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authorTon Roosendaal <ton@blender.org>2003-10-20 19:40:20 +0400
committerTon Roosendaal <ton@blender.org>2003-10-20 19:40:20 +0400
commit7f5d06d638ff24444da942cf91c130d5393818cb (patch)
tree2b21f227adfb1d7f2004087e60b05c3af230d5ee
parent628b0025836183436ab5b83120497ebe060f89b7 (diff)
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for AA fonts as for default fonts. Now it's identical. Setting color for fonts can just be done with OpenGL, for both font types. Removed: BIF_DrawStringRGB() - added theme color options for Buttons - recoded DefButton, so it automatically chooses the right color. - had to remove a 1000 uiBlockSetCol() calls for that reason... - uiBlockSetCol() still works, to override automatic color - removed entirely the silly old color system (BIFColorID). All color calls can now be done with a BIF_ThemeColor() call, including fonts and buttons and opengl stuff - all buttons in button header have headercolor by default - recoded drawing icons, it was a really bad & old loop doing manually colorshading and blending... which was per pixel a load of code! Now it uses a single OpenGL call to blend or colorize. Quite faster! - (as test, for review) icons don't colorize anymore with button color, but have a different alpha to blend in (when not active) - recoded the entire interface_draw.c file...: - drawing buttons is separated in three parts: 1. main drawing function for text and icons 2. free definable callback for button itself 3. free definable callback for slider - removed a load of redundant code for this! - coded a minimal theme, and adjusted Matt's buttons to match new callback system - adding new drawing themes is piece of cake now - for coders, default 'themes' to be aware of: UI_EMBOSS : the themable drawing style UI_EMBOSSP: the pulldown menu system (apart from color not themable) UI_EMBOSSN: draw nothing, only text and/or icon UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call. TODO: make UI API call for button alignment (plus removed another series of warnings from code...) Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
-rw-r--r--source/blender/ftfont/FTF_Api.h10
-rw-r--r--source/blender/ftfont/intern/FTF_Api.cpp11
-rw-r--r--source/blender/ftfont/intern/FTF_TTFont.cpp41
-rw-r--r--source/blender/ftfont/intern/FTF_TTFont.h6
-rw-r--r--source/blender/include/BIF_interface.h18
-rw-r--r--source/blender/include/BIF_language.h3
-rw-r--r--source/blender/include/BIF_resources.h107
-rw-r--r--source/blender/include/interface.h14
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h18
-rw-r--r--source/blender/src/buttons_editing.c121
-rw-r--r--source/blender/src/buttons_logic.c166
-rw-r--r--source/blender/src/buttons_object.c93
-rw-r--r--source/blender/src/buttons_scene.c110
-rw-r--r--source/blender/src/buttons_script.c6
-rw-r--r--source/blender/src/buttons_shading.c257
-rw-r--r--source/blender/src/drawaction.c6
-rw-r--r--source/blender/src/drawimasel.c4
-rw-r--r--source/blender/src/drawipo.c1
-rw-r--r--source/blender/src/drawobject.c6
-rw-r--r--source/blender/src/drawview.c8
-rw-r--r--source/blender/src/editscreen.c4
-rw-r--r--source/blender/src/filesel.c3
-rw-r--r--source/blender/src/header_action.c6
-rw-r--r--source/blender/src/header_buttonswin.c19
-rw-r--r--source/blender/src/header_filesel.c10
-rw-r--r--source/blender/src/header_image.c14
-rw-r--r--source/blender/src/header_imasel.c6
-rw-r--r--source/blender/src/header_info.c45
-rw-r--r--source/blender/src/header_ipo.c8
-rw-r--r--source/blender/src/header_nla.c6
-rw-r--r--source/blender/src/header_oops.c6
-rw-r--r--source/blender/src/header_seq.c6
-rw-r--r--source/blender/src/header_sound.c6
-rw-r--r--source/blender/src/header_text.c6
-rw-r--r--source/blender/src/header_view3d.c57
-rw-r--r--source/blender/src/headerbuttons.c10
-rw-r--r--source/blender/src/interface.c2172
-rw-r--r--source/blender/src/interface_draw.c1448
-rw-r--r--source/blender/src/interface_panel.c60
-rw-r--r--source/blender/src/language.c22
-rw-r--r--source/blender/src/resources.c251
-rw-r--r--source/blender/src/space.c113
-rw-r--r--source/blender/src/toolbox.c18
-rw-r--r--source/blender/src/view.c4
44 files changed, 2194 insertions, 3112 deletions
diff --git a/source/blender/ftfont/FTF_Api.h b/source/blender/ftfont/FTF_Api.h
index 4fa97f0acba..5272697c777 100644
--- a/source/blender/ftfont/FTF_Api.h
+++ b/source/blender/ftfont/FTF_Api.h
@@ -88,16 +88,8 @@ FTF_EXPORT void FTF_TransConvString(char* str, char* ustr, unsigned int flag);
* @param mode flag to forward to FTF_TransConvString()
* @return Width drawing
*/
-FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag, int select);
+FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag);
-/**
- * Draws a string at the current raster postion with rgb coloring.
- * @param str The string to draw
- * @param rgb Floats to manipulate the the glyph pixmap coloring.
- * @param mode flag to forward to FTF_TransConvString()
- * @return Width drawing
- */
-FTF_EXPORT float FTF_DrawStringRGB(char* str, unsigned int flag, float r, float g, float b);
/**
* Get a character width
diff --git a/source/blender/ftfont/intern/FTF_Api.cpp b/source/blender/ftfont/intern/FTF_Api.cpp
index ac158ae191f..42fac0c4061 100644
--- a/source/blender/ftfont/intern/FTF_Api.cpp
+++ b/source/blender/ftfont/intern/FTF_Api.cpp
@@ -84,15 +84,10 @@ FTF_EXPORT float FTF_DrawCharacter(char c, unsigned int flag)
*/
-FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag, int select)
+/* does color too, using glGet */
+FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag)
{
- return ttfont.DrawString(str, flag, select);
-}
-
-
-FTF_EXPORT float FTF_DrawStringRGB(char* str, unsigned int flag, float r, float g, float b)
-{
- return ttfont.DrawStringRGB(str, flag, r, g, b);
+ return ttfont.DrawString(str, flag);
}
diff --git a/source/blender/ftfont/intern/FTF_TTFont.cpp b/source/blender/ftfont/intern/FTF_TTFont.cpp
index 6f50c2e0841..3233082cca7 100644
--- a/source/blender/ftfont/intern/FTF_TTFont.cpp
+++ b/source/blender/ftfont/intern/FTF_TTFont.cpp
@@ -225,12 +225,12 @@ int FTF_TTFont::GetSize(void)
int FTF_TTFont::Ascender(void)
{
- return font->Ascender();
+ return (int)font->Ascender();
}
int FTF_TTFont::Descender(void)
{
- return font->Descender();
+ return (int)font->Descender();
}
@@ -240,8 +240,9 @@ int FTF_TTFont::TransConvString(char* str, char* ustr, unsigned int flag)
}
-float FTF_TTFont::DrawString(char* str, unsigned int flag, int select)
+float FTF_TTFont::DrawString(char* str, unsigned int flag)
{
+ float color[4];
wchar_t wstr[FTF_MAX_STR_SIZE-1]={'\0'};
int len=0;
@@ -250,37 +251,11 @@ float FTF_TTFont::DrawString(char* str, unsigned int flag, int select)
else
len=utf8towchar(wstr,str);
- if(!select) {
- glPixelTransferf(GL_RED_SCALE, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 0.0);
- }
+ glGetFloatv(GL_CURRENT_COLOR, color);
- font->Render(wstr);
-
- if(!select) {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- }
-
- return font->Advance(wstr);
-}
-
-
-float FTF_TTFont::DrawStringRGB(char* str, unsigned int flag, float r, float g, float b)
-{
- wchar_t wstr[FTF_MAX_STR_SIZE-1]={'\0'};
- int len=0;
-
- if (FTF_USE_GETTEXT & flag)
- len=utf8towchar(wstr,gettext(str));
- else
- len=utf8towchar(wstr,str);
-
- glPixelTransferf(GL_RED_SCALE, r);
- glPixelTransferf(GL_GREEN_SCALE, g);
- glPixelTransferf(GL_BLUE_SCALE, b);
+ glPixelTransferf(GL_RED_SCALE, color[0]);
+ glPixelTransferf(GL_GREEN_SCALE, color[1]);
+ glPixelTransferf(GL_BLUE_SCALE, color[2]);
font->Render(wstr);
diff --git a/source/blender/ftfont/intern/FTF_TTFont.h b/source/blender/ftfont/intern/FTF_TTFont.h
index 9492e326a7e..e4cdfd75b16 100644
--- a/source/blender/ftfont/intern/FTF_TTFont.h
+++ b/source/blender/ftfont/intern/FTF_TTFont.h
@@ -68,13 +68,11 @@ public:
int TransConvString(char* str, char* ustr, unsigned int flag);
/**
- * Draws a string at the current raster position.
+ * Draws a string at the current raster position in current opengl color.
* @param str The string to draw.
* @param flag Whether use gettext and UTF8 or system encoding.
*/
- float DrawString(char* str, unsigned int flag, int select);
-// float DrawString(char* str, unsigned char r, unsigned char g, unsigned char b, unsigned int flag);
- float DrawStringRGB(char* str, unsigned int flag, float r, float g, float b);
+ float DrawString(char* str, unsigned int flag);
float GetStringWidth(char* str, unsigned int flag);
diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h
index 579810a5903..60c5fab0e06 100644
--- a/source/blender/include/BIF_interface.h
+++ b/source/blender/include/BIF_interface.h
@@ -38,18 +38,12 @@ struct ListBase;
struct ScrArea;
/* uiBlock->dt */
-#define UI_EMBOSSX 0 /* Rounded embossed button */
-#define UI_EMBOSSW 1 /* Flat bordered button */
-#define UI_EMBOSSN 2 /* No border */
-
-#define UI_EMBOSSM 4 /* Colored Border */
-#define UI_EMBOSSP 5 /* Borderless coloured button */
-#define UI_EMBOSSA 6 /* same as EMBOSSX but with arrows to simulate */
-#define UI_EMBOSSTABL 7
-#define UI_EMBOSSTABM 8
-#define UI_EMBOSSTABR 9
-#define UI_EMBOSST 10
-#define UI_EMBOSSMB 11 /* emboss menu button */
+#define UI_EMBOSS 0 /* use one of the themes for drawing */
+#define UI_EMBOSSN 1 /* Nothing */
+#define UI_EMBOSSM 2 /* Minimal builtin emboss, also for logic buttons */
+#define UI_EMBOSSP 3 /* Pulldown */
+
+#define UI_EMBOSSX 0 /* for a python file, which i can't change.... duh! */
/* uiBlock->direction */
#define UI_TOP 0
diff --git a/source/blender/include/BIF_language.h b/source/blender/include/BIF_language.h
index 91cdc18673d..414207c2e44 100644
--- a/source/blender/include/BIF_language.h
+++ b/source/blender/include/BIF_language.h
@@ -45,8 +45,7 @@ void lang_setlanguage(void); /* usiblender.c */
char *language_pup(void);
char *fontsize_pup(void);
-int BIF_DrawString(struct BMF_Font* font, char *str, int translate, int col);
-int BIF_DrawStringRGB(struct BMF_Font* font, char *str, int translate, float r, float g, float b);
+int BIF_DrawString(struct BMF_Font* font, char *str, int translate);
float BIF_GetStringWidth(struct BMF_Font* font, char *str, int translate);
#endif /* BIF_LANGUAGE_H */
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index f329dffea17..78cef040fde 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -258,87 +258,41 @@ typedef enum {
#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
} BIFIconID;
-typedef enum {
-#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
- COLORSHADE_DARK,
- COLORSHADE_GREY,
- COLORSHADE_LGREY,
- COLORSHADE_LMEDIUM,
- COLORSHADE_MEDIUM,
- COLORSHADE_HILITE,
- COLORSHADE_LIGHT,
- COLORSHADE_WHITE,
-
-#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
-#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
-} BIFColorShade;
-
-typedef enum {
-#define BIFCOLORID_FIRST (BUTGREY)
- BUTGREY,
- BUTGREEN,
- BUTBLUE,
- BUTSALMON,
- MIDGREY,
- BUTPURPLE,
- BUTYELLOW,
- REDALERT,
- BUTRUST,
- BUTWHITE,
- BUTDBLUE,
- BUTPINK,
- BUTDPINK,
- BUTMACTIVE,
-
- ACTIONBUTCOL,
- NUMBUTCOL,
- TEXBUTCOL,
- TOGBUTCOL,
- SLIDERCOL,
- TABCOL,
- MENUCOL,
- MENUACTIVECOL,
-
- BUTIPO,
- BUTAUDIO,
- BUTCAMERA,
- BUTRANDOM,
- BUTEDITOBJECT,
- BUTPROPERTY,
- BUTSCENE,
- BUTMOTION,
- BUTMESSAGE,
- BUTACTION,
- BUTCD,
- BUTGAME,
- BUTVISIBILITY,
- BUTYUCK,
- BUTSEASICK,
- BUTCHOKE,
-
- HEADERCOL,
- HEADERCOLSEL,
-
- BUTIMPERIAL,
-#define BIFCOLORID_LAST (BUTIMPERIAL)
-#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
-} BIFColorID;
-
/* ---------- theme ----------- */
+enum {
+ TH_AUTO, /* for buttons, to signal automatic color assignment */
+
// uibutton colors
-
-
-#define TH_THEMEUI 99
-
+ TH_BUT_NEUTRAL,
+ TH_BUT_ACTION,
+ TH_BUT_SETTING,
+ TH_BUT_SETTING1,
+ TH_BUT_SETTING2,
+ TH_BUT_NUM,
+ TH_BUT_TEXTFIELD,
+ TH_BUT_POPUP,
+ TH_BUT_TEXT,
+ TH_BUT_TEXT_HI,
+ TH_MENU_BACK,
+ TH_MENU_ITEM,
+ TH_MENU_HILITE,
+ TH_MENU_TEXT,
+ TH_MENU_TEXT_HI,
+
+ TH_BUT_DRAWTYPE,
+
+ TH_REDALERT,
+
+ TH_THEMEUI,
// common colors among spaces
-
-enum {
- TH_BACK = 100,
+
+ TH_BACK,
TH_TEXT,
TH_TEXT_HI,
TH_HEADER,
+ TH_HEADERDESEL,
TH_PANEL,
TH_SHADE1,
TH_SHADE2,
@@ -377,7 +331,8 @@ void BIF_ThemeColorShade(int colorid, int offset);
void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac);
// returns one value, not scaled
-float BIF_GetThemeColorf(int colorid);
+float BIF_GetThemeValuef(int colorid);
+int BIF_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
void BIF_GetThemeColor3fv(int colorid, float *col);
@@ -398,9 +353,7 @@ void BIF_resources_free (void);
int BIF_get_icon_width (BIFIconID icon);
int BIF_get_icon_height (BIFIconID icon);
void BIF_draw_icon (BIFIconID icon);
-void BIF_draw_icon_blended (BIFIconID icon, BIFColorID color, BIFColorShade shade);
-
-void BIF_set_color (BIFColorID color, BIFColorShade shade);
+void BIF_draw_icon_blended (BIFIconID icon, int colorid, int shade);
/* only for buttons in theme editor! */
char *BIF_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
diff --git a/source/blender/include/interface.h b/source/blender/include/interface.h
index b9cbbbc5332..02fdd9c2e25 100644
--- a/source/blender/include/interface.h
+++ b/source/blender/include/interface.h
@@ -128,16 +128,18 @@ struct uiBut {
void *func_arg1;
void *func_arg2;
- void (*embossfunc)(BIFColorID, float, float, float, float, float, int);
+ void (*embossfunc)(int , int , float, float, float, float, float, int);
+ void (*sliderfunc)(int , float, float, float, float, float, float, int);
uiLink *link;
char *tip, *lockstr;
- BIFColorID col;
+ int themecol; /* themecolor id */
void *font;
BIFIconID icon;
+ short but_align; /* aligning buttons, horiz/vertical */
short lock, win;
short iconadd;
@@ -179,7 +181,8 @@ struct uiBlock {
/* extra draw function for custom blocks */
void (*drawextra)();
- BIFColorID col;
+ int themecol; /* themecolor id */
+ short but_align; /* aligning buttons, horiz/vertical */
short font; /* indices */
int afterval;
void *curfont;
@@ -195,6 +198,7 @@ struct uiBlock {
/* interface.c */
extern void ui_check_but(uiBut *but);
+extern double ui_get_but_val(uiBut *but);
extern void ui_autofill(uiBlock *block);
extern void ui_graphics_to_window(int win, float *x, float *y);
extern void ui_window_to_graphics(int win, float *x, float *y);
@@ -203,7 +207,9 @@ extern void ui_window_to_graphics(int win, float *x, float *y);
extern void ui_draw_panel(uiBlock *block);
extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
-
+/* interface_draw.c */
+extern void ui_set_embossfunc(uiBut *but, int drawtype);
+extern void ui_draw_but(uiBut *but);
#endif
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index da4799e48a1..0fef8490b79 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -40,8 +40,24 @@
// global, button colors
typedef struct ThemeUI {
- char back[4];
+ char neutral[4];
+ char action[4];
+ char setting[4];
+ char setting1[4];
+ char setting2[4];
+ char num[4];
+ char textfield[4];
+ char popup[4];
char text[4];
+ char text_hi[4];
+ char menu_back[4];
+ char menu_item[4];
+ char menu_hilite[4];
+ char menu_text[4];
+ char menu_text_hi[4];
+
+ char but_drawtype, pad;
+ short pad1;
} ThemeUI;
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 83611318cb4..315325358b2 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -370,21 +370,18 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiBlock *block;
float val;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_type", UI_EMBOSS, UI_HELV, curarea->win);
if( uiNewPanel(curarea, block, "Mesh", "Editing", 320, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Auto Smooth",10,178,130,17, &me->flag, 0, 0, 0, 0, "Treats all faces with angles less than Degr: as 'smooth' during render");
- uiBlockSetCol(block, BUTGREY);
+
uiDefButS(block, NUM, B_DIFF, "Degr:", 10,156,130,17, &me->smoothresh, 1, 80, 0, 0, "Defines maximum angle between face normals that 'Auto Smooth' will operate on");
- uiBlockSetCol(block, BUTGREEN);
+
uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 10,124,130,17, &me->flag, 0, 0, 0, 0, "Treats the active object as a Catmull-Clark Subdivision Surface");
- uiBlockSetCol(block, BUTGREY);
+
uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 10,104,100,18, &me->subdiv, 0, 12, 0, 0, "Defines the level of subdivision to display in real time interactively");
uiDefButS(block, NUM, B_MAKEDISP, "", 110, 104, 30, 18, &me->subdivr, 0, 12, 0, 0, "Defines the level of subdivision to apply during rendering");
- uiBlockSetCol(block, BUTSALMON);
-
if(me->msticky) val= 1.0; else val= 0.0;
uiDefBut(block, LABEL, 0, "Sticky", 10,57,70,20, 0, val, 0, 0, 0, "");
if(me->msticky==0) {
@@ -416,15 +413,14 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
if( (dl=ob->disp.first) && dl->mesh);
else decim_faces= tottria;
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButI(block, NUMSLI,B_DECIM_FACES, "Decimator: ", 173,176,233,19, &decim_faces, 4.0, tottria, 10, 10, "Defines the number of triangular faces to decimate the active Mesh object to");
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT,B_DECIM_CANCEL, "Cancel", 290,156,116,18, 0, 0, 0, 0, 0, "Restores the Mesh to its original number of faces");
uiDefBut(block, BUT,B_DECIM_APPLY, "Apply", 173,156,115,18, 0, 0, 0, 0, 0, "Applies the decimation to the active Mesh object");
}
- uiBlockSetCol(block, BUTGREY);
uiDefIDPoinBut(block, test_meshpoin_but, 0, "TexMesh: ", 174,120,234,19, &me->texcomesh, "Enter the name of a Meshblock");
if(me->key) {
@@ -432,17 +428,13 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 174,55,100,19, &me->key->type, 0, 0, 0, 0, "");
}
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 174,35,100,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown");
uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 175,15,100,19, 0, 0, 0, 0, 0, "Displays the active object faster by omitting some edges when drawing");
-
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 275, 95, 133, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 275, 75, 133, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 275, 55, 133, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|2, REDRAWVIEW3D, "Double Sided", 275,35,133,19, &me->flag, 0, 0, 0, 0, "Toggles selected faces as doublesided or single-sided");
uiDefButS(block, TOG|BIT|1, REDRAWVIEW3D, "No V.Normal Flip",275,15,133,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render");
@@ -642,17 +634,14 @@ static void editing_panel_font_type(Object *ob, Curve *cu)
char *strp;
static int packdummy = 0;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_font_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_font_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Font", "Editing", 640, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW,B_MAKEFONT, "Left", 484,139,53,18, &cu->spacemode, 0.0,0.0, 0, 0, "");
uiDefButS(block, ROW,B_MAKEFONT, "Middle", 604,139,61,18, &cu->spacemode, 0.0,1.0, 0, 0, "");
uiDefButS(block, ROW,B_MAKEFONT, "Right", 540,139,62,18, &cu->spacemode, 0.0,2.0, 0, 0, "");
uiDefButS(block, ROW,B_MAKEFONT, "Flush", 665,139,61,18, &cu->spacemode, 0.0,3.0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
-
uiDefIDPoinBut(block, test_obpoin_but, B_TEXTONCURVE, "TextOnCurve:", 484,115,243,19, &cu->textoncurve, "");
uiDefBut(block, TEX,REDRAWVIEW3D, "Ob Family:", 484,85,243,19, cu->family, 0.0, 20.0, 0, 0, "");
@@ -663,11 +652,8 @@ static void editing_panel_font_type(Object *ob, Curve *cu)
uiDefButF(block, NUM,B_MAKEFONT, "Shear:", 482,12,121,19, &cu->shear, -1.0,1.0, 10, 0, "");
uiDefButF(block, NUM,B_MAKEFONT, "X offset:", 605,12,121,19, &cu->xof, -50.0,50.0, 10, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_TOUPPER, "ToUpper", 623,163,103,23, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
-
G.buts->texnr= give_vfontnr(cu->vfont);
strp= give_vfontbutstr();
@@ -680,12 +666,10 @@ static void editing_panel_font_type(Object *ob, Curve *cu)
packdummy = 0;
}
- uiBlockSetCol(block, BUTYELLOW);
uiDefIconButI(block, TOG|BIT|0, B_PACKFONT, ICON_PACKAGE, 706,191,20,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Vectorfont");
MEM_freeN(strp);
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_LOADFONT, "Load Font", 484,163,103,23, 0, 0, 0, 0, 0, "");
}
@@ -859,10 +843,9 @@ static void editing_panel_curve_tools(Object *ob, Curve *cu)
uiBlock *block;
short *sp;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve Tools", "Editing", 640, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
if(ob->type==OB_CURVE) {
uiDefBut(block, LABEL, 0, "Convert", 463,173,72, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_CONVERTPOLY,"Poly", 467,152,72, 18, 0, 0, 0, 0, 0, "");
@@ -880,7 +863,7 @@ static void editing_panel_curve_tools(Object *ob, Curve *cu)
uiDefBut(block, BUT,B_BEZV,"V", 670,112,50, 18, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SETWEIGHT,"Set Weight", 465,11,95,49, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
+
uiDefButF(block, NUM,0,"Weight:", 564,36,102,22, &editbutweight, 0.01, 10.0, 10, 0, "");
uiDefBut(block, BUT,B_SETW1,"1.0", 669,36,50,22, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SETW2,"sqrt(2)/4",564,11,57,20, 0, 0, 0, 0, 0, "");
@@ -909,17 +892,14 @@ static void editing_panel_curve_tools1(Object *ob, Curve *cu)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools1", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve Tools1", "Editing", 960, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
-
uiDefBut(block, BUT, B_SUBDIVCURVE, "Subdivide", 400,180,150,20, 0, 0, 0, 0, 0, "");
if(ob->type==OB_SURF) {
uiDefBut(block, BUT, B_SPINNURB, "Spin", 400,160,150,20, 0, 0, 0, 0, 0, "");
}
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, BUT,B_HIDE, "Hide", 400,120,150,18, 0, 0, 0, 0, 0, "Hides selected faces");
uiDefBut(block, BUT,B_REVEAL, "Reveal", 400,100,150,18, 0, 0, 0, 0, 0, "Reveals selected faces");
uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 400,80,150,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
@@ -932,21 +912,19 @@ static void editing_panel_curve_type(Object *ob, Curve *cu)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Curve and Surface", "Editing", 320, 0, 318, 204)==0) return;
uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 543,160,130,18, &cu->flag, 0, 0, 0, 0, "");
if(ob->type==OB_SURF)
uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "No Puno Flip", 543,140,130,18, &cu->flag, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 543, 115, 140, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 543, 95, 140, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 543, 75, 140, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
if(ob->type==OB_SURF) {
if(cu->key) {
- uiBlockSetCol(block, BUTGREEN);
/* uiDefButS(block, NUM, B_DIFF, "Slurph:", 543,25,140,19, &(cu->key->slurph), -500.0, 500.0,0,0); ,""*/
uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 543,45,140,19, &cu->key->type, 0, 0, 0, 0, "");
}
@@ -957,29 +935,24 @@ static void editing_panel_curve_type(Object *ob, Curve *cu)
if(ob->type==OB_CURVE) {
static float prlen;
char str[32];
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_RECALCPATH, "PathLen:", 543,50,140,19, &cu->pathlen, 1.0, 9000.0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|3, B_RECALCPATH, "CurvePath", 543,30,70,19 , &cu->flag, 0, 0, 0, 0, "");
uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "CurveFollow",613,30,70,19, &cu->flag, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
sprintf(str, "%.4f", prlen);
uiDefBut(block, BUT, B_PRINTLEN, "PrintLen", 543,10,70,19, 0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, str, 613,10,70,19, 0, 1.0, 0, 0, 0, "");
}
uiDefButS(block, NUM, B_MAKEDISP, "DefResolU:", 752,163,132,21, &cu->resolu, 1.0, 128.0, 0, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SETRESOLU, "Set", 887,163,29,21, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_MAKEDISP, "BevResol:", 753,30,163,18, &cu->bevresol, 0.0, 10.0, 0, 0, "");
uiDefIDPoinBut(block, test_obcurpoin_but, B_MAKEDISP, "BevOb:", 753,10,163,18, &cu->bevobj, "");
uiDefButF(block, NUM, B_MAKEDISP, "Width:", 753,90,163,18, &cu->width, 0.0, 2.0, 1, 0, "");
uiDefButF(block, NUM, B_MAKEDISP, "Ext1:", 753,70,163,18, &cu->ext1, 0.0, 5.0, 10, 0, "");
uiDefButF(block, NUM, B_MAKEDISP, "Ext2:", 753,50,163,18, &cu->ext2, 0.0, 2.0, 1, 0, "");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|0, B_CU3D, "3D", 867,130,47,18, &cu->flag, 0, 0, 0, 0, "");
uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front", 810,130,55,18, &cu->flag, 0, 0, 0, 0, "");
uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 753,130,53,18, &cu->flag, 0, 0, 0, 0, "");
@@ -1001,7 +974,7 @@ static void editing_panel_camera_type(Object *ob, Camera *cam)
if(G.vd) grid= G.vd->grid;
if(grid<1.0) grid= 1.0;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Camera", "Editing", 320, 0, 318, 204)==0) return;
@@ -1010,19 +983,16 @@ static void editing_panel_camera_type(Object *ob, Camera *cam)
uiDefButF(block, NUM,REDRAWVIEW3D, "ClipEnd:", 470,125,160,20, &cam->clipend, 1.0, 5000.0*grid, 100, 0, "Specify the endvalue of the the field of view");
uiDefButF(block, NUM,REDRAWVIEW3D, "DrawSize:", 470,90,160,20, &cam->drawsize, 0.1*grid, 10.0, 10, 0, "Specify the drawsize of the camera");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG, REDRAWVIEW3D, "Ortho", 470,49,61,40, &cam->type, 0, 0, 0, 0, "Render orthogonally");
uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D, "ShowLimits", 533,69,97,20, &cam->flag, 0, 0, 0, 0, "Draw the field of view");
uiDefButS(block, TOG|BIT|1,REDRAWVIEW3D, "Show Mist", 533,49,97,20, &cam->flag, 0, 0, 0, 0, "Draw a line that indicates the mist area");
if(G.special1 & G_HOLO) {
- uiBlockSetCol(block, BUTGREY);
if(cam->netend==0.0) cam->netend= EFRA;
uiDefButF(block, NUM, REDRAWVIEW3D, "Anim len", 670,80,100,20, &cam->netend, 1.0, 2500.0, 0, 0, "");
uiDefButF(block, NUM, REDRAWVIEW3D, "Path len:", 670,160,100,20, &cam->hololen, 0.1, 25.0, 10, 0, "");
uiDefButF(block, NUM, REDRAWVIEW3D, "Shear fac:", 670,140,100,20, &cam->hololen1, 0.1, 5.0, 10, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Holo 1", 670,120,100,20, &cam->flag, 0.0, 0.0, 0, 0, "");
uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Holo 2", 670,100,100,20, &cam->flag, 0.0, 0.0, 0, 0, "");
@@ -1046,7 +1016,7 @@ static void editing_panel_mball_type(Object *ob, MetaBall *mb)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "MetaBall", "Editing", 320, 0, 318, 204)==0) return;
if (ob==find_basis_mball(ob)) {
@@ -1054,12 +1024,11 @@ static void editing_panel_mball_type(Object *ob, MetaBall *mb)
uiDefButF(block, NUMSLI, 0, "Rendersize:", 470,158,250,19, &mb->rendersize, 0.05, 1.0, 0, 0, "");
uiDefButF(block, NUMSLI, B_RECALCMBALL, "Threshold:", 470,138,250,19, &mb->thresh, 0.0001, 5.0, 0, 0, "");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefBut(block, LABEL, 0, "Update:", 471,108,120,19, 0, 0, 0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Always", 471, 85, 120, 19, &mb->flag, 0.0, 0.0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Half Res", 471, 65, 120, 19, &mb->flag, 0.0, 1.0, 0, 0, "");
uiDefButS(block, ROW, B_DIFF, "Fast", 471, 45, 120, 19, &mb->flag, 0.0, 2.0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
}
}
@@ -1069,7 +1038,7 @@ static void editing_panel_mball_tools(Object *ob, MetaBall *mb)
extern MetaElem *lastelem;
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_tools", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_tools", UI_EMBOSS, UI_HELV, curarea->win);
if( uiNewPanel(curarea, block, "MetaBall tools", "Editing", 640, 0, 318, 204)==0) return;
if(ob==G.obedit && lastelem) {
@@ -1082,7 +1051,6 @@ static void editing_panel_mball_tools(Object *ob, MetaBall *mb)
if((lastelem->type==MB_CUBE)||(lastelem->type==MB_ELIPSOID))
uiDefButF(block, NUMSLI, B_RECALCMBALL, "dz:", 750,118,250,19, &lastelem->expz, 0.0, 20.0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, B_RECALCMBALL, "Negative",753,16,60,19, &lastelem->flag, 0, 0, 0, 0, "");
uiDefButS(block, ROW, B_RECALCMBALL, "Ball", 753,83,60,19, &lastelem->type, 1.0, 0.0, 0, 0, "");
@@ -1134,7 +1102,7 @@ static void editing_panel_lattice_type(Object *ob, Lattice *lt)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_lattice_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_lattice_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Latice", "Editing", 320, 0, 318, 204)==0) return;
@@ -1145,7 +1113,6 @@ static void editing_panel_lattice_type(Object *ob, Lattice *lt)
uiDefButS(block, NUM, B_RESIZELAT, "W:", 470,138,100,19, &lt->pntsw, 1.0, 64.0, 0, 0, "");
uiClearButLock();
- uiBlockSetCol(block, BUTGREEN);
uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_LINEAR, 0, 0, "");
uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_CARDINAL, 0, 0, "");
uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_BSPLINE, 0, 0, "");
@@ -1158,10 +1125,8 @@ static void editing_panel_lattice_type(Object *ob, Lattice *lt)
uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 138, 40, 19, &lt->typew, 3.0, (float)KEY_CARDINAL, 0, 0, "");
uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 138, 40, 19, &lt->typew, 3.0, (float)KEY_BSPLINE, 0, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_RESIZELAT, "Make Regular", 470,101,99,32, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, B_LATTCHANGED, "Outside", 571,101,120,31, &lt->flag, 0, 0, 0, 0, "");
if(lt->key) {
@@ -1324,10 +1289,9 @@ static void editing_panel_armature_type(Object *ob, bArmature *arm)
uiBlock *block;
int bx=148, by=100;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_type", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Armature", "Editing", 320, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|ARM_RESTPOSBIT,REDRAWVIEW3D, "Rest Pos", bx,by,97,20, &arm->flag, 0, 0, 0, 0, "Disable all animation for this object");
uiDefButI(block, TOG|BIT|ARM_DRAWAXESBIT,REDRAWVIEW3D, "Draw Axes", bx,by-46,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone axes");
uiDefButI(block, TOG|BIT|ARM_DRAWNAMESBIT,REDRAWVIEW3D, "Draw Names", bx,by-69,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone names");
@@ -1348,7 +1312,7 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
/* Draw the bone name block */
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_bones", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_bones", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Armature Bones", "Editing", 640, 0, 318, 204)==0) return;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
@@ -1362,11 +1326,9 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
if (curBone->flag & (BONE_SELECTED)) {
/* Hide in posemode flag */
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|BONE_HIDDENBIT, REDRAWVIEW3D, "Hide", bx-55,by,45,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in posemode");
/* Bone naming button */
- uiBlockSetCol(block, BUTGREY);
strcpy (curBone->oldname, curBone->name);
but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", bx-10,by,117,18, &curBone->name, 0, 24, 0, 0, "Change the bone name");
uiButSetFunc(but, validate_editbonebutton_cb, curBone, NULL);
@@ -1384,13 +1346,11 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
/* IK to parent flag */
if (curBone->parent){
- uiBlockSetCol(block, BUTGREEN);
but=uiDefButI(block, TOG|BIT|BONE_IK_TOPARENTBIT, REDRAWVIEW3D, "IK", bx+300,by,32,18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "IK link to parent");
uiButSetFunc(but, attach_bone_to_parent_cb, curBone, NULL);
}
/* Dist and weight buttons */
- uiBlockSetCol(block, BUTGREY);
but=uiDefButS(block, MENU, REDRAWVIEW3D,
"Skinnable %x0|"
"Unskinnable %x1|"
@@ -1413,7 +1373,6 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
"Classification of armature element");
/* Dist and weight buttons */
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+110, by-19,
105, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0,
"Bone deformation distance");
@@ -1625,13 +1584,10 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mesh Tools", "Editing", 640, 0, 318, 204)==0) return;
-
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|2, 0, "Beauty", 477,195,80,19, &editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_SPLIT,"Split", 477,175,80,19, 0, 0, 0, 0, 0, "Separates selected faces from unselected faces");
