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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 16:05:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 16:11:56 +0300
commitf1e68474e051667b85ac804bded8fa2c8e0ff374 (patch)
tree9e3470179f56bff64807d944ad8af32141fcbc45
parent50917edad54d2be0f5e3a6630382e28ab1fd32e0 (diff)
OpenSubdiv: Support for multiple materials in solid shading mode
Implementation is less optimal compared to non-opensubdiv drawing but it is now as good as we can do it without affecting on how patches are being created by OpenSubdiv.
-rw-r--r--intern/opensubdiv/opensubdiv_capi.h4
-rw-r--r--intern/opensubdiv/opensubdiv_converter.cc11
-rw-r--r--intern/opensubdiv/opensubdiv_converter_capi.h6
-rw-r--r--intern/opensubdiv/opensubdiv_gpu_capi.cc76
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.h6
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c25
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c79
7 files changed, 144 insertions, 63 deletions
diff --git a/intern/opensubdiv/opensubdiv_capi.h b/intern/opensubdiv/opensubdiv_capi.h
index c86e739f12b..c09d0326264 100644
--- a/intern/opensubdiv/opensubdiv_capi.h
+++ b/intern/opensubdiv/opensubdiv_capi.h
@@ -135,8 +135,8 @@ void openSubdiv_osdGLMeshDisplayPrepare(int use_osd_glsl,
/* Draw patches which corresponds to a given partition. */
void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
int fill_quads,
- int start_partition,
- int num_partitions);
+ int start_patch,
+ int num_patches);
/* ** Utility functions ** */
int openSubdiv_supportGPUDisplay(void);
diff --git a/intern/opensubdiv/opensubdiv_converter.cc b/intern/opensubdiv/opensubdiv_converter.cc
index 09880742895..5d43cafd1f3 100644
--- a/intern/opensubdiv/opensubdiv_converter.cc
+++ b/intern/opensubdiv/opensubdiv_converter.cc
@@ -574,6 +574,17 @@ int openSubdiv_topologyRefinerGetNumFaces(
return base_level.GetNumFaces();
}
+int openSubdiv_topologyRefinerGetNumFaceVerts(
+ const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
+ int face)
+{
+ using OpenSubdiv::Far::TopologyLevel;
+ using OpenSubdiv::Far::TopologyRefiner;
+ const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyLevel &base_level = refiner->GetLevel(0);
+ return base_level.GetFaceVertices(face).size();
+}
+
int openSubdiv_topologyRefnerCompareConverter(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
OpenSubdiv_Converter *converter)
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h
index 7c96d3d8b96..ac1e8301a42 100644
--- a/intern/opensubdiv/opensubdiv_converter_capi.h
+++ b/intern/opensubdiv/opensubdiv_converter_capi.h
@@ -94,7 +94,7 @@ void openSubdiv_deleteTopologyRefinerDescr(
OpenSubdiv_TopologyRefinerDescr *topology_refiner);
/* TODO(sergey): Those calls are not strictly related on conversion.
- * needs some dedicated fiel perhaps.
+ * needs some dedicated file perhaps.
*/
int openSubdiv_topologyRefinerGetSubdivLevel(
@@ -109,6 +109,10 @@ int openSubdiv_topologyRefinerGetNumEdges(
int openSubdiv_topologyRefinerGetNumFaces(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner);
+int openSubdiv_topologyRefinerGetNumFaceVerts(
+ const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
+ int face);
+
int openSubdiv_topologyRefnerCompareConverter(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
OpenSubdiv_Converter *converter);
diff --git a/intern/opensubdiv/opensubdiv_gpu_capi.cc b/intern/opensubdiv/opensubdiv_gpu_capi.cc
index 9498f936b6b..803265dbe28 100644
--- a/intern/opensubdiv/opensubdiv_gpu_capi.cc
+++ b/intern/opensubdiv/opensubdiv_gpu_capi.cc
@@ -575,46 +575,41 @@ static void finish_patchDraw(bool fill_quads)
}
}
-#if 0
static void draw_partition_patches_range(PartitionedGLMeshInterface *mesh,
GLuint program,
- int start_partition,
- int num_partitions)
+ int start_patch,
+ int num_patches)
{
