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authorClément Foucault <foucault.clem@gmail.com>2017-05-02 20:56:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-03 13:08:56 +0300
commite0fded5d3a57b3a3f2cb6b71be7290370099bfb9 (patch)
tree9df06178974deb0117ff22f12596f84ded372990
parent5570ba9c4f2cee25a1d366c754682996040d58a9 (diff)
GPUMaterial: Force old outputs to fail with EEVEE.
Workaround waiting for compatibility bit / or PyNodes.
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.c6
2 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c
index 789df09d898..ad6b4acdd48 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output.c
@@ -32,6 +32,8 @@
#include "node_shader_util.h"
+#include "BKE_scene.h"
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_output_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
@@ -74,6 +76,10 @@ static int gpu_shader_output(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecDat
GPU_material_enable_alpha(mat);
#endif
+ if (BKE_scene_uses_blender_eevee(GPU_material_scene(mat))) {
+ return false;
+ }
+
GPU_stack_link(mat, "output_node", in, out, &outlink);
GPU_material_output_link(mat, outlink);
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
index 336536b21ee..bbb72651ee5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -27,6 +27,8 @@
#include "../node_shader_util.h"
+#include "BKE_scene.h"
+
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_output_material_in[] = {
@@ -40,6 +42,10 @@ static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *UNUSED(node)
{
GPUNodeLink *outlink;
+ if (BKE_scene_uses_blender_eevee(GPU_material_scene(mat))) {
+ return false;
+ }
+
GPU_stack_link(mat, "node_output_material", in, out, &outlink);
GPU_material_output_link(mat, outlink);