCtx,
+ m_frame, &frameFinished,
+ packet.data, packet.size);
+
+ if (frameFinished && !posFound)
+ {
+ if (packet.dts >= targetTs)
+ posFound = 1;
+ }
+
+ if(frameFinished && posFound == 1)
+ {
+ AVFrame * input = m_frame;
+
+ /* This means the data wasnt read properly,
+ this check stops crashing */
+ if ( input->data[0]==0 && input->data[1]==0
+ && input->data[2]==0 && input->data[3]==0)
+ {
+ av_free_packet(&packet);
+ break;
+ }
+
+ if (m_deinterlace)
+ {
+ if (avpicture_deinterlace(
+ (AVPicture*) m_frameDeinterlaced,
+ (const AVPicture*) m_frame,
+ m_codecCtx->pix_fmt,
+ m_codecCtx->width,
+ m_codecCtx->height) >= 0)
+ {
+ input = m_frameDeinterlaced;
+ }
+ }
+ // convert to RGB24
+ sws_scale(m_imgConvertCtx,
+ input->data,
+ input->linesize,
+ 0,
+ m_codecCtx->height,
+ m_frameRGB->data,
+ m_frameRGB->linesize);
+ av_free_packet(&packet);
+ frameLoaded = true;
+ break;
+ }
+ }
+ av_free_packet(&packet);
+ }
+ m_eof = !frameLoaded;
+ if (frameLoaded)
+ m_curPosition = position;
+ return frameLoaded;
+}
+
+
+// python methods
+
+
+// cast Image pointer to VideoFFmpeg
+inline VideoFFmpeg * getVideoFFmpeg (PyImage * self)
+{ return static_cast<VideoFFmpeg*>(self->m_image); }
+
+
+// object initialization
+static int VideoFFmpeg_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
+{
+ PyImage * self = reinterpret_cast<PyImage*>(pySelf);
+ // parameters - video source
+ // file name or format type for capture (only for Linux: video4linux or dv1394)
+ char * file = NULL;
+ // capture device number
+ short capt = -1;
+ // capture width, only if capt is >= 0
+ short width = 0;
+ // capture height, only if capt is >= 0
+ short height = 0;
+ // capture rate, only if capt is >= 0
+ float rate = 25.f;
+
+ static char *kwlist[] = {"file", "capture", "rate", "width", "height", NULL};
+
+ // get parameters
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|hfhh", kwlist, &file, &capt,
+ &rate, &width, &height))
+ return -1;
+
+ try
+ {
+ // create video object
+ Video_init<VideoFFmpeg>(self);
+
+ // set thread usage
+ getVideoFFmpeg(self)->initParams(width, height, rate);
+
+ // open video source
+ Video_open(getVideo(self), file, capt);
+ }
+ catch (Exception & exp)
+ {
+ exp.report();
+ return -1;
+ }
+ // initialization succeded
+ return 0;
+}
+
+PyObject * VideoFFmpeg_getPreseek (PyImage *self, void * closure)
+{
+ return Py_BuildValue("h", getFFmpeg(self)->getPreseek());
+}
+
+// set range
+int VideoFFmpeg_setPreseek (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PyInt_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be an integer");
+ return -1;
+ }
+ // set preseek
+ getFFmpeg(self)->setPreseek(PyInt_AsLong(value));
+ // success
+ return 0;
+}
+
+// get deinterlace
+PyObject * VideoFFmpeg_getDeinterlace (PyImage * self, void * closure)
+{
+ if (getFFmpeg(self)->getDeinterlace())
+ Py_RETURN_TRUE;
+ else
+ Py_RETURN_FALSE;
+}
+
+// set flip
+int VideoFFmpeg_setDeinterlace (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set deinterlace
+ getFFmpeg(self)->setDeinterlace(value == Py_True);
+ // success
+ return 0;
+}
+
+// methods structure
+static PyMethodDef videoMethods[] =
+{ // methods from VideoBase class
+ {"play", (PyCFunction)Video_play, METH_NOARGS, "Play video"},
+ {"stop", (PyCFunction)Video_stop, METH_NOARGS, "Stop (pause) video"},
+ {"refresh", (PyCFunction)Video_refresh, METH_NOARGS, "Refresh video - get its status"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef videoGetSets[] =
+{ // methods from VideoBase class
+ {(char*)"status", (getter)Video_getStatus, NULL, (char*)"video status", NULL},
+ {(char*)"range", (getter)Video_getRange, (setter)Video_setRange, (char*)"replay range", NULL},
+ {(char*)"repeat", (getter)Video_getRepeat, (setter)Video_setRepeat, (char*)"repeat count, -1 for infinite repeat", NULL},
+ {(char*)"framerate", (getter)Video_getFrameRate, (setter)Video_setFrameRate, (char*)"frame rate", NULL},
+ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {(char*)"preseek", (getter)VideoFFmpeg_getPreseek, (setter)VideoFFmpeg_setPreseek, (char*)"nb of frames of preseek", NULL},
+ {(char*)"deinterlace", (getter)VideoFFmpeg_getDeinterlace, (setter)VideoFFmpeg_setDeinterlace, (char*)"deinterlace image", NULL},
+ {NULL}
+};
+
+// python type declaration
+PyTypeObject VideoFFmpegType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.VideoFFmpeg", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "FFmpeg video source", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ videoMethods, /* tp_methods */
+ 0, /* tp_members */
+ videoGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)VideoFFmpeg_init, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
+
+// object initialization
+static int ImageFFmpeg_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
+{
+ PyImage * self = reinterpret_cast<PyImage*>(pySelf);
+ // parameters - video source
+ // file name or format type for capture (only for Linux: video4linux or dv1394)
+ char * file = NULL;
+
+ // get parameters
+ if (!PyArg_ParseTuple(args, "s", &file))
+ return -1;
+
+ try
+ {
+ // create video object
+ Video_init<VideoFFmpeg>(self);
+
+ getVideoFFmpeg(self)->initParams(0, 0, 1.0, true);
+
+ // open video source
+ Video_open(getVideo(self), file, -1);
+ }
+ catch (Exception & exp)
+ {
+ exp.report();
+ return -1;
+ }
+ // initialization succeded
+ return 0;
+}
+
+PyObject * Image_reload (PyImage * self, PyObject *args)
+{
+ char * newname = NULL;
+
+ if (self->m_image != NULL && PyArg_ParseTuple(args, "|s", &newname))
+ {
+ VideoFFmpeg* video = getFFmpeg(self);
+ // check type of object
+ if (!newname)
+ newname = video->getImageName();
+ if (!newname) {
+ // if not set, retport error
+ PyErr_SetString(PyExc_RuntimeError, "No image file name given");
+ return NULL;
+ }
+ // make sure the previous file is cleared
+ video->release();
+ // open the new file
+ video->openFile(newname);
+ }
+ Py_RETURN_NONE;
+}
+
+// methods structure
+static PyMethodDef imageMethods[] =
+{ // methods from VideoBase class
+ {"refresh", (PyCFunction)Video_refresh, METH_NOARGS, "Refresh image, i.e. load it"},
+ {"reload", (PyCFunction)Image_reload, METH_VARARGS, "Reload image, i.e. reopen it"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageGetSets[] =
+{ // methods from VideoBase class
+ {(char*)"status", (getter)Video_getStatus, NULL, (char*)"video status", NULL},
+ // attributes from ImageBase class
+ {(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
+ {(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
+ {(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
+ {(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
+ {(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
+ {NULL}
+};
+
+// python type declaration
+PyTypeObject ImageFFmpegType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageFFmpeg", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "FFmpeg image source", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)ImageFFmpeg_init, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};
+
+#endif //WITH_FFMPEG
+
+
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
new file mode 100644
index 00000000000..e60f1727aab
--- /dev/null
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -0,0 +1,173 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+#if !defined VIDEOFFMPEG_H
+#define VIDEOFFMPEG_H
+
+#ifdef WITH_FFMPEG
+extern "C" {
+#include <ffmpeg/avformat.h>
+#include <ffmpeg/avcodec.h>
+#include <ffmpeg/rational.h>
+#include <ffmpeg/swscale.h>
+}
+
+#if LIBAVFORMAT_VERSION_INT < (49 << 16)
+#define FFMPEG_OLD_FRAME_RATE 1
+#else
+#define FFMPEG_CODEC_IS_POINTER 1
+#endif
+
+#if LIBAVFORMAT_VERSION_INT >= (52 << 16)
+#define FFMPEG_PB_IS_POINTER 1
+#endif
+
+#ifdef FFMPEG_CODEC_IS_POINTER
+static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
+{
+ return stream->codec;
+}
+#else
+static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
+{
+ return &stream->codec;
+}
+#endif
+
+#include "VideoBase.h"
+
+
+// type VideoFFmpeg declaration
+class VideoFFmpeg : public VideoBase
+{
+public:
+ /// constructor
+ VideoFFmpeg (HRESULT * hRslt);
+ /// destructor
+ virtual ~VideoFFmpeg ();
+
+ /// set initial parameters
+ void initParams (short width, short height, float rate, bool image=false);
+ /// open video/image file
+ virtual void openFile (char * file);
+ /// open video capture device
+ virtual void openCam (char * driver, short camIdx);
+
+ /// release video source
+ virtual bool release (void);
+
+ /// play video
+ virtual bool play (void);
+ /// stop/pause video
+ virtual bool stop (void);
+
+ /// set play range
+ virtual void setRange (double start, double stop);
+ /// set frame rate
+ virtual void setFrameRate (float rate);
+ // some specific getters and setters
+ int getPreseek(void) { return m_preseek; }
+ void setPreseek(int preseek) { if (preseek >= 0) m_preseek = preseek; }
+ bool getDeinterlace(void) { return m_deinterlace; }
+ void setDeinterlace(bool deinterlace) { m_deinterlace = deinterlace; }
+ char *getImageName(void) { return (m_isImage) ? m_imageName.Ptr() : NULL; }
+
+protected:
+
+ // format and codec information
+ AVCodec *m_codec;
+ AVFormatContext *m_formatCtx;
+ AVCodecContext *m_codecCtx;
+ // raw frame extracted from video file
+ AVFrame *m_frame;
+ // deinterlaced frame if codec requires it
+ AVFrame *m_frameDeinterlaced;
+ // decoded RGB24 frame if codec requires it
+ AVFrame *m_frameRGB;
+ // conversion from raw to RGB is done with sws_scale
+ struct SwsContext *m_imgConvertCtx;
+ // should the codec be deinterlaced?
+ bool m_deinterlace;
+ // number of frame of preseek
+ int m_preseek;
+ // order number of stream holding the video in format context
+ int m_videoStream;
+
+ // the actual frame rate
+ double m_baseFrameRate;
+
+ /// last displayed frame
+ long m_lastFrame;
+
+ /// end of file reached
+ bool m_eof;
+
+ /// current file pointer position in file expressed in frame number
+ long m_curPosition;
+
+ /// time of video play start
+ double m_startTime;
+
+ /// width of capture in pixel
+ short m_captWidth;
+
+ /// height of capture in pixel
+ short m_captHeight;
+
+ /// frame rate of capture in frames per seconds
+ float m_captRate;
+
+ /// is file an image?