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 477,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 477,135,80,19, 0, 0, 0, 0, 0, "Splits selected faces into halves or quarters");
@@ -1642,21 +1598,16 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
uiDefBut(block, BUT,B_XSORT,"Xsort", 557,135,80,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction");
uiDefBut(block, BUT,B_HASH,"Hash", 637,195,80,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_DIFF, "Limit:", 637,175,80,19, &doublimit, 0.0001, 1.0, 10, 0, "Specifies the max distance 'Rem Doubles' will consider vertices as 'doubled'");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 637,155,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 637,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
-
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_EXTR,"Extrude", 477,100,249,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices");
uiDefBut(block, BUT,B_SPINDUP,"Spin Dupe", 639,75,87,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport");
uiDefBut(block, BUT,B_SPIN, "Spin", 558,75,78,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport");
uiDefBut(block, BUT,B_SCREW,"Screw", 477,75,79,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition
uiDefBut(block, BUT,B_EXTREP, "Extrude Dupe", 477,15,128,19, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a straight line away from the current viewport");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_DIFF, "Degr:", 477,55,78,19, &degr,10.0,360.0, 0, 0, "Specifies the number of degrees 'Spin' revolves");
uiDefButS(block, NUM, B_DIFF, "Steps:", 558,55,78,19, &step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices");
uiDefButS(block, NUM, B_DIFF, "Turns:", 639,55,86,19, &turn,1.0,360.0, 0, 0, "Specifies the number of revolutions the screw turns");
@@ -1679,18 +1630,15 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools1", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mesh Tools 1", "Editing", 960, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_DOCENTRE, "Centre", 1091, 200, 100, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
-
uiDefBut(block, BUT,B_HIDE, "Hide", 1091,152,77,18, 0, 0, 0, 0, 0, "Hides selected faces");
uiDefBut(block, BUT,B_REVEAL, "Reveal", 1171,152,86,18, 0, 0, 0, 0, 0, "Reveals selected faces");
uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091,129,166,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 90, 164, 19, &editbutsize, 0.001, 2.0, 10, 0, "Sets the length to use when displaying face normals");
uiDefButI(block, TOG|BIT|6, REDRAWVIEW3D, "Draw Normals", 1090,70,164,19, &G.f, 0, 0, 0, 0, "Displays face normals as lines");
uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 1090,50,164,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
@@ -1707,7 +1655,6 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
bDeformGroup *dg;
int min, by=210, index;
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, LABEL,0,"Vertex Groups", 940,by-=19,113,18, 0, 0, 0, 0, 0, "");
defCount=BLI_countlist(&ob->defbase);
@@ -1738,16 +1685,13 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
if (G.obedit && G.obedit==ob){
- uiBlockSetCol(block, BUTSALMON);
/* uiDefBut(block, BUT,B_AUTOVGROUP,"Auto Weight", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Automatically assigns deformation groups"); */
uiDefBut(block, BUT,B_NEWVGROUP,"New", 940,by-=22,45,18, 0, 0, 0, 0, 0, "Creates a new vertex group");
uiDefBut(block, BUT,B_DELVGROUP,"Delete", 988,by,45,18, 0, 0, 0, 0, 0, "Removes the current vertex group");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_ASSIGNVGROUP,"Assign", 940,by-=22,93,18, 0, 0, 0, 0, 0, "Assigns selected vertices to the current vertex group");
uiDefBut(block, BUT,B_REMOVEVGROUP,"Remove", 940,by-=22,93,18, 0, 0, 0, 0, 0, "Removes selected vertices from the current vertex group");
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, BUT,B_SELVGROUP,"Select", 940,by-=22,93,18, 0, 0, 0, 0, 0, "Selects vertices belonging to the current vertex group");
uiDefBut(block, BUT,B_DESELVGROUP,"Deselect", 940,by-=22,93,18, 0, 0, 0, 0, 0, "Deselects vertices belonging to the current vertex group");
}
@@ -1766,7 +1710,7 @@ static void editing_panel_materials(Object *ob)
char str[64];
uiBut *but;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_materials", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_materials", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Link and Materials", "Editing", 0, 0, 318, 204)==0) return;
buttons_active_id(&id, &idfrom);
@@ -1806,12 +1750,10 @@ static void editing_panel_materials(Object *ob)
alone= B_LATTALONE;
local= B_LATTLOCAL;
}
- uiBlockSetCol(block, BUTPURPLE);
xco= std_libbuttons(block, 143, 180, 0, NULL, browse, id, idfrom, &(G.buts->menunr), alone, local, 0, 0, B_KEEPDATA);
}
if(ob) {
- uiBlockSetCol(block, BUTGREY);
but = uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 180, 454-xco, YIC, ob->id.name+2, 0.0, 19.0, 0, 0, "Displays Active Object name. Click to change.");
uiButSetFunc(but, test_idbutton_cb, ob->id.name, NULL);
}
@@ -1839,12 +1781,10 @@ static void editing_panel_materials(Object *ob)
uiDefButC(block, NUM, B_REDR, str, 318,123,103,30, &ob->actcol, min, (float)(ob->totcol), 0, 0, "Displays total number of material indices and the current index");
uiDefBut(block, BUT,B_MATWICH, "?", 423,123,31,30, 0, 0, 0, 0, 0, "In EditMode, sets the active material index from selected faces");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_MATNEW, "New", 292,101,80,21, 0, 0, 0, 0, 0, "Adds a new Material index");
uiDefBut(block, BUT,B_MATDEL, "Delete", 374,101,80,21, 0, 0, 0, 0, 0, "Deletes this Material index");
uiDefBut(block, BUT,B_MATASS, "Assign", 291,47,162,26, 0, 0, 0, 0, 0, "In EditMode, assigns the active index to selected faces");
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, BUT,B_MATSEL, "Select", 292,76,79,22, 0, 0, 0, 0, 0, "In EditMode, selects faces that have the active index");
uiDefBut(block, BUT,B_MATDESEL, "Deselect", 373,76,79,21, 0, 0, 0, 0, 0, "Deselects everything with current indexnumber");
@@ -1954,11 +1894,9 @@ static void editing_panel_mesh_paint(void)
extern VPaint Gvp; /* from vpaint */
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_paint", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_paint", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Paint", "Editing", 640, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREY);
-
uiDefButF(block, NUMSLI, 0, "R ", 979,160,194,19, &Gvp.r, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of red used for painting");
uiDefButF(block, NUMSLI, 0, "G ", 979,140,194,19, &Gvp.g, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of green used for painting");
uiDefButF(block, NUMSLI, 0, "B ", 979,120,194,19, &Gvp.b, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of blue used for painting");
@@ -1973,18 +1911,14 @@ static void editing_panel_mesh_paint(void)
uiDefButS(block, ROW, B_DIFF, "Mul", 1212, 100,63,19, &Gvp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour");
uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, 0, "Area", 980,50,80,19, &Gvp.flag, 0, 0, 0, 0, "Set the area the brush covers");
uiDefButS(block, TOG|BIT|2, 0, "Soft", 1061,50,112,19, &Gvp.flag, 0, 0, 0, 0, "Use a soft brush");
uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Use vertex normal for painting");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_VPGAMMA, "Set", 980,30,80,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_DIFF, "Mul:", 1061,30,112,19, &Gvp.mul, 0.1, 50.0, 10, 0, "Set the number to multiply vertex colours with");
uiDefButF(block, NUM, B_DIFF, "Gamma:", 1174,30,102,19, &Gvp.gamma, 0.1, 5.0, 10, 0, "Change the clarity of the vertex colours");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 980,5,103,28, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)");
}
@@ -1995,13 +1929,12 @@ static void editing_panel_mesh_texface(void)
uiBlock *block;
extern TFace *lasttface;
- block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_texface", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_texface", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture face", "Editing", 640, 0, 318, 204)==0) return;
set_lasttface(); // checks for ob type
if(lasttface) {
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|2, B_REDR_3D_IMA, "Tex", 600,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face with texture");
uiDefButS(block, TOG|BIT|7, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use tilemode for face");
uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Light", 720,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use light for face");
@@ -2017,13 +1950,13 @@ static void editing_panel_mesh_texface(void)
uiDefButS(block, TOG|BIT|13, REDRAWVIEW3D, "Shadow", 720,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Face is used for shadow");
uiDefButS(block, TOG|BIT|14, REDRAWVIEW3D, "Text", 780,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Enable bitmap text on face");
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,100,60,19, &lasttface->transp, 2.0, 0.0, 0, 0, "Render colour of textured face as colour");
uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,100,60,19, &lasttface->transp, 2.0, 1.0, 0, 0, "Render face transparent and add colour of face");
uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,100,60,19, &lasttface->transp, 2.0, 2.0, 0, 0, "Render polygon transparent, depending on alpha channel of the texture");
/* uiDefButC(block, ROW, REDRAWVIEW3D, "Sub", 780,100,60,19, &lasttface->transp, 2.0, 3.0, 0, 0); ,""*/
-
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
+
uiDefBut(block, BUT, B_COPY_TF_MODE, "Copy DrawMode", 600,7,117,28, 0, 0, 0, 0, 0, "Copy the drawmode");
uiDefBut(block, BUT, B_COPY_TF_UV, "Copy UV+tex", 721,7,85,28, 0, 0, 0, 0, 0, "Copy UV information and textures");
uiDefBut(block, BUT, B_COPY_TF_COL, "Copy VertCol", 809,7,103,28, 0, 0, 0, 0, 0, "Copy vertex colours");
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index e1d0276be08..46190719af9 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -872,27 +872,27 @@ static ID **get_selected_and_linked_obs(short *count, short scavisflag)
}
-static BIFColorID get_col_sensor(int type)
+static int get_col_sensor(int type)
{
switch(type) {
- case SENS_ALWAYS: return BUTACTION;
- case SENS_TOUCH: return BUTCAMERA;
- case SENS_COLLISION: return BUTCAMERA;
- case SENS_NEAR: return BUTRANDOM;
- case SENS_KEYBOARD: return BUTIPO;
- case SENS_PROPERTY: return BUTPROPERTY;
- case SENS_MOUSE: return BUTAUDIO;
- case SENS_RADAR: return BUTEDITOBJECT;
- case SENS_RANDOM: return BUTSCENE;
- case SENS_RAY: return BUTMOTION;
- case SENS_MESSAGE: return BUTMESSAGE;
- default: return BUTGREY;
+ case SENS_ALWAYS: return TH_BUT_ACTION;
+ case SENS_TOUCH: return TH_BUT_NEUTRAL;
+ case SENS_COLLISION: return TH_BUT_SETTING;
+ case SENS_NEAR: return TH_BUT_SETTING1;
+ case SENS_KEYBOARD: return TH_BUT_SETTING2;
+ case SENS_PROPERTY: return TH_BUT_NUM;
+ case SENS_MOUSE: return TH_BUT_TEXTFIELD;
+ case SENS_RADAR: return TH_BUT_POPUP;
+ case SENS_RANDOM: return TH_BUT_NEUTRAL;
+ case SENS_RAY: return TH_BUT_SETTING1;
+ case SENS_MESSAGE: return TH_BUT_SETTING2;
+ default: return TH_BUT_NEUTRAL;
}
}
static void set_col_sensor(int type, int medium)
{
- BIFColorID col= get_col_sensor(type);
- BIF_set_color(col, medium?COLORSHADE_LIGHT:COLORSHADE_MEDIUM);
+ int col= get_col_sensor(type);
+ BIF_ThemeColorShade(col, medium?30:0);
}
/**
@@ -943,7 +943,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
/* yco is at the top of the rect, draw downwards */
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
set_col_sensor(sens->type, 0);
@@ -1091,7 +1091,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
/* part of line 1 */
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButS(block, TOG|BIT|0, 0, "All keys", xco+40+(width/2), yco-44, (width/2)-50, 19,
&ks->type, 0, 0, 0, 0, "");
@@ -1260,7 +1260,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
}
uiBlockSetEmboss(block, UI_EMBOSSM);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
return yco-4;
}
@@ -1273,13 +1273,13 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
bPythonCont *pc;
short ysize;
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
switch (cont->type) {
case CONT_EXPRESSION:
ysize= 28;
- BIF_set_color(BUTPROPERTY, COLORSHADE_GREY);
+ BIF_ThemeColor(TH_BUT_SETTING);
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -1298,7 +1298,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
if(cont->data==NULL) init_controller(cont);
pc= cont->data;
- BIF_set_color(BUTMESSAGE, COLORSHADE_GREY);
+ BIF_ThemeColor(TH_BUT_SETTING1);
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -1310,7 +1310,7 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
default:
ysize= 4;
- BIF_set_color(BUTIPO, COLORSHADE_GREY);
+ BIF_ThemeColor(TH_BUT_NEUTRAL);
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -1318,39 +1318,37 @@ static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco
}
uiBlockSetEmboss(block, UI_EMBOSSM);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
return yco;
}
-static BIFColorID get_col_actuator(int type)
+static int get_col_actuator(int type)
{
switch(type) {
- case ACT_ACTION: return BUTACTION;
- case ACT_OBJECT: return BUTMOTION;
- case ACT_IPO: return BUTIPO;
- case ACT_PROPERTY: return BUTPROPERTY;
- case ACT_SOUND: return BUTAUDIO;
- case ACT_CD: return BUTCD;
- case ACT_CAMERA: return BUTCAMERA;
- case ACT_EDIT_OBJECT: return BUTEDITOBJECT;
- case ACT_GROUP: return BUTYELLOW;
- case ACT_RANDOM: return BUTRANDOM;
- case ACT_SCENE: return BUTSCENE;
- case ACT_MESSAGE: return BUTMESSAGE;
- case ACT_GAME: return BUTGAME;
- case ACT_VISIBILITY: return BUTVISIBILITY;
- default: return BUTGREY;
+ case ACT_ACTION: return TH_BUT_ACTION;
+ case ACT_OBJECT: return TH_BUT_NEUTRAL;
+ case ACT_IPO: return TH_BUT_SETTING;
+ case ACT_PROPERTY: return TH_BUT_SETTING1;
+ case ACT_SOUND: return TH_BUT_SETTING2;
+ case ACT_CD: return TH_BUT_NUM;
+ case ACT_CAMERA: return TH_BUT_TEXTFIELD;
+ case ACT_EDIT_OBJECT: return TH_BUT_POPUP;
+ case ACT_GROUP: return TH_BUT_ACTION;
+ case ACT_RANDOM: return TH_BUT_NEUTRAL;
+ case ACT_SCENE: return TH_BUT_SETTING;
+ case ACT_MESSAGE: return TH_BUT_SETTING1;
+ case ACT_GAME: return TH_BUT_SETTING2;
+ case ACT_VISIBILITY: return TH_BUT_NUM;
+ case ACT_CONSTRAINT: return TH_BUT_ACTION;
+ default: return TH_BUT_NEUTRAL;
}
}
static void set_col_actuator(int item, int medium)
{
- if (item==ACT_CONSTRAINT) {
- BIF_set_color(BUTRUST, medium?COLORSHADE_HILITE:COLORSHADE_MEDIUM);
- } else {
- BIFColorID col= get_col_actuator(item);
- BIF_set_color(col, medium?COLORSHADE_MEDIUM:COLORSHADE_GREY);
- }
+ int col= get_col_actuator(item);
+ BIF_ThemeColorShade(col, medium?30:10);
+
}
static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, short yco, short width)
@@ -1377,7 +1375,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
int myline;
/* yco is at the top of the rect, draw downwards */
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
set_col_actuator(act->type, 0);
switch (act->type)
@@ -1388,7 +1386,6 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiBlockSetCol(block, BUTGREY);
oa = act->data;
wval = (width-100)/3;
@@ -1423,7 +1420,6 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
uiDefButF(block, NUM, 0, "", xco+45+wval, yco-125, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-125, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|0, 0, "L", xco+45+3*wval, yco-22, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButI(block, TOG|BIT|1, 0, "L", xco+45+3*wval, yco-41, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButI(block, TOG|BIT|2, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
@@ -1431,9 +1427,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
uiDefButI(block, TOG|BIT|4, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButI(block, TOG|BIT|5, 0, "L", xco+45+3*wval, yco-125, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|6, 0, "add",xco+45+3*wval+15, yco-106, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
- uiBlockSetCol(block, BUTGREY);
yco-= ysize;
break;
@@ -1453,7 +1447,6 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
aa = act->data;
wval = (width-60)/3;
- uiBlockSetCol(block, BUTGREY);
// str= "Action types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6|Displacement %x7";
@@ -1503,18 +1496,15 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|ACT_IPOCHILD_BIT, B_REDR,
"Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19,
&ia->flag, 0, 0, 0, 0,
"Add all children Objects as well");
- uiBlockSetCol(block, BUTGREY);
/*
Key2key was disabled.... the settings below should not be reused without
thought, because they interfere with other variables.
if(ia->type==ACT_IPO_KEY2KEY) {
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|0, 0, "Prev", xco+20, yco-44, (width-40)/3, 19, &ia->flag, 0, 0, 0, 0, "Play backwards");
uiDefButS(block, TOG|BIT|1, 0, "Cycl", xco+20+(width-40)/3, yco-44, (width-40)/3, 19, &ia->flag, 0, 0, 0, 0, "Play cyclic");
@@ -1539,7 +1529,6 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
&ia->end, 0.0, 18000.0, 0, 0,
"End frame");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|ACT_IPOFORCE_BIT, B_REDR,
"Force", xco+width-78, yco-44, 43, 19,
&ia->flag, 0, 0, 0, 0,
@@ -1735,9 +1724,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
- uiBlockSetCol(block, BUTGREY);
}
str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3";
@@ -2113,7 +2100,6 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
}
uiBlockSetEmboss(block, UI_EMBOSSM);
- uiBlockSetCol(block, BUTGREY);
return yco-4;
}
@@ -2154,7 +2140,6 @@ static uiBlock *sensor_menu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiBlockSetButmFunc(block, do_sensor_menu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -2203,7 +2188,6 @@ static uiBlock *controller_menu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiBlockSetButmFunc(block, do_controller_menu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, 1, "Hide Objects", 0,(short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -2252,7 +2236,6 @@ static uiBlock *actuator_menu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiBlockSetButmFunc(block, do_actuator_menu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -2292,12 +2275,10 @@ void logic_buts(void)
uiSetButLock(ob->id.lib!=0, "Can't edit library data");
sprintf(name, "buttonswin %d", curarea->win);
- block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSS, UI_HELV, curarea->win);
- uiBlockSetCol(block, BUTPURPLE);
- // uiDefButI(block, TOG|BIT|0, B_REDR, "X",
- // 15,205,10,19, &ob->gameflag2, 0, 0, 0, 0,
- // "Toggle to always ignore activity culling.");
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
uiDefButI(block, TOG|BIT|2, B_REDR, "Actor",
25,205,60,19, &ob->gameflag, 0, 0, 0, 0,
"Objects that are evaluated by the engine ");
@@ -2313,8 +2294,6 @@ void logic_buts(void)
uiDefButI(block, TOG|BIT|6, B_DIFF, "Do Fh", 10,185,50,19, &ob->gameflag, 0, 0, 0, 0, "Use Fh settings in Materials");
uiDefButI(block, TOG|BIT|7, B_DIFF, "Rot Fh", 60,185,50,19, &ob->gameflag, 0, 0, 0, 0, "Use face normal to rotate Object");
- uiBlockSetCol(block, BUTGREY);
-
uiDefButF(block, NUM, B_DIFF, "Mass:", 110, 185, 80, 19, &ob->mass, 0.01, 100.0, 10, 0, "The mass of the Object");
uiDefButF(block, NUM, REDRAWVIEW3D, "Size:", 190, 185, 80, 19, &ob->inertia, 0.01, 10.0, 10, 0, "Bounding sphere size");
uiDefButF(block, NUM, B_DIFF, "Form:", 270, 185, 80, 19, &ob->formfactor, 0.01, 100.0, 10, 0, "Form factor");
@@ -2339,7 +2318,7 @@ void logic_buts(void)
"Relative friction coefficient in the z-direction.");
}
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_ADD_PROP, "ADD property", 10, 110, 340, 24,
NULL, 0.0, 100.0, 100, 0,
"");
@@ -2350,10 +2329,8 @@ void logic_buts(void)
prop= ob->prop.first;
while(prop) {
- uiBlockSetCol(block, BUTSALMON);
but= uiDefBut(block, BUT, 1, "Del", 10, (short)(90-20*a), 40, 19, NULL, 0.0, 0.0, 1, (float)a, "");
uiButSetFunc(but, del_property, prop, NULL);
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(90-20*a), 60, 19, &prop->type, 0, 0, 0, 0, "");
but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(90-20*a), 105, 19, prop->name, 0, 31, 0, 0, "");
uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1);
@@ -2365,10 +2342,8 @@ void logic_buts(void)
}
if(prop->type==PROP_BOOL) {
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|0, B_REDR, "True", 215, (short)(90-20*a), 55, 19, &prop->data, 0, 0, 0, 0, "");
uiDefButI(block, TOGN|BIT|0, B_REDR, "False", 270, (short)(90-20*a), 55, 19, &prop->data, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREY);
}
else if(prop->type==PROP_INT)
uiDefButI(block, NUM, butreturn, "", 215, (short)(90-20*a), 110, 19, &prop->data, -10000, 10000, 0, 0, "");
@@ -2392,11 +2367,9 @@ void logic_buts(void)
/* ******************************* */
xco= 375; yco= 170; width= 230;
- uiBlockSetCol(block, BUTGREY);
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 80, 19, "");
- uiBlockSetCol(block, BUTGREEN);
- uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetEmboss(block, UI_EMBOSS);
uiDefButS(block, TOG|BIT|0, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
uiDefButS(block, TOG|BIT|1, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
uiDefButS(block, TOG|BIT|2, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
@@ -2409,13 +2382,10 @@ void logic_buts(void)
if( (ob->scavisflag & OB_VIS_SENS) == 0) continue;
/* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSSX);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetEmboss(block, UI_EMBOSS);
if(ob->sensors.first) uiSetCurFont(block, UI_HELVB);
- uiBlockSetCol(block, MIDGREY);
uiDefButS(block, TOG|BIT|6, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
if(ob->sensors.first) uiSetCurFont(block, UI_HELV);
- uiBlockSetCol(block, BUTSALMON);
uiDefButS(block, TOG|BIT|8, B_ADD_SENS, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor");
yco-=20;
@@ -2423,23 +2393,18 @@ void logic_buts(void)
sens= ob->sensors.first;
while(sens) {
- uiBlockSetEmboss(block, UI_EMBOSSW);
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButS(block, TOG|BIT|1, B_DEL_SENS, ICON_X, xco, yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
- uiBlockSetCol(block, BUTGREY);
uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Sensor settings");
ycoo= yco;
if(sens->flag & SENS_SHOW)
{
- uiBlockSetCol(block, BUTYELLOW);
-
uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
sens->otype= sens->type;
- uiBlockSetCol(block, BUTGREY);
yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
}
@@ -2466,11 +2431,9 @@ void logic_buts(void)
/* ******************************* */
xco= 675; yco= 170; width= 230;
- uiBlockSetCol(block, BUTGREY);
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, 19, "");
- uiBlockSetCol(block, BUTGREEN);
- uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetEmboss(block, UI_EMBOSS);
uiDefButS(block, TOG|BIT|3, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
uiDefButS(block, TOG|BIT|4, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
uiDefButS(block, TOG|BIT|5, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator");
@@ -2484,10 +2447,8 @@ void logic_buts(void)
if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
/* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSSX);
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetEmboss(block, UI_EMBOSS);
uiDefButS(block, TOG|BIT|9, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
- uiBlockSetCol(block, MIDGREY);
if(ob->controllers.first) uiSetCurFont(block, UI_HELVB);
uiDefButS(block, TOG|BIT|11, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 0, 0, 0, "Active Object name");
if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
@@ -2497,19 +2458,15 @@ void logic_buts(void)
cont= ob->controllers.first;
while(cont) {
- uiBlockSetEmboss(block, UI_EMBOSSW);
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButS(block, TOG|BIT|1, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
- uiBlockSetCol(block, BUTGREY);
uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
if(cont->flag & CONT_SHOW) {
- uiBlockSetCol(block, BUTYELLOW);
cont->otype= cont->type;
uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type");
but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, cont->name, 0, 31, 0, 0, "Controller name");
uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
- uiBlockSetCol(block, BUTGREY);
ycoo= yco;
yco= draw_controllerbuttons(cont, block, xco, yco, width);
@@ -2541,11 +2498,9 @@ void logic_buts(void)
/* ******************************* */
xco= 985; yco= 170; width= 280;
- uiBlockSetCol(block, BUTGREY);
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 100, 19, "");
- uiBlockSetCol(block, BUTGREEN);
- uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetEmboss(block, UI_EMBOSS);
uiDefButS(block, TOG|BIT|6, B_REDR, "Sel", xco+110, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
uiDefButS(block, TOG|BIT|7, B_REDR, "Act", xco+110+(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
uiDefButS(block, TOG|BIT|8, B_REDR, "Link", xco+110+2*(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
@@ -2557,13 +2512,10 @@ void logic_buts(void)
if( (ob->scavisflag & OB_VIS_ACT) == 0) continue;
/* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSSX);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetEmboss(block, UI_EMBOSS);
if(ob->actuators.first) uiSetCurFont(block, UI_HELVB);
- uiBlockSetCol(block, MIDGREY);
uiDefButS(block, TOG|BIT|7, B_REDR, ob->id.name+2,(short)(xco-10), yco,(short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
if(ob->actuators.first) uiSetCurFont(block, UI_HELV);
- uiBlockSetCol(block, BUTSALMON);
uiDefButS(block, TOG|BIT|10, B_ADD_ACT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Actuator");
yco-=20;
@@ -2571,19 +2523,15 @@ void logic_buts(void)
act= ob->actuators.first;
while(act) {
- uiBlockSetEmboss(block, UI_EMBOSSW);
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButS(block, TOG|BIT|1, B_DEL_ACT, ICON_X, xco, yco, 22, 19, &act->flag, 0, 0, 0, 0, "Delete Actuator");
- uiBlockSetCol(block, BUTGREY);
uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &act->flag, 0, 0, 0, 0, "Actuator settings");
if(act->flag & ACT_SHOW) {
- uiBlockSetCol(block, BUTYELLOW);
act->otype= act->type;
uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
- uiBlockSetCol(block, BUTGREY);
ycoo= yco;
yco= draw_actuatorbuttons(act, block, xco, yco, width);
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index abb21181860..637220c27e6 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -284,23 +284,23 @@ static void get_constraint_typestring (char *str, bConstraint *con)
}
}
-static BIFColorID get_constraint_col(bConstraint *con)
+static int get_constraint_col(bConstraint *con)
{
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
- return BUTWHITE;
+ return TH_BUT_NEUTRAL;
case CONSTRAINT_TYPE_KINEMATIC:
- return BUTPURPLE;
+ return TH_BUT_SETTING2;
case CONSTRAINT_TYPE_TRACKTO:
- return BUTGREEN;
+ return TH_BUT_SETTING;
case CONSTRAINT_TYPE_ROTLIKE:
- return BUTBLUE;
+ return TH_BUT_SETTING1;
case CONSTRAINT_TYPE_LOCLIKE:
- return BUTYELLOW;
+ return TH_BUT_POPUP;
case CONSTRAINT_TYPE_ACTION:
- return BUTPINK;
+ return TH_BUT_ACTION;
default:
- return REDALERT;
+ return TH_REDALERT;
}
}
@@ -309,27 +309,25 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiBut *but;
char typestr[64];
short height, width = 238;
- BIFColorID curCol;
+ int curCol;
/* there is something weird in this function... opengl draw (glrects) doesnt match the buttons... */
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
get_constraint_typestring (typestr, con);
curCol = get_constraint_col(con);
/* Draw constraint header */
- uiBlockSetCol(block, BUTSALMON);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco, *yco, 20, 20, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
uiButSetFunc(but, del_constraint_func, con, list);
if (con->flag & CONSTRAINT_EXPAND) {
- uiBlockSetCol(block, BUTYELLOW);
if (con->flag & CONSTRAINT_DISABLE)
- uiBlockSetCol(block, REDALERT);
+ uiBlockSetCol(block, TH_REDALERT);
if (type==TARGET_BONE)
but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
@@ -344,14 +342,13 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
}
else{
uiBlockSetEmboss(block, UI_EMBOSSP);
- uiBlockSetCol(block, BUTGREY);
if (con->flag & CONSTRAINT_DISABLE) {
- uiBlockSetCol(block, REDALERT);
- BIF_set_color(REDALERT, COLORSHADE_MEDIUM);
+ uiBlockSetCol(block, TH_REDALERT);
+ BIF_ThemeColor(TH_REDALERT);
}
else
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-12, *xco+266, *yco+5);
@@ -361,9 +358,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiButSetFunc(but, move_constraint_func, con, NULL);
}
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_RIGHTARROW, *xco+248, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse");
@@ -390,7 +387,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 86;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
@@ -422,7 +419,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bLocateLikeConstraint *data = con->data;
bArmature *arm;
height = 66;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
@@ -447,7 +444,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bRotateLikeConstraint *data = con->data;
bArmature *arm;
height = 46;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
@@ -468,7 +465,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 66;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
@@ -489,7 +486,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
case CONSTRAINT_TYPE_NULL:
{
height = 20;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
}
@@ -500,7 +497,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 46;
- BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(curCol);
glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
@@ -592,7 +589,7 @@ static void object_panel_constraint(void)
short xco, yco, type;
char ownerstr[64];
- block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Effects", "Object");
if(uiNewPanel(curarea, block, "Constraints", "Object", 640, 0, 318, 204)==0) return;
@@ -604,7 +601,6 @@ static void object_panel_constraint(void)
if (conlist) {
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_CONSTRAINT_ADD, "Add", 10, 190, 95, 20, 0, 0.0, 0, 0, 0,"Add new constraint");
/* Go through the list of constraints and draw them */
@@ -907,7 +903,7 @@ void object_panel_draw(Object *ob)
int xco, a, dx, dy;
- block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return;
/* LAYERS */
@@ -925,7 +921,6 @@ void object_panel_draw(Object *ob)
id= ob->data;
if(id && id->lib) uiSetButLock(1, "Can't edit library data");
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, "");
uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4",
28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object");
@@ -938,7 +933,6 @@ void object_panel_draw(Object *ob)
uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space");
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name");
- uiBlockSetCol(block, BUTGREY);
}
@@ -1136,11 +1130,9 @@ void object_panel_effects(Object *ob)
int a;
short x, y;
- block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 418, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
-
/* EFFECTS */
if (ob->type == OB_MESH) {
@@ -1148,8 +1140,6 @@ void object_panel_effects(Object *ob)
uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect");
}
- uiBlockSetCol(block, BUTGREY);
-
/* select effs */
eff= ob->effect.first;
a= 0;
@@ -1186,12 +1176,10 @@ void object_panel_effects(Object *ob)
wav= (WaveEff *)eff;
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis");
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis");
uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave efefct");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis");
uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis");
@@ -1212,9 +1200,7 @@ void object_panel_effects(Object *ob)
paf= (PartEff *)eff;
uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles");
