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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-11 21:31:32 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-11 21:31:32 +0300
commit78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (patch)
tree48258a995237f8eb4e222784bf27ec41973ab6c2
parent44f94f7927a2becf40e50a105b4c18f0a36f5341 (diff)
Port of part of the Interface code to 2.50.
This is based on the current trunk version, so these files should not need merges. There's two things (clipboard and intptr_t) that are missing in 2.50 and commented out with XXX 2.48, these can be enabled again once trunk is merged into this branch. Further this is not all interface code, there are many parts commented out: * interface.c: nearly all button types, missing: links, chartab, keyevent. * interface_draw.c: almost all code, with some small exceptions. * interface_ops.c: this replaces ui_do_but and uiDoBlocks with two operators, making it non-blocking. * interface_regions: this is a part of interface.c, split off, contains code to create regions for tooltips, menus, pupmenu (that one is crashing currently), color chooser, basically regions with buttons which is fairly independent of core interface code. * interface_panel.c and interface_icons.c: not ported over, so no panels and icons yet. Panels should probably become (free floating) regions? * text.c: (formerly language.c) for drawing text and translation. this works but is using bad globals still and could be cleaned up. Header Files: * ED_datafiles.h now has declarations for datatoc_ files, so those extern declarations can be #included instead of repeated. * The user interface code is in UI_interface.h and other UI_* files. Core: * The API for creating blocks, buttons, etc is nearly the same still. Blocks are now created per region instead of per area. * The code was made non-blocking, which means that any changes and redraws should be possible while editing a button. That means though that we need some sort of persistence even though the blender model is to recreate buttons for each redraw. So when a new block is created, some matching happens to find out which buttons correspond to buttons in the previously created block, and for activated buttons some data is then copied over to the new button. * Added UI_init/UI_init_userdef/UI_exit functions that should initialize code in this module, instead of multiple function calls in the windowmanager. * Removed most static/globals from interface.c. * Removed UIafterfunc_ I don't think it's needed anymore, and not sure how it would integrate here? * Currently only full window redraws are used, this should become per region and maybe per button later. Operators: * Events are currently handled through two operators: button activate and menu handle. Operators may not be the best way to implement this, since there are currently some issues with events being missed, but they can become a special handler type instead, this should not be a big change. * The button activate operator runs as long as a button is active, and will handle all interaction with that button until the button is not activated anymore. This means clicking, text editing, number dragging, opening menu blocks, etc. * Since this operator has to be non-blocking, the ui_do_but code needed to made non-blocking. That means variables that were previously on the stack, now need to be stored away in a struct such that they can be accessed again when the operator receives more events. * Additionally the place in the ui_do_but code indicated the state, now that needs to be set explicit in order to handle the right events in the right state. So an activated button can be in one of these states: init, highlight, wait_flash, wait_release, wait_key_event, num_editing, text_editing, text_selecting, block_open, exit. * For each button type an ui_apply_but_* function has also been separated out from ui_do_but. This makes it possible to continuously apply the button as text is being typed for example, and there is an option in the code to enable this. Since the code non-blocking and can deal with the button being deleted even, it should be safe to do this. * When editing text, dragging numbers, etc, the actual data (but->poin) is not being edited, since that would mean data is being edited without correct updates happening, while some other part of blender may be accessing that data in the meantime. So data values, strings, vectors are written to a temporary location and only flush in the apply function. Regions: * Menus, color chooser, tooltips etc all create screen level regions. Such menu blocks give a handle to the button that creates it, which will contain the results of the menu block once a MESSAGE event is received from that menu block. * For this type of menu block the coordinates used to be in window space. They are still created that way and ui_positionblock still works with window coordinates, but after that the block and buttons are brought back to region coordinates since these are now contained in a region. * The flush/overdraw frontbuffer drawing code was removed, the windowmanager should have enough information with these screen level regions to have full control over what gets drawn when and to then do correct compositing. Testing: * The header in the time space currently has some buttons to test the UI code.
-rw-r--r--source/blender/editors/include/BIF_interface_icons.h72
-rw-r--r--source/blender/editors/include/BIF_resources.h600
-rw-r--r--source/blender/editors/include/BIF_view2d.h68
-rw-r--r--source/blender/editors/include/ED_datafiles.h50
-rw-r--r--source/blender/editors/include/ED_interface.h33
-rw-r--r--source/blender/editors/include/UI_interface.h350
-rw-r--r--source/blender/editors/include/UI_resources.h595
-rw-r--r--source/blender/editors/include/UI_text.h67
-rw-r--r--source/blender/editors/include/UI_view2d.h69
-rw-r--r--source/blender/editors/interface/Makefile2
-rw-r--r--source/blender/editors/interface/SConscript2
-rw-r--r--source/blender/editors/interface/interface.c2573
-rw-r--r--source/blender/editors/interface/interface.h292
-rw-r--r--source/blender/editors/interface/interface_draw.c2622
-rw-r--r--source/blender/editors/interface/interface_ops.c3425
-rw-r--r--source/blender/editors/interface/interface_regions.c1773
-rw-r--r--source/blender/editors/interface/resources.c80
-rw-r--r--source/blender/editors/interface/text.c442
-rw-r--r--source/blender/editors/interface/view2d.c84
-rw-r--r--source/blender/editors/screen/area.c7
-rw-r--r--source/blender/editors/screen/spacetypes.c3
-rw-r--r--source/blender/editors/screen/stubs.c1
-rw-r--r--source/blender/editors/space_time/space_time.c62
-rw-r--r--source/blender/editors/space_time/time_ops.c7
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h1
-rw-r--r--source/blender/windowmanager/intern/wm.c1
-rw-r--r--source/blender/windowmanager/intern/wm_files.c11
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c23
28 files changed, 12439 insertions, 876 deletions
diff --git a/source/blender/editors/include/BIF_interface_icons.h b/source/blender/editors/include/BIF_interface_icons.h
index 63ce89eef62..e69de29bb2d 100644
--- a/source/blender/editors/include/BIF_interface_icons.h
+++ b/source/blender/editors/include/BIF_interface_icons.h
@@ -1,72 +0,0 @@
-/**
- * $Id: BIF_interface_icons.h 11920 2007-09-02 17:25:03Z elubie $
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef BIF_PREVIEW_ICONS_H
-#define BIF_PREVIEW_ICONS_H
-
-struct Image;
-struct ImBuf;
-struct World;
-struct Tex;
-struct Lamp;
-struct Material;
-
-typedef struct IconFile {
- struct IconFile *next, *prev;
- char filename[80]; // FILE_MAXFILE size
- int index;
-} IconFile;
-
-
-#define ICON_DEFAULT_HEIGHT 16
-#define PREVIEW_DEFAULT_HEIGHT 96
-
-/*
- Resizable Icons for Blender
-*/
-void BIF_icons_init(int first_dyn_id);
-int BIF_icon_get_width(int icon_id);
-int BIF_icon_get_height(int icon_id);
-
-void BIF_icon_draw(float x, float y, int icon_id);
-void BIF_icon_draw_preview(float x, float y, int icon_id, int nocreate);
-
-void BIF_icon_draw_aspect(float x, float y, int icon_id, float aspect);
-void BIF_icon_draw_aspect_blended(float x, float y, int icon_id, float aspect, int shade);
-void BIF_icons_free();
-void BIF_icons_free_drawinfo(void *drawinfo);
-
-struct ListBase *BIF_iconfile_list(void);
-int BIF_iconfile_get_index(char *filename);
-
-
-#endif /* BIF_ICONS_H */
diff --git a/source/blender/editors/include/BIF_resources.h b/source/blender/editors/include/BIF_resources.h
index 38540f1ba39..e69de29bb2d 100644
--- a/source/blender/editors/include/BIF_resources.h
+++ b/source/blender/editors/include/BIF_resources.h
@@ -1,600 +0,0 @@
-/**
- * $Id: BIF_resources.h 13057 2007-12-30 12:08:28Z aligorith $
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef BIF_RESOURCES_H
-#define BIF_RESOURCES_H
-
-/* elubie: TODO: move the typedef for icons to BIF_interface_icons.h */
-/* and add/replace include of BIF_resources.h by BIF_interface_icons.h */
-typedef enum {
-#define BIFICONID_FIRST (ICON_VIEW3D)
- ICON_VIEW3D,
- ICON_IPO,
- ICON_OOPS,
- ICON_BUTS,
- ICON_FILESEL,
- ICON_IMAGE_COL,
- ICON_INFO,
- ICON_SEQUENCE,
- ICON_TEXT,
- ICON_IMASEL,
- ICON_SOUND,
- ICON_ACTION,
- ICON_NLA,
- ICON_SCRIPTWIN,
- ICON_TIME,
- ICON_NODE,
- ICON_SPACE2,
- ICON_SPACE3,
- ICON_SPACE4,
- ICON_TRIA_LEFT,
- ICON_TRIA_UP,
- ICON_FONTPREVIEW,
- ICON_BLANK4,
- ICON_BLANK5,
- ICON_BLANK6,
-
- ICON_ORTHO,
- ICON_PERSP,
- ICON_CAMERA,
- ICON_PARTICLES,
- ICON_BBOX,
- ICON_WIRE,
- ICON_SOLID,
- ICON_SMOOTH,
- ICON_POTATO,
- ICON_MARKER_HLT,
- ICON_PMARKER_ACT,
- ICON_PMARKER_SEL,
- ICON_PMARKER,
- ICON_VIEWZOOM,
- ICON_SORTALPHA,
- ICON_SORTTIME,
- ICON_SORTSIZE,
- ICON_LONGDISPLAY,
- ICON_SHORTDISPLAY,
- ICON_TRIA_DOWN,
- ICON_TRIA_RIGHT,
- ICON_BLANK7,
- ICON_BLANK8,
- ICON_BLANK9,
- ICON_BLANK10,
-
- ICON_VIEW_AXIS_ALL,
- ICON_VIEW_AXIS_NONE,
- ICON_VIEW_AXIS_NONE2,
- ICON_VIEW_AXIS_TOP,
- ICON_VIEW_AXIS_FRONT,
- ICON_VIEW_AXIS_SIDE,
- ICON_POSE_DEHLT,
- ICON_POSE_HLT,
- ICON_BORDERMOVE,
- ICON_MAYBE_ITS_A_LASSO,
- ICON_BLANK1, /* ATTENTION, someone decided to use this throughout blender
- and didn't care to neither rename it nor update the PNG */
- ICON_VERSE,
- ICON_MOD_BOOLEAN,
- ICON_ARMATURE,
- ICON_PAUSE,
- ICON_ALIGN,
- ICON_REC,
- ICON_PLAY,
- ICON_FF,
- ICON_REW,
- ICON_PYTHON,
- ICON_BLANK11,
- ICON_BLANK12,
- ICON_BLANK13,
- ICON_BLANK14,
-
-
- ICON_DOTSUP,
- ICON_DOTSDOWN,
- ICON_MENU_PANEL,
- ICON_AXIS_SIDE,
- ICON_AXIS_FRONT,
- ICON_AXIS_TOP,
- ICON_STICKY_UVS_LOC,
- ICON_STICKY_UVS_DISABLE,
- ICON_STICKY_UVS_VERT,
- ICON_PREV_KEYFRAME,
- ICON_NEXT_KEYFRAME,
- ICON_ENVMAP,
- ICON_TRANSP_HLT,
- ICON_TRANSP_DEHLT,
- ICON_CIRCLE_DEHLT,
- ICON_CIRCLE_HLT,
- ICON_TPAINT_DEHLT,
- ICON_TPAINT_HLT,
- ICON_WPAINT_DEHLT,
- ICON_WPAINT_HLT,
- ICON_MARKER,
- ICON_BLANK15,
- ICON_BLANK16,
- ICON_BLANK17,
- ICON_BLANK18,
-
- ICON_X,
- ICON_GO_LEFT,
- ICON_NO_GO_LEFT,
- ICON_UNLOCKED,
- ICON_LOCKED,
- ICON_PARLIB,
- ICON_DATALIB,
- ICON_AUTO,
- ICON_MATERIAL_DEHLT2,
- ICON_RING,
- ICON_GRID,
- ICON_PROPEDIT,
- ICON_KEEPRECT,
- ICON_DESEL_CUBE_VERTS,
- ICON_EDITMODE_DEHLT,
- ICON_EDITMODE_HLT,
- ICON_VPAINT_DEHLT,
- ICON_VPAINT_HLT,
- ICON_FACESEL_DEHLT,
- ICON_FACESEL_HLT,
- ICON_EDIT_DEHLT,
- ICON_BOOKMARKS,
- ICON_BLANK20,
- ICON_BLANK21,
- ICON_BLANK22,
-
- ICON_HELP,
- ICON_ERROR,
- ICON_FOLDER_DEHLT,
- ICON_FOLDER_HLT,
- ICON_BLUEIMAGE_DEHLT,
- ICON_BLUEIMAGE_HLT,
- ICON_BPIBFOLDER_DEHLT,
- ICON_BPIBFOLDER_HLT,
- ICON_BPIBFOLDER_ERR,
- ICON_UGLY_GREEN_RING,
- ICON_GHOST,
- ICON_SORTBYEXT,
- ICON_SCULPTMODE_HLT,
- ICON_VERTEXSEL,
- ICON_EDGESEL,
- ICON_FACESEL,
- ICON_PLUS,
- ICON_BPIBFOLDER_X,
- ICON_BPIBFOLDERGREY,
- ICON_MAGNIFY,
- ICON_INFO2,
- ICON_BLANK23,
- ICON_BLANK24,
- ICON_BLANK25,
- ICON_BLANK26,
-
- ICON_RIGHTARROW,
- ICON_DOWNARROW_HLT,
- ICON_ROUNDBEVELTHING,
- ICON_FULLTEXTURE,
- ICON_HOOK,
- ICON_DOT,
- ICON_WORLD_DEHLT,
- ICON_CHECKBOX_DEHLT,
- ICON_CHECKBOX_HLT,
- ICON_LINK,
- ICON_INLINK,
- ICON_ZOOMIN,
- ICON_ZOOMOUT,
- ICON_PASTEDOWN,
- ICON_COPYDOWN,
- ICON_CONSTANT,
- ICON_LINEAR,
- ICON_CYCLIC,
- ICON_KEY_DEHLT,
- ICON_KEY_HLT,
- ICON_GRID2,
- ICON_BLANK27,
- ICON_BLANK28,
- ICON_BLANK29,
- ICON_BLANK30,
-
- ICON_EYE,
- ICON_LAMP,
- ICON_MATERIAL,
- ICON_TEXTURE,
- ICON_ANIM,
- ICON_WORLD,
- ICON_SCENE,
- ICON_EDIT,
- ICON_GAME,
- ICON_PAINT,
- ICON_RADIO,
- ICON_SCRIPT,
- ICON_SPEAKER,
- ICON_PASTEUP,
- ICON_COPYUP,
- ICON_PASTEFLIPUP,
- ICON_PASTEFLIPDOWN,
- ICON_CYCLICLINEAR,
- ICON_PIN_DEHLT,
- ICON_PIN_HLT,
- ICON_LITTLEGRID,
- ICON_BLANK31,
- ICON_BLANK32,
- ICON_BLANK33,
- ICON_BLANK34,
-
- ICON_FULLSCREEN,
- ICON_SPLITSCREEN,
- ICON_RIGHTARROW_THIN,
- ICON_DISCLOSURE_TRI_RIGHT,
- ICON_DISCLOSURE_TRI_DOWN,
- ICON_SCENE_SEPIA,
- ICON_SCENE_DEHLT,
- ICON_OBJECT,
- ICON_MESH,
- ICON_CURVE,
- ICON_MBALL,
- ICON_LATTICE,
- ICON_LAMP_DEHLT,
- ICON_MATERIAL_DEHLT,
- ICON_TEXTURE_DEHLT,
- ICON_IPO_DEHLT,
- ICON_LIBRARY_DEHLT,
- ICON_IMAGE_DEHLT,
- ICON_EYEDROPPER,
- ICON_WINDOW_WINDOW,
- ICON_PANEL_CLOSE,
- ICON_PHYSICS,
- ICON_BLANK36,
- ICON_BLANK37,
- ICON_BLANK38,
-
- ICON_BLENDER,
- ICON_PACKAGE,
- ICON_UGLYPACKAGE,
- ICON_MATPLANE,
- ICON_MATSPHERE,
- ICON_MATCUBE,
- ICON_SCENE_HLT,
- ICON_OBJECT_HLT,
- ICON_MESH_HLT,
- ICON_CURVE_HLT,
- ICON_MBALL_HLT,
- ICON_LATTICE_HLT,
- ICON_LAMP_HLT,
- ICON_MATERIAL_HLT,
- ICON_TEXTURE_HLT,
- ICON_IPO_HLT,
- ICON_LIBRARY_HLT,
- ICON_IMAGE_HLT,
- ICON_CONSTRAINT,
- ICON_CAMERA_DEHLT,
- ICON_ARMATURE_DEHLT,
- ICON_SNAP_GEAR,
- ICON_SNAP_GEO,
- ICON_BLANK41,
- ICON_BLANK42,
-
- ICON_SMOOTHCURVE,
- ICON_SPHERECURVE,
- ICON_ROOTCURVE,
- ICON_SHARPCURVE,
- ICON_LINCURVE,
- ICON_NOCURVE,
- ICON_RNDCURVE,
- ICON_PROP_OFF,
- ICON_PROP_ON,
- ICON_PROP_CON,
- ICON_SYNTAX,
- ICON_SYNTAX_OFF,
- ICON_MONKEY,
- ICON_HAIR,
- ICON_VIEWMOVE,
- ICON_HOME,
- ICON_CLIPUV_DEHLT,
- ICON_CLIPUV_HLT,
- ICON_BLANK2,
- ICON_BLANK3,
- ICON_VPAINT_COL,
- ICON_RESTRICT_SELECT_OFF,
- ICON_RESTRICT_SELECT_ON,
- ICON_MUTE_IPO_OFF,
- ICON_MUTE_IPO_ON,
-
- ICON_MAN_TRANS,
- ICON_MAN_ROT,
- ICON_MAN_SCALE,
- ICON_MANIPUL,
- ICON_BLANK_47,
- ICON_MODIFIER,
- ICON_MOD_WAVE,
- ICON_MOD_BUILD,
- ICON_MOD_DECIM,
- ICON_MOD_MIRROR,
- ICON_MOD_SOFT,
- ICON_MOD_SUBSURF,
- ICON_SEQ_SEQUENCER,
- ICON_SEQ_PREVIEW,
- ICON_SEQ_LUMA_WAVEFORM,
- ICON_SEQ_CHROMA_SCOPE,
- ICON_ROTATE,
- ICON_CURSOR,
- ICON_ROTATECOLLECTION,
- ICON_ROTATECENTER,
- ICON_ROTACTIVE,
- ICON_RESTRICT_VIEW_OFF,
- ICON_RESTRICT_VIEW_ON,
- ICON_RESTRICT_RENDER_OFF,
- ICON_RESTRICT_RENDER_ON,
-
- VICON_VIEW3D,
- VICON_EDIT,
- VICON_EDITMODE_DEHLT,
- VICON_EDITMODE_HLT,
- VICON_DISCLOSURE_TRI_RIGHT,
- VICON_DISCLOSURE_TRI_DOWN,
- VICON_MOVE_UP,
- VICON_MOVE_DOWN,
- VICON_X
-
-#define BIFICONID_LAST (VICON_X)
-#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
-} BIFIconID;
-
-typedef enum {
-#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
- COLORSHADE_DARK,
- COLORSHADE_GREY,
- COLORSHADE_MEDIUM,
- COLORSHADE_HILITE,
- COLORSHADE_LIGHT,
- COLORSHADE_WHITE
-#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
-#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
-} BIFColorShade;
-
-typedef enum {
-#define BIFCOLORID_FIRST (BUTGREY)
- BUTGREY = 0,
- BUTGREEN,
- BUTBLUE,
- BUTSALMON,
- MIDGREY,
- BUTPURPLE,
- BUTYELLOW,
- REDALERT,
- BUTRUST,
- BUTWHITE,
- BUTDBLUE,
- BUTPINK,
- BUTDPINK,
- BUTMACTIVE,
-
- BUTIPO,
- BUTAUDIO,
- BUTCAMERA,
- BUTRANDOM,
- BUTEDITOBJECT,
- BUTPROPERTY,
- BUTSCENE,
- BUTMOTION,
- BUTMESSAGE,
- BUTACTION,
- BUTCD,
- BUTGAME,
- BUTVISIBILITY,
- BUTYUCK,
- BUTSEASICK,
- BUTCHOKE,
- BUTIMPERIAL,
-
- BUTTEXTCOLOR,
- BUTTEXTPRESSED,
- BUTSBACKGROUND,
-
- VIEWPORTBACKCOLOR,
- VIEWPORTGRIDCOLOR,
- VIEWPORTACTIVECOLOR,
- VIEWPORTSELECTEDCOLOR,
- VIEWPORTUNSELCOLOR,
-
- EDITVERTSEL,
- EDITVERTUNSEL,
- EDITEDGESEL,
- EDITEDGEUNSEL
-
-#define BIFCOLORID_LAST (EDITEDGEUNSEL)
-#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
-
-} BIFColorID;
-
-/* XXX WARNING: this is saved in file, so do not change order! */
-enum {
- TH_AUTO, /* for buttons, to signal automatic color assignment */
-
-// uibutton colors
- TH_BUT_OUTLINE,
- TH_BUT_NEUTRAL,
- TH_BUT_ACTION,
- TH_BUT_SETTING,
- TH_BUT_SETTING1,
- TH_BUT_SETTING2,
- TH_BUT_NUM,
- TH_BUT_TEXTFIELD,
- TH_BUT_POPUP,
- TH_BUT_TEXT,
- TH_BUT_TEXT_HI,
- TH_MENU_BACK,
- TH_MENU_ITEM,
- TH_MENU_HILITE,
- TH_MENU_TEXT,
- TH_MENU_TEXT_HI,
-
- TH_BUT_DRAWTYPE,
-
- TH_REDALERT,
- TH_CUSTOM,
-
- TH_BUT_TEXTFIELD_HI,
- TH_ICONFILE,
-
- TH_THEMEUI,
-// common colors among spaces
-
- TH_BACK,
- TH_TEXT,
- TH_TEXT_HI,
- TH_HEADER,
- TH_HEADERDESEL,
- TH_PANEL,
- TH_SHADE1,
- TH_SHADE2,
- TH_HILITE,
-
- TH_GRID,
- TH_WIRE,
- TH_SELECT,
- TH_ACTIVE,
- TH_GROUP,
- TH_GROUP_ACTIVE,
- TH_TRANSFORM,
- TH_VERTEX,
- TH_VERTEX_SELECT,
- TH_VERTEX_SIZE,
- TH_EDGE,
- TH_EDGE_SELECT,
- TH_EDGE_SEAM,
- TH_EDGE_FACESEL,
- TH_FACE,
- TH_FACE_SELECT,
- TH_NORMAL,
- TH_FACE_DOT,
- TH_FACEDOT_SIZE,
- TH_CFRAME,
-
- TH_SYNTAX_B,
- TH_SYNTAX_V,
- TH_SYNTAX_C,
- TH_SYNTAX_L,
- TH_SYNTAX_N,
-
- TH_BONE_SOLID,
- TH_BONE_POSE,
-
- TH_STRIP,
- TH_STRIP_SELECT,
-
- TH_LAMP,
-
- TH_NODE,
- TH_NODE_IN_OUT,
- TH_NODE_OPERATOR,
- TH_NODE_CONVERTOR,
- TH_NODE_GROUP,
-
- TH_SEQ_MOVIE,
- TH_SEQ_IMAGE,
- TH_SEQ_SCENE,
- TH_SEQ_AUDIO,
- TH_SEQ_EFFECT,
- TH_SEQ_PLUGIN,
- TH_SEQ_TRANSITION,
- TH_SEQ_META,
-
- TH_EDGE_SHARP,
- TH_EDITMESH_ACTIVE,
-};
-/* XXX WARNING: previous is saved in file, so do not change order! */
-
-/* theme drawtypes */
-#define TH_MINIMAL 0
-#define TH_SHADED 1
-#define TH_ROUNDED 2
-#define TH_OLDSKOOL 3
-
-/* specific defines per space should have higher define values */
-
-struct bTheme;
-
-// THE CODERS API FOR THEMES:
-
-// sets the color
-void BIF_ThemeColor(int colorid);
-
-// sets the color plus alpha
-void BIF_ThemeColor4(int colorid);
-
-// sets color plus offset for shade
-void BIF_ThemeColorShade(int colorid, int offset);
-
-// sets color plus offset for alpha
-void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
-
-// sets color, which is blend between two theme colors
-void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac);
-// same, with shade offset
-void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
-
-// returns one value, not scaled
-float BIF_GetThemeValuef(int colorid);
-int BIF_GetThemeValue(int colorid);
-
-// get three color values, scaled to 0.0-1.0 range
-void BIF_GetThemeColor3fv(int colorid, float *col);
-
-// get the 3 or 4 byte values
-void BIF_GetThemeColor3ubv(int colorid, char *col);
-void BIF_GetThemeColor4ubv(int colorid, char *col);
-
-// get a theme color from specified space type
-void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
-
-// blends and shades between two color pointers
-void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
-
-// get a 3 byte color, blended and shaded between two other char color pointers
-void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
-
-
-struct ScrArea;
-
-// internal (blender) usage only, for init and set active
-void BIF_InitTheme(void);
-void BIF_SetTheme(struct ScrArea *sa);
-void BIF_resources_init (void);
-void BIF_resources_free (void);
-void BIF_colors_init (void);
-void BIF_load_ui_colors (void);
-
-/* only for buttons in theme editor! */
-char *BIF_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
-char *BIF_ThemeColorsPup(int spacetype);
-
-
-void BIF_def_color (BIFColorID colorid, unsigned char r, unsigned char g, unsigned char b);
-
-#endif /* BIF_ICONS_H */
diff --git a/source/blender/editors/include/BIF_view2d.h b/source/blender/editors/include/BIF_view2d.h
index ed86a1cf9c3..e69de29bb2d 100644
--- a/source/blender/editors/include/BIF_view2d.h
+++ b/source/blender/editors/include/BIF_view2d.h
@@ -1,68 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- *
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef BIF_VIEW2D_H
-#define BIF_VIEW2D_H
-
-/* start of a generic 2d view with should allow drawing grids,
- * panning, zooming, scrolling, .. */
-
-#define V2D_UNIT_SECONDS 0
-#define V2D_UNIT_FRAMES 1
-
-#define V2D_GRID_CLAMP 0
-#define V2D_GRID_NOCLAMP 1
-
-#define V2D_IS_CLIPPED 12000
-
-#define V2D_HORIZONTAL_LINES 1
-#define V2D_VERTICAL_LINES 2
-#define V2D_HORIZONTAL_AXIS 4
-#define V2D_VERTICAL_AXIS 8
-
-struct View2D;
-struct View2DGrid;
-struct bContext;
-
-typedef struct View2DGrid View2DGrid;
-
-/* opengl drawing setup */
-void BIF_view2d_ortho(const struct bContext *C, struct View2D *v2d);
-
-/* grid drawing */
-View2DGrid *BIF_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, int unit, int type, int winx, int winy);
-void BIF_view2d_draw_grid(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
-void BIF_view2d_free_grid(View2DGrid *grid);
-
-/* coordinate conversion */
-void BIF_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
-void BIF_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
-void BIF_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
-
-#endif /* BIF_VIEW2D_H */
-
diff --git a/source/blender/editors/include/ED_datafiles.h b/source/blender/editors/include/ED_datafiles.h
new file mode 100644
index 00000000000..ddf3f0c9468
--- /dev/null
+++ b/source/blender/editors/include/ED_datafiles.h
@@ -0,0 +1,50 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_DATAFILES_H
+#define ED_DATAFILES_H
+
+/* Datafiles embedded in Blender */
+
+extern int datatoc_B_blend_size;
+extern char datatoc_B_blend[];
+
+extern int datatoc_blenderbuttons_size;
+extern char datatoc_blenderbuttons[];
+
+extern int datatoc_splash_jpg_size;
+extern char datatoc_splash_jpg[];
+
+extern int datatoc_Bfont_size;
+extern char datatoc_Bfont;
+
+extern int datatoc_bfont_ttf_size;
+extern char datatoc_bfont_ttf[];
+
+#endif /* ED_DATAFILES_H */
+
diff --git a/source/blender/editors/include/ED_interface.h b/source/blender/editors/include/ED_interface.h
index d0f3078ce62..e69de29bb2d 100644
--- a/source/blender/editors/include/ED_interface.h
+++ b/source/blender/editors/include/ED_interface.h
@@ -1,33 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- *
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef ED_INTERFACE_H
-#define ED_INTERFACE_H
-
-
-#endif /* ED_INTERFACE_H */
-
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
new file mode 100644
index 00000000000..a4f29e37e34
--- /dev/null
+++ b/source/blender/editors/include/UI_interface.h
@@ -0,0 +1,350 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef UI_INTERFACE_H
+#define UI_INTERFACE_H
+
+struct ID;
+struct ListBase;
+struct ARegion;
+struct wmWindow;
+struct wmWindowManager;
+struct AutoComplete;
+struct bContext;
+
+/* uiBlock->dt */
+#define UI_EMBOSS 0 /* use one of the themes for drawing */
+#define UI_EMBOSSN 1 /* Nothing */
+#define UI_EMBOSSM 2 /* Minimal builtin emboss, also for logic buttons */
+#define UI_EMBOSSP 3 /* Pulldown */
+#define UI_EMBOSSR 4 /* Rounded */
+#define UI_EMBOSST 5 /* Table */
+
+#define UI_EMBOSSX 0 /* for a python file, which i can't change.... duh! */
+
+/* uiBlock->direction */
+#define UI_TOP 1
+#define UI_DOWN 2
+#define UI_LEFT 4
+#define UI_RIGHT 8
+#define UI_DIRECTION 15
+#define UI_CENTER 16
+#define UI_SHIFT_FLIPPED 32
+
+/* uiBlock->autofill */
+#define UI_BLOCK_COLLUMNS 1
+#define UI_BLOCK_ROWS 2
+
+/* uiBlock->flag (controls) */
+#define UI_BLOCK_LOOP 1
+#define UI_BLOCK_REDRAW 2
+#define UI_BLOCK_RET_1 4 /* XXX 2.5 not implemented */
+#define UI_BLOCK_NUMSELECT 8
+#define UI_BLOCK_ENTER_OK 16
+#define UI_BLOCK_NOSHADOW 32
+#define UI_BLOCK_NO_HILITE 64 /* XXX 2.5 not implemented */
+#define UI_BLOCK_MOVEMOUSE_QUIT 128
+#define UI_BLOCK_KEEP_OPEN 256
+
+/* uiMenuBlockHandle->blockretval */
+#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
+#define UI_RETURN_OK 2 /* choice made */
+#define UI_RETURN_OUT 4 /* left the menu */
+
+ /* block->flag bits 12-15 are identical to but->flag bits */
+
+/* block->font, for now: bold = medium+1 */
+#define UI_HELV 0
+#define UI_HELVB 1
+
+/* panel controls */
+#define UI_PNL_TRANSP 1
+#define UI_PNL_SOLID 2
+
+#define UI_PNL_CLOSE 32
+#define UI_PNL_STOW 64
+#define UI_PNL_TO_MOUSE 128
+#define UI_PNL_UNSTOW 256
+#define UI_PNL_SCALE 512
+
+/* warning the first 4 flags are internal */
+/* but->flag */
+#define UI_TEXT_LEFT 16
+#define UI_ICON_LEFT 32
+#define UI_ICON_RIGHT 64
+ /* control for button type block */
+#define UI_MAKE_TOP 128
+#define UI_MAKE_DOWN 256
+#define UI_MAKE_LEFT 512
+#define UI_MAKE_RIGHT 1024
+ /* dont draw hilite on mouse over */
+#define UI_NO_HILITE 2048
+ /* button align flag, for drawing groups together */
+#define UI_BUT_ALIGN (15<<12)
+#define UI_BUT_ALIGN_TOP (1<<12)
+#define UI_BUT_ALIGN_LEFT (1<<13)
+#define UI_BUT_ALIGN_RIGHT (1<<14)
+#define UI_BUT_ALIGN_DOWN (1<<15)
+
+
+/* Button types, bits stored in 1 value... and a short even!
