diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-08 21:53:04 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2016-06-09 14:28:00 +0300 |
commit | 13ba776af74123818bd1a0d5e3922e278f403401 (patch) | |
tree | 5152cc7502ee91ecda0e10d9cced111c7cf11969 | |
parent | 4250c03ba9b4352f371eb384ee55e99e87008285 (diff) |
Fix armature stick draw, unpack-alignment was set but never restored
Drawing a single stick bone set the alignment to 1, applying this setting to the rest of Blender.
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index f7c1e2ee981..1306e832592 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -986,10 +986,11 @@ static GLubyte bm_dot7[] = {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38}; static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { + /* call this once, avoid constant changing */ + BLI_assert(glaGetOneInt(GL_UNPACK_ALIGNMENT) == 1); + float length; - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (pchan) length = pchan->bone->length; else @@ -2699,6 +2700,11 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->flag2 & V3D_RENDER_OVERRIDE) return true; + /* needed for 'draw_line_bone' which draws pixel. */ + if (arm->drawtype == ARM_LINE) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + } + if (dt > OB_WIRE) { /* we use color for solid lighting */ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { @@ -2774,5 +2780,9 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* restore */ glFrontFace(GL_CCW); + if (arm->drawtype == ARM_LINE) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + } + return retval; } |