- uiBlockSetCol(block, BUTGREY);
uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");
if(paf->flag & PAF_STATIC) {
@@ -1227,9 +1213,7 @@ void object_panel_effects(Object *ob)
uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles");
uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 32.0, 0, 0, "Specify the number of key positions");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Probability \"dying\" particle spawns a new one.");
uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself");
@@ -1239,30 +1223,28 @@ void object_panel_effects(Object *ob)
uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces");
uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction");
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation");
uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor");
-
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
+
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force");
uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force");
uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed");
uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed");
- uiBlockSetCol(block, BUTGREY);
+
uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture");
@@ -1277,10 +1259,9 @@ static void object_panel_anim(Object *ob)
uiBlock *block;
char str[32];
- block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREEN);
uiDefButC(block, ROW,REDRAWVIEW3D,"TrackX", 27,190,58,17, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 85,190,19,17, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 104,190,19,17, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
@@ -1291,39 +1272,30 @@ static void object_panel_anim(Object *ob)
uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 274,190,20,17, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 297,190,19,17, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
- uiBlockSetCol(block, BUTGREEN);
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 25,160,70,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 97,160,81,20, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 261,160,56,20, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
-
- uiBlockSetCol(block, BUTGREY);
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 24,128,88,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
- uiBlockSetCol(block, BUTGREEN);
uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 200,128,31,20, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal");
uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 24,105,141,18, &ob->dupsta, 1.0, 1500.0, 0, 0, "Specify startframe for Dupliframes");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 24,83,140,19, &ob->dupend, 1.0, 2500.0, 0, 0, "Specify endframe for Dupliframes");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 169,104,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, "");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 169,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 23,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo");
uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent");
uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Particle", 141,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
- uiBlockSetCol(block, BUTGREY);
sprintf(str, "%.4f", prspeed);
uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, "");
uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 246,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 23,17,114,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames");
#if 0
@@ -1343,8 +1315,6 @@ static void object_panel_anim(Object *ob)
}
}
- uiBlockSetCol(block, BUTGREY);
-
sprintf(str, "%.3f", G.sipo->v2d.tot.xmin);
uiDefBut(block, LABEL, 0, str, 1020, 140, 100, 19, 0, 0, 0, 0, 0, "");
sprintf(str, "%.3f", G.sipo->v2d.tot.xmax);
@@ -1361,15 +1331,12 @@ static void object_panel_anim(Object *ob)
uiDefButF(block, NUM, B_DIFF, "Ymin:", 1020, 80, 100, 19, &G.sipo->tot.ymin, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, "");
uiDefButF(block, NUM, B_DIFF, "Ymax:", 1120, 80, 100, 19, &G.sipo->tot.ymax, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_MUL_IPO, "SET", 1220,79,50,62, 0, 0, 0, 0, 0, "");
/* SPEED BUTTON */
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_DIFF, "Speed:", 1020,23,164,28, &hspeed, 0.0, 180.0, 1, 0, "");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SETSPEED, "SET", 1185,23,83,29, 0, 0, 0, 0, 0, "");
#endif
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 2256def0cd7..559bf444918 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -264,10 +264,9 @@ static void sound_panel_listener()
int xco= 100, yco=100, mixrate;
char mixrateinfo[256];
- block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTGREY);
mixrate = sound_get_mixrate();
sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
@@ -295,7 +294,7 @@ static void sound_panel_sequencer()
short xco, yco;
char mixrateinfo[256];
- block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
/* audio sequence engine settings ------------------------------------------------------------------ */
@@ -310,14 +309,11 @@ static void sound_panel_sequencer()
uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 25;
- uiBlockSetCol(block, BUTGREY);
uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz", xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz", xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc", xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
yco -= 25;
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, B_SOUND_CHANGED, "Sync", xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
uiDefButS(block, TOG|BIT|2, B_SOUND_CHANGED, "Scrub", xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
@@ -325,7 +321,6 @@ static void sound_panel_sequencer()
uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 25;
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
@@ -333,7 +328,6 @@ static void sound_panel_sequencer()
uiDefButS(block, TOG|BIT|0, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");
yco -= 35;
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN", xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio");
}
@@ -346,7 +340,7 @@ static void sound_panel_sound(bSound *sound)
bSample *sample;
char *strp, str[32], ch[256];
- block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
@@ -394,14 +388,10 @@ static void sound_panel_sound(bSound *sound)
uiDefIconButI(block, TOG|BIT|0, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
285, 120,25,24, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
- uiBlockSetCol(block, BUTPURPLE);
uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play", 160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
-
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Set the volume of this sound");
@@ -409,7 +399,6 @@ static void sound_panel_sound(bSound *sound)
160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Set the pitch of this sound");
/* looping */
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|SOUND_FLAGS_LOOP_BIT, B_SOUND_REDRAW, "Loop",
10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Toggle between looping on/off");
@@ -423,12 +412,10 @@ static void sound_panel_sound(bSound *sound)
/* 3D settings ------------------------------------------------------------------ */
if (sound->sample->channels == 1) {
- uiBlockSetCol(block, BUTGREEN);
uiDefButI(block, TOG|BIT|SOUND_FLAGS_3D_BIT, B_SOUND_REDRAW, "3D Sound",
10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Turns 3D sound on");
if (sound->flags & SOUND_FLAGS_3D) {
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Sets the surround scaling factor for this sound");
@@ -796,53 +783,29 @@ static uiBlock *edge_render_menu(void *arg_unused)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks,
- "edge render", UI_EMBOSSX, UI_HELV,
- curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "",
-/* 285, -20, 230, 100, NULL, */
- 285, -20, 230, 120, NULL,
- 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", 285, -20, 230, 120, NULL, 0, 0, 0, 0, "");
- uiDefButS(block, NUM, 0,"Eint:",
- 295,50,70,19,
- &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
+ uiDefButS(block, NUM, 0,"Eint:", 295,50,70,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
"Sets edge intensity for Toon shading");
- uiBlockSetCol(block, BUTGREEN);
- uiDefButI(block, TOG, 0,"Shift",
- 365,50,70,19,
- &G.compat, 0, 0, 0, 0,
+ uiDefButI(block, TOG, 0,"Shift", 365,50,70,19, &G.compat, 0, 0, 0, 0,
"For unified renderer: use old offsets for edges");
- uiDefButI(block, TOG, 0,"All", 435,50,70,19,
- &G.notonlysolid, 0, 0, 0, 0,
- "For unified renderer: also consider transparent "
- "faces for toon shading");
+ uiDefButI(block, TOG, 0,"All", 435,50,70,19, &G.notonlysolid, 0, 0, 0, 0,
+ "For unified renderer: also consider transparent faces for toon shading");
/* colour settings for the toon shading */
- uiBlockSetCol(block, BUTGREY);
- uiDefButF(block, COL, B_EDGECOLSLI, "",
- 295,-10,30,60,
- &(G.scene->r.edgeR), 0, 0, 0, 0,
- "");
+ uiDefButF(block, COL, B_EDGECOLSLI, "", 295,-10,30,60, &(G.scene->r.edgeR), 0, 0, 0, 0, "");
- uiDefButF(block, NUMSLI, 0, "R ",
- 325, 30, 180,19,
- &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
+ uiDefButF(block, NUMSLI, 0, "R ", 325, 30, 180,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
- uiDefButF(block, NUMSLI, 0, "G ",
- 325, 10, 180,19,
- &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
+ uiDefButF(block, NUMSLI, 0, "G ", 325, 10, 180,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
- uiDefButF(block, NUMSLI, 0, "B ",
- 325, -10, 180,19,
- &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
+ uiDefButF(block, NUMSLI, 0, "B ", 325, -10, 180,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
- uiDefButS(block, NUM, 0,"AntiShift",
- 365,70,140,19,
- &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0,
+ uiDefButS(block, NUM, 0,"AntiShift", 365,70,140,19, &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0,
"For unified renderer: reduce intensity on boundaries "
"with identical materials with this number.");
@@ -855,17 +818,14 @@ static uiBlock *post_render_menu(void *arg_unused)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "post render", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "post render", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -10, 10, 200, 80, NULL, 0, 0, 0, 0, "");
- uiDefButF(block, NUMSLI, 0,"Add:", 0,60,180,19,
- &G.scene->r.postadd, -1.0, 1.0, 0, 0, "");
- uiDefButF(block, NUMSLI, 0,"Mul:", 0,40,180,19,
- &G.scene->r.postmul, 0.01, 4.0, 0, 0, "");
- uiDefButF(block, NUMSLI, 0,"Gamma:", 0,20,180,19,
- &G.scene->r.postgamma, 0.2, 2.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0,"Add:", 0,60,180,19, &G.scene->r.postadd, -1.0, 1.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0,"Mul:", 0,40,180,19, &G.scene->r.postmul, 0.01, 4.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0,"Gamma:", 0,20,180,19, &G.scene->r.postgamma, 0.2, 2.0, 0, 0, "");
uiBlockSetDirection(block, UI_TOP);
@@ -879,7 +839,7 @@ static uiBlock *framing_render_menu(void *arg_unused)
short yco = 60, xco = 0;
int randomcolorindex = 1234;
- block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -10, -10, 300, 100, NULL, 0, 0, 0, 0, "");
@@ -989,7 +949,7 @@ static void render_panel_output()
char *strp;
- block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
uiDefBut(block, TEX,0,"", 30, 170, 268, 19,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
@@ -999,10 +959,8 @@ static void render_panel_output()
uiDefBut(block, TEX,0,"", 30, 125, 268, 19,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type");
uiDefBut(block, BUT,B_FS_FTYPE," ", 15, 125, 10, 19, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
uiDefIconBut(block, BUT, B_CLEARSET, ICON_X, 131, 95, 20, 19, 0, 0, 0, 0, 0, "Remove Set link");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_IS_BACKBUF," ", 8, 148, 10, 19, 0, 0, 0, 0, 0, "Open Imageselect to get Backbuf image");
uiDefBut(block, BUT,B_IS_FTYPE," ", 8, 125, 10, 19, 0, 0, 0, 0, 0, "Open Imageselect to get Ftype image");
- uiBlockSetCol(block, BUTGREY);
/* SET BUTTON */
id= (ID *)G.scene->set;
@@ -1011,7 +969,7 @@ static void render_panel_output()
uiDefButS(block, MENU, B_SETBROWSE, strp, 8, 96, 20, 19, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
MEM_freeN(strp);
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
if(G.scene->set) {
uiSetButLock(1, NULL);
@@ -1022,7 +980,7 @@ static void render_panel_output()
uiDefButS(block, TOG|BIT|0, 0,"Backbuf", 8, 70, 62, 19, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
for(b=0; b<3; b++)
for(a=0; a<3; a++)
@@ -1053,15 +1011,11 @@ static void render_panel_render()
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
-
uiDefBut(block, BUT,B_DORENDER,"RENDER", 369,142,192,47, 0, 0, 0, 0, 0, "Start the rendering");
- uiBlockSetCol(block, BUTGREY);
-
uiDefButS(block, TOG|BIT|0, 0, "OSA", 369,114,124,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
uiDefButF(block, NUM,B_DIFF,"Bf:", 495,90,65,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 0, "Sets motion blur factor");
uiDefButS(block, TOG|BIT|14, 0, "MBLUR", 495,114,66,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
@@ -1078,7 +1032,6 @@ static void render_panel_render()
uiDefButS(block, ROW,800,"Premul", 410,11,54,24,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
uiDefButS(block, ROW,800,"Key", 467,11,44,24,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, TOG|BIT|1,0,"Shadow", 565,167,61,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
uiDefButS(block, TOG|BIT|4,0,"EnvMap", 626,167,61,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map renering");
uiDefButS(block, TOG|BIT|10,0,"Pano", 565,142,61,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
@@ -1105,19 +1058,17 @@ static void render_panel_anim()
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT,B_DOANIM,"ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence");
- uiBlockSetCol(block, BUTBLUE);
-
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|0, 0, "Do Sequence", 692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
uiDefButS(block, TOG|BIT|1, 0, "Render Daemon", 692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT,B_PLAYANIM, "PLAY", 692,40,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)");
uiDefButS(block, NUM, B_RTCHANGED, "rt:", 790,40,95,33, &G.rt, 0.0, 256.0, 0, 0, "General testing/debug button");
@@ -1132,7 +1083,7 @@ static void render_panel_format()
int yofs;
- block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
uiDefBlockBut(block, framing_render_menu, NULL, "Game framing settings |>> ", 892, 169, 227, 20, "Display game framing settings");
@@ -1148,15 +1099,11 @@ static void render_panel_format()
#ifdef __sgi
yofs = 76;
uiDefButS(block, NUM,B_DIFF,"MaxSize:", 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|12,0,"Cosmo", 1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
- uiBlockSetCol(block, BUTGREY);
#endif
uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(), 892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|11,0, "Crop", 1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "Exclude border rendering from total image");
- uiBlockSetCol(block, BUTGREY);
yofs -= 22;
@@ -1246,7 +1193,7 @@ void anim_panels()
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "anim_panels", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "anim_panels", UI_EMBOSS, UI_HELV, curarea->win);
uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 320,17,93,27,&G.scene->r.sfra,1.0,18000.0, 0, 0, "Specify the start frame of the animation");
uiDefButS(block, NUM,REDRAWSEQ,"End:", 416,17,95,27,&G.scene->r.efra,1.0,18000.0, 0, 0, "Specify the end frame of the animation");
@@ -1256,7 +1203,6 @@ void anim_panels()
uiDefButS(block, NUM,REDRAWSEQ,"Frs/sec:", 320,47,93,19, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, B_SOUND_CHANGED, "Sync", 416,47,95,19, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
diff --git a/source/blender/src/buttons_script.c b/source/blender/src/buttons_script.c
index 3a19442ad24..33040d00708 100644
--- a/source/blender/src/buttons_script.c
+++ b/source/blender/src/buttons_script.c
@@ -228,8 +228,6 @@ void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int sce
{
char str[256];
- uiBlockSetCol(block, BUTGREY);
-
if (script->totscript) {
strcpy(str, "FrameChanged%x 1|");
strcat(str, "Redraw%x 4|");
@@ -245,8 +243,6 @@ void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int sce
sprintf(str,"%d Scr:", script->totscript);
uiDefButS(block, NUM, REDRAWBUTSSCRIPT, str, (short)(sx+140), (short)sy-20,60,19, &script->actscript, 1, script->totscript, 0, 0, "Total / Active Script link (LeftMouse + Drag to change)");
- uiBlockSetCol(block, BUTSALMON);
-
if (scene) {
if (script->totscript<32767)
uiDefBut(block, BUT, B_SSCRIPT_ADD, "New", (short)(sx+240), (short)sy-20, 40, 19, 0, 0, 0, 0, 0, "Add a new Script link");
@@ -276,7 +272,7 @@ static void script_panel_scriptlink(void)
Material *ma;
int xco = 10;
- block= uiNewBlock(&curarea->uiblocks, "script_panel_scriptlink", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "script_panel_scriptlink", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Scriptlinks", "Script", 0, 0, 318, 204)==0) return;
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index a0766383221..34f528de0ce 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -628,7 +628,7 @@ static void texture_panel_plugin(Tex *tex)
PluginTex *pit;
short xco, yco, a;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Plugin", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
@@ -636,12 +636,10 @@ static void texture_panel_plugin(Tex *tex)
pit= tex->plugin;
- uiBlockSetCol(block, BUTGREEN);
for(a=0; a<pit->stypes; a++) {
uiDefButS(block, ROW, B_MATPRV, pit->stnames+16*a, (350+75*a), 170, 75, 18, &tex->stype, 2.0, (float)a, 0, 0, "");
}
- uiBlockSetCol(block, BUTGREY);
varstr= pit->varstr;
if(varstr) {
for(a=0; a<pit->vars; a++, varstr++) {
@@ -654,7 +652,6 @@ static void texture_panel_plugin(Tex *tex)
uiDefBut(block, TEX, B_NAMEPLUGIN, "", 350,130,290,24, pit->name, 0.0, 159.0, 0, 0, "");
}
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 350,150,137,24, 0, 0, 0, 0, 0, "");
}
@@ -664,11 +661,10 @@ static void texture_panel_magic(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Magic", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "Size :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the pattern");
uiDefButS(block, NUM, B_MATPRV, "Depth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Set the depth of the pattern");
uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the strength of the pattern");
@@ -678,11 +674,10 @@ static void texture_panel_blend(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Blend", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "Lin", 10, 180, 75, 19, &tex->stype, 2.0, 0.0, 0, 0, "Use a linear progresion");
uiDefButS(block, ROW, B_MATPRV, "Quad", 85, 180, 75, 19, &tex->stype, 2.0, 1.0, 0, 0, "Use a quadratic progression");
uiDefButS(block, ROW, B_MATPRV, "Ease", 160, 180, 75, 19, &tex->stype, 2.0, 2.0, 0, 0, "");
@@ -700,11 +695,10 @@ static void texture_panel_wood(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Wood", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "Bands", 10, 180, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard wood texture");
uiDefButS(block, ROW, B_MATPRV, "Rings", 85, 180, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use wood rings");
uiDefButS(block, ROW, B_MATPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Add noise to standard wood");
@@ -713,7 +707,6 @@ static void texture_panel_wood(Tex *tex)
uiDefButS(block, ROW, B_MATPRV, "Soft noise", 10, 160, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
uiDefButS(block, ROW, B_MATPRV, "Hard noise", 85, 160, 75, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 160, 130, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the bandnoise and ringnoise types");
@@ -724,18 +717,16 @@ static void texture_panel_stucci(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Stucci", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "Plastic", 10, 180, 100, 19, &tex->stype, 2.0, 0.0, 0, 0, "Use standard stucci");
uiDefButS(block, ROW, B_MATPRV, "Wall In", 110, 180, 100, 19, &tex->stype, 2.0, 1.0, 0, 0, "Set start value");
uiDefButS(block, ROW, B_MATPRV, "Wall Out", 210, 180, 100, 19, &tex->stype, 2.0, 2.0, 0, 0, "Set end value");
uiDefButS(block, ROW, B_MATPRV, "Soft noise", 10, 160, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
uiDefButS(block, ROW, B_MATPRV, "Hard noise", 110, 160, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 10, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the depth of the stucci");
}
@@ -744,11 +735,10 @@ static void texture_panel_marble(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Marble", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "Soft", 10, 180, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use soft marble");
uiDefButS(block, ROW, B_MATPRV, "Sharp", 85, 180, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use more clearly defined marble");
uiDefButS(block, ROW, B_MATPRV, "Sharper", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Use very clear defined marble");
@@ -756,7 +746,6 @@ static void texture_panel_marble(Tex *tex)
uiDefButS(block, ROW, B_MATPRV, "Soft noise", 10, 160, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
uiDefButS(block, ROW, B_MATPRV, "Hard noise", 110, 160, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the marble calculation");
uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the sine bands");
@@ -768,17 +757,15 @@ static void texture_panel_clouds(Tex *tex)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Clouds", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "Default", 10, 180, 70, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard noise");
uiDefButS(block, ROW, B_MATPRV, "Color", 80, 180, 70, 18, &tex->stype, 2.0, 1.0, 0, 0, "Let Noise give RGB value");
uiDefButS(block, ROW, B_MATPRV, "Soft noise", 155, 180, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
uiDefButS(block, ROW, B_MATPRV, "Hard noise", 230, 180, 80, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 160, 130, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the cloud calculation");
@@ -793,7 +780,7 @@ static void texture_panel_envmap(Tex *tex)
short a, xco, yco, dx, dy;
char *strp, str[32];
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Envmap", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
@@ -804,49 +791,41 @@ static void texture_panel_envmap(Tex *tex)
if(tex->env) {
env= tex->env;
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_REDR, "Static", 10, 180, 100, 19, &env->stype, 2.0, 0.0, 0, 0, "Calculate map only once");
uiDefButS(block, ROW, B_REDR, "Anim", 110, 180, 100, 19, &env->stype, 2.0, 1.0, 0, 0, "Calculate map each rendering");
uiDefButS(block, ROW, B_ENV_FREE, "Load", 210, 180, 100, 19, &env->stype, 2.0, 2.0, 0, 0, "Load map from disk");
if(env->stype==ENV_LOAD) {
/* file input */
- uiBlockSetCol(block, BUTGREY);
id= (ID *)tex->ima;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
if(strp[0])
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Browse");
MEM_freeN(strp);
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_LOADTEXIMA1, "Load Image", 10,115,130,20, 0, 0, 0, 0, 0, "Load image - file view");
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefBut(block, BUT, B_LOADTEXIMA, "", 140,115,20,20, 0, 0, 0, 0, 0, "Load image - thumb view");
+ uiBlockSetCol(block, TH_AUTO);
if(tex->ima) {
uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Texture name");
sprintf(str, "%d", tex->ima->id.us);
uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Number of users");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,115,80,20, 0, 0, 0, 0, 0, "Reload");
if (tex->ima->packedfile) packdummy = 1;
else packdummy = 0;
- uiBlockSetCol(block, BUTGREY);
uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,115,24,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image");
}
}
else {
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 10,135,100,20, 0, 0, 0, 0, 0, "Release all images associated with environment map");
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 110,135,100,20, 0, 0, 0, 0, 0, "Save environment map");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_ENV_FREE_ALL, "Free all EnvMaps", 210,135,100,20, 0, 0, 0, 0, 0, "Frees all rendered environment maps");
}
- uiBlockSetCol(block, BUTGREY);
uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 10,90,150,20, &(env->object), "Object name");
if(env->stype!=ENV_LOAD)
uiDefButS(block, NUM, B_ENV_FREE, "CubeRes", 160,90,150,20, &env->cuberes, 50, 2048.0, 0, 0, "Set the resolution in pixels");
@@ -877,7 +856,7 @@ static void texture_panel_image1(Tex *tex)
uiBlock *block;
char str[32];
- block= uiNewBlock(&curarea->uiblocks, "texture_panel1", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Crop and Anim", "Texture", 960, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
@@ -908,7 +887,6 @@ static void texture_panel_image1(Tex *tex)
uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start");
uiDefButS(block, NUM, B_MATPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|6, 0, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Repeat animation image");
}
}
@@ -920,13 +898,11 @@ static void texture_panel_image(Tex *tex)
ID *id;
char *strp, str[32];
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Image", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
/* types */
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButS(block, TOG|BIT|0, 0, "InterPol", 10, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolate pixels of the image");
uiDefButS(block, TOG|BIT|1, B_MATPRV, "UseAlpha", 85, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Use the alpha layer");
uiDefButS(block, TOG|BIT|5, B_MATPRV, "CalcAlpha", 160, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Calculate an alpha based on the RGB");
@@ -940,31 +916,26 @@ static void texture_panel_image(Tex *tex)
uiDefButS(block, TOG|BIT|10, 0, "StField", 260, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "");
/* file input */
- uiBlockSetCol(block, BUTGREY);
id= (ID *)tex->ima;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
if(strp[0])
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Browse");
MEM_freeN(strp);
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_LOADTEXIMA1, "Load Image", 10,115,130,20, 0, 0, 0, 0, 0, "Load image - file view");
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefBut(block, BUT, B_LOADTEXIMA, "", 140,115,20,20, 0, 0, 0, 0, 0, "Load image - thumb view");
-
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
if(tex->ima) {
uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Texture name");
sprintf(str, "%d", tex->ima->id.us);
uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Number of users");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,115,80,20, 0, 0, 0, 0, 0, "Reload");
if (tex->ima->packedfile) packdummy = 1;
else packdummy = 0;
- uiBlockSetCol(block, BUTGREY);
uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,115,24,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image");
}
@@ -972,13 +943,11 @@ static void texture_panel_image(Tex *tex)
uiDefButF(block, NUM, B_MATPRV, "Filter :", 10,92,135,19, &tex->filtersize, 0.1, 25.0, 0, 0, "Set the filter size used by mipmap and interpol");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, 0, "Extend", 10,70,75,19, &tex->extend, 4.0, 1.0, 0, 0, "Extend the colour of the edge");
uiDefButS(block, ROW, 0, "Clip", 85,70,75,19, &tex->extend, 4.0, 2.0, 0, 0, "Return alpha 0.0 outside image");
uiDefButS(block, ROW, 0, "ClipCube", 160,70,75,19, &tex->extend, 4.0, 4.0, 0, 0, "Return alpha 0.0 outside cubeshaped area around image");
uiDefButS(block, ROW, 0, "Repeat", 235,70,75,19, &tex->extend, 4.0, 3.0, 0, 0, "Repeat image horizontally and vertically");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_MATPRV, "Xrepeat:", 10,50,150,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the X direction");
uiDefButS(block, NUM, B_MATPRV, "Yrepeat:", 160,50,150,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the Y direction");
@@ -1005,33 +974,27 @@ static void texture_panel_colors(Tex *tex)
uiBlock *block;
CBData *cbd;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Texture");
if(uiNewPanel(curarea, block, "Colors", "Texture", 1280, 0, 318, 204)==0) return;
/* COLORBAND */
- uiBlockSetCol(block, BUTSALMON);
uiDefButS(block, TOG|BIT|0, B_COLORBAND, "Colorband",10,180,100,20, &tex->flag, 0, 0, 0, 0, "Use colorband");
if(tex->flag & TEX_COLORBAND) {
uiDefBut(block, BUT, B_ADDCOLORBAND, "Add", 110,180,50,20, 0, 0, 0, 0, 0, "Add new colour to the colorband");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_REDR, "Cur:", 160,180,100,20, &tex->coba->cur, 0.0, (float)(tex->coba->tot-1), 0, 0, "The active colour from the colorband");
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_DELCOLORBAND, "Del", 260,180,50,20, 0, 0, 0, 0, 0, "Delete the active colour");
- uiBlockSetCol(block, BUTGREY);
uiDefBut(block, LABEL, B_DOCOLORBAND, "", 10,150,300,20, 0, 0, 0, 0, 0, "Colorband"); /* only for event! */
uiBlockSetDrawExtraFunc(block, drawcolorband_cb);
cbd= tex->coba->data + tex->coba->cur;
uiDefButF(block, NUM, B_CALCCBAND, "Pos", 10,120,80,20, &cbd->pos, 0.0, 1.0, 10, 0, "Set the position of the active colour");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "E", 90,120,20,20, &tex->coba->ipotype, 5.0, 1.0, 0, 0, "Interpolation type Ease");
uiDefButS(block, ROW, B_MATPRV, "L", 110,120,20,20, &tex->coba->ipotype, 5.0, 0.0, 0, 0, "Interpolation type Linear");
uiDefButS(block, ROW, B_MATPRV, "S", 130,120,20,20, &tex->coba->ipotype, 5.0, 2.0, 0, 0, "Interpolation type Spline");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, COL, B_BANDCOL, "", 150,120,30,20, &(cbd->r), 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI, B_MATPRV, "A ", 180,120,130,20, &cbd->a, 0.0, 1.0, 0, 0, "Set the alpha value");
@@ -1042,7 +1005,6 @@ static void texture_panel_colors(Tex *tex)
}
/* RGB-BRICON */
- uiBlockSetCol(block, BUTGREY);
if((tex->flag & TEX_COLORBAND)==0) {
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 60,80,200,20, &tex->rfac, 0.0, 2.0, 0, 0, "Set the red value");
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 60,60,200,20, &tex->gfac, 0.0, 2.0, 0, 0, "Set the green value");
@@ -1064,13 +1026,13 @@ static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *l
char str[32], *strp;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return;
/* first do the browse but */
buttons_active_id(&id, &idfrom);
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
if(ma) {
std_libbuttons(block, 10, 180, 0, NULL, B_TEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
@@ -1080,7 +1042,7 @@ static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *l
else if(la) {
std_libbuttons(block, 10, 180, 0, NULL, B_LTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
-
+ uiBlockSetCol(block, TH_AUTO);
/* From button: removed */
@@ -1116,8 +1078,6 @@ static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *l
Tex *tex= mtex->tex;
int xco;
- uiBlockSetCol(block, BUTGREEN);
-
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
xco= 275;
uiDefButS(block, ROW, B_TEXTYPE, texstr[0], 160, 110, 70, 20, &tex->type, 1.0, 0.0, 0, 0, "Default");
@@ -1148,7 +1108,7 @@ static void texture_panel_preview(int preview)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Texture", 0, 0, 318, 204)==0) return;
if(preview) uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
@@ -1156,8 +1116,6 @@ static void texture_panel_preview(int preview)
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,175,80,25, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Display the texture of the active material");
uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 200,150,80,25, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Display the texture of the world block");
uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 200,125,80,25, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Display the texture of the lamp");
