diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:23:28 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:23:28 +0400 |
commit | 3d1e45c414f81a690ad33e1ee4feacbf313c45b0 (patch) | |
tree | 8aaf9507e46a31d035089880eee76b3affc9a158 | |
parent | b05ee8b65f453d97edb4dbe59fac5c996fbf78d2 (diff) |
replace macros with bli math functions for nodes
35 files changed, 80 insertions, 80 deletions
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c index 929b87618d8..0356ed394f1 100644 --- a/source/blender/nodes/composite/node_composite_util.c +++ b/source/blender/nodes/composite/node_composite_util.c @@ -317,8 +317,8 @@ CompBuf *typecheck_compbuf(CompBuf *inbuf, int type) if(inbuf->rect_procedural) { outbuf->rect_procedural= inbuf->rect_procedural; - VECCOPY(outbuf->procedural_size, inbuf->procedural_size); - VECCOPY(outbuf->procedural_offset, inbuf->procedural_offset); + copy_v3_v3(outbuf->procedural_size, inbuf->procedural_size); + copy_v3_v3(outbuf->procedural_offset, inbuf->procedural_offset); outbuf->procedural_type= inbuf->procedural_type; outbuf->node= inbuf->node; return outbuf; @@ -707,12 +707,12 @@ void do_ycca_to_rgba(bNode *UNUSED(node), float *out, float *in) void do_copy_rgba(bNode *UNUSED(node), float *out, float *in) { - QUATCOPY(out, in); + copy_v4_v4(out, in); } void do_copy_rgb(bNode *UNUSED(node), float *out, float *in) { - VECCOPY(out, in); + copy_v3_v3(out, in); out[3]= 1.0f; } @@ -723,7 +723,7 @@ void do_copy_value(bNode *UNUSED(node), float *out, float *in) void do_copy_a_rgba(bNode *UNUSED(node), float *out, float *in, float *fac) { - VECCOPY(out, in); + copy_v3_v3(out, in); out[3]= *fac; } diff --git a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c index b542954948a..4fd4b750178 100644 --- a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c +++ b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c @@ -48,10 +48,10 @@ static void do_alphaover_premul(bNode *UNUSED(node), float *out, float *src, flo { if(over[3]<=0.0f) { - QUATCOPY(out, src); + copy_v4_v4(out, src); } else if(fac[0]==1.0f && over[3]>=1.0f) { - QUATCOPY(out, over); + copy_v4_v4(out, over); } else { float mul= 1.0f - fac[0]*over[3]; @@ -68,10 +68,10 @@ static void do_alphaover_key(bNode *UNUSED(node), float *out, float *src, float { if(over[3]<=0.0f) { - QUATCOPY(out, src); + copy_v4_v4(out, src); } else if(fac[0]==1.0f && over[3]>=1.0f) { - QUATCOPY(out, over); + copy_v4_v4(out, over); } else { float premul= fac[0]*over[3]; @@ -89,10 +89,10 @@ static void do_alphaover_mixed(bNode *node, float *out, float *src, float *over, { if(over[3]<=0.0f) { - QUATCOPY(out, src); + copy_v4_v4(out, src); } else if(fac[0]==1.0f && over[3]>=1.0f) { - QUATCOPY(out, over); + copy_v4_v4(out, over); } else { NodeTwoFloats *ntf= node->storage; diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c index 188ac653506..d0ddfb47f08 100644 --- a/source/blender/nodes/composite/nodes/node_composite_blur.c +++ b/source/blender/nodes/composite/nodes/node_composite_blur.c @@ -512,7 +512,7 @@ static void blur_with_reference(bNode *node, CompBuf *new, CompBuf *img, CompBuf if(pix==1) dest[0]= src[0]; else - QUATCOPY(dest, src); + copy_v4_v4(dest, src); } else { int minxr= x-refradx<0?-x:-refradx; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c index 3dfc3a193a8..b226e562799 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c @@ -52,7 +52,7 @@ static void do_color_key(bNode *node, float *out, float *in) c=node->storage; - VECCOPY(out, in); + copy_v3_v3(out, in); if( /* do hue last because it needs to wrap, and does some more checks */ diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.c b/source/blender/nodes/composite/nodes/node_composite_curves.c index 7faf10138ad..6f4d32f6573 100644 --- a/source/blender/nodes/composite/nodes/node_composite_curves.c +++ b/source/blender/nodes/composite/nodes/node_composite_curves.c @@ -144,7 +144,7 @@ static void do_curves_fac(bNode *node, float *out, float *in, float *fac) if(*fac>=1.0) curvemapping_evaluate_premulRGBF(node->storage, out, in); else