diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-05-26 16:34:53 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2011-05-26 16:34:53 +0400 |
commit | 36a720606e4689eaa2cc3c089a3ff6c27ed023ee (patch) | |
tree | ca85c46d0d20a7106df3294c609b9e1fec670370 | |
parent | 10c30bda08f64c51a2e9df64d492d56124895ec3 (diff) |
New experimental drawtype for armatures: "Wire"
This is equivalent to using B-Bones which are all scaled to have
xwidth=zwidth=0, which can be useful to see how some limbs will bend,
without the overhead of blocks blocking the view or having to scale
down bone sizes first.
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 105 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 3 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_armature.c | 1 |
3 files changed, 100 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 7c66cec5730..f42fd461510 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1217,6 +1217,87 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign } } +static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float length, int segments) +{ + if ((segments > 1) && (pchan)) { + float dlen= length/(float)segments; + Mat4 *bbone = bbones; + int a; + + for (a=0; a<segments; a++, bbone++) { + glPushMatrix(); + glMultMatrixf(bbone->mat); + + glBegin(GL_LINES); + glVertex3f(0.0f, 0.0f, 0.0f); + glVertex3f(0.0f, dlen, 0.0f); + glEnd(); // GL_LINES + + glPopMatrix(); + } + } + else { + glPushMatrix(); + + glBegin(GL_LINES); + glVertex3f(0.0f, 0.0f, 0.0f); + glVertex3f(0.0f, length, 0.0f); + glEnd(); + + glPopMatrix(); + } +} + +static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +{ + Mat4 *bbones = NULL; + int segments = 0; + float length; + + if (pchan) { + segments= pchan->bone->segments; + length= pchan->bone->length; + + if (segments > 1) + bbones = b_bone_spline_setup(pchan, 0); + } + else + length= ebone->length; + + /* draw points only if... */ + if (armflag & ARM_EDITMODE) { + /* move to unitspace */ + glPushMatrix(); + glScalef(length, length, length); + draw_bone_points(dt, armflag, boneflag, id); + glPopMatrix(); + length *= 0.95f; // make vertices visible + } + + /* this chunk not in object mode */ + if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) { + if (id != -1) + glLoadName((GLuint) id|BONESEL_BONE); + + draw_wire_bone_segments(pchan, bbones, length, segments); + + /* further we send no names */ + if (id != -1) + glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */ + } + + /* colors for modes */ + if (armflag & ARM_POSEMODE) { + set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); + } + else if (armflag & ARM_EDITMODE) { + set_ebone_glColor(boneflag); + } + + /* draw normal */ + draw_wire_bone_segments(pchan, bbones, length, segments); +} + static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, float length) { @@ -1656,7 +1737,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM); glPushMatrix(); - if(use_custom && pchan->custom_tx) { + if (use_custom && pchan->custom_tx) { glMultMatrixf(pchan->custom_tx->pose_mat); } else { @@ -1684,6 +1765,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } else if (arm->drawtype==ARM_LINE) ; /* nothing in solid */ + else if (arm->drawtype==ARM_WIRE) + ; /* nothing in solid */ else if (arm->drawtype==ARM_ENVELOPE) draw_sphere_bone(OB_SOLID, arm->flag, flag, 0, index, pchan, NULL); else if (arm->drawtype==ARM_B_BONE) @@ -1702,7 +1785,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet, * stick bones and/or wire custom-shapes are drawn in next loop */ - if ((arm->drawtype != ARM_LINE) && (draw_wire == 0)) { + if (ELEM(arm->drawtype,ARM_LINE,ARM_WIRE)==0 && (draw_wire == 0)) { /* object tag, for bordersel optim */ glLoadName(index & 0xFFFF); index= -1; @@ -1773,8 +1856,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (index != -1) index+= 0x10000; // pose bones count in higher 2 bytes only } - /* stick bones have not been drawn yet so dont clear object selection