diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-04-06 17:32:30 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-04-06 17:34:15 +0300 |
commit | 71b1ee940bb0b8e159700e53137883b6995859ce (patch) | |
tree | d5b9e1d7db9609cb21cc7fbf58410ea69912d179 | |
parent | c544df997ed9869ee053f1b45e1da6d8bf5f5e9c (diff) |
Don't take into account time remapping when scrubbing with AV sync.
It would cause the playhead to be remapped to an other frame than the
one you clicked on.
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index c26df027368..64fe396d6a3 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -812,7 +812,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene) int animation_playing; const float one_frame = (float)(1.0 / FPS); - const float cur_time = get_cur_time(scene); + const float cur_time = FRA2TIME(CFRA); AUD_Device_lock(sound_device); |