if(*fac<=0.0) { - VECCOPY(out, in); + copy_v3_v3(out, in); } else { float col[4], mfac= 1.0f-*fac; diff --git a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c index c621d524044..17156ab3492 100644 --- a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c @@ -60,7 +60,7 @@ static void do_diff_matte(bNode *node, float *outColor, float *inColor1, float * /*average together the distances*/ difference=difference/3.0; - VECCOPY(outColor, inColor1); + copy_v3_v3(outColor, inColor1); /*make 100% transparent*/ if(difference < tolerence) { diff --git a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c index 401b143aac3..27fe66cbe0d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c @@ -59,7 +59,7 @@ static void do_distance_matte(bNode *node, float *out, float *in) (c->key[1]-in[1])*(c->key[1]-in[1]) + (c->key[2]-in[2])*(c->key[2]-in[2])); - VECCOPY(out, in); + copy_v3_v3(out, in); /*make 100% transparent */ if(distance < tolerence) { diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.c b/source/blender/nodes/composite/nodes/node_composite_filter.c index 071ee84377c..1a0c51fab53 100644 --- a/source/blender/nodes/composite/nodes/node_composite_filter.c +++ b/source/blender/nodes/composite/nodes/node_composite_filter.c @@ -64,7 +64,7 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac) fp= out->rect + pix*y*rowlen; if(pix==CB_RGBA) { - QUATCOPY(fp, row2); + copy_v4_v4(fp, row2); fp+= pix; for(x=2; x<rowlen; x++) { @@ -78,7 +78,7 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac) /* no alpha... will clear it completely */ fp++; row1++; row2++; row3++; } - QUATCOPY(fp, row2+4); + copy_v4_v4(fp, row2+4); } else if(pix==CB_VAL) { fp+= pix; @@ -138,7 +138,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) fp[1]= row2[3]; } else if(pixlen==3) { - VECCOPY(fp, row2); + copy_v3_v3(fp, row2); fp+= 3; for(x=2; x<rowlen; x++) { @@ -147,10 +147,10 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) fp++; row1++; row2++; row3++; } } - VECCOPY(fp, row2+3); + copy_v3_v3(fp, row2+3); } else { - QUATCOPY(fp, row2); + copy_v4_v4(fp, row2); fp+= 4; for(x=2; x<rowlen; x++) { @@ -159,7 +159,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) fp++; row1++; row2++; row3++; } } - QUATCOPY(fp, row2+4); + copy_v4_v4(fp, row2+4); } } } diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c index c2304b37c0d..3c73d07d96c 100644 --- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c +++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c @@ -64,7 +64,7 @@ static void do_hue_sat_fac(bNode *node, float *out, float *in, float *fac) out[3]= in[3]; } else { - QUATCOPY(out, in); + copy_v4_v4(out, in); } } diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.c b/source/blender/nodes/composite/nodes/node_composite_invert.c index c428e37bd35..daf2ee0cbe7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_invert.c +++ b/source/blender/nodes/composite/nodes/node_composite_invert.c @@ -50,7 +50,7 @@ static void do_invert(bNode *node, float *out, float *in) out[1] = 1.0f - in[1]; out[2] = 1.0f - in[2]; } else - VECCOPY(out, in); + copy_v3_v3(out, in); if(node->custom1 & CMP_CHAN_A) out[3] = 1.0f - in[3]; @@ -75,7 +75,7 @@ static void do_invert_fac(bNode *node, float *out, float *in, float *fac) if(node->custom1 & CMP_CHAN_A) col[3] = fac[0]*col[3] + (facm*in[3]); - QUATCOPY(out, col); + copy_v4_v4(out, col); } static void node_composit_exec_invert(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c index 0f5a2b61b87..275d949da28 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c @@ -47,12 +47,12 @@ static void do_mix_rgb(bNode *node, float *out, float *in1, float *in2, float *f { float col[3]; - VECCOPY(col, in1); + copy_v3_v3(col, in1); if(node->custom2) ramp_blend(node->custom1, col, col+1, col+2, in2[3]*fac[0], in2); else ramp_blend(node->custom1, col, col+1, col+2, fac[0], in2); - VECCOPY(out, col); + copy_v3_v3(out, col); out[3]= in1[3]; } diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.c b/source/blender/nodes/composite/nodes/node_composite_normal.c