+- bits 0-4: bitnr (0-31)
+- bits 5-7: pointer type
+- bit 8: for 'bit'
+- bit 9-15: button type (now 6 bits, 64 types)
+*/
+
+#define CHA 32
+#define SHO 64
+#define INT 96
+#define FLO 128
+#define FUN 192
+#define BIT 256
+
+#define BUTPOIN (128+64+32)
+
+#define BUT (1<<9)
+#define ROW (2<<9)
+#define TOG (3<<9)
+#define SLI (4<<9)
+#define NUM (5<<9)
+#define TEX (6<<9)
+#define TOG3 (7<<9)
+#define TOGR (8<<9)
+#define TOGN (9<<9)
+#define LABEL (10<<9)
+#define MENU (11<<9)
+#define ICONROW (12<<9)
+#define ICONTOG (13<<9)
+#define NUMSLI (14<<9)
+#define COL (15<<9)
+#define IDPOIN (16<<9)
+#define HSVSLI (17<<9)
+#define SCROLL (18<<9)
+#define BLOCK (19<<9)
+#define BUTM (20<<9)
+#define SEPR (21<<9)
+#define LINK (22<<9)
+#define INLINK (23<<9)
+#define KEYEVT (24<<9)
+#define ICONTEXTROW (25<<9)
+#define HSVCUBE (26<<9)
+#define PULLDOWN (27<<9)
+#define ROUNDBOX (28<<9)
+#define CHARTAB (29<<9)
+#define BUT_COLORBAND (30<<9)
+#define BUT_NORMAL (31<<9)
+#define BUT_CURVE (32<<9)
+#define BUT_TOGDUAL (33<<9)
+#define ICONTOGN (34<<9)
+#define FTPREVIEW (35<<9)
+#define NUMABS (36<<9)
+#define BUTTYPE (63<<9)
+
+/* Menu Block Handle */
+typedef struct uiMenuBlockHandle {
+ struct ARegion *region;
+ int butretval;
+ int blockretval;
+
+ float retvalue;
+ float retvec[3];
+} uiMenuBlockHandle;
+
+typedef struct uiBut uiBut;
+typedef struct uiBlock uiBlock;
+
+void uiEmboss(float x1, float y1, float x2, float y2, int sel);
+void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active);
+void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
+void uiSetRoundBox(int type);
+void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
+
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag);
+void uiTextBoundsBlock(uiBlock *block, int addval);
+void uiBoundsBlock(struct uiBlock *block, int addval);
+void uiDrawBlock(struct uiBlock *block);
+void uiGetMouse(int win, short *adr);
+void uiComposeLinks(uiBlock *block);
+void uiSetButLock(int val, char *lockstr);
+uiBut *uiFindInlink(uiBlock *block, void *poin);
+void uiClearButLock(void);
+int uiDoBlocks(struct ListBase *lb, int event, int movemouse_quit);
+void uiSetCurFont(uiBlock *block, int index);
+void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small);
+void uiFreeBlock(uiBlock *block);
+void uiFreeBlocks(struct ListBase *lb);
+uiBlock *uiBeginBlock(struct wmWindow *window, struct ARegion *region, char *name, short dt, short font);
+void uiEndBlock(uiBlock *block);
+uiBlock *uiGetBlock(char *name, struct ARegion *ar);
+
+void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
+
+
+/* automatic aligning, horiz or verical */
+void uiBlockBeginAlign(uiBlock *block);
+void uiBlockEndAlign(uiBlock *block);
+
+uiBut *uiDefBut(uiBlock *block,
+ int type, int retval, char *str,
+ short x1, short y1,
+ short x2, short y2,
+ void *poin,
+ float min, float max,
+ float a1, float a2, char *tip);
+uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+
+uiBut *uiDefIconBut(uiBlock *block,
+ int type, int retval, int icon,
+ short x1, short y1,
+ short x2, short y2,
+ void *poin,
+ float min, float max,
+ float a1, float a2, char *tip);
+uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+
+uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip);
+
+uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
+
+typedef void (*uiIDPoinFuncFP) (char *str, struct ID **idpp);
+uiBut *uiDefIDPoinBut(struct uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
+ short x1, short y1, short x2, short y2, void *idpp, char *tip);
+
+typedef uiBlock* (*uiBlockFuncFP) (struct wmWindow *window, struct uiMenuBlockHandle *handle, void *arg1);
+uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
+uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
+
+uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
+uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
+
+void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
+
+struct PointerRNA;
+struct PropertyRNA;
+uiBut *uiDefRNABut(uiBlock *block, int retval, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, short x1, short y1, short x2, short y2);
+void uiButSetFunc3(uiBut *but, void (*func)(void *arg1, void *arg2, void *arg3), void *arg1, void *arg2, void *arg3);
+
+void uiAutoBlock(struct uiBlock *block,
+ float minx, float miny,
+ float sizex, float sizey, int flag);
+void uiSetButLink(struct uiBut *but,
+ void **poin,
+ void ***ppoin,
+ short *tot,
+ int from, int to);
+
+int uiBlocksGetYMin (ListBase *lb);
+int uiBlockGetCol (uiBlock *block);
+void* uiBlockGetCurFont (uiBlock *block);
+
+void uiBlockSetCol (uiBlock *block, int col);
+void uiBlockSetEmboss (uiBlock *block, int emboss);
+void uiBlockSetDirection (uiBlock *block, int direction);
+void uiBlockFlipOrder (uiBlock *block);
+void uiBlockSetFlag (uiBlock *block, int flag);
+void uiBlockSetXOfs (uiBlock *block, int xofs);
+
+int uiButGetRetVal (uiBut *but);
+
+void uiButSetFlag (uiBut *but, int flag);
+void uiButClearFlag (uiBut *but, int flag);
+
+void uiBlockSetButmFunc (uiBlock *block, void (*butmfunc)(void *arg, int but_a2), void *arg);
+
+void uiBlockSetFunc (uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2);
+void uiButSetFunc (uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2);
+
+void uiButSetCompleteFunc(uiBut *but, void (*func)(char *str, void *arg), void *arg);
+
+void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(struct ScrArea *sa, uiBlock *block));
+
+
+extern void pupmenu_set_active(int val);
+extern uiMenuBlockHandle *pupmenu_col(struct bContext *C, char *instr, int mx, int my, int maxrow);
+extern uiMenuBlockHandle *pupmenu(struct bContext *C, char *instr, int mx, int my);
+extern void pupmenu_free(struct bContext *C, uiMenuBlockHandle *handle);
+
+extern void uiFreePanels(struct ListBase *lb);
+extern void uiNewPanelTabbed(char *, char *);
+extern int uiNewPanel(struct ScrArea *sa, struct uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
+
+extern void uiSetPanel_view2d(struct ScrArea *sa);
+extern void uiMatchPanel_view2d(struct ScrArea *sa);
+
+extern void uiDrawBlocksPanels(struct ScrArea *sa, int re_align);
+extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
+extern void uiNewPanelTitle(struct uiBlock *block, char *str);
+extern void uiPanelPush(struct uiBlock *block);
+extern void uiPanelPop(struct uiBlock *block);
+extern uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name);
+extern int uiAlignPanelStep(struct ScrArea *sa, float fac);
+extern void uiPanelControl(int);
+extern void uiSetPanelHandler(int);
+
+extern void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
+extern void *uiSetCurFont_ext(float aspect);
+
+typedef struct AutoComplete AutoComplete;
+
+AutoComplete *autocomplete_begin(char *startname, int maxlen);
+void autocomplete_do_name(AutoComplete *autocpl, const char *name);
+void autocomplete_end(AutoComplete *autocpl, char *autoname);
+
+void uiTestRegion(const struct bContext *C); /* XXX 2.50 temporary test */
+
+void UI_keymap(struct wmWindowManager *wm);
+
+void UI_init(void);
+void UI_init_userdef(void);
+void UI_exit(void);
+
+#endif /* UI_INTERFACE_H */
+
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
new file mode 100644
index 00000000000..f30e5531f41
--- /dev/null
+++ b/source/blender/editors/include/UI_resources.h
@@ -0,0 +1,595 @@
+/**
+ * $Id: UI_resources.h 13057 2007-12-30 12:08:28Z aligorith $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef UI_RESOURCES_H
+#define UI_RESOURCES_H
+
+/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
+/* and add/replace include of UI_resources.h by UI_interface_icons.h */
+typedef enum {
+#define BIFICONID_FIRST (ICON_VIEW3D)
+ ICON_VIEW3D,
+ ICON_IPO,
+ ICON_OOPS,
+ ICON_BUTS,
+ ICON_FILESEL,
+ ICON_IMAGE_COL,
+ ICON_INFO,
+ ICON_SEQUENCE,
+ ICON_TEXT,
+ ICON_IMASEL,
+ ICON_SOUND,
+ ICON_ACTION,
+ ICON_NLA,
+ ICON_SCRIPTWIN,
+ ICON_TIME,
+ ICON_NODE,
+ ICON_SPACE2,
+ ICON_SPACE3,
+ ICON_SPACE4,
+ ICON_TRIA_LEFT,
+ ICON_TRIA_UP,
+ ICON_FONTPREVIEW,
+ ICON_BLANK4,
+ ICON_BLANK5,
+ ICON_BLANK6,
+
+ ICON_ORTHO,
+ ICON_PERSP,
+ ICON_CAMERA,
+ ICON_PARTICLES,
+ ICON_BBOX,
+ ICON_WIRE,
+ ICON_SOLID,
+ ICON_SMOOTH,
+ ICON_POTATO,
+ ICON_MARKER_HLT,
+ ICON_PMARKER_ACT,
+ ICON_PMARKER_SEL,
+ ICON_PMARKER,
+ ICON_VIEWZOOM,
+ ICON_SORTALPHA,
+ ICON_SORTTIME,
+ ICON_SORTSIZE,
+ ICON_LONGDISPLAY,
+ ICON_SHORTDISPLAY,
+ ICON_TRIA_DOWN,
+ ICON_TRIA_RIGHT,
+ ICON_BLANK7,
+ ICON_BLANK8,
+ ICON_BLANK9,
+ ICON_BLANK10,
+
+ ICON_VIEW_AXIS_ALL,
+ ICON_VIEW_AXIS_NONE,
+ ICON_VIEW_AXIS_NONE2,
+ ICON_VIEW_AXIS_TOP,
+ ICON_VIEW_AXIS_FRONT,
+ ICON_VIEW_AXIS_SIDE,
+ ICON_POSE_DEHLT,
+ ICON_POSE_HLT,
+ ICON_BORDERMOVE,
+ ICON_MAYBE_ITS_A_LASSO,
+ ICON_BLANK1, /* ATTENTION, someone decided to use this throughout blender
+ and didn't care to neither rename it nor update the PNG */
+ ICON_VERSE,
+ ICON_MOD_BOOLEAN,
+ ICON_ARMATURE,
+ ICON_PAUSE,
+ ICON_ALIGN,
+ ICON_REC,
+ ICON_PLAY,
+ ICON_FF,
+ ICON_REW,
+ ICON_PYTHON,
+ ICON_BLANK11,
+ ICON_BLANK12,
+ ICON_BLANK13,
+ ICON_BLANK14,
+
+
+ ICON_DOTSUP,
+ ICON_DOTSDOWN,
+ ICON_MENU_PANEL,
+ ICON_AXIS_SIDE,
+ ICON_AXIS_FRONT,
+ ICON_AXIS_TOP,
+ ICON_STICKY_UVS_LOC,
+ ICON_STICKY_UVS_DISABLE,
+ ICON_STICKY_UVS_VERT,
+ ICON_PREV_KEYFRAME,
+ ICON_NEXT_KEYFRAME,
+ ICON_ENVMAP,
+ ICON_TRANSP_HLT,
+ ICON_TRANSP_DEHLT,
+ ICON_CIRCLE_DEHLT,
+ ICON_CIRCLE_HLT,
+ ICON_TPAINT_DEHLT,
+ ICON_TPAINT_HLT,
+ ICON_WPAINT_DEHLT,
+ ICON_WPAINT_HLT,
+ ICON_MARKER,
+ ICON_BLANK15,
+ ICON_BLANK16,
+ ICON_BLANK17,
+ ICON_BLANK18,
+
+ ICON_X,
+ ICON_GO_LEFT,
+ ICON_NO_GO_LEFT,
+ ICON_UNLOCKED,
+ ICON_LOCKED,
+ ICON_PARLIB,
+ ICON_DATALIB,
+ ICON_AUTO,
+ ICON_MATERIAL_DEHLT2,
+ ICON_RING,
+ ICON_GRID,
+ ICON_PROPEDIT,
+ ICON_KEEPRECT,
+ ICON_DESEL_CUBE_VERTS,
+ ICON_EDITMODE_DEHLT,
+ ICON_EDITMODE_HLT,
+ ICON_VPAINT_DEHLT,
+ ICON_VPAINT_HLT,
+ ICON_FACESEL_DEHLT,
+ ICON_FACESEL_HLT,
+ ICON_EDIT_DEHLT,
+ ICON_BOOKMARKS,
+ ICON_BLANK20,
+ ICON_BLANK21,
+ ICON_BLANK22,
+
+ ICON_HELP,
+ ICON_ERROR,
+ ICON_FOLDER_DEHLT,
+ ICON_FOLDER_HLT,
+ ICON_BLUEIMAGE_DEHLT,
+ ICON_BLUEIMAGE_HLT,
+ ICON_BPIBFOLDER_DEHLT,
+ ICON_BPIBFOLDER_HLT,
+ ICON_BPIBFOLDER_ERR,
+ ICON_UGLY_GREEN_RING,
+ ICON_GHOST,
+ ICON_SORTBYEXT,
+ ICON_SCULPTMODE_HLT,
+ ICON_VERTEXSEL,
+ ICON_EDGESEL,
+ ICON_FACESEL,
+ ICON_PLUS,
+ ICON_BPIBFOLDER_X,
+ ICON_BPIBFOLDERGREY,
+ ICON_MAGNIFY,
+ ICON_INFO2,
+ ICON_BLANK23,
+ ICON_BLANK24,
+ ICON_BLANK25,
+ ICON_BLANK26,
+
+ ICON_RIGHTARROW,
+ ICON_DOWNARROW_HLT,
+ ICON_ROUNDBEVELTHING,
+ ICON_FULLTEXTURE,
+ ICON_HOOK,
+ ICON_DOT,
+ ICON_WORLD_DEHLT,
+ ICON_CHECKBOX_DEHLT,
+ ICON_CHECKBOX_HLT,
+ ICON_LINK,
+ ICON_INLINK,
+ ICON_ZOOMIN,
+ ICON_ZOOMOUT,
+ ICON_PASTEDOWN,
+ ICON_COPYDOWN,
+ ICON_CONSTANT,
+ ICON_LINEAR,
+ ICON_CYCLIC,
+ ICON_KEY_DEHLT,
+ ICON_KEY_HLT,
+ ICON_GRID2,
+ ICON_BLANK27,
+ ICON_BLANK28,
+ ICON_BLANK29,
+ ICON_BLANK30,
+
+ ICON_EYE,
+ ICON_LAMP,
+ ICON_MATERIAL,
+ ICON_TEXTURE,
+ ICON_ANIM,
+ ICON_WORLD,
+ ICON_SCENE,
+ ICON_EDIT,
+ ICON_GAME,
+ ICON_PAINT,
+ ICON_RADIO,
+ ICON_SCRIPT,
+ ICON_SPEAKER,
+ ICON_PASTEUP,
+ ICON_COPYUP,
+ ICON_PASTEFLIPUP,
+ ICON_PASTEFLIPDOWN,
+ ICON_CYCLICLINEAR,
+ ICON_PIN_DEHLT,
+ ICON_PIN_HLT,
+ ICON_LITTLEGRID,
+ ICON_BLANK31,
+ ICON_BLANK32,
+ ICON_BLANK33,
+ ICON_BLANK34,
+
+ ICON_FULLSCREEN,
+ ICON_SPLITSCREEN,
+ ICON_RIGHTARROW_THIN,
+ ICON_DISCLOSURE_TRI_RIGHT,
+ ICON_DISCLOSURE_TRI_DOWN,
+ ICON_SCENE_SEPIA,
+ ICON_SCENE_DEHLT,
+ ICON_OBJECT,
+ ICON_MESH,
+ ICON_CURVE,
+ ICON_MBALL,
+ ICON_LATTICE,
+ ICON_LAMP_DEHLT,
+ ICON_MATERIAL_DEHLT,
+ ICON_TEXTURE_DEHLT,
+ ICON_IPO_DEHLT,
+ ICON_LIBRARY_DEHLT,
+ ICON_IMAGE_DEHLT,
+ ICON_EYEDROPPER,
+ ICON_WINDOW_WINDOW,
+ ICON_PANEL_CLOSE,
+ ICON_PHYSICS,
+ ICON_BLANK36,
+ ICON_BLANK37,
+ ICON_BLANK38,
+
+ ICON_BLENDER,
+ ICON_PACKAGE,
+ ICON_UGLYPACKAGE,
+ ICON_MATPLANE,
+ ICON_MATSPHERE,
+ ICON_MATCUBE,
+ ICON_SCENE_HLT,
+ ICON_OBJECT_HLT,
+ ICON_MESH_HLT,
+ ICON_CURVE_HLT,
+ ICON_MBALL_HLT,
+ ICON_LATTICE_HLT,
+ ICON_LAMP_HLT,
+ ICON_MATERIAL_HLT,
+ ICON_TEXTURE_HLT,
+ ICON_IPO_HLT,
+ ICON_LIBRARY_HLT,
+ ICON_IMAGE_HLT,
+ ICON_CONSTRAINT,
+ ICON_CAMERA_DEHLT,
+ ICON_ARMATURE_DEHLT,
+ ICON_SNAP_GEAR,
+ ICON_SNAP_GEO,
+ ICON_BLANK41,
+ ICON_BLANK42,
+
+ ICON_SMOOTHCURVE,
+ ICON_SPHERECURVE,
+ ICON_ROOTCURVE,
+ ICON_SHARPCURVE,
+ ICON_LINCURVE,
+ ICON_NOCURVE,
+ ICON_RNDCURVE,
+ ICON_PROP_OFF,
+ ICON_PROP_ON,
+ ICON_PROP_CON,
+ ICON_SYNTAX,
+ ICON_SYNTAX_OFF,
+ ICON_MONKEY,
+ ICON_HAIR,
+ ICON_VIEWMOVE,
+ ICON_HOME,
+ ICON_CLIPUV_DEHLT,
+ ICON_CLIPUV_HLT,
+ ICON_BLANK2,
+ ICON_BLANK3,
+ ICON_VPAINT_COL,
+ ICON_RESTRICT_SELECT_OFF,
+ ICON_RESTRICT_SELECT_ON,
+ ICON_MUTE_IPO_OFF,
+ ICON_MUTE_IPO_ON,
+
+ ICON_MAN_TRANS,
+ ICON_MAN_ROT,
+ ICON_MAN_SCALE,
+ ICON_MANIPUL,
+ ICON_BLANK_47,
+ ICON_MODIFIER,
+ ICON_MOD_WAVE,
+ ICON_MOD_BUILD,
+ ICON_MOD_DECIM,
+ ICON_MOD_MIRROR,
+ ICON_MOD_SOFT,
+ ICON_MOD_SUBSURF,
+ ICON_SEQ_SEQUENCER,
+ ICON_SEQ_PREVIEW,
+ ICON_SEQ_LUMA_WAVEFORM,
+ ICON_SEQ_CHROMA_SCOPE,
+ ICON_ROTATE,
+ ICON_CURSOR,
+ ICON_ROTATECOLLECTION,
+ ICON_ROTATECENTER,
+ ICON_ROTACTIVE,
+ ICON_RESTRICT_VIEW_OFF,
+ ICON_RESTRICT_VIEW_ON,
+ ICON_RESTRICT_RENDER_OFF,
+ ICON_RESTRICT_RENDER_ON,
+
+ VICON_VIEW3D,
+ VICON_EDIT,
+ VICON_EDITMODE_DEHLT,
+ VICON_EDITMODE_HLT,
+ VICON_DISCLOSURE_TRI_RIGHT,
+ VICON_DISCLOSURE_TRI_DOWN,
+ VICON_MOVE_UP,
+ VICON_MOVE_DOWN,
+ VICON_X
+
+#define BIFICONID_LAST (VICON_X)
+#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
+} BIFIconID;
+
+typedef enum {
+#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
+ COLORSHADE_DARK,
+ COLORSHADE_GREY,
+ COLORSHADE_MEDIUM,
+ COLORSHADE_HILITE,
+ COLORSHADE_LIGHT,
+ COLORSHADE_WHITE
+#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
+#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
+} BIFColorShade;
+
+typedef enum {
+#define BIFCOLORID_FIRST (BUTGREY)
+ BUTGREY = 0,
+ BUTGREEN,
+ BUTBLUE,
+ BUTSALMON,
+ MIDGREY,
+ BUTPURPLE,
+ BUTYELLOW,
+ REDALERT,
+ BUTRUST,
+ BUTWHITE,
+ BUTDBLUE,
+ BUTPINK,
+ BUTDPINK,
+ BUTMACTIVE,
+
+ BUTIPO,
+ BUTAUDIO,
+ BUTCAMERA,
+ BUTRANDOM,
+ BUTEDITOBJECT,
+ BUTPROPERTY,
+ BUTSCENE,
+ BUTMOTION,
+ BUTMESSAGE,
+ BUTACTION,
+ BUTCD,
+ BUTGAME,
+ BUTVISIBILITY,
+ BUTYUCK,
+ BUTSEASICK,
+ BUTCHOKE,
+ BUTIMPERIAL,
+
+ BUTTEXTCOLOR,
+ BUTTEXTPRESSED,
+ BUTSBACKGROUND,
+
+ VIEWPORTBACKCOLOR,
+ VIEWPORTGRIDCOLOR,
+ VIEWPORTACTIVECOLOR,
+ VIEWPORTSELECTEDCOLOR,
+ VIEWPORTUNSELCOLOR,
+
+ EDITVERTSEL,
+ EDITVERTUNSEL,
+ EDITEDGESEL,
+ EDITEDGEUNSEL
+
+#define BIFCOLORID_LAST (EDITEDGEUNSEL)
+#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
+
+} BIFColorID;
+
+/* XXX WARNING: this is saved in file, so do not change order! */
+enum {
+ TH_AUTO, /* for buttons, to signal automatic color assignment */
+
+// uibutton colors
+ TH_BUT_OUTLINE,
+ TH_BUT_NEUTRAL,
+ TH_BUT_ACTION,
+ TH_BUT_SETTING,
+ TH_BUT_SETTING1,
+ TH_BUT_SETTING2,
+ TH_BUT_NUM,
+ TH_BUT_TEXTFIELD,
+ TH_BUT_POPUP,
+ TH_BUT_TEXT,
+ TH_BUT_TEXT_HI,
+ TH_MENU_BACK,
+ TH_MENU_ITEM,
+ TH_MENU_HILITE,
+ TH_MENU_TEXT,
+ TH_MENU_TEXT_HI,
+
+ TH_BUT_DRAWTYPE,
+
+ TH_REDALERT,
+ TH_CUSTOM,
+
+ TH_BUT_TEXTFIELD_HI,
+ TH_ICONFILE,
+
+ TH_THEMEUI,
+// common colors among spaces
+
+ TH_BACK,
+ TH_TEXT,
+ TH_TEXT_HI,
+ TH_HEADER,
+ TH_HEADERDESEL,
+ TH_PANEL,
+ TH_SHADE1,
+ TH_SHADE2,
+ TH_HILITE,
+
+ TH_GRID,
+ TH_WIRE,
+ TH_SELECT,
+ TH_ACTIVE,
+ TH_GROUP,
+ TH_GROUP_ACTIVE,
+ TH_TRANSFORM,
+ TH_VERTEX,
+ TH_VERTEX_SELECT,
+ TH_VERTEX_SIZE,
+ TH_EDGE,
+ TH_EDGE_SELECT,
+ TH_EDGE_SEAM,
+ TH_EDGE_FACESEL,
+ TH_FACE,
+ TH_FACE_SELECT,
+ TH_NORMAL,
+ TH_FACE_DOT,
+ TH_FACEDOT_SIZE,
+ TH_CFRAME,
+
+ TH_SYNTAX_B,
+ TH_SYNTAX_V,
+ TH_SYNTAX_C,
+ TH_SYNTAX_L,
+ TH_SYNTAX_N,
+
+ TH_BONE_SOLID,
+ TH_BONE_POSE,
+
+ TH_STRIP,
+ TH_STRIP_SELECT,
+
+ TH_LAMP,
+
+ TH_NODE,
+ TH_NODE_IN_OUT,
+ TH_NODE_OPERATOR,
+ TH_NODE_CONVERTOR,
+ TH_NODE_GROUP,
+
+ TH_SEQ_MOVIE,
+ TH_SEQ_IMAGE,
+ TH_SEQ_SCENE,
+ TH_SEQ_AUDIO,
+ TH_SEQ_EFFECT,
+ TH_SEQ_PLUGIN,
+ TH_SEQ_TRANSITION,
+ TH_SEQ_META,
+
+ TH_EDGE_SHARP,
+ TH_EDITMESH_ACTIVE,
+};
+/* XXX WARNING: previous is saved in file, so do not change order! */
+
+/* theme drawtypes */
+#define TH_MINIMAL 0
+#define TH_SHADED 1
+#define TH_ROUNDED 2
+#define TH_OLDSKOOL 3
+
+/* specific defines per space should have higher define values */
+
+struct bTheme;
+
+// THE CODERS API FOR THEMES:
+
+// sets the color
+void UI_ThemeColor(int colorid);
+
+// sets the color plus alpha
+void UI_ThemeColor4(int colorid);
+
+// sets color plus offset for shade
+void UI_ThemeColorShade(int colorid, int offset);
+
+// sets color plus offset for alpha
+void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
+
+// sets color, which is blend between two theme colors
+void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
+// same, with shade offset
+void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
+
+// returns one value, not scaled
+float UI_GetThemeValuef(int colorid);
+int UI_GetThemeValue(int colorid);
+
+// get three color values, scaled to 0.0-1.0 range
+void UI_GetThemeColor3fv(int colorid, float *col);
+
+// get the 3 or 4 byte values
+void UI_GetThemeColor3ubv(int colorid, char *col);
+void UI_GetThemeColor4ubv(int colorid, char *col);
+
+// get a theme color from specified space type
+void UI_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
+
+// blends and shades between two color pointers
+void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
+
+// get a 3 byte color, blended and shaded between two other char color pointers
+void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
+
+
+struct ScrArea;
+
+// internal (blender) usage only, for init and set active
+void UI_SetTheme(struct ScrArea *sa);
+void ui_theme_init_userdef (void);
+void ui_resources_init (void);
+void ui_resources_free (void);
+
+/* only for buttons in theme editor! */
+char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
+char *UI_ThemeColorsPup(int spacetype);
+
+#endif /* UI_ICONS_H */
diff --git a/source/blender/editors/include/UI_text.h b/source/blender/editors/include/UI_text.h
new file mode 100644
index 00000000000..03a51f5ee49
--- /dev/null
+++ b/source/blender/editors/include/UI_text.h
@@ -0,0 +1,67 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef UI_TEXT_H
+#define UI_TEXT_H
+
+struct BMF_Font;
+
+int read_languagefile(void); /* usiblender.c */
+void free_languagemenu(void); /* usiblender.c */
+
+void set_interface_font(char *str); /* headerbuttons.c */
+void start_interface_font(void); /* headerbuttons.c */
+void lang_setlanguage(void); /* usiblender.c */
+
+char *language_pup(void);
+char *fontsize_pup(void);
+
+int UI_DrawString(struct BMF_Font* font, char *str, int translate);
+float UI_GetStringWidth(struct BMF_Font* font, char *str, int translate);
+void UI_GetBoundingBox(struct BMF_Font* font, char* str, int translate, rctf* bbox);
+
+void UI_set_international(int international);
+int UI_get_international(void);
+
+void UI_RasterPos(float x, float y);
+void UI_SetScale(float aspect);
+void ui_text_init_userdef(void);
+
+struct LANGMenuEntry {
+ struct LANGMenuEntry *next;
+ char *line;
+ char *language;
+ char *code;
+ int id;
+};
+
+struct LANGMenuEntry *find_language(short langid);
+
+#endif /* UI_TEXT_H */
+
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
new file mode 100644
index 00000000000..481d96952e9
--- /dev/null
+++ b/source/blender/editors/include/UI_view2d.h
@@ -0,0 +1,69 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef UI_VIEW2D_H
+#define UI_VIEW2D_H
+
+/* start of a generic 2d view with should allow drawing grids,
+ * panning, zooming, scrolling, .. */
+
+#define V2D_UNIT_SECONDS 0
+#define V2D_UNIT_FRAMES 1
+
+#define V2D_GRID_CLAMP 0
+#define V2D_GRID_NOCLAMP 1
+
+#define V2D_IS_CLIPPED 12000
+
+#define V2D_HORIZONTAL_LINES 1
+#define V2D_VERTICAL_LINES 2
+#define V2D_HORIZONTAL_AXIS 4
+#define V2D_VERTICAL_AXIS 8
+
+struct View2D;
+struct View2DGrid;
+struct bContext;
+
+typedef struct View2DGrid View2DGrid;
+
+/* setup */
+void UI_view2d_ortho(const struct bContext *C, struct View2D *v2d);
+void UI_view2d_update_size(struct View2D *v2d, int winx, int winy);
+
+/* grid drawing */
+View2DGrid *UI_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, int unit, int type, int winx, int winy);
+void UI_view2d_draw_grid(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
+void UI_view2d_free_grid(View2DGrid *grid);
+
+/* coordinate conversion */
+void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
+void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
+void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
+
+#endif /* UI_VIEW2D_H */
+
diff --git a/source/blender/editors/interface/Makefile b/source/blender/editors/interface/Makefile
index d029ef88851..39bb651a616 100644
--- a/source/blender/editors/interface/Makefile
+++ b/source/blender/editors/interface/Makefile
@@ -45,7 +45,9 @@ CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
+CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../imbuf
+CPPFLAGS += -I../../ftfont
# own include
diff --git a/source/blender/editors/interface/SConscript b/source/blender/editors/interface/SConscript
index 6602bba014f..0586d07d945 100644
--- a/source/blender/editors/interface/SConscript
+++ b/source/blender/editors/interface/SConscript
@@ -4,6 +4,6 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
-incs += ' ../../windowmanager #/intern/guardedalloc'
+incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc #intern/bmfont'
env.BlenderLib ( 'bf_editors_interface', sources, Split(incs), [], libtype=['core','intern'], priority=[40, 45] )
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
new file mode 100644
index 00000000000..7fa9615f64c
--- /dev/null
+++ b/source/blender/editors/interface/interface.c
@@ -0,0 +1,2573 @@
+/**
+ * $Id: interface.c 16882 2008-10-02 12:29:45Z ton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_listBase.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+
+#include "BMF_Api.h"
+#ifdef INTERNATIONAL
+#include "FTF_Api.h"
+#endif
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+#include "wm_window.h"
+
+#include "RNA_access.h"
+#include "RNA_types.h"
+
+#include "interface.h"
+
+/*
+ * a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
+ *
+ * uiBlahBlah() external function
+ * ui_blah_blah() internal function
+ */
+
+static void ui_free_but(uiBut *but);
+
+/* ************ GLOBALS ************* */
+
+static uiFont UIfont[UI_ARRAY]; // no init needed
+
+/* ************* translation ************** */
+
+/* XXX 2.50 missing from context */
+int ui_translate_buttons()
+{
+ return (U.transopts & USER_TR_BUTTONS);
+}
+
+int ui_translate_menus()
+{
+ return (U.transopts & USER_TR_MENUS);
+}
+
+int ui_translate_tooltips()
+{
+ return (U.transopts & USER_TR_TOOLTIPS);
+}
+
+/* ************* window matrix ************** */
+
+void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y)
+{
+ float gx, gy;
+ int sx, sy, getsizex, getsizey;
+
+ getsizex= ar->winrct.xmax-ar->winrct.xmin;
+ getsizey= ar->winrct.ymax-ar->winrct.ymin;
+ sx= ar->winrct.xmin;
+ sy= ar->winrct.ymin;
+
+ gx= *x;
+ gy= *y;
+ *x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]));
+ *y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]));
+}
+
+void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y)
+{
+ float fx, fy;
+
+ fx= *x;
+ fy= *y;
+
+ ui_block_to_window_fl(ar, block, &fx, &fy);
+
+ *x= (int)(fx+0.5f);
+ *y= (int)(fy+0.5f);
+}
+
+void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr)
+{
+ rctf tmpr;
+
+ tmpr= *graph;
+ ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin);
+ ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax);
+
+ winr->xmin= tmpr.xmin;
+ winr->ymin= tmpr.ymin;
+ winr->xmax= tmpr.xmax;
+ winr->ymax= tmpr.ymax;
+}
+
+void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */
+{
+ float a, b, c, d, e, f, px, py;
+ int sx, sy, getsizex, getsizey;
+
+ getsizex= ar->winrct.xmax-ar->winrct.xmin;
+ getsizey= ar->winrct.ymax-ar->winrct.ymin;
+ sx= ar->winrct.xmin;
+ sy= ar->winrct.ymin;
+
+ a= .5*((float)getsizex)*block->winmat[0][0];
+ b= .5*((float)getsizex)*block->winmat[1][0];
+ c= .5*((float)getsizex)*(1.0+block->winmat[3][0]);
+
+ d= .5*((float)getsizey)*block->winmat[0][1];
+ e= .5*((float)getsizey)*block->winmat[1][1];
+ f= .5*((float)getsizey)*(1.0+block->winmat[3][1]);
+
+ px= *x - sx;
+ py= *y - sy;
+
+ *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
+ *x= (px- b*(*y)- c)/a;
+}
+
+void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y)
+{
+ float fx, fy;
+
+ fx= *x;
+ fy= *y;
+
+ ui_window_to_block_fl(ar, block, &fx, &fy);
+
+ *x= (int)(fx+0.5f);
+ *y= (int)(fy+0.5f);
+}
+
+/* ******************* block calc ************************* */
+
+/* only for pulldowns */
+void uiTextBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+ int i = 0, j, x1addval= 0, nextcol;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->type!=SEPR) {
+ int transopts= ui_translate_buttons();
+ if(bt->type==TEX || bt->type==IDPOIN) transopts= 0;
+ j= UI_GetStringWidth(bt->font, bt->drawstr, transopts);
+
+ if(j > i) i = j;
+ }
+ bt= bt->next;
+ }
+
+ /* cope with multi collumns */
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->next && bt->x1 < bt->next->x1)
+ nextcol= 1;
+ else nextcol= 0;
+
+ bt->x1 = x1addval;
+ bt->x2 = bt->x1 + i + addval;
+
+ ui_check_but(bt); // clips text again
+
+ if(nextcol)
+ x1addval+= i + addval;
+
+ bt= bt->next;
+ }
+}
+
+void uiBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+ int xof;
+
+ if(block==NULL)
+ return;
+
+ if(block->buttons.first==NULL) {
+ if(block->panel) {
+ block->minx= 0.0; block->maxx= block->panel->sizex;
+ block->miny= 0.0; block->maxy= block->panel->sizey;
+ }
+ }
+ else {
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx -= addval;
+ block->miny -= addval;
+ block->maxx += addval;
+ block->maxy += addval;
+ }
+
+ /* hardcoded exception... but that one is annoying with larger safety */
+ bt= block->buttons.first;
+ if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10;
+ else xof= 40;
+
+ block->safety.xmin= block->minx-xof;
+ block->safety.ymin= block->miny-xof;
+ block->safety.xmax= block->maxx+xof;
+ block->safety.ymax= block->maxy+xof;
+}
+
+void uiBlockTranslate(uiBlock *block, int x, int y)
+{
+ uiBut *bt;
+
+ for(bt= block->buttons.first; bt; bt=bt->next) {
+ bt->x1 += x;
+ bt->y1 += y;
+ bt->x2 += x;
+ bt->y2 += y;
+ }
+
+ block->minx += x;
+ block->miny += y;
+ block->maxx += x;
+ block->maxy += y;
+}
+
+void uiBlockOrigin(uiBlock *block)
+{
+ uiBut *bt;
+ int minx= 10000, miny= 10000;
+
+ for(bt= block->buttons.first; bt; bt=bt->next) {
+ if(bt->x1 < minx) minx= bt->x1;
+ if(bt->y1 < miny) miny= bt->y1;
+ }
+
+ uiBlockTranslate(block, -minx, -miny);
+}
+
+void ui_autofill(uiBlock *block)
+{
+ uiBut *but;
+ float *maxw, *maxh, startx = 0, starty, height = 0;
+ float totmaxh;
+ int rows=0, /* cols=0, */ i, lasti;
+
+ /* first count rows */
+ but= block->buttons.last;
+ rows= but->x1+1;
+
+ /* calculate max width / height for each row */
+ maxw= MEM_callocN(sizeof(float)*rows, "maxw");
+ maxh= MEM_callocN(sizeof(float)*rows, "maxh");
+ but= block->buttons.first;
+ while(but) {
+ i= but->x1;
+ if( maxh[i] < but->y2) maxh[i]= but->y2;
+ maxw[i] += but->x2;
+ but= but->next;
+ }
+
+ totmaxh= 0.0;
+ for(i=0; i<rows; i++) totmaxh+= maxh[i];
+
+ /* apply widths/heights */
+ starty= block->maxy;
+ but= block->buttons.first;
+ lasti= -1;
+ while(but) {
+ // signal for aligning code
+ but->flag |= UI_BUT_ALIGN_DOWN;
+
+ i= but->x1;
+
+ if(i!=lasti) {
+ startx= block->minx;
+ height= (maxh[i]*(block->maxy-block->miny))/totmaxh;
+ starty-= height;
+ lasti= i;
+ }
+
+ but->y1= starty+but->aspect;
+ but->y2= but->y1+height-but->aspect;
+
+ but->x2= (but->x2*(block->maxx-block->minx))/maxw[i];
+ but->x1= startx+but->aspect;
+
+ startx+= but->x2;
+ but->x2+= but->x1-but->aspect;
+
+ ui_check_but(but);
+
+ but= but->next;
+ }
+
+ uiBlockEndAlign(block);
+
+ MEM_freeN(maxw); MEM_freeN(maxh);
+ block->autofill= 0;
+}
+
+/* ************** LINK LINE DRAWING ************* */
+
+/* link line drawing is not part of buttons or theme.. so we stick with it here */
+
+static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
+{
+ float vec1[2], vec2[2];
+
+ if(line->from==NULL || line->to==NULL) return;
+
+ vec1[0]= (line->from->x1+line->from->x2)/2.0;
+ vec1[1]= (line->from->y1+line->from->y2)/2.0;
+ vec2[0]= (line->to->x1+line->to->x2)/2.0;
+ vec2[1]= (line->to->y1+line->to->y2)/2.0;
+
+ if(line->flag & UI_SELECT) UI_ThemeColorShade(but->themecol, 80);
+ else glColor3ub(0,0,0);
+ fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
+}
+
+static void ui_draw_links(uiBlock *block)
+{
+ uiBut *but;
+ uiLinkLine *line;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ ui_draw_linkline(but, line);
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+}
+
+/* ************** BLOCK ENDING FUNCTION ************* */
+
+static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
+{
+ /* various properties are being compared here, hopfully sufficient
+ * to catch all cases, but it is simple to add more checks later */
+ if(but->retval != oldbut->retval) return 0;
+ if(but->poin != oldbut->poin || but->pointype != oldbut->pointype) return 0;
+ if(but->rnapoin.data != oldbut->rnapoin.data) return 0;
+ if(but->rnaprop != oldbut->rnaprop)
+ if(but->rnaindex != oldbut->rnaindex) return 0;
+ if(but->func != oldbut->func) return 0;
+ if(but->func_arg1 != oldbut->func_arg1) return 0;
+ if(but->func_arg2 != oldbut->func_arg2) return 0;
+ if(but->func_arg3 != oldbut->func_arg3) return 0;
+
+ return 1;
+}
+
+static int ui_but_update_from_old_block(uiBlock *block, uiBut *but)
+{
+ uiBlock *oldblock;
+ uiBut *oldbut;
+ int found= 0;
+
+ oldblock= block->oldblock;
+ if(!oldblock)
+ return found;
+
+ for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) {
+ if(ui_but_equals_old(oldbut, but)) {
+ if(oldbut->activate) {
+ but->flag= oldbut->flag;
+ but->activate= oldbut->activate;
+ but->pos= oldbut->pos;
+ but->editstr= oldbut->editstr;
+ but->editval= oldbut->editval;
+ but->editvec= oldbut->editvec;
+ but->editcoba= oldbut->editcoba;
+ but->editcumap= oldbut->editcumap;
+ but->selsta= oldbut->selsta;
+ but->selend= oldbut->selend;
+ found= 1;
+ }
+
+ /* ensures one button can get activated, and in case the buttons
+ * draw are the same this gives O(1) lookup for each button */
+ BLI_remlink(&oldblock->buttons, oldbut);
+ ui_free_but(oldbut);
+
+ break;
+ }
+ }
+
+ return found;
+}
+
+void uiEndBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ /* inherit flags from 'old' buttons that was drawn here previous, based
+ * on matching buttons, we need this to make button event handling non
+ * blocking, while still alowing buttons to be remade each redraw as it
+ * is expected by blender code */
+ for(but=block->buttons.first; but; but=but->next)
+ if(ui_but_update_from_old_block(block, but))
+ ui_check_but(but);
+
+ if(block->oldblock) {
+ block->auto_open= block->oldblock->auto_open;
+ block->auto_open_last= block->oldblock->auto_open_last;
+
+ uiFreeBlock(block->oldblock);
+ block->oldblock= NULL;
+ }
+
+ /* handle pending stuff */
+ if(block->autofill) ui_autofill(block);
+ if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
+ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
+}
+
+/* ************** BLOCK DRAWING FUNCTION ************* */
+
+void uiDrawBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ /* we set this only once */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ /* XXX 2.50 no panels yet */
+ //uiPanelPush(block); // panel matrix
+
+ if(block->flag & UI_BLOCK_LOOP) {
+ uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag);
+ }
+ else {
+ /* XXX 2.50 no panels yet */
+ //if(block->panel) ui_draw_panel(block);
+ }
+
+ /* XXX 2.50 need context here? */
+ //if(block->drawextra) block->drawextra(curarea, block);
+
+ for (but= block->buttons.first; but; but= but->next)
+ ui_draw_but(but);
+
+ ui_draw_links(block);
+
+ /* XXX 2.50 no panels yet */
+ //uiPanelPop(block); // matrix restored
+}
+
+/* ************* EVENTS ************* */
+
+static void ui_is_but_sel(uiBut *but)
+{
+ double value;
+ int lvalue;
+ short push=0, true=1;
+
+ value= ui_get_but_val(but);
+
+ if( but->type==TOGN || but->type==ICONTOGN) true= 0;
+
+ if( but->bit ) {
+ lvalue= (int)value;
+ if( BTST(lvalue, (but->bitnr)) ) push= true;
+ else push= !true;
+ }
+ else {
+ switch(but->type) {
+ case BUT:
+ push= 2;
+ break;
+ case KEYEVT:
+ if (value==-1) push= 1;
+ break;
+ case TOG:
+ case TOGR:
+ case TOG3:
+ case BUT_TOGDUAL:
+ case ICONTOG:
+ if(value!=but->min) push= 1;
+ break;
+ case ICONTOGN:
+ case TOGN:
+ if(value==0.0) push= 1;
+ break;
+ case ROW:
+ if(value == but->max) push= 1;
+ break;
+ case COL:
+ push= 1;
+ break;
+ default:
+ push= 2;
+ break;
+ }
+ }
+
+ if(push==2);
+ else if(push==1) but->flag |= UI_SELECT;
+ else but->flag &= ~UI_SELECT;
+}
+
+/* XXX 2.50 no links supported yet */
+
+#if 0
+static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
+{
+ uiBut *bt;
+
+ /* find button to link to */
+ for (bt= block->buttons.first; bt; bt= bt->next)
+ if(bt!=but && uibut_contains_pt(bt, mval))
+ break;
+
+ if (bt) {
+ if (but->type==LINK && bt->type==INLINK) {
+ if( but->link->tocode == (int)bt->min ) {
+ return bt;
+ }
+ }
+ else if(but->type==INLINK && bt->type==LINK) {
+ if( bt->link->tocode == (int)but->min ) {
+ return bt;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static int ui_is_a_link(uiBut *from, uiBut *to)
+{
+ uiLinkLine *line;
+ uiLink *link;
+
+ link= from->link;
+ if(link) {
+ line= link->lines.first;
+ while(line) {
+ if(line->from==from && line->to==to) return 1;
+ line= line->next;
+ }
+ }
+ return 0;
+}
+
+static uiBut *ui_find_inlink(uiBlock *block, void *poin)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==INLINK) {
+ if(but->poin == poin) return but;
+ }
+ but= but->next;
+ }
+ return NULL;
+}
+
+static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
+{
+ uiLinkLine *line;
+
+ line= MEM_callocN(sizeof(uiLinkLine), "linkline");
+ BLI_addtail(listb, line);
+ line->from= but;
+ line->to= bt;
+}
+
+uiBut *uiFindInlink(uiBlock *block, void *poin)
+{
+ return ui_find_inlink(block, poin);
+}
+
+void uiComposeLinks(uiBlock *block)
+{
+ uiBut *but, *bt;
+ uiLink *link;
+ void ***ppoin;
+ int a;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK) {
+ link= but->link;
+
+ /* for all pointers in the array */
+ if(link) {
+ if(link->ppoin) {
+ ppoin= link->ppoin;
+ for(a=0; a < *(link->totlink); a++) {
+ bt= ui_find_inlink(block, (*ppoin)[a] );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ else if(link->poin) {
+ bt= ui_find_inlink(block, *(link->poin) );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ }
+ but= but->next;
+ }
+}
+
+static void ui_add_link(uiBut *from, uiBut *to)
+{
+ /* in 'from' we have to add a link to 'to' */
+ uiLink *link;
+ void **oldppoin;
+ int a;
+
+ if(ui_is_a_link(from, to)) {
+ printf("already exists\n");
+ return;
+ }
+
+ link= from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+ oldppoin= *(link->ppoin);
+
+ (*(link->totlink))++;
+ *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link");
+
+ for(a=0; a< (*(link->totlink))-1; a++) {
+ (*(link->ppoin))[a]= oldppoin[a];
+ }
+ (*(link->ppoin))[a]= to->poin;
+
+ if(oldppoin) MEM_freeN(oldppoin);
+ }
+ else {
+ *(link->poin)= to->poin;
+ }
+
+}
+
+static int ui_do_but_LINK(uiBlock *block, uiBut *but)
+{
+ /*
+ * This button only visualizes, the dobutton mode
+ * can add a new link, but then the whole system
+ * should be redrawn/initialized.
+ *
+ */
+ uiBut *bt=0, *bto=NULL;
+ short sval[2], mval[2], mvalo[2], first= 1;
+
+ uiGetMouse(curarea->win, sval);
+ mvalo[0]= sval[0];
+ mvalo[1]= sval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ uiGetMouse(curarea->win, mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) {
+ /* clear completely, because of drawbuttons */
+ bt= ui_get_valid_link_button(block, but, mval);
+ if(bt) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ }
+ if(bto && bto!=bt) {
+ bto->flag &= ~UI_ACTIVE;
+ ui_draw_but(bto);
+ }
+ bto= bt;
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+ glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ first= 0;
+ }
+ else UI_wait_for_statechange();
+ }
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+
+ if(bt) {
+ if(but->type==LINK) ui_add_link(but, bt);
+ else ui_add_link(bt, but);
+
+ scrarea_queue_winredraw(curarea);
+ }
+
+ return 0;
+}
+#endif
+
+/* ************************************************ */
+
+void uiBlockSetButLock(uiBlock *block, int val, char *lockstr)
+{
+ block->lock |= val;
+ if(val) block->lockstr= lockstr;
+}
+
+void uiBlockClearButLock(uiBlock *block)
+{
+ block->lock= 0;
+ block->lockstr= NULL;
+}
+
+/* *************************************************************** */
+
+/* XXX 2.50 no button editing */
+
+#if 0
+static void setup_file(uiBlock *block)
+{
+ uiBut *but;
+ FILE *fp;
+
+ fp= fopen("butsetup","w");
+ if(fp==NULL);
+ else {
+ but= block->buttons.first;
+ while(but) {
+ ui_check_but(but);
+ fprintf(fp,"%d,%d,%d,%d %s %s\n", (int)but->x1, (int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, but->tip);
+ but= but->next;
+ }
+ fclose(fp);
+ }
+}
+
+
+static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent)
+{
+ short dx, dy, mval[2], mvalo[2], didit=0;
+
+ getmouseco_sc(mvalo);
+ while(TRUE) {
+ if( !(get_mbut() & L_MOUSE) ) break;
+
+ getmouseco_sc(mval);
+ dx= (mval[0]-mvalo[0]);
+ dy= (mval[1]-mvalo[1]);
+
+ if(dx!=0 || dy!=0) {
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ cpack(0xc0c0c0);
+ glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2);
+
+ if((uevent->qual & LR_SHIFTKEY)==0) {
+ but->x1 += dx;
+ but->y1 += dy;
+ }
+ but->x2 += dx;
+ but->y2 += dy;
+
+ ui_draw_but(but);
+ ui_block_flush_back(but->block);
+ didit= 1;
+
+ }
+ /* idle for this poor code */
+ else PIL_sleep_ms(30);
+ }
+ if(didit) setup_file(block);
+}
+#endif
+
+/* XXX 2.50 no links supported yet */
+#if 0
+static void ui_delete_active_linkline(uiBlock *block)
+{
+ uiBut *but;
+ uiLink *link;
+ uiLinkLine *line, *nline;
+ int a, b;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+
+ nline= line->next;
+
+ if(line->flag & UI_SELECT) {
+ BLI_remlink(&but->link->lines, line);
+
+ link= line->from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+
+ if(*(link->totlink)==1) {
+ *(link->totlink)= 0;
+ MEM_freeN(*(link->ppoin));
+ *(link->ppoin)= NULL;
+ }
+ else {
+ b= 0;
+ for(a=0; a< (*(link->totlink)); a++) {
+
+ if( (*(link->ppoin))[a] != line->to->poin ) {
+ (*(link->ppoin))[b]= (*(link->ppoin))[a];
+ b++;
+ }
+ }
+ (*(link->totlink))--;
+ }
+ }
+ else {
+ *(link->poin)= NULL;
+ }
+
+ MEM_freeN(line);
+ }
+ line= nline;
+ }
+ }
+ but= but->next;
+ }
+
+ /* temporal! these buttons can be everywhere... */
+ allqueue(REDRAWBUTSLOGIC, 0);
+}
+
+static void ui_do_active_linklines(uiBlock *block, short *mval)
+{
+ uiBut *but;
+ uiLinkLine *line, *act= NULL;
+ float mindist= 12.0, fac, v1[2], v2[2], v3[3];
+ int foundone= 0;
+
+ if(mval) {
+ v1[0]= mval[0];
+ v1[1]= mval[1];
+
+ /* find a line close to the mouse */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ foundone= 1;
+ line= but->link->lines.first;
+ while(line) {
+ v2[0]= line->from->x2;
+ v2[1]= (line->from->y1+line->from->y2)/2.0;
+ v3[0]= line->to->x1;
+ v3[1]= (line->to->y1+line->to->y2)/2.0;
+
+ fac= PdistVL2Dfl(v1, v2, v3);
+ if(fac < mindist) {
+ mindist= fac;
+ act= line;
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ }
+
+ /* check for a 'found one' to prevent going to 'frontbuffer' mode.