@@ -1298,33 +1256,32 @@ static void radio_panel_calculation(Radio *rad, int flag)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Calculation", "Radio", 640, 0, 318, 204)==0) return;
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
- if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
+ if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Start the radiosity simulation");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM, 0, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect pathes");
uiDefButS(block, NUM, 0, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect elements");
- if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
- else uiBlockSetCol(block, BUTGREY);
+ if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, detect high energy changes and subdivide Elements");
uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detect high energy changes and subdivide Patches");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButI(block, NUM, 0, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Set the maximum allowed number of elements");
uiDefButS(block, NUM, 0, "Max Subdiv Shoot:", 3, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Set the maximum number of initial shoot patches that are evaluated");
- if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
- else uiBlockSetCol(block, BUTGREY);
+ if(flag & RAD_PHASE_FACES);
+ else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Force an extra smoothing");
uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Filter elements to remove aliasing artefacts");
uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 5, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Join elements which differ less than 'Lim'");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM, 0, "Lim:", 5, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Set the range for removing doubles");
@@ -1334,40 +1291,34 @@ static void radio_panel_tool(Radio *rad, int flag)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Radio Tool", "Radio", 320, 0, 318, 204)==0) return;
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
- if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTPURPLE);
- else uiBlockSetCol(block, BUTSALMON);
+ if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Convert selected and visible meshes to patches");
- if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
- else uiBlockSetCol(block, BUTGREY);
+ if(flag & RAD_PHASE_PATCHES)uiBlockSetCol(block, TH_AUTO);
+ else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Release all memory used by Radiosity");
- if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
- else uiBlockSetCol(block, BUTGREY);
+ if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO);
+ else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, changing input-meshes");
uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, unchanging input-meshes");
- uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enable wireframe drawmode");
uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 2, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enable solid drawmode");
uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 2, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enable Gourad drawmode");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, TOG|BIT|0, B_RAD_DRAW, "ShowLim", 2, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Visualize patch and element limits");
uiDefButS(block, TOG|BIT|1, B_RAD_DRAW, "Z", 2, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draw limits different");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 3, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Set maximum size of an element");
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 3, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Set minimum size of an element");
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Set maximum size of a patch");
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Set minimum size of a patch");
-
-
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 5, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivide patches");
}
@@ -1376,11 +1327,10 @@ static void radio_panel_render(Radio *rad)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Radio Render", "Radio", 0, 0, 318, 204)==0) return;
uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS);
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, NUMSLI, B_RAD_LIMITS, "Hemires:", 0, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Set the size of a hemicube");
uiDefButS(block, NUM, 0, "Max Iterations:", 2, 0, 10, 15, &rad->maxiter, 0.0, 10000.0, 0, 0, "Maximum number of radiosity rounds");
uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 3, 0, 10, 15, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitply the energy values");
@@ -1417,7 +1367,7 @@ static void world_panel_mapto(World *wrld)
uiBlock *block;
MTex *mtex;
- block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture and Input", "World");
if(uiNewPanel(curarea, block, "Map To", "World", 1280, 0, 318, 204)==0) return;
@@ -1442,13 +1392,11 @@ static void world_panel_mapto(World *wrld)
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 920,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "The value that an intensity texture blends with the current value");
/* MAP TO */
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Blend", 1087,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour progression in the sky");
uiDefButS(block, TOG|BIT|1, B_MATPRV, "Hori", 1172,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the horizon");
uiDefButS(block, TOG|BIT|2, B_MATPRV, "ZenUp", 1087,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith above");
uiDefButS(block, TOG|BIT|3, B_MATPRV, "ZenDo", 1172,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith below");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values");
uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values");
uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values");
@@ -1468,13 +1416,13 @@ static void world_panel_texture(World *wrld)
int a, loos;
char str[64], *strp;
- block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture and Input", "World", 960, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
/* TEX CHANNELS */
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_BUT_NEUTRAL);
for(a= 0; a<6; a++) {
mtex= wrld->mtex[a];
@@ -1492,6 +1440,7 @@ static void world_panel_texture(World *wrld)
}
/* TEXTUREBLOCK SELECT */
+ uiBlockSetCol(block, TH_BUT_SETTING2);
id= (ID *)mtex->tex;
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
uiDefButS(block, MENU, B_WTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Browse");
@@ -1506,19 +1455,17 @@ static void world_panel_texture(World *wrld)
if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
}
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture");
- uiBlockSetCol(block, BUTGREY);
}
+ uiBlockSetCol(block, TH_AUTO);
/* TEXCO */
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "View", 100,110,50,19, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Pass camera view vector on to the texture");
uiDefButS(block, ROW, B_MATPRV, "Object", 150,110,50,19, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "The name of the object used as a source for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 100,110,100,19, &(mtex->object), "");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
@@ -1533,7 +1480,7 @@ static void world_panel_mistaph(World *wrld)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mist Stars Physics", "World", 640, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
@@ -1545,23 +1492,23 @@ static void world_panel_mistaph(World *wrld)
uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Gravitation constant of the game world.");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D,"Mist", 10,110,140,19, &wrld->mode, 0, 0, 0, 0, "Enable mist");
+ uiBlockSetCol(block, TH_AUTO);
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_DIFF, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Use quadratic progression");
uiDefButS(block, ROW, B_DIFF, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Use linear progression");
uiDefButS(block, ROW, B_DIFF, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Use inverse quadratic progression");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specify the starting distance of the mist");
uiDefButF(block, NUM,REDRAWVIEW3D, "Di:",10,50,140,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specify the depth of the mist");
uiDefButF(block, NUM,B_DIFF,"Hi:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specify the factor for a less dense mist with increasing height");
uiDefButF(block, NUMSLI, 0, "Misi", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Set the mist intensity");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|1,B_DIFF, "Stars",160,110,140,19, &wrld->mode, 0, 0, 0, 0, "Enable stars");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
+
uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specify the average distance between two stars");
uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specify the minimum distance to the camera");
uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specify the average screen dimension");
@@ -1576,19 +1523,19 @@ static void world_panel_world(World *wrld)
ID *id, *idfrom;
short xco;
- block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return;
/* first do the browse but */
buttons_active_id(&id, &idfrom);
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
if(wrld==NULL) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, COL, B_COLHOR, "", 10,150,150,19, &wrld->horr, 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 10,130,150,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "The amount of red of the horizon colour");
@@ -1613,7 +1560,7 @@ static void world_panel_preview(World *wrld)
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
- block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "World", 0, 0, 318, 204)==0) return;
if(wrld==NULL) return;
@@ -1625,8 +1572,6 @@ static void world_panel_preview(World *wrld)
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButS(block, TOG|BIT|1,B_MATPRV,"Real", 200,175,80,25, &wrld->skytype, 0, 0, 0, 0, "Render background with real horizon");
uiDefButS(block, TOG|BIT|0,B_MATPRV,"Blend",200,150,80,19, &wrld->skytype, 0, 0, 0, 0, "Render background with natural progression");
uiDefButS(block, TOG|BIT|2,B_MATPRV,"Paper",200,125,80,19, &wrld->skytype, 0, 0, 0, 0, "Flatten blend or texture coordinates");
@@ -1679,7 +1624,7 @@ static void lamp_panel_mapto(Object *ob, Lamp *la)
uiBlock *block;
MTex *mtex;
- block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture and Input", "Lamp");
if(uiNewPanel(curarea, block, "Map To", "Lamp", 1280, 0, 318, 204)==0) return;
@@ -1704,10 +1649,8 @@ static void lamp_panel_mapto(Object *ob, Lamp *la)
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 920,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with");
/* MAP TO */
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 1107,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the colour of the lamp");
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "Mix the values");
uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "Multiply the values");
uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "Add the values");
@@ -1728,13 +1671,13 @@ static void lamp_panel_texture(Object *ob, Lamp *la)
int a, loos;
char *strp, str[64];
- block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture and Input", "Lamp", 960, 0, 318, 204)==0) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
/* TEX CHANNELS */
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_BUT_NEUTRAL);
for(a= 0; a<6; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
@@ -1751,6 +1694,7 @@ static void lamp_panel_texture(Object *ob, Lamp *la)
}
/* TEXTUREBLOK SELECT */
+ uiBlockSetCol(block, TH_BUT_SETTING2);
id= (ID *)mtex->tex;
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
@@ -1767,19 +1711,17 @@ static void lamp_panel_texture(Object *ob, Lamp *la)
if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
}
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture");
- uiBlockSetCol(block, BUTGREY);
}
/* TEXCO */
- uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_MATPRV, "Glob", 100,110,60,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Generate texture coordinates from global coordinates");
uiDefButS(block, ROW, B_MATPRV, "View", 160,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Generate texture coordinates from view coordinates");
uiDefButS(block, ROW, B_MATPRV, "Object", 230,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 100,90,200,20, &(mtex->object), "");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
@@ -1794,7 +1736,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
uiBlock *block;
float grid=0.0;
- block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Spot", "Lamp", 640, 0, 318, 204)==0) return;
if(G.vd) grid= G.vd->grid;
@@ -1802,13 +1744,13 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
uiSetButLock(la->id.lib!=0, "Can't edit library data");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Shadows",10,150,80,19,&la->mode, 0, 0, 0, 0, "Let lamp produce shadows");
uiDefButS(block, TOG|BIT|5, 0,"OnlyShadow", 10,130,80,19,&la->mode, 0, 0, 0, 0, "Render shadow only");
uiDefButS(block, TOG|BIT|7, B_LAMPREDRAW,"Square", 10,90,80,19,&la->mode, 0, 0, 0, 0, "Use square spotbundles");
uiDefButS(block, TOG|BIT|1, 0,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Render spotlights with a volumetric halo");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Set the angle of the spot beam in degrees");
uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Set the softness of the spot edge");
uiDefButF(block, NUMSLI,0,"HaloInt ", 100,130,200,19,&la->haint, 0.0, 5.0, 0, 0, "Set the intensity of the spot halo");
@@ -1835,7 +1777,7 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
float grid= 0.0;
short xco;
- block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Lamp", "Lamp", 320, 0, 318, 204)==0) return;
if(G.vd) grid= G.vd->grid;
@@ -1846,13 +1788,13 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
/* first do the browse but */
buttons_active_id(&id, &idfrom);
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, id, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:",xco+10,180,104,20,&la->dist, 0.01, 5000.0, 100, 0, "Set the distance value");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|3, B_MATPRV,"Quad", 10,150,100,19,&la->mode, 0, 0, 0, 0, "Use inverse quadratic proportion");
uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Lamp only shines inside a sphere");
uiDefButS(block, TOG|BIT|2, 0,"Layer", 10,90,100,19,&la->mode, 0, 0, 0, 0, "Illuminate objects in the same layer only");
@@ -1861,7 +1803,7 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
uiDefButS(block, TOG|BIT|12, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "No specular shading of material");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUMSLI,B_MATPRV,"Energy ", 120,150,180,20, &(la->energy), 0.0, 10.0, 0, 0, "Set the intensity of the light");
uiDefButF(block, NUMSLI,B_MATPRV,"R ", 120,120,180,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Set the red component of the light");
@@ -1880,7 +1822,7 @@ static void lamp_panel_preview(Object *ob, Lamp *la)
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
- block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Lamp", 0, 0, 318, 204)==0) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
@@ -1890,7 +1832,6 @@ static void lamp_panel_preview(Object *ob, Lamp *la)
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 200,175,80,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Use a point light source");
uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 200,150,80,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Restrict lamp to conical space");
uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 200,125,80,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Light shines from constant direction");
@@ -1977,7 +1918,7 @@ static void material_panel_map_to(Material *ma)
uiBlock *block;
MTex *mtex;
- block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Material");
if(uiNewPanel(curarea, block, "Map To", "Material", 1600, 0, 318, 204)==0) return;
@@ -1995,13 +1936,11 @@ static void material_panel_map_to(Material *ma)
uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, "Browse datablocks");
if(ma->colormodel==MA_HSV) {
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 900,80,163,18, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, "");
- uiBlockSetCol(block, BUTPURPLE);
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 900,60,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
- uiBlockSetCol(block, BUTPURPLE);
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 900,40,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
}
else {
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of red the intensity texture blends with");
@@ -2012,7 +1951,6 @@ static void material_panel_map_to(Material *ma)
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with the current value");
/* MAP TO */
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 900,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect basic colour of the material");
uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 935,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the rendered normal");
uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 970,166,40,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the specularity colour");
@@ -2025,7 +1963,6 @@ static void material_panel_map_to(Material *ma)
/* uiDefButS(block, TOG|BIT|3, B_MATPRV, "Alpha Mix",1087,114,100,18, &(mtex->texflag), 0, 0, 0, 0); ,""*/
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, ROW, B_MATPRV, "Mix", 1087,94,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values or colour");
uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,94,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values or colour");
uiDefButS(block, ROW, B_MATPRV, "Add", 1182,94,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values or colour");
@@ -2045,7 +1982,7 @@ static void material_panel_map_input(Material *ma)
int a, xco;
char str[32];
- block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Material");
if(uiNewPanel(curarea, block, "Map Input", "Material", 1280, 0, 318, 204)==0) return;
@@ -2056,7 +1993,6 @@ static void material_panel_map_input(Material *ma)
}
/* TEXCO */
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, B_MATPRV, "UV", 630,166,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Use UV coordinates for texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Object", 670,166,75,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "",745,166,163,18, &(mtex->object), "");
@@ -2068,8 +2004,6 @@ static void material_panel_map_input(Material *ma)
uiDefButS(block, ROW, B_MATPRV, "Nor", 820,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Use normal vector as texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Refl", 864,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Use reflection vector as texture coordinates");
- uiBlockSetCol(block, BUTGREY);
-
/* COORDS */
uiDefButC(block, ROW, B_MATPRV, "Flat", 666,114,48,18, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Map X and Y coordinates directly");
uiDefButC(block, ROW, B_MATPRV, "Cube", 717,114,50,18, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Map using the normal vector");
@@ -2109,11 +2043,11 @@ static void material_panel_texture(Material *ma)
int a, xco;
char str[64], *strp;
- block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return;
/* TEX CHANNELS */
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_BUT_NEUTRAL);
xco= 665;
for(a= 0; a<8; a++) {
mtex= ma->mtex[a];
@@ -2124,12 +2058,12 @@ static void material_panel_texture(Material *ma)
xco+= 65;
}
+
uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, 100,180,23,21, 0, 0, 0, 0, 0, "Copy the mapping settings to the buffer");
uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, 125,180,23,21, 0, 0, 0, 0, 0, "Paste the mapping settings from the buffer");
- uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButC(block, TOG, B_MATPRV, "SepTex", 160, 180, 100, 20, &(ma->septex), 0, 0, 0, 0, "Render only use active texture channel");
- uiBlockSetCol(block, BUTGREY);
mtex= ma->mtex[ ma->texact ];
if(mtex==0) {
@@ -2138,6 +2072,7 @@ static void material_panel_texture(Material *ma)
}
/* TEXTUREBLOK SELECT */
+ uiBlockSetCol(block, TH_BUT_SETTING2);
if(G.main->tex.first==0)
id= NULL;
else
@@ -2155,25 +2090,25 @@ static void material_panel_texture(Material *ma)
if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
}
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erase link to datablock");
- uiBlockSetCol(block, BUTGREY);
}
+ uiBlockSetCol(block, TH_AUTO);
}
static void material_panel_shading(Material *ma)
{
uiBlock *block;
- block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 204)==0) return;
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, TOG|BIT|5, B_MATPRV_DRAW, "Halo", 245,180,65,18, &(ma->mode), 0, 0, 0, 0, "Render as a halo");
+ uiBlockSetCol(block, TH_AUTO);
if(ma->mode & MA_HALO) {
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 10,155,190,18, &(ma->hasize), 0.0, 100.0, 10, 0, "Set the dimension of the halo");
uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 10,135,190,18, &(ma->har), 1.0, 127.0, 0, 0, "Set the hardness of the halo");
uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 10,115,190,18, &(ma->add), 0.0, 1.0, 0, 0, "Strength of the add effect");
@@ -2189,7 +2124,7 @@ static void material_panel_shading(Material *ma)
uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 10,10,90,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specify an offset in the seed table");
uiDefButS(block, NUM, B_MATPRV, "Flares: ", 100,10,100,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Set the nuber of subflares");
}
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, TOG|BIT|15, B_MATPRV_DRAW, "Flare", 245,142,65,28, &(ma->mode), 0, 0, 0, 0, "Render halo as a lensflare");
uiDefButI(block, TOG|BIT|8, B_MATPRV, "Rings", 245,123,65, 18, &(ma->mode), 0, 0, 0, 0, "Render rings over basic halo");
@@ -2205,7 +2140,6 @@ static void material_panel_shading(Material *ma)
char *str2= "Specular Shader%t|CookTorr %x0|Phong %x1|Blinn %x2|Toon %x3";
/* diff shader buttons */
- uiBlockSetCol(block, BUTGREY);
uiDefButS(block, MENU, B_MATPRV_DRAW, str1, 9, 155,78,19, &(ma->diff_shader), 0.0, 0.0, 0, 0, "Set a diffuse shader");
uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 90,155,150,19, &(ma->ref), 0.0, 1.0, 0, 0, "Set the amount of reflection");
@@ -2236,7 +2170,7 @@ static void material_panel_shading(Material *ma)
uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 9,10,117,19, &(ma->add), 0.0, 1.0, 0, 0, "Glow factor for transparant");
uiDefButF(block, NUM, 0, "Zoffs:", 133,10,110,19, &(ma->zoffs), 0.0, 10.0, 0, 0, "Give face an artificial offset");
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, TOG|BIT|0, 0, "Traceable", 245,161,65,18, &(ma->mode), 0, 0, 0, 0, "Make material visible for shadow lamps");
uiDefButI(block, TOG|BIT|1, 0, "Shadow", 245,142,65,18, &(ma->mode), 0, 0, 0, 0, "Enable material for shadows");
@@ -2261,13 +2195,13 @@ static void material_panel_material(Object *ob, Material *ma)
int rgbsel = 0, xco= 0;
char str[30];
- block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return;
/* first do the browse but */
buttons_active_id(&id, &idfrom);
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, xco+=XIC,198,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer");
@@ -2277,14 +2211,14 @@ static void material_panel_material(Object *ob, Material *ma)
if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
/* indicate which one is linking a material */
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_BUT_ACTION);
uiDefButS(block, TOG|BIT|(ob->actcol-1), B_MATFROM, "OB", 125,174,32,20, &ob->colbits, 0, 0, 0, 0, "Link material to object");
idn= ob->data;
strncpy(str, idn->name, 2);
str[2]= 0;
- uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetCol(block, TH_BUT_SETTING);
uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 158,174,32,20, &ob->colbits, 0, 0, 0, 0, "Show the block the material is linked to");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
/* id is the block from which the material is used */
if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
@@ -2316,24 +2250,21 @@ static void material_panel_material(Object *ob, Material *ma)
uiDefButF(block, NUM, 0, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force");
uiDefButF(block, NUM, 0, "Fh Dist ", 8,98 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area");
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 8,76 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
- uiBlockSetCol(block, BUTGREY);
}
else {
if(!(ma->mode & MA_HALO)) {
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, TOG|BIT|4, B_REDR, "VCol Light", 8,146,75,20, &(ma->mode), 0, 0, 0, 0, "Add vertex colours as extra light");
uiDefButI(block, TOG|BIT|7, B_REDR, "VCol Paint", 85,146,72,20, &(ma->mode), 0, 0, 0, 0, "Replace basic colours with vertex colours");
uiDefButI(block, TOG|BIT|11, B_REDR, "TexFace", 160,146,62,20, &(ma->mode), 0, 0, 0, 0, "UV-Editor assigned texture gives color and texture info for the faces");
uiDefButI(block, TOG|BIT|2, B_MATPRV, "Shadeless", 223,146,80,20, &(ma->mode), 0, 0, 0, 0, "Make material insensitive to light or shadow");
}
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, COL, B_MATCOL, "", 8,115,72,24, &(ma->r), 0, 0, 0, 0, "");
uiDefButF(block, COL, B_SPECCOL, "", 8,88,72,24, &(ma->specr), 0, 0, 0, 0, "");
uiDefButF(block, COL, B_MIRCOL, "", 8,61,72,24, &(ma->mirr), 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
if(ma->mode & MA_HALO) {
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,115,40,25, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Mix the colour of the halo with the RGB sliders");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,88,40,25, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Mix the colour of the lines with the RGB sliders");
@@ -2344,7 +2275,6 @@ static void material_panel_material(Object *ob, Material *ma)
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,88,40,25, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Set the colour of the specularity");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,61,40,25, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Use mirror colour");
}
- uiBlockSetCol(block, BUTGREY);
if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;}
else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;}
@@ -2352,11 +2282,11 @@ static void material_panel_material(Object *ob, Material *ma)
if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO)));
else if(ma->colormodel==MA_HSV) {
- uiBlockSetCol(block, BUTPURPLE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 128,120,175,20, colpoin, 0.0, 0.9999, rgbsel, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 128,98,175,20, colpoin, 0.0001, 1.0, rgbsel, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 128,76,175,20, colpoin, 0.0001, 1.0, rgbsel, 0, "");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
}
else {
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 128,120,175,20, colpoin, 0.0, 1.0, rgbsel, 0, "");
@@ -2368,7 +2298,6 @@ static void material_panel_material(Object *ob, Material *ma)
uiDefButF(block, NUMSLI, B_MATPRV, "SpecTra ", 128,32,175,20, &(ma->spectra), 0.0, 1.0, 0, 0, "Make specular areas opaque");
}
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,32,35,20, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Create colour by red, green and blue");
uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 43,32,35,20, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Mix colour with hue, saturation and value");
uiDefButS(block, TOG|BIT|0, REDRAWBUTSSHADING, "DYN", 78,32,45,20, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjust parameters for dynamics options");
@@ -2380,7 +2309,7 @@ static void material_panel_preview(Material *ma)
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
- block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Material", 0, 0, 318, 204)==0) return;
if(ma) {
@@ -2388,7 +2317,7 @@ static void material_panel_preview(Material *ma)
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
-
+ uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 210,180,25,22, &(ma->pr_type), 10, 0, 0, 0, "");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210,150,25,22, &(ma->pr_type), 10, 1, 0, 0, "");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 210,120,25,22, &(ma->pr_type), 10, 2, 0, 0, "");
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 33ddedd90fa..fb07c245d28 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -129,14 +129,12 @@ void meshactionbuts(SpaceAction *saction, Key *key)
sprintf(str, "actionbuttonswin %d", curarea->win);
block= uiNewBlock (&curarea->uiblocks, str,
- UI_EMBOSSX, UI_HELV, curarea->win);
+ UI_EMBOSS, UI_HELV, curarea->win);
x = NAMEWIDTH + 1;
y = key->totkey*(CHANNELHEIGHT+CHANNELSKIP)
- CHANNELHEIGHT/2 - G.v2d->cur.ymin;
- uiBlockSetCol(block, BUTGREY);
-
/* make the little 'open the sliders' widget */
glColor3f(RVKBGCOL);
glRects(2, y + 2*CHANNELHEIGHT - 2,
@@ -168,7 +166,7 @@ void meshactionbuts(SpaceAction *saction, Key *key)
/* sliders are open so draw them */
glColor3f(RVKBGCOL);
glRects(NAMEWIDTH, 0, NAMEWIDTH+SLIDERWIDTH, curarea->winy);
- uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetEmboss(block, UI_EMBOSS);
for (i=1 ; i < key->totkey ; ++ i) {
make_rvk_slider(block, key, i,
x, y, SLIDERWIDTH-2, CHANNELHEIGHT-1);
diff --git a/source/blender/src/drawimasel.c b/source/blender/src/drawimasel.c
index 77901e4d066..6c50b88585f 100644
--- a/source/blender/src/drawimasel.c
+++ b/source/blender/src/drawimasel.c
@@ -438,8 +438,8 @@ void draw_sima_area(SpaceImaSel *simasel)
glClear(GL_COLOR_BUFFER_BIT);
sprintf(naam, "win %d", curarea->win);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->win);
- uiBlockSetCol(block, BUTBLUE);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->win);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
if (simasel->desx > 0){
/* DIR ENTRYS */
diff --git a/source/blender/src/drawipo.c b/source/blender/src/drawipo.c
index dc8ecb1a513..24b43bc15c9 100644
--- a/source/blender/src/drawipo.c
+++ b/source/blender/src/drawipo.c
@@ -761,7 +761,6 @@ static void draw_ipobuts(SpaceIpo *sipo)
sprintf(naam, "ipowin %d", area->win);
block= uiNewBlock(&area->uiblocks, naam, UI_EMBOSSN, UI_HELV, area->win);
- uiBlockSetCol(block, BUTRUST);
ei= sipo->editipo;
y= area->winy-30+sipo->butofs;
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 02f01debb63..15b1c311bcf 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -732,7 +732,7 @@ static void tekenvertslatt(short sel)
float size;
int a, uxt, u, vxt, v, wxt, w;
- size= BIF_GetThemeColorf(TH_VERTEX_SIZE);
+ size= BIF_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(size);
if(sel) BIF_ThemeColor(TH_VERTEX_SELECT);
@@ -1036,7 +1036,7 @@ void tekenvertices(short sel)
EditVert *eve;
float size;
- size= BIF_GetThemeColorf(TH_VERTEX_SIZE);
+ size= BIF_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(size);
if(sel) BIF_ThemeColor(TH_VERTEX_SELECT);
@@ -2788,7 +2788,7 @@ static void tekenvertsN(Nurb *nu, short sel)
if(sel) BIF_ThemeColor(TH_VERTEX_SELECT);
else BIF_ThemeColor(TH_VERTEX);
- size= BIF_GetThemeColorf(TH_VERTEX_SIZE);
+ size= BIF_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(size);
glBegin(GL_POINTS);
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 166a8d5b728..1e315acc1d8 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -1071,7 +1071,7 @@ static void view3d_panel_object(short cntrl) // VIEW3D_HANDLER_OBJECT