+ bool m_isImage;
+
+ /// keep last image name
+ STR_String m_imageName;
+
+ /// image calculation
+ virtual void calcImage (unsigned int texId);
+
+ /// load frame from video
+ void loadFrame (void);
+
+ /// set actual position
+ void setPositions (void);
+
+ /// get actual framerate
+ double actFrameRate (void) { return m_frameRate * m_baseFrameRate; }
+
+ /// common function to video file and capture
+ int openStream(const char *filename, AVInputFormat *inputFormat, AVFormatParameters *formatParams);
+
+ /// check if a frame is available and load it in pFrame, return true if a frame could be retrieved
+ bool grabFrame(long frame);
+
+ /// return the frame in RGB24 format, the image data is found in AVFrame.data[0]
+ AVFrame* getFrame(void) { return m_frameRGB; }
+};
+
+inline VideoFFmpeg * getFFmpeg (PyImage * self)
+{
+ return static_cast<VideoFFmpeg*>(self->m_image);
+}
+
+#endif //WITH_FFMPEG
+
+#endif
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
new file mode 100644
index 00000000000..b38882f8164
--- /dev/null
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -0,0 +1,194 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexure library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#include <PyObjectPlus.h>
+
+#include <RAS_GLExtensionManager.h>
+
+#include <RAS_IPolygonMaterial.h>
+
+//Old API
+//#include "TexPlayer.h"
+//#include "TexImage.h"
+//#include "TexFrameBuff.h"
+
+//#include "TexPlayerGL.h"
+
+#include "ImageBase.h"
+#include "FilterBase.h"
+#include "Texture.h"
+
+#include "Exception.h"
+
+
+// get material id
+static PyObject * getMaterialID (PyObject *self, PyObject *args)
+{
+ // parameters - game object with video texture
+ PyObject * obj = NULL;
+ // material name
+ char * matName;
+
+ // get parameters
+ if (!PyArg_ParseTuple(args, "Os", &obj, &matName))
+ return NULL;
+ // get material id
+ short matID = getMaterialID(obj, matName);
+ // if material was not found, report errot
+ if (matID < 0)
+ {
+ PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name");
+ return NULL;
+ }
+ // return material ID
+ return Py_BuildValue("h", matID);
+}
+
+
+// get last error description
+static PyObject * getLastError (PyObject *self, PyObject *args)
+{
+ return Py_BuildValue("s", Exception::m_lastError.c_str());
+}
+
+// set log file
+static PyObject * setLogFile (PyObject *self, PyObject *args)
+{
+ // get parameters
+ if (!PyArg_ParseTuple(args, "s", &Exception::m_logFile))
+ return Py_BuildValue("i", -1);
+ // log file was loaded
+ return Py_BuildValue("i", 0);
+}
+
+
+// image to numpy array
+static PyObject * imageToArray (PyObject * self, PyObject *args)
+{
+ // parameter is Image object
+ PyObject * pyImg;
+ if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
+ {
+ // if object is incorect, report error
+ PyErr_SetString(PyExc_TypeError, "The value must be a image source object");
+ return NULL;
+ }
+ // get image structure
+ PyImage * img = reinterpret_cast<PyImage*>(pyImg);
+ // create array object
+ unsigned int * imgBuff = img->m_image->getImage();
+ // if image is available, convert it to array
+ if (imgBuff != NULL)
+ // Nasty problem here: the image buffer is an array of integers
+ // in the processor endian format. The user must take care of that in the script.
+ // Need to find an elegant solution to this problem
+ return Py_BuildValue("s#", imgBuff, img->m_image->getBuffSize());
+ // otherwise return None
+ Py_RETURN_NONE;
+}
+
+
+// metody modulu
+static PyMethodDef moduleMethods[] =
+{
+ {"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"},
+ {"getLastError", getLastError, METH_NOARGS, "Gets last error description"},
+ {"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"},
+ {"imageToArray", imageToArray, METH_VARARGS, "get array from image source"},
+ {NULL} /* Sentinel */
+};
+
+#if WITH_FFMPEG
+extern PyTypeObject VideoFFmpegType;
+extern PyTypeObject ImageFFmpegType;
+#endif
+extern PyTypeObject FilterBlueScreenType;
+extern PyTypeObject FilterGrayType;
+extern PyTypeObject FilterColorType;
+extern PyTypeObject FilterLevelType;
+extern PyTypeObject FilterNormalType;
+extern PyTypeObject FilterRGB24Type;
+extern PyTypeObject FilterRGBA32Type;
+extern PyTypeObject FilterBGR24Type;
+extern PyTypeObject ImageBuffType;
+extern PyTypeObject ImageMixType;
+extern PyTypeObject ImageRenderType;
+extern PyTypeObject ImageViewportType;
+extern PyTypeObject ImageViewportType;
+
+
+static void registerAllTypes(void)
+{
+#if WITH_FFMPEG
+ pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
+ pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
+#endif
+ pyImageTypes.add(&ImageBuffType, "ImageBuff");
+ pyImageTypes.add(&ImageMixType, "ImageMix");
+ //pyImageTypes.add(&ImageRenderType, "ImageRender");
+ pyImageTypes.add(&ImageViewportType, "ImageViewport");
+
+ pyFilterTypes.add(&FilterBlueScreenType, "FilterBlueScreen");
+ pyFilterTypes.add(&FilterGrayType, "FilterGray");
+ pyFilterTypes.add(&FilterColorType, "FilterColor");
+ pyFilterTypes.add(&FilterLevelType, "FilterLevel");
+ pyFilterTypes.add(&FilterNormalType, "FilterNormal");
+ pyFilterTypes.add(&FilterRGB24Type, "FilterRGB24");
+ pyFilterTypes.add(&FilterRGBA32Type, "FilterRGBA32");
+ pyFilterTypes.add(&FilterBGR24Type, "FilterBGR24");
+}
+
+PyObject* initVideoTexture(void)
+{
+ // initialize GL extensions
+ //bgl::InitExtensions(0);
+
+ // prepare classes
+ registerAllTypes();
+ registerAllExceptions();
+
+ if (!pyImageTypes.ready())
+ return NULL;
+ if (!pyFilterTypes.ready())
+ return NULL;
+ if (PyType_Ready(&TextureType) < 0)
+ return NULL;
+
+ PyObject * m = Py_InitModule4("VideoTexture", moduleMethods,
+ "Module that allows to play video files on textures in GameBlender.",
+ (PyObject*)NULL,PYTHON_API_VERSION);
+ if (m == NULL)
+ return NULL;
+
+ // initialize classes
+ pyImageTypes.reg(m);
+ pyFilterTypes.reg(m);
+
+ Py_INCREF(&TextureType);
+ PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
+
+ // init last error description
+ Exception::m_lastError[0] = '\0';
+ return m;
+}
+
+// registration to Image types, put here because of silly linker bug
diff --git a/source/nan_compile.mk b/source/nan_compile.mk
index 151c741e8b4..4b13ef8f678 100644
--- a/source/nan_compile.mk
+++ b/source/nan_compile.mk
@@ -89,8 +89,8 @@ ifeq ($(OS),darwin)
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
endif
- REL_CFLAGS += -O2
- REL_CCFLAGS += -O2
+# REL_CFLAGS += -O2
+# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework
diff --git a/tools/Blender.py b/tools/Blender.py
index dd617f3c563..1c54e98f177 100644
--- a/tools/Blender.py
+++ b/tools/Blender.py
@@ -52,436 +52,454 @@ possible_types = ['core'] # can be set in ie. SConstruct
libs = {}
def getresources():
- return resources
+ return resources
def init_lib_dict():
- for pt in possible_types:
- libs[pt] = {}
+ for pt in possible_types:
+ libs[pt] = {}
# helper func for add_lib_to_dict
def internal_lib_to_dict(dict = None, libtype = None, libname = None, priority = 100):
- if not libname in dict[libtype]:
- done = None
- while not done:
- if dict[libtype].has_key(priority):
- priority = priority + 1
- else:
- done = True
- dict[libtype][priority] = libname
+ if not libname in dict[libtype]:
+ done = None
+ while not done:
+ if dict[libtype].has_key(priority):
+ priority = priority + 1
+ else:
+ done = True
+ dict[libtype][priority] = libname
# libtype and priority can both be lists, for defining lib in multiple places
def add_lib_to_dict(env, dict = None, libtype = None, libname = None, priority = 100):
- if not dict or not libtype or not libname:
- print "Passed wrong arg"
- env.Exit()
-
- if type(libtype) is str and type(priority) is int:
- internal_lib_to_dict(dict, libtype, libname, priority)
- elif type(libtype) is list and type(priority) is list:
- if len(libtype)==len(priority):
- for lt, p in zip(libtype, priority):
- internal_lib_to_dict(dict, lt, libname, p)
- else:
- print "libtype and priority lists are unequal in length"
- env.Exit()
- else:
- print "Wrong type combinations for libtype and priority. Only str and int or list and list"
- env.Exit()
+ if not dict or not libtype or not libname:
+ print "Passed wrong arg"
+ env.Exit()
+
+ if type(libtype) is str and type(priority) is int:
+ internal_lib_to_dict(dict, libtype, libname, priority)
+ elif type(libtype) is list and type(priority) is list:
+ if len(libtype)==len(priority):
+ for lt, p in zip(libtype, priority):
+ internal_lib_to_dict(dict, lt, libname, p)
+ else:
+ print "libtype and priority lists are unequal in length"
+ env.Exit()
+ else:
+ print "Wrong type combinations for libtype and priority. Only str and int or list and list"
+ env.Exit()
def create_blender_liblist(lenv = None, libtype = None):
- if not lenv or not libtype:
- print "missing arg"
-
- lst = []
- if libtype in possible_types:
- curlib = libs[libtype]
- sortlist = curlib.keys()
- sortlist.sort()
- for sk in sortlist:
- v = curlib[sk]
- lst.append('#' + root_build_dir + 'lib/'+lenv['LIBPREFIX'] + v + lenv['LIBSUFFIX'])
-
- return lst
+ if not lenv or not libtype:
+ print "missing arg"
+
+ lst = []
+ if libtype in possible_types:
+ curlib = libs[libtype]
+ sortlist = curlib.keys()
+ sortlist.sort()
+ for sk in sortlist:
+ v = curlib[sk]
+ target = root_build_dir + 'lib/'+lenv['LIBPREFIX'] + v + lenv['LIBSUFFIX']
+ if not (root_build_dir[0]==os.sep or root_build_dir[1]==':'):
+ target = '#'+target
+ lst.append(target)
+
+ return lst
## TODO: static linking
def setup_staticlibs(lenv):
- statlibs = [
- #here libs for static linking
- ]
- libincs = [
- '/usr/lib',
- lenv['BF_PYTHON_LIBPATH'],
- lenv['BF_OPENGL_LIBPATH'],
- lenv['BF_JPEG_LIBPATH'],
- lenv['BF_PNG_LIBPATH'],
- lenv['BF_ZLIB_LIBPATH'],
- lenv['BF_ICONV_LIBPATH']
- ]
-
- if lenv['WITH_BF_SDL']:
- libincs += Split(lenv['BF_SDL_LIBPATH'])
- if lenv['WITH_BF_FFMPEG']:
- libincs += Split(lenv['BF_FFMPEG_LIBPATH'])
- if lenv['WITH_BF_STATICCXX']:
- statlibs += Split(lenv['BF_CXX_LIB_STATIC'])
- if lenv['WITH_BF_OPENEXR']:
- libincs += Split(lenv['BF_OPENEXR_LIBPATH'])
- if lenv['WITH_BF_STATICOPENEXR']:
- statlibs += Split(lenv['BF_OPENEXR_LIB_STATIC'])
- if lenv['WITH_BF_INTERNATIONAL']:
- libincs += Split(lenv['BF_GETTEXT_LIBPATH'])
- libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
- if lenv['WITH_BF_OPENAL']:
- libincs += Split(lenv['BF_OPENAL_LIBPATH'])
- if lenv['WITH_BF_STATICOPENAL']:
- statlibs += Split(lenv['BF_OPENAL_LIB_STATIC'])
- if lenv['WITH_BF_STATICOPENGL']:
- statlibs += Split(lenv['BF_OPENGL_LIB_STATIC'])
-
- if lenv['WITH_BF_STATICPYTHON']:
- statlibs += Split(lenv['BF_PYTHON_LIB_STATIC'])