index 499f8ce300f..4c43871d867 100644 --- a/source/blender/nodes/composite/nodes/node_composite_normal.c +++ b/source/blender/nodes/composite/nodes/node_composite_normal.c @@ -64,7 +64,7 @@ static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStac /* input no image? then only vector op */ if(in[0]->data==NULL) { - VECCOPY(out[0]->vec, nor); + copy_v3_v3(out[0]->vec, nor); /* render normals point inside... the widget points outside */ out[1]->vec[0]= -dot_v3v3(out[0]->vec, in[0]->vec); } diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.c b/source/blender/nodes/composite/nodes/node_composite_normalize.c index 36206d82d0b..a6220fbd20d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_normalize.c +++ b/source/blender/nodes/composite/nodes/node_composite_normalize.c @@ -69,7 +69,7 @@ static void node_composit_exec_normalize(void *UNUSED(data), bNode *node, bNodeS /* Input has no image buffer? Then pass the value */ if(in[0]->data==NULL) { - QUATCOPY(out[0]->vec, in[0]->vec); + copy_v4_v4(out[0]->vec, in[0]->vec); } else { float min = 1.0f+BLENDER_ZMAX; diff --git a/source/blender/nodes/composite/nodes/node_composite_rgb.c b/source/blender/nodes/composite/nodes/node_composite_rgb.c index a7c820ddce6..12f073a816d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_rgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_rgb.c @@ -55,7 +55,7 @@ static void node_composit_exec_rgb(void *UNUSED(data), bNode *node, bNodeStack * bNodeSocket *sock= node->outputs.first; float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; - QUATCOPY(out[0]->vec, col); + copy_v4_v4(out[0]->vec, col); } void register_node_type_cmp_rgb(ListBase *lb) diff --git a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c index 22f3dd3a7b0..b63b42224e2 100644 --- a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c +++ b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c @@ -42,10 +42,10 @@ static bNodeSocketTemplate cmp_node_splitviewer_in[]= { static void do_copy_split_rgba(bNode *UNUSED(node), float *out, float *in1, float *in2, float *fac) { if(*fac==0.0f) { - QUATCOPY(out, in1); + copy_v4_v4(out, in1); } else { - QUATCOPY(out, in2); + copy_v4_v4(out, in2); } } diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.c b/source/blender/nodes/composite/nodes/node_composite_texture.c index 24d7b30f11d..2f54f27e481 100644 --- a/source/blender/nodes/composite/nodes/node_composite_texture.c +++ b/source/blender/nodes/composite/nodes/node_composite_texture.c @@ -80,7 +80,7 @@ static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco) else col[0]= col[1]= col[2]= col[3]; } else { - VECCOPY(col, nor); + copy_v3_v3(col, nor); } typecheck_compbuf_color(out, col, cbuf->type, cbuf->procedural_type); @@ -101,8 +101,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, prevbuf->rect_procedural= texture_procedural; prevbuf->node= node; - VECCOPY(prevbuf->procedural_offset, in[0]->vec); - VECCOPY(prevbuf->procedural_size, in[1]->vec); + copy_v3_v3(prevbuf->procedural_offset, in[0]->vec); + copy_v3_v3(prevbuf->procedural_size, in[1]->vec); prevbuf->procedural_type= CB_RGBA; composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA); @@ -118,8 +118,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, stackbuf->rect_procedural= texture_procedural; stackbuf->node= node; - VECCOPY(stackbuf->procedural_offset, in[0]->vec); - VECCOPY(stackbuf->procedural_size, in[1]->vec); + copy_v3_v3(stackbuf->procedural_offset, in[0]->vec); + copy_v3_v3(stackbuf->procedural_size, in[1]->vec); stackbuf->procedural_type= CB_VAL; composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_value, CB_VAL); stackbuf->rect_procedural= NULL; @@ -131,8 +131,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, stackbuf->rect_procedural= texture_procedural; stackbuf->node= node; - VECCOPY(stackbuf->procedural_offset, in[0]->vec); - VECCOPY(stackbuf->procedural_size, in[1]->vec); + copy_v3_v3(stackbuf->procedural_offset, in[0]->vec); + copy_v3_v3(stackbuf->procedural_size, in[1]->vec); stackbuf->procedural_type= CB_RGBA; composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_rgba, CB_RGBA); stackbuf->rect_procedural= NULL; diff --git a/source/blender/nodes/composite/nodes/node_composite_zcombine.c b/source/blender/nodes/composite/nodes/node_composite_zcombine.c index 7aac3539960..868c0d2b5f3 100644 --- a/source/blender/nodes/composite/nodes/node_composite_zcombine.c +++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.c @@ -65,7 +65,7 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float * } else { // do combination based solely on z value - QUATCOPY(out, src1); + copy_v4_v4(out, src1); } } else { @@ -80,7 +80,7 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float * } else { // do combination based solely on z value - QUATCOPY(out, src1); + copy_v4_v4(out, src1); } if(node->custom2) diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 1acb04c9b41..0c86d8fd5e4 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -55,12 +55,12 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) in[2]= from[0]; } else { - VECCOPY(in, from); + copy_v3_v3(in, from); } } else { /* type_in==SOCK_RGBA */ if(ns->sockettype==SOCK_RGBA) { - QUATCOPY(in, from); + copy_v4_v4(in, from); } else if(ns->sockettype==SOCK_FLOAT) { in[0]= from[0]; @@ -69,7 +69,7 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) in[3]= 1.0f; } else { - VECCOPY(in, from); + copy_v3_v3(in, from); in[3]= 1.0f; } } @@ -140,13 +140,13 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) if(copyto) { switch(a) { case MAT_IN_COLOR: - VECCOPY(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; case MAT_IN_SPEC: - VECCOPY(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; case MAT_IN_REFL: ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break; case MAT_IN_MIR: - VECCOPY(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; + copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break; case MAT_IN_AMB: ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break; case MAT_IN_EMIT: @@ -164,13 +164,13 @@ void nodeShaderSynchronizeID(bNode *node, int copyto) else { switch(a) { case MAT_IN_COLOR: - VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break; + copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break; case MAT_IN_SPEC: - VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break; + copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break; case MAT_IN_REFL: ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break; case MAT_IN_MIR: - VECCOPY(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break; + copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break; case MAT_IN_AMB: ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break; case MAT_IN_EMIT: @@ -196,7 +196,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) { memset(gs, 0, sizeof(*gs)); - QUATCOPY(gs->vec, ns->vec); + copy_v4_v4(gs->vec, ns->vec); gs->link= ns->data; if (type == SOCK_FLOAT) diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index c7882a6e0e2..02efbd63aba 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -46,7 +46,7 @@ static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack if(data) { ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ - VECCOPY(out[0]->vec, shi->co); /* get view vector */ + copy_v3_v3(out[0]->vec, shi->co); /* get view vector */ out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ } diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index dedc25092c1..5c4ba75ae67 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -90,7 +90,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } } - VECCOPY(out[GEOM_OUT_VCOL]->vec, scol->col); + copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col); out[GEOM_OUT_VCOL]->vec[3]= 1.0f; } else diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index 7fb31d80ffc..1207196381d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -65,7 +65,7 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *s out[2]= mfac*in[2] + *fac*col[2]; } else { - QUATCOPY(out, in); + copy_v4_v4(out, in); } } diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c index 066ff14a870..e3dacefbcf2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.c +++ b/source/blender/nodes/shader/nodes/node_shader_invert.c @@ -64,7 +64,7 @@ bNodeStack **out) col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]); } - VECCOPY(out[0]->vec, col); + copy_v3_v3(out[0]->vec, col); } static int gpu_shader_invert(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index f93928d8884..a74a2567844 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -148,13 +148,13 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, /* write to outputs */ if(node->custom1 & SH_NODE_MAT_DIFF) { - VECCOPY(col, shrnode.combined); + copy_v3_v3(col, shrnode.combined); if(!(node->custom1 & SH_NODE_MAT_SPEC)) { sub_v3_v3(col, shrnode.spec); } } else if(node->custom1 & SH_NODE_MAT_SPEC) { - VECCOPY(col, shrnode.spec); + copy_v3_v3(col, shrnode.spec); } else col[0]= col[1]= col[2]= 0.0f; @@ -164,7 +164,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, if(shi->do_preview) nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage); - VECCOPY(out[MAT_OUT_COLOR]->vec, col); + copy_v3_v3(out[MAT_OUT_COLOR]->vec, col); out[MAT_OUT_ALPHA]->vec[0]= shrnode.alpha; if(node->custom1 & SH_NODE_MAT_NEG) { @@ -173,15 +173,15 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, shi->vn[2]= -shi->vn[2]; } - VECCOPY(out[MAT_OUT_NORMAL]->vec, shi->vn); + copy_v3_v3(out[MAT_OUT_NORMAL]->vec, shi->vn); /* Extended material options */ if (node->type == SH_NODE_MATERIAL_EXT) { /* Shadow, Reflect, Refract, Radiosity, Speed seem to cause problems inside * a node tree :( */ - VECCOPY(out[MAT_OUT_DIFFUSE]->vec, shrnode.diff); - VECCOPY(out[MAT_OUT_SPEC]->vec, shrnode.spec); - VECCOPY(out[MAT_OUT_AO]->vec, shrnode.ao); + copy_v3_v3(out[MAT_OUT_DIFFUSE]->vec, shrnode.diff); + copy_v3_v3(out[MAT_OUT_SPEC]->vec, shrnode.spec); + copy_v3_v3(out[MAT_OUT_AO]->vec, shrnode.ao); } /* copy passes, now just active node */ diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 7aed6bce4c4..7692956368c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -59,7 +59,7 @@ static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack nodestack_get_vec(vec, SOCK_VECTOR, in[2]); ramp_blend(node->custom1, col, col+1, col+2, fac, vec); - VECCOPY(out[0]->vec, col); + copy_v3_v3(out[0]->vec, col); } static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index c23c6d328cf..40f2f65a193 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -66,7 +66,7 @@ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack nodestack_get_vec(vec, SOCK_VECTOR, in[0]); - VECCOPY(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value); + copy_v3_v3(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value); /* render normals point inside... the widget points outside */ out[1]->vec[0]= -INPR(out[0]->vec, vec); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c index ea7fae8f961..22e3cab532d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output.c +++ b/source/blender/nodes/shader/nodes/node_shader_output.c @@ -57,10 +57,10 @@ static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bN if(node->flag & NODE_DO_OUTPUT) { ShadeResult *shr= ((ShaderCallData *)data)->shr; - QUATCOPY(shr->combined, col); + copy_v4_v4(shr->combined, col); shr->alpha= col[3]; - // VECCOPY(shr->nor, in[3]->vec); + // copy_v3_v3(shr->nor, in[3]->vec); } } } diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c index 1a0b4ea616b..67c0ec165ca 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c @@ -54,7 +54,7 @@ static void node_shader_exec_rgb(void *UNUSED(data), bNode *node, bNodeStack **U bNodeSocket *sock= node->outputs.first; float *col= ((bNodeSocketValueRGBA*)sock->default_value)->value; - VECCOPY(out[0]->vec, col); + copy_v3_v3(out[0]->vec, col); } static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 588cdc1da83..42460e141e2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -82,7 +82,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b