if(ob==NULL) return;
- block= uiNewBlock(&curarea->uiblocks, "view3d_panel_object", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "view3d_panel_object", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(VIEW3D_HANDLER_OBJECT); // for close and esc
if(uiNewPanel(curarea, block, "Transform Properties", "View3d", 10, 230, 318, 204)==0) return;
@@ -1112,7 +1112,7 @@ static void view3d_panel_settings(cntrl) // VIEW3D_HANDLER_BACKGROUND
vd= G.vd;
- block= uiNewBlock(&curarea->uiblocks, "view3d_panel_settings", UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, "view3d_panel_settings", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(VIEW3D_HANDLER_BACKGROUND); // for close and esc
if(uiNewPanel(curarea, block, "Backdrop and settings", "View3d", 10, 10, 318, 204)==0) return;
@@ -1124,9 +1124,7 @@ static void view3d_panel_settings(cntrl) // VIEW3D_HANDLER_BACKGROUND
vd->bgpic->blend= 0.5;
}
}
- uiBlockSetCol(block, BUTGREEN);
uiDefButS(block, TOG|BIT|1, REDRAWVIEW3D, "BackGroundPic", 10,160,150,20 , &vd->flag, 0, 0, 0, 0, "Display a picture in the 3D background");
- uiBlockSetCol(block, BUTGREY);
if(vd->bgpic) {
@@ -1142,9 +1140,7 @@ static void view3d_panel_settings(cntrl) // VIEW3D_HANDLER_BACKGROUND
uiDefBut(block, TEX, 0,"BGpic: ", 30,140,260,19,&vd->bgpic->ima->name,0.0,100.0, 0, 0, "The Selected BackGroundPic");
uiDefIconBut(block, BUT, B_BGPICCLEAR, ICON_X, 290,140,20,19, 0, 0, 0, 0, 0, "Remove background image link");
}
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_LOADBGPIC, "LOAD", 10,120,100,19, 0, 0, 0, 0, 0, "Specify the BackGroundPic");
- uiBlockSetCol(block, BUTGREY);
uiDefButF(block, NUMSLI, B_BLENDBGPIC, "Blend:", 120,120,190,19,&vd->bgpic->blend, 0.0,1.0, 0, 0, "Set the BackGroundPic transparency");
/* There is a bug here ... (what bug? where? what is this? - zr) */
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 679479e8ebb..2d0d789917c 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -303,8 +303,8 @@ void headerbox(ScrArea *area)
glClear(GL_COLOR_BUFFER_BIT);
if(area_is_active_area(area)) BIF_ThemeColor(TH_HEADER);
- else BIF_ThemeColorShade(TH_HEADER, -20);
-
+ else BIF_ThemeColor(TH_HEADERDESEL);
+
/* weird values here... is because of window matrix that centres buttons */
if(area->headertype==HEADERTOP) {
uiSetRoundBox(3);
diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c
index bd7584d177a..a80ff502074 100644
--- a/source/blender/src/filesel.c
+++ b/source/blender/src/filesel.c
@@ -1164,8 +1164,7 @@ void drawfilespace(ScrArea *sa, void *spacedata)
/* HEADER */
sprintf(name, "win %d", curarea->win);
- block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSX, UI_HELV, curarea->win);
- uiBlockSetCol(block, BUTGREY);
+ block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSS, UI_HELV, curarea->win);
uiSetButLock( sfile->type==FILE_MAIN && sfile->returnfunc, NULL);
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c
index 7a20f9a9e76..4a531123d7e 100644
--- a/source/blender/src/header_action.c
+++ b/source/blender/src/header_action.c
@@ -173,8 +173,10 @@ void action_buttons(void)
}
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTPINK);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_ACTION;
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
index ed88dd56516..68e218e33cb 100644
--- a/source/blender/src/header_buttonswin.c
+++ b/source/blender/src/header_buttonswin.c
@@ -89,9 +89,6 @@
Material matcopybuf;
-static void unique_bone_name(Bone *bone, bArmature *arm);
-static int bonename_exists(Bone *orig, char *name, ListBase *list);
-
void clear_matcopybuf(void)
{
memset(&matcopybuf, 0, sizeof(Material));
@@ -295,6 +292,7 @@ void buttons_active_id(ID **id, ID **idfrom)
}
}
+#if 0
static void validate_bonebutton(void *bonev, void *data2_unused){
Bone *bone= bonev;
bArmature *arm;
@@ -303,6 +301,7 @@ static void validate_bonebutton(void *bonev, void *data2_unused){
unique_bone_name(bone, arm);
}
+
static int bonename_exists(Bone *orig, char *name, ListBase *list)
{
Bone *curbone;
@@ -360,7 +359,6 @@ static uiBlock *sbuts_context_menu(void *arg_unused)
short yco = 0;
block= uiNewBlock(&curarea->uiblocks, "context_options", UI_EMBOSSP, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, MENUCOL);
/* should be branches from tree */
uiDefIconTextButS(block, BUTM, B_REDR, ICON_SCENE_DEHLT, "Scene|F10", 0, yco-=22, 100, 20, &G.buts->mainb, 0.0, 0.0, 0, 0, "");
@@ -380,7 +378,7 @@ static uiBlock *sbuts_context_menu(void *arg_unused)
return block;
}
-
+#endif
void buts_buttons(void)
{
@@ -390,8 +388,10 @@ void buts_buttons(void)
char naam[20];
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTGREY);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_BUTS;
@@ -411,9 +411,6 @@ void buts_buttons(void)
/* mainb menu */
/* (this could be done later with a dynamic tree and branches, also for python) */
- uiBlockSetCol(block, MIDGREY);
- // uiBlockSetEmboss(block, UI_EMBOSSMB); // menu but
-
//{
// char mainbname[8][12]= {" Scene", " Object", " Types", " Shading", " Editing", " Script", " Logic"};
// char mainbicon[8]= {ICON_SCENE_DEHLT, ICON_OBJECT, ICON_BBOX, ICON_MATERIAL_DEHLT, ICON_EDIT, ICON_SCRIPT, ICON_GAME};
@@ -433,7 +430,7 @@ void buts_buttons(void)
// if(curarea->headertype==HEADERTOP) t_base= -3; else t_base= 4;
/* select the context to be drawn, per contex/tab the actual context is tested */
- uiBlockSetEmboss(block, UI_EMBOSSX); // normal
+ uiBlockSetEmboss(block, UI_EMBOSS); // normal
switch(G.buts->mainb) {
case CONTEXT_SCENE:
uiDefIconButC(block, ROW, B_REDR, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
diff --git a/source/blender/src/header_filesel.c b/source/blender/src/header_filesel.c
index cb59284ae89..6f689ad4812 100644
--- a/source/blender/src/header_filesel.c
+++ b/source/blender/src/header_filesel.c
@@ -104,8 +104,10 @@ void file_buttons(void)
sfile= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTGREY);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_FILE;
@@ -128,7 +130,7 @@ void file_buttons(void)
cpack(0x0);
glRasterPos2i(xco+=XIC+10, 5);
- BIF_DrawString(uiBlockGetCurFont(block), sfile->title, (U.transopts & TR_BUTTONS), 0);
+ BIF_DrawString(uiBlockGetCurFont(block), sfile->title, (U.transopts & TR_BUTTONS));
xco+= BIF_GetStringWidth(G.font, sfile->title, (U.transopts & TR_BUTTONS));
uiDefIconButS(block, ICONTOG|BIT|0, B_SORTFILELIST, ICON_LONGDISPLAY,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Toggles long info");
@@ -151,7 +153,7 @@ void file_buttons(void)
cpack(0x0);
glRasterPos2i(xco, 5);
- BIF_DrawString(uiBlockGetCurFont(block), naam, 0, 0);
+ BIF_DrawString(uiBlockGetCurFont(block), naam, 0);
}
/* always do as last */
curarea->headbutlen= xco+2*XIC;
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 9890bca5e68..1a4f3dfa37b 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -361,8 +361,10 @@ void image_buttons(void)
headerbuttons_packdummy = 0;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTBLUE);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
what_image(G.sima);
@@ -393,18 +395,18 @@ void image_buttons(void)
xco += XIC;
}
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_SIMAGELOAD, "Load", xco+=XIC,0,2*XIC,YIC, 0, 0, 0, 0, 0, "Loads image - thumbnail view");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_HEADER);
uiDefBut(block, BUT, B_SIMAGELOAD1, "", (short)(xco+=2*XIC+2),0,10,YIC, 0, 0, 0, 0, 0, "Loads image - file select view");
xco+=XIC/2;
if (G.sima->image) {
- uiBlockSetCol(block, BUTSALMON);
+ uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_SIMAGEREPLACE, "Replace",xco+=XIC,0,(short)(3*XIC),YIC, 0, 0, 0, 0, 0, "Replaces current image - thumbnail view");
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_HEADER);
uiDefBut(block, BUT, B_SIMAGEREPLACE1, "", (short)(xco+=3*XIC+2),0,10,YIC, 0, 0, 0, 0, 0, "Replaces current image - file select view");
xco+=XIC/2;
diff --git a/source/blender/src/header_imasel.c b/source/blender/src/header_imasel.c
index 4f486ab5ff5..7a1d9921ff6 100644
--- a/source/blender/src/header_imasel.c
+++ b/source/blender/src/header_imasel.c
@@ -106,8 +106,10 @@ void imasel_buttons(void)
simasel= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTBLUE);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_IMASEL;
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index 91e3a53fbb5..40986b41575 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -592,7 +592,6 @@ static uiBlock *info_file_optionsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "runtime_options", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_file_optionsmenu, NULL);
uiBlockSetXOfs(block,-40); // offset to parent button
- uiBlockSetCol(block, MENUCOL);
/* flags are case-values */
uiDefBut(block, BUTM, 1, "Compress File", xco, yco-=20, 100, 19, NULL, 0.0, 0.0, 0, G_FILE_COMPRESS_BIT, "Enables file compression");
@@ -606,7 +605,7 @@ static uiBlock *info_file_optionsmenu(void *arg_unused)
yco= 0;
xco -= 20;
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiBlockSetButmFunc(block, NULL, NULL);
/* flags are defines */
uiDefIconButI(block, ICONTOG|BIT|G_FILE_COMPRESS_BIT, 0, ICON_CHECKBOX_DEHLT, xco, yco-=20, 19, 19, &G.fileflags, 0.0, 0.0, 0, 0, "");
@@ -626,8 +625,7 @@ static uiBlock *info_runtime_optionsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "add_surfacemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetXOfs(block, -40); // offset to parent button
- uiBlockSetCol(block, MENUCOL);
- uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
uiDefBut(block, LABEL, 0, "Size options:", xco, yco-=20, 114, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, NUM, 0, "X:", xco+19, yco-=20, 95, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
@@ -688,7 +686,6 @@ static uiBlock *info_file_importmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_file_importmenu, NULL);
//uiBlockSetXOfs(block, -50); // offset to parent button
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "Python scripts go here somehow!", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -731,7 +728,6 @@ static uiBlock *info_file_exportmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "exportmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_file_exportmenu, NULL);
//uiBlockSetXOfs(block, -50); // offset to parent button
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "VRML 1.0...|Ctrl F2", 0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, 1, "DXF...|Shift F2", 0, yco-=20, 120, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -839,7 +835,6 @@ static uiBlock *info_filemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "info_filemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_filemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "New|Ctrl X", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Open...|F1", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -939,7 +934,6 @@ static uiBlock *info_add_meshmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "add_meshmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_add_meshmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Plane|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Cube|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -996,7 +990,6 @@ static uiBlock *info_add_curvemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "add_curvemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_add_curvemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Bezier Curve|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Bezier Circle|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1053,7 +1046,6 @@ static uiBlock *info_add_surfacemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "add_surfacemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_add_surfacemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "NURBS Curve|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "NURBS Circle|", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1106,7 +1098,6 @@ static uiBlock *info_add_metamenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "add_metamenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_add_metamenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,"Meta Ball|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Meta Tube|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1176,7 +1167,6 @@ static uiBlock *info_addmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "addmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_addmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBlockBut(block, info_add_meshmenu, NULL, ICON_RIGHTARROW_THIN, "Mesh", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, info_add_curvemenu, NULL, ICON_RIGHTARROW_THIN, "Curve", 0, yco-=20, 120, 19, "");
@@ -1224,7 +1214,6 @@ static uiBlock *info_gamemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "gamemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_gamemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, B_STARTGAME, ICON_BLANK1, "Start Game|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -1350,7 +1339,6 @@ static uiBlock *info_timelinemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "timelinemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_timelinemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Keyframes|K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show and Select Keyframes|Shift K",0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
@@ -1473,7 +1461,6 @@ static uiBlock *info_rendermenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "rendermenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_rendermenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Render Current Frame|F12", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Render Animation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1523,7 +1510,6 @@ static uiBlock *info_help_websitesmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "info_help_websitesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_help_websitesmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Blender Website *", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Blender E-shop *", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1580,7 +1566,6 @@ static uiBlock *info_helpmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "info_helpmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_info_helpmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "-- Placeholders only --", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -1665,23 +1650,23 @@ static void info_text(int x, int y)
glRasterPos2i(x, y);
- BIF_DrawString(G.font, headerstr, (U.transopts & TR_MENUS), 0);
+ BIF_DrawString(G.font, headerstr, (U.transopts & TR_MENUS));
glRasterPos2i(x+122, y);
- BIF_DrawString(G.font, infostr, (U.transopts & TR_MENUS), 0);
+ BIF_DrawString(G.font, infostr, (U.transopts & TR_MENUS));
}
void info_buttons(void)
{
uiBlock *block;
short xco= 42;
- char naam[20];
int xmax;
- sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSN, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTGREY);
+ block= uiNewBlock(&curarea->uiblocks, "header info", UI_EMBOSSN, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
if(U.uiflag & FLIPINFOMENU) {
uiDefIconButS(block, TOG|BIT|6, B_FLIPINFOMENU, ICON_DISCLOSURE_TRI_RIGHT,
@@ -1697,10 +1682,7 @@ void info_buttons(void)
if(U.uiflag & FLIPINFOMENU) {
} else {
uiBlockSetEmboss(block, UI_EMBOSSP);
- if(area_is_active_area(curarea)) uiBlockSetCol(block, HEADERCOLSEL);
- else uiBlockSetCol(block, HEADERCOL);
-
/* the 'xmax - 3' rather than xmax is to prevent some weird flickering where the highlighted
* menu is drawn wider than it should be. The ypos of -1 is to make it properly fill the
* height of the header */
@@ -1731,19 +1713,16 @@ void info_buttons(void)
}
/* pack icon indicates a packed file */
- uiBlockSetCol(block, BUTGREY);
if (G.fileflags & G_AUTOPACK) {
uiBlockSetEmboss(block, UI_EMBOSSN);
uiDefIconBut(block, LABEL, 0, ICON_PACKAGE, xco, 0, XIC, YIC, &G.fileflags, 0.0, 0.0, 0, 0, "Indicates this is a Packed file. See File menu.");
xco += XIC;
- uiBlockSetEmboss(block, UI_EMBOSSX);
}
- uiBlockSetEmboss(block, UI_EMBOSSX);
-
if (curarea->full == 0) {
curarea->butspacetype= SPACE_INFO;
+ uiBlockSetEmboss(block, UI_EMBOSS);
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, windowtype_pup(), 8,0,XIC+10,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Displays Current Window Type. Click for menu of available types.");
/* STD SCREEN BUTTONS */
@@ -1761,13 +1740,7 @@ void info_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSN);
uiDefIconBut(block, BUT, B_SHOWSPLASH, ICON_BLENDER, xco+7, 0,XIC,YIC, 0, 0, 0, 0, 0, "Click to display Splash Screen");
- uiBlockSetEmboss(block, UI_EMBOSSX);
-/*
- uiBlockSetEmboss(block, UI_EMBOSSN);
- uiDefIconBut(block, LABEL, 0, ICON_PUBLISHER, xco+125, 0,XIC,YIC, 0, 0, 0, 0, 0, "");
- uiBlockSetEmboss(block, UI_EMBOSSX);
-*/
/* always do as last */
curarea->headbutlen= xco+2*XIC;
diff --git a/source/blender/src/header_ipo.c b/source/blender/src/header_ipo.c
index ce6c9e69582..a9811c1a8c4 100644
--- a/source/blender/src/header_ipo.c
+++ b/source/blender/src/header_ipo.c
@@ -63,6 +63,8 @@
#include "BIF_interface.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
+#include "BIF_space.h"
+
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
@@ -207,8 +209,10 @@ void ipo_buttons(void)
char naam[20];
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTSALMON);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_IPO;
diff --git a/source/blender/src/header_nla.c b/source/blender/src/header_nla.c
index 7130b50ee44..6f39cc93531 100644
--- a/source/blender/src/header_nla.c
+++ b/source/blender/src/header_nla.c
@@ -106,8 +106,10 @@ void nla_buttons(void)
snla= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTCHOKE);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_NLA;
diff --git a/source/blender/src/header_oops.c b/source/blender/src/header_oops.c
index c2992171732..cd0e1f272e1 100644
--- a/source/blender/src/header_oops.c
+++ b/source/blender/src/header_oops.c
@@ -111,8 +111,10 @@ void oops_buttons(void)
soops= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTGREEN);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_OOPS;
diff --git a/source/blender/src/header_seq.c b/source/blender/src/header_seq.c
index e08c086b91d..cdda34bd050 100644
--- a/source/blender/src/header_seq.c
+++ b/source/blender/src/header_seq.c
@@ -102,8 +102,10 @@ void seq_buttons()
sseq= curarea->spacedata.first;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTPURPLE);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_SEQ;
diff --git a/source/blender/src/header_sound.c b/source/blender/src/header_sound.c
index fafea6fbcce..d32ec760121 100644
--- a/source/blender/src/header_sound.c
+++ b/source/blender/src/header_sound.c
@@ -179,8 +179,10 @@ void sound_buttons(void)
char ch[20];
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTYELLOW);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_SOUND;
diff --git a/source/blender/src/header_text.c b/source/blender/src/header_text.c
index c87f2d294c8..7287ffb0832 100644
--- a/source/blender/src/header_text.c
+++ b/source/blender/src/header_text.c
@@ -192,8 +192,10 @@ void text_buttons(void)
if (!st || st->spacetype != SPACE_TEXT) return;
sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, BUTGREY);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_TEXT;
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 63abef2320d..582096d1514 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -208,7 +208,6 @@ static uiBlock *view3d_view_cameracontrolsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_view_cameracontrolsmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_view_cameracontrolsmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Orbit Left|NumPad 4", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Orbit Right|NumPad 6", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
@@ -301,7 +300,6 @@ static uiBlock *view3d_viewmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_viewmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_viewmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
if ((G.vd->viewbut == 0) && !(G.vd->persp == 2)) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "User", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "User", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -406,11 +404,10 @@ static void do_view3d_select_object_typemenu(void *arg, int event)
static uiBlock *view3d_select_object_typemenu(void *arg_unused)
{
uiBlock *block;
- short xco= 0, yco = 20, menuwidth = 120;
+ short yco = 20, menuwidth = 120;
block= uiNewBlock(&curarea->uiblocks, "view3d_select_object_typemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_select_object_typemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Mesh", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Curve", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -474,7 +471,6 @@ static uiBlock *view3d_select_object_layermenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_object_layermenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_select_object_layermenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefBut(block, BUTM, 1, "1", xco, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefBut(block, BUTM, 1, "2", xco+=(menuwidth+1), yco, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
@@ -536,7 +532,6 @@ static uiBlock *view3d_select_objectmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_objectmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_objectmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -598,7 +593,6 @@ static uiBlock *view3d_select_meshmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_meshmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_meshmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -659,7 +653,6 @@ static uiBlock *view3d_select_curvemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_curvemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_curvemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -711,7 +704,6 @@ static uiBlock *view3d_select_metaballmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_metaballmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_metaballmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -753,7 +745,6 @@ static uiBlock *view3d_select_latticemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_latticemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_latticemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -795,7 +786,6 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_armaturemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_armaturemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -837,7 +827,6 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_pose_armaturemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_pose_armaturemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -879,7 +868,6 @@ static uiBlock *view3d_select_faceselmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_select_faceselmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_select_faceselmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Border Select|B", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -931,7 +919,6 @@ static uiBlock *view3d_edit_object_transformmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_object_transformmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_object_transformmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Apply Size/Rotation|Ctrl A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Apply Deformation|Ctrl Shift A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
@@ -968,7 +955,6 @@ static uiBlock *view3d_edit_object_parentmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_object_parentmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_object_parentmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Parent...|Ctrl P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Parent...|Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -998,7 +984,6 @@ static uiBlock *view3d_edit_object_trackmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_object_trackmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_object_trackmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Track...|Ctrl T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Track...|Alt T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -1080,7 +1065,6 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_objectmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_objectmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Transform Properties|N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 15, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -1162,7 +1146,6 @@ static uiBlock *view3d_edit_propfalloffmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_propfalloffmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_propfalloffmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
if (prop_mode==0) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Sharp|Shift O", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Sharp|Shift O", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -1196,7 +1179,6 @@ static uiBlock *view3d_edit_mesh_undohistorymenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_undohistorymenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo All Changes|Ctrl U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1245,7 +1227,6 @@ static uiBlock *view3d_edit_mesh_verticesmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_verticesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_verticesmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Merge...|Alt M", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Split|Y", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
@@ -1302,7 +1283,6 @@ static uiBlock *view3d_edit_mesh_edgesmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_edgesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_edgesmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Knife Subdivide...|Shift K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
@@ -1349,7 +1329,6 @@ static uiBlock *view3d_edit_mesh_facesmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_facesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_facesmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Fill|Shift F", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Beauty Fill|Alt F", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1388,7 +1367,6 @@ static uiBlock *view3d_edit_mesh_normalsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_normalsmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_normalsmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Recalculate Outside|Ctrl N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Recalculate Inside|Ctrl Shift N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1427,7 +1405,6 @@ static uiBlock *view3d_edit_mesh_showhidemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_showhidemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_mesh_showhidemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Hidden Vertices", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide Selected Vertices|H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1493,7 +1470,6 @@ static uiBlock *view3d_edit_meshmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_meshmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_meshmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
/*
uiDefIconTextBlockBut(block, view3d_edit_mesh_facesmenu, NULL, ICON_RIGHTARROW_THIN, "Move", 0, yco-=20, 120, 19, "");
@@ -1593,7 +1569,6 @@ static uiBlock *view3d_edit_curve_controlpointsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_curve_controlpointsmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_curve_controlpointsmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
if (OBACT->type == OB_CURVE) {
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Tilt|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -1635,7 +1610,6 @@ static uiBlock *view3d_edit_curve_segmentsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_curve_segmentsmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_curve_segmentsmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Subdivide", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Switch Direction", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1668,7 +1642,6 @@ static uiBlock *view3d_edit_curve_showhidemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_curve_showhidemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_curve_showhidemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Hidden Control Points|Alt H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide Selected Control Points|H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
@@ -1736,7 +1709,6 @@ static uiBlock *view3d_edit_curvemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_curvemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_curvemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -1818,8 +1790,6 @@ static uiBlock *view3d_edit_metaballmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_metaballmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_metaballmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
-
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Duplicate|Shift D", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete...|X", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
@@ -1906,7 +1876,6 @@ static uiBlock *view3d_edit_text_charsmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_text_charsmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_edit_text_charsmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Copyright|Alt C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Registered Trademark|Alt R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -1962,7 +1931,6 @@ static uiBlock *view3d_edit_textmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_textmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_textmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -2020,7 +1988,6 @@ static uiBlock *view3d_edit_latticemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_latticemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_latticemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -2097,7 +2064,6 @@ static uiBlock *view3d_edit_armaturemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_armaturemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_edit_armaturemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Editing|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -2156,7 +2122,6 @@ static uiBlock *view3d_pose_armature_transformmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armature_transformmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_pose_armature_transformmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Location|Alt G", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear Rotation|Alt R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
@@ -2198,7 +2163,6 @@ static uiBlock *view3d_pose_armaturemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armaturemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_pose_armaturemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Transform Properties|N", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefIconTextBlockBut(block, view3d_pose_armature_transformmenu, NULL, ICON_RIGHTARROW_THIN, "Transform", 0, yco-=20, 120, 19, "");
@@ -2250,7 +2214,6 @@ static uiBlock *view3d_paintmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_paintmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_paintmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
if (G.f & G_VERTEXPAINT) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Vertex Painting|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
if (G.f & G_WEIGHTPAINT) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo Weight Painting|U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
@@ -2341,7 +2304,6 @@ static uiBlock *view3d_facesel_propertiesmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_facesel_propertiesmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_facesel_propertiesmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