-
- if lenv['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross'):
- libincs += Split(lenv['BF_PTHREADS_LIBPATH'])
-
- return statlibs, libincs
+ statlibs = [
+ #here libs for static linking
+ ]
+ libincs = [
+ '/usr/lib',
+ lenv['BF_OPENGL_LIBPATH'],
+ lenv['BF_JPEG_LIBPATH'],
+ lenv['BF_PNG_LIBPATH'],
+ lenv['BF_ZLIB_LIBPATH'],
+ lenv['BF_ICONV_LIBPATH']
+ ]
+
+ if lenv['WITH_BF_PYTHON']:
+ libincs += Split(lenv['BF_PYTHON_LIBPATH'])
+ if lenv['WITH_BF_SDL']:
+ libincs += Split(lenv['BF_SDL_LIBPATH'])
+ if lenv['WITH_BF_FFMPEG']:
+ libincs += Split(lenv['BF_FFMPEG_LIBPATH'])
+ if lenv['WITH_BF_STATICCXX']:
+ statlibs += Split(lenv['BF_CXX_LIB_STATIC'])
+ if lenv['WITH_BF_OPENEXR']:
+ libincs += Split(lenv['BF_OPENEXR_LIBPATH'])
+ if lenv['WITH_BF_STATICOPENEXR']:
+ statlibs += Split(lenv['BF_OPENEXR_LIB_STATIC'])
+ if lenv['WITH_BF_INTERNATIONAL']:
+ libincs += Split(lenv['BF_GETTEXT_LIBPATH'])
+ libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
+ if lenv['WITH_BF_OPENAL']:
+ libincs += Split(lenv['BF_OPENAL_LIBPATH'])
+ if lenv['WITH_BF_STATICOPENAL']:
+ statlibs += Split(lenv['BF_OPENAL_LIB_STATIC'])
+ if lenv['WITH_BF_STATICOPENGL']:
+ statlibs += Split(lenv['BF_OPENGL_LIB_STATIC'])
+
+ if lenv['WITH_BF_PYTHON'] and lenv['WITH_BF_STATICPYTHON']:
+ statlibs += Split(lenv['BF_PYTHON_LIB_STATIC'])
+
+ if lenv['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross'):
+ libincs += Split(lenv['BF_PTHREADS_LIBPATH'])
+
+ return statlibs, libincs
def setup_syslibs(lenv):
- syslibs = [
-
- lenv['BF_JPEG_LIB'],
- lenv['BF_PNG_LIB'],
- lenv['BF_ZLIB_LIB']
- ]
-
- if not lenv['WITH_BF_STATICPYTHON']:
- if lenv['BF_DEBUG'] and lenv['OURPLATFORM'] in ('win32-vc'):
- syslibs.append(lenv['BF_PYTHON_LIB']+'_d')
- else:
- syslibs.append(lenv['BF_PYTHON_LIB'])
- if lenv['WITH_BF_INTERNATIONAL']:
- syslibs += Split(lenv['BF_FREETYPE_LIB'])
- syslibs += Split(lenv['BF_GETTEXT_LIB'])
- if lenv['WITH_BF_OPENAL']:
- if not lenv['WITH_BF_STATICOPENAL']:
- syslibs += Split(lenv['BF_OPENAL_LIB'])
- if lenv['WITH_BF_OPENMP'] and lenv['CC'] != 'icc':
- if lenv['CC'] == 'cl.exe':
- syslibs += ['vcomp']
- else:
- syslibs += ['gomp']
- if lenv['WITH_BF_ICONV']:
- syslibs += Split(lenv['BF_ICONV_LIB'])
- if lenv['WITH_BF_OPENEXR']:
- if not lenv['WITH_BF_STATICOPENEXR']:
- syslibs += Split(lenv['BF_OPENEXR_LIB'])
- if lenv['WITH_BF_FFMPEG']:
- syslibs += Split(lenv['BF_FFMPEG_LIB'])
- if lenv['WITH_BF_OGG']:
- syslibs += Split(lenv['BF_OGG_LIB'])
- if lenv['WITH_BF_SDL']:
- syslibs += Split(lenv['BF_SDL_LIB'])
- if not lenv['WITH_BF_STATICOPENGL']:
- syslibs += Split(lenv['BF_OPENGL_LIB'])
- if lenv['OURPLATFORM'] in ('win32-vc', 'win32-mingw','linuxcross'):
- syslibs += Split(lenv['BF_PTHREADS_LIB'])
-
- syslibs += Split(lenv['LLIBS'])
-
- return syslibs
+ syslibs = [
+
+ lenv['BF_JPEG_LIB'],
+ lenv['BF_PNG_LIB'],
+ lenv['BF_ZLIB_LIB']
+ ]
+
+ if lenv['WITH_BF_PYTHON'] and not lenv['WITH_BF_STATICPYTHON']:
+ if lenv['BF_DEBUG'] and lenv['OURPLATFORM'] in ('win32-vc'):
+ syslibs.append(lenv['BF_PYTHON_LIB']+'_d')
+ else:
+ syslibs.append(lenv['BF_PYTHON_LIB'])
+ if lenv['WITH_BF_INTERNATIONAL']:
+ syslibs += Split(lenv['BF_FREETYPE_LIB'])
+ syslibs += Split(lenv['BF_GETTEXT_LIB'])
+ if lenv['WITH_BF_OPENAL']:
+ if not lenv['WITH_BF_STATICOPENAL']:
+ syslibs += Split(lenv['BF_OPENAL_LIB'])
+ if lenv['WITH_BF_OPENMP'] and lenv['CC'] != 'icc':
+ if lenv['CC'] == 'cl.exe':
+ syslibs += ['vcomp']
+ else:
+ syslibs += ['gomp']
+ if lenv['WITH_BF_ICONV']:
+ syslibs += Split(lenv['BF_ICONV_LIB'])
+ if lenv['WITH_BF_OPENEXR']:
+ if not lenv['WITH_BF_STATICOPENEXR']:
+ syslibs += Split(lenv['BF_OPENEXR_LIB'])
+ if lenv['WITH_BF_FFMPEG']:
+ syslibs += Split(lenv['BF_FFMPEG_LIB'])
+ if lenv['WITH_BF_OGG']:
+ syslibs += Split(lenv['BF_OGG_LIB'])
+ if lenv['WITH_BF_SDL']:
+ syslibs += Split(lenv['BF_SDL_LIB'])
+ if not lenv['WITH_BF_STATICOPENGL']:
+ syslibs += Split(lenv['BF_OPENGL_LIB'])
+ if lenv['OURPLATFORM'] in ('win32-vc', 'win32-mingw','linuxcross'):
+ syslibs += Split(lenv['BF_PTHREADS_LIB'])
+
+ syslibs += lenv['LLIBS']
+
+ return syslibs
def propose_priorities():
- print bc.OKBLUE+"Priorities:"+bc.ENDC
- for t in possible_types:
- print bc.OKGREEN+"\t"+t+bc.ENDC
- new_priority = 0
- curlib = libs[t]
- sortlist = curlib.keys()
- sortlist.sort()
-
- for sk in sortlist:
- v = curlib[sk]
- #for p,v in sorted(libs[t].iteritems()):
- print "\t\t",new_priority, v
- new_priority += 5
+ print bc.OKBLUE+"Priorities:"+bc.ENDC
+ for t in possible_types:
+ print bc.OKGREEN+"\t"+t+bc.ENDC
+ new_priority = 0
+ curlib = libs[t]
+ sortlist = curlib.keys()
+ sortlist.sort()
+
+ for sk in sortlist:
+ v = curlib[sk]
+ #for p,v in sorted(libs[t].iteritems()):
+ print "\t\t",new_priority, v
+ new_priority += 5
## TODO: see if this can be made in an emitter
def buildinfo(lenv, build_type):
- """
- Generate a buildinfo object
- """
- build_date = time.strftime ("%Y-%m-%d")
- build_time = time.strftime ("%H:%M:%S")
- build_rev = os.popen('svnversion').read()[:-1] # remove \n
-
- obj = []
- if lenv['BF_BUILDINFO']:
- if sys.platform=='win32':
- build_info_file = open("source/creator/winbuildinfo.h", 'w')
- build_info_file.write("char *build_date=\"%s\";\n"%build_date)
- build_info_file.write("char *build_time=\"%s\";\n"%build_time)
- build_info_file.write("char *build_rev=\"%s\";\n"%build_rev)
- build_info_file.write("char *build_platform=\"win32\";\n")
- build_info_file.write("char *build_type=\"dynamic\";\n")
- build_info_file.close()
- lenv.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE'])
- else:
- lenv.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
- 'BUILD_DATE=\'"%s"\''%(build_date),
- 'BUILD_TYPE=\'"dynamic"\'',
- 'BUILD_REV=\'"%s"\''%(build_rev),
- 'NAN_BUILDINFO',
- 'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
- obj = [lenv.Object (root_build_dir+'source/creator/%s_buildinfo'%build_type,
- [root_build_dir+'source/creator/buildinfo.c'])]
- return obj
+ """
+ Generate a buildinfo object
+ """
+ build_date = time.strftime ("%Y-%m-%d")
+ build_time = time.strftime ("%H:%M:%S")
+ build_rev = os.popen('svnversion').read()[:-1] # remove \n
+
+ obj = []
+ if lenv['BF_BUILDINFO']:
+ if sys.platform=='win32':
+ build_info_file = open("source/creator/winbuildinfo.h", 'w')
+ build_info_file.write("char *build_date=\"%s\";\n"%build_date)
+ build_info_file.write("char *build_time=\"%s\";\n"%build_time)
+ build_info_file.write("char *build_rev=\"%s\";\n"%build_rev)
+ build_info_file.write("char *build_platform=\"win32\";\n")
+ build_info_file.write("char *build_type=\"dynamic\";\n")
+ build_info_file.close()
+ lenv.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE'])
+ else:
+ lenv.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
+ 'BUILD_DATE=\'"%s"\''%(build_date),
+ 'BUILD_TYPE=\'"dynamic"\'',
+ 'BUILD_REV=\'"%s"\''%(build_rev),
+ 'NAN_BUILDINFO',
+ 'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
+ obj = [lenv.Object (root_build_dir+'source/creator/%s_buildinfo'%build_type,
+ [root_build_dir+'source/creator/buildinfo.c'])]
+ return obj
##### END LIB STUFF ############
##### ACTION STUFF #############
def my_compile_print(target, source, env):
- a = '%s' % (source[0])
- d, f = os.path.split(a)
- return bc.OKBLUE+"Compiling"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
+ a = '%s' % (source[0])
+ d, f = os.path.split(a)
+ return bc.OKBLUE+"Compiling"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
def my_moc_print(target, source, env):
- a = '%s' % (source[0])
- d, f = os.path.split(a)
- return bc.OKBLUE+"Creating MOC"+bc.ENDC+ " ==> '"+bc.OKGREEN+"%s" %(f) + "'"+bc.ENDC
+ a = '%s' % (source[0])
+ d, f = os.path.split(a)
+ return bc.OKBLUE+"Creating MOC"+bc.ENDC+ " ==> '"+bc.OKGREEN+"%s" %(f) + "'"+bc.ENDC
def my_linking_print(target, source, env):
- t = '%s' % (target[0])
- d, f = os.path.split(t)
- return bc.OKBLUE+"Linking library"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
+ t = '%s' % (target[0])
+ d, f = os.path.split(t)
+ return bc.OKBLUE+"Linking library"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
def my_program_print(target, source, env):
- t = '%s' % (target[0])
- d, f = os.path.split(t)
- return bc.OKBLUE+"Linking program"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
+ t = '%s' % (target[0])
+ d, f = os.path.split(t)
+ return bc.OKBLUE+"Linking program"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC
def msvc_hack(env):
- static_lib = SCons.Tool.createStaticLibBuilder(env)
- program = SCons.Tool.createProgBuilder(env)
-
- env['BUILDERS']['Library'] = static_lib
- env['BUILDERS']['StaticLibrary'] = static_lib
- env['BUILDERS']['Program'] = program
-
+ static_lib = SCons.Tool.createStaticLibBuilder(env)
+ program = SCons.Tool.createProgBuilder(env)
+
+ env['BUILDERS']['Library'] = static_lib
+ env['BUILDERS']['StaticLibrary'] = static_lib
+ env['BUILDERS']['Program'] = program
+
def set_quiet_output(env):
- mycaction = Action("$CCCOM", strfunction=my_compile_print)
- myshcaction = Action("$SHCCCOM", strfunction=my_compile_print)
- mycppaction = Action("$CXXCOM", strfunction=my_compile_print)
- myshcppaction = Action("$SHCXXCOM", strfunction=my_compile_print)
- mylibaction = Action("$ARCOM", strfunction=my_linking_print)
- mylinkaction = Action("$LINKCOM", strfunction=my_program_print)
-
- static_ob, shared_ob = SCons.Tool.createObjBuilders(env)
- static_ob.add_action('.c', mycaction)
- static_ob.add_action('.cpp', mycppaction)
- shared_ob.add_action('.c', myshcaction)
- shared_ob.add_action('.cpp', myshcppaction)
-
- static_lib = SCons.Builder.Builder(action = mylibaction,
- emitter = '$LIBEMITTER',
- prefix = '$LIBPREFIX',
- suffix = '$LIBSUFFIX',
- src_suffix = '$OBJSUFFIX',
- src_builder = 'StaticObject')
-
- program = SCons.Builder.Builder(action = mylinkaction,
- emitter = '$PROGEMITTER',
- prefix = '$PROGPREFIX',
- suffix = '$PROGSUFFIX',
- src_suffix = '$OBJSUFFIX',
- src_builder = 'Object',
- target_scanner = SCons.Defaults.ProgScan)
-
- env['BUILDERS']['Object'] = static_ob
- env['BUILDERS']['StaticObject'] = static_ob
- env['BUILDERS']['StaticLibrary'] = static_lib
- env['BUILDERS']['Library'] = static_lib
- env['BUILDERS']['Program'] = program
+ mycaction = Action("$CCCOM", strfunction=my_compile_print)
+ myshcaction = Action("$SHCCCOM", strfunction=my_compile_print)
+ mycppaction = Action("$CXXCOM", strfunction=my_compile_print)
+ myshcppaction = Action("$SHCXXCOM", strfunction=my_compile_print)
+ mylibaction = Action("$ARCOM", strfunction=my_linking_print)
+ mylinkaction = Action("$LINKCOM", strfunction=my_program_print)