- /* Glue patches from all partitions in the range together. */
- int patch_index = -1, start_element = -1, num_elements = 0;
- for (int partition = start_partition;
- partition < start_partition + num_partitions;
- ++partition)
- {
- OsdDrawContext::PatchArrayVector const &patches =
- mesh->GetPatchArrays(partition);
- for (int i = 0; i < (int)patches.size(); ++i) {
- OsdDrawContext::PatchArray const &patch = patches[i];
- OsdDrawContext::PatchDescriptor desc = patch.GetDescriptor();
- OpenSubdiv::FarPatchTables::Type patchType = desc.GetType();
- if (patchType == OpenSubdiv::FarPatchTables::QUADS) {
- if (start_element == -1) {
- patch_index = patch.GetPatchIndex();
- start_element = patch.GetVertIndex();
- }
+ int traversed_patches = 0, num_remained_patches = num_patches;
+ const OpenSubdiv::Osd::PatchArrayVector& patches =
+ mesh->GetPatchTable()->GetPatchArrays();
+ for (int i = 0; i < (int)patches.size(); ++i) {
+ const OpenSubdiv::Osd::PatchArray& patch = patches[i];
+ OpenSubdiv::Far::PatchDescriptor desc = patch.GetDescriptor();
+ OpenSubdiv::Far::PatchDescriptor::Type patchType = desc.GetType();
- assert(patch.GetVertIndex() == start_element + num_elements);
- num_elements += patch.GetNumIndices();
+ if (patchType == OpenSubdiv::Far::PatchDescriptor::QUADS) {
+ const int num_block_patches = patch.GetNumPatches();
+ if (start_patch >= traversed_patches &&
+ start_patch < traversed_patches + num_block_patches)
+ {
+ const int num_control_verts = desc.GetNumControlVertices();
+ const int start_draw_patch = start_patch - traversed_patches;
+ const int num_draw_patches = std::min(num_remained_patches,
+ num_block_patches - start_draw_patch);
+ perform_drawElements(program,
+ i,
+ num_draw_patches * num_control_verts,
+ patch.GetIndexBase() + start_draw_patch * num_control_verts);
+ num_remained_patches -= num_draw_patches;
}
- else {
- assert(!"Discontinuitied are not supported yet.");
+ if (num_remained_patches == 0) {
+ break;
}
+ traversed_patches += num_block_patches;
}
- }
-
- /* Perform actual draw. */
- perform_drawElements(program,
- patch_index,
- num_elements,
- start_element);
+ }
}
-#endif
static void draw_all_patches(PartitionedGLMeshInterface *mesh,
GLuint program)
@@ -637,8 +632,8 @@ static void draw_all_patches(PartitionedGLMeshInterface *mesh,
void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
int fill_quads,
- int start_partition,
- int num_partitions)
+ int start_patch,
+ int num_patches)
{
PartitionedGLMeshInterface *mesh =
(PartitionedGLMeshInterface *)(gl_mesh->descriptor);
@@ -649,18 +644,11 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
/* Setup GLSL/OpenGL to draw patches in current context. */
GLuint program = preapre_patchDraw(mesh, fill_quads != 0);
- if (start_partition != -1) {
-#if 0
+ if (start_patch != -1) {
draw_partition_patches_range(mesh,
program,
- start_partition,
- num_partitions);
-#else
- (void)num_partitions;
- if(start_partition == 0) {
- draw_all_patches(mesh, program);
- }
-#endif
+ start_patch,
+ num_patches);
}
else {
draw_all_patches(mesh, program);
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.h b/source/blender/blenkernel/intern/CCGSubSurf.h
index e9ad4c52531..a825cffe7a0 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.h
+++ b/source/blender/blenkernel/intern/CCGSubSurf.h
@@ -215,6 +215,12 @@ bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl);
void ccgSubSurf_drawGLMesh(CCGSubSurf *ss, bool fill_quads,
int start_partition, int num_partitions);
+/* Get number of base faces in a particular GL mesh. */
+int ccgSubSurf_getNumGLMeshBaseFaces(CCGSubSurf *ss);
+
+/* Get number of vertices in base faces in a particular GL mesh. */
+int ccgSubSurf_getNumGLMeshBaseFaceVerts(CCGSubSurf *ss, int face);
+
/* Controls whether CCG are needed (Cmeaning CPU evaluation) or fully GPU compute
* and draw is allowed.