if (lasttface->mode & TF_TEX) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Textured", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Textured", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -2420,7 +2382,6 @@ static uiBlock *view3d_facesel_showhidemenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_facesel_showhidemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_facesel_showhidemenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Hidden Faces|Alt H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide Selected Faces|H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
@@ -2498,7 +2459,6 @@ static uiBlock *view3d_faceselmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_faceselmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_view3d_faceselmenu, NULL);
- uiBlockSetCol(block, MENUCOL);
uiDefIconTextBlockBut(block, view3d_facesel_propertiesmenu, NULL, ICON_RIGHTARROW_THIN, "Active Draw Mode", 0, yco-=20, 120, 19, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Copy Draw Mode", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
@@ -2966,12 +2926,12 @@ void view3d_buttons(void)
uiBlock *block;
int a;
short xco = 0;
- char naam[20];
short xmax;
- sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
- uiBlockSetCol(block, MIDGREY);
+ block= uiNewBlock(&curarea->uiblocks, "header view3d", UI_EMBOSS, UI_HELV, curarea->headwin);
+
+ if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
+ else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_VIEW3D;
@@ -2983,8 +2943,6 @@ void view3d_buttons(void)
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
- if(area_is_active_area(curarea)) uiBlockSetCol(block, HEADERCOLSEL);
- else uiBlockSetCol(block, HEADERCOL);
/* compensate for local mode when setting up the viewing menu/iconrow values */
if(G.vd->view==7) G.vd->viewbut= 1;
@@ -3085,8 +3043,7 @@ void view3d_buttons(void)
}
/* end pulldowns, other buttons: */
- uiBlockSetCol(block, MIDGREY);
- uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetEmboss(block, UI_EMBOSS);
/* mode */
G.vd->modeselect = V3D_OBJECTMODE_SEL;
@@ -3168,7 +3125,7 @@ void view3d_buttons(void)
xco+= 14;
//uiDefIconButI(block, ICONTOG|BIT|14, B_PROPTOOL, ICON_GRID, xco+=XIC,0,XIC,YIC, &G.f, 0, 0, 0, 0, "Toggles Proportional Vertex Editing (OKEY)");
if(G.f & G_PROPORTIONAL) {
- uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_SHARPCURVE, propfalloff_pup(), xco,0,XIC+10,YIC, &(prop_mode), 0, 1.0, 0, 0, "Proportional Edit Falloff (Hotkey: Shift O) ");
+ uiDefIconTextButI(block, ICONTEXTROW,B_REDR, ICON_SHARPCURVE, propfalloff_pup(), xco,0,XIC+10,YIC, &(prop_mode), 0, 1.0, 0, 0, "Proportional Edit Falloff (Hotkey: Shift O) ");
// uiDefIconButI(block, ROW, 0, ICON_SHARPCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 0.0, 0, 0, "Sharp Proportional falloff (Hotkey: Shift O)");
// uiDefIconButI(block, ROW, 0, ICON_SMOOTHCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 1.0, 0, 0, "Smooth Proportional falloff (Hotkey: Shift O)");
}
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
index 57b10c642cd..a2b790c1245 100644
--- a/source/blender/src/headerbuttons.c
+++ b/source/blender/src/headerbuttons.c
@@ -301,10 +301,10 @@ int std_libbuttons(uiBlock *block, short xco, short yco,
lb= wich_libbase(G.main, GS(id->name));
if(idwasnul) id= NULL;
- else if(id->us>1) uiBlockSetCol(block, BUTDBLUE);
+ else if(id->us>1) uiBlockSetCol(block, TH_BUT_SETTING1);
if (pin && *pinpoin) {
- uiBlockSetCol(block, BUTDPINK);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
}
if ELEM7( idtype, ID_SCE, ID_SCR, ID_MA, ID_TE, ID_WO, ID_IP, ID_AC) extrastr= "ADD NEW %x 32767";
@@ -375,13 +375,13 @@ int std_libbuttons(uiBlock *block, short xco, short yco,
if(id) {
/* name */
- if(id->us>1) uiBlockSetCol(block, BUTDBLUE);
+ if(id->us>1) uiBlockSetCol(block, TH_BUT_SETTING1);
/* Pinned data ? */
if (pin && *pinpoin) {
- uiBlockSetCol(block, BUTDPINK);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
}
/* Redalert overrides pin color */
- if(id->us<=0) uiBlockSetCol(block, REDALERT);
+ if(id->us<=0) uiBlockSetCol(block, TH_REDALERT);
uiSetButLock(id->lib!=0, "Can't edit library data");
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 1079ee4ed1a..37e76c17824 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -115,9 +115,6 @@ static uiBut *UIbuttip;
/* ************* PROTOTYPES ***************** */
static void ui_set_but_val(uiBut *but, double value);
-static double ui_get_but_val(uiBut *but);
-
-
/* ****************************** */
@@ -134,6 +131,50 @@ static void uibut_do_func(uiBut *but)
}
}
+/* ************* window matrix ************** */
+
+
+void ui_graphics_to_window(int win, float *x, float *y) /* for rectwrite */
+{
+ float gx, gy;
+ int sx, sy;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+ bwin_getsuborigin(win, &sx, &sy);
+
+ gx= *x;
+ gy= *y;
+ *x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
+ *y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
+}
+
+
+
+void ui_window_to_graphics(int win, float *x, float *y) /* for mouse cursor */
+{
+ float a, b, c, d, e, f, px, py;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+
+ a= .5*getsizex*UIwinmat[0][0];
+ b= .5*getsizex*UIwinmat[1][0];
+ c= .5*getsizex*(1.0+UIwinmat[3][0]);
+
+ d= .5*getsizey*UIwinmat[0][1];
+ e= .5*getsizey*UIwinmat[1][1];
+ f= .5*getsizey*(1.0+UIwinmat[3][1]);
+
+ px= *x;
+ py= *y;
+
+ *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
+ *x= (px- b*(*y)- c)/a;
+
+}
+
+
/* ************* SAVE UNDER ************ */
typedef struct {
@@ -185,52 +226,6 @@ static uiSaveUnder *ui_save_under(int x, int y, int sx, int sy)
}
-
-
-
-/* ************* DRAW ************** */
-
-
-void ui_graphics_to_window(int win, float *x, float *y) /* for rectwrite */
-{
- float gx, gy;
- int sx, sy;
- int getsizex, getsizey;
-
- bwin_getsize(win, &getsizex, &getsizey);
- bwin_getsuborigin(win, &sx, &sy);
-
- gx= *x;
- gy= *y;
- *x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
- *y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
-}
-
-
-
-void ui_window_to_graphics(int win, float *x, float *y) /* for mouse cursor */
-{
- float a, b, c, d, e, f, px, py;
- int getsizex, getsizey;
-
- bwin_getsize(win, &getsizex, &getsizey);
-
- a= .5*getsizex*UIwinmat[0][0];
- b= .5*getsizex*UIwinmat[1][0];
- c= .5*getsizex*(1.0+UIwinmat[3][0]);
-
- d= .5*getsizey*UIwinmat[0][1];
- e= .5*getsizey*UIwinmat[1][1];
- f= .5*getsizey*(1.0+UIwinmat[3][1]);
-
- px= *x;
- py= *y;
-
- *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
- *x= (px- b*(*y)- c)/a;
-
-}
-
static uiSaveUnder *ui_bgnpupdraw(int startx, int starty, int endx, int endy, int cursor)
{
uiSaveUnder *su;
@@ -283,1820 +278,6 @@ static void ui_endpupdraw(uiSaveUnder *su)
}
-static void ui_draw_icon(uiBut *but, BIFIconID icon)
-{
- float xs=0, ys=0;
-
- if(but->flag & UI_ICON_LEFT) {
- if (but->type==BUTM) {
- xs= but->x1+1.0;
- }
- else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
- xs= but->x1+4.0;
- }
- else {
- xs= but->x1+6.0;
- }
- ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
- }
- if(but->flag & UI_ICON_RIGHT) {
- xs= but->x2-17.0;
- ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
- }
- if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) {
- xs= (but->x1+but->x2- BIF_get_icon_width(icon))/2.0;
- ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
- }
-
- glRasterPos2f(xs, ys);
-
- if(but->aspect>1.1) glPixelZoom(1.0/but->aspect, 1.0/but->aspect);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- if(but->flag & UI_SELECT) {
- if(but->flag & UI_ACTIVE) {
- BIF_draw_icon_blended(icon, but->col, COLORSHADE_DARK);
- } else {
- BIF_draw_icon_blended(icon, but->col, COLORSHADE_GREY);
- }
- }
- else {
- if ((but->flag & UI_ACTIVE) && but->type==BUTM) {
- BIF_draw_icon_blended(icon, BUTMACTIVE, COLORSHADE_MEDIUM);
- } else if (but->flag & UI_ACTIVE) {
- BIF_draw_icon_blended(icon, but->col, COLORSHADE_HILITE);
- } else {
- BIF_draw_icon_blended(icon, but->col, COLORSHADE_MEDIUM);
- }
- }
-
- glBlendFunc(GL_ONE, GL_ZERO);
- glDisable(GL_BLEND);
-
- glPixelZoom(1.0, 1.0);
-}
-
-/* not used
-static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
-{
- float vec[2];
-
- glBegin(GL_LINE_LOOP);
- vec[0]= x1+asp1; vec[1]= y1-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1;
- glVertex2fv(vec);
- vec[0]= x2+asp1; vec[1]= y1+asp1;
- glVertex2fv(vec);
- vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1; vec[1]= y2+asp1;
- glVertex2fv(vec);
- vec[0]= x1+asp1;
- glVertex2fv(vec);
- vec[0]= x1-asp1; vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[1]= y1+asp1;
- glVertex2fv(vec);
- glEnd();
-
-}
-
-static void ui_emboss_R(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
- else BIF_set_color(bc, COLORSHADE_MEDIUM);
- }
-
- uiSetRoundBox(15);
- uiRoundBox(x1, y1, x2, y2, 6);
- cpack(0x0);
- uiSetRoundBox(16+15);
- uiRoundRect(x1, y1, x2, y2, 6);
- uiSetRoundBox(15);
-}
-
-*/
-
-
-static void ui_emboss_X(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- /* SHADED BUTTON */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_MEDIUM);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LIGHT);
- else BIF_set_color(bc, COLORSHADE_HILITE);
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
-
- /* END SHADED BUTTON */
-
- /* OUTER SUNKEN EFFECT */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* right */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x2+1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x2+1,y2);
- glEnd();
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1, y1-1, x2, y1-1);
- /* END OUTER SUNKEN EFFECT */
-
- /* INNER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* top */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_WHITE);
- }
-
- fdrawline(x1, (y2-1), x2, y2-1);
-
- /* bottom */
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LMEDIUM);
- BIF_set_color(bc, COLORSHADE_LMEDIUM);
- }
- fdrawline(x1, (y1+1), x2, y1+1);
-
- /* left */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x1+1,y1+2);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x1+1,y2);
- glEnd();
-
- }
-
- /* right */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x2-1,y1+2);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x2-1,y2);
- glEnd();
-
- }
- /* END INNER OUTLINE */
-
- /* OUTER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1+1, x1, y2);
-
- /* right */
- fdrawline(x2, y1+1, x2, y2);
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y1, x2, y1);
- /* END OUTER OUTLINE */
-
-}
-
-static void ui_emboss_TEX(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- /* FLAT TEXT/NUM FIELD */
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
- else BIF_set_color(bc, COLORSHADE_LMEDIUM);
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* END FLAT TEXT/NUM FIELD */
-
- /* OUTER SUNKEN EFFECT */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* right */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x2+1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x2+1,y2);
- glEnd();
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1, y1-1, x2, y1-1);
- /* END OUTER SUNKEN EFFECT */
-
- /* OUTER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1+1, x1, y2);
-
- /* right */
- fdrawline(x2, y1+1, x2, y2);
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y1, x2, y1);
- /* END OUTER OUTLINE */
-}
-
-static void ui_emboss_NUM(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- /* FLAT TEXT/NUM FIELD */
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
- else BIF_set_color(bc, COLORSHADE_LMEDIUM);
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* END FLAT TEXT/NUM FIELD */
-
- /* OUTER SUNKEN EFFECT */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* right */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x2+1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x2+1,y2);
- glEnd();
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1, y1-1, x2, y1-1);
- /* END OUTER SUNKEN EFFECT */
-
- /* OUTER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1+1, x1, y2);
-
- /* right */
- fdrawline(x2, y1+1, x2, y2);
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y1, x2, y1);
- /* END OUTER OUTLINE */
-
- /* SIDE ARROWS */
- /* left */
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
- else BIF_set_color(bc, COLORSHADE_DARK);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
-
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
-
- glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
- glEnd();
-
- /* right */
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
-
- glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
- /* END SIDE ARROWS */
-
-}
-
-static void ui_emboss_MENU(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- /* SHADED BUTTON */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LIGHT);
- else BIF_set_color(bc, COLORSHADE_HILITE);
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_DARK);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_DARK);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* END SHADED BUTTON */
-
- /* OUTER SUNKEN EFFECT */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* right */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x2+1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x2+1,y2);
- glEnd();
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1, y1-1, x2, y1-1);
- /* END OUTER SUNKEN EFFECT */
-
- /* INNER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* top */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_WHITE);
- }
-
- fdrawline(x1, (y2-1), x2, y2-1);
-
- /* bottom */
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LMEDIUM);
- BIF_set_color(bc, COLORSHADE_LMEDIUM);
- }
- fdrawline(x1, (y1+1), x2, y1+1);
-
- /* left */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x1+1,y1+2);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x1+1,y2);
- glEnd();
-
- }
-
- /* right */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x2-1,y1+2);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x2-1,y2);
- glEnd();
-
- }
- /* END INNER OUTLINE */
-
- /* OUTER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1+1, x1, y2);
-
- /* right */
- fdrawline(x2, y1+1, x2, y2);
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y1, x2, y1);
- /* END OUTER OUTLINE */
-
- /* DARKENED AREA */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-18, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* MENU DOUBLE-ARROW */
-
- /* set antialias line */
- BIF_set_color(bc, COLORSHADE_DARK);
-
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2) -4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
- /* MENU DOUBLE-ARROW */
-
-}
-
-static void ui_emboss_ICONROW(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- /* SHADED BUTTON */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_MEDIUM);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LIGHT);
- else BIF_set_color(bc, COLORSHADE_HILITE);
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* END SHADED BUTTON */
-
- /* OUTER SUNKEN EFFECT */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* right */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x2+1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x2+1,y2);
- glEnd();
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1, y1-1, x2, y1-1);
- /* END OUTER SUNKEN EFFECT */
-
- /* INNER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* top */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_WHITE);
- }
-
- fdrawline(x1, (y2-1), x2, y2-1);
-
- /* bottom */
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_LGREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LMEDIUM);
- BIF_set_color(bc, COLORSHADE_LMEDIUM);
- }
- fdrawline(x1, (y1+1), x2, y1+1);
-
- /* left */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x1+1,y1+2);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x1+1,y2);
- glEnd();
-
- }
-
- /* right */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_LGREY);
- glVertex2f(x2-1,y1+2);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x2-1,y2);
- glEnd();
-
- }
- /* END INNER OUTLINE */
-
- /* OUTER OUTLINE */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1+1, x1, y2);
-
- /* right */
- fdrawline(x2, y1+1, x2, y2);
-
- /* bottom */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y1, x2, y1);
- /* END OUTER OUTLINE */
-
- /* DARKENED AREA */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-9, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* MENU DOUBLE-ARROW */
-
- /* set antialias line */
- BIF_set_color(bc, COLORSHADE_DARK);
-
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
- /* MENU DOUBLE-ARROW */
-
-}
-
-static void ui_emboss_TABL(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- float asp1;
-
- asp1= asp;
-
- /*x1+= asp1;*/
- x2-= asp1;
- /*y1+= asp1;*/
- y2-= asp1;
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LMEDIUM);
- else BIF_set_color(bc, COLORSHADE_MEDIUM);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LMEDIUM);
- else BIF_set_color(bc, COLORSHADE_MEDIUM);
- }
-
-
- //BIF_set_color(bc, COLORSHADE_MEDIUM);
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LGREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
-
- //BIF_set_color(bc, COLORSHADE_LIGHT);
-
- //glVertex2f(x2,(y1+(y2-y1)/2));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_LIGHT);
- BIF_set_color(bc, COLORSHADE_LIGHT);
- }
-
- //BIF_set_color(bc, COLORSHADE_LIGHT);
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
-
-
- /* inner outline */
- glShadeModel(GL_FLAT);
-
- /* top */
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_GREY);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_WHITE);
- BIF_set_color(bc, COLORSHADE_WHITE);
- }
-
- fdrawline(x1, (y2-1), x2, y2-1);
-
-
- /* left */
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x1+1,y1-1);
- BIF_set_color(bc, COLORSHADE_MEDIUM);
- glVertex2f(x1+1,y2);
- glEnd();
-
- }
-
- /* right */
-
- if(!(flag & UI_SELECT)) {
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(bc, COLORSHADE_MEDIUM);
- glVertex2f(x2-1,y1+2);
- BIF_set_color(bc, COLORSHADE_WHITE);
- glVertex2f(x2-1,y2);
- glEnd();
-
- }
-
- /* outer outline */
- glShadeModel(GL_FLAT);
-
- /* underneath semi-fake-AA */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1, y2, x2, y2);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- fdrawline(x1, y1, x2, y1);
-
- /* top */
- BIF_set_color(BUTGREY, COLORSHADE_DARK);
- fdrawline(x1+1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- /* outer sunken effect */
- /* left */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- glVertex2f(x1-1,y1);
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- glVertex2f(x1-1,y2);
- glEnd();
-
-
- glShadeModel(GL_FLAT);
-
-}
-static void ui_emboss_TABM(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-}
-static void ui_emboss_TABR(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-}
-
-
-void uiEmboss(float x1, float y1, float x2, float y2, int sel)
-{
-
- /* below */
- if(sel) glColor3ub(200,200,200);
- else glColor3ub(50,50,50);
- fdrawline(x1, y1, x2, y1);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- /* top */
- if(sel) glColor3ub(50,50,50);
- else glColor3ub(200,200,200);
- fdrawline(x1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
-
-}
-
-/* super minimal button as used in logic menu */
-static void ui_emboss_W(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- x1+= asp;
- x2-= asp;
- y1+= asp;
- y2-= asp;
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
- else BIF_set_color(bc, COLORSHADE_GREY);
- }
- else {
- if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
- else BIF_set_color(bc, COLORSHADE_MEDIUM);
- }
-
- glRectf(x1, y1, x2, y2);
-
- if(flag & UI_SELECT) {
- BIF_set_color(bc, COLORSHADE_LIGHT);
-
- /* below */
- fdrawline(x1, y1, x2, y1);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
- }
- else if(flag & UI_ACTIVE) {
- BIF_set_color(bc, COLORSHADE_WHITE);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
- }
-}
-
-
-/* minimal for menus */
-static void ui_emboss_M(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- x1+= 1.0;
- y1+= 1.0;
- x2-= 1.0+asp;
- y2-= 1.0+asp;
-
-
- BIF_set_color(bc, COLORSHADE_WHITE);
-
- fdrawbox(x1, y1, x2, y2);
-
- /*
- if(flag & UI_SELECT) {
- BIF_set_color(bc, COLORSHADE_LIGHT);
-
-
- fdrawline(x1, y1, x2, y1);
-
-
- fdrawline(x2, y1, x2, y2);
- }
- else if(flag & UI_ACTIVE) {
- BIF_set_color(bc, COLORSHADE_WHITE);
-
-
- fdrawline(x1, y2, x2, y2);
-
-
- fdrawline(x1, y1, x1, y2);
- }
- else {
- BIF_set_color(bc, COLORSHADE_MEDIUM);
-
- fdrawbox(x1, y1, x2, y2);
- }
- */
-}
-
-
-/* nothing! */
-static void ui_emboss_N(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int sel)
-{
-}
-
-/* pulldown menu */
-static void ui_emboss_P(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- if(flag & UI_ACTIVE) {
- BIF_set_color(bc, COLORSHADE_DARK);
- glRectf(x1-1, y1, x2+2, y2);
-
- } else {
- BIF_set_color(bc, COLORSHADE_LMEDIUM);
- glRectf(x1-1, y1, x2+2, y2);
- }
-
- glDisable(GL_BLEND);
-
-}
-
-static void ui_emboss_slider(uiBut *but, float fac)
-{
- float x1, x2, y1, y2, ymid, yc;
-
- x1= but->x1; x2= but->x2;
- y1= but->y1; y2= but->y2;
-
- /* the slider background line */
- ymid= (y1+y2)/2.0;
- yc= 1.7*but->aspect; // height of center line
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- if(but->flag & UI_ACTIVE)
- BIF_set_color(BUTGREY, COLORSHADE_LMEDIUM);
- else
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
-
-
- glVertex2f(x1, ymid-yc);
- glVertex2f(x2, ymid-yc);
-
- if(but->flag & UI_ACTIVE)
- BIF_set_color(BUTGREY, COLORSHADE_LIGHT);
- else
- BIF_set_color(BUTGREY, COLORSHADE_LMEDIUM);
-
- glVertex2f(x2, ymid+yc);
- glVertex2f(x1, ymid+yc);
-
- glEnd();
-
- BIF_set_color(but->col, COLORSHADE_DARK);
- fdrawline(x1+1, ymid-yc, x2, ymid-yc);
-
- /* the movable slider */
- if(but->flag & UI_SELECT) BIF_set_color(but->col, COLORSHADE_WHITE);
- else BIF_set_color(but->col, COLORSHADE_GREY);
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
-
- glVertex2f(x1, y1+2.5);
- glVertex2f(x1+fac, y1+2.5);
-
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
-
- glVertex2f(x1+fac, y2-2.5);
- glVertex2f(x1, y2-2.5);
-
- glEnd();
-
-
- /* slider handle center */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- BIF_set_color(BUTGREY, COLORSHADE_MEDIUM);
- glVertex2f(x1+fac-3, y1+2);
- glVertex2f(x1+fac, y1+4);
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- glVertex2f(x1+fac, y2-2);
- glVertex2f(x1+fac-3, y2-2);
-
- glEnd();
-
- /* slider handle left bevel */
- BIF_set_color(BUTGREY, COLORSHADE_WHITE);
- fdrawline(x1+fac-3, y2-2, x1+fac-3, y1+2);
-
- /* slider handle right bevel */
- BIF_set_color(BUTGREY, COLORSHADE_GREY);
- fdrawline(x1+fac, y2-2, x1+fac, y1+2);
-
- glShadeModel(GL_FLAT);
-}
-
-static void ui_draw_but_BUT(uiBut *but)
-{
- float x=0.0;
-
- /* check for button text label */
- if (but->type == ICONTEXTROW) {
- but->embossfunc = ui_emboss_ICONROW;
- but->flag |= UI_ICON_LEFT;
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- } else if (but->type == ICONROW) {
- but->flag |= UI_ICON_LEFT;
- but->embossfunc = ui_emboss_ICONROW;
- }
-
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- if(but->embossfunc==ui_emboss_TABL) {
- but->flag |= UI_TEXT_LEFT;
- but->flag |= UI_ICON_RIGHT;
- but->flag &= ~UI_ICON_LEFT;
- }
-
- //but->flag |= UI_TEXT_LEFT;
-
- /* check for button text label */
- if (but->type == ICONTEXTROW) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
- else if(but->drawstr[0]!=0) {
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- * and offset the text label to accomodate it
- */
- if ( but->flag & UI_HAS_ICON) {
- if (but->flag & UI_ICON_LEFT) {
- ui_draw_icon(but, but->icon);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+24.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- } else if (but->flag & UI_ICON_RIGHT) {
- ui_draw_icon(but, but->icon);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
- }
- else {
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
-
- if(but->flag & UI_SELECT) {
- glColor3ub(255,255,255);
- } else {
- glColor3ub(0,0,0);
- }
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), but->flag & UI_SELECT);
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
-}
-
-static void ui_draw_but_MENU(uiBut *but)
-{
- float x;
-
- but->embossfunc = ui_emboss_MENU;
-
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- but->flag |= UI_TEXT_LEFT;
-
- /* check for button text label */
- if (but->type == ICONTEXTROW) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
- else if(but->drawstr[0]!=0) {
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- and offset the text label to accomodate it */
- if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
- ui_draw_icon(but, but->icon);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+28.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
- else {
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
-
- if(but->flag & UI_SELECT) {
- glColor3ub(255,255,255);
- } else {
- glColor3ub(0,0,0);
- }
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), but->flag & UI_SELECT);
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
-}
-
-static void ui_draw_but_TOG3(uiBut *but)
-{
- float x, r, g, b;
-
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, but->icon);
- }
- else if(but->drawstr[0]!=0) {
- if(but->flag & UI_SELECT) {
- int ok= 0;
-
- if( but->pointype==CHA ) {
- if( BTST( *(but->poin+2), but->bitnr )) ok= 1;
- }
- else if( but->pointype ==SHO ) {
- short *sp= (short *)but->poin;
- if( BTST( sp[1], but->bitnr )) ok= 1;
- }
-
- if (ok) {
- glColor3ub(255, 255, 0);
- r= g= 1.0;
- b= 0.0;
- } else {
- glColor3ub(255, 255, 255);
- r= g= b= 1.0;
- }
- } else {
- glColor3ub(0, 0, 0);
- r= g= b= 0.0;
- }
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawStringRGB(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), r, g, b);
- }
-}
-
-static void ui_draw_but_TEX(uiBut *but)
-{
- float x;
- short pos, sel, t;
- char ch;
-
- sel= but->flag & UI_SELECT;
-
- but->embossfunc = ui_emboss_TEX;
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, sel);
-
- /* draw cursor */
- if(but->pos != -1) {
-
- pos= but->pos+strlen(but->str);
- if(pos >= but->ofs) {
- ch= but->drawstr[pos];
- but->drawstr[pos]= 0;
-
- t= but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS)) + 3;
-
- but->drawstr[pos]= ch;
- glColor3ub(255,0,0);
-
- glRects(but->x1+t, but->y1+2, but->x1+t+3, but->y2-2);
- }
- }
- if(but->drawstr[0]!=0) {
- /* make text white if selected (editing) */
- if (but->flag & UI_SELECT) glColor3ub(255,255,255);
- else glColor3ub(0,0,0);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- /* last arg determines text black (0) or whilte (1) */
- BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), but->flag & UI_SELECT);
- }
-}
-
-static void ui_draw_but_NUM(uiBut *but)
-{
-
- float x;
- but->embossfunc = ui_emboss_NUM;
-
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- /* check for button text label */
- if (but->type == ICONTEXTROW) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
- else if(but->drawstr[0]!=0) {
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- and offset the text label to accomodate it */
- if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
- ui_draw_icon(but, but->icon);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+24.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
- else {
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
-
- if(but->flag & UI_SELECT) {
- glColor3ub(255,255,255);
- } else {
- glColor3ub(0,0,0);
- }
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), but->flag & UI_SELECT);
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
- }
-
-}
-
-static void ui_draw_but_BUTM(uiBut *but)
-{
- float x=0;
- short len;
- char *cpoin;
- int sel;
-
- if (but->type == MENU) {
- but->embossfunc = ui_emboss_MENU;
- }
-
- but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
-
- /* check for button text label */
- if(but->drawstr[0]!=0) {
-
- cpoin= strchr(but->drawstr, '|');
- if(cpoin) *cpoin= 0;
-
- if(but->embossfunc==ui_emboss_P) {
- if(but->flag & UI_ACTIVE) {
- glColor3ub(255,255,255);
- sel = 1;
- } else {
- glColor3ub(0,0,0);
- sel = 0;
- }
- }
- else {
- glColor3ub(0,0,0);
- sel = 0;
- }
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- and offset the text label to accomodate it */
- if ( but->flag & UI_HAS_ICON ) {
- if (but->flag & UI_ICON_LEFT ) {
- ui_draw_icon(but, but->icon);
-
- x= but->x1+22.0;
- } else if (but->flag & UI_ICON_RIGHT) {
- ui_draw_icon(but, but->icon);
-
- x= but->x1+4.0;
- }
- }
- else {
- x= but->x1+4.0;
- }
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawString(but->font, but->drawstr, (U.transopts & TR_BUTTONS), sel);
-
- if(cpoin) {
- len= BIF_GetStringWidth(but->font, cpoin+1, (U.transopts & TR_BUTTONS));
- glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0);
- BIF_DrawString(but->font, cpoin+1, (U.transopts & TR_BUTTONS), but->flag & UI_ACTIVE);
- *cpoin= '|';
- }
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, but->icon);
- }
-}
-
-static void ui_draw_but_LABEL(uiBut *but)
-{
- float x;
- int sel;
-
- sel= but->min!=0.0;
-
- if(sel) glColor3ub(255,255,255);
- else glColor3ub(0,0,0);
-
- /* check for button text label */
- if(but->drawstr[0]!=0) {
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- and offset the text label to accomodate it */
- if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
- ui_draw_icon(but, but->icon);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1+24.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
- else {
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
-
- glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
-
- BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS), sel);
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, but->icon);
- }
-}
-
-static void ui_draw_but_SEPR(uiBut *but)
-{
- //float y= (but->y1+but->y2)/2.0;
-
- BIF_set_color(but->col, COLORSHADE_MEDIUM);
- glRectf(but->x1-2, but->y1-1, but->x2+2, but->y2);
-
-}
-
-static void ui_draw_but_LINK(uiBut *but)
-{
- ui_draw_icon(but, but->icon);
-}
-
-
-static void ui_draw_but(uiBut *but)
-{
- double value;
- float fac, x1, y1, x2, y2, *fp;
- char colr, colg, colb;
-
- if(but==0) return;
-
- if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
- but->block->frontbuf= UI_HAS_DRAW_FRONT;
-
- glDrawBuffer(GL_FRONT);
- if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
- else curarea->win_swap= WIN_FRONT_OK;
- }
-
- switch (but->type) {
-
- case BUT:
- case ROW:
- case TOG:
- case TOGR:
- case TOGN:
- case ICONTOG:
- case KEYEVT:
- case IDPOIN:
- case ICONROW:
- case ICONTEXTROW:
- ui_draw_but_BUT(but);
- break;
-
- case NUM:
- ui_draw_but_NUM(but);
- break;
-
- case TEX:
- ui_draw_but_TEX(but);
- break;
-
- case BUTM:
- case BLOCK:
- ui_draw_but_BUTM(but);
- break;
-
- case MENU:
- ui_draw_but_MENU(but);
- break;
-
- case NUMSLI:
- case HSVSLI:
-
- ui_draw_but_BUT(but);
-
- /* the slider */
-
- x1= but->x1; x2= but->x2;
- y1= but->y1; y2= but->y2;
-
- but->x1= (but->x1+but->x2)/2;
- but->x2-= 5.0*but->aspect;
-
- but->y1+= 2.0*but->aspect;
- but->y2-= 2.0*but->aspect;
-
- value= ui_get_but_val(but);
- fac= (value-but->min)*(but->x2-but->x1)/(but->max - but->min);
- ui_emboss_slider(but, fac);
-
- but->x1= x1; but->x2= x2;
- but->y1= y1; but->y2= y2;
-
- break;
-
- case TOG3:
- ui_draw_but_TOG3(but);
- break;
-
- case LABEL:
- ui_draw_but_LABEL(but);
- break;
-
- case SLI:
- break;
-
- case SCROLL:
- break;
-
- case SEPR:
- ui_draw_but_SEPR(but);
- break;
-
- case COL:
-
- if( but->pointype==FLO ) {
- fp= (float *)but->poin;
- colr= floor(255.0*fp[0]+0.5);
- colg= floor(255.0*fp[1]+0.5);
- colb= floor(255.0*fp[2]+0.5);
- }
- else {
- char *cp= (char *)but->poin;
- colr= cp[0];
- colg= cp[1];
- colb= cp[2];
- }
- glColor3ub(colr, colg, colb);
- glRectf((but->x1), (but->y1), (but->x2), (but->y2));
- glColor3ub(0, 0, 0);
- fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
- break;
-
- case LINK:
- ui_draw_but_LINK(but);
- break;
-
- case INLINK:
- ui_draw_but_LINK(but);
- break;
- }
-}
-
-
-