+
+ static_ob, shared_ob = SCons.Tool.createObjBuilders(env)
+ static_ob.add_action('.c', mycaction)
+ static_ob.add_action('.cpp', mycppaction)
+ shared_ob.add_action('.c', myshcaction)
+ shared_ob.add_action('.cpp', myshcppaction)
+
+ static_lib = SCons.Builder.Builder(action = mylibaction,
+ emitter = '$LIBEMITTER',
+ prefix = '$LIBPREFIX',
+ suffix = '$LIBSUFFIX',
+ src_suffix = '$OBJSUFFIX',
+ src_builder = 'StaticObject')
+
+ program = SCons.Builder.Builder(action = mylinkaction,
+ emitter = '$PROGEMITTER',
+ prefix = '$PROGPREFIX',
+ suffix = '$PROGSUFFIX',
+ src_suffix = '$OBJSUFFIX',
+ src_builder = 'Object',
+ target_scanner = SCons.Defaults.ProgScan)
+
+ env['BUILDERS']['Object'] = static_ob
+ env['BUILDERS']['StaticObject'] = static_ob
+ env['BUILDERS']['StaticLibrary'] = static_lib
+ env['BUILDERS']['Library'] = static_lib
+ env['BUILDERS']['Program'] = program
def my_appit_print(target, source, env):
- a = '%s' % (target[0])
- d, f = os.path.split(a)
- return "making bundle for " + f
+ a = '%s' % (target[0])
+ d, f = os.path.split(a)
+ return "making bundle for " + f
def AppIt(target=None, source=None, env=None):
- import shutil
- import commands
- import os.path
-
-
- a = '%s' % (target[0])
- builddir, b = os.path.split(a)
-
- bldroot = env.Dir('.').abspath
- binary = env['BINARYKIND']
-
- if b=='verse':
- print bc.OKBLUE+"no bundle for verse"+bc.ENDC
- return 0
-
-
- sourcedir = bldroot + '/source/darwin/%s.app'%binary
- sourceinfo = bldroot + "/source/darwin/%s.app/Contents/Info.plist"%binary
- targetinfo = builddir +'/' + "%s.app/Contents/Info.plist"%binary
- cmd = builddir + '/' +'%s.app'%binary
-
- if os.path.isdir(cmd):
- shutil.rmtree(cmd)
- shutil.copytree(sourcedir, cmd)
- cmd = "cat %s | sed s/VERSION/`cat release/VERSION`/ | sed s/DATE/`date +'%%Y-%%b-%%d'`/ > %s"%(sourceinfo,targetinfo)
- commands.getoutput(cmd)
- cmd = 'cp %s/%s %s/%s.app/Contents/MacOS/%s'%(builddir, binary,builddir, binary, binary)
- commands.getoutput(cmd)
- cmd = 'mkdir %s/%s.app/Contents/MacOS/.blender/'%(builddir, binary)
- print cmd
- commands.getoutput(cmd)
- cmd = builddir + '/%s.app/Contents/MacOS/.blender'%binary
- shutil.copy(bldroot + '/bin/.blender/.bfont.ttf', cmd)
- shutil.copy(bldroot + '/bin/.blender/.Blanguages', cmd)
- cmd = 'cp -R %s/bin/.blender/locale %s/%s.app/Contents/Resources/'%(bldroot,builddir,binary)
- commands.getoutput(cmd)
- cmd = 'cp -R %s/bin/.blender/locale %s/%s.app/Contents/MacOS/.blender/'%(bldroot,builddir,binary)
- commands.getoutput(cmd)
- cmd = 'cp %s/bin/.blender/.Blanguages %s/%s.app/Contents/Resources/'%(bldroot,builddir,binary)
- commands.getoutput(cmd)
- cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/.blender/'%(bldroot,builddir,binary)
- commands.getoutput(cmd)
- cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(builddir,binary, binary)
- commands.getoutput(cmd)
- cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(builddir, binary)
- commands.getoutput(cmd)
- cmd = 'find %s/%s.app -name .DS_Store -exec rm -rf {} \;'%(builddir, binary)
- commands.getoutput(cmd)
+ import shutil
+ import commands
+ import os.path
+
+
+ a = '%s' % (target[0])
+ builddir, b = os.path.split(a)
+
+ bldroot = env.Dir('.').abspath
+ binary = env['BINARYKIND']
+
+ if b=='verse':
+ print bc.OKBLUE+"no bundle for verse"+bc.ENDC
+ return 0
+
+ sourcedir = bldroot + '/source/darwin/%s.app'%binary
+ sourceinfo = bldroot + "/source/darwin/%s.app/Contents/Info.plist"%binary
+ targetinfo = builddir +'/' + "%s.app/Contents/Info.plist"%binary
+ cmd = builddir + '/' +'%s.app'%binary
+
+ if os.path.isdir(cmd):
+ shutil.rmtree(cmd)
+ shutil.copytree(sourcedir, cmd)
+ cmd = "cat %s | sed s/VERSION/`cat release/VERSION`/ | sed s/DATE/`date +'%%Y-%%b-%%d'`/ > %s"%(sourceinfo,targetinfo)
+ commands.getoutput(cmd)
+ cmd = 'cp %s/%s %s/%s.app/Contents/MacOS/%s'%(builddir, binary,builddir, binary, binary)
+ commands.getoutput(cmd)
+ cmd = 'mkdir %s/%s.app/Contents/MacOS/.blender/'%(builddir, binary)
+ print cmd
+ commands.getoutput(cmd)
+ cmd = builddir + '/%s.app/Contents/MacOS/.blender'%binary
+ shutil.copy(bldroot + '/bin/.blender/.bfont.ttf', cmd)
+ shutil.copy(bldroot + '/bin/.blender/.Blanguages', cmd)
+ cmd = 'cp -R %s/bin/.blender/locale %s/%s.app/Contents/Resources/'%(bldroot,builddir,binary)
+ commands.getoutput(cmd)
+ cmd = 'cp -R %s/bin/.blender/locale %s/%s.app/Contents/MacOS/.blender/'%(bldroot,builddir,binary)
+ commands.getoutput(cmd)
+ cmd = 'cp %s/bin/.blender/.Blanguages %s/%s.app/Contents/Resources/'%(bldroot,builddir,binary)
+ commands.getoutput(cmd)
+ cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/.blender/'%(bldroot,builddir,binary)
+ commands.getoutput(cmd)
+ cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(builddir,binary, binary)
+ commands.getoutput(cmd)
+ cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(builddir, binary)
+ commands.getoutput(cmd)
+ cmd = 'find %s/%s.app -name .DS_Store -exec rm -rf {} \;'%(builddir, binary)
+ commands.getoutput(cmd)
#### END ACTION STUFF #########
def bsc(env, target, source):
-
- bd = os.path.dirname(target[0].abspath)
- bscfile = '\"'+target[0].abspath+'\"'
- bscpathcollect = '\"'+bd + os.sep + '*.sbr\"'
- bscpathtmp = '\"'+bd + os.sep + 'bscmake.tmp\"'
-
- os.system('dir /b/s '+bscpathcollect+' >'+bscpathtmp)
-
- myfile = open(bscpathtmp[1:-1], 'r')
- lines = myfile.readlines()
- myfile.close()
-
- newfile = open(bscpathtmp[1:-1], 'w')
- for l in lines:
- newfile.write('\"'+l[:-1]+'\"\n')
- newfile.close()
-
- os.system('bscmake /nologo /n /o'+bscfile+' @'+bscpathtmp)
- os.system('del '+bscpathtmp)
+
+ bd = os.path.dirname(target[0].abspath)
+ bscfile = '\"'+target[0].abspath+'\"'
+ bscpathcollect = '\"'+bd + os.sep + '*.sbr\"'
+ bscpathtmp = '\"'+bd + os.sep + 'bscmake.tmp\"'
+
+ os.system('dir /b/s '+bscpathcollect+' >'+bscpathtmp)
+
+ myfile = open(bscpathtmp[1:-1], 'r')
+ lines = myfile.readlines()
+ myfile.close()
+
+ newfile = open(bscpathtmp[1:-1], 'w')
+ for l in lines:
+ newfile.write('\"'+l[:-1]+'\"\n')
+ newfile.close()
+
+ os.system('bscmake /nologo /n /o'+bscfile+' @'+bscpathtmp)
+ os.system('del '+bscpathtmp)
class BlenderEnvironment(SConsEnvironment):
- def BlenderRes(self=None, libname=None, source=None, libtype=['core'], priority=[100]):
- global libs
- if not self or not libname or not source:
- print bc.FAIL+'Cannot continue. Missing argument for BlenderRes '+libname+bc.ENDC
- self.Exit()
- if self['OURPLATFORM'] not in ('win32-vc','win32-mingw','linuxcross'):
- print bc.FAIL+'BlenderRes is for windows only!'+bc.END
- self.Exit()
-
- print bc.HEADER+'Configuring resource '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC
- lenv = self.Copy()
- res = lenv.RES('#'+root_build_dir+'lib/'+libname, source)
-
- SConsEnvironment.Default(self, res)
- resources.append(res)
-
- def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None):
- if not self or not libname or not sources:
- print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC
- self.Exit()
- if libname in quickie or len(quickie)==0:
- if libname in quickdebug:
- print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname +bc.ENDC+bc.OKBLUE+ " (debug mode)" + bc.ENDC
- else:
- print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname + bc.ENDC
- lenv = self.Copy()
- lenv.Append(CPPPATH=includes)
- lenv.Append(CPPDEFINES=defines)
- if lenv['WITH_BF_GAMEENGINE']:
- lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
- if lenv['WITH_BF_BULLET']:
- lenv.Append(CPPDEFINES=['WITH_BULLET=1'])
- # debug or not
- # CXXFLAGS defaults to CCFLAGS, therefore
- # we Replace() rather than Append() to CXXFLAGS the first time
- lenv.Replace(CXXFLAGS = lenv['CCFLAGS'])
- if lenv['BF_DEBUG'] or (libname in quickdebug):
- lenv.Append(CCFLAGS = Split(lenv['BF_DEBUG_FLAGS']))
- lenv.Append( CXXFLAGS = Split(lenv['BF_DEBUG_FLAGS']))
- else:
- lenv.Append(CCFLAGS = lenv['REL_CFLAGS'])
- lenv.Append(CXXFLAGS = lenv['REL_CCFLAGS'])
- if lenv['BF_PROFILE']:
- lenv.Append(CCFLAGS = Split(lenv['BF_PROFILE_FLAGS']),
- CXXFLAGS = Split(lenv['BF_PROFILE_FLAGS']))
- if compileflags:
- lenv.Append(CCFLAGS = compileflags)
- lenv.Append(CXXFLAGS = compileflags)
- lenv.Append(CCFLAGS = Split(lenv['C_WARN']))
- lenv.Append(CXXFLAGS = Split(lenv['CC_WARN']))
- lib = lenv.Library(target= '#'+root_build_dir+'lib/'+libname, source=sources)
- SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build
- else:
- print bc.WARNING+'Not building '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC+' for '+bc.OKBLUE+'BF_QUICK'+bc.ENDC
- # note: libs is a global
- add_lib_to_dict(self, libs, libtype, libname, priority)
-
- def BlenderProg(self=None, builddir=None, progname=None, sources=None, includes=None, libs=None, libpath=None, binarykind=''):
- print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC
- lenv = self.Copy()
- if lenv['OURPLATFORM'] in ['win32-vc', 'cygwin']:
- lenv.Append(LINKFLAGS = Split(lenv['PLATFORM_LINKFLAGS']))
- if lenv['BF_DEBUG']:
- lenv.Prepend(LINKFLAGS = ['/DEBUG','/PDB:'+progname+'.pdb'])
- if lenv['OURPLATFORM']=='linux2':
- lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
- lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
- if lenv['OURPLATFORM']=='sunos5':
- lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
- lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
- if lenv['CXX'].endswith('CC'):
- lenv.Replace(LINK = '$CXX')
- if lenv['OURPLATFORM']=='darwin':
- lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
- lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
- lenv.Append(LINKFLAGS = lenv['BF_OPENGL_LINKFLAGS'])
- if lenv['BF_PROFILE']:
- lenv.Append(LINKFLAGS = lenv['BF_PROFILE_FLAGS'])
- lenv.Append(CPPPATH=includes)
- lenv.Append(LIBPATH=libpath)
- lenv.Append(LIBS=libs)
- if lenv['WITH_BF_QUICKTIME']:
- lenv.Append(LIBS = lenv['BF_QUICKTIME_LIB'])
- lenv.Append(LIBPATH = lenv['BF_QUICKTIME_LIBPATH'])
- prog = lenv.Program(target=builddir+'bin/'+progname, source=sources)
- if lenv['BF_DEBUG'] and lenv['OURPLATFORM']=='win32-vc' and lenv['BF_BSC']:
- f = lenv.File(progname + '.bsc', builddir)
- brs = lenv.Command(f, prog, [bsc])
- SConsEnvironment.Default(self, brs)
- SConsEnvironment.Default(self, prog)
- program_list.append(prog)
- if lenv['OURPLATFORM']=='darwin':
- lenv['BINARYKIND'] = binarykind
- lenv.AddPostAction(prog,Action(AppIt,strfunction=my_appit_print))
- return prog
-
- def Glob(lenv, pattern):
- path = string.replace(GetBuildPath(lenv,'SConscript'),'SConscript', '')
- files = []
- for i in glob.glob(path + pattern):
