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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-01 16:00:13 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-01 16:00:13 +0300
commit2188175891679a584739dd31df6e45c0a624f9ad (patch)
tree1cf34bf30e140f3794b990a32c4957bbaa1d54e1
parentd49b148459502535c2faf1ddc2b85df78cbae836 (diff)
Transform: Invert shear direction aligned to view
Issue introduced in rBc57e4418bb85.
-rw-r--r--source/blender/editors/transform/transform_mode_shear.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_mode_shear.c b/source/blender/editors/transform/transform_mode_shear.c
index dc0479f4e60..da34bf50ba3 100644
--- a/source/blender/editors/transform/transform_mode_shear.c
+++ b/source/blender/editors/transform/transform_mode_shear.c
@@ -58,12 +58,12 @@ static void initShear_mouseInputMode(TransInfo *t)
/* Needed for axis aligned view gizmo. */
if (t->orientation.types[t->orientation.index] == V3D_ORIENT_VIEW) {
if (t->orient_axis_ortho == 0) {
- if (t->center2d[1] > t->mouse.imval[1]) {
+ if (t->center2d[1] < t->mouse.imval[1]) {
dir_flip = !dir_flip;
}
}
else if (t->orient_axis_ortho == 1) {
- if (t->center2d[0] > t->mouse.imval[0]) {
+ if (t->center2d[0] < t->mouse.imval[0]) {
dir_flip = !dir_flip;
}
}