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authorMike Erwin <significant.bit@gmail.com>2017-06-05 05:09:39 +0300
committerMike Erwin <significant.bit@gmail.com>2017-06-07 23:20:37 +0300
commit179bb97740805904d65c2bbdf84b658c5292d1f1 (patch)
treed7b687473e17146645b8dd91589bce6fcb6e6819
parentbb3e669d06ec5aead740affe75ac0375110b4d7a (diff)
Gawain: stricter lookup of builtin uniforms
UNIFORM_NONE should never match a valid uniform (builtin or custom). The logic for UNIFORM_CUSTOM was just wrong, since it returned the first custom uniform. This function should only accept builtin (non-custom) uniforms.
-rw-r--r--intern/gawain/src/shader_interface.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/gawain/src/shader_interface.c b/intern/gawain/src/shader_interface.c
index 4c9f7fae67f..49fd8b4e649 100644
--- a/intern/gawain/src/shader_interface.c
+++ b/intern/gawain/src/shader_interface.c
@@ -273,6 +273,11 @@ const ShaderInput* ShaderInterface_uniform(const ShaderInterface* shaderface, co
const ShaderInput* ShaderInterface_builtin_uniform(const ShaderInterface* shaderface, BuiltinUniform builtin)
{
+#if TRUST_NO_ONE
+ assert(builtin != UNIFORM_NONE);
+ assert(builtin != UNIFORM_CUSTOM);
+#endif
+
// look up by enum, not name
for (uint32_t i = 0; i < shaderface->uniform_ct; ++i)
{