in this case */ - if ((arm->drawtype != ARM_LINE) && draw_wire) { + /* stick or wire bones have not been drawn yet so dont clear object selection in this case */ + if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)==0 && draw_wire) { /* object tag, for bordersel optim */ glLoadName(index & 0xFFFF); index= -1; @@ -1784,7 +1867,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* wire draw over solid only in posemode */ if ((dt <= OB_WIRE) || (arm->flag & ARM_POSEMODE) || (arm->drawtype==ARM_LINE)) { /* draw line check first. we do selection indices */ - if (arm->drawtype==ARM_LINE) { + if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) { if (arm->flag & ARM_POSEMODE) index= base->selcol; } @@ -1879,6 +1962,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } else if (arm->drawtype==ARM_LINE) draw_line_bone(arm->flag, flag, constflag, index, pchan, NULL); + else if (arm->drawtype==ARM_WIRE) + draw_wire_bone(dt, arm->flag, flag, constflag, index, pchan, NULL); else if (arm->drawtype==ARM_B_BONE) draw_b_bone(OB_WIRE, arm->flag, flag, constflag, index, pchan, NULL); else @@ -2013,7 +2098,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) } /* if solid we draw it first */ - if ((dt > OB_WIRE) && (arm->drawtype!=ARM_LINE)) { + if ((dt > OB_WIRE) && (arm->drawtype != ARM_LINE)) { for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) { if (eBone->layer & arm->layer) { if ((eBone->flag & BONE_HIDDEN_A)==0) { @@ -2034,6 +2119,8 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) draw_sphere_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone); else if(arm->drawtype==ARM_B_BONE) draw_b_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone); + else if (arm->drawtype==ARM_WIRE) + draw_wire_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone); else { draw_bone(OB_SOLID, arm->flag, flag, 0, index, eBone->length); } @@ -2047,7 +2134,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* if wire over solid, set offset */ index= -1; glLoadName(-1); - if (arm->drawtype==ARM_LINE) { + if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) { if(G.f & G_PICKSEL) index= 0; } @@ -2081,6 +2168,8 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) if (arm->drawtype == ARM_LINE) draw_line_bone(arm->flag, flag, 0, index, NULL, eBone); + else if (arm->drawtype==ARM_WIRE) + draw_wire_bone(OB_WIRE, arm->flag, flag, 0, index, NULL, eBone); else if (arm->drawtype == ARM_B_BONE) draw_b_bone(OB_WIRE, arm->flag, flag, 0, index, NULL, eBone); else @@ -2109,7 +2198,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) /* restore */ if(index!=-1) glLoadName(-1); - if (arm->drawtype==ARM_LINE); + if ELEM(arm->drawtype,ARM_LINE,ARM_WIRE); else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f); /* finally names and axes */ diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 3547101612f..808db1f4843 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -136,7 +136,8 @@ typedef enum eArmature_Drawtype { ARM_OCTA = 0, ARM_LINE, ARM_B_BONE, - ARM_ENVELOPE + ARM_ENVELOPE, + ARM_WIRE } eArmature_Drawtype; /* armature->deformflag */ diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c index d398bb4bb78..61b0cbbf586 100644 --- a/source/blender/makesrna/intern/rna_armature.c +++ b/source/blender/makesrna/intern/rna_armature.c @@ -814,6 +814,7 @@ static void rna_def_armature(BlenderRNA *brna) {ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots"}, {ARM_B_BONE, "BBONE", 0, "B-Bone", "Display bones as boxes, showing subdivision and B-Splines"}, {ARM_ENVELOPE, "ENVELOPE", 0, "Envelope", "Display bones as extruded spheres, showing deformation influence volume"}, + {ARM_WIRE, "WIRE", 0, "Wire", "Display bones as thin wires, showing subdivision and B-Splines"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem prop_ghost_type_items[] = { {ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame", "Display Ghosts of poses within a fixed number of frames around the current frame"}, |