Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-10-08 19:23:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-10-08 19:23:45 +0300
commitabcda06934aba054de8540b66b13c2bbc5f8f515 (patch)
tree644eefe65e7036d39ba823ba1b917610d0edc7be
parentf7db1a4366e8391aea87cc39a5e7bfd6141dd283 (diff)
Eevee: Fix bad defines for volumetric shadowing
-rw-r--r--source/blender/draw/engines/eevee/shaders/lamps_lib.glsl9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
index a39f04d47af..c879e9c37f3 100644
--- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
@@ -144,7 +144,12 @@ float shadow_cascade(ShadowData sd, ShadowCascadeData scd, float texid, vec3 W)
/* ----------------------------------------------------------- */
#define MAX_MULTI_SHADOW 4
-float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal, vec4 l_vector)
+float light_visibility(LightData ld, vec3 W,
+#ifndef VOLUMETRICS
+ vec3 viewPosition,
+ vec3 viewNormal,
+#endif
+ vec4 l_vector)
{
float vis = 1.0;
@@ -186,7 +191,6 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
data.sh_tex_start, W);
// }
}
-#endif
#ifndef VOLUMETRICS
/* Only compute if not already in shadow. */
@@ -215,6 +219,7 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
return mix(0.0, vis, dist_ratio * dist_ratio * dist_ratio);
}
}
+#endif
}
#endif