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authorJacques Lucke <jacques@blender.org>2021-05-20 13:22:13 +0300
committerJacques Lucke <jacques@blender.org>2021-05-20 13:22:13 +0300
commitf41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (patch)
tree428089a7325fcb5436247f96971ab354636653b4
parentf3a0267016cba54873b9b60d857798a13460425d (diff)
Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the material used by an existing mesh or to assign a material to a mesh that has been generated from scratch. Differential Revision: https://developer.blender.org/D11155
-rw-r--r--release/scripts/startup/nodeitems_builtins.py3
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_material_assign.cc98
7 files changed, 106 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 96c825c5285..7faed2d4bce 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -525,6 +525,9 @@ geometry_node_categories = [
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeIsViewport"),
]),
+ GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
+ NodeItem("GeometryNodeMaterialAssign"),
+ ]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeBoolean"),
NodeItem("GeometryNodeTriangulate"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 8824ffc5695..5ee4f5f5a99 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1423,6 +1423,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_CURVE_MAP 1046
#define GEO_NODE_CURVE_RESAMPLE 1047
#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
+#define GEO_NODE_MATERIAL_ASSIGN 1049
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index a0e444186f2..6f961657d16 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -5055,6 +5055,7 @@ static void registerGeometryNodes()
register_node_type_geo_edge_split();
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
+ register_node_type_geo_material_assign();
register_node_type_geo_mesh_primitive_circle();
register_node_type_geo_mesh_primitive_cone();
register_node_type_geo_mesh_primitive_cube();
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index a1d7e6c8522..ed2a6a24569 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -167,6 +167,7 @@ set(SRC
geometry/nodes/node_geo_edge_split.cc
geometry/nodes/node_geo_is_viewport.cc
geometry/nodes/node_geo_join_geometry.cc
+ geometry/nodes/node_geo_material_assign.cc
geometry/nodes/node_geo_mesh_primitive_circle.cc
geometry/nodes/node_geo_mesh_primitive_cone.cc
geometry/nodes/node_geo_mesh_primitive_cube.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 76c9ab8a502..879092f1476 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -55,6 +55,7 @@ void register_node_type_geo_curve_resample(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
+void register_node_type_geo_material_assign(void);
void register_node_type_geo_mesh_primitive_circle(void);
void register_node_type_geo_mesh_primitive_cone(void);
void register_node_type_geo_mesh_primitive_cube(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 8e4839310d1..3b2c7feb00e 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -294,6 +294,7 @@ DefNode(GeometryNode, GEO_NODE_CURVE_TO_MESH, 0, "CURVE_TO_MESH", CurveToMesh, "
DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
+DefNode(GeometryNode, GEO_NODE_MATERIAL_ASSIGN, 0, "MATERIAL_ASSIGN", MaterialAssign, "Material Assign", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CIRCLE, def_geo_mesh_circle, "MESH_PRIMITIVE_CIRCLE", MeshCircle, "Circle", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CONE, def_geo_mesh_cone, "MESH_PRIMITIVE_CONE", MeshCone, "Cone", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CUBE, 0, "MESH_PRIMITIVE_CUBE", MeshCube, "Cube", "")
diff --git a/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc b/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc
new file mode 100644
index 00000000000..8c245afd3d2
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc
@@ -0,0 +1,98 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_material.h"
+
+static bNodeSocketTemplate geo_node_material_assign_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_MATERIAL, N_("Material")},
+ {SOCK_STRING, N_("Selection")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_material_assign_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void assign_material_to_faces(Mesh &mesh, const VArray<bool> &face_mask, Material *material)
+{
+ int new_material_index = -1;
+ for (const int i : IndexRange(mesh.totcol)) {
+ Material *other_material = mesh.mat[i];
+ if (other_material == material) {
+ new_material_index = i;
+ break;
+ }
+ }
+ if (new_material_index == -1) {
+ /* Append a new material index. */
+ new_material_index = mesh.totcol;
+ BKE_id_material_eval_assign(&mesh.id, new_material_index + 1, material);
+ }
+
+ mesh.mpoly = (MPoly *)CustomData_duplicate_referenced_layer(&mesh.pdata, CD_MPOLY, mesh.totpoly);
+ for (const int i : IndexRange(mesh.totpoly)) {
+ if (face_mask[i]) {
+ MPoly &poly = mesh.mpoly[i];
+ poly.mat_nr = new_material_index;
+ }
+ }
+}
+
+static void geo_node_material_assign_exec(GeoNodeExecParams params)
+{
+ Material *material = params.extract_input<Material *>("Material");
+ const std::string mask_name = params.extract_input<std::string>("Selection");
+
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
+ Mesh *mesh = mesh_component.get_for_write();
+ if (mesh != nullptr) {
+ GVArray_Typed<bool> face_mask = mesh_component.attribute_get_for_read<bool>(
+ mask_name, ATTR_DOMAIN_FACE, true);
+ assign_material_to_faces(*mesh, face_mask, material);
+ }
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_material_assign()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MATERIAL_ASSIGN, "Material Assign", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_material_assign_in, geo_node_material_assign_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_material_assign_exec;
+ nodeRegisterType(&ntype);
+}