- files.append(string.replace(i, path, ''))
- return files
+ def BlenderRes(self=None, libname=None, source=None, libtype=['core'], priority=[100]):
+ global libs
+ if not self or not libname or not source:
+ print bc.FAIL+'Cannot continue. Missing argument for BlenderRes '+libname+bc.ENDC
+ self.Exit()
+ if self['OURPLATFORM'] not in ('win32-vc','win32-mingw','linuxcross'):
+ print bc.FAIL+'BlenderRes is for windows only!'+bc.END
+ self.Exit()
+
+ print bc.HEADER+'Configuring resource '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC
+ lenv = self.Clone()
+ res = lenv.RES('#'+root_build_dir+'lib/'+libname, source)
+
+ SConsEnvironment.Default(self, res)
+ resources.append(res)
+
+ def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None, cc_compileflags=None, cxx_compileflags=None):
+ if not self or not libname or not sources:
+ print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC
+ self.Exit()
+
+ def list_substring(quickie, libname):
+ for q in quickie:
+ if libname.find(q) != -1:
+ return True
+ return False
+
+ if list_substring(quickie, libname) or len(quickie)==0:
+ if list_substring(quickdebug, libname):
+ print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname +bc.ENDC+bc.OKBLUE+ " (debug mode)" + bc.ENDC
+ else:
+ print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname + bc.ENDC
+ lenv = self.Clone()
+ lenv.Append(CPPPATH=includes)
+ lenv.Append(CPPDEFINES=defines)
+ if lenv['BF_DEBUG'] or (libname in quickdebug):
+ lenv.Append(CFLAGS = lenv['BF_DEBUG_CFLAGS'])
+ lenv.Append(CCFLAGS = lenv['BF_DEBUG_CCFLAGS'])
+ lenv.Append(CXXFLAGS = lenv['BF_DEBUG_CXXFLAGS'])
+ else:
+ lenv.Append(CFLAGS = lenv['REL_CFLAGS'])
+ lenv.Append(CCFLAGS = lenv['REL_CCFLAGS'])
+ lenv.Append(CXXFLAGS = lenv['REL_CXXFLAGS'])
+ if lenv['BF_PROFILE']:
+ lenv.Append(CFLAGS = lenv['BF_PROFILE_CFLAGS'])
+ lenv.Append(CCFLAGS = lenv['BF_PROFILE_CCFLAGS'])
+ lenv.Append(CXXFLAGS = lenv['BF_PROFILE_CXXFLAGS'])
+ if compileflags:
+ lenv.Append(CFLAGS = compileflags)
+ if cc_compileflags:
+ lenv.Append(CCFLAGS = cc_compileflags)
+ if cxx_compileflags:
+ lenv.Append(CXXFLAGS = cxx_compileflags)
+ lenv.Append(CFLAGS = lenv['C_WARN'])
+ lenv.Append(CCFLAGS = lenv['CC_WARN'])
+ lenv.Append(CXXFLAGS = lenv['CXX_WARN'])
+
+ targetdir = root_build_dir+'lib/' + libname
+ if not (root_build_dir[0]==os.sep or root_build_dir[1]==':'):
+ targetdir = '#'+targetdir
+ lib = lenv.Library(target= targetdir, source=sources)
+ SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build
+ else:
+ print bc.WARNING+'Not building '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC+' for '+bc.OKBLUE+'BF_QUICK'+bc.ENDC
+ # note: libs is a global
+ add_lib_to_dict(self, libs, libtype, libname, priority)
+
+ def BlenderProg(self=None, builddir=None, progname=None, sources=None, includes=None, libs=None, libpath=None, binarykind=''):
+ print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC
+ lenv = self.Clone()
+ if lenv['OURPLATFORM'] in ['win32-vc', 'cygwin']:
+ lenv.Append(LINKFLAGS = Split(lenv['PLATFORM_LINKFLAGS']))
+ if lenv['BF_DEBUG']:
+ lenv.Prepend(LINKFLAGS = ['/DEBUG','/PDB:'+progname+'.pdb'])
+ if lenv['OURPLATFORM']=='linux2':
+ lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
+ if lenv['WITH_BF_PYTHON']:
+ lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
+ if lenv['OURPLATFORM']=='sunos5':
+ lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
+ if lenv['WITH_BF_PYTHON']:
+ lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
+ if lenv['CXX'].endswith('CC'):
+ lenv.Replace(LINK = '$CXX')
+ if lenv['OURPLATFORM']=='darwin':
+ lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS'])
+ if lenv['WITH_BF_PYTHON']:
+ lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS'])
+ lenv.Append(LINKFLAGS = lenv['BF_OPENGL_LINKFLAGS'])
+ if lenv['BF_PROFILE']:
+ lenv.Append(LINKFLAGS = lenv['BF_PROFILE_LINKFLAGS'])
+ lenv.Append(CPPPATH=includes)
+ if root_build_dir[0]==os.sep or root_build_dir[1]==':':
+ lenv.Append(LIBPATH=root_build_dir + '/lib')
+ lenv.Append(LIBPATH=libpath)
+ lenv.Append(LIBS=libs)
+ if lenv['WITH_BF_QUICKTIME']:
+ lenv.Append(LIBS = lenv['BF_QUICKTIME_LIB'])
+ lenv.Append(LIBPATH = lenv['BF_QUICKTIME_LIBPATH'])
+ prog = lenv.Program(target=builddir+'bin/'+progname, source=sources)
+ if lenv['BF_DEBUG'] and lenv['OURPLATFORM']=='win32-vc' and lenv['BF_BSC']:
+ f = lenv.File(progname + '.bsc', builddir)
+ brs = lenv.Command(f, prog, [bsc])
+ SConsEnvironment.Default(self, brs)
+ SConsEnvironment.Default(self, prog)
+ program_list.append(prog)
+ if lenv['OURPLATFORM']=='darwin':
+ lenv['BINARYKIND'] = binarykind
+ lenv.AddPostAction(prog,Action(AppIt,strfunction=my_appit_print))
+ return prog
+
+ def Glob(lenv, pattern):
+ path = string.replace(GetBuildPath(lenv,'SConscript'),'SConscript', '')
+ files = []
+ for i in glob.glob(path + pattern):
+ files.append(string.replace(i, path, ''))
+ return files
diff --git a/tools/btools.py b/tools/btools.py
index e16e78488de..e07b6184abc 100755
--- a/tools/btools.py
+++ b/tools/btools.py
@@ -2,272 +2,287 @@
import os
import os.path
import SCons.Options
+
+import SCons.Variables
try:
- import SCons.Options.BoolOption
-except ImportError:
- pass
-try:
- import subprocess
+ import subprocess
except ImportError:
- pass
+ pass
import string
import glob
import shutil
import sys
-Options = SCons.Options
-BoolOption = SCons.Options.BoolOption
+Variables = SCons.Variables
+BoolVariable = SCons.Variables.BoolVariable
def print_arguments(args, bc):
- if len(args):
- for k,v in args.iteritems():
- print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
- else:
- print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
+ if len(args):
+ for k,v in args.iteritems():
+ if type(v)==list:
+ v = ' '.join(v)
+ print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
+ else:
+ print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
def validate_arguments(args, bc):
- opts_list = [
- 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC',
- 'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
- 'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
- 'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
- 'WITH_BF_FMOD',
- 'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
- 'WITH_BF_DDS',
- 'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC',
- 'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
- 'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
- 'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
- 'BF_TIFF', 'BF_TIFF_INC',
- 'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
- 'WITH_BF_INTERNATIONAL',
- 'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
- 'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
- 'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
- 'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
- 'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
- 'WITH_BF_YAFRAY',
- 'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
- 'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
- 'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
- 'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
- 'WITH_BF_PLAYER',
- 'WITH_BF_NOBLENDER',
- 'WITH_BF_BINRELOC',
- 'CFLAGS', 'CCFLAGS', 'CPPFLAGS',
- 'REL_CFLAGS', 'REL_CCFLAGS',
- 'C_WARN', 'CC_WARN', 'LLIBS', 'PLATFORM_LINKFLAGS',
- 'BF_PROFILE_FLAGS', 'LCGDIR',
- 'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC'
- 'WITH_BF_VERSE', 'BF_VERSE_INCLUDE',
- 'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO',
- 'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
- 'WITHOUT_BF_INSTALL',
- 'WITH_BF_OPENMP',
- 'WITHOUT_BF_INSTALL',
- 'BF_FANCY', 'BF_QUIET',
- 'BF_X264_CONFIG',
- 'BF_XVIDCORE_CONFIG',
- 'WITH_BF_DOCS',
- ]
-
- arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
- 'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
- 'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
- 'BF_DEBUG_FLAGS', 'BF_BSC', 'BF_CONFIG',
- 'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
- 'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG',
- 'BF_DOCDIR']
-
- all_list = opts_list + arg_list
- okdict = {}
-
- for k,v in args.iteritems():
- if k in all_list:
- okdict[k] = v
- else:
- print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
-
- return okdict
+ opts_list = [
+ 'WITH_BF_PYTHON', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC',
+ 'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
+ 'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
+ 'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
+ 'WITH_BF_FMOD',
+ 'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
+ 'WITH_BF_DDS',
+ 'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC',
+ 'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
+ 'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
+ 'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
+ 'BF_TIFF', 'BF_TIFF_INC', 'BF_TIFF_LIB', 'BF_TIFF_LIBPATH',
+ 'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
+ 'WITH_BF_INTERNATIONAL',
+ 'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
+ 'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
+ 'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
+ 'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
+ 'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
+ 'WITH_BF_YAFRAY',
+ 'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
+ 'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
+ 'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
+ 'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
+ 'WITH_BF_PLAYER',
+ 'WITH_BF_NOBLENDER',
+ 'WITH_BF_BINRELOC',
+ 'LCGDIR',
+ 'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC',
+ 'WITH_BF_VERSE', 'BF_VERSE_INCLUDE',
+ 'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO',
+ 'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
+ 'WITHOUT_BF_INSTALL',
+ 'WITH_BF_OPENMP',
+ 'WITHOUT_BF_INSTALL',
+ 'BF_FANCY', 'BF_QUIET',
+ 'BF_X264_CONFIG',
+ 'BF_XVIDCORE_CONFIG',
+ 'WITH_BF_DOCS',
+ 'BF_NUMJOBS',
+ ]
+
+ # Have options here that scons expects to be lists
+ opts_list_split = [
+ 'BF_PYTHON_LINKFLAGS',
+ 'BF_OPENGL_LINKFLAGS',
+ 'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
+ 'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
+ 'BF_PROFILE_CFLAGS', 'BF_PROFILE_CCFLAGS', 'BF_PROFILE_CXXFLAGS', 'BF_PROFILE_LINKFLAGS',
+ 'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
+ 'C_WARN', 'CC_WARN', 'CXX_WARN',
+ 'LLIBS', 'PLATFORM_LINKFLAGS',
+ ]
+
+
+ arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
