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author | Clément Foucault <foucault.clem@gmail.com> | 2017-08-11 13:53:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-08-11 13:53:17 +0300 |
commit | d9f2e4c4c55e21dce4e9fb5a0ac3fead642f2635 (patch) | |
tree | c8081d3d2f6a4c173c6e5f6d891e190f6845dda5 | |
parent | 317b8d96690cec6255a1e954ba642b08ef5d54fb (diff) |
Eevee: Refraction: Fix low roughness artifact.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ssr_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl index 5b36da27e3f..432c2ccf8dd 100644 --- a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl @@ -4,7 +4,7 @@ vec4 screen_space_refraction(vec3 viewPosition, vec3 N, vec3 V, float ior, float roughnessSquared, vec3 rand, float ofs) { - float a2 = roughnessSquared * roughnessSquared; + float a2 = max(5e-6, roughnessSquared * roughnessSquared); float jitter = fract(rand.x + ofs); /* Importance sampling bias */ |