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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-01-06 03:33:12 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-01-06 03:33:12 +0300 |
commit | 7e6d09608b015a52bb6a731d9b9461d21b8d3afa (patch) | |
tree | 2b5b8c48f8aa7ed28d48bb67e5a58ed028c0e57d | |
parent | 8c8215fb77e148e21b19a34cc10ee0e3c9680220 (diff) |
Fix Blender Player linking issue.
Removed the conflicting declaration since it is not needed anymore, as
the stipple arrays are now only used in gpu_shader_basic.c.
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 5748b9e3225..4d0840ece74 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -278,7 +278,6 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image) RET_ZERO float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE -const unsigned char stipple_quarttone[128]; double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO struct Render *RE_NewRender(const char *name) RET_NULL void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE |