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authorSergey Sharybin <sergey.vfx@gmail.com>2015-09-17 15:17:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-09-17 15:21:17 +0300
commit3cee28ebf3c808e511255095aa68d24305721198 (patch)
treeb393ca5657f4c30abed8faee08be27cf88901424
parentc4bcb6a479c0a416fc66204b95017436bc0e2975 (diff)
Fix T46143: Faces missing with GPU render
Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces. It should solve both original report and the new one. After the release we can check why GPU doesn't produce accurate math here and go to the root of the issue.
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 65f6c9af441..ba309a1dc53 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -179,7 +179,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
float4 a = tri_b - tri_a, b = tri_c - tri_a;
if(len_squared(make_float3(a.y*b.z - a.z*b.y,
a.z*b.x - a.x*b.z,
- a.x*b.y - a.y*b.x)) < 1e-16f)
+ a.x*b.y - a.y*b.x)) == 0.0f)
{
return false;
}