diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-05-24 00:20:14 +0400 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-05-24 00:20:14 +0400 |
commit | 4bf01e8162dd3c30791a8a1d5d20fc80fbdef1ac (patch) | |
tree | fd90e533e09e23a8957960f957ef9f20ee5419b9 | |
parent | b64eeda5889f239ab9eb3e262b65fb2090650f33 (diff) |
Commit of selfcollisions using new kdop design. Should result in nice speedup.
-rw-r--r-- | source/blender/blenkernel/BKE_cloth.h | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 103 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/collision.c | 75 | ||||
-rw-r--r-- | source/blender/blenlib/intern/BLI_kdopbvh.c | 87 |
4 files changed, 234 insertions, 34 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index f01ed6bbea4..6575b8b873b 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -106,7 +106,7 @@ typedef struct Cloth unsigned char pad2; short pad3; struct BVHTree *bvhtree; /* collision tree for this cloth object */ - struct RayTree *selftree; /* collision tree for this cloth object */ + struct BVHTree *bvhselftree; /* collision tree for this cloth object */ struct MFace *mfaces; struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */ struct Implicit_Data *implicitEM; /* our implicit solver connects to this pointer */ @@ -245,6 +245,7 @@ void cloth_update_normals ( ClothVertex *verts, int nVerts, MFace *face, int tot // needed for collision.c void bvhtree_update_from_cloth ( ClothModifierData *clmd, int moving ); +void bvhselftree_update_from_cloth ( ClothModifierData *clmd, int moving ); // needed for editmesh.c void cloth_write_cache ( Object *ob, ClothModifierData *clmd, float framenr ); diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 6eb9f731056..916e3d6d3e8 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -189,6 +189,47 @@ void cloth_init ( ClothModifierData *clmd ) clmd->sim_parms->goalfrict = 0.0f; } +BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon) +{ + int i; + BVHTree *bvhtree; + Cloth *cloth = clmd->clothObject; + ClothVertex *verts; + MFace *mfaces; + float co[12]; + + if(!clmd) + return NULL; + + cloth = clmd->clothObject; + + if(!cloth) + return NULL; + + verts = cloth->verts; + mfaces = cloth->mfaces; + + // in the moment, return zero if no faces there + if(!cloth->numfaces) + return NULL; + + // create quadtree with k=26 + bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 6); + + // fill tree + for(i = 0; i < cloth->numverts; i++, verts++) + { + VECCOPY(&co[0*3], verts->xold); + + BLI_bvhtree_insert(bvhtree, i, co, 1); + } + + // balance tree + BLI_bvhtree_balance(bvhtree); + + return bvhtree; +} + BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon) { int i; @@ -214,7 +255,7 @@ BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon) return NULL; // create quadtree with k=26 - bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 8, 6); + bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 26); // fill tree for(i = 0; i < cloth->numfaces; i++, mfaces++) @@ -289,6 +330,50 @@ void bvhtree_update_from_cloth(ClothModifierData *clmd, int moving) } } +void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving) +{ + unsigned int i = 0; + Cloth *cloth = clmd->clothObject; + BVHTree *bvhtree = cloth->bvhselftree; + ClothVertex *verts = cloth->verts; + MFace *mfaces; + float co[12], co_moving[12]; + int ret = 0; + + if(!bvhtree) + return; + + mfaces = cloth->mfaces; + + // update vertex position in bvh tree + if(verts && mfaces) + { + for(i = 0; i < cloth->numverts; i++, verts++) + { + VECCOPY(&co[0*3], verts->txold); + + // copy new locations into array + if(moving) + { + // update moving positions + VECCOPY(&co_moving[0*3], verts->tx); + + ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1); + } + else + { + ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1); + } + + // check if tree is already full + if(!ret) + break; + } + + BLI_bvhtree_update_tree(bvhtree); + } +} + int modifiers_indexInObject(Object *ob, ModifierData *md_seek); int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr) @@ -599,6 +684,9 @@ void cloth_free_modifier ( Object *ob, ClothModifierData *clmd ) // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); + + if ( cloth->bvhselftree ) + BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if ( cloth->mfaces ) @@ -669,6 +757,9 @@ void cloth_free_modifier_extern ( ClothModifierData *clmd ) // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); + + if ( cloth->bvhselftree ) + BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if ( cloth->mfaces ) @@ -807,6 +898,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d ClothVertex *verts = NULL; float tnull[3] = {0,0,0}; Cloth *cloth = NULL; + float maxdist = 0; // If we have a clothObject, free it. if ( clmd->clothObject != NULL ) @@ -876,7 +968,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup (clmd, dm); - + if ( !cloth_build_springs ( clmd, dm ) ) { @@ -904,6 +996,13 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d BENCH(clmd->clothObject->bvhtree = bvhtree_build_from_cloth ( clmd, clmd->coll_parms->epsilon )); + for(i = 0; i < dm->getNumVerts(dm); i++) + { + maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0)); + } + + clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist ); + return 1; } diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 1e8b8706658..4d49ccc9eb3 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1260,7 +1260,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) Cloth *cloth=NULL; Object *coll_ob=NULL; BVHTree *cloth_bvh=NULL; - long i=0, j = 0, numfaces = 0, numverts = 0; + long i=0, j = 0, k = 0, numfaces = 0, numverts = 0; unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output; ClothVertex *verts = NULL; int ret = 0; @@ -1284,6 +1284,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) // update cloth bvh bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function) + bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function) do { @@ -1357,12 +1358,82 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt ) if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) { - MFace *mface = clmd->clothObject->mfaces; + MFace *mface = cloth->mfaces; + BVHTreeOverlap *overlap = NULL; collisions = 1; verts = cloth->verts; // needed for openMP + numfaces = clmd->clothObject->numfaces; + numverts = clmd->clothObject->numverts; + + verts = cloth->verts; + + if ( cloth->bvhselftree ) + { + /* search for overlapping collision pairs */ + overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result ); + + for ( k = 0; k < result; k++ ) + { + float temp[3]; + float length = 0; + float mindistance; + + i = overlap[k].indexA; + j = overlap[k].indexB; + + mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len ); + + if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) + { + if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED ) + && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) ) + { + continue; + } + } + + VECSUB ( temp, verts[i].tx, verts[j].tx ); + + if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue; + + // check for adjacent points (i must be smaller j) + if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) ) + { + continue; + } + length = Normalize ( temp ); + + if ( length < mindistance ) + { + float correction = mindistance - length; + + if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED ) + { + VecMulf ( temp, -correction ); + VECADD ( verts[j].tx, verts[j].tx, temp ); + } + else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) + { + VecMulf ( temp, correction ); + VECADD ( verts[i].tx, verts[i].tx, temp ); + } + else + { + VecMulf ( temp, -correction*0.5 ); + VECADD ( verts[j].tx, verts[j].tx, temp ); + + VECSUB ( verts[i].tx, verts[i].tx, temp ); + } + } + } + + if ( overlap ) + MEM_freeN ( overlap ); + + } /* for ( count = 0; count < clmd->coll_parms->self_loop_count; count++ ) diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index b3f11039ce1..83afe258aad 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -80,12 +80,11 @@ #endif - typedef struct BVHNode { - struct BVHNode *children[8]; // max 8 children + struct BVHNode **children; // max 8 children struct BVHNode *parent; // needed for bottom - top update - float bv[26]; // Bounding volume of all nodes, max 13 axis + float *bv; // Bounding volume of all nodes, max 13 axis int index; /* face, edge, vertex index */ char totnode; // how many nodes are used, used for speedup char traversed; // how many nodes already traversed until this level? @@ -96,7 +95,9 @@ struct BVHTree { BVHNode **nodes; BVHNode *nodearray; /* pre-alloc branch nodes */ - float epsilon; /* epsilon is used for inflation of the k-dop */ + BVHNode **nodechild; // pre-alloc childs for nodes + float *nodebv; // pre-alloc bounding-volumes for nodes + float epsilon; /* epslion is used for inflation of the k-dop */ int totleaf; // leafs int totbranch; char tree_type; // type of tree (4 => quadtree) @@ -301,6 +302,8 @@ void BLI_bvhtree_free(BVHTree *tree) { MEM_freeN(tree->nodes); MEM_freeN(tree->nodearray); + MEM_freeN(tree->nodebv); + MEM_freeN(tree->nodechild); MEM_freeN(tree); } } @@ -318,27 +321,6 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis) if(tree) { - // calculate max number of branches, our bvh kdop is "almost perfect" - for(i = 1; i <= (int)ceil((float)((float)log(maxsize)/(float)log(tree_type))); i++) - numbranches += (pow(tree_type, i) / tree_type); - - tree->nodes = (BVHNode **)MEM_callocN(sizeof(BVHNode *)*(numbranches+maxsize + tree_type), "BVHNodes"); - - if(!tree->nodes) - { - MEM_freeN(tree); - return NULL; - } - - tree->nodearray = (BVHNode *)MEM_callocN(sizeof(BVHNode)*(numbranches+maxsize + tree_type), "BVHNodeArray"); - - if(!tree->nodearray) - { - MEM_freeN(tree); - MEM_freeN(tree->nodes); - return NULL; - } - tree->epsilon = epsilon; tree->tree_type = tree_type; tree->axis = axis; @@ -370,14 +352,62 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis) } else { - BLI_bvhtree_free(tree); + MEM_freeN(tree); return NULL; } + + + // calculate max number of branches, our bvh kdop is "almost perfect" + for(i = 1; i <= (int)ceil((float)((float)log(maxsize)/(float)log(tree_type))); i++) + numbranches += (pow(tree_type, i) / tree_type); + + tree->nodes = (BVHNode **)MEM_callocN(sizeof(BVHNode *)*(numbranches+maxsize + tree_type), "BVHNodes"); + + if(!tree->nodes) + { + MEM_freeN(tree); + return NULL; + } + + tree->nodebv = (float*)MEM_callocN(sizeof(float)* axis * (numbranches+maxsize + tree_type), "BVHNodeBV"); + if(!tree->nodebv) + { + MEM_freeN(tree->nodes); + MEM_freeN(tree); + } + + tree->nodechild = (BVHNode**)MEM_callocN(sizeof(BVHNode*) * tree_type * (numbranches+maxsize + tree_type), "BVHNodeBV"); + if(!tree->nodechild) + { + MEM_freeN(tree->nodebv); + MEM_freeN(tree->nodes); + MEM_freeN(tree); + } + + tree->nodearray = (BVHNode *)MEM_callocN(sizeof(BVHNode)*(numbranches+maxsize + tree_type), "BVHNodeArray"); + + if(!tree->nodearray) + { + MEM_freeN(tree->nodechild); + MEM_freeN(tree->nodebv); + MEM_freeN(tree->nodes); + MEM_freeN(tree); + return NULL; + } + + //link the dynamic bv and child links + for(i=0; i< numbranches+maxsize + tree_type; i++) + { + tree->nodearray[i].bv = tree->nodebv + i * axis; + tree->nodearray[i].children = tree->nodechild + i * tree_type; + } + } return tree; } + static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoints, int moving) { float newminmax; @@ -507,8 +537,6 @@ static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char { tend = start + slice; - partition_nth_element(tree->nodes, start, end, tend, laxis); - if(tend > end) tend = end; if(tend-start == 1) // ok, we have 1 left for this node @@ -521,7 +549,8 @@ static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char tnode = node->children[i] = tree->nodes[tree->totleaf + tree->totbranch] = &(tree->nodearray[tree->totbranch + tree->totleaf]); tree->totbranch++; tnode->parent = node; - + + partition_nth_element(tree->nodes, start, end, tend, laxis); refit_kdop_hull(tree, tnode, start, tend); bvh_div_nodes(tree, tnode, start, tend, laxis); } |