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authorKent Mein <mein@cs.umn.edu>2004-11-30 22:10:43 +0300
committerKent Mein <mein@cs.umn.edu>2004-11-30 22:10:43 +0300
commite7bd5918427141c16c92a2a9201aca5edcfa59de (patch)
treec5e57a3f6dd5762dce92d12115f45f7d79e4c0ef
parentd9e4a8580e20594b6555273383d7cecb6e6da40a (diff)
Removed an unused variable and the autoconf config.h stuff.
(was hunting down why audio isn't working on solaris and figured I'd clean up the warning) Kent
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index aa57e883f71..a6baa04b045 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -31,10 +31,6 @@
* Convert Blender actuators for use in the GameEngine
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
@@ -451,7 +447,6 @@ void BL_ConvertActuators(char* maggiename,
if (cdActuatorType != KX_CDActuator::KX_CDACT_NODEF)
{
- SND_Scene* soundscene = scene->GetSoundScene();
SND_CDObject* pCD = SND_CDObject::Instance();
if (pCD)