+ this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */
+ if(foundone) {
+ glDrawBuffer(GL_FRONT);
+
+ /* draw */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ if(line==act) {
+ if((line->flag & UI_SELECT)==0) {
+ line->flag |= UI_SELECT;
+ ui_draw_linkline(but, line);
+ }
+ }
+ else if(line->flag & UI_SELECT) {
+ line->flag &= ~UI_SELECT;
+ ui_draw_linkline(but, line);
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+ }
+}
+#endif
+
+/* ******************************************************* */
+
+/* XXX 2.50 no screendump supported yet */
+
+#if 0
+/* nasty but safe way to store screendump rect */
+static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0;
+
+static void ui_set_screendump_bbox(uiBlock *block)
+{
+ if(block) {
+ scr_x= block->minx;
+ scr_y= block->miny;
+ scr_sizex= block->maxx - block->minx;
+ scr_sizey= block->maxy - block->miny;
+ }
+ else {
+ scr_sizex= scr_sizey= 0;
+ }
+}
+
+/* used for making screenshots for menus, called in screendump.c */
+int uiIsMenu(int *x, int *y, int *sizex, int *sizey)
+{
+ if(scr_sizex!=0 && scr_sizey!=0) {
+ *x= scr_x;
+ *y= scr_y;
+ *sizex= scr_sizex;
+ *sizey= scr_sizey;
+ return 1;
+ }
+
+ return 0;
+}
+#endif
+
+/* *********************** data get/set ***********************
+ * this either works with the pointed to data, or can work with
+ * an edit override pointer while dragging for example */
+
+/* for buttons pointing to color for example */
+void ui_get_but_vectorf(uiBut *but, float *vec)
+{
+ void *poin;
+ int pointype;
+
+ poin= (but->editvec)? (void*)but->editvec: but->poin;
+ pointype= (but->editvec)? FLO: but->pointype;
+
+ if(!but->editvec && pointype == CHA) {
+ char *cp= (char *)poin;
+ vec[0]= ((float)cp[0])/255.0;
+ vec[1]= ((float)cp[1])/255.0;
+ vec[2]= ((float)cp[2])/255.0;
+ }
+ else if(pointype == FLO) {
+ float *fp= (float *)poin;
+ VECCOPY(vec, fp);
+ }
+}
+
+/* for buttons pointing to color for example */
+void ui_set_but_vectorf(uiBut *but, float *vec)
+{
+ void *poin;
+ int pointype;
+
+ poin= (but->editvec)? (void*)but->editvec: but->poin;
+ pointype= (but->editvec)? FLO: but->pointype;
+
+ if(!but->editvec && but->pointype == CHA) {
+ char *cp= (char *)poin;
+ cp[0]= (char)(0.5 +vec[0]*255.0);
+ cp[1]= (char)(0.5 +vec[1]*255.0);
+ cp[2]= (char)(0.5 +vec[2]*255.0);
+ }
+ else if( but->pointype == FLO ) {
+ float *fp= (float *)poin;
+ VECCOPY(fp, vec);
+ }
+}
+
+int ui_is_but_float(uiBut *but)
+{
+ if(but->pointype==FLO && but->poin)
+ return 1;
+
+ if(but->rnaprop && but->rnaprop->type==PROP_FLOAT && but->rnapoin.data)
+ return 1;
+
+ return 0;
+}
+
+double ui_get_but_val(uiBut *but)
+{
+ PropertyRNA *prop;
+ double value = 0.0;
+
+ if(but->editval) { return *(but->editval); }
+ if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0;
+
+ if(but->rnaprop) {
+ prop= but->rnaprop;
+
+ switch(prop->type) {
+ case PROP_BOOLEAN:
+ if(prop->arraylength)
+ value= RNA_property_boolean_get_array(prop, &but->rnapoin, but->rnaindex);
+ else
+ value= RNA_property_boolean_get(prop, &but->rnapoin);
+ break;
+ case PROP_INT:
+ if(prop->arraylength)
+ value= RNA_property_int_get_array(prop, &but->rnapoin, but->rnaindex);
+ else
+ value= RNA_property_int_get(prop, &but->rnapoin);
+ break;
+ case PROP_FLOAT:
+ if(prop->arraylength)
+ value= RNA_property_float_get_array(prop, &but->rnapoin, but->rnaindex);
+ else
+ value= RNA_property_float_get(prop, &but->rnapoin);
+ break;
+ case PROP_ENUM:
+ value= RNA_property_enum_get(prop, &but->rnapoin);
+ break;
+ default:
+ value= 0.0;
+ break;
+ }
+ }
+ else if(but->type== HSVSLI) {
+ float h, s, v, *fp;
+
+ fp= (but->editvec)? but->editvec: (float *)but->poin;
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': value= h; break;
+ case 'S': value= s; break;
+ case 'V': value= v; break;
+ }
+ }
+ else if( but->pointype == CHA ) {
+ value= *(char *)but->poin;
+ }
+ else if( but->pointype == SHO ) {
+ value= *(short *)but->poin;
+ }
+ else if( but->pointype == INT ) {
+ value= *(int *)but->poin;
+ }
+ else if( but->pointype == FLO ) {
+ value= *(float *)but->poin;
+ }
+
+ return value;
+}
+
+void ui_set_but_val(uiBut *but, double value)
+{
+ PropertyRNA *prop;
+
+ /* value is a hsv value: convert to rgb */
+ if(but->rnaprop) {
+ prop= but->rnaprop;
+
+ switch(prop->type) {
+ case PROP_BOOLEAN:
+ if(prop->arraylength)
+ RNA_property_boolean_set_array(prop, &but->rnapoin, but->rnaindex, value);
+ else
+ RNA_property_boolean_set(prop, &but->rnapoin, value);
+ break;
+ case PROP_INT:
+ if(prop->arraylength)
+ RNA_property_int_set_array(prop, &but->rnapoin, but->rnaindex, value);
+ else
+ RNA_property_int_set(prop, &but->rnapoin, value);
+ break;
+ case PROP_FLOAT:
+ if(prop->arraylength)
+ RNA_property_float_set_array(prop, &but->rnapoin, but->rnaindex, value);
+ else
+ RNA_property_float_set(prop, &but->rnapoin, value);
+ break;
+ case PROP_ENUM:
+ RNA_property_enum_set(prop, &but->rnapoin, value);
+ break;
+ default:
+ break;
+ }
+ }
+ else if(but->pointype==0);
+ else if(but->type==HSVSLI ) {
+ float h, s, v, *fp;
+
+ fp= (but->editvec)? but->editvec: (float *)but->poin;
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': h= value; break;
+ case 'S': s= value; break;
+ case 'V': v= value; break;
+ }
+
+ hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
+
+ }
+ else {
+ /* first do rounding */
+ if(but->pointype==CHA)
+ value= (char)floor(value+0.5);
+ else if(but->pointype==SHO ) {
+ /* gcc 3.2.1 seems to have problems
+ * casting a double like 32772.0 to
+ * a short so we cast to an int, then
+ to a short */
+ int gcckludge;
+ gcckludge = (int) floor(value+0.5);
+ value= (short)gcckludge;
+ }
+ else if(but->pointype==INT )
+ value= (int)floor(value+0.5);
+ else if(but->pointype==FLO ) {
+ float fval= (float)value;
+ if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */
+ value= fval;
+ }
+
+ /* then set value with possible edit override */
+ if(but->editval)
+ *but->editval= value;
+ else if(but->pointype==CHA)
+ *((char *)but->poin)= (char)value;
+ else if(but->pointype==SHO)
+ *((short *)but->poin)= (short)value;
+ else if(but->pointype==INT)
+ *((int *)but->poin)= (int)value;
+ else if(but->pointype==FLO)
+ *((float *)but->poin)= (float)value;
+ }
+
+ /* update select flag */
+ ui_is_but_sel(but);
+}
+
+void ui_get_but_string(uiBut *but, char *str, int maxlen)
+{
+ if(but->rnaprop) {
+ char *buf;
+
+ buf= RNA_property_string_get_alloc(but->rnaprop, &but->rnapoin, str, maxlen);
+
+ if(buf != str) {
+ /* string was too long, we have to truncate */
+ BLI_strncpy(str, buf, maxlen);
+ MEM_freeN(buf);
+ }
+ }
+ else
+ BLI_strncpy(str, but->poin, maxlen);
+
+}
+
+void ui_set_but_string(uiBut *but, const char *str)
+{
+ if(but->rnaprop)
+ RNA_property_string_set(but->rnaprop, &but->rnapoin, str);
+ else
+ BLI_strncpy(but->poin, str, but->max);
+}
+
+/* ******************* Font ********************/
+
+static void ui_set_ftf_font(float aspect)
+{
+#ifdef INTERNATIONAL
+ if(aspect<1.15) {
+ FTF_SetFontSize('l');
+ }
+ else if(aspect<1.59) {
+ FTF_SetFontSize('m');
+ }
+ else {
+ FTF_SetFontSize('s');
+ }
+#endif
+}
+
+void uiSetCurFont(uiBlock *block, int index)
+{
+ ui_set_ftf_font(block->aspect);
+
+ if(block->aspect<0.60) {
+ block->curfont= UIfont[index].xl;
+ }
+ else if(block->aspect<1.15) {
+ block->curfont= UIfont[index].large;
+ }
+ else if(block->aspect<1.59) {
+ block->curfont= UIfont[index].medium;
+ }
+ else {
+ block->curfont= UIfont[index].small;
+ }
+
+ if(block->curfont==NULL) block->curfont= UIfont[index].large;
+ if(block->curfont==NULL) block->curfont= UIfont[index].medium;
+ if(block->curfont==NULL) printf("error block no font %s\n", block->name);
+
+}
+
+/* called by node editor */
+void *uiSetCurFont_ext(float aspect)
+{
+ void *curfont;
+
+ ui_set_ftf_font(aspect);
+
+ if(aspect<0.60) {
+ curfont= UIfont[0].xl;
+ }
+ else if(aspect<1.15) {
+ curfont= UIfont[0].large;
+ }
+ else if(aspect<1.59) {
+ curfont= UIfont[0].medium;
+ }
+ else {
+ curfont= UIfont[0].small;
+ }
+
+ if(curfont==NULL) curfont= UIfont[0].large;
+ if(curfont==NULL) curfont= UIfont[0].medium;
+
+ return curfont;
+}
+
+void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small)
+{
+ if(index>=UI_ARRAY) return;
+
+ UIfont[index].xl= xl;
+ UIfont[index].large= large;
+ UIfont[index].medium= medium;
+ UIfont[index].small= small;
+}
+
+/* ******************* Free ********************/
+
+static void ui_free_link(uiLink *link)
+{
+ if(link) {
+ BLI_freelistN(&link->lines);
+ MEM_freeN(link);
+ }
+}
+
+static void ui_free_but(uiBut *but)
+{
+ if(but->str && but->str != but->strdata) MEM_freeN(but->str);
+ ui_free_link(but->link);
+
+ MEM_freeN(but);
+}
+
+void uiFreeBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ while( (but= block->buttons.first) ) {
+ BLI_remlink(&block->buttons, but);
+ ui_free_but(but);
+ }
+
+ if(block->panel) block->panel->active= 0;
+ BLI_freelistN(&block->saferct);
+
+
+ MEM_freeN(block);
+}
+
+void uiFreeBlocks(ListBase *lb)
+{
+ uiBlock *block;
+
+ while( (block= lb->first) ) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+}
+
+uiBlock *uiBeginBlock(wmWindow *window, ARegion *region, char *name, short dt, short font)
+{
+ ListBase *lb;
+ uiBlock *block, *oldblock= NULL;
+ int getsizex, getsizey;
+
+ lb= &region->uiblocks;
+
+ /* each listbase only has one block with this name, free block
+ * if is already there so it can be rebuilt from scratch */
+ if(lb) {
+ for (oldblock= lb->first; oldblock; oldblock= oldblock->next)
+ if (BLI_streq(oldblock->name, name))
+ break;
+
+ if (oldblock)
+ BLI_remlink(lb, oldblock);
+ }
+
+ block= MEM_callocN(sizeof(uiBlock), "uiBlock");
+ block->oldblock= oldblock;
+
+ /* at the beginning of the list! for dynamical menus/blocks */
+ if(lb)
+ BLI_addhead(lb, block);
+
+ BLI_strncpy(block->name, name, sizeof(block->name));
+
+#if 0
+ /* draw win */
+ block->win= win;
+ /* window where queue event should be added, pretty weak this way!
+ this is because the 'mainwin' pup menu's */
+ block->winq= mywinget();
+#endif
+
+ block->dt= dt;
+ block->themecol= TH_AUTO;
+
+ /* window matrix and aspect */
+ if(region->swinid) {
+ wm_subwindow_getmatrix(window, region->swinid, block->winmat);
+ wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey);
+
+ /* TODO - investigate why block->winmat[0][0] is negative
+ * in the image view when viewRedrawForce is called */
+ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
+ }
+ else {
+ /* no subwindow created yet, for menus for example, so we
+ * use the main window instead, since buttons are created
+ * there anyway */
+ wm_subwindow_getmatrix(window, window->winid, block->winmat);
+ wm_subwindow_getsize(window, window->winid, &getsizex, &getsizey);
+
+ block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]);
+ block->auto_open= 2;
+ }
+
+ uiSetCurFont(block, font);
+
+ return block;
+}
+
+uiBlock *uiGetBlock(char *name, ARegion *ar)
+{
+ uiBlock *block= ar->uiblocks.first;
+
+ while(block) {
+ if( strcmp(name, block->name)==0 ) return block;
+ block= block->next;
+ }
+
+ return NULL;
+}
+
+void ui_check_but(uiBut *but)
+{
+ /* if something changed in the button */
+ ID *id;
+ double value;
+ float okwidth;
+ int transopts= ui_translate_buttons();
+ short pos;
+
+ ui_is_but_sel(but);
+
+ if(but->type==TEX || but->type==IDPOIN) transopts= 0;
+
+ /* test for min and max, icon sliders, etc */
+ switch( but->type ) {
+ case NUM:
+ case SLI:
+ case SCROLL:
+ case NUMSLI:
+ case HSVSLI:
+ value= ui_get_but_val(but);
+ if(value < but->min) ui_set_but_val(but, but->min);
+ else if(value > but->max) ui_set_but_val(but, but->max);
+ break;
+
+ case NUMABS:
+ value= fabs( ui_get_but_val(but) );
+ if(value < but->min) ui_set_but_val(but, but->min);
+ else if(value > but->max) ui_set_but_val(but, but->max);
+ break;
+
+ case ICONTOG:
+ case ICONTOGN:
+ if(but->flag & UI_SELECT) but->iconadd= 1;
+ else but->iconadd= 0;
+ break;
+
+ case ICONROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+
+ case ICONTEXTROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+ }
+
+
+ /* safety is 4 to enable small number buttons (like 'users') */
+ if(but->type==NUMSLI || but->type==HSVSLI)
+ okwidth= -4 + (but->x2 - but->x1)/2.0;
+ else
+ okwidth= -4 + (but->x2 - but->x1);
+
+ /* name: */
+ switch( but->type ) {
+
+ case MENU:
+ case ICONTEXTROW:
+
+ if(but->x2 - but->x1 > 24) {
+ value= ui_get_but_val(but);
+ ui_set_name_menu(but, (int)value);
+ }
+ break;
+
+ case NUM:
+ case NUMSLI:
+ case HSVSLI:
+ case NUMABS:
+
+ value= ui_get_but_val(but);
+
+ if(ui_is_but_float(but)) {
+ if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
+ else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
+ else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.4f", but->str, value);
+ }
+ else {
+ if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ }
+ else {
+ sprintf(but->drawstr, "%s%d", but->str, (int)value);
+ }
+ break;
+
+ case LABEL:
+ if(ui_is_but_float(but)) {
+ value= ui_get_but_val(but);
+ if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
+ else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
+ else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.4f", but->str, value);
+ }
+ else {
+ sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ }
+ else strcpy(but->drawstr, but->str);
+
+ break;
+
+ case IDPOIN:
+ id= *(but->idpoin_idpp);
+ strcpy(but->drawstr, but->str);
+ if(id) strcat(but->drawstr, id->name+2);
+ break;
+
+ case TEX:
+ if(!but->editstr) {
+ char str[UI_MAX_DRAW_STR];
+
+ ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str));
+
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, str);
+ }
+ break;
+
+ case KEYEVT:
+ strcpy(but->drawstr, but->str);
+ if (but->flag & UI_SELECT) {
+ strcat(but->drawstr, "Press a key");
+ } else {
+ /* XXX 2.50 function not supported */
+ /* strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but))); */
+ }
+ break;
+
+ case BUT_TOGDUAL:
+ /* trying to get the dual-icon to left of text... not very nice */
+ if(but->str[0]) {
+ strcpy(but->drawstr, " ");
+ strcpy(but->drawstr+2, but->str);
+ }
+ break;
+ default:
+ strcpy(but->drawstr, but->str);
+
+ }
+
+ /* if we are doing text editing, this will override the drawstr */
+ if(but->editstr) {
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, but->editstr);
+ }
+
+ if(but->drawstr[0]) {
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
+ // here should be check for less space for icon offsets...
+ if(but->type==MENU) okwidth -= 15;
+ }
+ else
+ but->strwidth= 0;
+
+ /* automatic width */
+ if(but->x2==0.0f && but->x1 > 0.0f) {
+ but->x2= (but->x1+but->strwidth+6);
+ }
+
+ if(but->strwidth==0) but->drawstr[0]= 0;
+ else if(but->type==BUTM || but->type==BLOCK); // no clip string, uiTextBoundsBlock is used (hack!)
+ else {
+
+ /* calc but->ofs, to draw the string shorter if too long */
+ but->ofs= 0;
+
+ while(but->strwidth > (int)okwidth ) {
+
+ if ELEM3(but->type, NUM, NUMABS, TEX) { // only these cut off left
+ but->ofs++;
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, transopts);
+
+ /* textbut exception */
+ if(but->editstr && but->pos != -1) {
+ pos= but->pos+strlen(but->str);
+ if(pos-1 < but->ofs) {
+ pos= but->ofs-pos+1;
+ but->ofs -= pos;
+ if(but->ofs<0) {
+ but->ofs= 0;
+ pos--;
+ }
+ but->drawstr[ strlen(but->drawstr)-pos ]= 0;
+ }
+ }
+ }
+ else {
+ but->drawstr[ strlen(but->drawstr)-1 ]= 0;
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
+ }
+
+ if(but->strwidth < 10) break;
+ }
+ }
+}
+
+static int ui_auto_themecol(uiBut *but)
+{
+
+ switch(but->type) {
+ case BUT:
+ return TH_BUT_ACTION;
+ case ROW:
+ case TOG:
+ case TOG3:
+ case TOGR:
+ case TOGN:
+ case BUT_TOGDUAL:
+ return TH_BUT_SETTING;
+ case SLI:
+ case NUM:
+ case NUMSLI:
+ case NUMABS:
+ case HSVSLI:
+ return TH_BUT_NUM;
+ case TEX:
+ return TH_BUT_TEXTFIELD;
+ case PULLDOWN:
+ case BLOCK:
+ case MENU:
+ case BUTM:
+ // (weak!) detect if it is a blockloop
+ if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM;
+ return TH_BUT_POPUP;
+ case ROUNDBOX:
+ return TH_PANEL;
+ default:
+ return TH_BUT_NEUTRAL;
+ }
+}
+
+void uiBlockBeginAlign(uiBlock *block)
+{
+ /* if other align was active, end it */
+ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
+
+ block->flag |= UI_BUT_ALIGN_DOWN;
+ /* buttons declared after this call will this align flag */
+}
+
+static int buts_are_horiz(uiBut *but1, uiBut *but2)
+{
+ float dx, dy;
+
+ dx= fabs( but1->x2 - but2->x1);
+ dy= fabs( but1->y1 - but2->y2);
+
+ if(dx > dy) return 0;
+ return 1;
+}
+
+void uiBlockEndAlign(uiBlock *block)
+{
+ uiBut *prev, *but=NULL, *next;
+ int flag= 0, cols=0, rows=0;
+ int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE);
+
+ if ( !(ELEM3(theme, TH_MINIMAL, TH_SHADED, TH_ROUNDED)) ) {
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+ return;
+ }
+
+ /* auto align:
+ - go back to first button of align start (ALIGN_DOWN)
+ - compare triples, and define flags
+ */
+ prev= block->buttons.last;
+ while(prev) {
+ if( (prev->flag & UI_BUT_ALIGN_DOWN)) but= prev;
+ else break;
+
+ if(but && but->next) {
+ if(buts_are_horiz(but, but->next)) cols++;
+ else rows++;
+ }
+
+ prev= prev->prev;
+ }
+ if(but==NULL) return;
+
+ /* rows==0: 1 row, cols==0: 1 collumn */
+
+ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */
+ prev= NULL;
+ while(but) {
+ next= but->next;
+
+ /* clear old flag */
+ but->flag &= ~UI_BUT_ALIGN_DOWN;
+
+ if(flag==0) { /* first case */
+ if(next) {
+ if(buts_are_horiz(but, next)) {
+ if(rows==0)
+ flag= UI_BUT_ALIGN_RIGHT;
+ else
+ flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT;
+ }
+ else {
+ flag= UI_BUT_ALIGN_DOWN;
+ }
+ }
+ }
+ else if(next==NULL) { /* last case */
+ if(prev) {
+ if(buts_are_horiz(prev, but)) {
+ if(rows==0)
+ flag= UI_BUT_ALIGN_LEFT;
+ else
+ flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT;
+ }
+ else flag= UI_BUT_ALIGN_TOP;
+ }
+ }
+ else if(buts_are_horiz(but, next)) {
+ /* check if this is already second row */
+ if( prev && buts_are_horiz(prev, but)==0) {
+ flag |= UI_BUT_ALIGN_TOP;
+ /* exception case: bottom row */
+ if(rows>0) {
+ uiBut *bt= but;
+ while(bt) {
+ if(bt->next && buts_are_horiz(bt, bt->next)==0 ) break;
+ bt= bt->next;
+ }
+ if(bt==0) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT;
+ }
+ }
+ else flag |= UI_BUT_ALIGN_LEFT;
+ }
+ else {
+ if(cols==0) {
+ flag |= UI_BUT_ALIGN_TOP;
+ }
+ else { /* next button switches to new row */
+ if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */
+ if(prev)
+ flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT;
+ else
+ flag |= UI_BUT_ALIGN_DOWN;
+ }
+ else
+ flag |= UI_BUT_ALIGN_TOP;
+ }
+ }
+
+ but->flag |= flag;
+
+ /* merge coordinates */
+ if(prev) {
+ // simple cases
+ if(rows==0) {
+ but->x1= (prev->x2+but->x1)/2.0;
+ prev->x2= but->x1;
+ }
+ else if(cols==0) {
+ but->y2= (prev->y1+but->y2)/2.0;
+ prev->y1= but->y2;
+ }
+ else {
+ if(buts_are_horiz(prev, but)) {
+ but->x1= (prev->x2+but->x1)/2.0;
+ prev->x2= but->x1;
+ /* copy height too */
+ but->y2= prev->y2;
+ }
+ else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) {
+ /* the previous button is a single one in its row */
+ but->y2= (prev->y1+but->y2)/2.0;
+ prev->y1= but->y2;
+ }
+ else {
+ /* the previous button is not a single one in its row */
+ but->y2= prev->y1;
+ }
+ }
+ }
+
+ prev= but;
+ but= next;
+ }
+
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+}
+
+#if 0
+static void uiBlockEndAligno(uiBlock *block)
+{
+ uiBut *but;
+
+ /* correct last defined button */
+ but= block->buttons.last;
+ if(but) {
+ /* vertical align case */
+ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_DOWN) ) {
+ but->flag &= ~UI_BUT_ALIGN_DOWN;
+ }
+ /* horizontal align case */
+ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT) ) {
+ but->flag &= ~UI_BUT_ALIGN_RIGHT;
+ }
+ /* else do nothing, manually provided flags */
+ }
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+}
+#endif
+
+/*
+ui_def_but is the function that draws many button types
+
+for float buttons:
+ "a1" Click Step (how much to change the value each click)
+ "a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4,
+ all greater values will be clamped to 4.
+
+*/
+static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but;
+ short slen;
+
+ if(type & BUTPOIN) { /* a pointer is required */
+ if(poin==NULL) {
+ /* if pointer is zero, button is removed and not drawn */
+ UI_ThemeColor(block->themecol);
+ glRects(x1, y1, x1+x2, y1+y2);
+ return NULL;
+ }
+ }
+
+ but= MEM_callocN(sizeof(uiBut), "uiBut");
+
+ but->type= type & BUTTYPE;
+ but->pointype= type & BUTPOIN;
+ but->bit= type & BIT;
+ but->bitnr= type & 31;
+ but->icon = 0;
+
+ BLI_addtail(&block->buttons, but);
+
+ but->retval= retval;
+ if( strlen(str)>=UI_MAX_NAME_STR-1 ) {
+ but->str= MEM_callocN( strlen(str)+2, "uiDefBut");
+ strcpy(but->str, str);
+ }
+ else {
+ but->str= but->strdata;
+ strcpy(but->str, str);
+ }
+ but->x1= x1;
+ but->y1= y1;
+ if(block->autofill) {
+ but->x2= x2;
+ but->y2= y2;
+ }
+ else {
+ but->x2= (x1+x2);
+ but->y2= (y1+y2);
+ }
+ but->poin= poin;
+ but->min= min;
+ but->max= max;
+ but->a1= a1;
+ but->a2= a2;
+ but->tip= tip;
+
+ but->font= block->curfont;
+
+ but->lock= block->lock;
+ but->lockstr= block->lockstr;
+
+ but->aspect= block->aspect;
+ but->win= block->win;
+ but->block= block; // pointer back, used for frontbuffer status, and picker
+
+ if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but);
+ else but->themecol= block->themecol;
+
+ if (but->type==BUTM) {
+ but->butm_func= block->butm_func;
+ but->butm_func_arg= block->butm_func_arg;
+ } else {
+ but->func= block->func;
+ but->func_arg1= block->func_arg1;
+ but->func_arg2= block->func_arg2;
+ }
+
+ ui_set_embossfunc(but, block->dt);
+
+ but->pos= -1; /* cursor invisible */
+
+ if(ELEM(but->type, NUM, NUMABS)) { /* add a space to name */
+ slen= strlen(but->str);
+ if(slen>0 && slen<UI_MAX_NAME_STR-2) {
+ if(but->str[slen-1]!=' ') {
+ but->str[slen]= ' ';
+ but->str[slen+1]= 0;
+ }
+ }
+ }
+
+ if(but->type==HSVCUBE) { /* hsv buttons temp storage */
+ float rgb[3];
+ ui_get_but_vectorf(but, rgb);
+ rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2);
+ }
+
+ if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) {
+ but->flag |= UI_TEXT_LEFT;
+ }
+
+ if(but->type==BUT_TOGDUAL) {
+ but->flag |= UI_ICON_LEFT;
+ }
+
+ if(but->type==ROUNDBOX)
+ but->flag |= UI_NO_HILITE;
+
+ but->flag |= (block->flag & UI_BUT_ALIGN);
+ if(block->flag & UI_BLOCK_NO_HILITE)
+ but->flag |= UI_NO_HILITE;
+
+ return but;
+}
+
+uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ ui_check_but(but);
+
+ return but;
+}
+
+ /* if _x_ is a power of two (only one bit) return the power,
+ * otherwise return -1.
+ * (1<<findBitIndex(x))==x for powers of two.
+ */
+static int findBitIndex(unsigned int x) {
+ if (!x || (x&(x-1))!=0) { /* x&(x-1) strips lowest bit */
+ return -1;
+ } else {
+ int idx= 0;
+
+ if (x&0xFFFF0000) idx+=16, x>>=16;
+ if (x&0xFF00) idx+=8, x>>=8;
+ if (x&0xF0) idx+=4, x>>=4;
+ if (x&0xC) idx+=2, x>>=2;
+ if (x&0x2) idx+=1;
+
+ return idx;
+ }
+}
+
+/* autocomplete helper functions */
+struct AutoComplete {
+ int maxlen;
+ char *truncate;
+ char *startname;
+};
+
+AutoComplete *autocomplete_begin(char *startname, int maxlen)
+{
+ AutoComplete *autocpl;
+
+ autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete");
+ autocpl->maxlen= maxlen;
+ autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate");
+ autocpl->startname= startname;
+
+ return autocpl;
+}
+
+void autocomplete_do_name(AutoComplete *autocpl, const char *name)
+{
+ char *truncate= autocpl->truncate;
+ char *startname= autocpl->startname;
+ int a;
+
+ for(a=0; a<autocpl->maxlen-1; a++) {
+ if(startname[a]==0 || startname[a]!=name[a])
+ break;
+ }
+ /* found a match */
+ if(startname[a]==0) {
+ /* first match */
+ if(truncate[0]==0)
+ BLI_strncpy(truncate, name, autocpl->maxlen);
+ else {
+ /* remove from truncate what is not in bone->name */
+ for(a=0; a<autocpl->maxlen-1; a++) {
+ if(truncate[a]!=name[a])
+ truncate[a]= 0;
+ }
+ }
+ }
+}
+
+void autocomplete_end(AutoComplete *autocpl, char *autoname)
+{
+ if(autocpl->truncate[0])
+ BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
+ else
+ BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
+
+ MEM_freeN(autocpl->truncate);
+ MEM_freeN(autocpl);
+}
+
+/* autocomplete callback for ID buttons */
+static void autocomplete_id(char *str, void *arg_v)
+{
+ /* XXX 2.48 int blocktype= (intptr_t)arg_v; */
+ ListBase *listb= NULL /* XXX 2.50 needs context, wich_libbase(G.main, blocktype) */;
+
+ if(listb==NULL) return;
+
+ /* search if str matches the beginning of an ID struct */
+ if(str[0]) {
+ AutoComplete *autocpl= autocomplete_begin(str, 22);
+ ID *id;
+
+ for(id= listb->first; id; id= id->next)
+ autocomplete_do_name(autocpl, id->name+2);
+
+ autocomplete_end(autocpl, str);
+ }
+}
+
+static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ ui_check_but(but);
+
+ return but;
+}
+static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+
+uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+/* Button containing both string label and icon */
+uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+
+ ui_check_but(but);
+
+ return but;
+}
+static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+
+uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefRNABut(uiBlock *block, int retval, PointerRNA *ptr, PropertyRNA *prop, int index, short x1, short y1, short x2, short y2)
+{
+ uiBut *but;
+
+ switch(prop->type) {
+ case PROP_BOOLEAN: {
+ int value;
+
+ if(prop->arraylength)
+ value= RNA_property_boolean_get_array(prop, ptr, index);
+ else
+ value= RNA_property_boolean_get(prop, ptr);
+
+ but= ui_def_but(block, TOG, 0, (value)? "True": "False", x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)prop->description);
+ break;
+ }
+ case PROP_INT: {
+ IntPropertyRNA *iprop= (IntPropertyRNA*)prop;
+ but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, iprop->softmin, iprop->softmax, iprop->step, 0, (char*)prop->description);
+ break;
+ }
+ case PROP_FLOAT: {
+ FloatPropertyRNA *fprop= (FloatPropertyRNA*)prop;
+ but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, fprop->softmin, fprop->softmax, fprop->step, fprop->precision, (char*)prop->description);
+ break;
+ }
+ case PROP_ENUM: {
+ EnumPropertyRNA *eprop= (EnumPropertyRNA*)prop;
+ DynStr *dynstr;
+ char *menu;
+ int i;
+
+ dynstr= BLI_dynstr_new();
+ BLI_dynstr_appendf(dynstr, "%s%%t", prop->name);
+ for(i=0; i<eprop->totitem; i++)
+ BLI_dynstr_appendf(dynstr, "|%s %%x%d", eprop->item[i].name, eprop->item[i].value);
+ menu= BLI_dynstr_get_cstring(dynstr);
+ BLI_dynstr_free(dynstr);
+
+ but= ui_def_but(block, MENU, 0, menu, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)prop->description);
+ MEM_freeN(menu);
+ break;
+ }
+ case PROP_STRING: {
+ StringPropertyRNA *sprop= (StringPropertyRNA*)prop;
+ but= ui_def_but(block, TEX, 0, "", x1, y1, x2, y2, NULL, 0, sprop->maxlength, 0, 0, (char*)prop->description);
+ break;
+ }
+ case PROP_POINTER: {
+ PointerRNA pptr;
+ char name[256]= "", *nameptr= name;
+
+ RNA_property_pointer_get(prop, ptr, &pptr);
+
+ if(pptr.data) {
+ if(pptr.type && pptr.type->nameproperty)
+ nameptr= RNA_property_string_get_alloc(pptr.type->nameproperty, &pptr, name, sizeof(name));
+ else
+ strcpy(nameptr, "unknown");
+ }
+
+ but= ui_def_but(block, BUT, 0, nameptr, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)prop->description);
+ but->flag |= UI_TEXT_LEFT;
+
+ if(nameptr != name)
+ MEM_freeN(nameptr);
+
+ break;
+ }
+ default:
+ but= NULL;
+ break;
+ }
+
+ if(but) {
+ but->rnapoin= *ptr;
+ but->rnaprop= prop;
+ but->rnaindex= index;
+
+ ui_check_but(but);
+ }
+
+ return but;
+}
+
+/* END Button containing both string label and icon */
+
+void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag)
+{
+ block->minx= minx;
+ block->maxx= minx+sizex;
+ block->miny= miny;
+ block->maxy= miny+sizey;
+
+ block->autofill= flag; /* also check for if it has to be done */
+
+}
+
+void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
+{
+ uiLink *link;
+
+ link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
+
+ link->poin= poin;
+ link->ppoin= ppoin;
+ link->totlink= tot;
+ link->fromcode= from;
+ link->tocode= to;
+}
+
+/* cruft to make uiBlock and uiBut private */
+
+int uiBlocksGetYMin(ListBase *lb)
+{
+ uiBlock *block;
+ int min= 0;
+
+ for (block= lb->first; block; block= block->next)
+ if (block==lb->first || block->miny<min)
+ min= block->miny;
+
+ return min;
+}
+
+int uiBlockGetCol(uiBlock *block)
+{
+ return block->themecol;
+}
+void uiBlockSetCol(uiBlock *block, int col)
+{
+ block->themecol= col;
+}
+void uiBlockSetEmboss(uiBlock *block, int emboss)
+{
+ block->dt= emboss;
+}
+void uiBlockSetDirection(uiBlock *block, int direction)
+{
+ block->direction= direction;
+}
+
+/* this call escapes if there's alignment flags */
+void uiBlockFlipOrder(uiBlock *block)
+{
+ ListBase lb;
+ uiBut *but, *next;
+ float centy, miny=10000, maxy= -10000;
+
+// if(U.uiflag & USER_PLAINMENUS)
+// return;
+
+ for(but= block->buttons.first; but; but= but->next) {
+ if(but->flag & UI_BUT_ALIGN) return;
+ if(but->y1 < miny) miny= but->y1;
+ if(but->y2 > maxy) maxy= but->y2;
+ }
+ /* mirror trick */
+ centy= (miny+maxy)/2.0;
+ for(but= block->buttons.first; but; but= but->next) {
+ but->y1 = centy-(but->y1-centy);
+ but->y2 = centy-(but->y2-centy);
+ SWAP(float, but->y1, but->y2);
+ }
+
+ /* also flip order in block itself, for example for arrowkey */
+ lb.first= lb.last= NULL;
+ but= block->buttons.first;
+ while(but) {
+ next= but->next;
+ BLI_remlink(&block->buttons, but);
+ BLI_addtail(&lb, but);
+ but= next;
+ }
+ block->buttons= lb;
+}
+
+
+void uiBlockSetFlag(uiBlock *block, int flag)
+{
+ block->flag= flag;
+}
+void uiBlockSetXOfs(uiBlock *block, int xofs)
+{
+ block->xofs= xofs;
+}
+void* uiBlockGetCurFont(uiBlock *block)
+{
+ return block->curfont;
+}
+
+void uiButSetFlag(uiBut *but, int flag)
+{
+ but->flag|= flag;
+}
+void uiButClearFlag(uiBut *but, int flag)
+{
+ but->flag&= ~flag;
+}
+
+int uiButGetRetVal(uiBut *but)
+{
+ return but->retval;
+}
+
+/* Call this function BEFORE adding buttons to the block */
+void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg)
+{
+ block->butm_func= menufunc;
+ block->butm_func_arg= arg;
+}
+
+void uiBlockSetFunc(uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ block->func= func;
+ block->func_arg1= arg1;
+ block->func_arg2= arg2;
+}
+
+void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)())
+{
+ block->drawextra= func;
+}
+
+void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ but->func= func;
+ but->func_arg1= arg1;
+ but->func_arg2= arg2;
+}
+
+void uiButSetFunc3(uiBut *but, void (*func)(void *arg1, void *arg2, void *arg3), void *arg1, void *arg2, void *arg3)
+{
+ but->func3= func;
+ but->func_arg1= arg1;
+ but->func_arg2= arg2;
+ but->func_arg3= arg3;
+}
+
+void uiButSetCompleteFunc(uiBut *but, void (*func)(char *str, void *arg), void *arg)
+{
+ but->autocomplete_func= func;
+ but->autofunc_arg= arg;
+}
+
+uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip)
+{
+ uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
+ but->idpoin_func= func;
+ but->idpoin_idpp= (ID**) idpp;
+ ui_check_but(but);
+
+ if(blocktype)
+ uiButSetCompleteFunc(but, autocomplete_id, 0 /* XXX 2.48 (void *)(intptr_t)blocktype*/);
+
+ return but;
+}
+
+uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+ return but;
+}
+
+uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+ return but;
+}
+
+/* Block button containing both string label and icon */
+uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+ but->flag|= UI_ICON_RIGHT;
+
+ but->block_func= func;
+ ui_check_but(but);
+
+ return but;
+}
+
+/* Block button containing icon */
+uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+ but->flag|= UI_ICON_RIGHT;
+
+ but->block_func= func;
+ ui_check_but(but);
+
+ return but;
+}
+
+void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip)
+{
+ uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
+ ui_check_but(but);
+}
+
+/* Program Init/Exit */
+
+void UI_init(void)
+{
+ uiDefFont(UI_HELVB,
+ BMF_GetFont(BMF_kHelveticaBold14),
+ BMF_GetFont(BMF_kHelveticaBold12),
+ BMF_GetFont(BMF_kHelveticaBold10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+ uiDefFont(UI_HELV,
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+
+ ui_resources_init();
+}
+
+void UI_init_userdef()
+{
+ ui_text_init_userdef();
+ ui_theme_init_userdef();
+}
+
+void UI_exit(void)
+{
+ ui_resources_free();
+}
+
diff --git a/source/blender/editors/interface/interface.h b/source/blender/editors/interface/interface.h
new file mode 100644
index 00000000000..2df65e3ef3b
--- /dev/null
+++ b/source/blender/editors/interface/interface.h
@@ -0,0 +1,292 @@
+/**
+ * $Id: interface.h 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef INTERFACE_H
+#define INTERFACE_H
+
+#include "UI_resources.h"
+#include "RNA_types.h"
+
+struct uiActivateBut;
+struct wmWindow;
+struct ARegion;
+
+/* general defines */
+
+#define UI_MAX_DRAW_STR 400
+#define UI_MAX_NAME_STR 64
+#define UI_ARRAY 29
+
+/* panel limits */
+#define UI_PANEL_MINX 100
+#define UI_PANEL_MINY 70
+
+/* uiBut->flag */
+#define UI_SELECT 1
+#define UI_MOUSE_OVER 2
+#define UI_ACTIVE 4
+#define UI_HAS_ICON 8
+/* warn: rest of uiBut->flag in BIF_interface.c */
+
+/* uiBut->activateflag */
+#define UI_ACTIVATE 1
+#define UI_ACTIVATE_APPLY 2
+#define UI_ACTIVATE_TEXT_EDITING 4
+#define UI_ACTIVATE_OPEN 8
+
+/* internal panel drawing defines */
+#define PNL_GRID 4
+#define PNL_DIST 8
+#define PNL_SAFETY 8
+#define PNL_HEADER 20
+
+/* panel->flag */
+#define PNL_SELECT 1
+#define PNL_CLOSEDX 2
+#define PNL_CLOSEDY 4
+#define PNL_CLOSED 6
+#define PNL_TABBED 8
+#define PNL_OVERLAP 16
+
+/* Button text selection:
+ * extension direction, selextend, inside ui_do_but_TEX */
+#define EXTEND_LEFT 1
+#define EXTEND_RIGHT 2
+
+typedef struct {
+ short xim, yim;
+ unsigned int *rect;
+ short xofs, yofs;
+} uiIconImage;
+
+typedef struct {
+ short mval[2];
+ short qual, val;
+ int event;
+} uiEvent;
+
+typedef struct {
+ void *xl, *large, *medium, *small;
+} uiFont;
+
+typedef struct uiLinkLine { /* only for draw/edit */
+ struct uiLinkLine *next, *prev;
+
+ short flag, pad;
+
+ struct uiBut *from, *to;
+} uiLinkLine;
+
+typedef struct {
+ void **poin; /* pointer to original pointer */
+ void ***ppoin; /* pointer to original pointer-array */
+ short *totlink; /* if pointer-array, here is the total */
+
+ short maxlink, pad;
+ short fromcode, tocode;
+
+ ListBase lines;
+} uiLink;
+
+struct uiBut {
+ struct uiBut *next, *prev;
+ short type, pointype, bit, bitnr, retval, strwidth, ofs, pos, selsta, selend;
+ int flag;
+
+ char *str;
+ char strdata[UI_MAX_NAME_STR];
+ char drawstr[UI_MAX_DRAW_STR];
+
+ float x1, y1, x2, y2;
+
+ char *poin;
+ float min, max;
+ float a1, a2, hsv[3]; // hsv is temp memory for hsv buttons
+ float aspect;
+
+ void (*func)(void *, void *);
+ void (*func3)(void *, void *, void *); /* XXX remove */
+ void *func_arg1;
+ void *func_arg2;
+ void *func_arg3; /* XXX remove */
+
+ void (*embossfunc)(int , int , float, float, float, float, float, int);
+ void (*sliderfunc)(int , float, float, float, float, float, float, int);
+
+ void (*autocomplete_func)(char *, void *);
+ void *autofunc_arg;
+
+ uiLink *link;
+
+ char *tip, *lockstr;
+
+ int themecol; /* themecolor id */
+ void *font;
+
+ BIFIconID icon;
+ short but_align; /* aligning buttons, horiz/vertical */
+ short lock, win;
+ short iconadd, dt;
+
+ /* IDPOIN data */
+ uiIDPoinFuncFP idpoin_func;
+ ID **idpoin_idpp;
+
+ /* BLOCK data */
+ uiBlockFuncFP block_func;
+
+ /* BUTM data */
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+
+ /* RNA */
+ struct PointerRNA rnapoin;
+ struct PropertyRNA *rnaprop;
+ int rnaindex;
+
+ /* Activation data */
+ struct uiActivateBut *activate;
+ int activateflag;
+
+ char *editstr;
+ double *editval;
+ float *editvec;
+ void *editcoba;
+ void *editcumap;
+
+ /* pointer back */
+ uiBlock *block;
+};
+
+struct uiBlock {
+ uiBlock *next, *prev;
+
+ ListBase buttons;
+ Panel *panel;
+ uiBlock *oldblock;
+
+ char name[UI_MAX_NAME_STR];
+
+ float winmat[4][4];
+
+ float minx, miny, maxx, maxy;
+ float aspect;
+
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+
+ void (*func)(void *arg1, void *arg2);
+ void *func_arg1;
+ void *func_arg2;
+
+ /* extra draw function for custom blocks */
+ void (*drawextra)();
+
+ int themecol; /* themecolor id */
+
+ short font; /* indices */
+ int afterval, flag;
+ void *curfont;
+
+ short autofill, win, winq, direction, dt;
+ short auto_open, in_use, pad;
+ double auto_open_last;
+
+ int lock;
+ char *lockstr;
+
+ float xofs, yofs; // offset to parent button
+ rctf safety; // pulldowns, to detect outside, can differ per case how it is created
+ ListBase saferct; // uiSafetyRct list
+ uiMenuBlockHandle *handle; // handle
+};
+
+typedef struct uiSafetyRct {
+ struct uiSafetyRct *next, *prev;
+ rctf parent;
+ rctf safety;
+} uiSafetyRct;
+
+/* interface.c */
+
+extern int ui_translate_buttons(void);
+extern int ui_translate_menus(void);
+extern int ui_translate_tooltips(void);
+
+extern void ui_block_to_window_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
+extern void ui_block_to_window(const struct ARegion *ar, uiBlock *block, int *x, int *y);
+extern void ui_block_to_window_rct(const struct ARegion *ar, uiBlock *block, rctf *graph, rcti *winr);
+extern void ui_window_to_block_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
+extern void ui_window_to_block(const struct ARegion *ar, uiBlock *block, int *x, int *y);
+
+extern double ui_get_but_val(uiBut *but);
+extern void ui_set_but_val(uiBut *but, double value);
+extern void ui_set_but_hsv(uiBut *but);
+extern void ui_get_but_vectorf(uiBut *but, float *vec);
+extern void ui_set_but_vectorf(uiBut *but, float *vec);
+extern void ui_get_but_string(uiBut *but, char *str, int maxlen);
+extern void ui_set_but_string(uiBut *but, const char *str);
+
+extern void ui_check_but(uiBut *but);
+extern void ui_autofill(uiBlock *block);
+extern int ui_is_but_float(uiBut *but);
+extern void ui_update_block_buts_hsv(uiBlock *block, float *hsv);
+
+/* interface_regions.c */
+uiBlock *ui_block_func_MENU(struct wmWindow *window, uiMenuBlockHandle *handle, void *arg_but);
+uiBlock *ui_block_func_ICONROW(struct wmWindow *window, uiMenuBlockHandle *handle, void *arg_but);
+uiBlock *ui_block_func_ICONTEXTROW(struct wmWindow *window, uiMenuBlockHandle *handle, void *arg_but);
+uiBlock *ui_block_func_COL(struct wmWindow *window, uiMenuBlockHandle *handle, void *arg_but);
+
+struct ARegion *ui_tooltip_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
+void ui_tooltip_free(struct bContext *C, struct ARegion *ar);
+
+uiMenuBlockHandle *ui_menu_block_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
+ uiBlockFuncFP block_func, void *arg);
+void ui_menu_block_free(struct bContext *C, uiMenuBlockHandle *handle);
+
+void ui_set_name_menu(uiBut *but, int value);
+
+/* interface_panel.c */
+extern void ui_draw_panel(uiBlock *block);
+extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
+extern void ui_scale_panel(uiBlock *block);
+extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
+
+/* interface_draw.c */
+extern void ui_set_embossfunc(uiBut *but, int drawtype);
+extern void ui_draw_but(uiBut *but);
+extern void ui_rasterpos_safe(float x, float y, float aspect);
+extern void ui_draw_tria_icon(float x, float y, float aspect, char dir);
+extern void ui_draw_anti_x(float x1, float y1, float x2, float y2);
+extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
+
+#endif
+
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
new file mode 100644
index 00000000000..49a5b8482cc
--- /dev/null
+++ b/source/blender/editors/interface/interface_draw.c
@@ -0,0 +1,2622 @@
+/**
+ * $Id: interface_draw.c 15733 2008-07-24 09:23:13Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h>
+
+#include "DNA_color_types.h"
+#include "DNA_listBase.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_arithb.h"
+
+#include "BKE_colortools.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+
+#include "BMF_Api.h"
+#ifdef INTERNATIONAL
+#include "FTF_Api.h"
+#endif
+
+#include "interface.h"
+
+#define UI_RB_ALPHA 16
+static int roundboxtype= 15;
+
+void uiSetRoundBox(int type)
+{
+ /* Not sure the roundbox function is the best place to change this
+ * if this is undone, its not that big a deal, only makes curves edges
+ * square for the */
+ if (UI_GetThemeValue(TH_BUT_DRAWTYPE) == TH_MINIMAL)
+ roundboxtype= 0;
+ else
+ roundboxtype= type;
+
+ /* flags to set which corners will become rounded:
+
+ 1------2
+ | |
+ 8------4
+ */
+
+}
+
+void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad)
+{
+ float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
+ {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
+ int a;
+
+ /* mult */
+ for(a=0; a<7; a++) {
+ vec[a][0]*= rad; vec[a][1]*= rad;
+ }
+
+ glBegin(mode);
+
+ /* start with corner right-bottom */
+ if(roundboxtype & 4) {
+ glVertex2f( maxx-rad, miny);
+ for(a=0; a<7; a++) {
+ glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]);
+ }
+ glVertex2f( maxx, miny+rad);
+ }
+ else glVertex2f( maxx, miny);
+
+ /* corner right-top */
+ if(roundboxtype & 2) {
+ glVertex2f( maxx, maxy-rad);
+ for(a=0; a<7; a++) {
+ glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
+ }
+ glVertex2f( maxx-rad, maxy);
+ }
+ else glVertex2f( maxx, maxy);
+
+ /* corner left-top */
+ if(roundboxtype & 1) {
+ glVertex2f( minx+rad, maxy);
+ for(a=0; a<7; a++) {
+ glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
+ }
+ glVertex2f( minx, maxy-rad);
+ }
+ else glVertex2f( minx, maxy);
+
+ /* corner left-bottom */
+ if(roundboxtype & 8) {
+ glVertex2f( minx, miny+rad);
+ for(a=0; a<7; a++) {
+ glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]);
+ }
+ glVertex2f( minx+rad, miny);
+ }
+ else glVertex2f( minx, miny);
+
+ glEnd();
+}
+
+/* ************** safe rasterpos for pixmap alignment with pixels ************* */
+
+void ui_rasterpos_safe(float x, float y, float aspect)
+{
+ float vals[4], remainder;
+ int doit=0;
+
+ glRasterPos2f(x, y);
+ glGetFloatv(GL_CURRENT_RASTER_POSITION, vals);
+
+ remainder= vals[0] - floor(vals[0]);
+ if(remainder > 0.4 && remainder < 0.6) {
+ if(remainder < 0.5) x -= 0.1*aspect;
+ else x += 0.1*aspect;
+ doit= 1;
+ }
+ remainder= vals[1] - floor(vals[1]);
+ if(remainder > 0.4 && remainder < 0.6) {
+ if(remainder < 0.5) y -= 0.1*aspect;
+ else y += 0.1*aspect;
+ doit= 1;
+ }
+
+ if(doit) glRasterPos2f(x, y);
+
+ UI_RasterPos(x, y);
+ UI_SetScale(aspect);
+}
+
+/* ************** generic embossed rect, for window sliders etc ************* */
+
+void uiEmboss(float x1, float y1, float x2, float y2, int sel)
+{
+
+ /* below */
+ if(sel) glColor3ub(200,200,200);
+ else glColor3ub(50,50,50);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(sel) glColor3ub(50,50,50);
+ else glColor3ub(200,200,200);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+}
+
+/* ************** GENERIC ICON DRAW, NO THEME HERE ************* */
+
+/* icons have been standardized... and this call draws in untransformed coordinates */
+#define ICON_HEIGHT 16.0f
+
+static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
+{
+ /* XXX 2.50 need interface_icons.c */
+#if 0
+ float xs=0, ys=0, aspect, height;
+
+ /* this icon doesn't need draw... */
+ if(icon==ICON_BLANK1) return;
+
+ /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */
+ aspect= but->block->aspect;
+ if(aspect != but->aspect) {
+ /* prevent scaling up icon in pupmenu */
+ if (aspect < 1.0f) {
+ height= ICON_HEIGHT;
+ aspect = 1.0f;
+
+ }
+ else
+ height= ICON_HEIGHT/aspect;
+ }
+ else
+ height= ICON_HEIGHT;
+
+ if(but->flag & UI_ICON_LEFT) {
+ if (but->type==BUT_TOGDUAL) {
+ if (but->drawstr[0]) {
+ xs= but->x1-1.0;
+ } else {
+ xs= (but->x1+but->x2- height)/2.0;
+ }
+ }
+ else if (but->type==BUTM ) {
+ xs= but->x1+1.0;
+ }
+ else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
+ xs= but->x1+3.0;
+ }
+ else {
+ xs= but->x1+4.0;
+ }
+ ys= (but->y1+but->y2- height)/2.0;
+ }
+ if(but->flag & UI_ICON_RIGHT) {
+ xs= but->x2-17.0;
+ ys= (but->y1+but->y2- height)/2.0;
+ }
+ if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) {
+ xs= (but->x1+but->x2- height)/2.0;
+ ys= (but->y1+but->y2- height)/2.0;
+ }
+
+ glEnable(GL_BLEND);
+
+ /* calculate blend color */
+ if ELEM3(but->type, TOG, ROW, TOGN) {
+ if(but->flag & UI_SELECT);
+ else if(but->flag & UI_ACTIVE);
+ else blend= -60;
+ }
+ UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
+
+ glDisable(GL_BLEND);
+#endif
+}
+
+
+/* ************** DEFAULT THEME, SHADED BUTTONS ************* */
+
+
+#define M_WHITE UI_ThemeColorShade(colorid, 80)
+
+#define M_ACT_LIGHT UI_ThemeColorShade(colorid, 55)
+#define M_LIGHT UI_ThemeColorShade(colorid, 45)
+#define M_HILITE UI_ThemeColorShade(colorid, 25)
+#define M_LMEDIUM UI_ThemeColorShade(colorid, 10)
+#define M_MEDIUM UI_ThemeColor(colorid)
+#define M_LGREY UI_ThemeColorShade(colorid, -20)
+#define M_GREY UI_ThemeColorShade(colorid, -45)
+#define M_DARK UI_ThemeColorShade(colorid, -80)
+
+#define M_NUMTEXT UI_ThemeColorShade(colorid, 25)
+#define M_NUMTEXT_ACT_LIGHT UI_ThemeColorShade(colorid, 35)
+
+#define MM_WHITE UI_ThemeColorShade(TH_BUT_NEUTRAL, 120)
+
+/* Used for the subtle sunken effect around buttons.
