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authorJuha Mäki-Kanto <ih5235252@gmail.com>2012-02-18 20:20:24 +0400
committerJuha Mäki-Kanto <ih5235252@gmail.com>2012-02-18 20:20:24 +0400
commit7beddb750610982ebccfd64d87759baa91e011a5 (patch)
treeb0b810a6095f18796c1b3eeaa644a87efbf2af13
parente6b708b36bb77ff2287439f20fc79097c275c822 (diff)
Collada export: changes to joints/weights in skincontroller
- Collecting joints/weights in one place, it's easier to exclude zero weights or vertexgroups with no matching bone than trying to match same logic in multiple places. - Still not exporting -1 joints for vertices without weights, but also not outputting -1 joint + weight for each vertexgroup without a matching bone. - The exported weights are now normalized. Last I tested this patch stopped 3ds Max crashing on import of file from #29465 (opencollada / internal .dae).
-rw-r--r--source/blender/collada/ArmatureExporter.cpp124
-rw-r--r--source/blender/collada/ArmatureExporter.h7
2 files changed, 80 insertions, 51 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 0e89f2db74b..277b1896397 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -296,10 +296,64 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
- std::string weights_source_id = add_weights_source(me, controller_id);
+ std::list<int> vcounts;
+ std::list<int> joints;
+ std::list<float> weights;
+
+ {
+ int i, j;
+
+ // def group index -> joint index
+ std::vector<int> joint_index_by_def_index;
+ bDeformGroup *def;
+
+ for (def = (bDeformGroup*)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index.push_back(j++);
+ else
+ joint_index_by_def_index.push_back(-1);
+ }
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ std::map<int, float> jw;
+
+ // We're normalizing the weights later
+ float sumw = 0.0f;
+
+ for (j = 0; j < vert->totweight; j++) {
+ int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
+ if(joint_index != -1 && vert->dw[j].weight > 0.0f)
+ {
+ jw[joint_index] += vert->dw[j].weight;
+ sumw += vert->dw[j].weight;
+ }
+ }
+
+ if(sumw > 0.0f)
+ {
+ float invsumw = 1.0f/sumw;
+ vcounts.push_back(jw.size());
+ for(std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ {
+ joints.push_back((*m).first);
+ weights.push_back(invsumw*(*m).second);
+ }
+ }
+ else
+ {
+ vcounts.push_back(0);
+ /*vcounts.push_back(1);
+ joints.push_back(-1);
+ weights.push_back(1.0f);*/
+ }
+ }
+ }
+
+ std::string weights_source_id = add_weights_source(me, controller_id, weights);
add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+ add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
closeSkin();
closeController();
@@ -445,21 +499,14 @@ bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
return get_bone_from_defgroup(ob_arm, def) != NULL;
}
-std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
+std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
{
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
- int i;
- int totweight = 0;
-
- for (i = 0; i < me->totvert; i++) {
- totweight += me->dvert[i].totweight;
- }
-
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totweight);
+ source.setAccessorCount(weights.size());
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
@@ -467,13 +514,8 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
source.prepareToAppendValues();
- // NOTE: COLLADA spec says weights should be normalized
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- for (int j = 0; j < vert->totweight; j++) {
- source.appendValues(vert->dw[j].weight);
- }
+ for(std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ source.appendValues(*i);
}
source.finish();
@@ -481,11 +523,12 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
return source_id;
}
-void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase)
+void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
+ const std::list<int>& vcounts,
+ const std::list<int>& joints)
{
- COLLADASW::VertexWeightsElement weights(mSW);
- COLLADASW::InputList &input = weights.getInputList();
+ COLLADASW::VertexWeightsElement weightselem(mSW);
+ COLLADASW::InputList &input = weightselem.getInputList();
int offset = 0;
input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
@@ -493,40 +536,25 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
- weights.setCount(me->totvert);
+ weightselem.setCount(vcounts.size());
// write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcount;
- int i;
- for (i = 0; i < me->totvert; i++) {
- vcount.push_back(me->dvert[i].totweight);
- }
+ COLLADASW::PrimitivesBase::VCountList vcountlist;
- weights.prepareToAppendVCountValues();
- weights.appendVertexCount(vcount);
+ vcountlist.resize(vcounts.size());
+ std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
- // def group index -> joint index
- std::map<int, int> joint_index_by_def_index;
- bDeformGroup *def;
- int j;
- for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index[i] = j++;
- else
- joint_index_by_def_index[i] = -1;
- }
+ weightselem.prepareToAppendVCountValues();
+ weightselem.appendVertexCount(vcountlist);
- weights.CloseVCountAndOpenVElement();
+ weightselem.CloseVCountAndOpenVElement();
// write deformer index - weight index pairs
int weight_index = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *dvert = &me->dvert[i];
- for (int j = 0; j < dvert->totweight; j++) {
- weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
- weights.appendValues(weight_index++);
- }
+ for(std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ {
+ weightselem.appendValues(*i, weight_index++);
}
- weights.finish();
+ weightselem.finish();
}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index 925e65c9b69..9d64664fa63 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -111,10 +111,11 @@ private:
bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def);
- std::string add_weights_source(Mesh *me, const std::string& controller_id);
+ std::string add_weights_source(Mesh *me, const std::string& controller_id,
+ const std::list<float>& weights);
- void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase);
+ void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
+ const std::list<int>& vcount, const std::list<int>& joints);
};
#endif