diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-03 04:36:13 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-03 19:19:11 +0300 |
commit | a022811441ddf90c15e41988fbd4355206acfad0 (patch) | |
tree | c0e08562101e115ddcb766e4b5185650e94d704d | |
parent | d8d52e273ecb85b521fb0af4d4ccf591c288107f (diff) |
DRW: Make fullscreen quad in the background
This is to be able to only draw the background pixels by using a depth
test EQUAL.
-rw-r--r-- | source/blender/draw/modes/shaders/common_fullscreen_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl index fc5cc1cdcc3..e5c5ccc97bf 100644 --- a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl +++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl @@ -6,5 +6,5 @@ out vec4 uvcoordsvar; void main() { uvcoordsvar = vec4(uvs, 0.0, 0.0); - gl_Position = vec4(pos, 0.0, 1.0); + gl_Position = vec4(pos, 1.0, 1.0); } |