+ * One option is to hardcode to white, with alpha, however it causes a
+ * weird 'building up' efect, so it's commented out for now.
+ */
+
+/*
+#define MM_WHITE_OP glColor4ub(255, 255, 255, 60)
+#define MM_WHITE_TR glColor4ub(255, 255, 255, 0)
+ */
+
+#define MM_WHITE_OP UI_ThemeColorShadeAlpha(TH_BACK, 55, -100)
+#define MM_WHITE_TR UI_ThemeColorShadeAlpha(TH_BACK, 55, -255)
+
+#define MM_LIGHT UI_ThemeColorShade(TH_BUT_OUTLINE, 45)
+#define MM_MEDIUM UI_ThemeColor(TH_BUT_OUTLINE)
+#define MM_GREY UI_ThemeColorShade(TH_BUT_OUTLINE, -45)
+#define MM_DARK UI_ThemeColorShade(TH_BUT_OUTLINE, -80)
+
+/* base shaded button */
+static void shaded_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
+{
+ /* 'mid' arg determines whether the button is in the middle of
+ * an alignment group or not. 0 = not middle, 1 = is in the middle.
+ * Done to allow cleaner drawing
+ */
+
+ /* *** SHADED BUTTON BASE *** */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_MEDIUM;
+ else M_LGREY;
+ } else {
+ if(flag & UI_ACTIVE) M_LIGHT;
+ else M_HILITE;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ } else {
+ if(flag & UI_ACTIVE) M_ACT_LIGHT;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glEnd();
+
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ } else {
+ if(flag & UI_ACTIVE) M_ACT_LIGHT;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+ /* *** END SHADED BUTTON BASE *** */
+
+ /* *** INNER OUTLINE *** */
+ /* left */
+ if(!(flag & UI_SELECT)) {
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_MEDIUM;
+ glVertex2f(x1+1,y1+2);
+ M_WHITE;
+ glVertex2f(x1+1,y2);
+ glEnd();
+ }
+
+ /* right */
+ if(!(flag & UI_SELECT)) {
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_MEDIUM;
+ glVertex2f(x2-1,y1+2);
+ M_WHITE;
+ glVertex2f(x2-1,y2);
+ glEnd();
+ }
+
+ glShadeModel(GL_FLAT);
+
+ /* top */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ } else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_WHITE;
+ }
+
+ fdrawline(x1, (y2-1), x2, (y2-1));
+
+ /* bottom */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_MEDIUM;
+ else M_LGREY;
+ } else {
+ if(flag & UI_ACTIVE) M_LMEDIUM;
+ else M_MEDIUM;
+ }
+ fdrawline(x1, (y1+1), x2, (y1+1));
+ /* *** END INNER OUTLINE *** */
+
+ /* *** OUTER OUTLINE *** */
+ if (mid) {
+ // we draw full outline, its not AA, and it works better button mouse-over hilite
+ MM_DARK;
+
+ // left right
+ fdrawline(x1, y1, x1, y2);
+ fdrawline(x2, y1, x2, y2);
+
+ // top down
+ fdrawline(x1, y2, x2, y2);
+ fdrawline(x1, y1, x2, y1);
+ } else {
+ MM_DARK;
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
+ }
+ /* END OUTER OUTLINE */
+}
+
+/* base flat button */
+static void flat_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
+{
+ /* 'mid' arg determines whether the button is in the middle of
+ * an alignment group or not. 0 = not middle, 1 = is in the middle.
+ * Done to allow cleaner drawing
+ */
+
+ /* *** FLAT TEXT/NUM FIELD *** */
+ glShadeModel(GL_FLAT);
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_NUMTEXT_ACT_LIGHT;
+ else M_NUMTEXT;
+ }
+
+ glRectf(x1, y1, x2, y2);
+ /* *** END FLAT TEXT/NUM FIELD *** */
+
+ /* *** OUTER OUTLINE *** */
+ if (mid) {
+ // we draw full outline, its not AA, and it works better button mouse-over hilite
+ MM_DARK;
+
+ // left right
+ fdrawline(x1, y1, x1, y2);
+ fdrawline(x2, y1, x2, y2);
+
+ // top down
+ fdrawline(x1, y2, x2, y2);
+ fdrawline(x1, y1, x2, y1);
+ } else {
+ MM_DARK;
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
+ }
+ /* END OUTER OUTLINE */
+}
+
+/* small side double arrow for iconrow */
+static void ui_default_iconrow_arrows(float x1, float y1, float x2, float y2)
+{
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+}
+
+/* side double arrow for menu */
+static void ui_default_menu_arrows(float x1, float y1, float x2, float y2)
+{
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2) -4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+}
+
+/* left/right arrows for number fields */
+static void ui_default_num_arrows(float x1, float y1, float x2, float y2)
+{
+ if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
+
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+ }
+}
+
+/* changing black/white for TOG3 buts */
+static void ui_tog3_invert(float x1, float y1, float x2, float y2, int seltype)
+{
+ short alpha = 30;
+
+ if (seltype == 0) {
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, alpha);
+ glRectf(x2-6, y1, x2, (y1+(y2-y1)/2));
+
+ glColor4ub(255, 255, 255, alpha);
+ glRectf(x2-6, (y1+(y2-y1)/2), x2, y2);
+
+ glDisable(GL_BLEND);
+ } else {
+ glEnable(GL_BLEND);
+
+ glColor4ub(255, 255, 255, alpha);
+ glRectf(x2-6, y1, x2, (y1+(y2-y1)/2));
+
+ glColor4ub(0, 0, 0, alpha);
+ glRectf(x2-6, (y1+(y2-y1)/2), x2, y2);
+
+ glDisable(GL_BLEND);
+ }
+}
+
+/* button/popup menu/iconrow drawing code */
+static void ui_default_button(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ int align= (flag & UI_BUT_ALIGN);
+
+ if(align) {
+
+ /* *** BOTTOM OUTER SUNKEN EFFECT *** */
+ if (!((align == UI_BUT_ALIGN_DOWN) ||
+ (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
+ (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
+ glEnable(GL_BLEND);
+ MM_WHITE_OP;
+ fdrawline(x1, y1-1, x2, y1-1);
+ glDisable(GL_BLEND);
+ }
+ /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
+
+ switch(align) {
+ case UI_BUT_ALIGN_TOP:
+ uiSetRoundBox(12);
+
+ /* last arg in shaded_button() determines whether the button is in the middle of
+ * an alignment group or not. 0 = not middle, 1 = is in the middle.
+ * Done to allow cleaner drawing
+ */
+
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_DOWN:
+ uiSetRoundBox(3);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_LEFT:
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(6);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_RIGHT:
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(9);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
+ uiSetRoundBox(1);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
+ uiSetRoundBox(2);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(8);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(4);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+
+ default:
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 1);
+ break;
+ }
+ }
+ else {
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+
+ /* BOTTOM OUTER SUNKEN EFFECT */
+ MM_WHITE_OP;
+ fdrawline(x1, y1-1, x2, y1-1);
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(15);
+ shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ }
+
+ /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
+ switch(type) {
+ case ICONROW:
+ case ICONTEXTROW:
+ /* DARKENED AREA */
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 30);
+ glRectf(x2-9, y1, x2, y2);
+
+ glDisable(GL_BLEND);
+ /* END DARKENED AREA */
+
+ /* ICONROW DOUBLE-ARROW */
+ M_DARK;
+ ui_default_iconrow_arrows(x1, y1, x2, y2);
+ /* END ICONROW DOUBLE-ARROW */
+ break;
+ case MENU:
+ /* DARKENED AREA */
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 30);
+ glRectf(x2-18, y1, x2, y2);
+
+ glDisable(GL_BLEND);
+ /* END DARKENED AREA */
+
+ /* MENU DOUBLE-ARROW */
+ M_DARK;
+ ui_default_menu_arrows(x1, y1, x2, y2);
+ /* MENU DOUBLE-ARROW */
+ break;
+ }
+}
+
+/* number/text field drawing code */
+static void ui_default_flat(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ int align= (flag & UI_BUT_ALIGN);
+
+ if(align) {
+
+ /* *** BOTTOM OUTER SUNKEN EFFECT *** */
+ if (!((align == UI_BUT_ALIGN_DOWN) ||
+ (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
+ (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
+ glEnable(GL_BLEND);
+ MM_WHITE_OP;
+ fdrawline(x1, y1-1, x2, y1-1);
+ glDisable(GL_BLEND);
+ }
+ /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
+
+ switch(align) {
+ case UI_BUT_ALIGN_TOP:
+ uiSetRoundBox(12);
+
+ /* last arg in shaded_button() determines whether the button is in the middle of
+ * an alignment group or not. 0 = not middle, 1 = is in the middle.
+ * Done to allow cleaner drawing
+ */
+
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_DOWN:
+ uiSetRoundBox(3);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_LEFT:
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(6);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_RIGHT:
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(9);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
+ uiSetRoundBox(1);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
+ uiSetRoundBox(2);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(8);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(4);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ break;
+
+ default:
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 1);
+ break;
+ }
+ }
+ else {
+
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+
+ /* BOTTOM OUTER SUNKEN EFFECT */
+ MM_WHITE_OP;
+ fdrawline(x1, y1-1, x2, y1-1);
+
+ /* LEFT OUTER SUNKEN EFFECT */
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x1-1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* RIGHT OUTER SUNKEN EFFECT */
+ glBegin(GL_LINES);
+ MM_WHITE_OP;
+ glVertex2f(x2+1,y1);
+ MM_WHITE_TR;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ uiSetRoundBox(15);
+ flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
+ }
+
+ /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
+ switch(type) {
+ case NUM:
+ case NUMABS:
+ /* SIDE ARROWS */
+ /* left */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_DARK;
+ else M_DARK;
+ } else {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_LGREY;
+ }
+
+ ui_default_num_arrows(x1, y1, x2, y2);
+ /* END SIDE ARROWS */
+ }
+}
+
+static void ui_default_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+ float ymid, yc;
+
+ /* the slider background line */
+ ymid= (y1+y2)/2.0;
+ //yc= 2.5*aspect; // height of center line
+ yc = 2.3; // height of center line
+
+ if(flag & UI_SELECT)
+ UI_ThemeColorShade(TH_BUT_NUM, -5);
+ else {
+ if(flag & UI_ACTIVE)
+ UI_ThemeColorShade(TH_BUT_NUM, +35);
+ else
+ UI_ThemeColorShade(TH_BUT_NUM, +25);
+ }
+
+ glRectf(x1, ymid-yc, x2, ymid+yc);
+
+ /* top inner bevel */
+ if(flag & UI_SELECT) UI_ThemeColorShade(TH_BUT_NUM, -40);
+ else UI_ThemeColorShade(TH_BUT_NUM, -5);
+ fdrawline(x1+1, ymid+yc, x2, ymid+yc);
+
+ /* bottom inner bevel */
+ if(flag & UI_SELECT) UI_ThemeColorShade(TH_BUT_NUM, +15);
+ else UI_ThemeColorShade(TH_BUT_NUM, +45);
+ fdrawline(x1+1, ymid-yc, x2, ymid-yc);
+
+
+ /* the movable slider */
+ if(flag & UI_SELECT) UI_ThemeColorShade(TH_BUT_NUM, +80);
+ else UI_ThemeColorShade(TH_BUT_NUM, -45);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ UI_ThemeColorShade(TH_BUT_NUM, -45);
+
+ glVertex2f(x1, y1+2.5);
+ glVertex2f(x1+fac, y1+2.5);
+
+ UI_ThemeColor(TH_BUT_NUM);
+
+ glVertex2f(x1+fac, y2-2.5);
+ glVertex2f(x1, y2-2.5);
+
+ glEnd();
+
+
+ /* slider handle center */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ UI_ThemeColor(TH_BUT_NUM);
+ glVertex2f(x1+fac-3, y1+2);
+ glVertex2f(x1+fac, y1+4);
+ UI_ThemeColorShade(TH_BUT_NUM, +80);
+ glVertex2f(x1+fac, y2-2);
+ glVertex2f(x1+fac-3, y2-2);
+
+ glEnd();
+
+ /* slider handle left bevel */
+ UI_ThemeColorShade(TH_BUT_NUM, +70);
+ fdrawline(x1+fac-3, y2-2, x1+fac-3, y1+2);
+
+ /* slider handle right bevel */
+ UI_ThemeColorShade(TH_BUT_NUM, -35);
+ fdrawline(x1+fac, y2-2, x1+fac, y1+2);
+
+ glShadeModel(GL_FLAT);
+}
+
+/* default theme callback */
+static void ui_draw_default(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+
+ switch(type) {
+ case TEX:
+ case IDPOIN:
+ case NUM:
+ case NUMABS:
+ ui_default_flat(type, colorid, aspect, x1, y1, x2, y2, flag);
+ break;
+ case ICONROW:
+ case ICONTEXTROW:
+ case MENU:
+ default:
+ ui_default_button(type, colorid, aspect, x1, y1, x2, y2, flag);
+ }
+
+}
+
+
+/* *************** OLDSKOOL THEME ***************** */
+
+static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
+{
+ float vec[2];
+
+ glBegin(GL_LINE_LOOP);
+ vec[0]= x1+asp1; vec[1]= y1-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2+asp1; vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1; vec[1]= y2+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1-asp1; vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ glEnd();
+
+}
+
+
+static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -40);
+ else UI_ThemeColorShade(colorid, -30);
+ }
+ else {
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, +30);
+ else UI_ThemeColorShade(colorid, +20);
+ }
+
+ glRectf(x1+1, y1+1, x2-1, y2-1);
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* below */
+ if(flag & UI_SELECT) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -30);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -30);
+ else UI_ThemeColorShade(colorid, 0);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ /* outline */
+ glColor3ub(0,0,0);
+ ui_draw_outlineX(x1, y1, x2, y2, asp);
+
+
+ /* special type decorations */
+ switch(type) {
+ case NUM:
+ case NUMABS:
+ if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
+ else UI_ThemeColorShade(colorid, -30);
+ ui_default_num_arrows(x1, y1, x2, y2);
+ break;
+
+ case ICONROW:
+ case ICONTEXTROW:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-9, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_iconrow_arrows(x1, y1, x2, y2);
+ break;
+
+ case MENU:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-17, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_menu_arrows(x1, y1, x2, y2);
+ break;
+ }
+
+}
+
+/* *************** BASIC ROUNDED THEME ***************** */
+
+static void round_button(float x1, float y1, float x2, float y2, float asp,
+ int colorid, int round, int menudeco, int curshade)
+{
+ float rad;
+ char col[4];
+
+ rad= (y2-y1)/2.0;
+ if(rad>7.0) rad= 7.0;
+
+ uiSetRoundBox(round);
+ gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
+
+ if(menudeco) {
+ uiSetRoundBox(round & ~9);
+ UI_ThemeColorShade(colorid, curshade-20);
+ gl_round_box(GL_POLYGON, x2-menudeco, y1, x2, y2, rad);
+ }
+
+ /* fake AA */
+ uiSetRoundBox(round);
+ glEnable( GL_BLEND );
+
+ UI_GetThemeColor3ubv(colorid, col);
+
+ if(col[0]<100) col[0]= 0; else col[0]-= 100;
+ if(col[1]<100) col[1]= 0; else col[1]-= 100;
+ if(col[2]<100) col[2]= 0; else col[2]-= 100;
+ col[3]= 80;
+ glColor4ubv((GLubyte *)col);
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad - asp);
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad + asp);
+ col[3]= 180;
+ glColor4ubv((GLubyte *)col);
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad);
+
+ glDisable( GL_BLEND );
+}
+
+/* button in midst of alignment row */
+static void round_button_mid(float x1, float y1, float x2, float y2, float asp,
+ int colorid, int align, int menudeco, int curshade)
+{
+ glRectf(x1, y1, x2, y2);
+
+ if(menudeco) {
+ UI_ThemeColorShade(colorid, curshade-20);
+ glRectf(x2-menudeco, y1, x2, y2);
+ }
+
+ UI_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
+ // we draw full outline, its not AA, and it works better button mouse-over hilite
+
+ // left right
+ fdrawline(x1, y1, x1, y2);
+ fdrawline(x2, y1, x2, y2);
+
+ // top down
+ fdrawline(x1, y2, x2, y2);
+ fdrawline(x1, y1, x2, y1);
+}
+
+static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ int align= (flag & UI_BUT_ALIGN);
+ int curshade= 0, menudeco= 0;
+
+ if(type==ICONROW || type==ICONTEXTROW) menudeco= 9;
+ else if((type==MENU || type==BLOCK) && x2-x1>24) menudeco= 16;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) curshade= -40;
+ else curshade= -30;
+ }
+ else {
+ if(flag & UI_ACTIVE) curshade= 30;
+ else curshade= +20;
+ }
+
+ UI_ThemeColorShade(colorid, curshade);
+
+ if(align) {
+ switch(align) {
+ case UI_BUT_ALIGN_TOP:
+ round_button(x1, y1, x2, y2, asp, colorid, 12, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_DOWN:
+ round_button(x1, y1, x2, y2, asp, colorid, 3, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_LEFT:
+ round_button(x1, y1, x2, y2, asp, colorid, 6, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_RIGHT:
+ round_button(x1, y1, x2, y2, asp, colorid, 9, menudeco, curshade);
+ break;
+
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
+ round_button(x1, y1, x2, y2, asp, colorid, 1, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
+ round_button(x1, y1, x2, y2, asp, colorid, 2, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
+ round_button(x1, y1, x2, y2, asp, colorid, 8, menudeco, curshade);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
+ round_button(x1, y1, x2, y2, asp, colorid, 4, menudeco, curshade);
+ break;
+
+ default:
+ round_button_mid(x1, y1, x2, y2, asp, colorid, align, menudeco, curshade);
+ break;
+ }
+ }
+ else {
+ round_button(x1, y1, x2, y2, asp, colorid, 15, menudeco, curshade);
+ }
+
+ /* special type decorations */
+ switch(type) {
+ case NUM:
+ case NUMABS:
+ UI_ThemeColorShade(colorid, curshade-60);
+ ui_default_num_arrows(x1, y1, x2, y2);
+ break;
+
+ case ICONROW:
+ case ICONTEXTROW:
+ UI_ThemeColorShade(colorid, curshade-60);
+ ui_default_iconrow_arrows(x1, y1, x2, y2);
+ break;
+
+ case MENU:
+ case BLOCK:
+ UI_ThemeColorShade(colorid, curshade-60);
+ ui_default_menu_arrows(x1, y1, x2, y2);
+ break;
+ }
+}
+
+/* *************** MINIMAL THEME ***************** */
+
+// theme can define an embosfunc and sliderfunc, text+icon drawing is standard, no theme.
+
+
+
+/* super minimal button as used in logic menu */
+static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ /* too much space between buttons */
+
+ if (type==TEX || type==IDPOIN) {
+ x1+= asp;
+ x2-= (asp*2);
+ //y1+= asp;
+ y2-= asp;
+ } else {
+ /* Less space between buttons looks nicer */
+ y2-= asp;
+ x2-= asp;
+ }
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -40);
+ else UI_ThemeColorShade(colorid, -30);
+ }
+ else {
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, +20);
+ else UI_ThemeColorShade(colorid, +10);
+ }
+
+ glRectf(x1, y1, x2, y2);
+
+ if (type==TEX || type==IDPOIN) {
+ UI_ThemeColorShade(colorid, -60);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+
+ /* text underline, some */
+ UI_ThemeColorShade(colorid, +50);
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x8888);
+ fdrawline(x1+(asp*2), y1+(asp*3), x2-(asp*2), y1+(asp*3));
+ glDisable(GL_LINE_STIPPLE);
+
+
+ UI_ThemeColorShade(colorid, +60);
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ } else {
+ if(flag & UI_SELECT) {
+ UI_ThemeColorShade(colorid, -60);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ UI_ThemeColorShade(colorid, +40);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else {
+ UI_ThemeColorShade(colorid, +40);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ UI_ThemeColorShade(colorid, -60);
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ }
+
+ /* special type decorations */
+ switch(type) {
+ case NUM:
+ case NUMABS:
+ if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -60);
+ else UI_ThemeColorShade(colorid, -30);
+ ui_default_num_arrows(x1, y1, x2, y2);
+ break;
+
+ case ICONROW:
+ case ICONTEXTROW:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-9, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_iconrow_arrows(x1, y1, x2, y2);
+ break;
+
+ case MENU:
+ case BLOCK:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-17, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_menu_arrows(x1, y1, x2, y2);
+ break;
+ }
+
+
+}
+
+
+/* fac is the slider handle position between x1 and x2 */
+static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+ float ymid, yc;
+
+ /* the slider background line */
+ ymid= (y1+y2)/2.0;
+ yc= 1.7*aspect;
+
+ if(flag & UI_ACTIVE)
+ UI_ThemeColorShade(colorid, -50);
+ else
+ UI_ThemeColorShade(colorid, -40);
+
+ /* left part */
+ glRectf(x1, ymid-2.0*yc, x1+fac, ymid+2.0*yc);
+ /* right part */
+ glRectf(x1+fac, ymid-yc, x2, ymid+yc);
+
+ /* the movable slider */
+
+ UI_ThemeColorShade(colorid, +70);
+ glRectf(x1+fac-aspect, ymid-2.0*yc, x1+fac+aspect, ymid+2.0*yc);
+
+}
+
+/* ************** STANDARD MENU DRAWING FUNCTION ************* */
+
+
+static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
+{
+ glEnable(GL_BLEND);
+ glShadeModel(GL_SMOOTH);
+
+ /* right quad */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(maxx, miny);
+ glVertex2f(maxx, maxy-shadsize);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx+shadsize, maxy-shadsize-shadsize);
+ glVertex2f(maxx+shadsize, miny);
+ glEnd();
+
+ /* corner shape */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(maxx, miny);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx+shadsize, miny);
+ glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize);
+ glVertex2f(maxx, miny-shadsize);
+ glEnd();
+
+ /* bottom quad */
+ glBegin(GL_POLYGON);
+ glColor4ub(0, 0, 0, alpha);
+ glVertex2f(minx+shadsize, miny);
+ glVertex2f(maxx, miny);
+ glColor4ub(0, 0, 0, 0);
+ glVertex2f(maxx, miny-shadsize);
+ glVertex2f(minx+shadsize+shadsize, miny-shadsize);
+ glEnd();
+
+ glDisable(GL_BLEND);
+ glShadeModel(GL_FLAT);
+}
+
+void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
+{
+ /* accumulated outline boxes to make shade not linear, is more pleasant */
+ ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*alpha)>>8);
+
+}
+
+// background for pulldowns, pullups, and other drawing temporal menus....
+// has to be made themable still (now only color)
+
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag)
+{
+ char col[4];
+ UI_GetThemeColor4ubv(TH_MENU_BACK, col);
+
+ if( (flag & UI_BLOCK_NOSHADOW)==0) {
+ /* accumulated outline boxes to make shade not linear, is more pleasant */
+ ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*col[3])>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*col[3])>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*col[3])>>8);
+
+ glEnable(GL_BLEND);
+ glColor4ubv((GLubyte *)col);
+ glRectf(minx-1, miny, minx, maxy); // 1 pixel on left, to distinguish sublevel menus
+ }
+ glEnable(GL_BLEND);
+ glColor4ubv((GLubyte *)col);
+ glRectf(minx, miny, maxx, maxy);
+ glDisable(GL_BLEND);
+}
+
+
+
+/* pulldown menu item */
+static void ui_draw_pulldown_item(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ char col[4];
+
+ UI_GetThemeColor4ubv(TH_MENU_BACK, col);
+ if(col[3]!=255) {
+ glEnable(GL_BLEND);
+ }
+
+ if((flag & UI_ACTIVE) && type!=LABEL) {
+ UI_ThemeColor4(TH_MENU_HILITE);
+ glRectf(x1, y1, x2, y2);
+
+
+ } else {
+ UI_ThemeColor4(colorid); // is set at TH_MENU_ITEM when pulldown opened.
+ glRectf(x1, y1, x2, y2);
+ }
+
+ glDisable(GL_BLEND);
+}
+
+/* pulldown menu calling button */
+static void ui_draw_pulldown_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ if(flag & UI_ACTIVE) {
+ UI_ThemeColor(TH_MENU_HILITE);
+
+ uiSetRoundBox(15);
+ gl_round_box(GL_POLYGON, x1, y1+3, x2, y2-3, 7.0);
+
+ glEnable( GL_LINE_SMOOTH );
+ glEnable( GL_BLEND );
+ gl_round_box(GL_LINE_LOOP, x1, y1+3, x2, y2-3, 7.0);
+ glDisable( GL_LINE_SMOOTH );
+ glDisable( GL_BLEND );
+
+ } else {
+ UI_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
+ glRectf(x1-1, y1+2, x2+1, y2-2);
+ }
+
+}
+
+
+/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */
+
+
+
+/* draws text and icons for buttons */
+static void ui_draw_text_icon(uiBut *but)
+{
+ float x;
+ int len;
+ char *cpoin;
+ short t, pos, ch;
+ short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw;
+
+ /* check for button text label */
+ if (but->type == ICONTEXTROW) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
+ }
+ else {
+
+ /* text button selection and cursor */
+ if(but->editstr && but->pos != -1) {
+
+ if ((but->selend - but->selsta) > 0) {
+ /* text button selection */
+ selsta_tmp = but->selsta + strlen(but->str);
+ selend_tmp = but->selend + strlen(but->str);
+
+ if(but->drawstr[0]!=0) {
+ ch= but->drawstr[selsta_tmp];
+ but->drawstr[selsta_tmp]= 0;
+
+ selsta_draw = but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, ui_translate_buttons()) + 3;
+
+ but->drawstr[selsta_tmp]= ch;
+
+
+ ch= but->drawstr[selend_tmp];
+ but->drawstr[selend_tmp]= 0;
+
+ selwidth_draw = but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, ui_translate_buttons()) + 3;
+
+ but->drawstr[selend_tmp]= ch;
+
+ UI_ThemeColor(TH_BUT_TEXTFIELD_HI);
+ glRects(but->x1+selsta_draw+1, but->y1+2, but->x1+selwidth_draw+1, but->y2-2);
+ }
+ } else {
+ /* text cursor */
+ pos= but->pos+strlen(but->str);
+ if(pos >= but->ofs) {
+ if(but->drawstr[0]!=0) {
+ ch= but->drawstr[pos];
+ but->drawstr[pos]= 0;
+
+ t= but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, ui_translate_buttons()) + 3;
+
+ but->drawstr[pos]= ch;
+ }
+ else t= 3;
+
+ glColor3ub(255,0,0);
+ glRects(but->x1+t, but->y1+2, but->x1+t+2, but->y2-2);
+ }
+ }
+ }
+
+ if(but->type==BUT_TOGDUAL) {
+ int dualset= 0;
+ if(but->pointype==SHO)
+ dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
+ else if(but->pointype==INT)
+ dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
+
+ ui_draw_icon(but, ICON_DOT, dualset?0:-100);
+ }
+
+ if(but->drawstr[0]!=0) {
+ int transopts;
+ int tog3= 0;
+
+ // cut string in 2 parts
+ cpoin= strchr(but->drawstr, '|');
+ if(cpoin) *cpoin= 0;
+
+ /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
+ and offset the text label to accomodate it */
+
+ /* XXX 2.50 need interface_icons.c */
+#if 0
+ if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
+ ui_draw_icon(but, but->icon, 0);
+
+ if(but->editstr || (but->flag & UI_TEXT_LEFT)) x= but->x1 + but->aspect*UI_icon_get_width(but->icon)+5.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+ }
+ else
+#endif
+ {
+ if(but->editstr || (but->flag & UI_TEXT_LEFT)) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+ }
+
+ /* tog3 button exception; draws with glColor! */
+ if(but->type==TOG3 && (but->flag & UI_SELECT)) {
+
+ if( but->pointype==CHA ) {
+ if( BTST( *(but->poin+2), but->bitnr )) tog3= 1;
+ }
+ else if( but->pointype ==SHO ) {
+ short *sp= (short *)but->poin;
+ if( BTST( sp[1], but->bitnr )) tog3= 1;
+ }
+
+ ui_tog3_invert(but->x1,but->y1,but->x2,but->y2, tog3);
+ if (tog3) glColor3ub(255, 255, 0);
+ }
+
+ /* text color, with pulldown item exception */
+ if(tog3); // color already set
+ else if(but->dt==UI_EMBOSSP) {
+ if((but->flag & (UI_SELECT|UI_ACTIVE)) && but->type!=LABEL) { // LABEL = title in pulldowns
+ UI_ThemeColor(TH_MENU_TEXT_HI);
+ } else {
+ UI_ThemeColor(TH_MENU_TEXT);
+ }
+ }
+ else {
+ if(but->flag & UI_SELECT) {
+ UI_ThemeColor(TH_BUT_TEXT_HI);
+ } else {
+ UI_ThemeColor(TH_BUT_TEXT);
+ }
+ }
+
+ /* LABEL button exception */
+ if(but->type==LABEL && but->min!=0.0) UI_ThemeColor(TH_BUT_TEXT_HI);
+
+ ui_rasterpos_safe(x, (but->y1+but->y2- 9.0)/2.0, but->aspect);
+ if(but->type==IDPOIN) transopts= 0; // no translation, of course!
