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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 20:19:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit5de4525e3939514b339c9775541ff7d1bc8af908 (patch)
tree916590866d6f83c8e62eb703d6193d6b9fbc4262
parenta784e90be02548aa38ba7c6d48087a819ea8693d (diff)
GPUTexture: Bump GPU_TEX_MAX_FBO_ATTACHED
This was causing an assert when using `--debug-gpu-force-workarounds`
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 8f01d28e65e..d237540f654 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -66,7 +66,7 @@ ENUM_OPERATORS(eGPUTextureType)
#endif
/* Maximum number of FBOs a texture can be attached to. */
-#define GPU_TEX_MAX_FBO_ATTACHED 13
+#define GPU_TEX_MAX_FBO_ATTACHED 14
class Texture {
public: