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authorCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
commitd5667656353a6ce8247d1e1c125471688c679bd8 (patch)
tree2868244c59159d783d2e2ceb93162ed5af6d40b8
parent6778c8dc2914e5714f0211d0643c1ade34864d02 (diff)
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h7
-rw-r--r--source/blender/src/buttons_logic.c22
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp14
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp55
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp115
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h30
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py20
-rw-r--r--source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py17
10 files changed, 220 insertions, 80 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 7444ce95f56..59d0555b452 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -81,7 +81,9 @@ typedef struct bEditObjectActuator {
struct Mesh *me;
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
- short localflag; /* flag for the lin. vel: apply locally */
+ float angVelocity[3]; /* initial ang. velocity on creation */
+ float pad;
+ short localflag; /* flag for the lin & ang. vel: apply locally */
short dyn_operation;
} bEditObjectActuator;
@@ -384,6 +386,9 @@ typedef struct FreeCamera {
#define ACT_EDOB_TRACK_TO 3
#define ACT_EDOB_DYNAMICS 4
+/* editObjectActuator->localflag */
+#define ACT_EDOB_LOCAL_LINV 2
+#define ACT_EDOB_LOCAL_ANGV 4
/* editObjectActuator->flag */
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 2dd6d705a9e..78bab43a3c1 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -2022,7 +2022,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
if(eoa->type==ACT_EDOB_ADD_OBJECT) {
int wval; /* just a temp width */
- ysize = 72;
+ ysize = 92;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2042,9 +2042,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
eoa->linVelocity+2, -100.0, 100.0, 10, 0,
"Velocity upon creation, z component.");
- uiDefButBitS(block, TOG, 2, 0, "L", xco+45+3*wval, yco-68, 15, 19,
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
&eoa->localflag, 0.0, 0.0, 0, 0,
"Apply the transformation locally");
+
+
+ uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Angular velocity upon creation.");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19,
+ eoa->angVelocity, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, x component.");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19,
+ eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, y component.");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19,
+ eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, z component.");
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the rotation locally");
+
}
else if(eoa->type==ACT_EDOB_END_OBJECT) {
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index e71928b8cee..9ec8bdd91fc 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -573,10 +573,16 @@ void BL_ConvertActuators(char* maggiename,
originalval = converter->FindGameObject(editobact->ob);
}
}
- MT_Vector3 linvelvec ( KX_BLENDERTRUNC(editobact->linVelocity[0]),
+ MT_Vector3 linvelvec (
+ KX_BLENDERTRUNC(editobact->linVelocity[0]),
KX_BLENDERTRUNC(editobact->linVelocity[1]),
KX_BLENDERTRUNC(editobact->linVelocity[2]));
-
+
+ MT_Vector3 angvelvec (
+ KX_BLENDERTRUNC(editobact->angVelocity[0]),
+ KX_BLENDERTRUNC(editobact->angVelocity[1]),
+ KX_BLENDERTRUNC(editobact->angVelocity[2]));
+
KX_SCA_AddObjectActuator* tmpaddact =
new KX_SCA_AddObjectActuator(
gameobj,
@@ -584,7 +590,9 @@ void BL_ConvertActuators(char* maggiename,
editobact->time,
scene,
linvelvec.getValue(),
- editobact->localflag!=0
+ (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
+ angvelvec.getValue(),
+ (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
);
//editobact->ob to gameobj
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index f433a08faba..deb47322d49 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -102,6 +102,12 @@ static inline void Py_Fatal(char *M) {
return ((class_name*) self)->Py##method_name(self, args, kwds); \
}; \
+#define KX_PYMETHOD_VARARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* args); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
+ return ((class_name*) self)->Py##method_name(self, args); \
+ }; \
+
#define KX_PYMETHOD_NOARGS(class_name, method_name) \
PyObject* Py##method_name(PyObject* self); \
static PyObject* sPy##method_name( PyObject* self) { \
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 700cc00e996..010ee1ebae9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -885,6 +885,8 @@ PyMethodDef KX_GameObject::Methods[] = {
{"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O},
{"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
{"setLinearVelocity", (PyCFunction) KX_GameObject::sPySetLinearVelocity, METH_VARARGS},
+ {"getAngularVelocity", (PyCFunction) KX_GameObject::sPyGetAngularVelocity, METH_VARARGS},
+ {"setAngularVelocity", (PyCFunction) KX_GameObject::sPySetAngularVelocity, METH_VARARGS},
{"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
{"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_NOARGS},
{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
@@ -1146,9 +1148,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
}
-PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -1162,9 +1162,7 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
}
}
-PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self, PyObject* args)
{
int local = 0;
PyObject* pyvect;
@@ -1179,6 +1177,35 @@ PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
return NULL;
}
+PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* self, PyObject* args)
+{
+ // only can get the velocity if we have a physics object connected to us...