+ else transopts= ui_translate_buttons();
+
+ #ifdef INTERNATIONAL
+ if (but->type == FTPREVIEW)
+ FTF_DrawNewFontString (but->drawstr+but->ofs, FTF_INPUT_UTF8);
+ else
+ UI_DrawString(but->font, but->drawstr+but->ofs, transopts);
+ #else
+ UI_DrawString(but->font, but->drawstr+but->ofs, transopts);
+ #endif
+
+ /* part text right aligned */
+ if(cpoin) {
+ len= UI_GetStringWidth(but->font, cpoin+1, ui_translate_buttons());
+ ui_rasterpos_safe( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0, but->aspect);
+ UI_DrawString(but->font, cpoin+1, ui_translate_buttons());
+ *cpoin= '|';
+ }
+ }
+ /* if there's no text label, then check to see if there's an icon only and draw it */
+ else if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
+ }
+ }
+}
+
+static void ui_draw_but_COL(uiBut *but)
+{
+ float *fp;
+ char colr, colg, colb;
+
+ if( but->pointype==FLO ) {
+ fp= (float *)but->poin;
+ colr= floor(255.0*fp[0]+0.5);
+ colg= floor(255.0*fp[1]+0.5);
+ colb= floor(255.0*fp[2]+0.5);
+ }
+ else {
+ char *cp= (char *)but->poin;
+ colr= cp[0];
+ colg= cp[1];
+ colb= cp[2];
+ }
+
+ /* exception... hrms, but can't simply use the emboss callback for this now. */
+ /* this button type needs review, and nice integration with rest of API here */
+ /* XXX 2.50 bad U global access */
+ if(but->embossfunc == ui_draw_round) {
+ char *cp= UI_ThemeGetColorPtr(U.themes.first, 0, TH_CUSTOM);
+ cp[0]= colr; cp[1]= colg; cp[2]= colb;
+ but->flag &= ~UI_SELECT;
+ but->embossfunc(but->type, TH_CUSTOM, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+ }
+ else
+ {
+
+ glColor3ub(colr, colg, colb);
+ glRectf((but->x1), (but->y1), (but->x2), (but->y2));
+ glColor3ub(0, 0, 0);
+ fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
+ }
+}
+
+/* draws in resolution of 20x4 colors */
+static void ui_draw_but_HSVCUBE(uiBut *but)
+{
+ int a;
+ float h,s,v;
+ float dx, dy, sx1, sx2, sy, x, y;
+ float col0[4][3]; // left half, rect bottom to top
+ float col1[4][3]; // right half, rect bottom to top
+
+ h= but->hsv[0];
+ s= but->hsv[1];
+ v= but->hsv[2];
+
+ /* draw series of gouraud rects */
+ glShadeModel(GL_SMOOTH);
+
+ if(but->a1==0) { // H and V vary
+ hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= h; y= v;
+ }
+ else if(but->a1==1) { // H and S vary
+ hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= h; y= s;
+ }
+ else if(but->a1==2) { // S and V vary
+ hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= v; y= s;
+ }
+ else { // only hue slider
+ hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ VECCOPY(col1[1], col1[0]);
+ VECCOPY(col1[2], col1[0]);
+ VECCOPY(col1[3], col1[0]);
+ x= h; y= 0.5;
+ }
+
+ for(dx=0.0; dx<1.0; dx+= 0.05) {
+ // previous color
+ VECCOPY(col0[0], col1[0]);
+ VECCOPY(col0[1], col1[1]);
+ VECCOPY(col0[2], col1[2]);
+ VECCOPY(col0[3], col1[3]);
+
+ // new color
+ if(but->a1==0) { // H and V vary
+ hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else if(but->a1==1) { // H and S vary
+ hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else if(but->a1==2) { // S and V vary
+ hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else { // only H
+ hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ VECCOPY(col1[1], col1[0]);
+ VECCOPY(col1[2], col1[0]);
+ VECCOPY(col1[3], col1[0]);
+ }
+
+ // rect
+ sx1= but->x1 + dx*(but->x2-but->x1);
+ sx2= but->x1 + (dx+0.05)*(but->x2-but->x1);
+ sy= but->y1;
+ dy= (but->y2-but->y1)/3.0;
+
+ glBegin(GL_QUADS);
+ for(a=0; a<3; a++, sy+=dy) {
+ glColor3fv(col0[a]);
+ glVertex2f(sx1, sy);
+
+ glColor3fv(col1[a]);
+ glVertex2f(sx2, sy);
+
+ glColor3fv(col1[a+1]);
+ glVertex2f(sx2, sy+dy);
+
+ glColor3fv(col0[a+1]);
+ glVertex2f(sx1, sy+dy);
+ }
+ glEnd();
+ }
+
+ glShadeModel(GL_FLAT);
+
+ /* cursor */
+ x= but->x1 + x*(but->x2-but->x1);
+ y= but->y1 + y*(but->y2-but->y1);
+ CLAMP(x, but->x1+3.0, but->x2-3.0);
+ CLAMP(y, but->y1+3.0, but->y2-3.0);
+
+ fdrawXORcirc(x, y, 3.1);
+
+ /* outline */
+ glColor3ub(0, 0, 0);
+ fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
+}
+
+#ifdef INTERNATIONAL
+static void ui_draw_but_CHARTAB(uiBut *but)
+{
+ /* XXX 2.50 bad global access */
+#if 0
+ /* Some local variables */
+ float sx, sy, ex, ey;
+ float width, height;
+ float butw, buth;
+ int x, y, cs;
+ wchar_t wstr[2];
+ unsigned char ustr[16];
+ PackedFile *pf;
+ int result = 0;
+ int charmax = G.charmax;
+
+ /* <builtin> font in use. There are TTF <builtin> and non-TTF <builtin> fonts */
+ if(!strcmp(G.selfont->name, "<builtin>"))
+ {
+ if(G.ui_international == TRUE)
+ {
+ charmax = 0xff;
+ }
+ else
+ {
+ charmax = 0xff;
+ }
+ }
+
+ /* Category list exited without selecting the area */
+ if(G.charmax == 0)
+ charmax = G.charmax = 0xffff;
+
+ /* Calculate the size of the button */
+ width = abs(but->x2 - but->x1);
+ height = abs(but->y2 - but->y1);
+
+ butw = floor(width / 12);
+ buth = floor(height / 6);
+
+ /* Initialize variables */
+ sx = but->x1;
+ ex = but->x1 + butw;
+ sy = but->y1 + height - buth;
+ ey = but->y1 + height;
+
+ cs = G.charstart;
+
+ /* Set the font, in case it is not <builtin> font */
+ if(G.selfont && strcmp(G.selfont->name, "<builtin>"))
+ {
+ char tmpStr[256];
+
+ // Is the font file packed, if so then use the packed file
+ if(G.selfont->packedfile)
+ {
+ pf = G.selfont->packedfile;
+ FTF_SetFont(pf->data, pf->size, 14.0);
+ }
+ else
+ {
+ int err;
+
+ strcpy(tmpStr, G.selfont->name);
+ BLI_convertstringcode(tmpStr, G.sce);
+ err = FTF_SetFont((unsigned char *)tmpStr, 0, 14.0);
+ }
+ }
+ else
+ {
+ if(G.ui_international == TRUE)
+ {
+ FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0);
+ }
+ }
+
+ /* Start drawing the button itself */
+ glShadeModel(GL_SMOOTH);
+
+ glColor3ub(200, 200, 200);
+ glRectf((but->x1), (but->y1), (but->x2), (but->y2));
+
+ glColor3ub(0, 0, 0);
+ for(y = 0; y < 6; y++)
+ {
+ // Do not draw more than the category allows
+ if(cs > charmax) break;
+
+ for(x = 0; x < 12; x++)
+ {
+ // Do not draw more than the category allows
+ if(cs > charmax) break;
+
+ // Draw one grid cell
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(sx, sy);
+ glVertex2f(ex, sy);
+ glVertex2f(ex, ey);
+ glVertex2f(sx, ey);
+ glEnd();
+
+ // Draw character inside the cell
+ memset(wstr, 0, sizeof(wchar_t)*2);
+ memset(ustr, 0, 16);
+
+ // Set the font to be either unicode or <builtin>
+ wstr[0] = cs;
+ if(strcmp(G.selfont->name, "<builtin>"))
+ {
+ wcs2utf8s((char *)ustr, (wchar_t *)wstr);
+ }
+ else
+ {
+ if(G.ui_international == TRUE)
+ {
+ wcs2utf8s((char *)ustr, (wchar_t *)wstr);
+ }
+ else
+ {
+ ustr[0] = cs;
+ ustr[1] = 0;
+ }
+ }
+
+ if((G.selfont && strcmp(G.selfont->name, "<builtin>")) || (G.selfont && !strcmp(G.selfont->name, "<builtin>") && G.ui_international == TRUE))
+ {
+ float wid;
+ float llx, lly, llz, urx, ury, urz;
+ float dx, dy;
+ float px, py;
+
+ // Calculate the position
+ wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ FTF_GetBoundingBox((char *) ustr, &llx,&lly,&llz,&urx,&ury,&urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ dx = urx-llx;
+ dy = ury-lly;
+
+ // This isn't fully functional since the but->aspect isn't working like I suspected
+ px = sx + ((butw/but->aspect)-dx)/2;
+ py = sy + ((buth/but->aspect)-dy)/2;
+
+ // Set the position and draw the character
+ ui_rasterpos_safe(px, py, but->aspect);
+ FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ }
+ else
+ {
+ ui_rasterpos_safe(sx + butw/2, sy + buth/2, but->aspect);
+ UI_DrawString(but->font, (char *) ustr, 0);
+ }
+
+ // Calculate the next position and character
+ sx += butw; ex +=butw;
+ cs++;
+ }
+ /* Add the y position and reset x position */
+ sy -= buth;
+ ey -= buth;
+ sx = but->x1;
+ ex = but->x1 + butw;
+ }
+ glShadeModel(GL_FLAT);
+
+ /* Return Font Settings to original */
+ if(U.fontsize && U.fontname[0])
+ {
+ result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize);
+ }
+ else if (U.fontsize)
+ {
+ result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
+ }
+
+ if (result == 0)
+ {
+ result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 11);
+ }
+
+ /* resets the font size */
+ if(G.ui_international == TRUE)
+ {
+ uiSetCurFont(but->block, UI_HELV);
+ }
+#endif
+}
+
+#endif // INTERNATIONAL
+
+static void ui_draw_but_COLORBAND(uiBut *but)
+{
+ ColorBand *coba;
+ CBData *cbd;
+ float x1, y1, sizex, sizey;
+ float dx, v3[2], v1[2], v2[2], v1a[2], v2a[2];
+ int a;
+
+ coba= (ColorBand *)(but->editcoba? but->editcoba: but->poin);
+ if(coba==NULL) return;
+
+ x1= but->x1;
+ y1= but->y1;
+ sizex= but->x2-x1;
+ sizey= but->y2-y1;
+
+ /* first background, to show tranparency */
+ dx= sizex/12.0;
+ v1[0]= x1;
+ for(a=0; a<12; a++) {
+ if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8);
+ glRectf(v1[0], y1, v1[0]+dx, y1+0.5*sizey);
+ if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3);
+ glRectf(v1[0], y1+0.5*sizey, v1[0]+dx, y1+sizey);
+ v1[0]+= dx;
+ }
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_BLEND);
+
+ cbd= coba->data;
+
+ v1[0]= v2[0]= x1;
+ v1[1]= y1;
+ v2[1]= y1+sizey;
+
+ glBegin(GL_QUAD_STRIP);
+
+ glColor4fv( &cbd->r );
+ glVertex2fv(v1); glVertex2fv(v2);
+
+ for(a=0; a<coba->tot; a++, cbd++) {
+
+ v1[0]=v2[0]= x1+ cbd->pos*sizex;
+
+ glColor4fv( &cbd->r );
+ glVertex2fv(v1); glVertex2fv(v2);
+ }
+
+ v1[0]=v2[0]= x1+ sizex;
+ glVertex2fv(v1); glVertex2fv(v2);
+
+ glEnd();
+ glShadeModel(GL_FLAT);
+ glDisable(GL_BLEND);
+
+ /* outline */
+ v1[0]= x1; v1[1]= y1;
+
+ cpack(0x0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(v1);
+ v1[0]+= sizex;
+ glVertex2fv(v1);
+ v1[1]+= sizey;
+ glVertex2fv(v1);
+ v1[0]-= sizex;
+ glVertex2fv(v1);
+ glEnd();
+
+
+ /* help lines */
+ v1[0]= v2[0]=v3[0]= x1;
+ v1[1]= y1;
+ v1a[1]= y1+0.25*sizey;
+ v2[1]= y1+0.5*sizey;
+ v2a[1]= y1+0.75*sizey;
+ v3[1]= y1+sizey;
+
+
+ cbd= coba->data;
+ glBegin(GL_LINES);
+ for(a=0; a<coba->tot; a++, cbd++) {
+ v1[0]=v2[0]=v3[0]=v1a[0]=v2a[0]= x1+ cbd->pos*sizex;
+
+ if(a==coba->cur) {
+ glColor3ub(0, 0, 0);
+ glVertex2fv(v1);
+ glVertex2fv(v3);
+ glEnd();
+
+ setlinestyle(2);
+ glBegin(GL_LINES);
+ glColor3ub(255, 255, 255);
+ glVertex2fv(v1);
+ glVertex2fv(v3);
+ glEnd();
+ setlinestyle(0);
+ glBegin(GL_LINES);
+
+ /* glColor3ub(0, 0, 0);
+ glVertex2fv(v1);
+ glVertex2fv(v1a);
+ glColor3ub(255, 255, 255);
+ glVertex2fv(v1a);
+ glVertex2fv(v2);
+ glColor3ub(0, 0, 0);
+ glVertex2fv(v2);
+ glVertex2fv(v2a);
+ glColor3ub(255, 255, 255);
+ glVertex2fv(v2a);
+ glVertex2fv(v3);
+ */
+ }
+ else {
+ glColor3ub(0, 0, 0);
+ glVertex2fv(v1);
+ glVertex2fv(v2);
+
+ glColor3ub(255, 255, 255);
+ glVertex2fv(v2);
+ glVertex2fv(v3);
+ }
+ }
+ glEnd();
+}
+
+static void ui_draw_but_NORMAL(uiBut *but)
+{
+ static GLuint displist=0;
+ int a, old[8];
+ GLfloat diff[4], diffn[4]={1.0f, 1.0f, 1.0f, 1.0f};
+ float vec0[4]={0.0f, 0.0f, 0.0f, 0.0f};
+ float dir[4], size;
+
+ /* store stuff */
+ glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
+
+ /* backdrop */
+ UI_ThemeColor(TH_BUT_NEUTRAL);
+ uiSetRoundBox(15);
+ gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, 5.0f);
+
+ /* sphere color */
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
+ glCullFace(GL_BACK); glEnable(GL_CULL_FACE);
+
+ /* disable blender light */
+ for(a=0; a<8; a++) {
+ old[a]= glIsEnabled(GL_LIGHT0+a);
+ glDisable(GL_LIGHT0+a);
+ }
+
+ /* own light */
+ glEnable(GL_LIGHT7);
+ glEnable(GL_LIGHTING);
+
+ VECCOPY(dir, (float *)but->poin);
+ dir[3]= 0.0f; /* glLight needs 4 args, 0.0 is sun */
+ glLightfv(GL_LIGHT7, GL_POSITION, dir);
+ glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn);
+ glLightfv(GL_LIGHT7, GL_SPECULAR, vec0);
+ glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f);
+ glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f);
+
+ /* transform to button */
+ glPushMatrix();
+ glTranslatef(but->x1 + 0.5f*(but->x2-but->x1), but->y1+ 0.5f*(but->y2-but->y1), 0.0f);
+ size= (but->x2-but->x1)/200.f;
+ glScalef(size, size, size);
+
+ if(displist==0) {
+ GLUquadricObj *qobj;
+
+ displist= glGenLists(1);
+ glNewList(displist, GL_COMPILE_AND_EXECUTE);
+
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+ glShadeModel(GL_SMOOTH);
+ gluSphere( qobj, 100.0, 32, 24);
+ glShadeModel(GL_FLAT);
+ gluDeleteQuadric(qobj);
+
+ glEndList();
+ }
+ else glCallList(displist);
+
+ /* restore */
+ glPopMatrix();
+ glDisable(GL_LIGHTING);
+ glDisable(GL_CULL_FACE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
+
+ glDisable(GL_LIGHT7);
+
+ /* enable blender light */
+ for(a=0; a<8; a++) {
+ if(old[a])
+ glEnable(GL_LIGHT0+a);
+ }
+}
+
+static void ui_draw_but_curve_grid(uiBut *but, float zoomx, float zoomy, float offsx, float offsy, float step)
+{
+ float dx, dy, fx, fy;
+
+ glBegin(GL_LINES);
+ dx= step*zoomx;
+ fx= but->x1 + zoomx*(-offsx);
+ if(fx > but->x1) fx -= dx*( floor(fx-but->x1));
+ while(fx < but->x2) {
+ glVertex2f(fx, but->y1);
+ glVertex2f(fx, but->y2);
+ fx+= dx;
+ }
+
+ dy= step*zoomy;
+ fy= but->y1 + zoomy*(-offsy);
+ if(fy > but->y1) fy -= dy*( floor(fy-but->y1));
+ while(fy < but->y2) {
+ glVertex2f(but->x1, fy);
+ glVertex2f(but->x2, fy);
+ fy+= dy;
+ }
+ glEnd();
+
+}
+
+static void ui_draw_but_CURVE(uiBut *but)
+{
+ CurveMapping *cumap;
+ CurveMap *cuma;
+ CurveMapPoint *cmp;
+ float fx, fy, dx, dy, fac[2], zoomx, zoomy, offsx, offsy;
+ GLint scissor[4];
+ int a;
+
+ cumap= (CurveMapping *)(but->editcumap? but->editcumap: but->poin);
+ cuma= cumap->cm+cumap->cur;
+
+ /* need scissor test, curve can draw outside of boundary */
+ glGetIntegerv(GL_VIEWPORT, scissor);
+ fx= but->x1; fy= but->y1;
+ /* XXX 2.50 need context: ui_graphics_to_window(but->win, &fx, &fy); */
+ dx= but->x2; dy= but->y2;
+ /* XXX 2.50 need context: ui_graphics_to_window(but->win, &dx, &dy); */
+ //glScissor((int)floor(fx), (int)floor(fy), (int)ceil(dx-fx), (int)ceil(dy-fy));
+
+ /* calculate offset and zoom */
+ zoomx= (but->x2-but->x1-2.0*but->aspect)/(cumap->curr.xmax - cumap->curr.xmin);
+ zoomy= (but->y2-but->y1-2.0*but->aspect)/(cumap->curr.ymax - cumap->curr.ymin);
+ offsx= cumap->curr.xmin-but->aspect/zoomx;
+ offsy= cumap->curr.ymin-but->aspect/zoomy;
+
+ /* backdrop */
+ if(cumap->flag & CUMA_DO_CLIP) {
+ UI_ThemeColorShade(TH_BUT_NEUTRAL, -20);
+ glRectf(but->x1, but->y1, but->x2, but->y2);
+ UI_ThemeColor(TH_BUT_NEUTRAL);
+ glRectf(but->x1 + zoomx*(cumap->clipr.xmin-offsx),
+ but->y1 + zoomy*(cumap->clipr.ymin-offsy),
+ but->x1 + zoomx*(cumap->clipr.xmax-offsx),
+ but->y1 + zoomy*(cumap->clipr.ymax-offsy));
+ }
+ else {
+ UI_ThemeColor(TH_BUT_NEUTRAL);
+ glRectf(but->x1, but->y1, but->x2, but->y2);
+ }
+
+ /* grid, every .25 step */
+ UI_ThemeColorShade(TH_BUT_NEUTRAL, -16);
+ ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 0.25f);
+ /* grid, every 1.0 step */
+ UI_ThemeColorShade(TH_BUT_NEUTRAL, -24);
+ ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 1.0f);
+ /* axes */
+ UI_ThemeColorShade(TH_BUT_NEUTRAL, -50);
+ glBegin(GL_LINES);
+ glVertex2f(but->x1, but->y1 + zoomy*(-offsy));
+ glVertex2f(but->x2, but->y1 + zoomy*(-offsy));
+ glVertex2f(but->x1 + zoomx*(-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(-offsx), but->y2);
+ glEnd();
+
+ /* cfra option */
+ /* XXX 2.48
+ if(cumap->flag & CUMA_DRAW_CFRA) {
+ glColor3ub(0x60, 0xc0, 0x40);
+ glBegin(GL_LINES);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[0]-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[0]-offsx), but->y2);
+ glEnd();
+ }*/
+ /* sample option */
+ /* XXX 2.48
+ * if(cumap->flag & CUMA_DRAW_SAMPLE) {
+ if(cumap->cur==3) {
+ float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f;
+ glColor3ub(240, 240, 240);
+
+ glBegin(GL_LINES);
+ glVertex2f(but->x1 + zoomx*(lum-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(lum-offsx), but->y2);
+ glEnd();
+ }
+ else {
+ if(cumap->cur==0)
+ glColor3ub(240, 100, 100);
+ else if(cumap->cur==1)
+ glColor3ub(100, 240, 100);
+ else
+ glColor3ub(100, 100, 240);
+
+ glBegin(GL_LINES);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[cumap->cur]-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[cumap->cur]-offsx), but->y2);
+ glEnd();
+ }
+ }*/
+
+ /* the curve */
+ UI_ThemeColorBlend(TH_TEXT, TH_BUT_NEUTRAL, 0.35);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBegin(GL_LINE_STRIP);
+
+ if(cuma->table==NULL)
+ curvemapping_changed(cumap, 0); /* 0 = no remove doubles */
+ cmp= cuma->table;
+
+ /* first point */
+ if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
+ glVertex2f(but->x1, but->y1 + zoomy*(cmp[0].y-offsy));
+ else {
+ fx= but->x1 + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]);
+ fy= but->y1 + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]);
+ glVertex2f(fx, fy);
+ }
+ for(a=0; a<=CM_TABLE; a++) {
+ fx= but->x1 + zoomx*(cmp[a].x-offsx);
+ fy= but->y1 + zoomy*(cmp[a].y-offsy);
+ glVertex2f(fx, fy);
+ }
+ /* last point */
+ if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
+ glVertex2f(but->x2, but->y1 + zoomy*(cmp[CM_TABLE].y-offsy));
+ else {
+ fx= but->x1 + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]);
+ fy= but->y1 + zoomy*(cmp[CM_TABLE].y-offsy - cuma->ext_out[1]);
+ glVertex2f(fx, fy);
+ }
+ glEnd();
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+
+ /* the points, use aspect to make them visible on edges */
+ cmp= cuma->curve;
+ glPointSize(3.0f);
+ bglBegin(GL_POINTS);
+ for(a=0; a<cuma->totpoint; a++) {
+ if(cmp[a].flag & SELECT)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColor(TH_TEXT);
+ fac[0]= but->x1 + zoomx*(cmp[a].x-offsx);
+ fac[1]= but->y1 + zoomy*(cmp[a].y-offsy);
+ bglVertex2fv(fac);
+ }
+ bglEnd();
+ glPointSize(1.0f);
+
+ /* restore scissortest */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+
+ /* outline */
+ UI_ThemeColor(TH_BUT_OUTLINE);
+ fdrawbox(but->x1, but->y1, but->x2, but->y2);
+}
+
+static void ui_draw_roundbox(uiBut *but)
+{
+ glEnable(GL_BLEND);
+
+ UI_ThemeColorShadeAlpha(but->themecol, but->a2, but->a2);
+
+ uiSetRoundBox(but->a1);
+ gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, but->min);
+
+ glDisable(GL_BLEND);
+}
+
+
+/* nothing! */
+static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+}
+
+/* minimal drawing for table items */
+static void ui_draw_table(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ int background= 1;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) glColor4f(0, 0, 0, 0.2f);
+ else glColor4f(0, 0, 0, 0.1f);
+ }
+ else {
+ if(flag & UI_ACTIVE) glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
+ else background= 0;
+ }
+
+ if(background) {
+ glEnable(GL_BLEND);
+ glRectf(x1, y1, x2, y2);
+ glDisable(GL_BLEND);
+ }
+
+ /* special type decorations */
+ switch(type) {
+ case NUM:
+ case NUMABS:
+ if(flag & UI_SELECT) UI_ThemeColorShade(colorid, -120);
+ else UI_ThemeColorShade(colorid, -90);
+ ui_default_num_arrows(x1, y1, x2, y2);
+ break;
+
+ case ICONROW:
+ case ICONTEXTROW:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-9, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_iconrow_arrows(x1, y1, x2, y2);
+ break;
+
+ case MENU:
+ case BLOCK:
+ if(flag & UI_ACTIVE) UI_ThemeColorShade(colorid, 0);
+ else UI_ThemeColorShade(colorid, -10);
+ glRectf(x2-17, y1+asp, x2-asp, y2-asp);
+
+ UI_ThemeColorShade(colorid, -50);
+ ui_default_menu_arrows(x1, y1, x2, y2);
+ break;
+ }
+}
+
+/* ************** EXTERN, called from interface.c ************* */
+/* ************** MAIN CALLBACK FUNCTION ************* */
+
+void ui_set_embossfunc(uiBut *but, int drawtype)
+{
+ // this aded for evaluating textcolor for example
+ but->dt= drawtype;
+
+ // not really part of standard minimal themes, just make sure it is set
+ but->sliderfunc= ui_draw_slider;
+
+ // standard builtin first:
+ if(but->type==LABEL || but->type==ROUNDBOX) but->embossfunc= ui_draw_nothing;
+ else if(but->type==PULLDOWN) but->embossfunc= ui_draw_pulldown_round;
+ else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal;
+ else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing;
+ else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown_item;
+ else if(drawtype==UI_EMBOSSR) but->embossfunc= ui_draw_round;
+ else if(drawtype==UI_EMBOSST) but->embossfunc= ui_draw_table;
+ else {
+ int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE);
+
+ switch(theme) {
+
+ case TH_ROUNDED:
+ but->embossfunc= ui_draw_round;
+ break;
+ case TH_OLDSKOOL:
+ but->embossfunc= ui_draw_oldskool;
+ break;
+ case TH_MINIMAL:
+ but->embossfunc= ui_draw_minimal;
+ break;
+ case TH_SHADED:
+ default:
+ but->embossfunc= ui_draw_default;
+ but->sliderfunc= ui_default_slider;
+ break;
+ }
+ }
+
+ // note: if you want aligning, adapt the call uiBlockEndAlign in interface.c
+}
+
+void ui_draw_but(uiBut *but)
+{
+ double value;
+ float x1, x2, y1, y2, fac;
+ int type;
+
+ if(but==NULL) return;
+
+ /* XXX 2.50 no frontbuffer drawing allowed */
+#if 0
+ /* signal for frontbuf flush buttons and menus, not when normal drawing */
+ if(but->block->in_use) ui_block_set_flush(but->block, but);
+#endif
+
+ switch (but->type) {
+
+ case NUMSLI:
+ case HSVSLI:
+ type= (but->editstr)? TEX: but->type;
+ but->embossfunc(type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+ ui_draw_text_icon(but);
+
+ x1= (but->x1+but->x2)/2;
+ x2= but->x2 - 5.0*but->aspect;
+ y1= but->y1 + 2.0*but->aspect;
+ y2= but->y2 - 2.0*but->aspect;
+
+ value= ui_get_but_val(but);
+ fac= (value-but->min)*(x2-x1)/(but->max - but->min);
+
+ but->sliderfunc(but->themecol, fac, but->aspect, x1, y1, x2, y2, but->flag);
+ break;
+
+ case SEPR:
+ // only background
+ break;
+
+ case COL:
+ ui_draw_but_COL(but); // black box with color
+ break;
+
+ case HSVCUBE:
+ ui_draw_but_HSVCUBE(but); // box for colorpicker, three types
+ break;
+
+#ifdef INTERNATIONAL
+ case CHARTAB:
+ value= ui_get_but_val(but);
+ ui_draw_but_CHARTAB(but);
+ break;
+#endif
+
+ case LINK:
+ case INLINK:
+ ui_draw_icon(but, but->icon, 0);
+ break;
+
+ case ROUNDBOX:
+ ui_draw_roundbox(but);
+ break;
+
+ case BUT_COLORBAND:
+ ui_draw_but_COLORBAND(but);
+ break;
+ case BUT_NORMAL:
+ ui_draw_but_NORMAL(but);
+ break;
+ case BUT_CURVE:
+ ui_draw_but_CURVE(but);
+ break;
+
+ default:
+ type= (but->editstr)? TEX: but->type;
+ but->embossfunc(type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+ ui_draw_text_icon(but);
+
+ }
+}
+
+void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
+{
+ float rad;
+ float a;
+ char alpha= 2;
+
+ glEnable(GL_BLEND);
+
+ if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
+ rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
+ else
+ rad= radius;
+
+ if(select) a= 12.0f*aspect; else a= 12.0f*aspect;
+ for(; a>0.0f; a-=aspect) {
+ /* alpha ranges from 2 to 20 or so */
+ glColor4ub(0, 0, 0, alpha);
+ alpha+= 2;
+
+ gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
+ }
+
+ /* outline emphasis */
+ glEnable( GL_LINE_SMOOTH );
+ glColor4ub(0, 0, 0, 100);
+ gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
+ glDisable( GL_LINE_SMOOTH );
+
+ glDisable(GL_BLEND);
+}
+
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
new file mode 100644
index 00000000000..074c05b050f
--- /dev/null
+++ b/source/blender/editors/interface/interface_ops.c
@@ -0,0 +1,3425 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_color_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "PIL_time.h"
+
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+#include "interface.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+/***************** structs and defines ****************/
+
+#define BUTTON_TOOLTIP_DELAY 500
+#define BUTTON_FLASH_DELAY 20
+#define BUTTON_AUTO_OPEN_THRESH 0.3
+#define BUTTON_MOUSE_TOWARDS_THRESH 1.0
+
+typedef enum uiActivateButState {
+ BUTTON_STATE_INIT,
+ BUTTON_STATE_HIGHLIGHT,
+ BUTTON_STATE_WAIT_FLASH,
+ BUTTON_STATE_WAIT_RELEASE,
+ BUTTON_STATE_WAIT_KEY_EVENT,
+ BUTTON_STATE_NUM_EDITING,
+ BUTTON_STATE_TEXT_EDITING,
+ BUTTON_STATE_TEXT_SELECTING,
+ BUTTON_STATE_BLOCK_OPEN,
+ BUTTON_STATE_EXIT
+} uiActivateButState;
+
+typedef struct uiActivateBut {
+ ARegion *region;
+ wmOperator *operator;
+
+ int interactive;
+
+ /* overall state */
+ uiActivateButState state;
+ int cancel, retval;
+ int applied, appliedinteractive;
+ wmTimerHandle *flashtimer;
+
+ /* edited value */
+ char *str, *origstr;
+ double value, origvalue;
+ float vec[3], origvec[3];
+ int togdual, togonly;
+ ColorBand *coba;
+ CurveMapping *cumap;
+
+ /* tooltip */
+ ARegion *tooltip;
+ wmTimerHandle *tooltiptimer;
+ wmTimerHandle *autoopentimer;
+ int tooltipdisabled;
+
+ /* text selection/editing */
+ int maxlen, selextend, selstartx;
+
+ /* number editing / dragging */
+ int draglastx, draglasty;
+ int dragstartx, dragstarty;
+ int dragchange, draglock, dragsel;
+ float dragf, dragfstart;
+ CBData *dragcbd;
+
+ /* block open */
+ uiMenuBlockHandle *blockhandle;
+ int blockretval;
+} uiActivateBut;
+
+static void button_activate_state(bContext *C, uiBut *but, uiActivateButState state);
+
+/* ********************** button apply/revert ************************ */
+
+static void ui_apply_but_func(uiBut *but)
+{
+ if (but->func)
+ but->func(but->func_arg1, but->func_arg2);
+ if(but->func3)
+ but->func3(but->func_arg1, but->func_arg2, but->func_arg3);
+}
+
+static void ui_apply_but_BUT(uiBut *but, uiActivateBut *data)
+{
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_BUTM(uiBut *but, uiActivateBut *data)
+{
+ ui_set_but_val(but, but->min);
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_BLOCK(uiBut *but, uiActivateBut *data)
+{
+ if(but->type == COL)
+ ui_set_but_vectorf(but, data->vec);
+ else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW))
+ ui_set_but_val(but, data->value);
+
+ ui_check_but(but);
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TOG(uiBlock *block, uiBut *but, uiActivateBut *data)
+{
+ double value;
+ int w, lvalue, push;
+
+ /* local hack... */
+ if(but->type==BUT_TOGDUAL && data->togdual) {
+ if(but->pointype==SHO)
+ but->poin += 2;
+ else if(but->pointype==INT)
+ but->poin += 4;
+ }
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(but->bit) {
+ w= BTST(lvalue, but->bitnr);
+ if(w) lvalue = BCLR(lvalue, but->bitnr);
+ else lvalue = BSET(lvalue, but->bitnr);
+
+ if(but->type==TOGR) {
+ if(!data->togonly) {
+ lvalue= 1<<(but->bitnr);
+
+ ui_set_but_val(but, (double)lvalue);
+ }
+ else {
+ if(lvalue==0) lvalue= 1<<(but->bitnr);
+ }
+ }
+
+ ui_set_but_val(but, (double)lvalue);
+ if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but);
+ }
+ else {
+
+ if(value==0.0) push= 1;
+ else push= 0;
+
+ if(but->type==TOGN || but->type==ICONTOGN) push= !push;
+ ui_set_but_val(but, (double)push);
+ if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but);
+ }
+
+ /* end local hack... */
+ if(but->type==BUT_TOGDUAL && data->togdual) {
+ if(but->pointype==SHO)
+ but->poin -= 2;
+ else if(but->pointype==INT)
+ but->poin -= 4;
+ }
+
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_ROW(uiBlock *block, uiBut *but, uiActivateBut *data)
+{
+ ui_set_but_val(but, but->max);
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TEX(uiBut *but, uiActivateBut *data)
+{
+ if(!data->str)
+ return;
+
+ ui_set_but_string(but, data->str);
+ ui_check_but(but);
+
+ /* give butfunc the original text too */
+ /* feature used for bone renaming, channels, etc */
+ if(but->func_arg2==NULL) but->func_arg2= data->origstr;
+ ui_apply_but_func(but);
+ if(but->func_arg2==data->origstr) but->func_arg2= NULL;
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_NUM(uiBut *but, uiActivateBut *data)
+{
+ if(data->str) {
+ /* XXX 2.50 missing python api */
+#if 0
+ if(BPY_button_eval(data->str, &data->value)) {
+ WM_report(C, WM_LOG_WARNING, "Invalid Python expression, check console");
+ data->value = 0.0f; /* Zero out value on error */
+
+ if(data->str[0]) {
+ data->cancel= 1; /* invalidate return value if eval failed, except when string was null */
+ return;
+ }
+ }
+#else
+ data->value= atof(data->str);
+#endif
+
+ if(!ui_is_but_float(but)) data->value= (int)data->value;
+ if(but->type==NUMABS) data->value= fabs(data->value);
+ if(data->value<but->min) data->value= but->min;
+ if(data->value>but->max) data->value= but->max;
+ }
+
+ ui_set_but_val(but, data->value);
+ ui_check_but(but);
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_LABEL(uiBut *but, uiActivateBut *data)
+{
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TOG3(uiBut *but, uiActivateBut *data)
+{
+ if(but->pointype==SHO ) {
+ short *sp= (short *)but->poin;
+
+ if( BTST(sp[1], but->bitnr)) {
+ sp[1]= BCLR(sp[1], but->bitnr);
+ sp[0]= BCLR(sp[0], but->bitnr);
+ }
+ else if( BTST(sp[0], but->bitnr)) {
+ sp[1]= BSET(sp[1], but->bitnr);
+ } else {
+ sp[0]= BSET(sp[0], but->bitnr);
+ }
+ }
+ else {
+ if( BTST(*(but->poin+2), but->bitnr)) {
+ *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr);
+ *(but->poin)= BCLR(*(but->poin), but->bitnr);
+ }
+ else if( BTST(*(but->poin), but->bitnr)) {
+ *(but->poin+2)= BSET(*(but->poin+2), but->bitnr);
+ } else {
+ *(but->poin)= BSET(*(but->poin), but->bitnr);
+ }
+ }
+
+ ui_check_but(but);
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_VEC(uiBut *but, uiActivateBut *data)
+{
+ ui_set_but_vectorf(but, data->vec);
+ ui_check_but(but);
+ ui_apply_but_func(but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_COLORBAND(uiBut *but, uiActivateBut *data)
+{
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_CURVE(uiBut *but, uiActivateBut *data)
+{
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_IDPOIN(uiBut *but, uiActivateBut *data)
+{
+ but->idpoin_func(data->str, but->idpoin_idpp);
+ ui_check_but(but);
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+#ifdef INTERNATIONAL
+static void ui_apply_but_CHARTAB(uiBut *but, uiActivateBut *data)
+{
+ ui_apply_but_func(but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+#endif
+
+static void ui_apply_button(uiBlock *block, uiBut *but, uiActivateBut *data, int interactive)
+{
+ char *editstr;
+ double *editval;
+ float *editvec;
+ ColorBand *editcoba;
+ CurveMapping *editcumap;
+
+ data->retval= 0;
+
+ /* if we cancel and have not applied yet, there is nothing to do,
+ * otherwise we have to restore the original value again */
+ if(data->cancel) {
+ if(!data->applied)
+ return;
+
+ if(data->str) MEM_freeN(data->str);
+ data->str= data->origstr;
+ data->origstr= NULL;
+ data->value= data->origvalue;
+ data->origvalue= 0.0;
+ VECCOPY(data->vec, data->origvec);
+ data->origvec[0]= data->origvec[1]= data->origvec[2]= 0.0f;
+ }
+ else {
+ /* we avoid applying interactive edits a second time
+ * at the end with the appliedinteractive flag */
+ if(interactive)
+ data->appliedinteractive= 1;
+ else if(data->appliedinteractive)
+ return;
+ }
+
+ /* ensures we are writing actual values */
+ editstr= but->editstr;
+ editval= but->editval;
+ editvec= but->editvec;
+ editcoba= but->editcoba;
+ editcumap= but->editcumap;
+ but->editstr= NULL;
+ but->editval= NULL;
+ but->editvec= NULL;
+ but->editcoba= NULL;
+ but->editcumap= NULL;
+
+ /* handle different types */
+ switch(but->type) {
+ case BUT:
+ ui_apply_but_BUT(but, data);
+ break;
+ case TEX:
+ ui_apply_but_TEX(but, data);
+ break;
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case ICONTOGN:
+ case TOGN:
+ case BUT_TOGDUAL:
+ ui_apply_but_TOG(block, but, data);
+ break;
+ case ROW:
+ ui_apply_but_ROW(block, but, data);
+ break;
+ case SCROLL:
+ break;
+ case NUM:
+ case NUMABS:
+ ui_apply_but_NUM(but, data);
+ break;
+ case SLI:
+ case NUMSLI:
+ ui_apply_but_NUM(but, data);
+ break;
+ case HSVSLI:
+ break;
+ case ROUNDBOX:
+ case LABEL:
+ ui_apply_but_LABEL(but, data);
+ break;
+ case TOG3:
+ ui_apply_but_TOG3(but, data);
+ break;
+ case MENU:
+ case ICONROW:
+ case ICONTEXTROW:
+ case BLOCK:
+ case PULLDOWN:
+ case COL:
+ ui_apply_but_BLOCK(but, data);
+ break;
+ case BUTM:
+ ui_apply_but_BUTM(but, data);
+ break;
+ case BUT_NORMAL:
+ case HSVCUBE:
+ ui_apply_but_VEC(but, data);
+ break;
+ case BUT_COLORBAND:
+ ui_apply_but_COLORBAND(but, data);
+ break;
+ case BUT_CURVE:
+ ui_apply_but_CURVE(but, data);
+ break;
+ case IDPOIN:
+ ui_apply_but_IDPOIN(but, data);
+ break;
+#ifdef INTERNATIONAL
+ case CHARTAB:
+ ui_apply_but_CHARTAB(but, data);
+ break;
+#endif
+ case LINK:
+ case INLINK:
+ break;
+ }
+
+ but->editstr= editstr;
+ but->editval= editval;
+ but->editvec= editvec;
+ but->editcoba= editcoba;
+ but->editcumap= editcumap;
+}
+
+/* ******************* copy and paste ******************** */
+
+/* c = copy, v = paste */
+static void ui_but_copy_paste(bContext *C, uiBut *but, uiActivateBut *data, char mode)
+{
+ static ColorBand but_copypaste_coba = {0};
+ char buf[UI_MAX_DRAW_STR+1]= {0};
+ double val;
+
+ if(mode=='v' && but->lock)
+ return;
+
+ if(mode=='v') {
+ /* extract first line from clipboard in case of multi-line copies */
+ char *p = NULL; /* XXX 2.48 getClipboard(0); */
+ if(p) {
+ int i = 0;
+ while (*p && *p!='\r' && *p!='\n' && i<UI_MAX_DRAW_STR) {
+ buf[i++]=*p;
+ p++;
+ }
+ buf[i]= 0;
+ }
+ }
+
+ /* numeric value */
+ if ELEM4(but->type, NUM, NUMABS, NUMSLI, HSVSLI) {
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+ sprintf(buf, "%f", ui_get_but_val(but));
+ /* XXX 2.48 putClipboard(buf, 0); */
+ }
+ else {
+ if (sscanf(buf, " %lf ", &val) == 1) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ data->value= val;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+
+ /* RGB triple */
+ else if(but->type==COL) {
+ float rgb[3];
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+
+ ui_get_but_vectorf(but, rgb);
+ sprintf(buf, "[%f, %f, %f]", rgb[0], rgb[1], rgb[2]);
+ /* XXX 2.48 putClipboard(buf, 0); */
+
+ }
+ else {
+ if (sscanf(buf, "[%f, %f, %f]", &rgb[0], &rgb[1], &rgb[2]) == 3) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ VECCOPY(data->vec, rgb);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+
+ /* text/string and ID data */
+ else if(ELEM(but->type, TEX, IDPOIN)) {
+ uiActivateBut *data= but->activate;
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ BLI_strncpy(buf, data->str, UI_MAX_DRAW_STR);
+ /* XXX 2.48 putClipboard(data->str, 0); */
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ BLI_strncpy(data->str, buf, data->maxlen);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ /* colorband (not supported by system clipboard) */
+ else if(but->type==BUT_COLORBAND) {
+ if(mode=='c') {
+ if(but->poin)
+ return;
+
+ memcpy(&but_copypaste_coba, but->poin, sizeof(ColorBand));
+ }
+ else {
+ if(but_copypaste_coba.tot==0)
+ return;
+
+ if(!but->poin)
+ but->poin= MEM_callocN(sizeof(ColorBand), "colorband");
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ memcpy(data->coba, &but_copypaste_coba, sizeof(ColorBand) );
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+}
+
+/* ************* in-button text selection/editing ************* */
+
+/* return 1 if char ch is special character, otherwise return 0 */
+static short test_special_char(char ch)
+{
+ switch(ch) {
+ case '\\':
+ case '/':
+ case '~':
+ case '!':
+ case '@':
+ case '#':
+ case '$':
+ case '%':
+ case '^':
+ case '&':
+ case '*':
+ case '(':
+ case ')':
+ case '+':
+ case '=':
+ case '{':
+ case '}':
+ case '[':
+ case ']':
+ case ':':
+ case ';':
+ case '\'':
+ case '\"':
+ case '<':
+ case '>':
+ case ',':
+ case '.':
+ case '?':
+ case '_':
+ case '-':
+ case ' ':
+ return 1;
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
+
+static int ui_textedit_delete_selection(uiBut *but, uiActivateBut *data)
+{
+ char *str;
+ int x, changed;
+
+ str= data->str;
+ changed= (but->selsta != but->selend);
+
+ for(x=0; x< strlen(str); x++) {
+ if (but->selend + x <= strlen(str) ) {
+ str[but->selsta + x]= str[but->selend + x];
+ } else {
+ str[but->selsta + x]= '\0';
+ break;
+ }
+ }
+
+ but->pos = but->selend = but->selsta;
+
+ return changed;
+}
+
+static void ui_textedit_set_cursor_pos(uiBut *but, uiActivateBut *data, short x)
+{
+ char *origstr;
+
+ origstr= MEM_callocN(sizeof(char)*(data->maxlen+1), "ui_textedit origstr");
+
+ BLI_strncpy(origstr, but->drawstr, data->maxlen+1);
+ but->pos= strlen(origstr)-but->ofs;
+
+ while((but->aspect*UI_GetStringWidth(but->font, origstr+but->ofs, 0) + but->x1) > x) {
+ if (but->pos <= 0) break;
+ but->pos--;
+ origstr[but->pos+but->ofs] = 0;
+ }
+
+ but->pos -= strlen(but->str);
+ but->pos += but->ofs;
+ if(but->pos<0) but->pos= 0;
+
+ MEM_freeN(origstr);
+}
+
+static void ui_textedit_set_cursor_select(uiBut *but, uiActivateBut *data, short x)
+{
+ if (x > data->selstartx) data->selextend = EXTEND_RIGHT;
+ else if (x < data->selstartx) data->selextend = EXTEND_LEFT;
+
+ ui_textedit_set_cursor_pos(but, data, x);
+
+ if (data->selextend == EXTEND_RIGHT) but->selend = but->pos;
+ if (data->selextend == EXTEND_LEFT) but->selsta = but->pos;
+
+ ui_check_but(but);
+}
+
+static int ui_textedit_type_ascii(uiBut *but, uiActivateBut *data, char ascii)
+{
+ char *str;
+ int len, x, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(len-(but->selend - but->selsta)+1 <= data->maxlen) {
+ /* type over the current selection */
+ if ((but->selend - but->selsta) > 0)
+ changed= ui_textedit_delete_selection(but, data);
+
+ len= strlen(str);
+ if(len < data->maxlen) {
+ for(x= data->maxlen; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= ascii;
+ str[len+1]= '\0';
+
+ but->pos++;
+ changed= 1;
+ }
+ }
+
+ return 1;
+}
+
+void ui_textedit_move(uiBut *but, uiActivateBut *data, int direction, int select, int jump)
+{
+ char *str;
+ int len;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(direction) { /* right*/
+ /* if there's a selection */
+ if ((but->selend - but->selsta) > 0) {
+ /* extend the selection based on the first direction taken */
+ if(select) {
+ if (!data->selextend) {
+ data->selextend = EXTEND_RIGHT;
+ }
+ if (data->selextend == EXTEND_RIGHT) {
+ but->selend++;
+ if (but->selend > len) but->selend = len;
+ } else if (data->selextend == EXTEND_LEFT) {
+ but->selsta++;
+ /* if the selection start has gone past the end,
+ * flip them so they're in sync again */
+ if (but->selsta == but->selend) {
+ but->pos = but->selsta;
+ data->selextend = EXTEND_RIGHT;
+ }
+ }
+ } else {
+ but->selsta = but->pos = but->selend;
+ data->selextend = 0;
+ }
+ } else {
+ if(select) {
+ /* make a selection, starting from the cursor position */
+ but->selsta = but->pos;
+
+ but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+
+ but->selend = but->pos;
+ } else if(jump) {
+ /* jump betweenn special characters (/,\,_,-, etc.),
+ * look at function test_special_char() for complete
+ * list of special character, ctr -> */
+ while(but->pos < len) {
+ but->pos++;
+ if(test_special_char(str[but->pos])) break;
+ }
+ } else {
+ but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+ }
+ }
+ }
+ else { /* left */
+ /* if there's a selection */
+ if ((but->selend - but->selsta) > 0) {
+ /* extend the selection based on the first direction taken */
+ if(select) {
+ if (!data->selextend) {
+ data->selextend = EXTEND_LEFT;
+ }
+ if (data->selextend == EXTEND_LEFT) {
+ but->selsta--;
+ if (but->selsta < 0) but->selsta = 0;
+ } else if (data->selextend == EXTEND_RIGHT) {
+ but->selend--;
+ /* if the selection start has gone past the end,
+ * flip them so they're in sync again */
+ if (but->selsta == but->selend) {
+ but->pos = but->selsta;
+ data->selextend = EXTEND_LEFT;
+ }
+ }
+ } else {
+ but->pos = but->selend = but->selsta;
+ data->selextend = 0;
+ }
+ } else {
+ if(select) {
+ /* make a selection, starting from the cursor position */
+ but->selend = but->pos;
+
+ but->pos--;
+ if(but->pos<0) but->pos= 0;
+
+ but->selsta = but->pos;
+ } else if(jump) {
+ /* jump betweenn special characters (/,\,_,-, etc.),
+ * look at function test_special_char() for complete
+ * list of special character, ctr -> */
+ while(but->pos > 0){
+ but->pos--;
+ if(test_special_char(str[but->pos])) break;
+ }
+ } else {
+ if(but->pos>0) but->pos--;
+ }
+ }
+ }
+}
+
+void ui_textedit_move_end(uiBut *but, uiActivateBut *data, int direction, int select)
+{
+ char *str;
+
+ str= data->str;
+
+ if(direction) { /* right */
+ if(select) {
+ but->selsta = but->pos;
+ but->selend = strlen(str);
+ data->selextend = EXTEND_RIGHT;
+ } else {
+ but->selsta = but->selend = but->pos= strlen(str);
+ }
+ }
+ else { /* left */
+ if(select) {
+ but->selend = but->pos;
+ but->selsta = 0;
+ data->selextend = EXTEND_LEFT;
+ } else {
+ but->selsta = but->selend = but->pos= 0;
+ }
+ }
+}
+
+static int ui_textedit_delete(uiBut *but, uiActivateBut *data, int direction, int all)
+{
+ char *str;
+ int len, x, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(all) {
+ if(len) changed=1;
+ str[0]= 0;
+ but->pos= 0;
+ }
+ else if(direction) { /* delete */
+ if ((but->selend - but->selsta) > 0) {
+ changed= ui_textedit_delete_selection(but, data);
+ }
+ else if(but->pos>=0 && but->pos<len) {
+ for(x=but->pos; x<len; x++)
+ str[x]= str[x+1];
+ str[len-1]='\0';
+ changed= 1;
+ }
+ }
+ else { /* backspace */
+ if(len!=0) {
+ if ((but->selend - but->selsta) > 0) {
+ ui_textedit_delete_selection(but, data);
+ }
+ else if(but->pos>0) {
+ for(x=but->pos; x<len; x++)
+ str[x-1]= str[x];
+ str[len-1]='\0';
+
+ but->pos--;
+ changed= 1;
+ }
+ }
+ }
+
+ return changed;
+}
+