+ 'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
+ 'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
+ 'BF_BSC', 'BF_CONFIG',
+ 'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
+ 'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG',
+ 'BF_DOCDIR']
+
+ okdict = {}
+
+ for k,v in args.iteritems():
+ if (k in opts_list) or (k in arg_list):
+ okdict[k] = v
+ elif k in opts_list_split:
+ okdict[k] = v.split() # "" have alredy been stripped
+ else:
+ print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
+
+ return okdict
def print_targets(targs, bc):
- if len(targs)>0:
- for t in targs:
- print '\t'+bc.OKBLUE+t+bc.ENDC
- else:
- print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
+ if len(targs)>0:
+ for t in targs:
+ print '\t'+bc.OKBLUE+t+bc.ENDC
+ else:
+ print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
def validate_targets(targs, bc):
- valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
- 'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release',
- 'everything', 'clean', 'install-bin', 'install', 'nsis']
- oklist = []
- for t in targs:
- if t in valid_list:
- oklist.append(t)
- else:
- print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
- return oklist
+ valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
+ 'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release',
+ 'everything', 'clean', 'install-bin', 'install', 'nsis']
+ oklist = []
+ for t in targs:
+ if t in valid_list:
+ oklist.append(t)
+ else:
+ print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
+ return oklist
class ourSpawn:
- def ourspawn(self, sh, escape, cmd, args, env):
- newargs = string.join(args[1:], ' ')
- cmdline = cmd + " " + newargs
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False)
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print "====="
- print err
- print "====="
- return rv
+ def ourspawn(self, sh, escape, cmd, args, env):
+ newargs = string.join(args[1:], ' ')
+ cmdline = cmd + " " + newargs
+ startupinfo = subprocess.STARTUPINFO()
+ startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False)
+ data, err = proc.communicate()
+ rv = proc.wait()
+ if rv:
+ print "====="
+ print err
+ print "====="
+ return rv
def SetupSpawn( env ):
- buf = ourSpawn()
- buf.ourenv = env
- env['SPAWN'] = buf.ourspawn
+ buf = ourSpawn()
+ buf.ourenv = env
+ env['SPAWN'] = buf.ourspawn
def read_opts(cfg, args):
- localopts = Options.Options(cfg, args)
- localopts.AddOptions(
- ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
- ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
- ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
- (BoolOption('WITH_BF_VERSE', 'Use VERSE if true', False)),
- ('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
- ('LCGDIR', 'location of cvs lib dir'),
- ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
- ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
- ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
- ('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
-
- ('BF_PYTHON', 'base path for python', ''),
- ('BF_PYTHON_VERSION', 'Python version to use', ''),
- ('BF_PYTHON_INC', 'include path for Python headers', ''),
- ('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
- ('BF_PYTHON_LIB', 'Python library', ''),
- ('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''),
- ('BF_PYTHON_LIBPATH', 'Library path', ''),
- ('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
- (BoolOption('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
-
- (BoolOption('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
- (BoolOption('WITH_BF_YAFRAY', 'Enable Yafray', True)),
-
- (BoolOption('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
- ('BF_OPENAL', 'base path for OpenAL', ''),
- ('BF_OPENAL_INC', 'include path for python headers', ''),
- ('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
- ('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''),
- ('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
- (BoolOption('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
-
- (BoolOption('WITH_BF_SDL', 'Use SDL if true', False)),
- ('BF_SDL', 'SDL base path', ''),
- ('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
- ('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
- ('BF_SDL_LIBPATH', 'SDL library path', ''),
-
- ('BF_PTHREADS', 'Pthreads base path', ''),
- ('BF_PTHREADS_INC', 'Pthreads include path', ''),
- ('BF_PTHREADS_LIB', 'Pthreads library', ''),
- ('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
-
- (BoolOption('WITH_BF_FMOD', 'Use FMOD if true', False)),
- # BF_FMOD = $(LCGDIR)/fmod
-
- (BoolOption('WITH_BF_OPENEXR', 'Use OPENEXR if true', True)),
- (BoolOption('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', False)),
- ('BF_OPENEXR', 'OPENEXR base path', ''),
- ('BF_OPENEXR_INC', 'OPENEXR include path', ''),
- ('BF_OPENEXR_LIB', 'OPENEXR library', ''),
- ('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
- ('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''),
-
- (BoolOption('WITH_BF_DDS', 'Use DDS if true', True)),
-
- (BoolOption('WITH_BF_FFMPEG', 'Use FFMPEG if true', False)),
- ('BF_FFMPEG', 'FFMPEG base path', ''),
- ('BF_FFMPEG_LIB', 'FFMPEG library', ''),
- ('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
-
- ('BF_FFMPEG_INC', 'FFMPEG includes', ''),
- ('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
-
- (BoolOption('WITH_BF_OGG', 'Use OGG, THEORA, VORBIS in FFMPEG if true',
- False)),
- ('BF_OGG', 'OGG base path', ''),
- ('BF_OGG_LIB', 'OGG library', ''),
-
- (BoolOption('WITH_BF_JPEG', 'Use JPEG if true', True)),
- ('BF_JPEG', 'JPEG base path', ''),
- ('BF_JPEG_INC', 'JPEG include path', ''),
- ('BF_JPEG_LIB', 'JPEG library', ''),
- ('BF_JPEG_LIBPATH', 'JPEG library path', ''),
-
- (BoolOption('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', False)),
- ('BF_OPENJPEG', 'OPENJPEG base path', ''),
- ('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
- ('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
- ('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
-
- (BoolOption('WITH_BF_REDCODE', 'Use REDCODE if true', False)),
- ('BF_REDCODE', 'REDCODE base path', ''),
- ('BF_REDCODE_INC', 'REDCODE include path', ''),
- ('BF_REDCODE_LIB', 'REDCODE library', ''),
- ('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
-
- (BoolOption('WITH_BF_PNG', 'Use PNG if true', True)),
- ('BF_PNG', 'PNG base path', ''),
- ('BF_PNG_INC', 'PNG include path', ''),
- ('BF_PNG_LIB', 'PNG library', ''),
- ('BF_PNG_LIBPATH', 'PNG library path', ''),
-
- ('BF_TIFF', 'TIFF base path', ''),
- ('BF_TIFF_INC', 'TIFF include path', ''),
-
- (BoolOption('WITH_BF_ZLIB', 'Use ZLib if true', True)),
- ('BF_ZLIB', 'ZLib base path', ''),
- ('BF_ZLIB_INC', 'ZLib include path', ''),
- ('BF_ZLIB_LIB', 'ZLib library', ''),
- ('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
-
- (BoolOption('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', True)),
-
- ('BF_GETTEXT', 'gettext base path', ''),
- ('BF_GETTEXT_INC', 'gettext include path', ''),
- ('BF_GETTEXT_LIB', 'gettext library', ''),
- ('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
-
- (BoolOption('WITH_BF_ICONV', 'Use iconv if true', True)),
- ('BF_ICONV', 'iconv base path', ''),
- ('BF_ICONV_INC', 'iconv include path', ''),
- ('BF_ICONV_LIB', 'iconv library', ''),
- ('BF_ICONV_LIBPATH', 'iconv library path', ''),
-
- (BoolOption('WITH_BF_GAMEENGINE', 'Build with gameengine' , True)),
-
- (BoolOption('WITH_BF_ODE', 'Use ODE if true', True)),
- ('BF_ODE', 'ODE base path', ''),
- ('BF_ODE_INC', 'ODE include path' , ''),
- ('BF_ODE_LIB', 'ODE library', ''),
-
- (BoolOption('WITH_BF_BULLET', 'Use Bullet if true', True)),
- ('BF_BULLET', 'Bullet base dir', ''),
- ('BF_BULLET_INC', 'Bullet include path', ''),
- ('BF_BULLET_LIB', 'Bullet library', ''),
-
- ('BF_SOLID', 'Solid base dir', '#/extern/solid'),
- ('BF_SOLID_INC', 'Solid include path', ''),
- ('BF_WINTAB', 'WinTab base dir', ''),
- ('BF_WINTAB_INC', 'WinTab include dir', ''),
- ('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''),
- (BoolOption('WITH_BF_STATICCXX', 'static link to stdc++', False)),
- ('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''),
+ localopts = Variables.Variables(cfg, args)
+ localopts.AddVariables(
+ ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
+ ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
+ ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
+ (BoolVariable('WITH_BF_VERSE', 'Use VERSE if true', False)),
+ ('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
+ ('LCGDIR', 'location of cvs lib dir'),
+ ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
+ ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
+ ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
+ ('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
+
+ (BoolVariable('WITH_BF_PYTHON', 'Compile with python', True)),
+ ('BF_PYTHON', 'base path for python', ''),
+ ('BF_PYTHON_VERSION', 'Python version to use', ''),
+ ('BF_PYTHON_INC', 'include path for Python headers', ''),
+ ('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
+ ('BF_PYTHON_LIB', 'Python library', ''),
+ ('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''),
+ ('BF_PYTHON_LIBPATH', 'Library path', ''),
+ ('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
+ (BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
+
+ (BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
+ (BoolVariable('WITH_BF_YAFRAY', 'Enable Yafray', True)),
+
+ (BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
+ ('BF_OPENAL', 'base path for OpenAL', ''),
+ ('BF_OPENAL_INC', 'include path for python headers', ''),
+ ('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
+ ('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''),
+ ('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
+ (BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
+
+ (BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
+ ('BF_SDL', 'SDL base path', ''),
+ ('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
+ ('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
+ ('BF_SDL_LIBPATH', 'SDL library path', ''),
+
+ ('BF_PTHREADS', 'Pthreads base path', ''),
+ ('BF_PTHREADS_INC', 'Pthreads include path', ''),
+ ('BF_PTHREADS_LIB', 'Pthreads library', ''),
+ ('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
+
+ (BoolVariable('WITH_BF_FMOD', 'Use FMOD if true', False)),
+ # BF_FMOD = $(LCGDIR)/fmod
+
+ (BoolVariable('WITH_BF_OPENEXR', 'Use OPENEXR if true', True)),
+ (BoolVariable('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', False)),