-void uiDrawMenuBox(float minx, float miny, float maxx, float maxy)
-{
- BIF_set_color(MENUCOL, COLORSHADE_MEDIUM);
-
- glRectf(minx, miny, maxx, maxy);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 100);
- fdrawline(minx+4, miny, maxx+1, miny);
- fdrawline(maxx+1, miny, maxx+1, maxy-4);
-
- glColor4ub(0, 0, 0, 80);
- fdrawline(minx+4, miny-1, maxx+1, miny-1);
- fdrawline(maxx+1, miny-1, maxx+1, maxy-4);
-
- glColor4ub(0, 0, 0, 55);
- fdrawline(minx+4, miny-2, maxx+2, miny-2);
- fdrawline(maxx+2, miny-2, maxx+2, maxy-4);
-
- glColor4ub(0, 0, 0, 35);
- fdrawline(minx+4, miny-3, maxx+3, miny-3);
- fdrawline(maxx+3, miny-3, maxx+3, maxy-4);
-
- glColor4ub(0, 0, 0, 20);
- fdrawline(minx+4, miny-4, maxx+4, miny-4);
- fdrawline(maxx+4, miny-4, maxx+4, maxy-4);
-
- glDisable(GL_BLEND);
-
- /* below */
- //glColor3ub(0,0,0);
- //fdrawline(minx, miny, maxx, miny);
-
- /* right */
- //fdrawline(maxx, miny, maxx, maxy);
-
- /* top */
- //glColor3ub(255,255,255);
- //fdrawline(minx, maxy, maxx, maxy);
-
- /* left */
- //fdrawline(minx, miny, minx, maxy);
-
-}
-
-static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
-{
- float vec1[2], vec2[2];
-
- if(line->from==NULL || line->to==NULL) return;
-
- if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
- but->block->frontbuf= UI_HAS_DRAW_FRONT;
-
- glDrawBuffer(GL_FRONT);
- if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
- else curarea->win_swap= WIN_FRONT_OK;
- }
-
- vec1[0]= (line->from->x1+line->from->x2)/2.0;
- vec1[1]= (line->from->y1+line->from->y2)/2.0;
- vec2[0]= (line->to->x1+line->to->x2)/2.0;
- vec2[1]= (line->to->y1+line->to->y2)/2.0;
-
- if(line->flag & UI_SELECT) BIF_set_color(but->col, COLORSHADE_LIGHT);
- else glColor3ub(0,0,0);
- fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
-}
-
-static void ui_draw_links(uiBlock *block)
-{
- uiBut *but;
- uiLinkLine *line;
-
- but= block->buttons.first;
- while(but) {
- if(but->type==LINK && but->link) {
- line= but->link->lines.first;
- while(line) {
- ui_draw_linkline(but, line);
- line= line->next;
- }
- }
- but= but->next;
- }
-}
-
-
/* ******************* block calc ************************* */
@@ -2346,6 +527,55 @@ void ui_autofill(uiBlock *block)
block->autofill= 0;
}
+/* ************** LINK LINE DRAWING ************* */
+
+/* link line drawing is not part of buttons or theme.. so we stick with it here */
+
+static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
+{
+ float vec1[2], vec2[2];
+
+ if(line->from==NULL || line->to==NULL) return;
+
+ if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
+ but->block->frontbuf= UI_HAS_DRAW_FRONT;
+
+ glDrawBuffer(GL_FRONT);
+ if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
+ else curarea->win_swap= WIN_FRONT_OK;
+ }
+
+ vec1[0]= (line->from->x1+line->from->x2)/2.0;
+ vec1[1]= (line->from->y1+line->from->y2)/2.0;
+ vec2[0]= (line->to->x1+line->to->x2)/2.0;
+ vec2[1]= (line->to->y1+line->to->y2)/2.0;
+
+ if(line->flag & UI_SELECT) BIF_ThemeColorShade(but->themecol, 80);
+ else glColor3ub(0,0,0);
+ fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
+}
+
+static void ui_draw_links(uiBlock *block)
+{
+ uiBut *but;
+ uiLinkLine *line;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ ui_draw_linkline(but, line);
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+}
+
+/* ************** BLOCK DRAWING FUNCTION ************* */
+
+
void uiDrawBlock(uiBlock *block)
{
uiBut *but;
@@ -2356,7 +586,6 @@ void uiDrawBlock(uiBlock *block)
uiPanelPush(block); // panel matrix
if(block->flag & UI_BLOCK_LOOP) {
- BIF_set_color(block->col, COLORSHADE_HILITE);
uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy);
}
else if(block->panel) ui_draw_panel(block);
@@ -2513,148 +742,6 @@ static void ui_warp_pointer(short x, short y)
#endif
}
-#if 0
-static int ui_do_but_MENUo(uiBut *but)
-{
- uiBlock *block;
- ListBase listb={NULL, NULL};
- double fvalue;
- int width, height, a, xmax, ymax, starty, endx, endy;
- short startx;
- int columns=1, rows=0, boxh, event;
- short x1, y1;
- short mval[2], mousemove[2];
- MenuData *md;
-
- but->flag |= UI_SELECT;
- ui_draw_but(but);
-
- block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
- block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
- uiBlockSetCol(block, MENUCOL);
-
- md= decompose_menu_string(but->str);
-
- /* columns and row calculation */
- columns= (md->nitems+20)/20;
- if (columns<1) columns= 1;
-
- rows= (int) md->nitems/columns;
- if (rows<1) rows= 1;
-
- while (rows*columns<md->nitems) rows++;
-
- /* size and location */
- if(md->title)
- width= 2*strlen(md->title)+BIF_GetStringWidth(block->curfont, md->title, (U.transopts & TR_MENUS));
- else
- width= 0;
-
- for(a=0; a<md->nitems; a++) {
- xmax= BIF_GetStringWidth(block->curfont, md->items[a].str, (U.transopts & TR_MENUS));
- if(xmax>width) width= xmax;
- }
-
- width+= 10;
- if (width<50) width=50;
-
- boxh= TBOXH;
-
- height= rows*boxh;
- if (md->title) height+= boxh;
-
- xmax = G.curscreen->sizex;
- ymax = G.curscreen->sizey;
-
- getmouseco_sc(mval);
-
- /* find active item */
- fvalue= ui_get_but_val(but);
- for(a=0; a<md->nitems; a++) {
- if( md->items[a].retval== (int)fvalue ) break;
- }
- /* no active item? */
- if(a==md->nitems) {
- if(md->title) a= -1;
- else a= 0;
- }
-
- if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width;
- else startx= mval[0]-width/2;
- starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh;
-
- if (md->title) starty+= boxh;
-
- mousemove[0]= mousemove[1]= 0;
-
- if(startx<10) {
- mousemove[0]= 10-startx;
- startx= 10;
- }
- if(starty<10) {
- mousemove[1]= 10-starty;
- starty= 10;
- }
-
- endx= startx+width*columns;
- endy= starty+height;
-
- if(endx>xmax) {
- mousemove[0]= xmax-endx-10;
- endx= xmax-10;
- startx= endx-width*columns;
- }
- if(endy>ymax) {
- mousemove[1]= ymax-endy-10;
- endy= ymax-10;
- starty= endy-height;
- }
-
- ui_warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]);
-
- mousemove[0]= mval[0];
- mousemove[1]= mval[1];
-
- /* here we go! */
-
- if(md->title) {
- uiBut *bt;
- uiSetCurFont(block, block->font+1);
- bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
- uiSetCurFont(block, block->font);
- bt->flag= UI_TEXT_LEFT;
- }
-
- for(a=0; a<md->nitems; a++) {
-
- x1= startx + width*((int)a/rows);
- y1= starty - boxh*(a%rows) + (rows-1)*boxh;
-
- if (strcmp(md->items[a].str, "%l")==0) {
- uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
- }
- else {
- uiDefBut(block, BUTM|but->pointype, but->retval, md->items[a].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[a].retval, 0.0, 0, 0, "");
- }
- }
-
- uiBoundsBlock(block, 3);
-
- event= uiDoBlocks(&listb, 0);
-
- menudata_free(md);
-
- if((event & UI_RETURN_OUT)==0) ui_warp_pointer(mousemove[0], mousemove[1]);
-
- but->flag &= ~UI_SELECT;
- ui_check_but(but);
- ui_draw_but(but);
-
- uibut_do_func(but);
-
- return event;
-}
-#endif
static int ui_do_but_MENU(uiBut *but)
{
@@ -2673,7 +760,6 @@ static int ui_do_but_MENU(uiBut *but)
block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
- uiBlockSetCol(block, MENUCOL);
md= decompose_menu_string(but->str);
@@ -3328,7 +1414,6 @@ static int ui_do_but_ICONROW(uiBut *but)
/* here we go! */
block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
- uiBlockSetCol(block, MENUCOL);
for(a=(int)but->min; a<=(int)but->max; a++) {
uiDefIconBut(block, BUTM|but->pointype, but->retval, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, but->poin, (float)a, 0.0, 0, 0, "");
@@ -3361,7 +1446,7 @@ static int ui_do_but_ICONTEXTROW(uiBut *but)
block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
- uiBlockSetCol(block, MENUCOL);
+
md= decompose_menu_string(but->str);
/* size and location */
@@ -4446,7 +2531,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
if(but->flag & UI_MOUSE_OVER) {
if( (but->flag & UI_ACTIVE)==0) {
but->flag |= UI_ACTIVE;
- if(but->type != LABEL && but->embossfunc != ui_emboss_N) ui_draw_but(but);
+ if(but->type != LABEL /* && but->embossfunc != ui_emboss_N */) ui_draw_but(but);
}
}
/* hilite case 2 */
@@ -4455,7 +2540,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
/* we dont clear active flag until mouse move, for Menu buttons to remain showing active item when opened */
if (uevent->event==MOUSEY) {
but->flag &= ~UI_ACTIVE;
- if(but->type != LABEL && but->embossfunc != ui_emboss_N) ui_draw_but(but);
+ if(but->type != LABEL /* && but->embossfunc != ui_emboss_N */) ui_draw_but(but);
}
}
else if(but->type==BLOCK || but->type==MENU) { // automatic opens block button (pulldown)
@@ -4666,7 +2751,7 @@ static uiSaveUnder *ui_draw_but_tip(uiBut *but)
glColor3ub(0,0,0);
glRasterPos2f( x1+3, y1+4);
- BIF_DrawString(but->font, but->tip, (U.transopts & TR_TOOLTIPS), 0);
+ BIF_DrawString(but->font, but->tip, (U.transopts & TR_TOOLTIPS));
glFinish(); /* to show it in the frontbuffer */
return su;
@@ -4879,7 +2964,7 @@ int uiDoBlocks(ListBase *lb, int event)
/* ************** DATA *************** */
-static double ui_get_but_val(uiBut *but)
+double ui_get_but_val(uiBut *but)
{
void *poin;
double value = 0.0;
@@ -5072,8 +3157,8 @@ uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
this is because the 'mainwin' pup menu's */
block->winq= mywinget();
block->dt= dt;
- block->col= BUTGREY;
-
+ block->themecol= TH_AUTO;
+
/* aspect */
bwin_getsinglematrix(win, block->winmat);
@@ -5264,6 +3349,36 @@ void ui_check_but(uiBut *but)
}
}
+static int ui_auto_themecol(uiBut *but)
+{
+
+ switch(but->type) {
+ case BUT:
+ return TH_BUT_ACTION;
+ case ROW:
+ case TOG:
+ case TOG3:
+ case TOGR:
+ case TOGN:
+ return TH_BUT_SETTING;
+ case SLI:
+ case NUM:
+ case NUMSLI:
+ case HSVSLI:
+ return TH_BUT_NUM;
+ case TEX:
+ return TH_BUT_TEXTFIELD;
+ case BLOCK:
+ case MENU:
+ case BUTM:
+ // (weak!) detect if it is a blockloop
+ if(UIbuttip) return TH_MENU_ITEM;
+ return TH_BUT_POPUP;
+ default:
+ return TH_BUT_NEUTRAL;
+ }
+}
+
static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
{
uiBut *but;
@@ -5272,7 +3387,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
if(type & BUTPOIN) { /* a pointer is required */
if(poin==0) {
/* if pointer is zero, button is removed and not drawn */
- BIF_set_color(block->col, COLORSHADE_MEDIUM);
+ BIF_ThemeColor(block->themecol);
glRects(x1, y1, x1+x2, y1+y2);
return NULL;
}
@@ -5314,8 +3429,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
but->tip= tip;
but->font= block->curfont;
- but->col= block->col;
-
+
but->lock= UIlock;
but->lockstr= UIlockstr;
@@ -5323,6 +3437,9 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
but->win= block->win;
but->block= block; // pointer back, used for frontbuffer status
+ if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but);
+ else but->themecol= block->themecol;
+
if (but->type==BUTM) {
but->butm_func= block->butm_func;
but->butm_func_arg= block->butm_func_arg;
@@ -5332,16 +3449,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
but->func_arg2= block->func_arg2;
}
- if(block->dt==UI_EMBOSSX) but->embossfunc= ui_emboss_X;
- else if(block->dt==UI_EMBOSSW) but->embossfunc= ui_emboss_W;
- else if(block->dt==UI_EMBOSSM) but->embossfunc= ui_emboss_M;
- else if(block->dt==UI_EMBOSSP) but->embossfunc= ui_emboss_P;
- else if(block->dt==UI_EMBOSST) but->embossfunc= ui_emboss_TABL;
- else if(block->dt==UI_EMBOSSTABL) but->embossfunc= ui_emboss_TABL;
- else if(block->dt==UI_EMBOSSTABM) but->embossfunc= ui_emboss_TABM;
- else if(block->dt==UI_EMBOSSTABR) but->embossfunc= ui_emboss_TABR;
- else if(block->dt==UI_EMBOSSMB) but->embossfunc= ui_emboss_MENU;
- else but->embossfunc= ui_emboss_N;
+ ui_set_embossfunc(but, block->dt);
but->pos= -1; /* cursor invisible */
@@ -5355,7 +3463,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
}
}
- if ELEM6(but->type, HSVSLI , NUMSLI, TEX, LABEL, IDPOIN, BLOCK) {
+ if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) {
but->flag |= UI_TEXT_LEFT;
}
@@ -5489,11 +3597,11 @@ int uiBlocksGetYMin(ListBase *lb)
int uiBlockGetCol(uiBlock *block)
{
- return block->col;
+ return block->themecol;
}
void uiBlockSetCol(uiBlock *block, int col)
{
- block->col= col;
+ block->themecol= col;
}
void uiBlockSetEmboss(uiBlock *block, int emboss)
{
@@ -5630,7 +3738,6 @@ short pupmenu(char *instr)
/* block stuff first, need to know the font */
block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
- uiBlockSetCol(block, MENUCOL);
md= decompose_menu_string(instr);
@@ -5742,7 +3849,6 @@ short pupmenu_col(char *instr, int maxrow)
block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT);
- uiBlockSetCol(block, MENUCOL);
md= decompose_menu_string(instr);
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
new file mode 100644
index 00000000000..050dcc564e5
--- /dev/null
+++ b/source/blender/src/interface_draw.c
@@ -0,0 +1,1448 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+ a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
+
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vec_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_keyval.h"
+#include "BIF_mainqueue.h"
+
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+#include "BIF_glutil.h"
+#include "BIF_interface.h"
+#include "BIF_butspace.h"
+#include "BIF_language.h"
+
+#include "BSE_view.h"
+
+#include "mydevice.h"
+#include "interface.h"
+#include "blendef.h"
+
+// globals
+extern float UIwinmat[4][4];
+
+
+
+/* ************** generic embossed rect, for window sliders etc ************* */
+
+void uiEmboss(float x1, float y1, float x2, float y2, int sel)
+{
+
+ /* below */
+ if(sel) glColor3ub(200,200,200);
+ else glColor3ub(50,50,50);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(sel) glColor3ub(50,50,50);
+ else glColor3ub(200,200,200);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+}
+
+/* ************** GENERIC ICON DRAW, NO THEME HERE ************* */
+
+static void ui_draw_icon(uiBut *but, BIFIconID icon)
+{
+ int blend= 0;
+ float xs=0, ys=0;
+
+ if(but->flag & UI_ICON_LEFT) {
+ if (but->type==BUTM) {
+ xs= but->x1+1.0;
+ }
+ else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
+ xs= but->x1+4.0;
+ }
+ else {
+ xs= but->x1+6.0;
+ }
+ ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
+ }
+ if(but->flag & UI_ICON_RIGHT) {
+ xs= but->x2-17.0;
+ ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
+ }
+ if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) {
+ xs= (but->x1+but->x2- BIF_get_icon_width(icon))/2.0;
+ ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
+ }
+
+ glRasterPos2f(xs, ys);
+
+ if(but->aspect>1.1) glPixelZoom(1.0/but->aspect, 1.0/but->aspect);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ /* calculate blend color */
+ if ELEM4(but->type, ICONTOG, TOG, ROW, TOGN) {
+ if(but->flag & UI_SELECT);
+ else if(but->flag & UI_ACTIVE);
+ else blend= -60;
+ }
+ BIF_draw_icon_blended(icon, but->themecol, blend);
+
+/* old blending method... hrums */
+/* if(but->flag & UI_SELECT) {
+ if(but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->themecol, -80);
+ } else {
+ BIF_draw_icon_blended(icon, but->themecol, -45);
+ }
+ }
+ else {
+ if ((but->flag & UI_ACTIVE) && but->type==BUTM) {
+ BIF_draw_icon_blended(icon, but->themecol, 0);
+ } else if (but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->themecol, 25);
+ } else {
+ BIF_draw_icon_blended(icon, but->themecol, 45);
+ }
+ }
+*/
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+
+ glPixelZoom(1.0, 1.0);
+}
+
+/* ************** MATT'S THEME, SHADED DECORATED BUTTONS ************* */
+
+
+#define M_WHITE BIF_ThemeColorShade(bc, 80)
+#define M_LIGHT BIF_ThemeColorShade(bc, 45)
+#define M_HILITE BIF_ThemeColorShade(bc, 25)
+#define M_LMEDIUM BIF_ThemeColorShade(bc, 10)
+#define M_MEDIUM BIF_ThemeColor(bc)
+#define M_LGREY BIF_ThemeColorShade(bc, -20)
+#define M_GREY BIF_ThemeColorShade(bc, -45)
+#define M_DARK BIF_ThemeColorShade(bc, -80)
+
+#define MM_WHITE BIF_ThemeColorShade(TH_BUT_NEUTRAL, 80)
+#define MM_LIGHT BIF_ThemeColorShade(TH_BUT_NEUTRAL, 45)
+#define MM_MEDIUM BIF_ThemeColor(TH_BUT_NEUTRAL)
+#define MM_GREY BIF_ThemeColorShade(TH_BUT_NEUTRAL, -45)
+#define MM_DARK BIF_ThemeColorShade(TH_BUT_NEUTRAL, -80)
+
+
+static void ui_default_button(int bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ float asp1;
+
+ asp1= asp;
+
+ /*x1+= asp1;*/
+ x2-= asp1;
+ /*y1+= asp1;*/
+ y2-= asp1;
+
+ /* SHADED BUTTON */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_MEDIUM;
+ else M_LGREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LIGHT;
+ else M_HILITE;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glEnd();
+
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+
+ /* END SHADED BUTTON */
+
+ /* OUTER SUNKEN EFFECT */
+ /* left */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x1-1,y1);
+ MM_LIGHT;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x2+1,y1);
+ MM_LIGHT;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ /* bottom */
+ MM_WHITE;
+ fdrawline(x1, y1-1, x2, y1-1);
+ /* END OUTER SUNKEN EFFECT */
+
+ /* INNER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* top */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_WHITE;
+ }
+
+ fdrawline(x1, (y2-1), x2, y2-1);
+
+ /* bottom */
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_LGREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LMEDIUM;
+ else M_LMEDIUM;
+ }
+ fdrawline(x1, (y1+1), x2, y1+1);
+
+ /* left */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_WHITE;
+ glVertex2f(x1+1,y1+2);
+ M_LGREY;
+ glVertex2f(x1+1,y2);
+ glEnd();
+
+ }
+
+ /* right */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_LGREY;
+ glVertex2f(x2-1,y1+2);
+ M_WHITE;
+ glVertex2f(x2-1,y2);
+ glEnd();
+
+ }
+ /* END INNER OUTLINE */
+
+ /* OUTER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* underneath semi-fake-AA */
+ MM_GREY;
+ fdrawline(x1, y2, x2, y2);
+ MM_MEDIUM;
+ fdrawline(x1, y1, x2, y1);
+
+ /* top */
+ MM_DARK;
+ fdrawline(x1+1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1+1, x1, y2);
+
+ /* right */
+ fdrawline(x2, y1+1, x2, y2);
+
+ /* bottom */
+ MM_DARK;
+ fdrawline(x1+1, y1, x2, y1);
+ /* END OUTER OUTLINE */
+
+}
+
+static void ui_default_text(int bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ float asp1;
+
+ asp1= asp;
+
+ /*x1+= asp1;*/
+ x2-= asp1;
+ /*y1+= asp1;*/
+ y2-= asp1;
+
+ /* FLAT TEXT/NUM FIELD */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_HILITE;
+ else M_LMEDIUM;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+ /* END FLAT TEXT/NUM FIELD */
+
+ /* OUTER SUNKEN EFFECT */
+ /* left */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x1-1,y1);
+ MM_LIGHT;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x2+1,y1);
+ MM_LIGHT;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ /* bottom */
+ MM_WHITE;
+ fdrawline(x1, y1-1, x2, y1-1);
+ /* END OUTER SUNKEN EFFECT */
+
+ /* OUTER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* underneath semi-fake-AA */
+ MM_GREY;
+ fdrawline(x1, y2, x2, y2);
+ MM_MEDIUM;
+ fdrawline(x1, y1, x2, y1);
+
+ /* top */
+ MM_DARK;
+ fdrawline(x1+1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1+1, x1, y2);
+
+ /* right */
+ fdrawline(x2, y1+1, x2, y2);
+
+ /* bottom */
+ MM_DARK;
+ fdrawline(x1+1, y1, x2, y1);
+ /* END OUTER OUTLINE */
+}
+
+static void ui_default_num(int bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ float asp1;
+
+ asp1= asp;
+
+ /*x1+= asp1;*/
+ x2-= asp1;
+ /*y1+= asp1;*/
+ y2-= asp1;
+
+ /* FLAT TEXT/NUM FIELD */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_HILITE;
+ else M_LMEDIUM;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+ /* END FLAT TEXT/NUM FIELD */
+
+ /* OUTER SUNKEN EFFECT */
+ /* left */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x1-1,y1);
+ MM_LIGHT;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x2+1,y1);
+ MM_LIGHT;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ /* bottom */
+ MM_WHITE;
+ fdrawline(x1, y1-1, x2, y1-1);
+ /* END OUTER SUNKEN EFFECT */
+
+ /* OUTER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* underneath semi-fake-AA */
+ MM_GREY;
+ fdrawline(x1, y2, x2, y2);
+ MM_MEDIUM;
+ fdrawline(x1, y1, x2, y1);
+
+ /* top */
+ MM_DARK;
+ fdrawline(x1+1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1+1, x1, y2);
+
+ /* right */
+ fdrawline(x2, y1+1, x2, y2);
+
+ /* bottom */
+ MM_DARK;
+ fdrawline(x1+1, y1, x2, y1);
+ /* END OUTER OUTLINE */
+
+ /* SIDE ARROWS */
+ /* left */
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_DARK;
+ else M_DARK;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_LGREY;
+ }
+
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
+ glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+
+ glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
+ glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+ /* END SIDE ARROWS */
+
+}
+
+static void ui_default_menu(int bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ float asp1;
+
+ asp1= asp;
+
+ /*x1+= asp1;*/
+ x2-= asp1;
+ /*y1+= asp1;*/
+ y2-= asp1;
+
+ /* SHADED BUTTON */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LIGHT;
+ else M_HILITE;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_DARK;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glEnd();
+
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_DARK;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+ /* END SHADED BUTTON */
+
+ /* OUTER SUNKEN EFFECT */
+ /* left */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x1-1,y1);
+ MM_LIGHT;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x2+1,y1);
+ MM_LIGHT;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ /* bottom */
+ MM_WHITE;
+ fdrawline(x1, y1-1, x2, y1-1);
+ /* END OUTER SUNKEN EFFECT */
+
+ /* INNER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* top */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_WHITE;
+ }
+
+ fdrawline(x1, (y2-1), x2, y2-1);
+
+ /* bottom */
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_LGREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LMEDIUM;
+ else M_LMEDIUM;
+ }
+ fdrawline(x1, (y1+1), x2, y1+1);
+
+ /* left */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_WHITE;
+ glVertex2f(x1+1,y1+2);
+ M_LGREY;
+ glVertex2f(x1+1,y2);
+ glEnd();
+
+ }
+
+ /* right */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_LGREY;
+ glVertex2f(x2-1,y1+2);
+ M_WHITE;
+ glVertex2f(x2-1,y2);
+ glEnd();
+
+ }
+ /* END INNER OUTLINE */
+
+ /* OUTER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* underneath semi-fake-AA */
+ MM_GREY;
+ fdrawline(x1, y2, x2, y2);
+ MM_MEDIUM;
+ fdrawline(x1, y1, x2, y1);
+
+ /* top */
+ MM_DARK;
+ fdrawline(x1+1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1+1, x1, y2);
+
+ /* right */
+ fdrawline(x2, y1+1, x2, y2);
+
+ /* bottom */
+ MM_DARK;
+ fdrawline(x1+1, y1, x2, y1);
+ /* END OUTER OUTLINE */
+
+ /* DARKENED AREA */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 30);
+ glRectf(x2-18, y1, x2, y2);
+
+ glDisable(GL_BLEND);
+ /* END DARKENED AREA */
+
+ /* MENU DOUBLE-ARROW */
+
+ /* set antialias line */
+ M_DARK;
+
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2) -4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+ /* MENU DOUBLE-ARROW */
+
+}
+
+static void ui_default_iconrow(int bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ float asp1;
+
+ asp1= asp;
+
+ /*x1+= asp1;*/
+ x2-= asp1;
+ /*y1+= asp1;*/
+ y2-= asp1;
+
+ /* SHADED BUTTON */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_MEDIUM;
+ else M_LGREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LIGHT;
+ else M_HILITE;
+ }
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glEnd();
+
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_LIGHT;
+ }
+
+ glVertex2f(x1,(y2-(y2-y1)/3));
+ glVertex2f(x2,(y2-(y2-y1)/3));
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+ /* END SHADED BUTTON */
+
+ /* OUTER SUNKEN EFFECT */
+ /* left */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x1-1,y1);
+ MM_LIGHT;
+ glVertex2f(x1-1,y2);
+ glEnd();
+
+ /* right */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ MM_WHITE;
+ glVertex2f(x2+1,y1);
+ MM_LIGHT;
+ glVertex2f(x2+1,y2);
+ glEnd();
+
+ /* bottom */
+ MM_WHITE;
+ fdrawline(x1, y1-1, x2, y1-1);
+ /* END OUTER SUNKEN EFFECT */
+
+ /* INNER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* top */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_GREY;
+ else M_GREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_WHITE;
+ else M_WHITE;
+ }
+
+ fdrawline(x1, (y2-1), x2, y2-1);
+
+ /* bottom */
+
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) M_LGREY;
+ else M_LGREY;
+ }
+ else {
+ if(flag & UI_ACTIVE) M_LMEDIUM;
+ else M_LMEDIUM;
+ }
+ fdrawline(x1, (y1+1), x2, y1+1);
+
+ /* left */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_WHITE;
+ glVertex2f(x1+1,y1+2);
+ M_LGREY;
+ glVertex2f(x1+1,y2);
+ glEnd();
+
+ }
+
+ /* right */
+ if(!(flag & UI_SELECT)) {
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_LINES);
+ M_LGREY;
+ glVertex2f(x2-1,y1+2);
+ M_WHITE;
+ glVertex2f(x2-1,y2);
+ glEnd();
+
+ }
+ /* END INNER OUTLINE */
+
+ /* OUTER OUTLINE */
+ glShadeModel(GL_FLAT);
+
+ /* underneath semi-fake-AA */
+ MM_GREY;
+ fdrawline(x1, y2, x2, y2);
+ MM_MEDIUM;
+ fdrawline(x1, y1, x2, y1);
+
+ /* top */
+ MM_DARK;
+ fdrawline(x1+1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1+1, x1, y2);
+
+ /* right */
+ fdrawline(x2, y1+1, x2, y2);
+
+ /* bottom */
+ MM_DARK;
+ fdrawline(x1+1, y1, x2, y1);
+ /* END OUTER OUTLINE */
+
+ /* DARKENED AREA */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 30);
+ glRectf(x2-9, y1, x2, y2);
+
+ glDisable(GL_BLEND);
+ /* END DARKENED AREA */
+
+ /* MENU DOUBLE-ARROW */
+
+ /* set antialias line */
+ M_DARK;
+
+ glEnable( GL_POLYGON_SMOOTH );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1);
+ glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4);
+ glEnd();
+
+ glDisable( GL_BLEND );
+ glDisable( GL_POLYGON_SMOOTH );
+ /* MENU DOUBLE-ARROW */
+
+}
+
+static void ui_default_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+ float ymid, yc;
+
+ /* the slider background line */
+ ymid= (y1+y2)/2.0;
+ yc= 1.7*aspect; // height of center line
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ if(flag & UI_ACTIVE)
+ BIF_ThemeColorShade(TH_BUT_NUM, +10);
+ else
+ BIF_ThemeColor(TH_BUT_NUM);
+
+
+ glVertex2f(x1, ymid-yc);
+ glVertex2f(x2, ymid-yc);
+
+ if(flag & UI_ACTIVE)
+ BIF_ThemeColorShade(TH_BUT_NUM, +45);
+ else
+ BIF_ThemeColorShade(TH_BUT_NUM, +10);
+
+ glVertex2f(x2, ymid+yc);
+ glVertex2f(x1, ymid+yc);
+
+ glEnd();
+
+ BIF_ThemeColorShade(TH_BUT_NUM, -80);
+ fdrawline(x1+1, ymid-yc, x2, ymid-yc);
+
+ /* the movable slider */
+ if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, +80);
+ else BIF_ThemeColorShade(TH_BUT_NUM, -45);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ BIF_ThemeColorShade(TH_BUT_NUM, -45);
+
+ glVertex2f(x1, y1+2.5);
+ glVertex2f(x1+fac, y1+2.5);
+
+ BIF_ThemeColor(TH_BUT_NUM);
+
+ glVertex2f(x1+fac, y2-2.5);
+ glVertex2f(x1, y2-2.5);
+
+ glEnd();
+
+
+ /* slider handle center */
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ BIF_ThemeColor(TH_BUT_NUM);
+ glVertex2f(x1+fac-3, y1+2);
+ glVertex2f(x1+fac, y1+4);
+ BIF_ThemeColorShade(TH_BUT_NUM, +80);
+ glVertex2f(x1+fac, y2-2);
+ glVertex2f(x1+fac-3, y2-2);
+
+ glEnd();
+
+ /* slider handle left bevel */
+ BIF_ThemeColorShade(TH_BUT_NUM, +80);
+ fdrawline(x1+fac-3, y2-2, x1+fac-3, y1+2);
+
+ /* slider handle right bevel */
+ BIF_ThemeColorShade(TH_BUT_NUM, -45);
+ fdrawline(x1+fac, y2-2, x1+fac, y1+2);
+
+ glShadeModel(GL_FLAT);
+}
+
+/* default theme callback */
+static void ui_draw_default(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+
+ switch(type) {
+ case NUM:
+ ui_default_num(colorid, aspect, x1, y1, x2, y2, flag);
+ break;
+ case TEX:
+ ui_default_text(colorid, aspect, x1, y1, x2, y2, flag);
+ break;
+ case ICONROW:
+ case ICONTEXTROW:
+ ui_default_iconrow(colorid, aspect, x1, y1, x2, y2, flag);
+ break;
+ case MENU:
+ ui_default_menu(colorid, aspect, x1, y1, x2, y2, flag);
+ break;
+ default:
+ ui_default_button(colorid, aspect, x1, y1, x2, y2, flag);
+ }
+
+}
+
+/* *************** MINIMAL THEME AND STANDARD PULLDOWN ***************** */
+
+// theme can define an embosfunc and sliderfunc, text drawing is standard, no theme.
+
+
+/* super minimal button as used in logic menu */
+static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, -40);
+ else BIF_ThemeColorShade(colorid, -30);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, +10);
+ else BIF_ThemeColor(colorid);
+ }
+
+ glRectf(x1, y1, x2, y2);
+
+ if(flag & UI_SELECT) {
+ BIF_ThemeColorShade(colorid, -50);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ BIF_ThemeColorShade(colorid, +50);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else {
+ BIF_ThemeColorShade(colorid, +50);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ BIF_ThemeColorShade(colorid, -50);
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+}
+
+
+/* fac is the slider handle position between x1 and x2 */
+static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
+{
+ float ymid, yc;
+
+ /* the slider background line */
+ ymid= (y1+y2)/2.0;
+ yc= 1.7*aspect;
+
+ if(flag & UI_ACTIVE)
+ BIF_ThemeColorShade(colorid, -50);
+ else
+ BIF_ThemeColorShade(colorid, -40);
+
+ glRectf(x1, ymid-yc, x2, ymid+yc);
+
+
+ /* the movable slider */
+ if(flag & UI_ACTIVE)
+ BIF_ThemeColorShade(colorid, +50);
+ else
+ BIF_ThemeColorShade(colorid, +40);
+
+ glRectf(x1+fac-aspect, ymid-yc, x1+fac+aspect, ymid+yc);
+
+}
+
+/* ************** STANDARD MENU DRAWING FUNCTION (no callback yet) ************* */
+
+
+// background for pulldowns, pullups, and other frontbuffer drawing temporal menus....
+// has to be made themable still (now only color)
+
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy)
+{
+ BIF_ThemeColor(TH_MENU_BACK);
+
+ glRectf(minx, miny, maxx, maxy);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 100);
+ fdrawline(minx+4, miny, maxx+1, miny);
+ fdrawline(maxx+1, miny, maxx+1, maxy-4);
+
+ glColor4ub(0, 0, 0, 80);
+ fdrawline(minx+4, miny-1, maxx+1, miny-1);
+ fdrawline(maxx+1, miny-1, maxx+1, maxy-4);
+
+ glColor4ub(0, 0, 0, 55);
+ fdrawline(minx+4, miny-2, maxx+2, miny-2);
+ fdrawline(maxx+2, miny-2, maxx+2, maxy-4);
+
+ glColor4ub(0, 0, 0, 35);
+ fdrawline(minx+4, miny-3, maxx+3, miny-3);
+ fdrawline(maxx+3, miny-3, maxx+3, maxy-4);
+
+ glColor4ub(0, 0, 0, 20);
+ fdrawline(minx+4, miny-4, maxx+4, miny-4);
+ fdrawline(maxx+4, miny-4, maxx+4, maxy-4);
+
+ glDisable(GL_BLEND);
+}
+
+
+
+/* pulldown menu */
+static void ui_draw_pulldown(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ if(flag & UI_ACTIVE) {
+ BIF_ThemeColor(TH_MENU_HILITE);
+ glRectf(x1-1, y1, x2+2, y2);
+
+ } else {
+ BIF_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
+ glRectf(x1-1, y1, x2+2, y2);
+ }
+
+}
+
+
+
+
+/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */
+
+
+
+/* draws text and icons for buttons */
+static void ui_draw_text_icon(uiBut *but)
+{
+ float x;
+ int len;
+ char *cpoin;
+
+ /* check for button text label */
+ if (but->type == ICONTEXTROW) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
+ }
+ else if(but->drawstr[0]!=0) {
+
+ // text button cursor
+ if(but->pos != -1) {
+ short t, pos, ch;
+
+ pos= but->pos+strlen(but->str);
+ if(pos >= but->ofs) {
+ ch= but->drawstr[pos];
+ but->drawstr[pos]= 0;
+
+ t= but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS)) + 3;
+
+ but->drawstr[pos]= ch;
+ glColor3ub(255,0,0);
+
+ glRects(but->x1+t, but->y1+2, but->x1+t+3, but->y2-2);
+ }
+ }
+ // cut string in 2 parts
+ cpoin= strchr(but->drawstr, '|');
+ if(cpoin) *cpoin= 0;
+
+ /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
+ and offset the text label to accomodate it */
+
+ if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
+ ui_draw_icon(but, but->icon);
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+24.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+ }
+ else {
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+ }
+
+ /* text color, with pulldown item exception */
+ if(but->embossfunc==ui_draw_pulldown) {
+ if(but->flag & (UI_SELECT|UI_ACTIVE)) {
+ BIF_ThemeColor(TH_MENU_TEXT_HI);
+ } else {
+ BIF_ThemeColor(TH_MENU_TEXT);
+ }
+ }
+ else {
+ if(but->flag & UI_SELECT) {
+ BIF_ThemeColor(TH_BUT_TEXT_HI);
+ } else {
+ BIF_ThemeColor(TH_BUT_TEXT);
+ }
+ }
+
+ /* tog3 button exception */
