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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-08 08:19:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:05 +0300
commit623141f339d5066ed6b96ad70ab45fb294e3e612 (patch)
tree4af00e5d967a66829db1bec4bbf369c0529b9bd7
parent516e82a90012da3911518103829158215d94215f (diff)
Code refactor: add DecomposedTransform.
This is in preparation of making Transform affine only, and also gives us a little extra type safety so we don't accidentally treat it as a regular 4x4 matrix.
-rw-r--r--intern/cycles/kernel/geom/geom_object.h2
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h4
-rw-r--r--intern/cycles/kernel/kernel_camera.h6
-rw-r--r--intern/cycles/kernel/kernel_types.h7
-rw-r--r--intern/cycles/render/camera.cpp8
-rw-r--r--intern/cycles/render/object.cpp4
-rw-r--r--intern/cycles/util/util_projection.h2
-rw-r--r--intern/cycles/util/util_transform.cpp4
-rw-r--r--intern/cycles/util/util_transform.h35
9 files changed, 45 insertions, 27 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 3fbceded261..cd330308e07 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -96,7 +96,7 @@ ccl_device_inline Transform object_fetch_vector_transform(KernelGlobals *kg, int
#ifdef __OBJECT_MOTION__
ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time)
{
- const ccl_global MotionTransform *motion = &kernel_tex_fetch(__objects, object).tfm;
+ const ccl_global DecomposedMotionTransform *motion = &kernel_tex_fetch(__objects, object).tfm;
Transform tfm;
transform_motion_interpolate(&tfm, motion, time);
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 6a8ea793ff0..4e84446bae0 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -220,13 +220,13 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
motion_center.x *= kernel_data.cam.width;
motion_center.y *= kernel_data.cam.height;
- tfm = kernel_data.cam.motion.pre;
+ tfm = kernel_data.cam.pass_motion.pre;
motion_pre = normalize(transform_point(&tfm, motion_pre));
motion_pre = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_pre));
motion_pre.x *= kernel_data.cam.width;
motion_pre.y *= kernel_data.cam.height;
- tfm = kernel_data.cam.motion.post;
+ tfm = kernel_data.cam.pass_motion.post;
motion_post = normalize(transform_point(&tfm, motion_post));
motion_post = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_post));
motion_post.x *= kernel_data.cam.width;
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 5b102eabb93..755c3472072 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -92,7 +92,7 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_motion) {
- ccl_constant MotionTransform *motion = &kernel_data.cam.motion;
+ ccl_constant DecomposedMotionTransform *motion = &kernel_data.cam.motion;
transform_motion_interpolate_constant(&cameratoworld,
motion,
ray->time);
@@ -198,7 +198,7 @@ ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, fl
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_motion) {
- ccl_constant MotionTransform *motion = &kernel_data.cam.motion;
+ ccl_constant DecomposedMotionTransform *motion = &kernel_data.cam.motion;
transform_motion_interpolate_constant(&cameratoworld,
motion,
ray->time);
@@ -270,7 +270,7 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam,
#ifdef __CAMERA_MOTION__
if(cam->have_motion) {
- ccl_constant MotionTransform *motion = &cam->motion;
+ ccl_constant DecomposedMotionTransform *motion = &cam->motion;
transform_motion_interpolate_constant(&cameratoworld,
motion,
ray->time);
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 87faa0d0e53..5934ff53f57 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1201,12 +1201,15 @@ typedef struct KernelCamera {
ProjectionTransform worldtondc;
Transform worldtocamera;
- MotionTransform motion;
+ DecomposedMotionTransform motion;
/* Stores changes in the projeciton matrix. Use for camera zoom motion
* blur and motion pass output for perspective camera. */
PerspectiveMotionTransform perspective_motion;
+ /* Transforms for motion pass. */
+ MotionTransform pass_motion;
+
int shutter_table_offset;
/* Rolling shutter */
@@ -1430,7 +1433,7 @@ static_assert_align(KernelData, 16);
/* Kernel data structures. */
typedef struct KernelObject {
- MotionTransform tfm;
+ DecomposedMotionTransform tfm;
float surface_area;
float pass_id;
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index e6585b2de55..5e8c5db6c0e 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -341,12 +341,12 @@ void Camera::update(Scene *scene)
/* TODO(sergey): Support perspective (zoom, fov) motion. */
if(type == CAMERA_PANORAMA) {
if(use_motion) {
- kcam->motion.pre = transform_inverse(motion.pre);
- kcam->motion.post = transform_inverse(motion.post);
+ kcam->pass_motion.pre = transform_inverse(motion.pre);
+ kcam->pass_motion.post = transform_inverse(motion.post);
}
else {
- kcam->motion.pre = kcam->worldtocamera;
- kcam->motion.post = kcam->worldtocamera;
+ kcam->pass_motion.pre = kcam->worldtocamera;
+ kcam->pass_motion.post = kcam->worldtocamera;
}
}
else {
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index c992469cb39..f632f7c4a53 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -97,7 +97,7 @@ void Object::compute_bounds(bool motion_blur)
mtfm.post = tfm;
}