+ ('BF_OPENEXR', 'OPENEXR base path', ''),
+ ('BF_OPENEXR_INC', 'OPENEXR include path', ''),
+ ('BF_OPENEXR_LIB', 'OPENEXR library', ''),
+ ('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
+ ('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''),
+
+ (BoolVariable('WITH_BF_DDS', 'Use DDS if true', True)),
+
+ (BoolVariable('WITH_BF_FFMPEG', 'Use FFMPEG if true', False)),
+ ('BF_FFMPEG', 'FFMPEG base path', ''),
+ ('BF_FFMPEG_LIB', 'FFMPEG library', ''),
+ ('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
+
+ ('BF_FFMPEG_INC', 'FFMPEG includes', ''),
+ ('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
+
+ (BoolVariable('WITH_BF_OGG', 'Use OGG, THEORA, VORBIS in FFMPEG if true',
+ False)),
+ ('BF_OGG', 'OGG base path', ''),
+ ('BF_OGG_LIB', 'OGG library', ''),
+
+ (BoolVariable('WITH_BF_JPEG', 'Use JPEG if true', True)),
+ ('BF_JPEG', 'JPEG base path', ''),
+ ('BF_JPEG_INC', 'JPEG include path', ''),
+ ('BF_JPEG_LIB', 'JPEG library', ''),
+ ('BF_JPEG_LIBPATH', 'JPEG library path', ''),
+
+ (BoolVariable('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', False)),
+ ('BF_OPENJPEG', 'OPENJPEG base path', ''),
+ ('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
+ ('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
+ ('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
+
+ (BoolVariable('WITH_BF_REDCODE', 'Use REDCODE if true', False)),
+ ('BF_REDCODE', 'REDCODE base path', ''),
+ ('BF_REDCODE_INC', 'REDCODE include path', ''),
+ ('BF_REDCODE_LIB', 'REDCODE library', ''),
+ ('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
+
+ (BoolVariable('WITH_BF_PNG', 'Use PNG if true', True)),
+ ('BF_PNG', 'PNG base path', ''),
+ ('BF_PNG_INC', 'PNG include path', ''),
+ ('BF_PNG_LIB', 'PNG library', ''),
+ ('BF_PNG_LIBPATH', 'PNG library path', ''),
+
+ ('BF_TIFF', 'TIFF base path', ''),
+ ('BF_TIFF_INC', 'TIFF include path', ''),
+ ('BF_TIFF_LIB', 'TIFF library', ''),
+ ('BF_TIFF_LIBPATH', 'TIFF library path', ''),
+
+ (BoolVariable('WITH_BF_ZLIB', 'Use ZLib if true', True)),
+ ('BF_ZLIB', 'ZLib base path', ''),
+ ('BF_ZLIB_INC', 'ZLib include path', ''),
+ ('BF_ZLIB_LIB', 'ZLib library', ''),
+ ('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
+
+ (BoolVariable('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', True)),
+
+ ('BF_GETTEXT', 'gettext base path', ''),
+ ('BF_GETTEXT_INC', 'gettext include path', ''),
+ ('BF_GETTEXT_LIB', 'gettext library', ''),
+ ('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
+
+ (BoolVariable('WITH_BF_ICONV', 'Use iconv if true', True)),
+ ('BF_ICONV', 'iconv base path', ''),
+ ('BF_ICONV_INC', 'iconv include path', ''),
+ ('BF_ICONV_LIB', 'iconv library', ''),
+ ('BF_ICONV_LIBPATH', 'iconv library path', ''),
+
+ (BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , True)),
+
+ (BoolVariable('WITH_BF_ODE', 'Use ODE if true', True)),
+ ('BF_ODE', 'ODE base path', ''),
+ ('BF_ODE_INC', 'ODE include path' , ''),
+ ('BF_ODE_LIB', 'ODE library', ''),
+
+ (BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
+ ('BF_BULLET', 'Bullet base dir', ''),
+ ('BF_BULLET_INC', 'Bullet include path', ''),
+ ('BF_BULLET_LIB', 'Bullet library', ''),
+
+ ('BF_SOLID', 'Solid base dir', '#/extern/solid'),
+ ('BF_SOLID_INC', 'Solid include path', ''),
+ ('BF_WINTAB', 'WinTab base dir', ''),
+ ('BF_WINTAB_INC', 'WinTab include dir', ''),
+ ('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''),
+ (BoolVariable('WITH_BF_STATICCXX', 'static link to stdc++', False)),
+ ('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''),
##
##WITH_BF_NSPR = True
##BF_NSPR = $(LCGDIR)/nspr
@@ -286,265 +301,274 @@ def read_opts(cfg, args):
##BF_PARANOID = True
##
### enable freetype2 support for text objects
- (BoolOption('WITH_BF_FREETYPE', 'Use FreeType2 if true', False)),
- ('BF_FREETYPE', 'Freetype base path', ''),
- ('BF_FREETYPE_INC', 'Freetype include path', ''),
- ('BF_FREETYPE_LIB', 'Freetype library', ''),
- ('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
-
- (BoolOption('WITH_BF_OPENMP', 'Use OpenMP if true', False)),
-
- (BoolOption('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
- ('BF_QUICKTIME', 'QuickTime base path', ''),
- ('BF_QUICKTIME_INC', 'QuickTime include path', ''),
- ('BF_QUICKTIME_LIB', 'QuickTime library', ''),
- ('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
-
- (BoolOption('WITH_BF_STATICOPENGL', 'Use MESA if true', True)),
- ('BF_OPENGL', 'OpenGL base path', ''),
- ('BF_OPENGL_INC', 'OpenGL include path', ''),
- ('BF_OPENGL_LIB', 'OpenGL libraries', ''),
- ('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
- ('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
- ('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
-
- (BoolOption('WITH_BF_FTGL', 'Use FTGL if true', True)),
- ('BF_FTGL', 'FTGL base path', ''),
- ('BF_FTGL_INC', 'FTGL include path', ''),
- ('BF_FTGL_LIB', 'FTGL libraries', ''),
-
- (BoolOption('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
- (BoolOption('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
-
- ('CFLAGS', 'C-compiler flags', ''),
- ('CCFLAGS', 'C++-compiler flags', ''),
- ('CPPFLAGS', 'Defines', ''),
- ('REL_CFLAGS', 'C release flags', ''),
- ('REL_CCFLAGS', 'C++ release flags', ''),
-
- ('C_WARN', 'C warning flags', ''),
- ('CC_WARN', 'C++ warning flags', ''),
-
- ('LLIBS', 'Platform libs', ''),
- ('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
-
- (BoolOption('BF_PROFILE', 'Add profiling information if true', False)),
- ('BF_PROFILE_FLAGS', 'Profiling flags', ''),
-
- (BoolOption('BF_DEBUG', 'Add debug flags if true', False)),
- ('BF_DEBUG_FLAGS', 'Debug flags', ''),
-
- (BoolOption('BF_BSC', 'Create .bsc files (msvc only)', True)),
-
- ('BF_BUILDDIR', 'Build dir', ''),
- ('BF_INSTALLDIR', 'Installation dir', ''),
- ('BF_DOCDIR', 'Dir where BPy documentation will be created', ''),
-
- ('CC', 'C compiler to use', ''),
- ('CXX', 'C++ compiler to use', ''),
-
- (BoolOption('BF_BUILDINFO', 'Buildtime in splash if true', True)),
-
- (BoolOption('BF_TWEAK_MODE', 'Enable tweak mode if true', False)),
- (BoolOption('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
- (BoolOption('WITHOUT_BF_INSTALL', 'dont install if true', False)),
- (BoolOption('BF_FANCY', 'Enable fancy output if true', True)),
- (BoolOption('BF_QUIET', 'Enable silent output if true', True)),
- (BoolOption('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', False)),
-
- ('BF_X264_CONFIG', 'configuration flags for x264', ''),
- ('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
- (BoolOption('WITH_BF_DOCS', 'Generate API documentation', False)),
-
- ('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
-
- ) # end of opts.AddOptions()
-
- return localopts
+ (BoolVariable('WITH_BF_FREETYPE', 'Use FreeType2 if true', False)),
+ ('BF_FREETYPE', 'Freetype base path', ''),
+ ('BF_FREETYPE_INC', 'Freetype include path', ''),
+ ('BF_FREETYPE_LIB', 'Freetype library', ''),
+ ('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
+
+ (BoolVariable('WITH_BF_OPENMP', 'Use OpenMP if true', False)),
+
+ (BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
+ ('BF_QUICKTIME', 'QuickTime base path', ''),
+ ('BF_QUICKTIME_INC', 'QuickTime include path', ''),
+ ('BF_QUICKTIME_LIB', 'QuickTime library', ''),
+ ('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
+
+ (BoolVariable('WITH_BF_STATICOPENGL', 'Use MESA if true', True)),
+ ('BF_OPENGL', 'OpenGL base path', ''),
+ ('BF_OPENGL_INC', 'OpenGL include path', ''),
+ ('BF_OPENGL_LIB', 'OpenGL libraries', ''),
+ ('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
+ ('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
+ ('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
+
+ (BoolVariable('WITH_BF_FTGL', 'Use FTGL if true', True)),
+ ('BF_FTGL', 'FTGL base path', ''),
+ ('BF_FTGL_INC', 'FTGL include path', ''),
+ ('BF_FTGL_LIB', 'FTGL libraries', ''),
+
+ (BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
+ (BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
+
+ ('CFLAGS', 'C only flags', ''),
+ ('CCFLAGS', 'Generic C and C++ flags', ''),
+ ('CXXFLAGS', 'C++ only flags', ''),
+ ('CPPFLAGS', 'Defines', ''),
+ ('REL_CFLAGS', 'C only release flags', ''),
+ ('REL_CCFLAGS', 'Generic C and C++ release flags', ''),
+ ('REL_CXXFLAGS', 'C++ only release flags', ''),
+
+ ('C_WARN', 'C warning flags', ''),
+ ('CC_WARN', 'Generic C and C++ warning flags', ''),
+ ('CXX_WARN', 'C++ only warning flags', ''),
+
+ ('LLIBS', 'Platform libs', ''),
+ ('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
+
+ (BoolVariable('BF_PROFILE', 'Add profiling information if true', False)),
+ ('BF_PROFILE_CFLAGS', 'C only profiling flags', ''),
+ ('BF_PROFILE_CCFLAGS', 'C and C++ profiling flags', ''),
+ ('BF_PROFILE_CXXFLAGS', 'C++ only profiling flags', ''),
+ ('BF_PROFILE_LINKFLAGS', 'Profile linkflags', ''),
+
+ (BoolVariable('BF_DEBUG', 'Add debug flags if true', False)),
+ ('BF_DEBUG_CFLAGS', 'C only debug flags', ''),
+ ('BF_DEBUG_CCFLAGS', 'C and C++ debug flags', ''),
+ ('BF_DEBUG_CXXFLAGS', 'C++ only debug flags', ''),
+
+ (BoolVariable('BF_BSC', 'Create .bsc files (msvc only)', True)),
+
+ ('BF_BUILDDIR', 'Build dir', ''),
+ ('BF_INSTALLDIR', 'Installation dir', ''),
+ ('BF_DOCDIR', 'Dir where BPy documentation will be created', ''),
+
+ ('CC', 'C compiler to use', ''),
+ ('CXX', 'C++ compiler to use', ''),
+
+ (BoolVariable('BF_BUILDINFO', 'Buildtime in splash if true', True)),
+
+ (BoolVariable('BF_TWEAK_MODE', 'Enable tweak mode if true', False)),
+ (BoolVariable('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
+ (BoolVariable('WITHOUT_BF_INSTALL', 'dont install if true', False)),
+ (BoolVariable('BF_FANCY', 'Enable fancy output if true', True)),
+ (BoolVariable('BF_QUIET', 'Enable silent output if true', True)),
+ (BoolVariable('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', False)),
+
+ ('BF_X264_CONFIG', 'configuration flags for x264', ''),
+ ('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
+ (BoolVariable('WITH_BF_DOCS', 'Generate API documentation', False)),
+
+ ('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
+ ('BF_NUMJOBS', 'Number of build processes to spawn', '1')
+
+ ) # end of opts.AddOptions()
+
+ return localopts
def NSIS_print(target, source, env):
- return "Creating NSIS installer for Blender 3D"
+ return "Creating NSIS installer for Blender 3D"
def NSIS_Installer(target=None, source=None, env=None):
- if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
- print "NSIS installer is only available on Windows."
