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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-19 12:11:21 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-19 12:11:21 +0300
commit03f846ea12ba38d4686edfeef01a571329bd9385 (patch)
tree439e808a343ba21741a5987720fe2ff431b3e716
parent89df6720be8c54d56d64cbecd1440945ad6f5e64 (diff)
Ignore vertex color when doing texture paint
It was totally useless to multiply diffuse color with the vertex color when doing texture painting. It was masking actual texture and only was forcing artists to create an empty vertex color layer to work this around.
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c21
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c23
2 files changed, 25 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index e6741657f47..af1ad4900b3 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -495,11 +495,12 @@ static void cdDM_drawFacesTex_common(
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
const MPoly *mpoly = cddm->mpoly;
MTexPoly *mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
- const MLoopCol *mloopcol;
+ const MLoopCol *mloopcol = NULL;
int i;
int colType, start_element, tot_drawn;
const bool use_hide = (flag & DM_DRAW_SKIP_HIDDEN) != 0;
const bool use_tface = (flag & DM_DRAW_USE_ACTIVE_UV) != 0;
+ const bool use_colors = (flag & DM_DRAW_USE_COLORS) != 0;
int totpoly;
int next_actualFace;
int mat_index;
@@ -529,15 +530,17 @@ static void cdDM_drawFacesTex_common(
}
}
- colType = CD_TEXTURE_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- if (!mloopcol) {
- colType = CD_PREVIEW_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- }
- if (!mloopcol) {
- colType = CD_MLOOPCOL;
+ if (use_colors) {
+ colType = CD_TEXTURE_MLOOPCOL;
mloopcol = dm->getLoopDataArray(dm, colType);
+ if (!mloopcol) {
+ colType = CD_PREVIEW_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
+ }
+ if (!mloopcol) {
+ colType = CD_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
+ }
}
GPU_vertex_setup(dm);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a84b8352417..5fd418fadfc 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3370,13 +3370,14 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
int colType;
- const MLoopCol *mloopcol;
+ const MLoopCol *mloopcol = NULL;
MTexPoly *mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
DMFlagMat *faceFlags = ccgdm->faceFlags;
DMDrawOption draw_option;
int i, totpoly;
bool flush;
- bool use_tface = (flag & DM_DRAW_USE_ACTIVE_UV) != 0;
+ const bool use_tface = (flag & DM_DRAW_USE_ACTIVE_UV) != 0;
+ const bool use_colors = (flag & DM_DRAW_USE_COLORS) != 0;
unsigned int next_actualFace;
unsigned int gridFaces = ccgSubSurf_getGridSize(ss) - 1;
int mat_index;
@@ -3395,15 +3396,17 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
- colType = CD_TEXTURE_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- if (!mloopcol) {
- colType = CD_PREVIEW_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- }
- if (!mloopcol) {
- colType = CD_MLOOPCOL;
+ if (use_colors) {
+ colType = CD_TEXTURE_MLOOPCOL;
mloopcol = dm->getLoopDataArray(dm, colType);
+ if (!mloopcol) {
+ colType = CD_PREVIEW_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
+ }
+ if (!mloopcol) {
+ colType = CD_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
+ }
}
GPU_vertex_setup(dm);