+static int ui_textedit_autocomplete(uiBut *but, uiActivateBut *data)
+{
+ char *str;
+ int changed= 1;
+
+ str= data->str;
+ but->autocomplete_func(str, but->autofunc_arg);
+ but->pos= strlen(str);
+
+ return changed;
+}
+
+static int ui_textedit_copypaste(uiBut *but, uiActivateBut *data, int paste, int copy, int cut)
+{
+ char buf[UI_MAX_DRAW_STR]={0};
+ char *str, *p;
+ int len, x, y, i, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ /* paste */
+ if (paste) {
+ /* extract the first line from the clipboard */
+ p = NULL; /* XXX 2.48 getClipboard(0); */
+
+ if(p && p[0]) {
+ while (*p && *p!='\r' && *p!='\n' && i<UI_MAX_DRAW_STR) {
+ buf[i++]=*p;
+ p++;
+ }
+ buf[i]= 0;
+
+ /* paste over the current selection */
+ if ((but->selend - but->selsta) > 0)
+ ui_textedit_delete_selection(but, data);
+
+ for (y=0; y<strlen(buf); y++)
+ {
+ /* add contents of buffer */
+ if(len < data->maxlen) {
+ for(x= data->maxlen; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= buf[y];
+ but->pos++;
+ len++;
+ str[len]= '\0';
+ }
+ }
+
+ changed= 1;
+ }
+ }
+ /* cut & copy */
+ else if (copy || cut) {
+ /* copy the contents to the copypaste buffer */
+ for(x= but->selsta; x <= but->selend; x++) {
+ if (x==but->selend)
+ buf[x] = '\0';
+ else
+ buf[(x - but->selsta)] = str[x];
+ }
+ /* XXX 2.48 putClipboard(buf, 0); */
+
+ /* for cut only, delete the selection afterwards */
+ if(cut)
+ if((but->selend - but->selsta) > 0)
+ changed= ui_textedit_delete_selection(but, data);
+ }
+
+ return changed;
+}
+
+static void ui_textedit_begin(uiBut *but, uiActivateBut *data)
+{
+ if(data->str) {
+ MEM_freeN(data->str);
+ data->str= NULL;
+ }
+
+ /* retrieve string */
+ if(but->type == TEX) {
+ data->maxlen= but->max;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ ui_get_but_string(but, data->str, data->maxlen+1);
+ }
+ else if(but->type == IDPOIN) {
+ ID *id;
+
+ data->maxlen= 22;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ id= *but->idpoin_idpp;
+ if(id) BLI_strncpy(data->str, id->name+2, data->maxlen+1);
+ else data->str[0]= 0;
+ }
+ else {
+ double value;
+
+ data->maxlen= UI_MAX_DRAW_STR;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ value= ui_get_but_val(but);
+ if(ui_is_but_float(but)) {
+ if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(data->str, "%.1f", value);
+ else if(but->a2==2) sprintf(data->str, "%.2f", value);
+ else if(but->a2==3) sprintf(data->str, "%.3f", value);
+ else sprintf(data->str, "%.4f", value);
+ }
+ else sprintf(data->str, "%.3f", value);
+ }
+ else {
+ sprintf(data->str, "%d", (int)value);
+ }
+ }
+
+ data->origstr= BLI_strdup(data->str);
+ data->selextend= 0;
+ data->selstartx= 0;
+
+ /* set cursor pos to the end of the text */
+ but->editstr= data->str;
+ but->pos= strlen(data->str);
+ but->selsta= 0;
+ but->selend= strlen(but->drawstr) - strlen(but->str);
+
+ ui_check_but(but);
+}
+
+static void ui_textedit_end(uiBut *but, uiActivateBut *data)
+{
+ if(but) {
+ but->editstr= 0;
+ but->pos= -1;
+ }
+}
+
+static void ui_textedit_next_but(uiBlock *block, uiBut *actbut)
+{
+ uiBut *but;
+
+ /* label and roundbox can overlap real buttons (backdrops...) */
+ if(actbut->type==LABEL && actbut->type==ROUNDBOX)
+ return;
+
+ for(but= actbut->next; but; but= but->next) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ but->activateflag= UI_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+ for(but= block->buttons.first; but!=actbut; but= but->next) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ but->activateflag= UI_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+}
+
+static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut)
+{
+ uiBut *but;
+
+ /* label and roundbox can overlap real buttons (backdrops...) */
+ if(actbut->type==LABEL && actbut->type==ROUNDBOX)
+ return;
+
+ for(but= actbut->prev; but; but= but->prev) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ but->activateflag= UI_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+ for(but= block->buttons.last; but!=actbut; but= but->prev) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ but->activateflag= UI_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+}
+
+static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my, changed= 0, handled= 0;
+
+ switch(event->type) {
+ case RIGHTMOUSE:
+ case ESCKEY:
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ handled= 1;
+ break;
+ case LEFTMOUSE: {
+ if(event->val) {
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if ((but->y1 <= my) && (my <= but->y2) && (but->x1 <= mx) && (mx <= but->x2)) {
+ ui_textedit_set_cursor_pos(but, data, mx);
+ but->selsta = but->selend = but->pos;
+ data->selstartx= mx;
+
+ button_activate_state(C, but, BUTTON_STATE_TEXT_SELECTING);
+ handled= 1;
+ }
+ else {
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ handled= 1;
+ }
+ }
+ break;
+ }
+ }
+
+ if(event->val) {
+ switch (event->type) {
+ case VKEY:
+ case XKEY:
+ case CKEY:
+ if(event->ctrl || event->oskey) {
+ if(event->type == VKEY)
+ changed= ui_textedit_copypaste(but, data, 1, 0, 0);
+ else if(event->type == XKEY)
+ changed= ui_textedit_copypaste(but, data, 0, 1, 0);
+ else if(event->type == CKEY)
+ changed= ui_textedit_copypaste(but, data, 0, 0, 1);
+
+ handled= 1;
+ }
+ break;
+ case RIGHTARROWKEY:
+ ui_textedit_move(but, data, 1, event->shift, event->ctrl);
+ handled= 1;
+ break;
+ case LEFTARROWKEY:
+ ui_textedit_move(but, data, 0, event->shift, event->ctrl);
+ handled= 1;
+ break;
+ case DOWNARROWKEY:
+ case ENDKEY:
+ ui_textedit_move_end(but, data, 1, event->shift);
+ handled= 1;
+ break;
+ case UPARROWKEY:
+ case HOMEKEY:
+ ui_textedit_move_end(but, data, 0, event->shift);
+ handled= 1;
+ break;
+ case PADENTER:
+ case RETKEY:
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ handled= 1;
+ break;
+ case DELKEY:
+ changed= ui_textedit_delete(but, data, 1, 0);
+ handled= 1;
+ break;
+
+ case BACKSPACEKEY:
+ changed= ui_textedit_delete(but, data, 0, event->shift);
+ handled= 1;
+ break;
+
+ case TABKEY:
+ /* there is a key conflict here, we can't tab with autocomplete */
+ if(but->autocomplete_func) {
+ changed= ui_textedit_autocomplete(but, data);
+ handled= 1;
+ }
+ /* the hotkey here is not well defined, was G.qual so we check all */
+ else if(event->shift || event->ctrl || event->alt || event->oskey) {
+ ui_textedit_prev_but(block, but);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ ui_textedit_next_but(block, but);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ handled= 1;
+ break;
+ }
+
+ if(event->ascii && !handled) {
+ changed= ui_textedit_type_ascii(but, data, event->ascii);
+ handled= 1;
+ }
+ }
+
+ if(changed) {
+ if(data->interactive) ui_apply_button(block, but, data, 1);
+ else ui_check_but(but);
+ }
+
+ if(changed || handled)
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+static void ui_do_but_textedit_select(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my, handled= 0;
+
+ switch(event->type) {
+ case MOUSEMOVE: {
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ ui_textedit_set_cursor_select(but, data, mx);
+ handled= 1;
+ break;
+ }
+ case LEFTMOUSE:
+ if(event->val == 0)
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ handled= 1;
+ break;
+ }
+
+ if(handled) {
+ ui_check_but(but);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+}
+
+/* ************* number editing for various types ************* */
+
+static void ui_numedit_begin(uiBut *but, uiActivateBut *data)
+{
+ float butrange;
+
+ if(but->type == BUT_CURVE) {
+ data->cumap= (CurveMapping*)but->poin;
+ but->editcumap= data->coba;
+ }
+ else if(but->type == BUT_COLORBAND) {
+ data->coba= (ColorBand*)but->poin;
+ but->editcoba= data->coba;
+ }
+ else if(ELEM(but->type, BUT_NORMAL, HSVCUBE)) {
+ ui_get_but_vectorf(but, data->origvec);
+ VECCOPY(data->vec, data->origvec);
+ but->editvec= data->vec;
+ }
+ else {
+ data->origvalue= ui_get_but_val(but);
+ data->value= data->origvalue;
+ but->editval= &data->value;
+
+ butrange= (but->max - but->min);
+ data->dragfstart= (butrange == 0.0)? 0.0f: (data->value - but->min)/butrange;
+ data->dragf= data->dragfstart;
+ }
+
+ data->dragchange= 0;
+ data->draglock= 1;
+}
+
+static void ui_numedit_end(uiBut *but, uiActivateBut *data)
+{
+ but->editval= NULL;
+ but->editvec= NULL;
+ but->editcoba= NULL;
+ but->editcumap= NULL;
+
+ data->dragstartx= 0;
+ data->draglastx= 0;
+ data->dragchange= 0;
+ data->dragcbd= NULL;
+ data->dragsel= 0;
+}
+
+static void ui_numedit_apply(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data)
+{
+ if(data->interactive) ui_apply_button(block, but, data, 1);
+ else ui_check_but(but);
+
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/* ****************** block opening for various types **************** */
+
+static void ui_blockopen_begin(bContext *C, uiBut *but, uiActivateBut *data)
+{
+ uiBlockFuncFP func= NULL;
+ void *arg= NULL;
+
+ switch(but->type) {
+ case BLOCK:
+ case PULLDOWN:
+ func= but->block_func;
+ arg= but->poin;
+ break;
+ case MENU:
+ data->origvalue= ui_get_but_val(but);
+ data->value= data->origvalue;
+ but->editval= &data->value;
+
+ func= ui_block_func_MENU;
+ arg= but;
+ break;
+ case ICONROW:
+ func= ui_block_func_ICONROW;
+ arg= but;
+ break;
+ case ICONTEXTROW:
+ func= ui_block_func_ICONTEXTROW;
+ arg= but;
+ break;
+ case COL:
+ ui_get_but_vectorf(but, data->origvec);
+ VECCOPY(data->vec, data->origvec);
+ but->editvec= data->vec;
+
+ func= ui_block_func_COL;
+ arg= but;
+ break;
+ }
+
+ if(func)
+ data->blockhandle= ui_menu_block_create(C, data->region, but, func, arg);
+
+ /* this makes adjacent blocks auto open from now on */
+ if(but->block->auto_open==0) but->block->auto_open= 1;
+}
+
+static void ui_blockopen_end(bContext *C, uiBut *but, uiActivateBut *data)
+{
+ if(but) {
+ but->editval= NULL;
+ but->editvec= NULL;
+
+ but->block->auto_open_last= PIL_check_seconds_timer();
+ }
+
+ if(data->blockhandle) {
+ ui_menu_block_free(C, data->blockhandle);
+ data->blockhandle= NULL;
+ }
+}
+
+/* ***************** events for different button types *************** */
+
+static void ui_do_but_BUT(bContext *C, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type == LEFTMOUSE && event->val)
+ button_activate_state(C, but, BUTTON_STATE_WAIT_RELEASE);
+ else if(ELEM(event->type, PADENTER, RETKEY) && event->val)
+ button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH);
+ }
+ else if(data->state == BUTTON_STATE_WAIT_RELEASE) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(!(but->flag & UI_SELECT))
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+}
+
+static void ui_do_but_KEYEVT(bContext *C, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val)
+ button_activate_state(C, but, BUTTON_STATE_WAIT_KEY_EVENT);
+ }
+ else if(data->state == BUTTON_STATE_WAIT_KEY_EVENT) {
+ if(event->type == MOUSEMOVE)
+ return;
+
+ /* XXX 2.50 missing function */
+#if 0
+ if(event->val) {
+ if(!key_event_to_string(event)[0])
+ data->cancel= 1;
+ else
+ ui_set_but_val(but, event->type);
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+#endif
+ }
+}
+
+static void ui_do_but_TEX(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val)
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING)
+ ui_do_but_textedit(C, block, but, data, event);
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING)
+ ui_do_but_textedit_select(C, block, but, data, event);
+}
+
+static void ui_do_but_TOG(bContext *C, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ data->togdual= event->ctrl;
+ data->togonly= !event->shift;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+}
+
+static void ui_do_but_EXIT(bContext *C, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT)
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+}
+
+static int ui_numedit_but_NUM(uiBut *but, uiActivateBut *data, float fac, int snap, int mx)
+{
+ float deler, tempf;
+ int lvalue, temp, changed= 0;
+
+ if(mx == data->draglastx)
+ return changed;
+
+ /* drag-lock - prevent unwanted scroll adjustments */
+ /* change value (now 3) to adjust threshold in pixels */
+ if(data->draglock) {
+ if(abs(mx-data->dragstartx) <= 3)
+ return changed;
+
+ data->draglock= 0;
+ data->dragstartx= mx; /* ignore mouse movement within drag-lock */
+ }
+
+ deler= 500;
+ if(!ui_is_but_float(but)) {
+ if((but->max-but->min)<100) deler= 200.0;
+ if((but->max-but->min)<25) deler= 50.0;
+ }
+ deler /= fac;
+
+ if(ui_is_but_float(but) && but->max-but->min > 11) {
+ /* non linear change in mouse input- good for high precicsion */
+ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.002);
+ } else if (!ui_is_but_float(but) && but->max-but->min > 129) { /* only scale large int buttons */
+ /* non linear change in mouse input- good for high precicsionm ints need less fine tuning */
+ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.004);
+ } else {
+ /*no scaling */
+ data->dragf+= ((float)(mx-data->draglastx))/deler ;
+ }
+
+ if(data->dragf>1.0) data->dragf= 1.0;
+ if(data->dragf<0.0) data->dragf= 0.0;
+ data->draglastx= mx;
+ tempf= ( but->min + data->dragf*(but->max-but->min));
+
+ if(!ui_is_but_float(but)) {
+
+ temp= floor(tempf+.5);
+
+ if(tempf==but->min || tempf==but->max);
+ else if(snap) {
+ if(snap == 2) temp= 100*(temp/100);
+ else temp= 10*(temp/10);
+ }
+ if( temp>=but->min && temp<=but->max) {
+ lvalue= (int)data->value;
+
+ if(temp != lvalue ) {
+ data->dragchange= 1;
+ data->value= (double)temp;
+ changed= 1;
+ }
+ }
+
+ }
+ else {
+ temp= 0;
+ if(snap) {
+ if(snap == 2) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf);
+ else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf);
+ else tempf= floor(tempf);
+ }
+ else {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+ }
+
+ if( tempf>=but->min && tempf<=but->max) {
+ if(tempf != data->value) {
+ data->dragchange= 1;
+ data->value= tempf;
+ changed= 1;
+ }
+ }
+ }
+
+ return changed;
+}
+
+static void ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my, click= 0;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->val) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->shift) {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ else if(event->type == LEFTMOUSE) {
+ data->dragstartx= mx;
+ data->draglastx= mx;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+ else if(ELEM(event->type, PADENTER, RETKEY) && event->val)
+ click= 1;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(data->dragchange)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ else
+ click= 1;
+ }
+ else if(event->type == MOUSEMOVE) {
+ float fac;
+ int snap;
+
+ fac= 1.0f;
+ if(event->shift) fac /= 10.0f;
+ if(event->alt) fac /= 20.0f;
+
+ if(event->custom == EVT_TABLET) {
+ wmTabletData *wmtab= event->customdata;
+
+ /* de-sensitise based on tablet pressure */
+ if (ELEM(wmtab->Active, DEV_STYLUS, DEV_ERASER))
+ fac *= wmtab->Pressure;
+ }
+
+ snap= (event->ctrl)? (event->shift)? 2: 1: 0;
+
+ if(ui_numedit_but_NUM(but, data, fac, snap, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING)
+ ui_do_but_textedit(C, block, but, data, event);
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING)
+ ui_do_but_textedit_select(C, block, but, data, event);
+
+ if(click) {
+ /* we can click on the side arrows to increment/decrement,
+ * or click inside to edit the value directly */
+ float tempf;
+ int temp;
+
+ if(!ui_is_but_float(but)) {
+ if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ temp= (int)data->value - 1;
+ if(temp>=but->min && temp<=but->max)
+ data->value= (double)temp;
+ else
+ data->cancel= 1;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(mx > (but->x1 + (2*(but->x2 - but->x1)/3) + 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ temp= (int)data->value + 1;
+ if(temp>=but->min && temp<=but->max)
+ data->value= (double)temp;
+ else
+ data->cancel= 1;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ else {
+ if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value - 0.01*but->a1;
+ if (tempf < but->min) tempf = but->min;
+ data->value= tempf;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(mx > but->x1 + (2*((but->x2 - but->x1)/3) + 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value + 0.01*but->a1;
+ if (tempf < but->min) tempf = but->min;
+ data->value= tempf;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ }
+}
+
+static int ui_numedit_but_SLI(uiBut *but, uiActivateBut *data, int shift, int ctrl, int mx)
+{
+ float deler, f, tempf;
+ int temp, lvalue, changed= 0;
+
+ if(but->type==NUMSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect);
+ else if(but->type==HSVSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect);
+ else deler= (but->x2-but->x1- 5.0*but->aspect);
+
+ f= (float)(mx-data->dragstartx)/deler + data->dragfstart;
+
+ if(shift)
+ f= (f-data->dragfstart)/10.0 + data->dragfstart;
+
+ CLAMP(f, 0.0, 1.0);
+ tempf= but->min+f*(but->max-but->min);
+ temp= floor(tempf+.5);
+
+ if(ctrl) {
+ if(tempf==but->min || tempf==but->max);
+ else if(ui_is_but_float(but)) {
+
+ if(shift) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf);
+ else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf);
+ else tempf= floor(tempf);
+ }
+ else {
+ if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+ }
+ else {
+ temp= 10*(temp/10);
+ tempf= temp;
+ }
+ }
+
+ if(!ui_is_but_float(but)) {
+ lvalue= floor(data->value+0.5);
+
+ if(temp != lvalue) {
+ data->value= temp;
+ data->dragchange= 1;
+ changed= 1;
+ }
+ }
+ else {
+ if(tempf != data->value) {
+ data->value= tempf;
+ data->dragchange= 1;
+ changed= 1;
+ }
+ }
+
+ return changed;
+}
+
+static void ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my, click= 0;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ /* start either dragging as slider, or editing as text */
+ if(mx>= -6+(but->x1+but->x2)/2) {
+ if(event->type == LEFTMOUSE) {
+ data->dragstartx= mx;
+ data->draglastx= mx;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+ else
+ click= 1;
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(data->dragchange)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ else
+ click= 1;
+ }
+ else if(event->type == MOUSEMOVE) {
+ if(ui_numedit_but_SLI(but, data, event->shift, event->ctrl, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING)
+ ui_do_but_textedit(C, block, but, data, event);
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING)
+ ui_do_but_textedit_select(C, block, but, data, event);
+
+ if(click) {
+ float f, h;
+ float tempf;
+ int temp;
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value;
+ temp= (int)data->value;
+
+ h= but->y2-but->y1;
+
+ if(but->type==SLI) f= (float)(mx-but->x1)/(but->x2-but->x1-h);
+ else f= (float)(mx- (but->x1+but->x2)/2)/((but->x2-but->x1)/2 - h);
+
+ f= but->min+f*(but->max-but->min);
+
+ if(!ui_is_but_float(but)) {
+ if(f<temp) temp--;
+ else temp++;
+
+ if(temp>=but->min && temp<=but->max)
+ data->value= temp;
+ else
+ data->cancel= 1;
+ }
+ else {
+ if(f<tempf) tempf-=.01;
+ else tempf+=.01;
+
+ if(tempf>=but->min && tempf<=but->max)
+ data->value= tempf;
+ else
+ data->cancel= 1;
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+}
+
+static void ui_do_but_BLOCK(bContext *C, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val)
+ button_activate_state(C, but, BUTTON_STATE_BLOCK_OPEN);
+ }
+ else if(data->state == BUTTON_STATE_BLOCK_OPEN) {
+ if(event->type == MESSAGE) {
+ uiMenuBlockHandle *handle= event->customdata;
+
+ if(handle == data->blockhandle) {
+ data->blockretval= handle->blockretval;
+
+ if(handle->blockretval == UI_RETURN_OK) {
+ if(but->type == COL)
+ VECCOPY(data->vec, handle->retvec)
+ else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW))
+ data->value= handle->retvalue;
+ }
+
+ if(handle->blockretval == UI_RETURN_OUT)
+ /* we close the block and proceed as if nothing happened */
+ button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
+ else
+ /* ok/cancel, we exit and will send message in _exit */
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+}
+
+static int ui_numedit_but_NORMAL(uiBut *but, uiActivateBut *data, int mx, int my)
+{
+ float dx, dy, rad, radsq, mrad, *fp;
+ int mdx, mdy, changed= 1;
+
+ /* button is presumed square */
+ /* if mouse moves outside of sphere, it does negative normal */
+
+ fp= data->origvec;
+ rad= (but->x2 - but->x1);
+ radsq= rad*rad;
+
+ if(fp[2]>0.0f) {
+ mdx= (rad*fp[0]);
+ mdy= (rad*fp[1]);
+ }
+ else if(fp[2]> -1.0f) {
+ mrad= rad/sqrt(fp[0]*fp[0] + fp[1]*fp[1]);
+
+ mdx= 2.0f*mrad*fp[0] - (rad*fp[0]);
+ mdy= 2.0f*mrad*fp[1] - (rad*fp[1]);
+ }
+ else mdx= mdy= 0;
+
+ dx= (float)(mx+mdx-data->dragstartx);
+ dy= (float)(my+mdy-data->dragstarty);
+
+ fp= data->vec;
+ mrad= dx*dx+dy*dy;
+ if(mrad < radsq) { /* inner circle */
+ fp[0]= dx;
+ fp[1]= dy;
+ fp[2]= sqrt( radsq-dx*dx-dy*dy );
+ }
+ else { /* outer circle */
+
+ mrad= rad/sqrt(mrad); // veclen
+
+ dx*= (2.0f*mrad - 1.0f);
+ dy*= (2.0f*mrad - 1.0f);
+
+ mrad= dx*dx+dy*dy;
+ if(mrad < radsq) {
+ fp[0]= dx;
+ fp[1]= dy;
+ fp[2]= -sqrt( radsq-dx*dx-dy*dy );
+ }
+ }
+ Normalize(fp);
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ return changed;
+}
+
+static void ui_do_but_NORMAL(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ /* also do drag the first time */
+ if(ui_numedit_but_NORMAL(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_NORMAL(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+}
+
+static int ui_numedit_but_HSVCUBE(uiBut *but, uiActivateBut *data, int mx, int my)
+{
+ float x, y;
+ int changed= 1;
+
+ /* relative position within box */
+ x= ((float)mx-but->x1)/(but->x2-but->x1);
+ y= ((float)my-but->y1)/(but->y2-but->y1);
+ CLAMP(x, 0.0, 1.0);
+ CLAMP(y, 0.0, 1.0);
+
+ if(but->a1==0) {
+ but->hsv[0]= x;
+ but->hsv[2]= y;
+ }
+ else if(but->a1==1) {
+ but->hsv[0]= x;
+ but->hsv[1]= y;
+ }
+ else if(but->a1==2) {
+ but->hsv[2]= x;
+ but->hsv[1]= y;
+ }
+ else
+ but->hsv[0]= x;
+
+ ui_set_but_hsv(but); // converts to rgb
+
+ // update button values and strings
+ ui_update_block_buts_hsv(but->block, but->hsv);
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ return changed;
+}
+
+static void ui_do_but_HSVCUBE(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ /* also do drag the first time */
+ if(ui_numedit_but_HSVCUBE(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_HSVCUBE(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+}
+
+static int verg_colorband(const void *a1, const void *a2)
+{
+ const CBData *x1=a1, *x2=a2;
+
+ if( x1->pos > x2->pos ) return 1;
+ else if( x1->pos < x2->pos) return -1;
+ return 0;
+}
+
+static void ui_colorband_update(ColorBand *coba)
+{
+ int a;
+
+ if(coba->tot<2) return;
+
+ for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
+ qsort(coba->data, coba->tot, sizeof(CBData), verg_colorband);
+ for(a=0; a<coba->tot; a++) {
+ if(coba->data[a].cur==coba->cur) {
+ coba->cur= a;
+ break;
+ }
+ }
+}
+
+static int ui_numedit_but_COLORBAND(uiBut *but, uiActivateBut *data, int mx)
+{
+ float dx;
+ int changed= 0;
+
+ if(data->draglastx == mx)
+ return changed;
+
+ dx= ((float)(mx - data->draglastx))/(but->x2-but->x1);
+ data->dragcbd->pos += dx;
+ CLAMP(data->dragcbd->pos, 0.0, 1.0);
+
+ ui_colorband_update(data->coba);
+ data->dragcbd= data->coba->data + data->coba->cur; /* because qsort */
+
+ data->draglastx= mx;
+ changed= 1;
+
+ return changed;
+}
+
+static void ui_do_but_COLORBAND(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ ColorBand *coba;
+ CBData *cbd;
+ int mx, my, a, xco, mindist= 12;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ coba= (ColorBand*)but->poin;
+
+ if(event->ctrl) {
+ /* insert new key on mouse location */
+ if(coba->tot < MAXCOLORBAND-1) {
+ float pos= ((float)(mx - but->x1))/(but->x2-but->x1);
+ float col[4];
+
+ do_colorband(coba, pos, col); /* executes it */
+
+ coba->tot++;
+ coba->cur= coba->tot-1;
+
+ coba->data[coba->cur].r= col[0];
+ coba->data[coba->cur].g= col[1];
+ coba->data[coba->cur].b= col[2];
+ coba->data[coba->cur].a= col[3];
+ coba->data[coba->cur].pos= pos;
+
+ ui_colorband_update(coba);
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ /* activate new key when mouse is close */
+ for(a=0, cbd= coba->data; a<coba->tot; a++, cbd++) {
+ xco= but->x1 + (cbd->pos*(but->x2-but->x1));
+ xco= ABS(xco-mx);
+ if(a==coba->cur) xco+= 5; // selected one disadvantage
+ if(xco<mindist) {
+ coba->cur= a;
+ mindist= xco;
+ }
+ }
+
+ data->dragcbd= coba->data + coba->cur;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_COLORBAND(but, data, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+}
+
+static int ui_numedit_but_CURVE(uiBut *but, uiActivateBut *data, int snap, int mx, int my)
+{
+ CurveMapping *cumap= data->cumap;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+ float fx, fy, zoomx, zoomy, offsx, offsy;
+ int a, changed= 0;
+
+ zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin);
+ zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin);
+ offsx= cumap->curr.xmin;
+ offsy= cumap->curr.ymin;
+
+ if(data->dragsel != -1) {
+ int moved_point= 0; /* for ctrl grid, can't use orig coords because of sorting */
+
+ fx= (mx-data->draglastx)/zoomx;
+ fy= (my-data->draglasty)/zoomy;
+ for(a=0; a<cuma->totpoint; a++) {
+ if(cmp[a].flag & SELECT) {
+ float origx= cmp[a].x, origy= cmp[a].y;
+ cmp[a].x+= fx;
+ cmp[a].y+= fy;
+ if(snap) {
+ cmp[a].x= 0.125f*floor(0.5f + 8.0f*cmp[a].x);
+ cmp[a].y= 0.125f*floor(0.5f + 8.0f*cmp[a].y);
+ }
+ if(cmp[a].x!=origx || cmp[a].y!=origy)
+ moved_point= 1;
+ }
+ }
+
+ curvemapping_changed(cumap, 0); /* no remove doubles */
+
+ if(moved_point) {
+ data->draglastx= mx;
+ data->draglasty= my;
+ changed= 1;
+ }
+
+ data->dragchange= 1; /* mark for selection */
+ }
+ else {
+ fx= (mx-data->draglastx)/zoomx;
+ fy= (my-data->draglasty)/zoomy;
+
+ /* clamp for clip */
+ if(cumap->flag & CUMA_DO_CLIP) {
+ if(cumap->curr.xmin-fx < cumap->clipr.xmin)
+ fx= cumap->curr.xmin - cumap->clipr.xmin;
+ else if(cumap->curr.xmax-fx > cumap->clipr.xmax)
+ fx= cumap->curr.xmax - cumap->clipr.xmax;
+ if(cumap->curr.ymin-fy < cumap->clipr.ymin)
+ fy= cumap->curr.ymin - cumap->clipr.ymin;
+ else if(cumap->curr.ymax-fy > cumap->clipr.ymax)
+ fy= cumap->curr.ymax - cumap->clipr.ymax;
+ }
+
+ cumap->curr.xmin-=fx;
+ cumap->curr.ymin-=fy;
+ cumap->curr.xmax-=fx;
+ cumap->curr.ymax-=fy;
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ changed= 1;
+ }
+
+ return changed;
+}
+
+static void ui_do_but_CURVE(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ int mx, my, a, changed= 0;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ CurveMapping *cumap= (CurveMapping*)but->poin;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+ float fx, fy, zoomx, zoomy, offsx, offsy;
+ float dist, mindist= 200.0f; // 14 pixels radius
+ int sel= -1;
+
+ zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin);
+ zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin);
+ offsx= cumap->curr.xmin;
+ offsy= cumap->curr.ymin;
+
+ if(event->ctrl) {
+ fx= ((float)my - but->x1)/zoomx + offsx;
+ fy= ((float)my - but->y1)/zoomy + offsy;
+
+ curvemap_insert(cuma, fx, fy);
+ curvemapping_changed(cumap, 0);
+ changed= 1;
+ }
+
+ /* check for selecting of a point */
+ cmp= cuma->curve; /* ctrl adds point, new malloc */
+ for(a=0; a<cuma->totpoint; a++) {
+ fx= but->x1 + zoomx*(cmp[a].x-offsx);
+ fy= but->y1 + zoomy*(cmp[a].y-offsy);
+ dist= (fx-mx)*(fx-mx) + (fy-my)*(fy-my);
+ if(dist < mindist) {
+ sel= a;
+ mindist= dist;
+ }
+ }
+
+ if (sel == -1) {
+ /* if the click didn't select anything, check if it's clicked on the
+ * curve itself, and if so, add a point */
+ fx= ((float)mx - but->x1)/zoomx + offsx;
+ fy= ((float)my - but->y1)/zoomy + offsy;
+
+ cmp= cuma->table;
+
+ /* loop through the curve segment table and find what's near the mouse.
+ * 0.05 is kinda arbitrary, but seems to be what works nicely. */
+ for(a=0; a<=CM_TABLE; a++) {
+ if ( ( fabs(fx - cmp[a].x) < (0.05) ) && ( fabs(fy - cmp[a].y) < (0.05) ) ) {
+
+ curvemap_insert(cuma, fx, fy);
+ curvemapping_changed(cumap, 0);
+
+ changed= 1;
+
+ /* reset cmp back to the curve points again, rather than drawing segments */
+ cmp= cuma->curve;
+
+ /* find newly added point and make it 'sel' */
+ for(a=0; a<cuma->totpoint; a++)
+ if(cmp[a].x == fx)
+ sel = a;
+
+ break;
+ }
+ }
+ }
+
+ if(sel!= -1) {
+ /* ok, we move a point */
+ /* deselect all if this one is deselect. except if we hold shift */
+ if(event->shift==0 && (cmp[sel].flag & SELECT)==0)
+ for(a=0; a<cuma->totpoint; a++)
+ cmp[a].flag &= ~SELECT;
+ cmp[sel].flag |= SELECT;
+ }
+ else {
+ /* move the view */
+ data->cancel= 1;
+ }
+
+ data->dragsel= sel;
+
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_CURVE(but, data, event->shift, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0) {
+ if(data->dragsel != -1) {
+ CurveMapping *cumap= data->cumap;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+
+ if(!data->dragchange) {
+ /* deselect all, select one */
+ if(event->shift==0) {
+ for(a=0; a<cuma->totpoint; a++)
+ cmp[a].flag &= ~SELECT;
+ cmp[data->dragsel].flag |= SELECT;
+ }
+ }
+ else
+ curvemapping_changed(cumap, 1); /* remove doubles */
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+}
+
+#ifdef INTERNATIONAL
+static void ui_do_but_CHARTAB(bContext *C, uiBlock *block, uiBut *but, uiActivateBut *data, wmEvent *event)
+{
+ /* XXX 2.50 bad global and state access */
+#if 0
+ float sx, sy, ex, ey;
+ float width, height;
+ float butw, buth;
+ int mx, my, x, y, cs, che;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ /* Calculate the size of the button */
+ width = abs(but->x2 - but->x1);
+ height = abs(but->y2 - but->y1);
+
+ butw = floor(width / 12);
+ buth = floor(height / 6);
+
+ /* Initialize variables */
+ sx = but->x1;
+ ex = but->x1 + butw;
+ sy = but->y1 + height - buth;
+ ey = but->y1 + height;
+
+ cs = G.charstart;
+
+ /* And the character is */
+ x = (int) ((mx / butw) - 0.5);
+ y = (int) (6 - ((my / buth) - 0.5));
+
+ che = cs + (y*12) + x;
+
+ if(che > G.charmax)
+ che = 0;
+
+ if(G.obedit)
+ {
+ do_textedit(0,0,che);
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(ELEM(event->type, WHEELUPMOUSE, PAGEUPKEY)) {
+ for(but= block->buttons.first; but; but= but->next) {
+ if(but->type == CHARTAB) {
+ G.charstart = G.charstart - (12*6);
+ if(G.charstart < 0)
+ G.charstart = 0;
+ if(G.charstart < G.charmin)
+ G.charstart = G.charmin;
+ ui_draw_but(but);
+
+ //Really nasty... to update the num button from the same butblock
+ for(bt= block->buttons.first; bt; bt= bt->next)
+ {
+ if(ELEM(bt->type, NUM, NUMABS)) {
+ ui_check_but(bt);
+ ui_draw_but(bt);
+ }
+ }
+ retval=UI_CONT;
+ break;
+ }
+ }
+ break;
+ }
+ else if(ELEM(event->type, WHEELDOWNMOUSE, PAGEDOWNKEY)) {
+ for(but= block->buttons.first; but; but= but->next)
+ {
+ if(but->type == CHARTAB)
+ {
+ G.charstart = G.charstart + (12*6);
+ if(G.charstart > (0xffff - 12*6))
+ G.charstart = 0xffff - (12*6);
+ if(G.charstart > G.charmax - 12*6)
+ G.charstart = G.charmax - 12*6;
+ ui_draw_but(but);
+
+ for(bt= block->buttons.first; bt; bt= bt->next)
+ {
+ if(ELEM(bt->type, NUM, NUMABS)) {
+ ui_check_but(bt);
+ ui_draw_but(bt);
+ }
+ }
+
+ but->flag |= UI_ACTIVE;
+ retval=UI_RETURN_OK;
+ break;
+ }
+ }
+ break;
+ }
+ }
+#endif
+}
+#endif
+
+static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event)
+{
+ uiActivateBut *data;
+ int handled;
+
+ data= but->activate;
+ handled= 0;
+
+ /* handle copy-paste */
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM(event->type, CKEY, VKEY) && event->val && (event->ctrl || event->oskey)) {
+ ui_but_copy_paste(C, but, data, (event->type == CKEY)? 'c': 'v');
+ return 1;
+ }
+ }
+
+ /* these events are swallowed */
+ if(ELEM5(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE, WHEELUPMOUSE, WHEELDOWNMOUSE))
+ handled= 1;
+ else if(ELEM(event->type, PADENTER, RETKEY))
+ handled= 1;
+
+ /* verify if we can edit this button */
+ if(but->lock) {
+ if(but->lockstr) {
+ WM_report(C, WM_LOG_WARNING, but->lockstr);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return handled;
+ }
+ }
+ else if(but->pointype && but->poin==0) {
+ /* there's a pointer needed */
+ WM_reportf(C, WM_LOG_WARNING, "DoButton pointer error: %s", but->str);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return handled;
+ }
+
+ switch(but->type) {
+ case BUT:
+ ui_do_but_BUT(C, but, data, event);
+ break;
+ case KEYEVT:
+ ui_do_but_KEYEVT(C, but, data, event);
+ break;
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case ICONTOGN:
+ case TOGN:
+ case BUT_TOGDUAL:
+ ui_do_but_TOG(C, but, data, event);
+ break;
+#if 0
+ case SCROLL:
+ /* DrawBut(b, 1); */
+ /* do_scrollbut(b); */
+ /* DrawBut(b,0); */
+ break;
+#endif
+ case NUM:
+ case NUMABS:
+ ui_do_but_NUM(C, block, but, data, event);
+ break;
+ case SLI:
+ case NUMSLI:
+ case HSVSLI:
+ ui_do_but_SLI(C, block, but, data, event);
+ break;
+ case ROUNDBOX:
+ case LABEL:
+ case TOG3:
+ case ROW:
+ ui_do_but_EXIT(C, but, data, event);
+ break;
+ case TEX:
+ case IDPOIN:
+ ui_do_but_TEX(C, block, but, data, event);
+ break;
+ case MENU:
+ ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case ICONROW:
+ ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case ICONTEXTROW:
+ ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BLOCK:
+ case PULLDOWN:
+ ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BUTM:
+ ui_do_but_BUT(C, but, data, event);
+ break;
+ case COL:
+ if(but->a1 == -1) // signal to prevent calling up color picker
+ ui_do_but_EXIT(C, but, data, event);
+ else
+ ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BUT_NORMAL:
+ ui_do_but_NORMAL(C, block, but, data, event);
+ break;
+ case BUT_COLORBAND:
+ ui_do_but_COLORBAND(C, block, but, data, event);
+ break;
+ case BUT_CURVE:
+ ui_do_but_CURVE(C, block, but, data, event);
+ break;
+ case HSVCUBE:
+ ui_do_but_HSVCUBE(C, block, but, data, event);
+ break;
+#ifdef INTERNATIONAL
+ case CHARTAB:
+ ui_do_but_CHARTAB(C, block, but, data, event);
+ break;
+#endif
+ /* XXX 2.50 links not implemented yet */
+#if 0
+ case LINK:
+ case INLINK:
+ retval= ui_do_but_LINK(block, but);
+ break;
+#endif
+ }
+
+ return handled;
+}
+
+/* ************************ button utilities *********************** */
+
+static int ui_but_contains_pt(uiBut *but, int mx, int my)
+{
+ return ((but->x1<mx && but->x2>=mx) && (but->y1<my && but->y2>=my));
+}
+
+static uiBut *ui_but_find_activated(ARegion *ar, uiActivateBut *data, uiBlock **rblock)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ for(but=block->buttons.first; but; but= but->next) {
+ if((but->activate == data && data) || (but->activate && data == NULL)) {
+ if(rblock) *rblock= block;
+ return but;
+ }
+ }
+ }
+
+ if(rblock) *rblock= NULL;
+ return NULL;
+}
+
+static uiBut *ui_but_find_signal(ARegion *ar, uiActivateBut *data, uiBlock **rblock)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ for(but=block->buttons.first; but; but= but->next) {
+ if(but->activateflag) {
+ if(rblock) *rblock= block;
+ return but;
+ }
+ }
+ }
+
+ if(rblock) *rblock= NULL;
+ return NULL;
+}
+
+static uiBut *ui_but_find_mouse_over(ARegion *ar, int x, int y, uiBlock **rblock)
+{
+ uiBlock *block, *blockover= NULL;
+ uiBut *but, *butover= NULL;
+ int mx, my;
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ mx= x;
+ my= y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ for(but=block->buttons.first; but; but= but->next) {
+ /* give precedence to already activated buttons */
+ if(ui_but_contains_pt(but, mx, my)) {
+ if(!butover || (!butover->activate && but->activate)) {
+ butover= but;
+ blockover= block;
+ }
+ }
+ }
+ }
+
+ if(rblock)
+ *rblock= blockover;
+
+ return butover;
+}
+
+/*********************** button activate operator ***************************
+ * this operator runs from the moment the mouse is position over a button and
+ * handles all interaction with the button, from highlight to text editing,
+ * dragging, having a block open to leaving the button to activate another. */
+
+static void button_disable_timers(bContext *C, uiActivateBut *data)
+{
+ if(data->tooltiptimer) {
+ WM_event_remove_window_timer(C->window, data->tooltiptimer);
+ data->tooltiptimer= NULL;
+ }
+ if(data->tooltip) {
+ ui_tooltip_free(C, data->tooltip);
+ data->tooltip= NULL;
+ }
+ data->tooltipdisabled= 1;
+
+ if(data->autoopentimer) {
+ WM_event_remove_window_timer(C->window, data->autoopentimer);
+ data->autoopentimer= NULL;
+ }
+}
+
+static void button_activate_state(bContext *C, uiBut *but, uiActivateButState state)
+{
+ uiActivateBut *data;
+
+ data= but->activate;
+ if(data->state == state)
+ return;
+
+ if(state == BUTTON_STATE_HIGHLIGHT) {
+ but->flag &= ~UI_SELECT;
+
+ /* XXX 2.50 U missing from context */
+ if(U.flag & USER_TOOLTIPS)
+ if(!data->tooltiptimer && !data->tooltipdisabled)
+ data->tooltiptimer= WM_event_add_window_timer(C->window, BUTTON_TOOLTIP_DELAY, ~0);
+
+ /* automatic open pulldown block timer */
+ if(but->type==BLOCK || but->type==MENU || but->type==PULLDOWN || but->type==ICONTEXTROW) {
+ if(!data->autoopentimer) {
+ int time;
+
+ if(but->block->auto_open==2) time= 1; // test for toolbox
+ else if(but->block->flag & UI_BLOCK_LOOP || but->block->auto_open) time= 5*U.menuthreshold2;
+ else if(U.uiflag & USER_MENUOPENAUTO) time= 5*U.menuthreshold1;
+ else time= -1;
+
+ if(time >= 0)
+ data->autoopentimer= WM_event_add_window_timer(C->window, time*20, ~0);
+ }
+ }
+ }
+ else {
+ but->flag |= UI_SELECT;
+ button_disable_timers(C, data);
+ }
+
+ if(state == BUTTON_STATE_TEXT_EDITING && data->state != BUTTON_STATE_TEXT_SELECTING)
+ ui_textedit_begin(but, data);
+ else if(data->state == BUTTON_STATE_TEXT_EDITING && state != BUTTON_STATE_TEXT_SELECTING)
+ ui_textedit_end(but, data);
+
+ if(state == BUTTON_STATE_NUM_EDITING)
+ ui_numedit_begin(but, data);
+ else if(data->state == BUTTON_STATE_NUM_EDITING)
+ ui_numedit_end(but, data);
+
+ if(state == BUTTON_STATE_BLOCK_OPEN) {
+ ui_blockopen_begin(C, but, data);
+ /* note we move the handler to the region when the block is open,
+ * so we don't interfere with the events as long as it's open */
+ WM_event_remove_modal_handler(&C->window->handlers, data->operator);
+ WM_event_add_modal_handler(&data->region->handlers, data->operator);
+ }
+ else if(data->state == BUTTON_STATE_BLOCK_OPEN) {
+ ui_blockopen_end(C, but, data);
+ WM_event_remove_modal_handler(&data->region->handlers, data->operator);
+ WM_event_add_modal_handler(&C->window->handlers, data->operator);
+ }
+
+ if(state == BUTTON_STATE_WAIT_FLASH) {
+ data->flashtimer= WM_event_add_window_timer(C->window, BUTTON_FLASH_DELAY, ~0);
+ }
+ else if(data->flashtimer) {
+ WM_event_remove_window_timer(C->window, data->flashtimer);
+ data->flashtimer= NULL;
+ }
+
+ data->state= state;
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+static void button_activate_init(bContext *C, ARegion *ar, wmOperator *op, uiBut *but, uiBut *lastbut)
+{
+ uiActivateBut *data;
+
+ /* setup struct */
+ data= MEM_callocN(sizeof(uiActivateBut), "uiActivateBut");
+ data->region= ar;
+ data->operator= op;
+ data->interactive= 0;
+ data->state = BUTTON_STATE_INIT;
+ op->customdata= data;
+
+ /* activate button */
+ but->flag |= UI_ACTIVE;
+ but->activate= data;
+
+ if(but == lastbut)
+ data->tooltipdisabled= 1;
+
+ /* we disable auto_open in the block after a threshold, because we still
+ * want to allow auto opening adjacent menus even if no button is activated
+ * inbetween going over to the other button, but only for a short while */
+ if(!lastbut && but->block->auto_open)
+ if(but->block->auto_open_last+BUTTON_AUTO_OPEN_THRESH < PIL_check_seconds_timer())
+ but->block->auto_open= 0;
+
+ /* modal handler */
+ WM_event_add_modal_handler(&C->window->handlers, op);
+
+ button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
+
+ if(but->activateflag == UI_ACTIVATE_OPEN)
+ button_activate_state(C, but, BUTTON_STATE_BLOCK_OPEN);
+ else if(but->activateflag == UI_ACTIVATE_TEXT_EDITING)
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ else if(but->activateflag == UI_ACTIVATE_APPLY)
+ button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH);
+
+ but->activateflag= 0;
+}
+
+static void button_activate_exit(bContext *C, uiActivateBut *data, wmOperator *op)
+{
+ uiBut *but;
+ uiBlock *block;
+
+ /* verify if we still have a button, can be NULL! */
+ but= ui_but_find_activated(data->region, data, &block);
+
+ /* stop text editing */
+ if(data->state == BUTTON_STATE_TEXT_EDITING || data->state == BUTTON_STATE_TEXT_SELECTING) {
+ data->cancel= 1;
+ ui_textedit_end(but, data);
+ }
+
+ if(data->state == BUTTON_STATE_NUM_EDITING)
+ ui_numedit_end(but, data);
+
+ if(data->state == BUTTON_STATE_BLOCK_OPEN) {
+ ui_blockopen_end(C, but, data);
+ WM_event_remove_modal_handler(&data->region->handlers, data->operator);
+ }
+ else
+ WM_event_remove_modal_handler(&C->window->handlers, op);
+
+ if(but) {
+ /* if someone is expecting a message */
+ if(but->block->handle && !(but->block->flag & UI_BLOCK_KEEP_OPEN) && !data->cancel) {
+ uiMenuBlockHandle *handle;
+
+ handle= but->block->handle;
+ handle->butretval= data->retval;
+ if(data->blockretval) {