- Exit()
-
- start_dir = os.getcwd()
- rel_dir = start_dir + "\\release\\windows\\installer\\"
- install_base_dir = start_dir + "\\"
-
- if not os.path.exists(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include'):
- os.mkdir(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
-
- for f in glob.glob('source/blender/blenpluginapi/*.h'):
- shutil.copy(f,install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
-
- shutil.copy('source/blender/blenpluginapi/plugin.def',install_base_dir+env['BF_INSTALLDIR']+'/plugins/include/')
-
- os.chdir("release")
- v = open("VERSION")
- version = v.read()[:-1]
- shortver = version.split('.')[0] + version.split('.')[1]
- v.close()
-
- #### change to suit install dir ####
- inst_dir = install_base_dir + env['BF_INSTALLDIR']
-
- os.chdir("windows/installer")
-
- ns = open("00.sconsblender.nsi","r")
-
- ns_cnt = str(ns.read())
- ns.close()
-
- # do root
- rootlist = []
- rootdir = os.listdir(inst_dir+"\\")
- for rootitem in rootdir:
- if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
- rootlist.append("File \"" + os.path.normpath(inst_dir) + "\\" + rootitem+"\"")
- rootstring = string.join(rootlist, "\n ")
- rootstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
-
- # do delete items
- delrootlist = []
- for rootitem in rootdir:
- if os.path.isdir(inst_dir + rootitem) == 0:
- delrootlist.append("Delete $INSTDIR\\" + rootitem)
- delrootstring = string.join(delrootlist, "\n ")
- delrootstring += "\n"
- ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
-
- # do scripts
- scriptlist = []
- scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
- scriptdir = os.listdir(scriptpath)
- for scriptitem in scriptdir:
- scriptfile = "%s\\%s" % (scriptpath, scriptitem)
- if os.path.isdir(scriptfile) == 0:
- scriptfile = os.path.normpath(scriptfile)
- scriptlist.append("File \"%s\"" % scriptfile)
- scriptstring = string.join(scriptlist, "\n ")
- scriptstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
-
- # do scripts\bpymodules
- bpymodlist = []
- bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
- bpymoddir = os.listdir(bpymodpath)
-
- for bpymoditem in bpymoddir:
- bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
- if os.path.isdir(bpymodfile) == 0:
- bpymodfile = os.path.normpath(bpymodfile)
- bpymodlist.append("File \"%s\"" % bpymodfile)
- bpymodstring = string.join(bpymodlist, "\n ")
- bpymodstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
-
- # do scripts\bpymodules\colladaimex
- colladalist = []
- bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
- bpymoddir = os.listdir(bpymodpath)
-
- for bpymoditem in bpymoddir:
- bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
- if os.path.isdir(bpymodfile) == 0:
- bpymodfile=os.path.normpath(bpymodfile)
- colladalist.append("File \"%s\"" % bpymodfile)
- bpymodstring = string.join(colladalist, "\n ")
- bpymodstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
-
- # do scripts\bpydata
- bpydatalist = []
- bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
- bpydatadir = os.listdir(bpydatapath)
- for bpydataitem in bpydatadir:
- bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
- if os.path.isdir(bpydatafile) == 0:
- bpydatalist.append("File \"%s\"" % bpydatafile)
- bpydatastring = string.join(bpydatalist, "\n ")
- bpydatastring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
-
- # do plugins\include
- plugincludelist = []
- plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
- plugincludedir = os.listdir(plugincludepath)
- for plugincludeitem in plugincludedir:
- plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
- if os.path.isdir(plugincludefile) == 0:
- if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
- plugincludefile = os.path.normpath(plugincludefile)
- plugincludelist.append("File \"%s\"" % plugincludefile)
- plugincludestring = string.join(plugincludelist, "\n ")
- plugincludestring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
-
- # do scripts\bpydata\config
- cfglist = []
- cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
- cfgdir = os.listdir(cfgpath)
- for cfgitem in cfgdir:
- cfgfile = "%s\\%s" % (cfgpath, cfgitem)
- if os.path.isdir(cfgfile) == 0:
- cfglist.append("File \"%s\"" % cfgfile)
- cfgstring = string.join(cfglist, "\n ")
- cfgstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
-
- # do dotblender
- dotblendlist = []
- dotblenddir = os.listdir(inst_dir+"\\.blender")
- for dotblenditem in dotblenddir:
- if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
- dotblendlist.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\" +
- dotblenditem+"\"")
- dotblendstring = string.join(dotblendlist, "\n ")
- dotblendstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
-
- # do language files
- langlist = []
- langfiles = []
- langdir = os.listdir(inst_dir + "\\.blender\\locale")
- for langitem in langdir:
- if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
- langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
- langfiles.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\locale\\"
- + langitem + "\\LC_MESSAGES\\blender.mo\"")
- langstring = string.join(langfiles, "\n ")
- langstring += "\n\n"
- ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
-
- # var replacements
- ns_cnt = string.replace(ns_cnt, "DISTDIR", os.path.normpath(inst_dir+"\\"))
- ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
- ns_cnt = string.replace(ns_cnt, "VERSION", version)
- ns_cnt = string.replace(ns_cnt, "RELDIR", os.path.normpath(rel_dir))
-
- tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
- new_nsis = open(tmpnsi, 'w')
- new_nsis.write(ns_cnt)
- new_nsis.close()
-
- os.chdir(start_dir)
-
- cmdline = "makensis " + "\""+tmpnsi+"\""
-
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
- data, err = proc.communicate()
- rv = proc.wait()
-
- if rv != 0:
- print
- print data.strip().split("\n")[-1]
- return rv
+ if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
+ print "NSIS installer is only available on Windows."
+ Exit()
+
+ start_dir = os.getcwd()
+ rel_dir = start_dir + "\\release\\windows\\installer\\"
+ install_base_dir = start_dir + "\\"
+
+ if not os.path.exists(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include'):
+ os.mkdir(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
+
+ for f in glob.glob('source/blender/blenpluginapi/*.h'):
+ shutil.copy(f,install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
+
+ shutil.copy('source/blender/blenpluginapi/plugin.def',install_base_dir+env['BF_INSTALLDIR']+'/plugins/include/')
+
+ os.chdir("release")
+ v = open("VERSION")
+ version = v.read()[:-1]
+ shortver = version.split('.')[0] + version.split('.')[1]
+ v.close()
+
+ #### change to suit install dir ####
+ inst_dir = install_base_dir + env['BF_INSTALLDIR']
+
+ os.chdir("windows/installer")
+
+ ns = open("00.sconsblender.nsi","r")
+
+ ns_cnt = str(ns.read())
+ ns.close()
+
+ # do root
+ rootlist = []
+ rootdir = os.listdir(inst_dir+"\\")
+ for rootitem in rootdir:
+ if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
+ rootlist.append("File \"" + os.path.normpath(inst_dir) + "\\" + rootitem+"\"")
+ rootstring = string.join(rootlist, "\n ")
+ rootstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
+
+ # do delete items
+ delrootlist = []
+ for rootitem in rootdir:
+ if os.path.isdir(inst_dir + rootitem) == 0:
+ delrootlist.append("Delete $INSTDIR\\" + rootitem)
+ delrootstring = string.join(delrootlist, "\n ")
+ delrootstring += "\n"
+ ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
+
+ # do scripts
+ scriptlist = []
+ scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
+ scriptdir = os.listdir(scriptpath)
+ for scriptitem in scriptdir:
+ scriptfile = "%s\\%s" % (scriptpath, scriptitem)
+ if os.path.isdir(scriptfile) == 0:
+ scriptfile = os.path.normpath(scriptfile)
+ scriptlist.append("File \"%s\"" % scriptfile)
+ scriptstring = string.join(scriptlist, "\n ")
+ scriptstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
+
+ # do scripts\bpymodules
+ bpymodlist = []
+ bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
+ bpymoddir = os.listdir(bpymodpath)
+
+ for bpymoditem in bpymoddir:
+ bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
+ if os.path.isdir(bpymodfile) == 0:
+ bpymodfile = os.path.normpath(bpymodfile)
+ bpymodlist.append("File \"%s\"" % bpymodfile)
+ bpymodstring = string.join(bpymodlist, "\n ")
+ bpymodstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
+
+ # do scripts\bpymodules\colladaimex
+ colladalist = []
+ bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
+ bpymoddir = os.listdir(bpymodpath)
+
+ for bpymoditem in bpymoddir:
+ bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
+ if os.path.isdir(bpymodfile) == 0:
+ bpymodfile=os.path.normpath(bpymodfile)
+ colladalist.append("File \"%s\"" % bpymodfile)
+ bpymodstring = string.join(colladalist, "\n ")
+ bpymodstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
+
+ # do scripts\bpydata
+ bpydatalist = []
+ bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
+ bpydatadir = os.listdir(bpydatapath)
+ for bpydataitem in bpydatadir:
+ bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
+ if os.path.isdir(bpydatafile) == 0:
+ bpydatalist.append("File \"%s\"" % bpydatafile)
+ bpydatastring = string.join(bpydatalist, "\n ")
+ bpydatastring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
+
+ # do plugins\include
+ plugincludelist = []
+ plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
+ plugincludedir = os.listdir(plugincludepath)
+ for plugincludeitem in plugincludedir:
+ plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
+ if os.path.isdir(plugincludefile) == 0:
+ if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
+ plugincludefile = os.path.normpath(plugincludefile)
+ plugincludelist.append("File \"%s\"" % plugincludefile)
+ plugincludestring = string.join(plugincludelist, "\n ")
+ plugincludestring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
+
+ # do scripts\bpydata\config
+ cfglist = []
+ cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
+ cfgdir = os.listdir(cfgpath)
+ for cfgitem in cfgdir:
+ cfgfile = "%s\\%s" % (cfgpath, cfgitem)
+ if os.path.isdir(cfgfile) == 0:
+ cfglist.append("File \"%s\"" % cfgfile)
+ cfgstring = string.join(cfglist, "\n ")
+ cfgstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
+
+ # do dotblender
+ dotblendlist = []
+ dotblenddir = os.listdir(inst_dir+"\\.blender")
+ for dotblenditem in dotblenddir:
+ if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
+ dotblendlist.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\" +
+ dotblenditem+"\"")
+ dotblendstring = string.join(dotblendlist, "\n ")
+ dotblendstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
+
+ # do language files
+ langlist = []
+ langfiles = []
+ langdir = os.listdir(inst_dir + "\\.blender\\locale")
+ for langitem in langdir:
+ if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
+ langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
+ langfiles.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\locale\\"
+ + langitem + "\\LC_MESSAGES\\blender.mo\"")
+ langstring = string.join(langfiles, "\n ")
+ langstring += "\n\n"
+ ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
+
+ # var replacements
+ ns_cnt = string.replace(ns_cnt, "DISTDIR", os.path.normpath(inst_dir+"\\"))
+ ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
+ ns_cnt = string.replace(ns_cnt, "VERSION", version)
+ ns_cnt = string.replace(ns_cnt, "RELDIR", os.path.normpath(rel_dir))
+
+ tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
+ new_nsis = open(tmpnsi, 'w')
+ new_nsis.write(ns_cnt)
+ new_nsis.close()
+
+ os.chdir(start_dir)
+
+ cmdline = "makensis " + "\""+tmpnsi+"\""
+
+ startupinfo = subprocess.STARTUPINFO()
+ startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
+ data, err = proc.communicate()
+ rv = proc.wait()
+
+ if rv != 0:
+ print
+ print data.strip().split("\n")[-1]
+ return rv
diff --git a/tools/crossmingw.py b/tools/crossmingw.py
index 1c8924ca7f6..299bfca929d 100755
--- a/tools/crossmingw.py
+++ b/tools/crossmingw.py
@@ -109,7 +109,7 @@ def shlib_emitter(target, source, env):
#JB """ I'm blindly susbstuting lines from the mingw.py
#JB file becase these lines cause python errors here. """
#JB shlib_action = SCons.Action.Action(shlib_generator,generator=1)
-shlib_action = SCons.Action.CommandGenerator(shlib_generator)
+shlib_action = SCons.Action.CommandGeneratorAction(shlib_generator)
res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')