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authorCampbell Barton <ideasman42@gmail.com>2016-06-08 21:53:04 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2016-06-09 14:28:00 +0300
commit13ba776af74123818bd1a0d5e3922e278f403401 (patch)
tree5152cc7502ee91ecda0e10d9cced111c7cf11969
parent4250c03ba9b4352f371eb384ee55e99e87008285 (diff)
Fix armature stick draw, unpack-alignment was set but never restored
Drawing a single stick bone set the alignment to 1, applying this setting to the rest of Blender.
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index f7c1e2ee981..1306e832592 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -986,10 +986,11 @@ static GLubyte bm_dot7[] = {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38};
static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
+ /* call this once, avoid constant changing */
+ BLI_assert(glaGetOneInt(GL_UNPACK_ALIGNMENT) == 1);
+
float length;
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
if (pchan)
length = pchan->bone->length;
else
@@ -2699,6 +2700,11 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return true;
+ /* needed for 'draw_line_bone' which draws pixel. */
+ if (arm->drawtype == ARM_LINE) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ }
+
if (dt > OB_WIRE) {
/* we use color for solid lighting */
if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
@@ -2774,5 +2780,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* restore */
glFrontFace(GL_CCW);
+ if (arm->drawtype == ARM_LINE) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ }
+
return retval;
}