+ int local = 0;
+ if (PyArg_ParseTuple(args,"|i",&local))
+ {
+ return PyObjectFrom(GetAngularVelocity((local!=0)));
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+PyObject* KX_GameObject::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+ int local = 0;
+ PyObject* pyvect;
+
+ if (PyArg_ParseTuple(args,"O|i",&pyvect,&local)) {
+ MT_Vector3 velocity;
+ if (PyVecTo(pyvect, velocity)) {
+ setAngularVelocity(velocity, (local!=0));
+ Py_RETURN_NONE;
+ }
+ }
+ return NULL;
+}
+
PyObject* KX_GameObject::PySetVisible(PyObject* self, PyObject* value)
{
int visible = PyInt_AsLong(value);
@@ -1228,9 +1255,7 @@ PyObject* KX_GameObject::PySetState(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
MT_Vector3 velocity(0.0,0.0,0.0);
@@ -1362,9 +1387,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive(PyObject* self)
return list;
}
-PyObject* KX_GameObject::PyGetMesh(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetMesh(PyObject* self, PyObject* args)
{
int mesh = 0;
@@ -1404,9 +1427,7 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyApplyImpulse(PyObject* self, PyObject* args)
{
PyObject* pyattach;
PyObject* pyimpulse;
@@ -1477,9 +1498,7 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self, PyObject* value)
return NULL;
}
-PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self, PyObject* args)
{
PyObject* pyvect;
int axis = 2; //z axis is the default
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index a7ac2d75a93..06171905220 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -726,9 +726,11 @@ public:
KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
KX_PYMETHOD_O(KX_GameObject,SetPosition);
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,SetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,GetVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetVelocity);
KX_PYMETHOD_NOARGS(KX_GameObject,GetMass);
KX_PYMETHOD_NOARGS(KX_GameObject,GetReactionForce);
KX_PYMETHOD_NOARGS(KX_GameObject,GetOrientation);
@@ -737,20 +739,20 @@ public:
KX_PYMETHOD_O(KX_GameObject,SetVisible);
KX_PYMETHOD_NOARGS(KX_GameObject,GetState);
KX_PYMETHOD_O(KX_GameObject,SetState);
- KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
+ KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
- KX_PYMETHOD(KX_GameObject,ApplyImpulse);
+ KX_PYMETHOD_VARARGS(KX_GameObject,ApplyImpulse);
KX_PYMETHOD_O(KX_GameObject,SetCollisionMargin);
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
- KX_PYMETHOD(KX_GameObject,GetMesh);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 7e0d0df1ab7..a7330b9a20a 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -52,14 +52,20 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T)
:
SCA_IActuator(gameobj, T),
m_OriginalObject(original),
m_scene(scene),
+
m_linear_velocity(linvel),
- m_localFlag(local)
+ m_localLinvFlag(linv_local),
+
+ m_angular_velocity(angvel),
+ m_localAngvFlag(angv_local)
{
if (m_OriginalObject)
m_OriginalObject->RegisterActuator(this);
@@ -181,13 +187,15 @@ PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
};
PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
{"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, SetObject_doc},
- {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, SetTime_doc},
{"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, GetObject_doc},
- {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
- {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_VARARGS, GetLinearVelocity_doc},
+ {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, GetTime_doc},
+ {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, GetLinearVelocity_doc},
{"setLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetLinearVelocity, METH_VARARGS, SetLinearVelocity_doc},
- {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_VARARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
- {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_VARARGS,"instantAddObject() : immediately add object without delay\n"},
+ {"getAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetAngularVelocity, METH_NOARGS, GetAngularVelocity_doc},
+ {"setAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, SetAngularVelocity_doc},
+ {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
+ {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
{NULL,NULL} //Sentinel
};
@@ -231,19 +239,18 @@ char KX_SCA_AddObjectActuator::SetTime_doc[] =
"\tIf the duration is negative, it is set to 0.\n";
-PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
{
- int deltatime;
-
- if (!PyArg_ParseTuple(args, "i", &deltatime))
+ int deltatime = PyInt_AsLong(value);
+ if (deltatime==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected an int");
return NULL;
+ }
m_timeProp = deltatime;
if (m_timeProp < 0) m_timeProp = 0;
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -254,9 +261,7 @@ char KX_SCA_AddObjectActuator::GetTime_doc[] =
"\tReturns the lifetime of the object that will be added.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self)
{
return PyInt_FromLong(m_timeProp);
}
@@ -290,17 +295,13 @@ char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
"\tReturns the linear velocity that will be assigned to \n"
"\tthe created object.\n";
-
-
-PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self)
{
PyObject *retVal = PyList_New(3);
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
return retVal;
}
@@ -313,12 +314,10 @@ char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
"\t- vx: float\n"
"\t- vy: float\n"
"\t- vz: float\n"
+"\t- local: bool\n"
"\tAssign this velocity to the created object. \n";
-
-PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self, PyObject* args)
{
float vecArg[3];
@@ -326,7 +325,46 @@ PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
return NULL;
m_linear_velocity.setValue(vecArg);
- Py_Return;
+ Py_RETURN_NONE;
+}
+
+/* 7. getAngularVelocity */
+char KX_SCA_AddObjectActuator::GetAngularVelocity_doc[] =
+"GetAngularVelocity()\n"
+"\tReturns the angular velocity that will be assigned to \n"
+"\tthe created object.\n";
+
+PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity(PyObject* self)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2]));
+
+ return retVal;
+}
+
+
+
+/* 8. setAngularVelocity */
+char KX_SCA_AddObjectActuator::SetAngularVelocity_doc[] =
+"setAngularVelocity(vx, vy, vz)\n"
+"\t- vx: float\n"
+"\t- vy: float\n"
+"\t- vz: float\n"
+"\t- local: bool\n"
+"\tAssign this angular velocity to the created object. \n";
+
+PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+
+ float vecArg[3];
+ if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ return NULL;
+
+ m_angular_velocity.setValue(vecArg);
+ Py_RETURN_NONE;
}
void KX_SCA_AddObjectActuator::InstantAddObject()
@@ -337,8 +375,9 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity,m_localFlag);
- game_obj->ResolveCombinedVelocities(m_linear_velocity, MT_Vector3(0., 0., 0.), m_localFlag, false);
+ game_obj->setLinearVelocity(m_linear_velocity,m_localLinvFlag);
+ game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
+ game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
// keep a copy of the last object, to allow python scripters to change it
if (m_lastCreatedObject)
@@ -355,13 +394,11 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
}
}
-PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self)
{
InstantAddObject();
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -372,9 +409,7 @@ char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
"\tReturn the last created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self)
{
SCA_IObject* result = this->GetLastCreatedObject();
@@ -386,5 +421,5 @@ PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
return result;
}
// don't return NULL to python anymore, it gives trouble in the scripts
- Py_Return;
+ Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index e7fdb2fbfbc..278d4180284 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -60,9 +60,13 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Linear velocity upon creation of the object.
MT_Vector3 m_linear_velocity;
+
+ /// Angular velocity upon creation of the object.
+ MT_Vector3 m_angular_velocity;
/// Apply the velocity locally
- bool m_localFlag;
+ bool m_localLinvFlag;
+ bool m_localAngvFlag;
SCA_IObject* m_lastCreatedObject;
@@ -79,7 +83,9 @@ public:
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T=&Type
);
@@ -115,19 +121,23 @@ public:
/* 1. setObject */
KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetObject);
/* 2. setTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime);
+ KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetTime);
/* 3. getTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetTime);
/* 4. getObject */
KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,GetObject);
/* 5. getLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLinearVelocity);
/* 6. setLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
- /* 7. getLastCreatedObject */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
- /* 8. instantAddObject*/
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject);
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetLinearVelocity);
+ /* 7. getAngularVelocity */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetAngularVelocity);
+ /* 8. setAngularVelocity */
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetAngularVelocity);
+ /* 9. getLastCreatedObject */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+ /* 10. instantAddObject*/
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index a5ba5b1d634..033b2864351 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -135,6 +135,26 @@ class KX_GameObject:
@param local: - False: you get the "global" velocity ie: relative to world orientation (default).
- True: you get the "local" velocity ie: relative to object orientation.
"""
+ def getAngularVelocity(local = 0):
+ """
+ Gets the game object's angular velocity.
+
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ @rtype: list [vx, vy, vz]
+ @return: the object's angular velocity.
+ """
+ def setAngularVelocity(velocity, local = 0):
+ """
+ Sets the game object's angular velocity.
+
+ @type velocity: 3d vector.
+ @param velocity: angular velocity vector.
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ """
def getVelocity(point):
"""
Gets the game object's velocity at the specified point.
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
index 4f2bf85bff3..c3b2e947ddb 100644
--- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
@@ -66,6 +66,23 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@rtype: list [vx, vy, vz]
"""
+ def setAngularVelocity(vx, vy, vz):
+ """
+ Sets the initial angular velocity of added objects.
+
+ @type vx: float
+ @param vx: the x component of the initial angular velocity.
+ @type vy: float
+ @param vy: the y component of the initial angular velocity.
+ @type vz: float
+ @param vz: the z component of the initial angular velocity.
+ """
+ def getAngularVelocity():
+ """
+ Returns the initial angular velocity of added objects.
+
+ @rtype: list [vx, vy, vz]
+ """
def getLastCreatedObject():
"""
Returns the last object created by this actuator.