retval= multitex_nodes((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output, NULL, NULL); } else { - VECCOPY(vec, shi->lo); + copy_v3_v3(vec, shi->lo); retval= multitex_nodes((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output, NULL, NULL); } @@ -111,7 +111,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b out[1]->vec[3]= 1.0f; } - VECCOPY(out[2]->vec, nor); + copy_v3_v3(out[2]->vec, nor); if(shi->do_preview) nodeAddToPreview(node, out[1]->vec, shi->xs, shi->ys, shi->do_manage); diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c index 2011426b845..0700085a787 100644 --- a/source/blender/nodes/texture/nodes/node_texture_bricks.c +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -107,9 +107,9 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor if( ins_x < mortar_thickness || ins_y < mortar_thickness || ins_x > (brick_width - mortar_thickness) || ins_y > (row_height - mortar_thickness) ) { - QUATCOPY( out, mortar ); + copy_v4_v4( out, mortar ); } else { - QUATCOPY( out, bricks1 ); + copy_v4_v4( out, bricks1 ); ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 ); } } diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c index 111d6e78023..3346592f7d3 100644 --- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -66,7 +66,7 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat out[2]= mfac*in[2] + fac*col[2]; } else { - QUATCOPY(out, in); + copy_v4_v4(out, in); } } diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c index 3a81ecb1466..0ead3a3dec2 100644 --- a/source/blender/nodes/texture/nodes/node_texture_image.c +++ b/source/blender/nodes/texture/nodes/node_texture_image.c @@ -76,7 +76,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i while( py >= ibuf->y ) py -= ibuf->y; result = ibuf->rect_float + py*ibuf->x*4 + px*4; - QUATCOPY( out, result ); + copy_v4_v4( out, result ); } } } diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c index 3ad11026f28..5ee60d02e32 100644 --- a/source/blender/nodes/texture/nodes/node_texture_invert.c +++ b/source/blender/nodes/texture/nodes/node_texture_invert.c @@ -54,7 +54,7 @@ static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack ** col[1] = 1.0f - col[1]; col[2] = 1.0f - col[2]; - VECCOPY(out, col); + copy_v3_v3(out, col); out[3] = col[3]; } diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c index c68adf2f4aa..e3b5119c797 100644 --- a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c @@ -55,7 +55,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor CLAMP(fac, 0.0f, 1.0f); - QUATCOPY(out, col1); + copy_v4_v4(out, col1); ramp_blend(node->custom1, out, out+1, out+2, fac, col2); } diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c index d9ac8700be1..3012d313db5 100644 --- a/source/blender/nodes/texture/nodes/node_texture_proc.c +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -75,10 +75,10 @@ static void do_proc(float *result, TexParams *p, float *col1, float *col2, char return; if(textype & TEX_RGB) { - QUATCOPY(result, &texres.tr); + copy_v4_v4(result, &texres.tr); } else { - QUATCOPY(result, col1); + copy_v4_v4(result, col1); ramp_blend(MA_RAMP_BLEND, result, result+1, result+2, texres.tin, col2); } } diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index 1b8eb3aabc6..667570582fe 100644 --- a/source/blender/nodes/texture/nodes/node_texture_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -65,7 +65,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor if(node->custom2 || node->need_exec==0) { /* this node refers to its own texture tree! */ - QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ); + copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red ); } else if(nodetex) { TexResult texres; @@ -81,10 +81,10 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor &texres, thread, 0, p->shi, p->mtex); if(textype & TEX_RGB) { - QUATCOPY(out, &texres.tr); + copy_v4_v4(out, &texres.tr); } else { - QUATCOPY(out, col1); + copy_v4_v4(out, col1); ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); } } |