+ handle->blockretval= data->blockretval;
+
+ /* if we got a cancel from a block menu, then also cancel this
+ * button, we set that here to instead of in do_BLOCK to make
+ * a distinction with cancel after lost highlight for example */
+ if(data->blockretval == UI_RETURN_CANCEL)
+ data->cancel= 1;
+ }
+ else
+ handle->blockretval= UI_RETURN_OK;
+
+ WM_event_add_message(C->wm, handle, 0);
+ }
+
+ /* apply the button action or value */
+ ui_apply_button(block, but, data, 0);
+
+ /* clean up button */
+ but->activate= NULL;
+ but->flag &= ~(UI_ACTIVE|UI_SELECT);
+ }
+
+ /* redraw */
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ /* clean up */
+ button_disable_timers(C, data);
+
+ if(data->str)
+ MEM_freeN(data->str);
+ if(data->origstr)
+ MEM_freeN(data->origstr);
+ if(data->flashtimer)
+ WM_event_remove_window_timer(C->window, data->flashtimer);
+
+ MEM_freeN(op->customdata);
+ op->customdata= NULL;
+}
+
+static int button_activate_try_init(bContext *C, ARegion *ar, wmOperator *op, wmEvent *event, uiBut *lastbut)
+{
+ uiBut *but;
+
+ /* try to activate a button */
+ if(!ar)
+ return OPERATOR_PASS_THROUGH;
+
+ if(ui_but_find_activated(ar, NULL, NULL))
+ return OPERATOR_PASS_THROUGH;
+
+ but= ui_but_find_signal(ar, NULL, NULL);
+
+ if(!but)
+ but= ui_but_find_mouse_over(ar, event->x, event->y, NULL);
+
+ if(lastbut && but && but!=lastbut)
+ return OPERATOR_PASS_THROUGH;
+
+ if(but && !but->activate) {
+ button_activate_init(C, ar, op, but, lastbut);
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+static int button_activate_try_exit(bContext *C, wmOperator *op, wmEvent *event)
+{
+ ARegion *ar;
+ uiActivateBut *data;
+ uiBut *but;
+ int state;
+
+ data= op->customdata;
+ ar= data->region;
+
+ but= ui_but_find_activated(data->region, data, NULL);
+
+ /* exit the current button, but try to re-init as well */
+ button_activate_exit(C, op->customdata, op);
+ state= button_activate_try_init(C, ar, op, event, but);
+
+ return (state != OPERATOR_RUNNING_MODAL);
+}
+
+static int button_activate_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ return button_activate_try_init(C, C->region, op, event, NULL);
+}
+
+static int button_activate_cancel(bContext *C, wmOperator *op)
+{
+ uiActivateBut *data;
+
+ data= op->customdata;
+ data->cancel= 1;
+ button_activate_exit(C, op->customdata, op);
+
+ return OPERATOR_CANCELLED;
+}
+
+static int button_activate_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiActivateBut *data;
+ uiBut *but;
+ uiBlock *block;
+ int handled= 0;
+
+ data= op->customdata;
+
+ /* check if the button dissappeared somehow */
+ if(!(but= ui_but_find_activated(data->region, data, &block))) {
+ data->cancel= 1;
+ if(button_activate_try_exit(C, op, event))
+ return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
+ else
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+ }
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ switch(event->type) {
+ case MOUSEMOVE:
+ /* verify if we are still over the button, if not exit */
+ but= ui_but_find_mouse_over(data->region, event->x, event->y, &block);
+
+ if(!but || but->activate != data) {
+ data->cancel= 1;
+ if(button_activate_try_exit(C, op, event))
+ return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
+ else
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+ }
+ break;
+ case TIMER: {
+ /* handle tooltip timer */
+ if(event->customdata == data->tooltiptimer) {
+ if(!data->tooltip) {
+ data->tooltip= ui_tooltip_create(C, data->region, but);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+
+ WM_event_remove_window_timer(C->window, data->tooltiptimer);
+ data->tooltiptimer= NULL;
+ }
+ else if(event->customdata == data->autoopentimer) {
+ button_activate_state(C, but, BUTTON_STATE_BLOCK_OPEN);
+
+ WM_event_remove_window_timer(C->window, data->autoopentimer);
+ data->autoopentimer= NULL;
+ }
+
+ break;
+ }
+ }
+
+ handled= ui_do_button(C, block, but, event);
+ }
+ else if(data->state == BUTTON_STATE_WAIT_RELEASE) {
+ switch(event->type) {
+ case MOUSEMOVE:
+ /* deselect the button when moving the mouse away */
+ but= ui_but_find_mouse_over(data->region, event->x, event->y, &block);
+
+ if(but && but->activate == data) {
+ if(!(but->flag & UI_SELECT)) {
+ but->flag |= UI_SELECT;
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+ }
+ else {
+ but= ui_but_find_activated(data->region, data, &block);
+ if(but->flag & UI_SELECT) {
+ but->flag &= ~UI_SELECT;
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+ }
+ break;
+ }
+
+ ui_do_button(C, block, but, event);
+ handled= 1;
+ }
+ else if(data->state == BUTTON_STATE_WAIT_FLASH) {
+ switch(event->type) {
+ case TIMER: {
+ if(event->customdata == data->flashtimer)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+ else if(data->state == BUTTON_STATE_BLOCK_OPEN) {
+ switch(event->type) {
+ case MOUSEMOVE: {
+ uiBut *bt= ui_but_find_mouse_over(data->region, event->x, event->y, &block);
+
+ if(bt && bt->activate != data) {
+ data->cancel= 1;
+ if(button_activate_try_exit(C, op, event))
+ return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
+ else
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+ }
+ break;
+ }
+ }
+
+ ui_do_button(C, block, but, event);
+ handled= 0;
+ }
+ else {
+ ui_do_button(C, block, but, event);
+ handled= 1;
+ }
+
+ if(data->state == BUTTON_STATE_EXIT) {
+ if(button_activate_try_exit(C, op, event))
+ return OPERATOR_CANCELLED|(handled==0? OPERATOR_PASS_THROUGH: 0);
+ else
+ return OPERATOR_RUNNING_MODAL|(handled==0? OPERATOR_PASS_THROUGH: 0);
+ }
+
+ if(handled)
+ return OPERATOR_RUNNING_MODAL;
+ else
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+}
+
+static int button_activate_poll(bContext *C)
+{
+ if(C->region==NULL) return 0;
+ if(C->region->uiblocks.first==NULL) return 0;
+ return 1;
+}
+
+void ED_UI_OT_button_activate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Button Highlight";
+ ot->idname= "ED_UI_OT_button_activate";
+
+ /* api callbacks */
+ ot->invoke= button_activate_invoke;
+ ot->cancel= button_activate_cancel;
+ ot->modal= button_activate_modal;
+ ot->poll= button_activate_poll;
+}
+
+/* ******************** menu navigation helpers ************** */
+
+static uiBut *ui_but_prev(uiBut *but)
+{
+ while(but->prev) {
+ but= but->prev;
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_next(uiBut *but)
+{
+ while(but->next) {
+ but= but->next;
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_first(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ but= but->next;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_last(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.last;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ but= but->prev;
+ }
+ return NULL;
+}
+
+/* ********************** menu navigate operator *****************************
+ * this operator is invoked when the block/region is opened and cancelled when
+ * it closes, it blocks nearly all events. this operator will not close the
+ * actual block, instead this must be done by the button activate operator when
+ * it receives the result message */
+
+typedef struct uiBlockHandle {
+ ARegion *region;
+
+ int towardsx, towardsy;
+ double towardstime;
+ int dotowards;
+} uiBlockHandle;
+
+static int menu_block_handle_cancel(bContext *C, wmOperator *op)
+{
+ if(op->customdata) {
+ MEM_freeN(op->customdata);
+ op->customdata= NULL;
+ WM_event_remove_modal_handler(&C->window->handlers, op);
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+static void menu_block_handle_return(bContext *C, wmOperator *op, uiBlock *block, int retval)
+{
+ uiMenuBlockHandle *handle;
+
+ handle= block->handle;
+ handle->blockretval= retval;
+ handle->butretval= 0;
+
+ WM_event_add_message(C->wm, handle, 0);
+ menu_block_handle_cancel(C, op);
+}
+
+static int menu_block_handle_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiMenuBlockHandle *handle;
+
+ handle= MEM_callocN(sizeof(uiBlockHandle), "uiBlockHandle");
+ handle->region= C->region;
+
+ op->customdata= handle;
+ WM_event_add_modal_handler(&C->window->handlers, op);
+
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+}
+
+static int menu_block_handle_block_open(uiBlock *block)
+{
+ uiBut *but;
+ uiActivateBut *data;
+
+ for(but=block->buttons.first; but; but=but->next) {
+ data= but->activate;
+
+ if(data && data->state == BUTTON_STATE_BLOCK_OPEN)
+ return 1;
+ }
+
+ return 0;
+}
+
+static void menu_block_handle_activate_button(bContext *C, wmEvent *event, ARegion *butregion, uiBut *but, int activateflag)
+{
+ wmOperatorType *ot;
+
+ ot= WM_operatortype_find("ED_UI_OT_button_activate");
+
+ WM_operator_cancel(C, &butregion->modalops, ot);
+ but->activateflag= activateflag;
+
+ SWAP(ARegion*, C->region, butregion); /* XXX 2.50 bad state manipulation? */
+ WM_operator_invoke(C, ot, event);
+ SWAP(ARegion*, C->region, butregion);
+}
+
+/* function used to prevent loosing the open menu when using nested pulldowns,
+ * when moving mouse towards the pulldown menu over other buttons that could
+ * steal the highlight from the current button, only checks:
+ *
+ * - while mouse moves in triangular area defined old mouse position and
+ * left/right side of new menu
+ * - only for 1 second
+ */
+
+static void ui_mouse_motion_towards_init(uiBlockHandle *bhandle, int mx, int my)
+{
+ if(!bhandle->dotowards) {
+ bhandle->dotowards= 1;
+ bhandle->towardsx= mx;
+ bhandle->towardsy= my;
+ bhandle->towardstime= PIL_check_seconds_timer();
+ }
+}
+
+static int ui_mouse_motion_towards_check(uiBlock *block, uiBlockHandle *bhandle, int mx, int my)
+{
+ int fac, dx, dy, domx, domy;
+
+ if(!bhandle->dotowards) return 0;
+ if((block->direction & UI_TOP) || (block->direction & UI_DOWN)) {
+ bhandle->dotowards= 0;
+ return bhandle->dotowards;
+ }
+
+ /* calculate dominant direction */
+ domx= (-bhandle->towardsx + (block->maxx+block->minx)/2);
+ domy= (-bhandle->towardsy + (block->maxy+block->miny)/2);
+
+ /* we need some accuracy */
+ if(abs(domx) < 4) {
+ bhandle->dotowards= 0;
+ return bhandle->dotowards;
+ }
+
+ /* check direction */
+ dx= mx - bhandle->towardsx;
+ dy= my - bhandle->towardsy;
+
+ /* threshold */
+ if(abs(dx)+abs(dy) > 4) {
+ /* menu to right */
+ if(domx>0) {
+ fac= (mx - bhandle->towardsx)*( bhandle->towardsy - (int)(block->maxy+20)) +
+ (my - bhandle->towardsy)*(-bhandle->towardsx + (int)block->minx);
+ if(fac>0) bhandle->dotowards= 0;
+
+ fac= (mx - bhandle->towardsx)*( bhandle->towardsy - (int)(block->miny-20)) +
+ (my - bhandle->towardsy)*(-bhandle->towardsx + (int)block->minx);
+ if(fac<0) bhandle->dotowards= 0;
+ }
+ else {
+ fac= (mx - bhandle->towardsx)*( bhandle->towardsy - (int)(block->maxy+20)) +
+ (my - bhandle->towardsy)*(-bhandle->towardsx + (int)block->maxx);
+ if(fac<0) bhandle->dotowards= 0;
+
+ fac= (mx - bhandle->towardsx)*( bhandle->towardsy - (int)(block->miny-20)) +
+ (my - bhandle->towardsy)*(-bhandle->towardsx + (int)block->maxx);
+ if(fac>0) bhandle->dotowards= 0;
+ }
+ }
+
+ /* 1 second timer */
+ if(PIL_check_seconds_timer() - bhandle->towardstime > BUTTON_MOUSE_TOWARDS_THRESH)
+ bhandle->dotowards= 0;
+
+ return bhandle->dotowards;
+}
+
+static int menu_block_handle_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ ARegion *ar;
+ uiBlock *block;
+ uiBut *but, *bt;
+ uiBlockHandle *bhandle;
+ int inside, act, count, mx, my, handled;
+
+ bhandle= op->customdata;
+ ar= bhandle->region;
+ block= ar->uiblocks.first;
+
+ act= 0;
+ handled= 0;
+
+ /* if we have another block opened, we shouldn't do anything
+ * until that block is closed again, otherwise we interfere */
+ if(menu_block_handle_block_open(block))
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ /* for ui_mouse_motion_towards_block */
+ if(event->type == MOUSEMOVE)
+ ui_mouse_motion_towards_init(bhandle, mx, my);
+
+ /* check if mouse is inside block */
+ inside= 0;
+ if(block->minx <= mx && block->maxx >= mx)
+ if(block->miny <= my && block->maxy >= my)
+ inside= 1;
+
+ switch(event->type) {
+ /* closing sublevels of pulldowns */
+ case LEFTARROWKEY:
+ if(event->val && (block->flag & UI_BLOCK_LOOP))
+ if(BLI_countlist(&block->saferct) > 0)
+ menu_block_handle_return(C, op, block, UI_RETURN_OUT);
+
+ handled= 1;
+ break;
+
+ /* opening sublevels of pulldowns */
+ case RIGHTARROWKEY:
+ if(event->val && (block->flag & UI_BLOCK_LOOP)) {
+ but= ui_but_find_activated(ar, NULL, NULL);
+
+ if(!but) {
+ /* no item active, we make first active */
+ if(block->direction & UI_TOP) but= ui_but_last(block);
+ else but= ui_but_first(block);
+ }
+
+ if(but && but->type==BLOCK)
+ menu_block_handle_activate_button(C, event, ar, but, UI_ACTIVATE_OPEN);
+ }
+ handled= 1;
+ break;
+
+ case UPARROWKEY:
+ case DOWNARROWKEY:
+ case WHEELUPMOUSE:
+ case WHEELDOWNMOUSE:
+ /* arrowkeys: only handle for block_loop blocks */
+ if(inside || (block->flag & UI_BLOCK_LOOP)) {
+ if(event->val) {
+ but= ui_but_find_activated(ar, NULL, NULL);
+
+ if(but) {
+ if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) {
+ if(block->direction & UI_TOP) but= ui_but_next(but);
+ else but= ui_but_prev(but);
+ }
+ else {
+ if(block->direction & UI_TOP) but= ui_but_prev(but);
+ else but= ui_but_next(but);
+ }
+
+ if(but)
+ menu_block_handle_activate_button(C, event, ar, but, UI_ACTIVATE);
+ }
+
+ if(!but) {
+ if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) {
+ if(block->direction & UI_TOP) bt= ui_but_first(block);
+ else bt= ui_but_last(block);
+ }
+ else {
+ if(block->direction & UI_TOP) bt= ui_but_last(block);
+ else bt= ui_but_first(block);
+ }
+
+ if(bt)
+ menu_block_handle_activate_button(C, event, ar, bt, UI_ACTIVATE);
+ }
+ }
+ }
+ handled= 1;
+ break;
+
+ case ONEKEY: case PAD1:
+ act= 1;
+ case TWOKEY: case PAD2:
+ if(act==0) act= 2;
+ case THREEKEY: case PAD3:
+ if(act==0) act= 3;
+ case FOURKEY: case PAD4:
+ if(act==0) act= 4;
+ case FIVEKEY: case PAD5:
+ if(act==0) act= 5;
+ case SIXKEY: case PAD6:
+ if(act==0) act= 6;
+ case SEVENKEY: case PAD7:
+ if(act==0) act= 7;
+ case EIGHTKEY: case PAD8:
+ if(act==0) act= 8;
+ case NINEKEY: case PAD9:
+ if(act==0) act= 9;
+ case ZEROKEY: case PAD0:
+ if(act==0) act= 10;
+
+ if(block->flag & UI_BLOCK_NUMSELECT) {
+ if(event->alt) act+= 10;
+
+ count= 0;
+ for(but= block->buttons.first; but; but= but->next) {
+ int doit= 0;
+
+ if(but->type!=LABEL && but->type!=SEPR)
+ count++;
+
+ /* exception for menus like layer buts, with button aligning they're not drawn in order */
+ if(but->type==TOGR) {
+ if(but->bitnr==act-1)
+ doit= 1;
+ }
+ else if(count==act)
+ doit=1;
+
+ if(doit) {
+ menu_block_handle_activate_button(C, event, ar, but, UI_ACTIVATE_APPLY);
+ break;
+ }
+ }
+ }
+ handled= 1;
+ break;
+ }
+
+ /* here we check return conditions for menus */
+ if(block->flag & UI_BLOCK_LOOP) {
+ /* if we click outside the block, verify if we clicked on the
+ * button that opened us, otherwise we need to close */
+ if(inside==0) {
+ uiSafetyRct *saferct= block->saferct.first;
+
+ if(ELEM3(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) && event->val) {
+ if(saferct && !BLI_in_rctf(&saferct->parent, event->x, event->y)) {
+ menu_block_handle_return(C, op, block, UI_RETURN_OK);
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+ }
+
+ /* esc cancel this and all preceding menus */
+ if(event->type==ESCKEY && event->val) {
+ menu_block_handle_return(C, op, block, UI_RETURN_CANCEL);
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ if(ELEM(event->type, RETKEY, PADENTER) && event->val) {
+ /* enter will always close this block, but note that the event
+ * can still get pass through so the button is executed */
+ menu_block_handle_return(C, op, block, UI_RETURN_OK);
+ handled= 1;
+ }
+ else {
+ ui_mouse_motion_towards_check(block, bhandle, mx, my);
+
+ /* check mouse moving outside of the menu */
+ if(inside==0 && (block->flag & UI_BLOCK_MOVEMOUSE_QUIT)) {
+ uiSafetyRct *saferct;
+
+ /* check for all parent rects, enables arrowkeys to be used */
+ for(saferct=block->saferct.first; saferct; saferct= saferct->next) {
+ /* for mouse move we only check our own rect, for other
+ * events we check all preceding block rects too to make
+ * arrow keys navigation work */
+ if(event->type!=MOUSEMOVE || saferct==block->saferct.first) {
+ if(BLI_in_rctf(&saferct->parent, (float)event->x, (float)event->y))
+ break;
+ if(BLI_in_rctf(&saferct->safety, (float)event->x, (float)event->y))
+ break;
+ }
+ }
+
+ /* strict check, and include the parent rect */
+ if(!bhandle->dotowards && !saferct) {
+ menu_block_handle_return(C, op, block, UI_RETURN_OK);
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+ }
+
+ if(bhandle->dotowards && event->type==MOUSEMOVE)
+ handled= 1;
+ }
+ }
+ }
+
+ /* we pass on events only when the mouse pointer is inside, this ensures
+ * events only go to handlers inside this region, and no other region.
+ * that's an indirect way to get this behavior, maybe it should be done
+ * in a more explicit way somewhow. */
+ if(inside && !handled)
+ return OPERATOR_RUNNING_MODAL|OPERATOR_PASS_THROUGH;
+ else
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int menu_block_handle_poll(bContext *C)
+{
+ uiBlock *block;
+
+ if(C->region==NULL) return 0;
+ block= C->region->uiblocks.first;
+ if(!block) return 0;
+
+ return 1;
+}
+
+void ED_UI_OT_menu_block_handle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Menu Block Handle";
+ ot->idname= "ED_UI_OT_menu_block_handle";
+
+ /* api callbacks */
+ ot->invoke= menu_block_handle_invoke;
+ ot->modal= menu_block_handle_modal;
+ ot->cancel= menu_block_handle_cancel;
+ ot->poll= menu_block_handle_poll;
+}
+
+/* ************************** registration **********************************/
+
+void ui_operatortypes(void)
+{
+ WM_operatortype_append(ED_UI_OT_button_activate);
+ WM_operatortype_append(ED_UI_OT_menu_block_handle);
+}
+
+void UI_keymap(wmWindowManager *wm)
+{
+ ui_operatortypes();
+
+ WM_keymap_add_item(&wm->uikeymap, "ED_UI_OT_button_activate", MOUSEMOVE, 0, 0, 0);
+}
+
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
new file mode 100644
index 00000000000..5bbc5923c7d
--- /dev/null
+++ b/source/blender/editors/interface/interface_regions.c
@@ -0,0 +1,1773 @@
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+#include "wm_window.h"
+
+#include "BIF_gl.h"
+
+#include "UI_text.h"
+#include "UI_interface.h"
+
+#include "ED_screen.h"
+
+#include "interface.h"
+
+#define MENU_BUTTON_HEIGHT 20
+#define B_NOP -1
+#define MENU_SHADOW_LEFT -1
+#define MENU_SHADOW_BOTTOM -10
+#define MENU_SHADOW_RIGHT 10
+#define MENU_SHADOW_TOP 1
+
+/*********************** Menu Data Parsing ********************* */
+
+typedef struct {
+ char *str;
+ int retval;
+ int icon;
+} MenuEntry;
+
+typedef struct {
+ char *instr;
+ char *title;
+ int titleicon;
+
+ MenuEntry *items;
+ int nitems, itemssize;
+} MenuData;
+
+static MenuData *menudata_new(char *instr)
+{
+ MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
+
+ md->instr= instr;
+ md->title= NULL;
+ md->titleicon= 0;
+ md->items= NULL;
+ md->nitems= md->itemssize= 0;
+
+ return md;
+}
+
+static void menudata_set_title(MenuData *md, char *title, int titleicon)
+{
+ if (!md->title)
+ md->title= title;
+ if (!md->titleicon)
+ md->titleicon= titleicon;
+}
+
+static void menudata_add_item(MenuData *md, char *str, int retval, int icon)
+{
+ if (md->nitems==md->itemssize) {
+ int nsize= md->itemssize?(md->itemssize<<1):1;
+ MenuEntry *oitems= md->items;
+
+ md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
+ if (oitems) {
+ memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
+ MEM_freeN(oitems);
+ }
+
+ md->itemssize= nsize;
+ }
+
+ md->items[md->nitems].str= str;
+ md->items[md->nitems].retval= retval;
+ md->items[md->nitems].icon= icon;
+ md->nitems++;
+}
+
+void menudata_free(MenuData *md)
+{
+ MEM_freeN(md->instr);
+ if (md->items)
+ MEM_freeN(md->items);
+ MEM_freeN(md);
+}
+
+ /**
+ * Parse menu description strings, string is of the
+ * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
+ * menu title, sss or sss%xNN indicates an option,
+ * if %xNN is given then NN is the return value if
+ * that option is selected otherwise the return value
+ * is the index of the option (starting with 1). %l
+ * indicates a seperator.
+ *
+ * @param str String to be parsed.
+ * @retval new menudata structure, free with menudata_free()
+ */
+MenuData *decompose_menu_string(char *str)
+{
+ char *instr= BLI_strdup(str);
+ MenuData *md= menudata_new(instr);
+ char *nitem= NULL, *s= instr;
+ int nicon=0, nretval= 1, nitem_is_title= 0;
+
+ while (1) {
+ char c= *s;
+
+ if (c=='%') {
+ if (s[1]=='x') {
+ nretval= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='t') {
+ nitem_is_title= 1;
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='l') {
+ nitem= "%l";
+ s++;
+ } else if (s[1]=='i') {
+ nicon= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ }
+ } else if (c=='|' || c=='\0') {
+ if (nitem) {
+ *s= '\0';
+
+ if (nitem_is_title) {
+ menudata_set_title(md, nitem, nicon);
+ nitem_is_title= 0;
+ } else {
+ /* prevent separator to get a value */
+ if(nitem[0]=='%' && nitem[1]=='l')
+ menudata_add_item(md, nitem, -1, nicon);
+ else
+ menudata_add_item(md, nitem, nretval, nicon);
+ nretval= md->nitems+1;
+ }
+
+ nitem= NULL;
+ nicon= 0;
+ }
+
+ if (c=='\0')
+ break;
+ } else if (!nitem)
+ nitem= s;
+
+ s++;
+ }
+
+ return md;
+}
+
+void ui_set_name_menu(uiBut *but, int value)
+{
+ MenuData *md;
+ int i;
+
+ md= decompose_menu_string(but->str);
+ for (i=0; i<md->nitems; i++)
+ if (md->items[i].retval==value)
+ strcpy(but->drawstr, md->items[i].str);
+
+ menudata_free(md);
+}
+
+/******************** Creating Temporary regions ******************/
+
+ARegion *ui_add_temporary_region(bScreen *sc)
+{
+ ARegion *ar;
+
+ ar= MEM_callocN(sizeof(ARegion), "area region");
+ BLI_addtail(&sc->regionbase, ar);
+
+ ar->regiontype= RGN_TYPE_TEMPORARY;
+ ar->alignment= RGN_ALIGN_FLOAT;
+
+ return ar;
+}
+
+void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar)
+{
+ ED_region_exit(C, ar);
+ BKE_area_region_free(ar);
+ BLI_freelinkN(&sc->regionbase, ar);
+}
+
+/************************* Creating Tooltips **********************/
+
+typedef struct uiTooltipData {
+ rctf bbox;
+ struct BMF_Font *font;
+ char *tip;
+ float aspect;
+} uiTooltipData;
+
+static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
+{
+ uiTooltipData *data;
+ int x1, y1, x2, y2;
+
+ data= ar->regiondata;
+
+ x1= ar->winrct.xmin;
+ y1= ar->winrct.ymin;
+ x2= ar->winrct.xmax;
+ y2= ar->winrct.ymax;
+
+ /* draw drop shadow */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 20);
+
+ gl_round_box(GL_POLYGON, 3, 3, x2-x1-3, y2-y1-2, 2.0);
+ gl_round_box(GL_POLYGON, 3, 2, x2-x1-2, y2-y1-2, 3.0);
+
+ glColor4ub(0, 0, 0, 8);
+
+ gl_round_box(GL_POLYGON, 3, 1, x2-x1-1, y2-y1-3, 4.0);
+ gl_round_box(GL_POLYGON, 3, 0, x2-x1-0, y2-y1-3, 5.0);
+
+ glDisable(GL_BLEND);
+
+ /* draw background */
+ glColor3f(1.0f, 1.0f, 0.8666f);
+ glRectf(0, 4, x2-x1-4, y2-y1);
+
+ /* draw text */
+ glColor3ub(0,0,0);
+
+ /* set the position for drawing text +4 in from the left edge, and leaving
+ * an equal gap between the top of the background box and the top of the
+ * string's bbox, and the bottom of the background box, and the bottom of
+ * the string's bbox */
+ ui_rasterpos_safe(4, ((y2-data->bbox.ymax)+(y1+data->bbox.ymin))/2 - data->bbox.ymin - y1, data->aspect);
+ UI_SetScale(1.0);
+
+ UI_DrawString(data->font, data->tip, ui_translate_tooltips());
+}
+
+static void ui_tooltip_region_free(ARegion *ar)
+{
+ uiTooltipData *data;
+
+ data= ar->regiondata;
+ MEM_freeN(data->tip);
+ MEM_freeN(data);
+}
+
+ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
+{
+ static ARegionType type={NULL, NULL, NULL, NULL, NULL};
+ ARegion *ar;
+ uiTooltipData *data;
+ int x1, x2, y1, y2, winx, winy;
+
+ if(!but->tip || strlen(but->tip)==0)
+ return NULL;
+
+ /* create area region */
+ ar= ui_add_temporary_region(C->window->screen);
+
+ type.draw= ui_tooltip_region_draw;
+ type.free= ui_tooltip_region_free;
+ ar->type= &type;
+
+ /* create tooltip data */
+ data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ data->tip= BLI_strdup(but->tip);
+ data->font= but->font;
+ data->aspect= but->aspect;
+ UI_GetBoundingBox(data->font, data->tip, ui_translate_tooltips(), &data->bbox);
+
+ ar->regiondata= data;
+
+ /* compute position */
+ x1= (but->x1+but->x2)/2;
+ x2= x1+but->aspect*((data->bbox.xmax-data->bbox.xmin) + 8);
+ y2= but->y1-10;
+ y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin)));
+
+ y2 += 4;
+ x2 += 4;
+
+ if(butregion) {
+ x1 += butregion->winrct.xmin;
+ x2 += butregion->winrct.xmin;
+ y1 += butregion->winrct.ymin;
+ y2 += butregion->winrct.ymin;
+ }
+
+ wm_window_get_size(C->window, &winx, &winy);
+
+ if(x2 > winx) {
+ x1 -= x2-winx;
+ x2= winx;
+ }
+ if(y1 < 0) {
+ y1 += 36;
+ y2 += 36;
+ }
+
+ ar->winrct.xmin= x1;
+ ar->winrct.ymin= y1;
+ ar->winrct.xmax= x2;
+ ar->winrct.ymax= y2;
+
+ /* notify change and redraw */
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ return ar;
+}
+
+void ui_tooltip_free(bContext *C, ARegion *ar)
+{
+ ui_remove_temporary_region(C, C->window->screen, ar);
+
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/************************* Creating Menu Blocks **********************/
+
+/* position block relative to but, result is in window space */
+static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
+{
+ uiBut *bt;
+ uiSafetyRct *saferct;
+ rctf butrct;
+ float aspect;
+ int xsize, ysize, xof=0, yof=0, center;
+ short dir1= 0, dir2=0;
+
+ /* transform to window coordinates, using the source button region/block */
+ butrct.xmin= but->x1; butrct.xmax= but->x2;
+ butrct.ymin= but->y1; butrct.ymax= but->y2;
+
+ ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin);
+ ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax);
+
+ /* calc block rect */
+ if(block->minx == 0.0f && block->maxx == 0.0f) {
+ if(block->buttons.first) {
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+ }
+ else {
+ /* we're nice and allow empty blocks too */
+ block->minx= block->miny= 0;
+ block->maxx= block->maxy= 20;
+ }
+ }
+
+ aspect= (float)(block->maxx - block->minx + 4);
+ ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny);
+ ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy);
+
+ //block->minx-= 2.0; block->miny-= 2.0;
+ //block->maxx+= 2.0; block->maxy+= 2.0;
+
+ xsize= block->maxx - block->minx+4; // 4 for shadow
+ ysize= block->maxy - block->miny+4;
+ aspect/= (float)xsize;
+
+ if(but) {
+ int left=0, right=0, top=0, down=0;
+ int winx, winy;
+
+ wm_window_get_size(window, &winx, &winy);
+
+ if(block->direction & UI_CENTER) center= ysize/2;
+ else center= 0;
+
+ if( butrct.xmin-xsize > 0.0) left= 1;
+ if( butrct.xmax+xsize < winx) right= 1;
+ if( butrct.ymin-ysize+center > 0.0) down= 1;
+ if( butrct.ymax+ysize-center < winy) top= 1;
+
+ dir1= block->direction & UI_DIRECTION;
+
+ /* secundary directions */
+ if(dir1 & (UI_TOP|UI_DOWN)) {
+ if(dir1 & UI_LEFT) dir2= UI_LEFT;
+ else if(dir1 & UI_RIGHT) dir2= UI_RIGHT;
+ dir1 &= (UI_TOP|UI_DOWN);
+ }
+
+ if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+
+ /* no space at all? dont change */
+ if(left || right) {
+ if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
+ if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
+ /* this is aligning, not append! */
+ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
+ if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
+ }
+ if(down || top) {
+ if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
+ if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
+ if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
+ if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
+ }
+
+ if(dir1==UI_LEFT) {
+ xof= butrct.xmin - block->maxx;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
+ }
+ else if(dir1==UI_RIGHT) {
+ xof= butrct.xmax - block->minx;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
+ }
+ else if(dir1==UI_TOP) {
+ yof= butrct.ymax - block->miny;
+ if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
+ else xof= butrct.xmin - block->minx;
+ // changed direction?
+ if((dir1 & block->direction)==0) {
+ if(block->direction & UI_SHIFT_FLIPPED)
+ xof+= dir2==UI_LEFT?25:-25;
+ uiBlockFlipOrder(block);
+ }
+ }
+ else if(dir1==UI_DOWN) {
+ yof= butrct.ymin - block->maxy;
+ if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
+ else xof= butrct.xmin - block->minx;
+ // changed direction?
+ if((dir1 & block->direction)==0) {
+ if(block->direction & UI_SHIFT_FLIPPED)
+ xof+= dir2==UI_LEFT?25:-25;
+ uiBlockFlipOrder(block);
+ }
+ }
+
+ /* and now we handle the exception; no space below or to top */
+ if(top==0 && down==0) {
+ if(dir1==UI_LEFT || dir1==UI_RIGHT) {
+ // align with bottom of screen
+ yof= ysize;
+ }
+ }
+
+ /* or no space left or right */
+ if(left==0 && right==0) {
+ if(dir1==UI_TOP || dir1==UI_DOWN) {
+ // align with left size of screen
+ xof= -block->minx+5;
+ }
+ }
+
+ // apply requested offset in the block
+ xof += block->xofs/block->aspect;
+ yof += block->yofs/block->aspect;
+ }
+
+ /* apply */
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1);
+ ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2);
+
+ bt->x1 += xof;
+ bt->x2 += xof;
+ bt->y1 += yof;
+ bt->y2 += yof;
+
+ bt->aspect= 1.0;
+ // ui_check_but recalculates drawstring size in pixels
+ ui_check_but(bt);
+ }
+
+ block->minx += xof;
+ block->miny += yof;
+ block->maxx += xof;
+ block->maxy += yof;
+
+ /* safety calculus */
+ if(but) {
+ float midx= (butrct.xmin+butrct.xmax)/2.0;
+ float midy= (butrct.ymin+butrct.ymax)/2.0;
+
+ /* when you are outside parent button, safety there should be smaller */
+
+ // parent button to left
+ if( midx < block->minx ) block->safety.xmin= block->minx-3;
+ else block->safety.xmin= block->minx-40;
+ // parent button to right
+ if( midx > block->maxx ) block->safety.xmax= block->maxx+3;
+ else block->safety.xmax= block->maxx+40;
+
+ // parent button on bottom
+ if( midy < block->miny ) block->safety.ymin= block->miny-3;
+ else block->safety.ymin= block->miny-40;
+ // parent button on top
+ if( midy > block->maxy ) block->safety.ymax= block->maxy+3;
+ else block->safety.ymax= block->maxy+40;
+
+ // exception for switched pulldowns...
+ if(dir1 && (dir1 & block->direction)==0) {
+ if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3;
+ if(dir2==UI_LEFT) block->safety.xmin= block->minx-3;
+ }
+ block->direction= dir1;
+ }
+ else {
+ block->safety.xmin= block->minx-40;
+ block->safety.ymin= block->miny-40;
+ block->safety.xmax= block->maxx+40;
+ block->safety.ymax= block->maxy+40;
+ }
+
+ /* keep a list of these, needed for pulldown menus */
+ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->parent= butrct;
+ saferct->safety= block->safety;
+ BLI_freelistN(&block->saferct);
+ if(but)
+ BLI_duplicatelist(&block->saferct, &but->block->saferct);
+ BLI_addhead(&block->saferct, saferct);
+}
+
+static void ui_block_region_draw(const bContext *C, ARegion *ar)
+{
+ uiBlock *block;
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ wm_subwindow_getmatrix(C->window, ar->swinid, block->winmat);
+ uiDrawBlock(block);
+ }
+}
+
+static void ui_block_region_free(ARegion *ar)
+{
+ uiFreeBlocks(&ar->uiblocks);
+}
+
+uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockFuncFP block_func, void *arg)
+{
+ static ARegionType type={NULL, NULL, NULL, NULL, NULL};
+ ARegion *ar;
+ uiBlock *block;
+ uiBut *bt;
+ uiMenuBlockHandle *handle;
+ uiSafetyRct *saferct;
+
+ /* create handle */
+ handle= MEM_callocN(sizeof(uiMenuBlockHandle), "uiMenuBlockHandle");
+
+ /* create area region */
+ ar= ui_add_temporary_region(C->window->screen);
+
+ type.draw= ui_block_region_draw;
+ type.free= ui_block_region_free;
+ ar->type= &type;
+
+ WM_event_add_keymap_handler(&ar->handlers, &C->wm->uikeymap);
+
+ handle->region= ar;
+ ar->regiondata= handle;
+
+ /* create ui block */
+ block= block_func(C->window, handle, arg);
+ block->handle= handle;
+
+ /* if this is being created from a button */
+ if(but) {
+ if(ELEM(but->type, BLOCK, PULLDOWN))
+ block->xofs = -2; /* for proper alignment */
+
+ /* only used for automatic toolbox, so can set the shift flag */
+ if(but->flag & UI_MAKE_TOP) {
+ block->direction= UI_TOP|UI_SHIFT_FLIPPED;
+ uiBlockFlipOrder(block);
+ }
+ if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
+ if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
+ if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
+
+ ui_block_position(C->window, butregion, but, block);
+ }
+ else {
+ /* keep a list of these, needed for pulldown menus */
+ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->safety= block->safety;
+ BLI_addhead(&block->saferct, saferct);
+ }
+
+ /* the block and buttons were positioned in window space as in 2.4x, now
+ * these menu blocks are regions so we bring it back to region space.
+ * additionally we add some padding for the menu shadow */
+ ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT;
+ ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT;
+ ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM;
+ ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP;
+
+ block->minx -= ar->winrct.xmin;
+ block->maxx -= ar->winrct.xmin;
+ block->miny -= ar->winrct.ymin;
+ block->maxy -= ar->winrct.ymin;
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ bt->x1 -= ar->winrct.xmin;
+ bt->x2 -= ar->winrct.xmin;
+ bt->y1 -= ar->winrct.ymin;
+ bt->y2 -= ar->winrct.ymin;
+ }
+
+ block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT;
+
+ /* notify change and redraw */
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ SWAP(ARegion*, C->region, ar); /* XXX 2.50 bad context swapping */
+ WM_operator_invoke(C, WM_operatortype_find("ED_UI_OT_menu_block_handle"), NULL);
+ SWAP(ARegion*, C->region, ar);
+
+ return handle;
+}
+
+void ui_menu_block_free(bContext *C, uiMenuBlockHandle *handle)
+{
+ ui_remove_temporary_region(C, C->window->screen, handle->region);
+ MEM_freeN(handle);
+
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/***************************** Menu Button ***************************/
+
+uiBlock *ui_block_func_MENU(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ uiBut *bt;
+ MenuData *md;
+ ListBase lb;
+ float aspect;
+ int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a;
+
+ /* create the block */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->dt= UI_EMBOSSP;
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ /* compute menu data */
+ md= decompose_menu_string(but->str);
+
+ /* columns and row calculation */
+ columns= (md->nitems+20)/20;
+ if(columns<1)
+ columns= 1;
+ if(columns>8)
+ columns= (md->nitems+25)/25;
+
+ rows= md->nitems/columns;
+ if(rows<1)
+ rows= 1;
+ while(rows*columns<md->nitems)
+ rows++;
+
+ /* prevent scaling up of pupmenu */
+ aspect= but->aspect;
+ if(aspect < 1.0f)
+ aspect = 1.0f;
+
+ /* size and location */
+ if(md->title)
+ width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
+ else
+ width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= aspect*UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
+ if(md->items[a].icon)
+ xmax += 20*aspect;
+ if(xmax>width)
+ width= xmax;
+ }
+
+ width+= 10;
+ if(width < (but->x2 - but->x1))
+ width = (but->x2 - but->x1);
+ if(width<50)
+ width=50;
+
+ boxh= MENU_BUTTON_HEIGHT;
+
+ height= rows*boxh;
+ if(md->title)
+ height+= boxh;
+
+ /* here we go! */
+ startx= but->x1;
+ starty= but->y1;
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ if (md->titleicon) {
+ bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ } else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, block->font);
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)(md->nitems-a-1)/rows);
+ y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh);
+
+ if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) {
+ bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else if(md->items[md->nitems-a-1].icon) {
+ bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
+ }
+ else {
+ bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ menudata_free(md);
+
+ /* the code up here has flipped locations, because of change of preferred order */
+ /* thats why we have to switch list order too, to make arrowkeys work */
+
+ lb.first= lb.last= NULL;
+ bt= block->buttons.first;
+ while(bt) {
+ uiBut *next= bt->next;
+ BLI_remlink(&block->buttons, bt);
+ BLI_addhead(&lb, bt);
+ bt= next;
+ }
+ block->buttons= lb;
+
+ block->direction= UI_TOP;
+ uiEndBlock(block);
+
+ return block;
+}
+
+uiBlock *ui_block_func_ICONROW(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ int a;
+
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ for(a=(int)but->min; a<=(int)but->max; a++) {
+ uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, "");
+ }
+
+ block->direction= UI_TOP;
+
+ uiEndBlock(block);
+
+ return block;
+}
+
+uiBlock *ui_block_func_ICONTEXTROW(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ MenuData *md;
+ int width, xmax, ypos, a;
+
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(but->str);
+
+ /* size and location */
+ /* expand menu width to fit labels */
+ if(md->title)
+ width= 2*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
+ else
+ width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 30;
+ if (width<50) width=50;
+
+ ypos = 1;
+
+ /* loop through the menu options and draw them out with icons & text labels */
+ for(a=0; a<md->nitems; a++) {
+
+ /* add a space if there's a separator (%l) */
+ if (strcmp(md->items[a].str, "%l")==0) {
+ ypos +=3;
+ }
+ else {
+ uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ ypos += 20;
+ }
+ }
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, block->font);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ menudata_free(md);
+
+ block->direction= UI_TOP;
+
+ uiBoundsBlock(block, 3);
+ uiEndBlock(block);
+
+ return block;
+}
+
+static void ui_warp_pointer(short x, short y)
+{
+ /* XXX 2.50 which function to use for this? */
+#if 0
+ /* OSX has very poor mousewarp support, it sends events;
+ this causes a menu being pressed immediately ... */
+ #ifndef __APPLE__
+ warp_pointer(x, y);
+ #endif
+#endif
+}
+
+/********************* Color Button ****************/
+
+/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
+#define SPICK 110.0
+#define FPICK 180.0
+#define DPICK 6.0
+#define BPICK 24.0
+
+#define UI_PALETTE_TOT 16
+/* note; in tot+1 the old color is stored */
+static float palette[UI_PALETTE_TOT+1][3]= {
+{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64},
+{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18},
+{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56},
+{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0}
+};
+
+/* for picker, while editing hsv */
+void ui_set_but_hsv(uiBut *but)
+{
+ float col[3];
+
+ hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
+ ui_set_but_vectorf(but, col);
+}
+
+static void update_picker_hex(uiBlock *block, float *rgb)
+{
+ uiBut *bt;
+ char col[16];
+
+ sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0));
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(strcmp(bt->str, "Hex: ")==0) {
+ strcpy(bt->poin, col);
+ ui_check_but(bt);
+ break;
+ }
+ }
+}
+
+void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
+{
+ uiBut *bt;
+ float r, g, b;
+ float rgb[3];
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b);
+
+ rgb[0] = r; rgb[1] = g; rgb[2] = b;
+ update_picker_hex(block, rgb);
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(bt->type==HSVCUBE) {
+ VECCOPY(bt->hsv, hsv);
+ ui_set_but_hsv(bt);
+ }
+ else if(bt->str[1]==' ') {
+ if(bt->str[0]=='R') {
+ ui_set_but_val(bt, r);
+ }
+ else if(bt->str[0]=='G') {
+ ui_set_but_val(bt, g);
+ }
+ else if(bt->str[0]=='B') {
+ ui_set_but_val(bt, b);
+ }
+ else if(bt->str[0]=='H') {
+ ui_set_but_val(bt, hsv[0]);
+ }
+ else if(bt->str[0]=='S') {
+ ui_set_but_val(bt, hsv[1]);
+ }
+ else if(bt->str[0]=='V') {
+ ui_set_but_val(bt, hsv[2]);
+ }
+ }
+ }
+}
+
+static void ui_update_block_buts_hex(uiBlock *block, char *hexcol)
+{
+ uiBut *bt;
+ float r=0, g=0, b=0;
+ float h, s, v;
+
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+ hex_to_rgb(hexcol, &r, &g, &b);
+ rgb_to_hsv(r, g, b, &h, &s, &v);
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(bt->type==HSVCUBE) {
+ bt->hsv[0] = h;
+ bt->hsv[1] = s;
+ bt->hsv[2] = v;
+ ui_set_but_hsv(bt);
+ }
+ else if(bt->str[1]==' ') {
+ if(bt->str[0]=='R') {
+ ui_set_but_val(bt, r);
+ }
+ else if(bt->str[0]=='G') {
+ ui_set_but_val(bt, g);
+ }
+ else if(bt->str[0]=='B') {
+ ui_set_but_val(bt, b);
+ }
+ else if(bt->str[0]=='H') {
+ ui_set_but_val(bt, h);
+ }
+ else if(bt->str[0]=='S') {
+ ui_set_but_val(bt, s);
+ }
+ else if(bt->str[0]=='V') {
+ ui_set_but_val(bt, v);
+ }
+ }
+ }
+}
+
+/* bt1 is palette but, col1 is original color */
+/* callback to copy from/to palette */
+static void do_palette_cb(void *bt1, void *col1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *col= (float *)col1;
+ float *fp, hsv[3];
+
+ fp= (float *)but1->poin;
+
+ /* XXX 2.50 bad access, how to solve?
+ *
+ if( (get_qual() & LR_CTRLKEY) ) {
+ VECCOPY(fp, col);
+ }
+ else*/ {
+ VECCOPY(col, fp);
+ }
+
+ rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
+ ui_update_block_buts_hsv(but1->block, hsv);
+ update_picker_hex(but1->block, col);
+}
+
+/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
+/* callback to handle changes in num-buts in picker */
+static void do_palette1_cb(void *bt1, void *hsv1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *hsv= (float *)hsv1;
+ float *fp= NULL;
+
+ if(but1->str[1]==' ') {
+ if(but1->str[0]=='R') fp= (float *)but1->poin;
+ else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1;
+ else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2;
+ }
+ if(fp) {
+ rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
+ }
+ ui_update_block_buts_hsv(but1->block, hsv);
+}
+
+/* bt1 is num but, col1 is pointer to original color */
+/* callback to handle changes in num-buts in picker */
+static void do_palette2_cb(void *bt1, void *col1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *rgb= (float *)col1;
+ float *fp= NULL;
+
+ if(but1->str[1]==' ') {
+ if(but1->str[0]=='H') fp= (float *)but1->poin;
+ else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1;
+ else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2;
+ }
+ if(fp) {
+ hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2);
+ }
+ ui_update_block_buts_hsv(but1->block, fp);
+}
+
+static void do_palette_hex_cb(void *bt1, void *hexcl)
+{
+ uiBut *but1= (uiBut *)bt1;
+ char *hexcol= (char *)hexcl;
+
+ ui_update_block_buts_hex(but1->block, hexcol);
+}
+
+/* used for both 3d view and image window */
+static void do_palette_sample_cb(void *bt1, void *col1) /* frontbuf */
+{
+ /* XXX 2.50 this should become an operator? */
+#if 0
+ uiBut *but1= (uiBut *)bt1;
+ uiBut *but;
+ float tempcol[4];
+ int x=0, y=0;
+ short mval[2];
+ float hsv[3];
+ short capturing;
+ int oldcursor;
+ Window *win;
+ unsigned short dev;
+
+ oldcursor=get_cursor();
+ win=winlay_get_active_window();
+
+ while (get_mbut() & L_MOUSE) UI_wait_for_statechange();
+
+ SetBlenderCursor(BC_EYEDROPPER_CURSOR);
+
+ /* loop and wait for a mouse click */
+ capturing = TRUE;
+ while(capturing) {
+ char ascii;
+ short val;
+
+ dev = extern_qread_ext(&val, &ascii);
+
+ if(dev==INPUTCHANGE) break;
+ if(get_mbut() & R_MOUSE) break;
+ else if(get_mbut() & L_MOUSE) {
+ uiGetMouse(mywinget(), mval);
+ x= mval[0]; y= mval[1];
+
+ capturing = FALSE;
+ break;
+ }
+ else if(dev==ESCKEY) break;
+ }
+ window_set_cursor(win, oldcursor);
+
+ if(capturing) return;
+
+ if(x<0 || y<0) return;
+
+ /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
+ glReadBuffer(GL_BACK);
+
+ /* and send that color back to the picker */
+ rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
+ ui_update_block_buts_hsv(but1->block, hsv);
+ update_picker_hex(but1->block, tempcol);
+
+ for (but= but1->block->buttons.first; but; but= but->next) {
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+
+ but= but1->block->buttons.first;
+ ui_block_flush_back(but->block);
+#endif
+}
+
+/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
+/* col = read/write to, hsv/old/hexcol = memory for temporal use */
+void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
+{
+ uiBut *bt;
+ float h, offs;
+ int a;
+
+ VECCOPY(old, col); // old color stored there, for palette_cb to work
+
+ // the cube intersection
+ bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
+ uiButSetFlag(bt, UI_NO_HILITE);
+
+ bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
+ uiButSetFlag(bt, UI_NO_HILITE);
+
+ // palette
+
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+
+ bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
+
+ h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
+ uiBlockBeginAlign(block);
+ for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
+ bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ }
+ uiBlockEndAlign(block);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ // buttons
+ rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
+ sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
+
+ offs= FPICK+2*DPICK+BPICK;
+
+ /* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */
+ bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)");
+ uiButSetFunc(bt, do_palette_sample_cb, bt, col);
+ uiButSetFlag(bt, UI_TEXT_LEFT);
+
+ bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
+ uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ uiBlockEndAlign(block);
+}
+
+uiBlock *ui_block_func_COL(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ static float hsvcol[3], oldcol[3];
+ static char hexcol[128];
+
+ block= uiBeginBlock(window, handle->region, "colorpicker", UI_EMBOSS, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
+ block->themecol= TH_BUT_NUM;
+
+ VECCOPY(handle->retvec, but->editvec);
+ uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
+
+ /* and lets go */
+ block->direction= UI_TOP;
+ uiBoundsBlock(block, 3);
+
+ return block;
+}
+
+/* ******************** PUPmenu ****************** */
+
+static int pupmenu_set= 0;
+
+void pupmenu_set_active(int val)
+{
+ pupmenu_set= val;
+}
+
+/* value== -1 read, otherwise set */
+static int pupmenu_memory(char *str, int value)
+{
+ static char mem[256], first=1;
+ int val=0, nr=0;
+
+ if(first) {
+ memset(mem, 0, 256);
+ first= 0;
+ }
+ while(str[nr]) {
+ val+= str[nr];
+ nr++;
+ }
+
+ if(value >= 0) mem[ val & 255 ]= value;
+ else return mem[ val & 255 ];
+
+ return 0;
+}
+
+#define PUP_LABELH 6
+
+typedef struct uiPupMenuInfo {
+ char *instr;
+ int mx, my;
+ int startx, starty;
+ int maxrow;
+} uiPupMenuInfo;
+
+uiBlock *ui_block_func_PUPMENU(wmWindow *window, uiMenuBlockHandle *handle, void *arg_info)
+{
+ uiBlock *block;
+ uiPupMenuInfo *info;
+ int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0;
+ int width, height, xmax, ymax, maxrow;
+ int a, startx, starty, endx, endy, x1, y1;
+ int lastselected;
+ MenuData *md;
+
+ info= arg_info;
+ maxrow= info->maxrow;
+ height= 0;
+
+ /* block stuff first, need to know the font */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(info->instr);
+
+ rows= md->nitems;
+ columns= 1;
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) {
+ width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
+ width /= columns;
+ }
+ else width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
+ if(xmax>width) width= xmax;
+
+ if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH;
+ else height+= MENU_BUTTON_HEIGHT;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ wm_window_get_size(window, &xmax, &ymax);
+
+ /* set first item */
+ lastselected= 0;
+ if(pupmenu_set) {
+ lastselected= pupmenu_set-1;
+ pupmenu_set= 0;
+ }
+ else if(md->nitems>1) {
+ lastselected= pupmenu_memory(info->instr, -1);
+ }
+
+ startx= info->mx-(0.8*(width));
+ starty= info->my-height+MENU_BUTTON_HEIGHT/2;
+ if(lastselected>=0 && lastselected<md->nitems) {
+ for(a=0; a<md->nitems; a++) {
+ if(a==lastselected) break;
+ if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH;
+ else starty+=MENU_BUTTON_HEIGHT;
+ }
+
+ //starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT;
+ }
+
+ if(startx<10) {
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax-20) {
+ mousemove[1]= ymax-endy-20;
+ endy= ymax-20;
+ starty= endy-height;
+ }
+
+ if(mousemove[0] || mousemove[1]) {
+ ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
+ mousemove[0]= info->mx;
+ mousemove[1]= info->my;
+ mousewarp= 1;
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ char titlestr[256];
+ uiSetCurFont(block, UI_HELVB);
+
+ if(md->titleicon) {
+ width+= 20;
+ sprintf(titlestr, " %s", md->title);
+ uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ x1= startx + width*((int)a/rows);
+ y1= starty + height - MENU_BUTTON_HEIGHT;
+
+ for(a=0; a<md->nitems; a++) {
+ char *name= md->items[a].str;
+ int icon = md->items[a].icon;
+
+ if(strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
+ y1 -= PUP_LABELH;
+ }
+ else if (icon) {
+ uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ else {
+ uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ }
+
+ uiBoundsBlock(block, 1);
+ uiEndBlock(block);
+
+ menudata_free(md);
+
+ /* XXX 2.5 need to store last selected */
+#if 0
+ /* calculate last selected */
+ if(event & ui_return_ok) {
+ lastselected= 0;
+ for(a=0; a<md->nitems; a++) {
+ if(val==md->items[a].retval) lastselected= a;
+ }
+
+ pupmenu_memory(info->instr, lastselected);
+ }
+#endif
+
+ /* XXX 2.5 need to warp back */
+#if 0
+ if(mousemove[1] && (event & ui_return_out)==0)
+ ui_warp_pointer(mousemove[0], mousemove[1]);
+ return val;
+#endif
+
+ return block;
+}
+
+uiBlock *ui_block_func_PUPMENUCOL(wmWindow *window, uiMenuBlockHandle *handle, void *arg_info)
+{
+ uiBlock *block;
+ uiPupMenuInfo *info;
+ int columns, rows, mousemove[2]= {0, 0}, mousewarp;
+ int width, height, xmax, ymax, maxrow;
+ int a, startx, starty, endx, endy, x1, y1;
+ float fvalue;
+ MenuData *md;
+
+ info= arg_info;
+ maxrow= info->maxrow;
+ height= 0;
+
+ /* block stuff first, need to know the font */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(info->instr);
+
+ /* columns and row calculation */
+ columns= (md->nitems+maxrow)/maxrow;
+ if (columns<1) columns= 1;
+
+ if(columns > 8) {
+ maxrow += 5;
+ columns= (md->nitems+maxrow)/maxrow;
+ }
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<(md->nitems+columns) ) rows++;
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) {
+ width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
+ width /= columns;
+ }
+ else width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ height= rows*MENU_BUTTON_HEIGHT;
+ if (md->title) height+= MENU_BUTTON_HEIGHT;
+
+ wm_window_get_size(window, &xmax, &ymax);
+
+ /* find active item */
+ fvalue= handle->retvalue;
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0)
+ startx = info->mx-width/2 - ((int)(a)/rows)*width;
+ else
+ startx= info->mx-width/2;
+ starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT;
+
+ if (md->title) starty+= MENU_BUTTON_HEIGHT;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ if(mousemove[0] || mousemove[1]) {
+ ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
+ mousemove[0]= info->mx;
+ mousemove[1]= info->my;
+ mousewarp= 1;
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+
+ if(md->titleicon) {
+ }
+ else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ for(a=0; a<md->nitems; a++) {
+ char *name= md->items[a].str;
+ int icon = md->items[a].icon;
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT;
+
+ if(strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
+ y1 -= PUP_LABELH;
+ }
+ else if (icon) {
+ uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ else {
+ uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ }
+
+ uiBoundsBlock(block, 1);
+ uiEndBlock(block);
+
+#if 0
+ event= uiDoBlocks(&listb, 0, 1);
+#endif
+
+ menudata_free(md);
+
+ /* XXX 2.5 need to warp back */
+#if 0
+ if((event & UI_RETURN_OUT)==0)
+ ui_warp_pointer(mousemove[0], mousemove[1]);
+#endif
+
+ return block;
+}
+
+uiMenuBlockHandle *pupmenu_col(bContext *C, char *instr, int mx, int my, int maxrow)
+{
+ uiPupMenuInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.instr= instr;
+ info.mx= mx;
+ info.my= my;
+ info.maxrow= maxrow;
+
+ return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENUCOL, &info);
+}
+
+uiMenuBlockHandle *pupmenu(bContext *C, char *instr, int mx, int my)
+{
+ uiPupMenuInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.instr= instr;
+ info.mx= mx;
+ info.my= my;
+
+ return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENU, &info);
+}
+
+
+void pupmenu_free(bContext *C, uiMenuBlockHandle *handle)
+{
+ ui_menu_block_free(C, handle);
+}
+
+/*************** Temporary Buttons Tests **********************/
+
+static uiBlock *test_submenu(wmWindow *window, uiMenuBlockHandle *handle, void *arg)
+{
+ ARegion *ar= handle->region;
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiBeginBlock(window, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV);
+ //uiBlockSetButmFunc(block, do_test_viewmenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ uiTextBoundsBlock(block, 50);
+ uiEndBlock(block);
+
+ return block;
+}
+
+static uiBlock *test_viewmenu(wmWindow *window, uiMenuBlockHandle *handle, void *arg_area)
+{
+ ScrArea *area= arg_area;
+ ARegion *ar= handle->region;
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiBeginBlock(window, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV);
+ //uiBlockSetButmFunc(block, do_test_viewmenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ if(area->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+ uiEndBlock(block);
+
+ return block;
+}
+
+void uiTestRegion(const bContext *C)
+{
+ uiBlock *block;
+ static float testcol[3];
+ static char testtext[64];
+ static float testnumf=5.0f;
+ static short testchoice= 0, testtog= 0;
+#if 0
+ static CurveMapping *cumap= NULL;
+ static ColorBand *coba= NULL;
+#endif
+
+ block= uiBeginBlock(C->window, C->region, "header buttons", UI_EMBOSS, UI_HELV);
+
+ uiDefPulldownBut(block, test_viewmenu, C->area, "View",
+ 13, 1, 50, 24, "");
+
+ uiDefBut(block, BUT, 31415, "Type BUT",
+ 13+50+5, 3, 80, 20, NULL, 0, 0, 0, 0, "A tooltip.");
+ uiDefButS(block, MENU, 31416, "Gather Method%t|Raytrace %x0|Approximate %x1",
+ 13+50+5+80+5, 3, 100, 20, &testchoice, 0, 0, 0, 0, "Method for occlusion gathering");
+ uiDefButBitS(block, TOG, 1, 31417, "Pixel Cache",
+ 13+50+5+80+5+100+5, 3, 80, 20, &testtog, 0, 0, 0, 0, "Cache AO results in pixels and interpolate over neighbouring pixels for speedup.");
+
+ uiDefBut(block, TEX, 31418, "Text: ",
+ 13+50+5+80+5+100+5+80+5, 3, 200, 20, testtext, 0, sizeof(testtext), 0, 0, "User defined text");
+
+ uiDefButF(block, NUMSLI, 31419, "Slider: ",
+ 13+50+5+80+5+100+5+80+5+200+5, 3, 150, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip.");
+ uiDefButF(block, NUM, 31419, "N: ",
+ 13+50+5+80+5+100+5+80+5+200+5+150+5, 3, 100, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip.");
+
+ uiDefButF(block, COL, 3142, "",
+ 13+50+5+80+5+100+5+80+5+200+5+150+5+100+5, 3, 100, 20, testcol, 0, 0, 0, 0 /*B_BANDCOL*/, "");
+
+#if 0
+ if(!cumap) {
+ cumap= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
+ cumap->flag &= ~CUMA_DO_CLIP;
+ }
+ if(!coba)
+ coba= add_colorband(0);
+
+ uiDefBut(block, BUT_CURVE, 3143, "",
+ 13+400, 33, 100, 100, cumap, 0.0f, 1.0f, 0, 0, "");
+ uiDefBut(block, BUT_COLORBAND, 3143, "",
+ 13+400+100+10, 33, 150, 30, coba, 0.0f, 1.0f, 0, 0, "");
+#endif
+
+ uiEndBlock(block);
+ uiDrawBlock(block);
+}
+
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 4bbf2a64b53..bfb2d39fbb5 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -51,8 +51,9 @@
#include "BKE_utildefines.h"
#include "BIF_gl.h"
-#include "BIF_resources.h"
-#include "BIF_interface_icons.h"
+
+#include "UI_resources.h"
+//#include "UI_icons.h"
#include "BLI_blenlib.h"
@@ -63,14 +64,14 @@ static bTheme *theme_active=NULL;
static int theme_spacetype= SPACE_VIEW3D;
-void BIF_resources_init(void)
+void ui_resources_init(void)
{
- BIF_icons_init(BIFICONID_LAST+1);
+ // XXX 2.50 missing UI_icons_init(BIFICONID_LAST+1);
}
-void BIF_resources_free(void)
+void ui_resources_free(void)
{
- BIF_icons_free();
+ // XXX 2.50 missing UI_icons_free();
}
@@ -78,7 +79,7 @@ void BIF_resources_free(void)
/* THEMES */
/* ******************************************************** */
-char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
+char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts= NULL;
static char error[4]={240, 0, 240, 255};
@@ -328,7 +329,7 @@ char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
Note: when you add new colors, created & saved themes need initialized
in usiblender.c, search for "versionfile"
*/
-void BIF_InitTheme(void)
+void ui_theme_init_userdef(void)
{
bTheme *btheme= U.themes.first;
@@ -343,7 +344,7 @@ void BIF_InitTheme(void)
strcpy(btheme->name, "Default");
}
- BIF_SetTheme(NULL); // make sure the global used in this file is set
+ UI_SetTheme(NULL); // make sure the global used in this file is set
/* UI buttons (todo) */
SETCOL(btheme->tui.outline, 0xA0,0xA0,0xA0, 255);
@@ -542,7 +543,7 @@ void BIF_InitTheme(void)
}
-char *BIF_ThemeColorsPup(int spacetype)
+char *UI_ThemeColorsPup(int spacetype)
{
char *cp= MEM_callocN(32*32, "theme pup");
char *str = cp;
@@ -713,7 +714,7 @@ char *BIF_ThemeColorsPup(int spacetype)
return cp;
}
-void BIF_SetTheme(ScrArea *sa)
+void UI_SetTheme(ScrArea *sa)
{
if(sa==NULL) { // called for safety, when delete themes
theme_active= U.themes.first;
@@ -728,32 +729,32 @@ void BIF_SetTheme(ScrArea *sa)
}
// for space windows only
-void BIF_ThemeColor(int colorid)
+void UI_ThemeColor(int colorid)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor3ub(cp[0], cp[1], cp[2]);
}
// plus alpha
-void BIF_ThemeColor4(int colorid)
+void UI_ThemeColor4(int colorid)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor4ub(cp[0], cp[1], cp[2], cp[3]);
}
// set the color with offset for shades
-void BIF_ThemeColorShade(int colorid, int offset)
+void UI_ThemeColorShade(int colorid, int offset)
{
int r, g, b;
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= offset + (int) cp[0];
CLAMP(r, 0, 255);
g= offset + (int) cp[1];
@@ -763,12 +764,12 @@ void BIF_ThemeColorShade(int colorid, int offset)
//glColor3ub(r, g, b);
glColor4ub(r, g, b, cp[3]);
}
-void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
+void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
int r, g, b, a;
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g= coloffset + (int) cp[1];
@@ -781,13 +782,13 @@ void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
}
// blend between to theme colors, and set it
-void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac)
+void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
int r, g, b;
char *cp1, *cp2;
- cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
- cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+ cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= floor((1.0-fac)*cp1[0] + fac*cp2[0]);
@@ -798,13 +799,13 @@ void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac)
}
// blend between to theme colors, shade it, and set it
-void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
+void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
int r, g, b;
char *cp1, *cp2;
- cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
- cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+ cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
@@ -819,65 +820,65 @@ void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
}
// get individual values, not scaled
-float BIF_GetThemeValuef(int colorid)
+float UI_GetThemeValuef(int colorid)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
// get individual values, not scaled
-int BIF_GetThemeValue(int colorid)
+int UI_GetThemeValue(int colorid)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int) cp[0]);
}
// get the color, range 0.0-1.0
-void BIF_GetThemeColor3fv(int colorid, float *col)
+void UI_GetThemeColor3fv(int colorid, float *col)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= ((float)cp[0])/255.0;
col[1]= ((float)cp[1])/255.0;
col[2]= ((float)cp[2])/255.0;
}
// get the color, in char pointer
-void BIF_GetThemeColor3ubv(int colorid, char *col)
+void UI_GetThemeColor3ubv(int colorid, char *col)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
}
// get the color, in char pointer
-void BIF_GetThemeColor4ubv(int colorid, char *col)
+void UI_GetThemeColor4ubv(int colorid, char *col)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
-void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
+void UI_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
{
char *cp;
- cp= BIF_ThemeGetColorPtr(theme_active, spacetype, colorid);
+ cp= UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
@@ -885,7 +886,7 @@ void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
}
// blends and shades between two char color pointers
-void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset)
+void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset)
{
int r, g, b;
@@ -902,7 +903,7 @@ void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset)
}
// get a 3 byte color, blended and shaded between two other char color pointers
-void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset)
+void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset)
{
int r, g, b;
@@ -919,3 +920,4 @@ void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, i
col[1] = g;
col[2] = b;
}
+
diff --git a/source/blender/editors/interface/text.c b/source/blender/editors/interface/text.c
new file mode 100644
index 00000000000..edca092f42b
--- /dev/null
+++ b/source/blender/editors/interface/text.c
@@ -0,0 +1,442 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is written by Rob Haarsma (phase)
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* XXX 2.50 this file must be cleanup still, using globals etc. */
+
+#include <string.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vec_types.h"
+
+#include "BKE_global.h" /* G */
+#include "BKE_utildefines.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h" /* linknode */
+
+#include "BIF_gl.h"
+#include "UI_text.h"
+
+#include "ED_datafiles.h"
+
+#include "BMF_Api.h"
+
+#ifdef WITH_ICONV
+#include "iconv.h"
+
+void string_to_utf8(char *original, char *utf_8, char *code)
+{
+ size_t inbytesleft=strlen(original);
+ size_t outbytesleft=512;
+ size_t rv=0;
+ iconv_t cd;
+
+ cd=iconv_open("UTF-8", code);
+
+ if (cd == (iconv_t)(-1)) {
+ printf("iconv_open Error");
+ *utf_8='\0';
+ return ;
+ }
+ rv=iconv(cd, &original, &inbytesleft, &utf_8, &outbytesleft);
+ if (rv == (size_t) -1) {
+ printf("iconv Error\n");
+ return ;
+ }
+ *utf_8 = '\0';
+ iconv_close(cd);
+}
+#endif // WITH_ICONV
+
+#ifdef INTERNATIONAL
+#include "FTF_Api.h"
+
+static struct LANGMenuEntry *langmenu= 0;
+static int tot_lang = 0;
+
+#endif // INTERNATIONAL
+
+void UI_RasterPos(float x, float y)
+{
+#ifdef INTERNATIONAL
+ FTF_SetPosition(x, y);
+#endif // INTERNATIONAL
+}
+
+void UI_SetScale(float aspect)
+{
+#ifdef INTERNATIONAL
+ FTF_SetScale(aspect);
+#endif // INTERNATIONAL
+}
+
+void ui_text_init_userdef(void)
+{
+#ifdef INTERNATIONAL
+ if(U.transopts & USER_DOTRANSLATE)
+ start_interface_font();
+ else
+ G.ui_international= FALSE;
+#else // INTERNATIONAL
+ G.ui_international= FALSE;
+#endif
+}
+
+int UI_DrawString(BMF_Font* font, char *str, int translate)
+{
+#ifdef INTERNATIONAL
+ if(G.ui_international == TRUE) {
+ if(translate)
+ {
+#ifdef WITH_ICONV
+ if(translate & CONVERT_TO_UTF8) {
+ char utf_8[512];
+
+ struct LANGMenuEntry *lme;
+ lme = find_language(U.language);
+
+ if (lme !=NULL) {
+ if (!strcmp(lme->code, "ja_JP"))
+ string_to_utf8(str, utf_8, "Shift_JIS"); /* Japanese */
+ else if (!strcmp(lme->code, "zh_CN"))
+ string_to_utf8(str, utf_8, "GB2312"); /* Chinese */
+ }
+
+ return FTF_DrawString(utf_8, FTF_INPUT_UTF8);
+ }
+ else
+#endif // WITH_ICONV
+ return FTF_DrawString(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ }
+ else
+ return FTF_DrawString(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
+ } else {
+ return BMF_DrawString(font, str);
+ }
+#else // INTERNATIONAL
+ return BMF_DrawString(font, str);
+#endif
+}
+
+float UI_GetStringWidth(BMF_Font* font, char *str, int translate)
+{
+ float rt;
+
+#ifdef INTERNATIONAL
+ if(G.ui_international == TRUE)
+ if(translate && (U.transopts & USER_TR_BUTTONS))
+ rt= FTF_GetStringWidth(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ else
+ rt= FTF_GetStringWidth(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
+ else
+ rt= BMF_GetStringWidth(font, str);
+#else
+ rt= BMF_GetStringWidth(font, str);
+#endif
+
+ return rt;
+}
+
+void UI_GetBoundingBox(struct BMF_Font* font, char* str, int translate, rctf *bbox)
+{
+#ifdef INTERNATIONAL
+ float dummy;
+ if(G.ui_international == TRUE)
+ if(translate && (U.transopts & USER_TR_BUTTONS))
+ FTF_GetBoundingBox(str, &bbox->xmin, &bbox->ymin, &dummy, &bbox->xmax, &bbox->ymax, &dummy, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
+ else
+ FTF_GetBoundingBox(str, &bbox->xmin, &bbox->ymin, &dummy, &bbox->xmax, &bbox->ymax, &dummy, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
+ else
+ BMF_GetStringBoundingBox(font, str, &bbox->xmin, &bbox->ymin, &bbox->xmax, &bbox->ymax);
+#else
+ BMF_GetStringBoundingBox(font, str, &bbox->xmin, &bbox->ymin, &bbox->xmax, &bbox->ymax);
+#endif
+}
+
+#ifdef INTERNATIONAL
+
+char *fontsize_pup(void)
+{
+ static char string[1024];
+ char formatstring[1024];
+
+ strcpy(formatstring, "Choose Font Size: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
+
+ sprintf(string, formatstring,
+ "Font Size: 8", 8,
+ "Font Size: 9", 9,
+ "Font Size: 10", 10,
+ "Font Size: 11", 11,
+ "Font Size: 12", 12,
+ "Font Size: 13", 13,
+ "Font Size: 14", 14,
+ "Font Size: 15", 15,
+ "Font Size: 16", 16
+ );
+
+ return (string);
+}
+
+
+char *language_pup(void)
+{
+ struct LANGMenuEntry *lme = langmenu;
+ static char string[1024];
+ static char tmp[1024];
+
+ if(tot_lang == 0)
+ sprintf(string, "Choose Language: %%t|Language: English %%x0");
+ else {
+ sprintf(string, "Choose Language: %%t");
+ while(lme) {
+ sprintf(tmp, "|Language: %s %%x%d", lme->language, lme->id);
+ strcat(string, tmp);
+ lme= lme->next;
+ }
+ }
+
+ return string;
+}
+
+struct LANGMenuEntry *find_language(short langid)
+{
+ struct LANGMenuEntry *lme = langmenu;
+
+ while(lme) {
+ if(lme->id == langid)
+ return lme;
+
+ lme=lme->next;
+ }
+ return NULL;
+}
+
+
+void lang_setlanguage(void)
+{
+ struct LANGMenuEntry *lme;
+
+ lme = find_language(U.language);
+ if(lme) FTF_SetLanguage(lme->code);
+ else FTF_SetLanguage("en_US");
+}
+
+/* called from fileselector */
+void set_interface_font(char *str)
+{
+
+ /* this test needed because fileselect callback can happen after disable AA fonts */
+ if(U.transopts & USER_DOTRANSLATE) {
+ if(FTF_SetFont((unsigned char*)str, 0, U.fontsize)) {
+ lang_setlanguage();
+
+ if(strlen(str) < FILE_MAXDIR) strcpy(U.fontname, str);
+ G.ui_international = TRUE;
+ }
+ else {
+ U.fontname[0]= 0;
+ FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
+ G.ui_international = TRUE; // this case will switch to standard font
+ /* XXX 2.50 bad call okee("Invalid font selection - reverting to built-in font."); */
+ }
+ /* XXX 2.50 bad call allqueue(REDRAWALL, 0); */
+ }
+}
+
+void start_interface_font(void)
+{
+ int result = 0;
+
+ if(U.transopts & USER_USETEXTUREFONT)
+ FTF_SetMode(FTF_TEXTUREFONT);
+ else
+ FTF_SetMode(FTF_PIXMAPFONT);
+
+ if(U.fontsize && U.fontname[0] ) { // we have saved user settings + fontpath
+
+ // try loading font from U.fontname = full path to font in usersettings
+ result = FTF_SetFont((unsigned char*)U.fontname, 0, U.fontsize);
+ }
+ else if(U.fontsize) { // user settings, default
+ result = FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
+ }
+
+ if(result==0) { // use default
+ U.language= 0;
+ U.fontsize= 11;
+ U.encoding= 0;
+ U.fontname[0]= 0;
+ result = FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
+ }
+
+ if(result) {
+ lang_setlanguage();
+
+ G.ui_international = TRUE;
+ }
+ else {
+ printf("no font found for international support\n");
+ G.ui_international = FALSE;
+ U.transopts &= ~USER_DOTRANSLATE;
+ U.fontsize = 0;
+ }
+
+ /* XXX 2.50 bad call allqueue(REDRAWALL, 0); */
+}
+
+static char *first_dpointchar(char *string)
+{
+ char *dpointchar;
+
+ dpointchar= strchr(string, ':');
+
+ return dpointchar;
+}
+
+
+static void splitlangline(char *line, struct LANGMenuEntry *lme)
+{
+ char *dpointchar= first_dpointchar(line);
+
+ if (dpointchar) {
+ lme->code= BLI_strdup(dpointchar+1);
+ *(dpointchar)=0;
+ lme->language= BLI_strdup(line);
+ } else {
+ /* XXX 2.50 bad call error("Invalid language file"); */
+ }
+}
+
+
+static void puplang_insert_entry(char *line)
+{
+ struct LANGMenuEntry *lme, *prev;
+ int sorted = 0;
+
+ prev= NULL;
+ lme= langmenu;
+
+ for (; lme; prev= lme, lme= lme->next) {
+ if (lme->line) {
+ if (BLI_streq(line, lme->line)) {
+ return;
+ } else if (sorted && strcmp(line, lme->line)<0) {
+ break;
+ }
+ }
+ }
+
+ lme= MEM_mallocN(sizeof(*lme), "lme");
+ lme->line = BLI_strdup(line);
+ splitlangline(line, lme);
+ lme->id = tot_lang;
+ tot_lang++;
+
+ if (prev) {
+ lme->next= prev->next;
+ prev->next= lme;
+ } else {
+ lme->next= langmenu;
+ langmenu= lme;
+ }
+}
+
+
+int read_languagefile(void)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ LinkNode *l, *lines;
+
+ /* .Blanguages, http://www.blender3d.org/cms/Installation_Policy.352.0.html*/
+#if defined (__APPLE__) || (WIN32)
+ BLI_make_file_string("/", name, BLI_gethome(), ".Blanguages");
+#else
+ BLI_make_file_string("/", name, BLI_gethome(), ".blender/.Blanguages");
+#endif
+
+ lines= BLI_read_file_as_lines(name);
+
+ if(lines == NULL) {
+ /* If not found in home, try current dir
+ * (Resources folder of app bundle on OS X) */
+#if defined (__APPLE__)
+ char *bundlePath = BLI_getbundle();
+ strcpy(name, bundlePath);
+ strcat(name, "/Contents/Resources/.Blanguages");
+#else
+ /* Check the CWD. Takes care of the case where users
+ * unpack blender tarball; cd blender-dir; ./blender */
+ strcpy(name, ".blender/.Blanguages");
+#endif
+ lines= BLI_read_file_as_lines(name);
+
+ if(lines == NULL) {
+ /* If not found in .blender, try current dir */
+ strcpy(name, ".Blanguages");
+ lines= BLI_read_file_as_lines(name);
+ if(lines == NULL) {
+ if(G.f & G_DEBUG) printf("File .Blanguages not found\n");
+ return 0;
+ }
+ }
+ }
+
+ for (l= lines; l; l= l->next) {
+ char *line= l->link;
+
+ if (!BLI_streq(line, "")) {
+ puplang_insert_entry(line);
+ }
+ }
+
+ BLI_free_file_lines(lines);
+
+ return 1;
+}
+
+
+void free_languagemenu(void)
+{
+ struct LANGMenuEntry *lme= langmenu;
+
+ while (lme) {
+ struct LANGMenuEntry *n= lme->next;
+
+ if (lme->line) MEM_freeN(lme->line);
+ if (lme->language) MEM_freeN(lme->language);
+ if (lme->code) MEM_freeN(lme->code);
+ MEM_freeN(lme);
+
+ lme= n;
+ }
+}
+
+#endif /* INTERNATIONAL */
+
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 564dd57cc62..075c89c9b47 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -13,8 +13,9 @@
#include "WM_api.h"
#include "BIF_gl.h"
-#include "BIF_resources.h"
-#include "BIF_view2d.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
/* minimum pixels per gridstep */
#define IPOSTEP 35
@@ -24,13 +25,67 @@ struct View2DGrid {
int machtx, machty;
};
-/* OpenGL setup */
+/* Setup */
-void BIF_view2d_ortho(const bContext *C, View2D *v2d)
+void UI_view2d_ortho(const bContext *C, View2D *v2d)
{
wmOrtho2(C->window, v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
}
+void UI_view2d_update_size(View2D *v2d, int winx, int winy)
+{
+ v2d->mask.xmin= v2d->mask.ymin= 0;
+ v2d->mask.xmax= winx;
+ v2d->mask.ymax= winy;
+
+#if 0
+ if(sa->spacetype==SPACE_ACTION) {
+ if(sa->winx > ACTWIDTH+50) {
+ v2d->mask.xmin+= ACTWIDTH;
+ v2d->hor.xmin+=ACTWIDTH;
+ }
+ }
+ else if(sa->spacetype==SPACE_NLA){
+ if(sa->winx > NLAWIDTH+50) {
+ v2d->mask.xmin+= NLAWIDTH;
+ v2d->hor.xmin+=NLAWIDTH;
+ }
+ }
+ else if(sa->spacetype==SPACE_IPO) {
+ int ipobutx = calc_ipobuttonswidth(sa);
+
+ v2d->mask.xmax-= ipobutx;
+
+ if(v2d->mask.xmax<ipobutx)
+ v2d->mask.xmax= winx;
+ }
+#endif
+
+ if(v2d->scroll) {
+ if(v2d->scroll & L_SCROLL) {
+ v2d->vert= v2d->mask;
+ v2d->vert.xmax= SCROLLB;
+ v2d->mask.xmin= SCROLLB;
+ }
+ else if(v2d->scroll & R_SCROLL) {
+ v2d->vert= v2d->mask;
+ v2d->vert.xmin= v2d->vert.xmax-SCROLLB;
+ v2d->mask.xmax= v2d->vert.xmin;
+ }
+
+ if((v2d->scroll & B_SCROLL) || (v2d->scroll & B_SCROLLO)) {
+ v2d->hor= v2d->mask;
+ v2d->hor.ymax= SCROLLH;
+ v2d->mask.ymin= SCROLLH;
+ }
+ else if(v2d->scroll & T_SCROLL) {
+ v2d->hor= v2d->mask;
+ v2d->hor.ymin= v2d->hor.ymax-SCROLLH;
+ v2d->mask.ymax= v2d->hor.ymin;
+ }
+ }
+}
+
/* Grid */
static void step_to_grid(float *step, int *macht, int unit)
@@ -71,7 +126,7 @@ static void step_to_grid(float *step, int *macht, int unit)
}
}
-View2DGrid *BIF_view2d_calc_grid(const bContext *C, View2D *v2d, int unit, int clamp, int winx, int winy)
+View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, int unit, int clamp, int winx, int winy)
{
View2DGrid *grid;
float space, pixels, seconddiv;
@@ -123,7 +178,7 @@ View2DGrid *BIF_view2d_calc_grid(const bContext *C, View2D *v2d, int unit, int c
return grid;
}
-void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int flag)
+void UI_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int flag)
{
float vec1[2], vec2[2];
int a, step;
@@ -136,7 +191,7 @@ void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int
step= (v2d->mask.xmax - v2d->mask.xmin+1)/IPOSTEP;
- BIF_ThemeColor(TH_GRID);
+ UI_ThemeColor(TH_GRID);
for(a=0; a<step; a++) {
glBegin(GL_LINE_STRIP);
@@ -147,7 +202,7 @@ void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int
vec2[0]= vec1[0]-= 0.5*grid->dx;
- BIF_ThemeColorShade(TH_GRID, 16);
+ UI_ThemeColorShade(TH_GRID, 16);
step++;
for(a=0; a<=step; a++) {
@@ -166,7 +221,7 @@ void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int
step= (C->area->winy+1)/IPOSTEP;
- BIF_ThemeColor(TH_GRID);
+ UI_ThemeColor(TH_GRID);
for(a=0; a<=step; a++) {
glBegin(GL_LINE_STRIP);
glVertex2fv(vec1); glVertex2fv(vec2);
@@ -177,7 +232,7 @@ void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int
step++;
}
- BIF_ThemeColorShade(TH_GRID, -50);
+ UI_ThemeColorShade(TH_GRID, -50);
if(flag & V2D_HORIZONTAL_AXIS) {
/* horizontal axis */
@@ -203,14 +258,14 @@ void BIF_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int
}
}
-void BIF_view2d_free_grid(View2DGrid *grid)
+void UI_view2d_free_grid(View2DGrid *grid)
{
MEM_freeN(grid);
}
/* Coordinate conversion */
-void BIF_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float *viewy)
+void UI_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, float *viewy)
{
float div, ofs;
@@ -229,7 +284,7 @@ void BIF_view2d_region_to_view(View2D *v2d, short x, short y, float *viewx, floa
}
}
-void BIF_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, short *regiony)
+void UI_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, short *regiony)
{
*regionx= V2D_IS_CLIPPED;
*regiony= V2D_IS_CLIPPED;
@@ -247,7 +302,7 @@ void BIF_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, sh
}
}
-void BIF_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx, short *regiony)
+void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx, short *regiony)
{
x= (x - v2d->cur.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
y= (x - v2d->cur.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
@@ -268,3 +323,4 @@ void BIF_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx,
}
}
+
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 6d77dc4eee9..bb7bb689289 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -47,10 +47,11 @@
#include "WM_types.h"
#include "wm_subwindow.h"
-#include "BIF_resources.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "UI_resources.h"
+
#include "BPY_extern.h"
#include "screen_intern.h"
@@ -112,9 +113,9 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
wm_subwindow_set(C->window, ar->swinid);
if(ar->swinid && at->draw) {
- BIF_SetTheme(C->area);
+ UI_SetTheme(C->area);
at->draw(C, ar);
- BIF_SetTheme(NULL);
+ UI_SetTheme(NULL);
}
else {
float fac= 0.1*ar->swinid;
diff --git a/source/blender/editors/screen/spacetypes.c b/source/blender/editors/screen/spacetypes.c
index 0292df8bc24..64c8c920c64 100644
--- a/source/blender/editors/screen/spacetypes.c
+++ b/source/blender/editors/screen/spacetypes.c
@@ -30,6 +30,8 @@
#include "BKE_global.h"
#include "BKE_screen.h"
+#include "UI_interface.h"
+
#include "BIF_gl.h"
#include "WM_api.h"
@@ -68,6 +70,7 @@ void ED_spacetypes_keymap(wmWindowManager *wm)
SpaceType *type;
ED_keymap_screen(wm);
+ UI_keymap(wm);
spacetypes = BKE_spacetypes_list();
for(type=spacetypes->first; type; type=type->next)
diff --git a/source/blender/editors/screen/stubs.c b/source/blender/editors/screen/stubs.c
index 1b38173fbbd..b0b21881b07 100644
--- a/source/blender/editors/screen/stubs.c
+++ b/source/blender/editors/screen/stubs.c
@@ -33,7 +33,6 @@ void blender_test_break() {}
void error() {}
void set_timecursor() {}
void waitcursor() {}
-void pupmenu() {}
void mainqenter() {}
void saveover() {}
void BIF_icons_free() {}
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 02a07044a8a..9dbbf668c27 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -29,7 +29,6 @@
#include <string.h>
#include <stdio.h>
-#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -37,10 +36,6 @@
#include "MEM_guardedalloc.h"
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_rand.h"
-
#include "BKE_global.h"
#include "BKE_screen.h"
@@ -51,8 +46,10 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
-#include "BIF_resources.h"
-#include "BIF_view2d.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
#include "time_intern.h"
@@ -64,14 +61,13 @@ static void time_draw_cfra_time(const bContext *C, SpaceTime *stime)
Scene *scene= C->scene;
float vec[2];
- vec[0]= scene->r.cfra;
- vec[0]*= scene->r.framelen;
+ vec[0]= scene->r.cfra*scene->r.framelen;
- vec[1]= stime->v2d.cur.ymin;
- BIF_ThemeColor(TH_CFRAME); // no theme, should be global color once...
+ UI_ThemeColor(TH_CFRAME); // no theme, should be global color once...
glLineWidth(3.0);
glBegin(GL_LINES);
+ vec[1]= stime->v2d.cur.ymin;
glVertex2fv(vec);
vec[1]= stime->v2d.cur.ymax;
glVertex2fv(vec);
@@ -84,7 +80,7 @@ static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime)
{
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range */
- BIF_ThemeColorShade(TH_BACK, -25);
+ UI_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax);
@@ -94,7 +90,7 @@ static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime)
glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, stime->v2d.cur.xmax, stime->v2d.cur.ymax);
}
- BIF_ThemeColorShade(TH_BACK, -60);
+ UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
fdrawline(PSFRA, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax);
fdrawline(PEFRA, stime->v2d.cur.ymin, PEFRA, stime->v2d.cur.ymax);
@@ -121,21 +117,23 @@ static void time_main_area_draw(const bContext *C, ARegion *ar)
winx= ar->winrct.xmax-ar->winrct.xmin;
winy= ar->winrct.ymax-ar->winrct.ymin;
+ UI_view2d_update_size(&stime->v2d, winx, winy);
+
/* clear and setup matrix */
- BIF_GetThemeColor3fv(TH_BACK, col);
+ UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- BIF_view2d_ortho(C, &stime->v2d);
+ UI_view2d_ortho(C, &stime->v2d);
/* start and end frame */
time_draw_sfra_efra(C, stime);
/* grid */
unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS;
- grid= BIF_view2d_calc_grid(C, &stime->v2d, unit, V2D_GRID_CLAMP, winx, winy);
- BIF_view2d_draw_grid(C, &stime->v2d, grid, V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS);
- BIF_view2d_free_grid(grid);
+ grid= UI_view2d_calc_grid(C, &stime->v2d, unit, V2D_GRID_CLAMP, winx, winy);
+ UI_view2d_draw_grid(C, &stime->v2d, grid, V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS);
+ UI_view2d_free_grid(grid);
/* current frame */
time_draw_cfra_time(C, stime);
@@ -146,6 +144,25 @@ static void time_main_area_listener(ARegion *ar, wmNotifier *wmn)
/* draw entirely, windowsize changes should be handled here */
}
+/* ************************ header time area region *********************** */
+
+static void time_header_area_draw(const bContext *C, ARegion *ar)
+{
+ float col[3];
+
+ /* clear */
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ uiTestRegion(C);
+}
+
+static void time_header_area_free(ARegion *ar)
+{
+ uiFreeBlocks(&ar->uiblocks);
+}
+
/* ******************** default callbacks for time space ***************** */
static SpaceLink *time_new(void)
@@ -219,6 +236,15 @@ static void time_init(wmWindowManager *wm, ScrArea *sa)
WM_event_remove_keymap_handler(&ar->handlers, &wm->timekeymap);
WM_event_add_keymap_handler(&ar->handlers, &wm->timekeymap);
}
+ else if(ar->regiontype == RGN_TYPE_HEADER) {
+ static ARegionType headerart={NULL, NULL, NULL, NULL, NULL};
+
+ headerart.draw= time_header_area_draw;
+ headerart.free= time_header_area_free;
+
+ ar->type= &headerart;
+ WM_event_add_keymap_handler(&ar->handlers, &wm->uikeymap);
+ }
else {
static ARegionType art={NULL, NULL, NULL, NULL, NULL};
diff --git a/source/blender/editors/space_time/time_ops.c b/source/blender/editors/space_time/time_ops.c
index a02c5eb6844..bc9cb3fa762 100644
--- a/source/blender/editors/space_time/time_ops.c
+++ b/source/blender/editors/space_time/time_ops.c
@@ -39,7 +39,8 @@
#include "BKE_global.h"
-#include "BIF_view2d.h"
+#include "UI_interface.h"
+#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -110,10 +111,9 @@ static int frame_from_event(bContext *C, wmEvent *event)
int x, y;
float viewx;
- /* XXX region->winrect isn't updated on window changes */
x= event->x - region->winrct.xmin;
y= event->y - region->winrct.ymin;
- BIF_view2d_region_to_view(&stime->v2d, x, y, &viewx, NULL);
+ UI_view2d_region_to_view(&stime->v2d, x, y, &viewx, NULL);
return (int)(viewx+0.5f);
}
@@ -157,7 +157,6 @@ static int change_frame_modal(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_RUNNING_MODAL;
}
-/* Operator for joining two areas (space types) */
void ED_TIME_OT_change_frame(wmOperatorType *ot)
{
/* identifiers */
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index bb5bf6d19b3..aa2b0938775 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -67,6 +67,7 @@ typedef struct wmWindowManager {
/* custom keymaps */
ListBase windowkeymap;
ListBase screenkeymap;
+ ListBase uikeymap;
ListBase timekeymap;
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index 87a3ce790f9..a162670b226 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -149,6 +149,7 @@ void wm_close_and_free(bContext *C, wmWindowManager *wm)
}
BLI_freelistN(&wm->timekeymap);
+ BLI_freelistN(&wm->uikeymap);
BLI_freelistN(&wm->windowkeymap);
BLI_freelistN(&wm->screenkeymap);
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index ec2e750eb2c..425c1f1acc5 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -74,9 +74,10 @@
#include "BLO_readfile.h"
#include "BLO_writefile.h"
-// XXX #include "BPY_extern.h"
+#include "ED_datafiles.h"
+#include "UI_interface.h"
-//XXX #include "datatoc.h"
+// XXX #include "BPY_extern.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -90,8 +91,8 @@
/* patching UserDef struct and Themes */
static void init_userdef_themes(void)
{
-
-// XXX BIF_InitTheme(); // sets default again
+ // sets themes, fonts, .. from userdef
+ UI_init_userdef();
// countall();
@@ -556,8 +557,6 @@ int WM_read_homefile(bContext *C, int from_memory)
if (!from_memory && BLI_exists(tstr)) {
success = BKE_read_file(C, tstr, NULL);
} else {
- extern int datatoc_B_blend_size;
- extern char datatoc_B_blend[];
success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL);
/* outliner patch for 2.42 .b.blend */
outliner_242_patch();
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index ffc535c1d46..67670383060 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -68,6 +68,8 @@
#include "SYS_System.h"
+#include "UI_interface.h"
+
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
@@ -78,16 +80,7 @@
static void initbuttons(void)
{
-// uiDefFont(UI_HELVB,
-// BMF_GetFont(BMF_kHelveticaBold14),
-// BMF_GetFont(BMF_kHelveticaBold12),
-// BMF_GetFont(BMF_kHelveticaBold10),
-// BMF_GetFont(BMF_kHelveticaBold8));
-// uiDefFont(UI_HELV,
-// BMF_GetFont(BMF_kHelvetica12),
-// BMF_GetFont(BMF_kHelvetica12),
-// BMF_GetFont(BMF_kHelvetica10),
-// BMF_GetFont(BMF_kHelveticaBold8));
+ UI_init();
// glClearColor(.7f, .7f, .6f, 0.0);
@@ -133,10 +126,7 @@ void WM_init(bContext *C)
// XXX BIF_preview_init_dbase();
-
-// XXX BIF_resources_init(); /* after homefile, to dynamically load an icon file based on theme settings */
-
-// XXX BIF_filelist_init_icons();
+// XXX UI_filelist_init_icons();
// init_gl_stuff(); /* drawview.c, after homefile */
read_Blog();
@@ -228,9 +218,7 @@ void WM_exit(bContext *C)
#endif
if (!G.background) {
-// XXX BIF_resources_free();
-
-// XXX BIF_filelist_free_icons();
+// XXX UI_filelist_free_icons();
}
#ifdef INTERNATIONAL
@@ -246,6 +234,7 @@ void WM_exit(bContext *C)
BKE_undo_save_quit(); // saves quit.blend if global undo is on
BKE_reset_undo();
+ UI_exit();
BLI_freelistN(&U.themes);
// XXX BIF_preview_free_dbase();