+ if(but->type==TOG3 && (but->flag & UI_SELECT)) {
+ int ok= 0;
+
+ if( but->pointype==CHA ) {
+ if( BTST( *(but->poin+2), but->bitnr )) ok= 1;
+ }
+ else if( but->pointype ==SHO ) {
+ short *sp= (short *)but->poin;
+ if( BTST( sp[1], but->bitnr )) ok= 1;
+ }
+
+ if (ok) glColor3ub(255, 255, 0);
+ }
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+ BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & TR_BUTTONS));
+
+ /* part text right aligned */
+ if(cpoin) {
+ len= BIF_GetStringWidth(but->font, cpoin+1, (U.transopts & TR_BUTTONS));
+ glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0);
+ BIF_DrawString(but->font, cpoin+1, (U.transopts & TR_BUTTONS));
+ *cpoin= '|';
+ }
+ }
+ /* if there's no text label, then check to see if there's an icon only and draw it */
+ else if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
+ }
+
+}
+
+static void ui_draw_but_COL(uiBut *but)
+{
+ float *fp;
+ char colr, colg, colb;
+
+ if( but->pointype==FLO ) {
+ fp= (float *)but->poin;
+ colr= floor(255.0*fp[0]+0.5);
+ colg= floor(255.0*fp[1]+0.5);
+ colb= floor(255.0*fp[2]+0.5);
+ }
+ else {
+ char *cp= (char *)but->poin;
+ colr= cp[0];
+ colg= cp[1];
+ colb= cp[2];
+ }
+ glColor3ub(colr, colg, colb);
+ glRectf((but->x1), (but->y1), (but->x2), (but->y2));
+ glColor3ub(0, 0, 0);
+ fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
+
+}
+
+
+/* ************** MAIN CALLBACK FUNCTION ************* */
+
+/*
+void ui_set_embossfunc_old(uiBut *but, int drawtype)
+{
+
+}
+*/
+
+/* nothing! */
+static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+}
+
+
+/* ************** EXTERN, called from interface.c ************* */
+
+/* ************** the main drawingtype choice: ************* */
+
+void ui_set_embossfunc(uiBut *but, int drawtype)
+{
+ // standard builtin
+ if(but->type==LABEL) but->embossfunc= ui_draw_nothing;
+ else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal;
+ else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing;
+ else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown;
+ else {
+ int theme= BIF_GetThemeValue(TH_BUT_DRAWTYPE);
+
+ // and the themes
+ if(theme==1) {
+ but->embossfunc= ui_draw_default;
+ but->sliderfunc= ui_default_slider;
+ }
+ else {
+ but->embossfunc= ui_draw_minimal;
+ but->sliderfunc= ui_draw_slider;
+ }
+ }
+}
+
+
+void ui_draw_but(uiBut *but)
+{
+ double value;
+ float x1, x2, y1, y2, fac;
+
+ if(but==0) return;
+
+ if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
+ but->block->frontbuf= UI_HAS_DRAW_FRONT;
+
+ glDrawBuffer(GL_FRONT);
+ if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
+ else curarea->win_swap= WIN_FRONT_OK;
+ }
+
+ switch (but->type) {
+
+ case NUMSLI:
+ case HSVSLI:
+
+ but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+ ui_draw_text_icon(but);
+
+ x1= (but->x1+but->x2)/2;
+ x2= but->x2 - 5.0*but->aspect;
+ y1= but->y1 + 2.0*but->aspect;
+ y2= but->y2 - 2.0*but->aspect;
+
+ value= ui_get_but_val(but);
+ fac= (value-but->min)*(x2-x1)/(but->max - but->min);
+
+ but->sliderfunc(but->themecol, fac, but->aspect, x1, y1, x2, y2, but->flag);
+ break;
+
+ case SEPR:
+ // only background
+ break;
+
+ case COL:
+ ui_draw_but_COL(but); // black box with color
+ break;
+
+ case LINK:
+ case INLINK:
+ ui_draw_icon(but, but->icon);
+ break;
+
+ default:
+ but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+ ui_draw_text_icon(but);
+
+ }
+}
+
+
+
+
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c
index 09f30f66944..0ae12e3ab86 100644
--- a/source/blender/src/interface_panel.c
+++ b/source/blender/src/interface_panel.c
@@ -97,56 +97,6 @@ static void stow_unstow(uiBlock *block);
/* --------- generic helper drawng calls ---------------- */
-/* supposes you draw the actual box atop of this. */
-void uiSoftShadow(float minx, float miny, float maxx, float maxy, float rad, int alpha)
-{
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- /* quads start left-top, clockwise */
-
- /* left */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( minx-rad, maxy-rad);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( minx+rad, maxy-rad);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( minx+rad, miny+rad);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( minx-rad, miny-rad);
- glEnd();
-
- /* bottom */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( minx+rad, miny+rad);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( maxx-rad, miny+rad);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( maxx+rad, miny-rad);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( minx-rad, miny-rad);
- glEnd();
-
- /* right */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( maxx-rad, maxy-rad);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( maxx+rad, maxy-rad);
- glColor4ub(0, 0, 0, 0);
- glVertex2f( maxx+rad, miny-rad);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f( maxx-rad, miny+rad);
- glEnd();
-
- glDisable(GL_BLEND);
- glShadeModel(GL_FLAT);
-}
-
#define UI_RB_ALPHA 16
static int roundboxtype= 15;
@@ -764,7 +714,7 @@ static void ui_draw_panel_header(uiBlock *block)
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(4+block->minx+pnl_icons, block->maxy+5);
- BIF_DrawString(block->curfont, block->panel->panelname, (U.transopts & TR_BUTTONS), 1);
+ BIF_DrawString(block->curfont, block->panel->panelname, (U.transopts & TR_BUTTONS));
return;
}
@@ -782,7 +732,7 @@ static void ui_draw_panel_header(uiBlock *block)
BIF_ThemeColor(TH_TEXT);
glRasterPos2f(16+pnl_icons+a*width, panel->sizey+4);
str= ui_block_cut_str(block, pa->panelname, (short)(width-10));
- BIF_DrawString(block->curfont, str, (U.transopts & TR_BUTTONS), 0);
+ BIF_DrawString(block->curfont, str, (U.transopts & TR_BUTTONS));
a++;
}
@@ -795,7 +745,7 @@ static void ui_draw_panel_header(uiBlock *block)
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(16+pnl_icons+a*width, panel->sizey+4);
str= ui_block_cut_str(block, pa->panelname, (short)(width-10));
- BIF_DrawString(block->curfont, str, (U.transopts & TR_BUTTONS), 1);
+ BIF_DrawString(block->curfont, str, (U.transopts & TR_BUTTONS));
a++;
}
@@ -833,7 +783,7 @@ void ui_draw_panel(uiBlock *block)
if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(4+block->minx+ofsx, block->maxy+5);
- BIF_DrawString(block->curfont, panel->panelname, (U.transopts & TR_BUTTONS), 1);
+ BIF_DrawString(block->curfont, panel->panelname, (U.transopts & TR_BUTTONS));
// border
if(panel->flag & PNL_SELECT) {
@@ -863,7 +813,7 @@ void ui_draw_panel(uiBlock *block)
str[0]= panel->panelname[a];
if( isupper(str[0]) ) {
glRasterPos2f(block->minx+5, block->maxy-ofs);
- BIF_DrawString(block->curfont, str, 0, 1);
+ BIF_DrawString(block->curfont, str, 0);
ofs+= 15;
}
}
diff --git a/source/blender/src/language.c b/source/blender/src/language.c
index cdfc9c9b218..a8918c3862f 100644
--- a/source/blender/src/language.c
+++ b/source/blender/src/language.c
@@ -67,32 +67,16 @@ static LANGMenuEntry *langmenu= 0;
static int tot_lang = 0;
#endif // INTERNATIONAL
-int BIF_DrawString(BMF_Font* font, char *str, int translate, int col)
-{
-
-#ifdef INTERNATIONAL
- if(G.ui_international == TRUE)
- if(translate)
- return FTF_DrawString(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8, col);
- else
- return FTF_DrawString(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8, col);
- else
- return BMF_DrawString(font, str);
-#else
- return BMF_DrawString(font, str);
-#endif
-
-}
-int BIF_DrawStringRGB(BMF_Font* font, char *str, int translate, float r, float g, float b)
+int BIF_DrawString(BMF_Font* font, char *str, int translate)
{
#ifdef INTERNATIONAL
if(G.ui_international == TRUE)
if(translate)
- return FTF_DrawStringRGB(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8, r, g, b);
+ return FTF_DrawString(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
else
- return FTF_DrawStringRGB(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8, r, g, b);
+ return FTF_DrawString(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
else
return BMF_DrawString(font, str);
#else
diff --git a/source/blender/src/resources.c b/source/blender/src/resources.c
index 0c9702abc34..1555dd9bc56 100644
--- a/source/blender/src/resources.c
+++ b/source/blender/src/resources.c
@@ -61,11 +61,16 @@
#include "blendef.h" // CLAMP
#include "datatoc.h"
+/* global for themes */
+static bTheme *theme_active=NULL;
+static int theme_spacetype= SPACE_VIEW3D;
+
typedef struct {
unsigned char *data;
int w, h;
} Icon;
+
static Icon *icon_from_data(unsigned char *rect, int w, int h, int rowstride)
{
Icon *icon= MEM_mallocN(sizeof(*icon), "internicon");
@@ -81,10 +86,14 @@ static void icon_draw(Icon *icon)
{
glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, icon->data);
}
+
+#if 0
+
static unsigned char colclamp(int val)
{
return (val<0)?(0):((val>255)?255:val);
}
+
static void icon_draw_blended(Icon *icon, unsigned char blendcol[3])
{
unsigned char temprect[20*21*4]; /* XXX, not so safe */
@@ -113,67 +122,41 @@ static void icon_draw_blended(Icon *icon, unsigned char blendcol[3])
glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, temprect);
}
-static void icon_free(Icon *icon)
-{
- MEM_freeN(icon->data);
- MEM_freeN(icon);
-}
-
-/***/
-
-typedef struct {
- unsigned char cols[BIFNCOLORSHADES][3];
-} Color;
-
-static Color *common_colors_arr= NULL;
+#endif
-static unsigned char *get_color(BIFColorID colorid, BIFColorShade shade)
+static void icon_draw_blended(Icon *icon, char *blendcol, int shade)
{
- int coloridx= colorid-BIFCOLORID_FIRST;
- int shadeidx= shade-BIFCOLORSHADE_FIRST;
+ float r, g, b;
- if (coloridx>=0 && coloridx<BIFNCOLORIDS && shadeidx>=0 && shadeidx<BIFNCOLORSHADES) {
- return common_colors_arr[coloridx].cols[shadeidx];
- } else {
- static unsigned char errorcol[3]= {0xFF, 0x33, 0x33};
+ r= (-shade + (float)blendcol[0])/180.0;
+ g= (-shade + (float)blendcol[1])/180.0;
+ b= (-shade + (float)blendcol[2])/180.0;
+
+// glPixelTransferf(GL_RED_SCALE, r>0.0?r:0.0);
+// glPixelTransferf(GL_GREEN_SCALE, g>0.0?g:0.0);
+// glPixelTransferf(GL_BLUE_SCALE, b>0.0?b:0.0);
- return errorcol;
+ if(shade < 0) {
+ r= (128+shade)/128.0;
+ glPixelTransferf(GL_ALPHA_SCALE, r);
}
-}
-void BIF_set_color(BIFColorID colorid, BIFColorShade shade)
-{
- glColor3ubv(get_color(colorid, shade));
-}
+ glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, icon->data);
+
+// glPixelTransferf(GL_RED_SCALE, 1.0);
+// glPixelTransferf(GL_GREEN_SCALE, 1.0);
+// glPixelTransferf(GL_BLUE_SCALE, 1.0);
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0);
-static void rgbaCCol_addNT(unsigned char *t, unsigned char *a, int N)
-{
- t[0]= colclamp(a[0]+N);
- t[1]= colclamp(a[1]+N);
- t[2]= colclamp(a[2]+N);
-
}
-static void def_col(BIFColorID colorid, unsigned char r, unsigned char g, unsigned char b)
+
+
+static void icon_free(Icon *icon)
{
- int coloridx= colorid-BIFCOLORID_FIRST;
- if (coloridx>=0 && coloridx<BIFNCOLORIDS) {
- unsigned char col[3];
-
- col[0]= r, col[1]= g, col[2]= b;
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_WHITE), col, 80);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_LIGHT), col, 45);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_HILITE), col, 25);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_LMEDIUM), col, 10);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_MEDIUM), col, 0);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_LGREY), col, -20);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_GREY), col, -45);
- rgbaCCol_addNT(get_color(colorid, COLORSHADE_DARK), col, -80);
- } else {
- printf("def_col: Internal error, bad color ID: %d\n", colorid);
- }
+ MEM_freeN(icon->data);
+ MEM_freeN(icon);
}
-/***/
static Icon **common_icons_arr= NULL;
@@ -199,14 +182,18 @@ void BIF_draw_icon(BIFIconID icon)
{
icon_draw(get_icon(icon));
}
-void BIF_draw_icon_blended(BIFIconID icon, BIFColorID color, BIFColorShade shade)
+
+void BIF_draw_icon_blended(BIFIconID icon, int colorid, int shade)
{
- icon_draw_blended(get_icon(icon), get_color(color, shade));
+ char *cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ icon_draw_blended(get_icon(icon), cp, shade);
}
+
int BIF_get_icon_width(BIFIconID icon)
{
return get_icon(icon)->w;
}
+
int BIF_get_icon_height(BIFIconID icon)
{
return get_icon(icon)->h;
@@ -246,7 +233,6 @@ void BIF_resources_init(void)
int x, y;
common_icons_arr= MEM_mallocN(sizeof(*common_icons_arr)*BIFNICONIDS, "common_icons");
- common_colors_arr= MEM_mallocN(sizeof(*common_colors_arr)*BIFNCOLORIDS, "common_colors");
for (y=0; y<10; y++) {
for (x=0; x<21; x++) {
@@ -274,60 +260,13 @@ void BIF_resources_init(void)
}
}
- IMB_freeImBuf(bbuf);
-
- def_col(BUTGREY, 0x90,0x90,0x90);
- def_col(BUTGREEN, 0x88,0xA0,0xA4);
- def_col(BUTBLUE, 0xA0,0xA0,0xB0);
- def_col(BUTSALMON, 0xB0,0xA0,0x90);
- def_col(MIDGREY, 0xB0,0xB0,0xB0);
- def_col(BUTPURPLE, 0xA2,0x98,0xA9);
- def_col(BUTYELLOW, 0xB2,0xB2,0x99);
- def_col(BUTRUST, 0x80,0x70,0x70);
- def_col(REDALERT, 0xB0,0x40,0x40);
- def_col(BUTWHITE, 0xD0,0xD0,0xD0);
- def_col(BUTDBLUE, 0x80,0x80,0xA0);
- def_col(BUTDPINK, 0xAA,0x88,0x55);
- def_col(BUTPINK, 0xE8,0xBD,0xA7);
- def_col(BUTMACTIVE, 0x30,0x30,0x30);
-
- def_col(ACTIONBUTCOL, 0x88,0x88,0x88);
- def_col(NUMBUTCOL, 0x88,0x88,0x88);
- def_col(TEXBUTCOL, 0x88,0x88,0x88);
- def_col(TOGBUTCOL, 0x88,0x88,0x88);
- def_col(SLIDERCOL, 0x88,0x88,0x88);
- def_col(TABCOL, 0x88,0x88,0x88);
- def_col(MENUCOL, 0xCF,0xCF,0xCF);
- def_col(MENUACTIVECOL, 0x80,0x80,0x80);
-
- def_col(BUTIPO, 0xB0,0xB0,0x99);
- def_col(BUTAUDIO, 0xB0,0xA0,0x90);
- def_col(BUTCAMERA, 0x99,0xB2,0xA5);
- def_col(BUTRANDOM, 0xA9,0x9A,0x98);
- def_col(BUTEDITOBJECT, 0xA2,0x98,0xA9);
- def_col(BUTPROPERTY, 0xA0,0xA0,0xB0);
- def_col(BUTSCENE, 0x99,0x99,0xB2);
- def_col(BUTMOTION, 0x98,0xA7,0xA9);
- def_col(BUTMESSAGE, 0x88,0xA0,0x94);
- def_col(BUTACTION, 0xB2,0xA9,0x99);
- def_col(BUTVISIBILITY, 0xB2,0xA9,0x99);
- def_col(BUTCD, 0xB0,0x95,0x90);
- def_col(BUTGAME, 0x99,0xB2,0x9C);
- def_col(BUTYUCK, 0xB0,0x99,0xB0);
- def_col(BUTSEASICK, 0x99,0xB0,0xB0);
- def_col(BUTCHOKE, 0x88,0x94,0xA0);
- def_col(BUTIMPERIAL, 0x94,0x88,0xA0);
-
- def_col(HEADERCOL, 165, 165, 165);
- def_col(HEADERCOLSEL, 185, 185, 185);
-
+ IMB_freeImBuf(bbuf);
}
void BIF_resources_free(void)
{
free_common_icons();
- MEM_freeN(common_colors_arr);
MEM_freeN(common_icons_arr);
}
@@ -337,17 +276,58 @@ void BIF_resources_free(void)
/* THEMES */
/* ******************************************************** */
-
char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts= NULL;
- char error[3]={240, 0, 240};
+ static char error[3]={240, 0, 240};
+ static char alert[3]={240, 60, 60};
+ static char headerdesel[3];
+
char *cp= error;
if(btheme) {
+
// first check for ui buttons theme
if(colorid < TH_THEMEUI) {
+
+ switch(colorid) {
+ case TH_BUT_NEUTRAL:
+ cp= btheme->tui.neutral; break;
+ case TH_BUT_ACTION:
+ cp= btheme->tui.action; break;
+ case TH_BUT_SETTING:
+ cp= btheme->tui.setting; break;
+ case TH_BUT_SETTING1:
+ cp= btheme->tui.setting1; break;
+ case TH_BUT_SETTING2:
+ cp= btheme->tui.setting2; break;
+ case TH_BUT_NUM:
+ cp= btheme->tui.num; break;
+ case TH_BUT_TEXTFIELD:
+ cp= btheme->tui.textfield; break;
+ case TH_BUT_POPUP:
+ cp= btheme->tui.popup; break;
+ case TH_BUT_TEXT:
+ cp= btheme->tui.text; break;
+ case TH_BUT_TEXT_HI:
+ cp= btheme->tui.text_hi; break;
+ case TH_MENU_BACK:
+ cp= btheme->tui.menu_back; break;
+ case TH_MENU_ITEM:
+ cp= btheme->tui.menu_item; break;
+ case TH_MENU_HILITE:
+ cp= btheme->tui.menu_hilite; break;
+ case TH_MENU_TEXT:
+ cp= btheme->tui.menu_text; break;
+ case TH_MENU_TEXT_HI:
+ cp= btheme->tui.menu_text_hi; break;
+ case TH_BUT_DRAWTYPE:
+ cp= &btheme->tui.but_drawtype; break;
+
+ case TH_REDALERT:
+ cp= alert; break;
+ }
}
else {
@@ -378,6 +358,14 @@ char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
cp= ts->text_hi; break;
case TH_HEADER:
cp= ts->header; break;
+ case TH_HEADERDESEL:
+ /* we calculate a dynamic builtin header deselect color, also for pulldowns... */
+ cp= ts->header;
+ headerdesel[0]= cp[0]>20?cp[0]-20:0;
+ headerdesel[1]= cp[1]>20?cp[1]-20:0;
+ headerdesel[2]= cp[2]>20?cp[2]-20:0;
+ cp= headerdesel;
+ break;
case TH_PANEL:
cp= ts->panel; break;
case TH_SHADE1:
@@ -439,8 +427,26 @@ void BIF_InitTheme(void)
}
BIF_SetTheme(NULL); // make sure the global used in this file is set
-
+
/* UI buttons (todo) */
+ SETCOL(btheme->tui.neutral, 0xA0,0xA0,0xA0, 255);
+ SETCOL(btheme->tui.action, 0xB0,0xA0,0x90, 255);
+ SETCOL(btheme->tui.setting, 0x88,0xA0,0xA4, 255);
+ SETCOL(btheme->tui.setting1, 0xA0,0xA0,0xB0, 255);
+ SETCOL(btheme->tui.setting2, 0xA2,0x98,0xA9, 255);
+ SETCOL(btheme->tui.num, 0x90,0x90,0x90, 255);
+ SETCOL(btheme->tui.textfield, 0x90,0x90,0x90, 255);
+ SETCOL(btheme->tui.popup, 0xB2,0xB2,0xA9, 255);
+
+ SETCOL(btheme->tui.text, 0,0,0, 255);
+ SETCOL(btheme->tui.text_hi, 255, 255, 255, 255);
+
+ SETCOL(btheme->tui.menu_back, 0xCF,0xCF,0xCF, 255);
+ SETCOL(btheme->tui.menu_item, 0xDA,0xDA,0xDA, 255);
+ SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
+ SETCOL(btheme->tui.menu_text, 0, 0, 0, 255);
+ SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
+ btheme->tui.but_drawtype= 1;
/* space view3d */
SETCOL(btheme->tv3d.back, 115, 115, 115, 255);
@@ -518,13 +524,30 @@ char *BIF_ThemeColorsPup(int spacetype)
char str[32];
if(spacetype==0) {
- strcpy(cp, "Not Yet");
+ sprintf(str, "Neutral %%x%d|", TH_BUT_NEUTRAL); strcat(cp, str);
+ sprintf(str, "Action %%x%d|", TH_BUT_ACTION); strcat(cp, str);
+ sprintf(str, "Setting %%x%d|", TH_BUT_SETTING); strcat(cp, str);
+ sprintf(str, "Special Setting 1%%x%d|", TH_BUT_SETTING1); strcat(cp, str);
+ sprintf(str, "Special Setting 2 %%x%d|", TH_BUT_SETTING2); strcat(cp, str);
+ sprintf(str, "Number Input %%x%d|", TH_BUT_NUM); strcat(cp, str);
+ sprintf(str, "Text Input %%x%d|", TH_BUT_TEXTFIELD); strcat(cp, str);
+ sprintf(str, "Popup %%x%d|", TH_BUT_POPUP); strcat(cp, str);
+ sprintf(str, "Text %%x%d|", TH_BUT_TEXT); strcat(cp, str);
+ sprintf(str, "Text hilight %%x%d|", TH_BUT_TEXT_HI); strcat(cp, str);
+ strcat(cp,"%l|");
+ sprintf(str, "Menu Background %%x%d|", TH_MENU_BACK); strcat(cp, str);
+ sprintf(str, "Menu Item %%x%d|", TH_MENU_ITEM); strcat(cp, str);
+ sprintf(str, "Menu Item hilight %%x%d|", TH_MENU_HILITE); strcat(cp, str);
+ sprintf(str, "Menu Text %%x%d|", TH_MENU_TEXT); strcat(cp, str);
+ sprintf(str, "Menu Text hilight %%x%d|", TH_MENU_TEXT_HI); strcat(cp, str);
+ strcat(cp,"%l|");
+ sprintf(str, "Drawtype %%x%d|", TH_BUT_DRAWTYPE); strcat(cp, str);
}
else {
// first defaults for each space
sprintf(str, "Background %%x%d|", TH_BACK); strcat(cp, str);
sprintf(str, "Text %%x%d|", TH_TEXT); strcat(cp, str);
- sprintf(str, "Text Hilite %%x%d|", TH_TEXT_HI); strcat(cp, str);
+ sprintf(str, "Text hilight %%x%d|", TH_TEXT_HI); strcat(cp, str);
sprintf(str, "Header %%x%d|", TH_HEADER); strcat(cp, str);
if(spacetype==SPACE_VIEW3D) {
@@ -562,9 +585,6 @@ char *BIF_ThemeColorsPup(int spacetype)
return cp;
}
-static bTheme *theme_active=NULL;
-static int theme_spacetype= SPACE_VIEW3D;
-
void BIF_SetTheme(ScrArea *sa)
{
if(sa==NULL) { // called for safety, when delete themes
@@ -634,7 +654,7 @@ void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac)
// get individual values, not scaled
-float BIF_GetThemeColorf(int colorid)
+float BIF_GetThemeValuef(int colorid)
{
char *cp;
@@ -643,6 +663,17 @@ float BIF_GetThemeColorf(int colorid)
}
+// get individual values, not scaled
+int BIF_GetThemeValue(int colorid)
+{
+ char *cp;
+
+ cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ return ((int) cp[0]);
+
+}
+
+
// get the color, range 0.0-1.0
void BIF_GetThemeColor3fv(int colorid, float *col)
{
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 898d8fd5b29..19b52ac5b01 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -303,6 +303,7 @@ void space_set_commmandline_options(void) {
}
}
+#if GAMEBLENDER == 1
/**
* These two routines imported from the gameengine,
* I suspect a lot of the resetting stuff is cruft
@@ -365,6 +366,7 @@ static void restore_all_scene_cfra(LinkNode *storelist) {
BLI_linklist_free(storelist, NULL);
}
+#endif
void start_game(void)
{
@@ -1552,7 +1554,7 @@ void info_user_themebuts(uiBlock *block, short y1, short y2, short y3)
int spacetype= 0;
static short cur=1, curmain=2;
short a, tot=0, isbuiltin= 0;
- char string[20*32], *strp;
+ char string[20*32], *strp, *col;
y3= y2+23; // exception!
@@ -1585,12 +1587,11 @@ void info_user_themebuts(uiBlock *block, short y1, short y2, short y3)
uiDefButS(block, MENU, B_UPDATE_THEME, string, 45,y3,200,20, &cur, 0, 0, 0, 0, "Current theme");
/* add / delete / name */
- uiBlockSetCol(block, BUTSALMON);
+
if(tot<16)
uiDefBut(block, BUT, B_ADD_THEME, "Add", 45,y2,200,20, NULL, 0, 0, 0, 0, "Makes new copy of this theme");
if(tot>1 && isbuiltin==0)
uiDefBut(block, BUT, B_DEL_THEME, "Delete", 45,y1,200,20, NULL, 0, 0, 0, 0, "Delete theme");
- uiBlockSetCol(block, BUTGREY);
if(isbuiltin) return;
@@ -1600,55 +1601,53 @@ void info_user_themebuts(uiBlock *block, short y1, short y2, short y3)
/* main choices pup */
uiDefButS(block, MENU, B_CHANGE_THEME, "UI and Buttons %x1|3D View %x2|Ipo Window %x3|Buttons Window %x4|File Window %x5",
255,y2,200,20, &curmain, 0, 0, 0, 0, "Specify theme for...");
- if(curmain==2) spacetype= SPACE_VIEW3D;
- if(curmain==3) spacetype= SPACE_IPO;
- if(curmain==4) spacetype= SPACE_BUTS;
- if(curmain==5) spacetype= SPACE_FILE;
-
+ if(curmain==1) spacetype= 0;
+ else if(curmain==2) spacetype= SPACE_VIEW3D;
+ else if(curmain==3) spacetype= SPACE_IPO;
+ else if(curmain==4) spacetype= SPACE_BUTS;
+ else if(curmain==5) spacetype= SPACE_FILE;
+ else return; // only needed while coding... when adding themes for more windows
+
/* color choices pup */
- if(curmain==1) strp= BIF_ThemeColorsPup(0);
+ if(curmain==1) {
+ strp= BIF_ThemeColorsPup(0);
+ if(th_curcol==TH_BACK) th_curcol= TH_BUT_NEUTRAL; // switching main choices...
+ }
else strp= BIF_ThemeColorsPup(spacetype);
+
uiDefButS(block, MENU, B_REDR, strp, 255,y1,200,20, &th_curcol, 0, 0, 0, 0, "Current color");
MEM_freeN(strp);
- /* always make zero, ugly global... */
- th_curcol_ptr= NULL;
+ th_curcol_ptr= col= BIF_ThemeGetColorPtr(btheme, spacetype, th_curcol);
+ if(col==NULL) return;
- /* sliders */
- if(curmain==1);
+ /* first handle exceptions, special single values, row selection, etc */
+ if(th_curcol==TH_VERTEX_SIZE) {
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Vertex size ", 465,y3,200,20, col, 1.0, 10.0, 0, 0, "");
+ }
+ else if(th_curcol==TH_BUT_DRAWTYPE) {
+ uiDefButC(block, ROW, B_UPDATE_THEME, "Minimal", 465,y3,200,20, col, 2.0, 0.0, 0, 0, "");
+ uiDefButC(block, ROW, B_UPDATE_THEME, "Default", 465,y2,200,20, col, 2.0, 1.0, 0, 0, "");
+
+ }
else {
- char *col;
-
- th_curcol_ptr= col= BIF_ThemeGetColorPtr(btheme, spacetype, th_curcol);
-
- if(col && th_curcol==TH_VERTEX_SIZE) {
- uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Vertex size ", 465,y3,200,20, col, 1.0, 10.0, B_THEMECOL, 0, "");
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"R ", 465,y3,200,20, col, 0.0, 255.0, B_THEMECOL, 0, "");
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"G ", 465,y2,200,20, col+1, 0.0, 255.0, B_THEMECOL, 0, "");
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"B ", 465,y1,200,20, col+2, 0.0, 255.0, B_THEMECOL, 0, "");
+
+ uiDefButC(block, COL, B_THEMECOL, "", 675,y1,50,y3-y1+20, col, 0, 0, 0, 0, "");
+ if ELEM3(th_curcol, TH_PANEL, TH_FACE, TH_FACE_SELECT) {
+ uiDefButC(block, NUMSLI, B_UPDATE_THEME,"A ", 465,y3+25,200,20, col+3, 0.0, 255.0, B_THEMECOL, 0, "");
}
- else if(col) {
- uiDefButC(block, NUMSLI, B_UPDATE_THEME,"R ", 465,y3,200,20, col, 0.0, 255.0, B_THEMECOL, 0, "");
- uiDefButC(block, NUMSLI, B_UPDATE_THEME,"G ", 465,y2,200,20, col+1, 0.0, 255.0, B_THEMECOL, 0, "");
- uiDefButC(block, NUMSLI, B_UPDATE_THEME,"B ", 465,y1,200,20, col+2, 0.0, 255.0, B_THEMECOL, 0, "");
-
- uiDefButC(block, COL, B_THEMECOL, "", 675,y1,50,y3-y1+20, col, 0, 0, 0, 0, "");
-
- if ELEM3(th_curcol, TH_PANEL, TH_FACE, TH_FACE_SELECT) {
- uiDefButC(block, NUMSLI, B_UPDATE_THEME,"A ", 465,y3+25,200,20, col+3, 0.0, 255.0, B_THEMECOL, 0, "");
- }
-
- /* copy paste */
- uiBlockSetCol(block, BUTSALMON);
- uiDefBut(block, BUT, B_THEME_COPY, "Copy Color", 755,y2,120,20, NULL, 0, 0, 0, 0, "Stores current color in buffer");
- uiDefBut(block, BUT, B_THEME_PASTE, "Paste Color", 755,y1,120,20, NULL, 0, 0, 0, 0, "Pastes buffer color");
+
+ /* copy paste */
+ uiDefBut(block, BUT, B_THEME_COPY, "Copy Color", 755,y2,120,20, NULL, 0, 0, 0, 0, "Stores current color in buffer");
+ uiDefBut(block, BUT, B_THEME_PASTE, "Paste Color", 755,y1,120,20, NULL, 0, 0, 0, 0, "Pastes buffer color");
- uiDefButC(block, COL, 0, "", 885,y1,50,y2-y1+20, th_curcol_arr, 0, 0, 0, 0, "");
-
- }
+ uiDefButC(block, COL, 0, "", 885,y1,50,y2-y1+20, th_curcol_arr, 0, 0, 0, 0, "");
+
}
-
-
-
- uiClearButLock();
}
@@ -1670,7 +1669,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
sprintf(naam, "infowin %d", curarea->win);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->win);
dx= (1280-90)/7; /* spacing for use in equally dividing 'tab' row */
@@ -1704,7 +1703,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
/* set the colour to blue and draw the main 'tab' controls */
- uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, ROW,B_USERPREF,"View & Controls",
xpos,ypostab,(short)dx,buth,
@@ -1734,8 +1733,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(short)(xpos+6*dx),ypostab,(short)dx,buth,
&U.userpref,1.0,5.0, 0, 0,"");
- uiBlockSetEmboss(block, UI_EMBOSSX);
- uiBlockSetCol(block, BUTGREY);
+ uiBlockSetCol(block, TH_AUTO);
/* end 'tab' controls */
@@ -1787,8 +1785,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
- uiBlockSetCol(block, BUTGREEN);
-
uiDefBut(block, LABEL,0,"Menu Buttons:",
(xpos+edgespace+medprefbut+(3*midspace)+(2*smallprefbut)),y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
@@ -1798,8 +1794,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
&(U.uiflag), 0, 0, 0, 0,
"Automatic opening of menu buttons");
- uiBlockSetCol(block, BUTGREY);
-
uiDefButS(block, NUM, 0, "ThresA:",
(xpos+edgespace+medprefbut+(3*midspace)+(2*smallprefbut)),y1,smallprefbut,buth,
&(U.menuthreshold1), 1, 40, 0, 0,
@@ -1811,8 +1805,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
"Time in 1/10 seconds for auto open sublevels");
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButS(block, TOGN|BIT|10, B_DRAWINFO, "Rotate View",
(xpos+edgespace+(4*midspace)+(4*medprefbut)),y2,(smallprefbut+2),buth,
&(U.flag), 0, 0, 0, 0, "Default action for the middle mouse button");
@@ -1821,8 +1813,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgespace+(4*midspace)+(4*medprefbut)+smallprefbut+2),y2,(smallprefbut+2),buth,
&(U.flag), 0, 0, 0, 0, "Default action for the middle mouse button");
- uiBlockSetCol(block, BUTGREY);
-
uiDefBut(block, LABEL,0,"Middle mouse button:",
(xpos+edgespace+(3*midspace)+(4*medprefbut)),y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
@@ -1837,8 +1827,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgespace+(3*midspace)+(3*medprefbut)),y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButS(block, TOG|BIT|5, B_DRAWINFO, "Trackball",
(xpos+edgespace+(3*midspace)+(3*medprefbut)),y2,(smallprefbut+2),buth,
&(U.flag), 0, 0, 0, 0,
@@ -1849,8 +1837,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
&(U.flag), 0, 0, 0, 0,
"Use turntable style rotation with middle mouse button");
- uiBlockSetCol(block, BUTGREY);
-
uiDefBut(block, LABEL,0,"Mousewheel:",
(xpos+edgespace+(4*midspace)+(5*medprefbut)),y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
@@ -1873,8 +1859,6 @@ void drawinfospace(ScrArea *sa, void *spacedata)
xpos,y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTGREEN);
-
uiDefButS(block, TOGN|BIT|8, B_DRAWINFO, "ObData",
(xpos+edgespace),y2,(smallprefbut+2),buth,
&(U.flag), 0, 0, 0, 0, "Link new objects' material to the obData block");
@@ -1883,12 +1867,11 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgespace+smallprefbut+2),y2,(smallprefbut+2),buth,
&(U.flag), 0, 0, 0, 0, "Link new objects' material to the object block");
- uiBlockSetCol(block, BUTGREY);
-
uiDefButS(block, NUMSLI, B_DRAWINFO, "UndoSteps:",
(xpos+edgespace+2*smallprefbut+8),y2,(medprefbut+2),buth,
&(U.undosteps), 1, 64, 0, 0, "Number of undo steps avail. in Editmode. Smaller conserves memory.");
+
uiDefBut(block, LABEL,0,"Auto keyframe on:",
(xpos+edgespace+(2*medprefbut)+midspace),y3label,medprefbut,buth,
0, 0, 0, 0, 0, "");
@@ -1959,14 +1942,10 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgespace+medprefbut+midspace),y2,medprefbut,buth,
0, 0, 0, 0, 0, "");
- uiBlockSetCol(block, BUTSALMON);
-
uiDefBut(block, BUT, B_LOADUIFONT, "Select Font",
xpos,y1,medprefbut,buth,
0, 0, 0, 0, 0, "Select a new font for the interface");
- uiBlockSetCol(block, BUTGREY);
-
uiDefButI(block, MENU|INT, B_SETFONTSIZE, fontsize_pup(),
(xpos+edgespace+medprefbut+midspace),y1,medprefbut,buth,
@@ -2019,15 +1998,11 @@ void drawinfospace(ScrArea *sa, void *spacedata)
"Enables automatic saving of temporary files");
if(U.flag & AUTOSAVE) {
- uiBlockSetCol(block, BUTSALMON);
uiDefBut(block, BUT, B_LOADTEMP, "Open Recent",
(xpos+edgespace),y1,medprefbut,buth,
0, 0, 0, 0, 0,"Opens the most recently saved temporary file");
- uiBlockSetCol(block, BUTGREY);
-
-
uiDefButI(block, NUM, B_RESETAUTOSAVE, "Minutes:",
(xpos+edgespace+medprefbut+midspace),y2,medprefbut,buth,
&(U.savetime), 1.0, 60.0, 0, 0,
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index 6b317fa2903..ef4a71d670b 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -843,7 +843,7 @@ void tbox_drawelem_text(x, y, type)
}
glRasterPos2i(x1+5, y1+tbfontyofs);
- BIF_DrawString(G.font, tbstr, (U.transopts & TR_MENUS), (type==0 || type==2)?0:1);
+ BIF_DrawString(G.font, tbstr, (U.transopts & TR_MENUS));
if(keystr && keystr[0]) {
if(type & 1) {
@@ -852,12 +852,12 @@ void tbox_drawelem_text(x, y, type)
glRecti(x2-len2-2, y1+2, x2-3, y2-2);
ColorFunc(TBOXWHITE);
glRasterPos2i(x2-len2, y1+tbfontyofs);
- BIF_DrawString(G.font, keystr, (U.transopts & TR_MENUS), 1);
+ BIF_DrawString(G.font, keystr, (U.transopts & TR_MENUS));
}
else {
ColorFunc(TBOXBLACK);
glRasterPos2i(x2-len2, y1+tbfontyofs);
- BIF_DrawString(G.font, keystr, (U.transopts & TR_MENUS), 0);
+ BIF_DrawString(G.font, keystr, (U.transopts & TR_MENUS));
}
}
}
@@ -1113,7 +1113,7 @@ short button(short *var, short min, short max, char *str)
if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
- block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|
UI_BLOCK_ENTER_OK);
@@ -1147,7 +1147,7 @@ short sbutton(char *var, float min, float max, char *str)
if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
- block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
x1=mval[0]-150;
@@ -1180,7 +1180,7 @@ short fbutton(float *var, float min, float max, char *str)
if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
- block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
x1=mval[0]-150;
@@ -1222,7 +1222,7 @@ int movetolayer_buts(unsigned int *lay)
x1= pivot[0]-sizex+10;
y1= pivot[1]-sizey/2;
- block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_RET_1);
dx= (sizex-5)/12;
@@ -1275,7 +1275,7 @@ void draw_numbuts_tip(char *str, int x1, int y1, int x2, int y2)
temp= 0;
while( BIF_GetStringWidth(G.fonts, str+temp, (U.transopts & TR_BUTTONS))>(x2 - x1-24)) temp++;
glRasterPos2i(x1+16, y2-30);
- BIF_DrawString(G.fonts, str+temp, (U.transopts & TR_BUTTONS), 0);
+ BIF_DrawString(G.fonts, str+temp, (U.transopts & TR_BUTTONS));
}
int do_clever_numbuts(char *name, int tot, int winevent)
@@ -1305,7 +1305,7 @@ int do_clever_numbuts(char *name, int tot, int winevent)
x1= mval[0]-sizex/2;
y2= mval[1]+sizey/2;
- block= uiNewBlock(&listb, "numbuts", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ block= uiNewBlock(&listb, "numbuts", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_ENTER_OK);
/* WATCH IT: TEX BUTTON EXCEPTION */
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index 0d4550d8d84..6bfd945537e 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -213,8 +213,8 @@ void project_short_noclip(float *vec, short *adr)
void project_float(float *vec, float *adr)
{
- float fx, fy, vec4[4];
-
+ float vec4[4];
+
adr[0]= 3200.0;
VECCOPY(vec4, vec);
vec4[3]= 1.0;