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authorBastien Montagne <montagne29@wanadoo.fr>2019-02-19 15:44:23 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-02-19 15:49:54 +0300
commitcba447966ec51db48459e57d838e8b4562b96c5e (patch)
treebbe99275f4c252163e9218843ae9f35b13cca5f3
parent4df88960627aa9560e70e4bcfcfa5c3acfb2c8b7 (diff)
Fix T61683: Linking the instance of a collection crashes Blender.
Do not instance linked object immediately in scene, this was never a good idea and is doomed to fail nowadays, with complex relations between objects, collections and scenes. Instead, this commit refactors a bit linking code to add loose objects to current scene *after* everything has been imported, and ID pointers have been properly remapped to new ones - i.e. once new linked data is supposed to be fully valid, just like we were already doing with collections. As a bonus, it means we do not have to pass around scene, view3d etc. to `BLO_library_link_named_part_ex()` and co.
-rw-r--r--source/blender/blenloader/BLO_readfile.h3
-rw-r--r--source/blender/blenloader/intern/readfile.c57
-rw-r--r--source/blender/windowmanager/intern/wm_files_link.c4
3 files changed, 14 insertions, 50 deletions
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index bddfdf6926f..c3a1c0e5185 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -133,8 +133,7 @@ struct Main *BLO_library_link_begin(struct Main *mainvar, BlendHandle **bh, cons
struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, const short idcode, const char *name);
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
- const short idcode, const char *name, const int flag,
- struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const struct View3D *v3d);
+ const short idcode, const char *name, const int flag);
void BLO_library_link_end(
struct Main *mainl, BlendHandle **bh, int flag,
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const struct View3D *v3d);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 745fccdcbad..7f8c224114d 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10320,9 +10320,8 @@ static void add_loose_objects_to_scene(
/* Give all objects which are LIB_TAG_INDIRECT a base, or for a collection when *lib has been set. */
for (Object *ob = mainvar->object.first; ob; ob = ob->id.next) {
- if ((ob->id.tag & LIB_TAG_INDIRECT) && (ob->id.tag & LIB_TAG_PRE_EXISTING) == 0) {
- bool do_it = false;
-
+ bool do_it = (ob->id.tag & LIB_TAG_DOIT) != 0;
+ if (do_it || ((ob->id.tag & LIB_TAG_INDIRECT) && (ob->id.tag & LIB_TAG_PRE_EXISTING) == 0)) {
if (!is_link) {
if (ob->id.us == 0) {
do_it = true;
@@ -10336,6 +10335,7 @@ static void add_loose_objects_to_scene(
if (do_it) {
CLAMP_MIN(ob->id.us, 0);
+ ob->mode = OB_MODE_OBJECT;
Collection *active_collection = get_collection_active(bmain, scene, view_layer, FILE_ACTIVE_COLLECTION);
BKE_collection_object_add(bmain, active_collection, ob);
@@ -10348,8 +10348,6 @@ static void add_loose_objects_to_scene(
BKE_scene_object_base_flag_sync_from_base(base);
if (flag & FILE_AUTOSELECT) {
- /* Note that link_object_postprocess() already checks for FILE_AUTOSELECT flag,
- * but it will miss objects from non-instantiated collections... */
if (base->flag & BASE_SELECTABLE) {
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
@@ -10412,6 +10410,7 @@ static void add_collections_to_scene(
for (CollectionObject *coll_ob = collection->gobject.first; coll_ob != NULL; coll_ob = coll_ob->next) {
Object *ob = coll_ob->ob;
if ((ob->id.tag & LIB_TAG_PRE_EXISTING) == 0 &&
+ (ob->id.tag & LIB_TAG_DOIT) == 0 &&
(ob->id.lib == lib) &&
(object_in_any_scene(bmain, ob) == 0))
{
@@ -10500,38 +10499,6 @@ static ID *link_named_part(
return id;
}
-static void link_object_postprocess(
- ID *id, Main *bmain, Scene *scene, ViewLayer *view_layer, const View3D *v3d, const int flag)
-{
- if (scene) {
- /* link to scene */
- Base *base;
- Object *ob;
- Collection *collection;
-
- ob = (Object *)id;
- ob->mode = OB_MODE_OBJECT;
-
- collection = get_collection_active(bmain, scene, view_layer, flag);
- BKE_collection_object_add(bmain, collection, ob);
- base = BKE_view_layer_base_find(view_layer, ob);
- BKE_scene_object_base_flag_sync_from_base(base);
-
- /* Link at active local view (view3d if available in context. */
- if (v3d != NULL) {
- base->local_view_bits |= v3d->local_view_uuid;
- }
-
- if (flag & FILE_AUTOSELECT) {
- if (base->flag & BASE_SELECTABLE) {
- base->flag |= BASE_SELECTED;
- BKE_scene_object_base_flag_sync_from_base(base);
- }
- /* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
- }
- }
-}
-
/**
* Simple reader for copy/paste buffers.
*/
@@ -10568,13 +10535,13 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
}
static ID *link_named_part_ex(
- Main *mainl, FileData *fd, const short idcode, const char *name, const int flag,
- Main *bmain, Scene *scene, ViewLayer *view_layer, const View3D *v3d)
+ Main *mainl, FileData *fd, const short idcode, const char *name, const int flag)
{
ID *id = link_named_part(mainl, fd, idcode, name, flag);
- if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
- link_object_postprocess(id, bmain, scene, view_layer, v3d, flag);
+ if (id && (GS(id->name) == ID_OB)) {
+ /* Tag as loose object needing to be instantiated somewhere... */
+ id->tag |= LIB_TAG_DOIT;
}
else if (id && (GS(id->name) == ID_GR)) {
/* tag as needing to be instantiated or linked */
@@ -10614,11 +10581,10 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod
*/
ID *BLO_library_link_named_part_ex(
Main *mainl, BlendHandle **bh,
- const short idcode, const char *name, const int flag,
- Main *bmain, Scene *scene, ViewLayer *view_layer, const View3D *v3d)
+ const short idcode, const char *name, const int flag)
{
FileData *fd = (FileData *)(*bh);
- return link_named_part_ex(mainl, fd, idcode, name, flag, bmain, scene, view_layer, v3d);
+ return link_named_part_ex(mainl, fd, idcode, name, flag);
}
static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id)
@@ -10798,7 +10764,8 @@ static void library_link_end(
/* printf("library_append_end, scene is NULL (objects wont get bases)\n"); */
}
- /* clear collection instantiating tag */
+ /* Clear objects and collections instantiating tag. */
+ BKE_main_id_tag_listbase(&(mainvar->object), LIB_TAG_DOIT, false);
BKE_main_id_tag_listbase(&(mainvar->collection), LIB_TAG_DOIT, false);
/* patch to prevent switch_endian happens twice */
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c
index b64cf0f2d15..3b27d2199b6 100644
--- a/source/blender/windowmanager/intern/wm_files_link.c
+++ b/source/blender/windowmanager/intern/wm_files_link.c
@@ -253,9 +253,7 @@ static void wm_link_do(
continue;
}
- new_id = BLO_library_link_named_part_ex(
- mainl, &bh, item->idcode, item->name, flag, bmain,
- scene, view_layer, v3d);
+ new_id = BLO_library_link_named_part_ex(mainl, &bh, item->idcode, item->name, flag);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.