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author | Campbell Barton <ideasman42@gmail.com> | 2015-11-05 17:12:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-05 17:13:23 +0300 |
commit | 131c2a2bef3c7e58c8cdb3bd1572e462da8295fe (patch) | |
tree | b349986956d29584c4fd838f847ddf74d894b5bb | |
parent | 0f769afe07f96efa7ec6325453c4f04ea391f112 (diff) |
Use 'beauty' for sculpt triangulation
Causes fewer degenerate quads.
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 5f0295e0ed9..4aded2d3e05 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4677,7 +4677,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot) static void sculpt_dynamic_topology_triangulate(BMesh *bm) { if (bm->totloop != bm->totface * 3) { - BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL); + BM_mesh_triangulate(bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_EARCLIP, false, NULL, NULL, NULL); } } |