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authorGermano Cavalcante <germano.costa@ig.com.br>2021-08-18 00:25:53 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-08-18 15:39:45 +0300
commit7bffafab7b2a489c9f0eafd576f9da0cbc1a5081 (patch)
tree08588f5165789da61292ee357fb1478f7a7bd440
parentc0f600cad1d2d107d189b15b12e2fcc6bba0985c (diff)
Fix T90718: Object selection toggle do not work inside edit mode
The object was not deselected as it was expected that it would be activated. But this activation does not happen in edit mode.
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 2ce5684e874..e3f97dd1c63 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2521,6 +2521,7 @@ static bool ed_object_select_pick(bContext *C,
}
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE(v3d, basact)) {
+ const bool use_activate_selected_base = (oldbasact != basact) && (is_obedit == false);
if (extend) {
ED_object_base_select(basact, BA_SELECT);
}
@@ -2529,7 +2530,8 @@ static bool ed_object_select_pick(bContext *C,
}
else if (toggle) {
if (basact->flag & BASE_SELECTED) {
- if (basact == oldbasact) {
+ /* Keep selected if the base is to be activated. */
+ if (use_activate_selected_base == false) {
ED_object_base_select(basact, BA_DESELECT);
}
}
@@ -2545,7 +2547,7 @@ static bool ed_object_select_pick(bContext *C,
}
}
- if ((oldbasact != basact) && (is_obedit == false)) {
+ if (use_activate_selected_base) {
ED_object_base_activate(C, basact); /* adds notifier */
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
WM_toolsystem_update_from_context_view3d(C);