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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-02 18:54:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-02 18:54:34 +0300 |
commit | e572cf1239fa6918b045f3ba4d4f1e0e86503a2f (patch) | |
tree | e3c2b398c2b7a7346a269f654475ac7a3a2b8145 | |
parent | f695c9861fe3597a21a825789e1cbaa9c26b79b1 (diff) |
Fix depth not cleared
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 67d56099117..7fd32d07d33 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -577,6 +577,10 @@ DRWShadingGroup *DRW_pass_nth_shgroup_get(DRWPass *pass, int n) void DRW_draw_background(void) { + /* Just to make sure */ + glDepthMask(GL_TRUE); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + if (UI_GetThemeValue(TH_SHOW_BACK_GRAD)) { /* Gradient background Color */ gpuMatrixBegin3D(); /* TODO: finish 2D API */ |