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authorJulian Eisel <julian@blender.org>2020-04-05 15:19:24 +0300
committerJulian Eisel <julian@blender.org>2020-04-05 15:49:28 +0300
commitf1573731bc8b80c03ef5db4292568781969846c3 (patch)
tree1ce096c99fc5d36ff3c86875a2e45e943397a2b1
parent3e8a81841931f2cdbe8349a2c7ce0f6b3a486c79 (diff)
UI: Support split property layout for pointer search buttons
Pointer search buttons created with `uiItemPointerR()` (which allows also passing a collection property to search in) did not work with the split property layout (i.e. `uiLayout.use_property_split`). For example vertex group search buttons typically use this. Note that decorators (`uiLayout.use_property_decorate`) are not supported yet. Although if they are enabled, the decorator column is still created to keep the layout alignment visually intact. Also re-uses the existing hack to allow placing multiple items in the row before the decorator column. Needed for some in-progress changes to the modifier stack UI.
-rw-r--r--source/blender/editors/interface/interface_layout.c58
-rw-r--r--source/blender/editors/interface/interface_templates.c2
2 files changed, 38 insertions, 22 deletions
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index a28da678728..44def6a2c09 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -945,19 +945,25 @@ static uiBut *ui_item_with_label(uiLayout *layout,
PropertyType type;
PropertySubType subtype;
int prop_but_width = w_hint;
+#ifdef UI_PROP_DECORATE
+ uiLayout *layout_prop_decorate = NULL;
const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
+#endif
/* Always align item with label since text is already given enough space not to overlap. */
sub = uiLayoutRow(layout, true);
UI_block_layout_set_current(block, sub);
+#ifdef UI_PROP_DECORATE
if (name[0]) {
- int w_label;
-
if (use_prop_sep) {
- w_label = (int)((w_hint * 2) * UI_ITEM_PROP_SEP_DIVIDE);
+ layout_prop_decorate = uiItemL_respect_property_split(layout, name, 0);
}
- else {
+ else
+#endif
+ {
+ int w_label;
+
if (ui_layout_variable_size(layout)) {
/* w_hint is width for label in this case.
* Use a default width for property button(s) */
@@ -967,13 +973,7 @@ static uiBut *ui_item_with_label(uiLayout *layout,
else {
w_label = w_hint / 3;
}
- }
-
- uiBut *but_label = uiDefBut(
- block, UI_BTYPE_LABEL, 0, name, x, y, w_label, h, NULL, 0.0, 0.0, 0, 0, "");
- if (use_prop_sep) {
- but_label->drawflag |= UI_BUT_TEXT_RIGHT;
- but_label->drawflag &= ~UI_BUT_TEXT_LEFT;
+ uiDefBut(block, UI_BTYPE_LABEL, 0, name, x, y, w_label, h, NULL, 0.0, 0.0, 0, 0, "");
}
}
@@ -1053,7 +1053,7 @@ static uiBut *ui_item_with_label(uiLayout *layout,
if (layout->item.flag & UI_ITEM_PROP_SEP) {
if ((layout->item.flag & UI_ITEM_PROP_DECORATE) &&
(layout->item.flag & UI_ITEM_PROP_DECORATE_NO_PAD) == 0) {
- uiItemL(sub, NULL, ICON_BLANK1);
+ uiItemL(layout_prop_decorate ? layout_prop_decorate : sub, NULL, ICON_BLANK1);
}
}
#endif /* UI_PROP_DECORATE */
@@ -1862,6 +1862,20 @@ static void ui_item_rna_size(uiLayout *layout,
*r_h = h;
}
+/**
+ * Hack to add further items in a row into the second part of the split layout, so the label part
+ * keeps a fixed size.
+ * \return The layout to place further items in for the split layout.
+ */
+static uiLayout *ui_item_prop_split_layout_hack(uiLayout *layout_parent, uiLayout *layout_split)
+{
+ if (layout_parent->item.type == ITEM_LAYOUT_ROW) {
+ layout_parent->child_items_layout = uiLayoutRow(layout_split, true);
+ return layout_parent->child_items_layout;
+ }
+ return layout_split;
+}
+
void uiItemFullR(uiLayout *layout,
PointerRNA *ptr,
PropertyRNA *prop,
@@ -2081,11 +2095,8 @@ void uiItemFullR(uiLayout *layout,
}
}
- /* Hack to add further items in a row into the second part of
- * the split layout, so the label part keeps a fixed size. */
- if (layout_parent && layout_parent->item.type == ITEM_LAYOUT_ROW) {
- layout_split = uiLayoutRow(layout_split, true);
- layout_parent->child_items_layout = layout_split;
+ if (layout_parent) {
+ layout_split = ui_item_prop_split_layout_hack(layout_parent, layout_split);
}
/* Watch out! We can only write into the new layout now. */
@@ -2989,21 +3000,26 @@ void uiItemL(uiLayout *layout, const char *name, int icon)
* extended to support more cases.
* Ideally, #uiItemFullR() could just call this, but it currently has too many special needs.
*
- * \return the layout to place the item(s) associated to the label in.
+ * \return A layout placed in the row after the split layout. Used to place decorator items.
*/
uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon)
{
if (layout->item.flag & UI_ITEM_PROP_SEP) {
- uiLayout *layout_split = uiLayoutSplit(layout, UI_ITEM_PROP_SEP_DIVIDE, true);
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiLayout *layout_row = uiLayoutRow(layout, true);
+ uiLayout *layout_split = uiLayoutSplit(layout_row, UI_ITEM_PROP_SEP_DIVIDE, true);
uiLayout *layout_sub = uiLayoutColumn(layout_split, true);
- layout_split->space = layout_sub->space = layout->space = 0;
+ layout_split->space = layout_sub->space = layout_row->space = 0;
layout_sub->alignment = UI_LAYOUT_ALIGN_RIGHT;
uiItemL_(layout_sub, text, icon);
+ layout_split = ui_item_prop_split_layout_hack(layout, layout_split);
+ UI_block_layout_set_current(block, layout_split);
+
/* Give caller a new sub-row to place items in. */
- return uiLayoutRow(layout_split, true);
+ return layout_row;
}
else {
char namestr[UI_MAX_NAME_STR];
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index ba7cd708bfa..98d5bae0ff1 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -831,7 +831,7 @@ static void template_ID(bContext *C,
if (text) {
/* Add label resepecting the separated layout property split state. */
- layout = uiItemL_respect_property_split(layout, text, ICON_NONE);
+ uiItemL_respect_property_split(layout, text, ICON_NONE);
}
if (flag & UI_ID_BROWSE) {