- MotionTransform decomp;
+ DecomposedMotionTransform decomp;
transform_motion_decompose(&decomp, &mtfm, &tfm);
bounds = BoundBox::empty;
@@ -401,7 +401,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
else if(state->need_motion == Scene::MOTION_BLUR) {
if(ob->use_motion) {
/* decompose transformations for interpolation. */
- MotionTransform decomp;
+ DecomposedMotionTransform decomp;
transform_motion_decompose(&decomp, &ob->motion, &ob->tfm);
kobject.tfm = decomp;
diff --git a/intern/cycles/util/util_projection.h b/intern/cycles/util/util_projection.h
index 0b8ff032120..8073568046d 100644
--- a/intern/cycles/util/util_projection.h
+++ b/intern/cycles/util/util_projection.h
@@ -21,7 +21,7 @@
CCL_NAMESPACE_BEGIN
-/* Data Types */
+/* 4x4 projection matrix, perspective or orthographic. */
typedef struct ProjectionTransform {
float4 x, y, z, w; /* rows */
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index c1270545339..edb53cc06b7 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -202,7 +202,7 @@ float4 transform_to_quat(const Transform& tfm)
return qt;
}
-static void transform_decompose(Transform *decomp, const Transform *tfm)
+static void transform_decompose(DecomposedTransform *decomp, const Transform *tfm)
{
/* extract translation */
decomp->y = make_float4(tfm->x.w, tfm->y.w, tfm->z.w, 0.0f);
@@ -247,7 +247,7 @@ static void transform_decompose(Transform *decomp, const Transform *tfm)
decomp->w = make_float4(scale.y.z, scale.z.x, scale.z.y, scale.z.z);
}
-void transform_motion_decompose(MotionTransform *decomp, const MotionTransform *motion, const Transform *mid)
+void transform_motion_decompose(DecomposedMotionTransform *decomp, const MotionTransform *motion, const Transform *mid)
{
transform_decompose(&decomp->pre, &motion->pre);
transform_decompose(&decomp->mid, mid);
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index 52022292d0b..65166e325e8 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -37,16 +37,26 @@ typedef struct Transform {
#endif
} Transform;
-/* transform decomposed in rotation/translation/scale. we use the same data
- * structure as Transform, and tightly pack decomposition into it. first the
- * rotation (4), then translation (3), then 3x3 scale matrix (9). */
-
typedef struct ccl_may_alias MotionTransform {
Transform pre;
Transform mid;
Transform post;
} MotionTransform;
+/* Transform decomposed in rotation/translation/scale. we use the same data
+ * structure as Transform, and tightly pack decomposition into it. first the
+ * rotation (4), then translation (3), then 3x3 scale matrix (9). */
+
+typedef struct DecomposedTransform {
+ float4 x, y, z, w;
+} DecomposedTransform;
+
+typedef struct ccl_may_alias DecomposedMotionTransform {
+ DecomposedTransform pre;
+ DecomposedTransform mid;
+ DecomposedTransform post;
+} DecomposedMotionTransform;
+
/* Functions */
ccl_device_inline float3 transform_point(const Transform *t, const float3 a)
@@ -384,7 +394,7 @@ ccl_device_inline Transform transform_quick_inverse(Transform M)
return R;
}
-ccl_device_inline void transform_compose(Transform *tfm, const Transform *decomp)
+ccl_device_inline void transform_compose(Transform *tfm, const DecomposedTransform *decomp)
{
/* rotation */
float q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
@@ -420,9 +430,9 @@ ccl_device_inline void transform_compose(Transform *tfm, const Transform *decomp
tfm->w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
}
-ccl_device void transform_motion_interpolate(Transform *tfm, const ccl_global MotionTransform *motion, float t)
+ccl_device void transform_motion_interpolate(Transform *tfm, const ccl_global DecomposedMotionTransform *motion, float t)
{
- Transform decomp;
+ DecomposedTransform decomp;
/* linear interpolation for rotation and scale */
if(t < 0.5f) {
@@ -446,12 +456,12 @@ ccl_device void transform_motion_interpolate(Transform *tfm, const ccl_global Mo
transform_compose(tfm, &decomp);
}
-ccl_device void transform_motion_interpolate_constant(Transform *tfm, ccl_constant MotionTransform *motion, float t)
+ccl_device void transform_motion_interpolate_constant(Transform *tfm, ccl_constant DecomposedMotionTransform *motion, float t)
{
/* possible optimization: is it worth it adding a check to skip scaling?
* it's probably quite uncommon to have scaling objects. or can we skip
* just shearing perhaps? */
- Transform decomp;
+ DecomposedTransform decomp;
/* linear interpolation for rotation and scale */
if(t < 0.5f) {
@@ -479,13 +489,18 @@ ccl_device void transform_motion_interpolate_constant(Transform *tfm, ccl_consta
class BoundBox2D;
+ccl_device_inline bool operator==(const DecomposedTransform& A, const DecomposedTransform& B)
+{
+ return memcmp(&A, &B, sizeof(DecomposedTransform)) == 0;
+}
+
ccl_device_inline bool operator==(const MotionTransform& A, const MotionTransform& B)
{
return (A.pre == B.pre && A.post == B.post);
}
float4 transform_to_quat(const Transform& tfm);
-void transform_motion_decompose(MotionTransform *decomp, const MotionTransform *motion, const Transform *mid);
+void transform_motion_decompose(DecomposedMotionTransform *decomp, const MotionTransform *motion, const Transform *mid);
Transform transform_from_viewplane(BoundBox2D& viewplane);
#endif