*/
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
index eb7c3bf6ffd..fcc46308efa 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
@@ -308,6 +308,31 @@ void ccgSubSurf_drawGLMesh(CCGSubSurf *ss, bool fill_quads,
}
}
+int ccgSubSurf_getNumGLMeshBaseFaces(CCGSubSurf *ss)
+{
+ const OpenSubdiv_TopologyRefinerDescr *topology_refiner;
+ if (ss->osd_topology_refiner != NULL) {
+ topology_refiner = ss->osd_topology_refiner;
+ }
+ else {
+ topology_refiner = openSubdiv_getGLMeshTopologyRefiner(ss->osd_mesh);
+ }
+ return openSubdiv_topologyRefinerGetNumFaces(topology_refiner);
+}
+
+/* Get number of vertices in base faces in a particular GL mesh. */
+int ccgSubSurf_getNumGLMeshBaseFaceVerts(CCGSubSurf *ss, int face)
+{
+ const OpenSubdiv_TopologyRefinerDescr *topology_refiner;
+ if (ss->osd_topology_refiner != NULL) {
+ topology_refiner = ss->osd_topology_refiner;
+ }
+ else {
+ topology_refiner = openSubdiv_getGLMeshTopologyRefiner(ss->osd_mesh);
+ }
+ return openSubdiv_topologyRefinerGetNumFaceVerts(topology_refiner, face);
+}
+
void ccgSubSurf_setSkipGrids(CCGSubSurf *ss, bool skip_grids)
{
ss->skip_grids = skip_grids;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index e38d62cd9bc..867065b060d 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2622,24 +2622,72 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
#ifdef WITH_OPENSUBDIV
if (ccgdm->useGpuBackend) {
CCGSubSurf *ss = ccgdm->ss;
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int new_matnr;
- bool draw_smooth;
+ const DMFlagMat *faceFlags = ccgdm->faceFlags;
+ const int level = ccgSubSurf_getSubdivisionLevels(ss);
+ const int face_side = 1 << level;
+ const int grid_side = 1 << (level - 1);
+ const int face_patches = face_side * face_side;
+ const int grid_patches = grid_side * grid_side;
+ const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss);
+ int i, current_patch = 0;
+ int mat_nr = -1;
+ bool draw_smooth = false;
+ int start_draw_patch = -1, num_draw_patches = 0;
if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, setMaterial != NULL) == false)) {
return;
}
- /* TODO(sergey): Single matierial currently. */
- if (faceFlags) {
- draw_smooth = (faceFlags[0].flag & ME_SMOOTH);
- new_matnr = (faceFlags[0].mat_nr + 1);
- }
- else {
- draw_smooth = true;
- new_matnr = 1;
+ if (setMaterial == NULL) {
+ ccgSubSurf_drawGLMesh(ss,
+ true,
+ -1,
+ -1);
+ return;
}
- if (setMaterial && setMaterial(new_matnr, NULL)) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ for (i = 0; i < num_base_faces; ++i) {
+ const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i);
+ const int num_patches = (num_face_verts == 4) ? face_patches
+ : num_face_verts * grid_patches;
+ int new_matnr;
+ bool new_draw_smooth;
+ if (faceFlags) {
+ new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH);
+ new_matnr = (faceFlags[i].mat_nr + 1);
+ }
+ else {
+ new_draw_smooth = true;
+ new_matnr = 1;
+ }
+ if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) {
+ if (num_draw_patches != 0) {
+ bool do_draw = setMaterial == NULL ||
+ setMaterial(mat_nr, NULL);
+ if (do_draw) {
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss,
+ true,
+ start_draw_patch,
+ num_draw_patches);
+ }
+ }
+ start_draw_patch = current_patch;
+ num_draw_patches = num_patches;
+ mat_nr = new_matnr;
+ draw_smooth = new_draw_smooth;
+ }
+ else {
+ num_draw_patches += num_patches;
+ }
+ current_patch += num_patches;
+ }
+ if (num_draw_patches != 0) {
+ bool do_draw = setMaterial(mat_nr, NULL);
+ if (do_draw) {
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss,
+ true,
+ start_draw_patch,
+ num_draw_patches);
+ }
}
return;
}
@@ -4528,8 +4576,7 @@ static void set_ccgdm_gpu_geometry(CCGDerivedMesh *ccgdm, DerivedMesh *dm)
for (index = 0; index < totface; index++) {
faceFlags->flag = mpoly ? mpoly[index].flag : 0;
- /* faceFlags->mat_nr = mpoly ? mpoly[index].mat_nr : 0; */
- faceFlags->mat_nr = 0;
+ faceFlags->mat_nr = mpoly ? mpoly[index].mat_nr : 0;
faceFlags++;
}